1 #include "playerstats.qh"
5 #include "constants.qh"
7 #include <common/weapons/_all.qh>
8 #include <server/client.qh>
9 #include "../server/anticheat.qh"
10 #include <common/stats.qh>
11 #include <server/intermission.qh>
12 #include "../server/scores.qh"
13 #include <server/world.qh>
14 #include "../server/weapons/accuracy.qh"
18 void PlayerStats_Prematch()
23 void PlayerStats_GameReport_AddPlayer(entity e)
25 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
27 // set up player identification
30 if((e.crypto_idfp != "") && (CS(e).cvar_cl_allow_uidtracking == 1))
31 { s = e.crypto_idfp; }
32 else if(IS_BOT_CLIENT(e))
33 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
35 if((s == "") || find(NULL, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
38 { s = sprintf("bot#%d", e.playerid); }
40 { s = sprintf("player#%d", e.playerid); }
43 e.playerstats_id = strzone(s);
45 // now add the player to the database
46 string key = sprintf("%s:*", e.playerstats_id);
47 string p = db_get(PS_GR_OUT_DB, key);
53 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
54 strunzone(PS_GR_OUT_PL);
56 else { db_put(PS_GR_OUT_DB, key, "#"); }
57 PS_GR_OUT_PL = strzone(e.playerstats_id);
61 void PlayerStats_GameReport_AddTeam(int t)
63 if(PS_GR_OUT_DB < 0) { return; }
65 string key = sprintf("%d", t);
66 string p = db_get(PS_GR_OUT_DB, key);
72 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
73 strunzone(PS_GR_OUT_TL);
75 else { db_put(PS_GR_OUT_DB, key, "#"); }
76 PS_GR_OUT_TL = strzone(key);
80 void PlayerStats_GameReport_AddEvent(string event_id)
82 if(PS_GR_OUT_DB < 0) { return; }
84 string key = sprintf("*:%s", event_id);
85 string p = db_get(PS_GR_OUT_DB, key);
91 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
92 strunzone(PS_GR_OUT_EVL);
94 else { db_put(PS_GR_OUT_DB, key, "#"); }
95 PS_GR_OUT_EVL = strzone(event_id);
99 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
101 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
103 string key = sprintf("%s:%s", prefix, event_id);
104 float val = stof(db_get(PS_GR_OUT_DB, key));
106 db_put(PS_GR_OUT_DB, key, ftos(val));
110 void PlayerStats_GameReport_Accuracy(entity p)
112 #define ACCMAC(suffix, field) \
113 PlayerStats_GameReport_Event_Player(p, \
114 sprintf("acc-%s-%s", it.netname, suffix), CS(p).accuracy.(field[i-1]));
115 FOREACH(Weapons, it != WEP_Null, {
116 ACCMAC("hit", accuracy_hit)
117 ACCMAC("fired", accuracy_fired)
118 ACCMAC("cnt-hit", accuracy_cnt_hit)
119 ACCMAC("cnt-fired", accuracy_cnt_fired)
120 ACCMAC("frags", accuracy_frags)
125 void PlayerStats_GameReport_FinalizePlayer(entity p)
127 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
132 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
136 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
138 if(CS(p).cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
139 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), playername(p.netname, p.team, false));
142 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
144 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
145 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_JOINS, 1);
147 PlayerStats_GameReport_Accuracy(p);
148 anticheat_report_to_playerstats(p);
150 if(IS_REAL_CLIENT(p))
152 if(CS(p).latency_cnt)
154 float latency = (CS(p).latency_sum / CS(p).latency_cnt);
156 PlayerStats_GameReport_Event_Player(p, PLAYERSTATS_AVGLATENCY, latency);
159 db_put(PS_GR_OUT_DB, sprintf("%s:_ranked", p.playerstats_id), ftos(CS(p).cvar_cl_allow_uidranking));
162 strfree(p.playerstats_id);
165 void PlayerStats_GameReport(bool finished)
167 if(PS_GR_OUT_DB < 0) { return; }
169 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
170 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
171 if(teamplay) { PlayerScore_TeamStats(); }
173 FOREACH_CLIENT(true, {
174 // add personal score rank
175 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_RANK, it.score_dummyfield);
178 if(it.scoreboard_pos)
180 // scoreboard is valid!
