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Experimental port of stats (networked variables) to QC
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1 #pragma once
2
3 #ifdef SVQC
4 #include <server/autocvars.qh>
5 #include <server/client.qh>
6 #endif
7
8 // Full list of all stat constants, included in a single location for easy reference
9 // 255 is the current limit (MAX_CL_STATS - 1), engine will need to be modified if you wish to add more stats
10
11 const int MAX_CL_STATS = 256;
12
13 // const int STAT_HEALTH = 0;
14 // const int STAT_ARMOR = 4;
15 // const int STAT_SHELLS = 6;
16 // const int STAT_NAILS = 7;
17 // const int STAT_ROCKETS = 8;
18 // const int STAT_CELLS = 9;
19 // const int STAT_ITEMS = 15; // .items | .items2 << 23 | serverflags << 28
20 // const int STAT_VIEWHEIGHT = 16;
21
22 #if 0
23 #if defined(CSQC)
24     #define g_stat_HEALTH getstati(STAT_HEALTH)
25     #define g_stat_ARMOR getstati(STAT_ARMOR)
26     #define g_stat_SHELLS getstati(STAT_SHELLS)
27     #define g_stat_NAILS getstati(STAT_NAILS)
28     #define g_stat_ROCKETS getstati(STAT_ROCKETS)
29     #define g_stat_CELLS getstati(STAT_CELLS)
30     #define g_stat_ITEMS getstat_int(STAT_ITEMS)
31     #define g_stat_VIEWHEIGHT getstati(STAT_VIEWHEIGHT)
32 #elif defined(SVQC)
33     #define stat_HEALTH health
34     #define stat_ARMOR armorvalue
35     #define stat_SHELLS ammo_shells
36     #define stat_NAILS ammo_nails
37     #define stat_ROCKETS ammo_rockets
38     #define stat_CELLS ammo_cells
39     #define stat_ITEMS items
40     #define stat_VIEWHEIGHT view_ofs_z
41 #endif
42 #endif
43
44 REGISTER_STAT(HEALTH, int, this.health)
45 REGISTER_STAT(ARMOR, int, this.armorvalue)
46 REGISTER_STAT(SHELLS, int, this.ammo_shells)
47 REGISTER_STAT(NAILS, int, this.ammo_nails)
48 REGISTER_STAT(ROCKETS, int, this.ammo_rockets)
49 REGISTER_STAT(CELLS, int, this.ammo_cells)
50 REGISTER_STAT(ITEMS, int, this.items)
51 REGISTER_STAT(VIEWHEIGHT, int, this.view_ofs_z)
52
53 #ifdef SVQC
54 /// all the weapons actually spawned in the map, does not include filtered items
55 vector weaponsInMap;
56 /// all the weapons placed by the mapper (weaponreplace applied), ignores most filters
57 vector weaponsInMapAll;
58 #endif
59
60 REGISTER_STAT(WEAPONS, vectori)
61 REGISTER_STAT(WEAPONSINMAP, vectori, weaponsInMap)
62
63 REGISTER_STAT(PL_VIEW_OFS, vector)
64 REGISTER_STAT(PL_CROUCH_VIEW_OFS, vector)
65
66 REGISTER_STAT(PL_MIN, vector)
67 REGISTER_STAT(PL_CROUCH_MIN, vector)
68
69 REGISTER_STAT(PL_MAX, vector)
70 REGISTER_STAT(PL_CROUCH_MAX, vector)
71
72 REGISTER_STAT(KH_KEYS, int)
73
74 #ifdef SVQC
75 float W_WeaponRateFactor(entity this);
76 float game_stopped;
77 float game_starttime;
78 float round_starttime;
79 bool autocvar_g_allow_oldvortexbeam;
80 int autocvar_leadlimit;
81 #endif
82 REGISTER_STAT(WEAPONRATEFACTOR, float, W_WeaponRateFactor(this))
83 REGISTER_STAT(GAME_STOPPED, int, game_stopped)
84 REGISTER_STAT(GAMESTARTTIME, float, game_starttime)
85 REGISTER_STAT(STRENGTH_FINISHED, float)
86 REGISTER_STAT(INVINCIBLE_FINISHED, float)
87 /** arc heat in [0,1] */
88 REGISTER_STAT(PRESSED_KEYS, int)
89 /** this stat could later contain some other bits of info, like, more server-side particle config */
90 REGISTER_STAT(ALLOW_OLDVORTEXBEAM, bool, autocvar_g_allow_oldvortexbeam)
91 REGISTER_STAT(FUEL, int)
92 REGISTER_STAT(NB_METERSTART, float)
93 /** compressShotOrigin */
94 REGISTER_STAT(SHOTORG, int)
95 REGISTER_STAT(LEADLIMIT, float, autocvar_leadlimit)
96 REGISTER_STAT(LEADLIMIT_AND_FRAGLIMIT, float, autocvar_leadlimit_and_fraglimit)
97
98 REGISTER_STAT(LAST_PICKUP, float)
99 REGISTER_STAT(HUD, int)
100 REGISTER_STAT(HIT_TIME, float)
101 REGISTER_STAT(DAMAGE_DEALT_TOTAL, int)
102 REGISTER_STAT(TYPEHIT_TIME, float)
103 REGISTER_STAT(SUPERWEAPONS_FINISHED, float)
104 REGISTER_STAT(AIR_FINISHED, float)
105 REGISTER_STAT(VEHICLESTAT_HEALTH, int)
106 REGISTER_STAT(VEHICLESTAT_SHIELD, int)
107 REGISTER_STAT(VEHICLESTAT_ENERGY, int)
108 REGISTER_STAT(VEHICLESTAT_AMMO1, int)
109 REGISTER_STAT(VEHICLESTAT_RELOAD1, int)
110 REGISTER_STAT(VEHICLESTAT_AMMO2, int)
111 REGISTER_STAT(VEHICLESTAT_RELOAD2, int)
112 REGISTER_STAT(VEHICLESTAT_W2MODE, int)
113 REGISTER_STAT(NADE_TIMER, float)
114 REGISTER_STAT(SECRETS_TOTAL, float)
115 REGISTER_STAT(SECRETS_FOUND, float)
116 REGISTER_STAT(RESPAWN_TIME, float)
117 REGISTER_STAT(ROUNDSTARTTIME, float, round_starttime)
118 REGISTER_STAT(MONSTERS_TOTAL, int)
119 REGISTER_STAT(MONSTERS_KILLED, int)
120 REGISTER_STAT(BUFFS, int)
121 REGISTER_STAT(NADE_BONUS, float)
122 REGISTER_STAT(NADE_BONUS_TYPE, int)
123 REGISTER_STAT(NADE_BONUS_SCORE, float)
124 REGISTER_STAT(HEALING_ORB, float)
125 REGISTER_STAT(HEALING_ORB_ALPHA, float)
126 REGISTER_STAT(PLASMA, int)
127 REGISTER_STAT(FROZEN, int)
128 REGISTER_STAT(REVIVE_PROGRESS, float)
129 REGISTER_STAT(ROUNDLOST, int)
130 REGISTER_STAT(BUFF_TIME, float)
131 REGISTER_STAT(CTF_FLAGSTATUS, int)
132 REGISTER_STAT(CAPTURE_PROGRESS, float)
133 REGISTER_STAT(ENTRAP_ORB, float)
134 REGISTER_STAT(ENTRAP_ORB_ALPHA, float)
135 REGISTER_STAT(ITEMSTIME, int, autocvar_sv_itemstime)
136 REGISTER_STAT(KILL_TIME, float)
137 REGISTER_STAT(VEIL_ORB, float)
138 REGISTER_STAT(VEIL_ORB_ALPHA, float)
139
140 #ifdef SVQC
141 float autocvar_sv_showfps = 5;
142 #endif
143 REGISTER_STAT(SHOWFPS, float, autocvar_sv_showfps)
144
145 #ifdef SVQC
146 bool autocvar_g_ctf_leaderboard;
147 #endif
148 REGISTER_STAT(CTF_SHOWLEADERBOARD, bool, autocvar_g_ctf_leaderboard)
149
150 #ifdef SVQC
151 int autocvar_g_multijump;
152 float autocvar_g_multijump_add;
153 float autocvar_g_multijump_speed;
154 float autocvar_g_multijump_maxspeed;
155 float autocvar_g_multijump_dodging = 1;
156 bool autocvar_g_multijump_client = true;
157 #endif
158 REGISTER_STAT(MULTIJUMP_DODGING, int, autocvar_g_multijump_dodging)
159 REGISTER_STAT(MULTIJUMP_MAXSPEED, float, autocvar_g_multijump_maxspeed)
160 REGISTER_STAT(MULTIJUMP_ADD, int, autocvar_g_multijump_add)
161 REGISTER_STAT(MULTIJUMP_SPEED, float, autocvar_g_multijump_speed)
162 REGISTER_STAT(MULTIJUMP_CLIENT, bool, autocvar_g_multijump_client)
163 .int multijump_count;
164 REGISTER_STAT(MULTIJUMP_COUNT, int, this.multijump_count)
165 REGISTER_STAT(MULTIJUMP, int, autocvar_g_multijump)
166 REGISTER_STAT(DOUBLEJUMP, int, autocvar_sv_doublejump)
167
168 #ifdef SVQC
169 bool g_bugrigs;
170 bool g_bugrigs_planar_movement;
171 bool g_bugrigs_planar_movement_car_jumping;
172 float g_bugrigs_reverse_spinning;
173 float g_bugrigs_reverse_speeding;
174 float g_bugrigs_reverse_stopping;
175 float g_bugrigs_air_steering;
176 float g_bugrigs_angle_smoothing;
177 float g_bugrigs_friction_floor;
178 float g_bugrigs_friction_brake;
179 float g_bugrigs_friction_air;
180 float g_bugrigs_accel;
181 float g_bugrigs_speed_ref;
182 float g_bugrigs_speed_pow;
183 float g_bugrigs_steer;
184 #endif
185 REGISTER_STAT(BUGRIGS, int, g_bugrigs)
186 REGISTER_STAT(BUGRIGS_ACCEL, float, g_bugrigs_accel)
187 REGISTER_STAT(BUGRIGS_AIR_STEERING, int, g_bugrigs_air_steering)
188 REGISTER_STAT(BUGRIGS_ANGLE_SMOOTHING, int, g_bugrigs_angle_smoothing)
189 REGISTER_STAT(BUGRIGS_CAR_JUMPING, int, g_bugrigs_planar_movement_car_jumping)
190 REGISTER_STAT(BUGRIGS_FRICTION_AIR, float, g_bugrigs_friction_air)
191 REGISTER_STAT(BUGRIGS_FRICTION_BRAKE, float, g_bugrigs_friction_brake)
192 REGISTER_STAT(BUGRIGS_FRICTION_FLOOR, float, g_bugrigs_friction_floor)
193 REGISTER_STAT(BUGRIGS_PLANAR_MOVEMENT, int, g_bugrigs_planar_movement)
194 REGISTER_STAT(BUGRIGS_REVERSE_SPEEDING, int, g_bugrigs_reverse_speeding)
195 REGISTER_STAT(BUGRIGS_REVERSE_SPINNING, int, g_bugrigs_reverse_spinning)
196 REGISTER_STAT(BUGRIGS_REVERSE_STOPPING, int, g_bugrigs_reverse_stopping)
197 REGISTER_STAT(BUGRIGS_SPEED_POW, float, g_bugrigs_speed_pow)
198 REGISTER_STAT(BUGRIGS_SPEED_REF, float, g_bugrigs_speed_ref)
199 REGISTER_STAT(BUGRIGS_STEER, float, g_bugrigs_steer)
200
201 #ifdef SVQC
202 int autocvar_sv_gameplayfix_downtracesupportsongroundflag = 1;
203 int autocvar_sv_gameplayfix_easierwaterjump = 1;
204 int autocvar_sv_gameplayfix_stepdown = 2;
205 float autocvar_sv_gameplayfix_stepdown_maxspeed = 0;
206 int autocvar_sv_gameplayfix_stepmultipletimes = 1;
207 int autocvar_sv_gameplayfix_unstickplayers = 1;
208 int autocvar_sv_gameplayfix_fixedcheckwatertransition = 1;
209 int autocvar_sv_gameplayfix_slidemoveprojectiles = 1;
210 int autocvar_sv_gameplayfix_grenadebouncedownslopes = 1;
211 int autocvar_sv_gameplayfix_noairborncorpse = 1;
212 int autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems = 1;
213 #endif
214 REGISTER_STAT(GAMEPLAYFIX_DOWNTRACEONGROUND, int, autocvar_sv_gameplayfix_downtracesupportsongroundflag)
215 REGISTER_STAT(GAMEPLAYFIX_EASIERWATERJUMP, int, autocvar_sv_gameplayfix_easierwaterjump)
216 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN, int, autocvar_sv_gameplayfix_stepdown)
217 REGISTER_STAT(GAMEPLAYFIX_STEPDOWN_MAXSPEED, float, autocvar_sv_gameplayfix_stepdown_maxspeed)
218 REGISTER_STAT(GAMEPLAYFIX_STEPMULTIPLETIMES, int, autocvar_sv_gameplayfix_stepmultipletimes)
219 REGISTER_STAT(GAMEPLAYFIX_UNSTICKPLAYERS, int, autocvar_sv_gameplayfix_unstickplayers)
220 REGISTER_STAT(GAMEPLAYFIX_UPVELOCITYCLEARSONGROUND, int, autocvar_sv_gameplayfix_upwardvelocityclearsongroundflag)
221 REGISTER_STAT(GAMEPLAYFIX_WATERTRANSITION, int, autocvar_sv_gameplayfix_fixedcheckwatertransition)
222 REGISTER_STAT(GAMEPLAYFIX_SLIDEMOVEPROJECTILES, int, autocvar_sv_gameplayfix_slidemoveprojectiles)
223 REGISTER_STAT(GAMEPLAYFIX_GRENADEBOUNCESLOPES, int, autocvar_sv_gameplayfix_grenadebouncedownslopes)
224 REGISTER_STAT(GAMEPLAYFIX_NOAIRBORNCORPSE, int, autocvar_sv_gameplayfix_noairborncorpse)
225 REGISTER_STAT(NOAIRBORNCORPSE_ALLOWSUSPENDED, int, autocvar_sv_gameplayfix_noairborncorpse_allowsuspendeditems)
226
227 REGISTER_STAT(MOVEVARS_JUMPSTEP, int, cvar("sv_jumpstep"))
228 REGISTER_STAT(NOSTEP, int, cvar("sv_nostep"))
229
230 REGISTER_STAT(MOVEVARS_FRICTION, float)
231 REGISTER_STAT(MOVEVARS_FRICTION_SLICK, float, autocvar_sv_friction_slick)
232 REGISTER_STAT(MOVEVARS_FRICTION_ONLAND, float, autocvar_sv_friction_on_land)
233
234 REGISTER_STAT(MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS, int, autocvar_sv_jumpspeedcap_max_disable_on_ramps)
235 REGISTER_STAT(MOVEVARS_TRACK_CANJUMP, int)
236 /** cvar loopback */
237 REGISTER_STAT(MOVEVARS_CL_TRACK_CANJUMP, int)
238
239 #ifdef SVQC
240 int g_dodging;
241 float autocvar_sv_dodging_delay;
242 float autocvar_sv_dodging_wall_distance_threshold;
243 bool autocvar_sv_dodging_frozen;
244 bool autocvar_sv_dodging_frozen_doubletap;
245 float autocvar_sv_dodging_height_threshold;
246 float autocvar_sv_dodging_horiz_speed_min;
247 float autocvar_sv_dodging_horiz_speed_max;
248 float autocvar_sv_dodging_horiz_force_slowest;
249 float autocvar_sv_dodging_horiz_force_fastest;
250 float autocvar_sv_dodging_horiz_force_frozen;
251 float autocvar_sv_dodging_ramp_time;
252 float autocvar_sv_dodging_up_speed;
253 bool autocvar_sv_dodging_wall_dodging;
254 bool autocvar_sv_dodging_air_dodging;
255 float autocvar_sv_dodging_maxspeed;
256 float autocvar_sv_dodging_air_maxspeed;
257 bool autocvar_sv_dodging_clientselect;
258 #endif
259
260 #if 0
261 REGISTER_STAT(DODGING, int, g_dodging)
262 REGISTER_STAT(DODGING_DELAY, float, autocvar_sv_dodging_delay)
263 REGISTER_STAT(DODGING_DISTANCE_THRESHOLD, float, autocvar_sv_dodging_wall_distance_threshold)
264 REGISTER_STAT(DODGING_FROZEN_DOUBLETAP, int, autocvar_sv_dodging_frozen_doubletap)
265 REGISTER_STAT(DODGING_HEIGHT_THRESHOLD, float, autocvar_sv_dodging_height_threshold)
266 REGISTER_STAT(DODGING_HORIZ_SPEED_MIN, float, autocvar_sv_dodging_horiz_speed_min)
267 REGISTER_STAT(DODGING_HORIZ_SPEED_MAX, float, autocvar_sv_dodging_horiz_speed_max)
268 REGISTER_STAT(DODGING_HORIZ_FORCE_SLOWEST, float, autocvar_sv_dodging_horiz_force_slowest)
269 REGISTER_STAT(DODGING_HORIZ_FORCE_FASTEST, float, autocvar_sv_dodging_horiz_force_fastest)
270 REGISTER_STAT(DODGING_HORIZ_FORCE_FROZEN, float, autocvar_sv_dodging_horiz_force_frozen)
271 REGISTER_STAT(DODGING_RAMP_TIME, float, autocvar_sv_dodging_ramp_time)
272 REGISTER_STAT(DODGING_UP_SPEED, float, autocvar_sv_dodging_up_speed)
273 REGISTER_STAT(DODGING_WALL, bool, autocvar_sv_dodging_wall_dodging)
274 REGISTER_STAT(DODGING_AIR, bool, autocvar_sv_dodging_air_dodging)
275 REGISTER_STAT(DODGING_MAXSPEED, float, autocvar_sv_dodging_maxspeed)
276 REGISTER_STAT(DODGING_AIR_MAXSPEED, float, autocvar_sv_dodging_air_maxspeed)
277 REGISTER_STAT(DODGING_CLIENTSELECT, bool, autocvar_sv_dodging_clientselect)
278 #endif
279 /** cvar loopback */
280 REGISTER_STAT(DODGING_FROZEN, int, autocvar_sv_dodging_frozen)
281 REGISTER_STAT(DODGING_TIMEOUT, float)
282
283 REGISTER_STAT(JETPACK_ACCEL_SIDE, float, autocvar_g_jetpack_acceleration_side)
284 REGISTER_STAT(JETPACK_ACCEL_UP, float, autocvar_g_jetpack_acceleration_up)
285 REGISTER_STAT(JETPACK_ANTIGRAVITY, float, autocvar_g_jetpack_antigravity)
286 REGISTER_STAT(JETPACK_FUEL, float, autocvar_g_jetpack_fuel)
287 REGISTER_STAT(JETPACK_MAXSPEED_SIDE, float, autocvar_g_jetpack_maxspeed_side)
288 REGISTER_STAT(JETPACK_MAXSPEED_UP, float, autocvar_g_jetpack_maxspeed_up)
289 REGISTER_STAT(JETPACK_REVERSE_THRUST, float, autocvar_g_jetpack_reverse_thrust)
290
291 REGISTER_STAT(MOVEVARS_HIGHSPEED, float)
292
293 #ifdef SVQC
294 AUTOCVAR(g_walljump, bool, false, "Enable wall jumping mutator");
295 AUTOCVAR(g_walljump_delay, float, 1, "Minimum delay between wall jumps");
296 AUTOCVAR(g_walljump_force, float, 300, "How far to bounce/jump off the wall");
297 AUTOCVAR(g_walljump_velocity_xy_factor, float, 1.15, "How much to slow down along horizontal axis, higher value = higher deceleration, if factor is < 1, you accelerate by wall jumping");
298 AUTOCVAR(g_walljump_velocity_z_factor, float, 0.5, "Upwards velocity factor, multiplied by normal jump velocity");
299 #endif
300 REGISTER_STAT(WALLJUMP, int, autocvar_g_walljump)
301 REGISTER_STAT(WALLJUMP_VELOCITY_Z_FACTOR, float, autocvar_g_walljump_velocity_z_factor)
302 REGISTER_STAT(WALLJUMP_VELOCITY_XY_FACTOR, float, autocvar_g_walljump_velocity_xy_factor)
303 REGISTER_STAT(WALLJUMP_DELAY, float, autocvar_g_walljump_delay)
304 REGISTER_STAT(WALLJUMP_FORCE, float, autocvar_g_walljump_force)
305 REGISTER_STAT(LASTWJ, float)
306
307 #ifdef SVQC
308 float autocvar_g_bloodloss;
309 #endif
310 REGISTER_STAT(BLOODLOSS, float, autocvar_g_bloodloss)
311
312 // freeze tag, clan arena
313 REGISTER_STAT(REDALIVE, int)
314 REGISTER_STAT(BLUEALIVE, int)
315 REGISTER_STAT(YELLOWALIVE, int)
316 REGISTER_STAT(PINKALIVE, int)
317
318 // domination
319 REGISTER_STAT(DOM_TOTAL_PPS, float)
320 REGISTER_STAT(DOM_PPS_RED, float)
321 REGISTER_STAT(DOM_PPS_BLUE, float)
322 REGISTER_STAT(DOM_PPS_YELLOW, float)
323 REGISTER_STAT(DOM_PPS_PINK, float)
324
325 REGISTER_STAT(TELEPORT_MAXSPEED, float, autocvar_g_teleport_maxspeed)
326 REGISTER_STAT(TELEPORT_TELEFRAG_AVOID, int, autocvar_g_telefrags_avoid)
327
328 REGISTER_STAT(CAMERA_SPECTATOR, int)
329
330 REGISTER_STAT(SPECTATORSPEED, float)
331
332 #ifdef SVQC
333 bool autocvar_sv_slick_applygravity;
334 #endif
335 REGISTER_STAT(SLICK_APPLYGRAVITY, bool, autocvar_sv_slick_applygravity)
336
337 #ifdef SVQC
338 bool autocvar_sv_q3defragcompat;
339 #endif
340 REGISTER_STAT(Q3DEFRAGCOMPAT, bool, autocvar_sv_q3defragcompat)
341
342 #ifdef SVQC
343 #include "physics/movetypes/movetypes.qh"
344 float warmup_limit;
345 #endif
346
347 #ifdef SVQC
348 bool autocvar_g_shootfromcenter;
349 bool autocvar_g_shootfromeye;
350 #endif
351 REGISTER_STAT(SHOOTFROMEYE, bool, autocvar_g_shootfromeye)
352 REGISTER_STAT(SHOOTFROMCENTER, bool, autocvar_g_shootfromcenter)
353
354 REGISTER_STAT(MOVEVARS_AIRACCEL_QW_STRETCHFACTOR, float)
355 REGISTER_STAT(MOVEVARS_AIRCONTROL_PENALTY, float)
356 REGISTER_STAT(MOVEVARS_AIRSPEEDLIMIT_NONQW, float)
357 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCEL_QW, float)
358 REGISTER_STAT(MOVEVARS_AIRCONTROL_POWER, float)
359 REGISTER_STAT(MOVEVARS_AIRCONTROL_BACKWARDS, bool)
360 REGISTER_STAT(MOVEVARS_AIRCONTROL_SIDEWARDS, bool)
361 noref bool autocvar_sv_gameplayfix_nogravityonground = true;
362 REGISTER_STAT(MOVEFLAGS, int, MOVEFLAG_VALID
363                               | (autocvar_sv_gameplayfix_q2airaccelerate ? MOVEFLAG_Q2AIRACCELERATE : 0)
364                               | (autocvar_sv_gameplayfix_nogravityonground ? MOVEFLAG_NOGRAVITYONGROUND : 0)
365                               | (autocvar_sv_gameplayfix_gravityunaffectedbyticrate ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0))
366
367 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL, float)
368 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_ACCEL, float)
369 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TOPSPEED, float)
370 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_TURNACCEL, float)
371 REGISTER_STAT(MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO, float)
372
373 REGISTER_STAT(MOVEVARS_AIRSTOPACCELERATE, float)
374 REGISTER_STAT(MOVEVARS_AIRSTRAFEACCELERATE, float)
375 REGISTER_STAT(MOVEVARS_MAXAIRSTRAFESPEED, float)
376 REGISTER_STAT(MOVEVARS_AIRCONTROL, float)
377 REGISTER_STAT(FRAGLIMIT, float, autocvar_fraglimit)
378 REGISTER_STAT(TIMELIMIT, float, autocvar_timelimit)
379 REGISTER_STAT(WARMUP_TIMELIMIT, float, warmup_limit)
380 #ifdef SVQC
381 float autocvar_sv_wallfriction;
382 #endif
383 REGISTER_STAT(MOVEVARS_WALLFRICTION, int, autocvar_sv_wallfriction)
384 REGISTER_STAT(MOVEVARS_TICRATE, float, autocvar_sys_ticrate)
385 REGISTER_STAT(MOVEVARS_TIMESCALE, float, autocvar_slowmo)
386 REGISTER_STAT(MOVEVARS_GRAVITY, float, autocvar_sv_gravity)
387 REGISTER_STAT(MOVEVARS_STOPSPEED, float)
388 REGISTER_STAT(MOVEVARS_MAXSPEED, float)
389 REGISTER_STAT(MOVEVARS_ACCELERATE, float)
390 REGISTER_STAT(MOVEVARS_AIRACCELERATE, float)
391 .float gravity;
392 // FIXME: Was 0 on server, 1 on client. Still want that?
393 REGISTER_STAT(MOVEVARS_ENTGRAVITY, float, (this.gravity) ? this.gravity : 1)
394 REGISTER_STAT(MOVEVARS_JUMPVELOCITY, float)
395 REGISTER_STAT(MOVEVARS_JUMPVELOCITY_CROUCH, float)
396 REGISTER_STAT(MOVEVARS_MAXAIRSPEED, float)
397 REGISTER_STAT(MOVEVARS_STEPHEIGHT, float, autocvar_sv_stepheight)
398 REGISTER_STAT(MOVEVARS_AIRACCEL_QW, float)
399 REGISTER_STAT(MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION, float)
400 REGISTER_STAT(MOVEVARS_SPECIALCOMMAND, bool)
401 #ifdef SVQC
402 int autocvar_sv_wallclip;
403 #endif
404 REGISTER_STAT(MOVEVARS_WALLCLIP, int, autocvar_sv_wallclip)
405
406 REGISTER_STAT(GUNALIGN, int)
407 #ifdef SVQC
408 SPECTATE_COPYFIELD(_STAT(GUNALIGN))
409 #endif