181 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_VALID, 1);
183 // add scoreboard position
184 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_SCOREBOARD_POS, it.scoreboard_pos);
186 // add scoreboard data
187 PlayerScore_PlayerStats(it);
189 // if the match ended normally, add winning info
192 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_WINS, it.winning);
193 PlayerStats_GameReport_Event_Player(it, PLAYERSTATS_MATCHES, 1);
197 // collect final player information
198 PlayerStats_GameReport_FinalizePlayer(it);
201 if(autocvar_g_playerstats_gamereport_uri != "")
203 PlayerStats_GameReport_DelayMapVote = true;
205 autocvar_g_playerstats_gamereport_uri,
207 PlayerStats_GameReport_Handler,
213 PlayerStats_GameReport_DelayMapVote = false;
214 db_close(PS_GR_OUT_DB);
219 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
221 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
223 PS_GR_OUT_DB = db_create();
225 if(PS_GR_OUT_DB >= 0)
227 PlayerStats_GameReport_DelayMapVote = true;
229 serverflags |= SERVERFLAG_PLAYERSTATS;
231 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
232 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
233 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
234 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
235 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
236 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
237 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
238 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
241 FOREACH(Weapons, it != WEP_Null, {
242 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-hit"));
243 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-fired"));
244 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-hit"));
245 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-cnt-fired"));
246 PlayerStats_GameReport_AddEvent(strcat("acc-", it.netname, "-frags"));
249 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
250 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
251 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
252 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
253 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
254 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
255 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
256 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
257 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
258 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
260 anticheat_register_to_playerstats();
262 else { PlayerStats_GameReport_DelayMapVote = false; }
265 // this... is a hack, a temporary one until we get a proper duel gametype
266 // TODO: remove duel hack after servers have migrated to the proper duel gametype!
267 string PlayerStats_GetGametype()
269 if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
271 // probably duel, but let's make sure
273 FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
277 return GetGametype();
280 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
290 // ======================================
291 // -- OUTGOING GAME REPORT INFORMATION --
292 // ======================================
294 * V: format version (always a fixed number) - this MUST be the first line!
295 * #: comment (MUST be ignored by any parser)
296 * R: release information on the server
298 * O: mod name (icon request) as in server browser
300 * I: match ID (see "matchid" in world.qc)
301 * S: "hostname" of the server
302 * C: number of "unpure" cvar changes
303 * U: UDP port number of the server
304 * D: duration of the match
305 * L: "ladder" in which the server is participating in
306 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
307 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
309 * n: nickname of the player (optional)
311 * e: followed by an event name, a space, and the event count/score
312 * event names can be:
313 * alivetime: total playing time of the player
314 * avglatency: average network latency compounded throughout the match
315 * wins: number of games won (can only be set if matches is set)
316 * matches: number of matches played to the end (not aborted by map switch)
317 * joins: number of matches joined (always 1 unless player never played during the match)
318 * scoreboardvalid: set to 1 if the player was there at the end of the match
319 * total-<scoreboardname>: total score of that scoreboard item
320 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
321 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
322 * kills-<index>: number of kills against the indexed player
323 * rank <number>: rank of player
324 * acc-<weapon netname>-hit: total damage dealt
325 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
326 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
327 * acc-<weapon netname>-cnt-fired: amount of fired shots
328 * acc-<weapon netname>-frags: amount of frags dealt by weapon
330 case URL_READY_CANWRITE:
332 url_fputs(fh, "V 9\n");
334 url_fputs(fh, sprintf("R %s\n", WATERMARK));
336 url_fputs(fh, sprintf("G %s\n", PlayerStats_GetGametype()));
337 url_fputs(fh, sprintf("O %s\n", modname));
338 url_fputs(fh, sprintf("M %s\n", GetMapname()));
339 url_fputs(fh, sprintf("I %s\n", matchid));
340 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
341 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
342 url_fputs(fh, sprintf("U %d\n", cvar("port")));
343 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
344 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
349 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
351 // start team section
352 url_fputs(fh, sprintf("Q team#%s\n", t));
354 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
355 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
357 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
358 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
364 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
366 // start player section
367 url_fputs(fh, sprintf("P %s\n", p));
369 // playerid/index (entity number for this server)
370 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
371 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
374 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
375 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
377 // team identification number
380 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
381 url_fputs(fh, sprintf("t %s\n", tt));
384 // elo ranking enabled
385 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_ranked", p));
386 if(nn != "") { url_fputs(fh, sprintf("r %s\n", nn)); }
388 // output player events
389 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
391 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
392 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
400 // ======================================
401 // -- INCOMING GAME REPORT INFORMATION --
402 // ======================================
406 case URL_READY_CANREAD:
408 // url_fclose is processing, we got a response for writing the data
409 // this must come from HTTP
410 LOG_DEBUG("Got response from player stats server:");
411 while((s = url_fgets(fh))) { LOG_DEBUG(" ", s); }
412 LOG_DEBUG("End of response.");
417 case URL_READY_CLOSED:
419 // url_fclose has finished
420 LOG_DEBUG("Player stats written");
421 PlayerStats_GameReport_DelayMapVote = false;
422 if(PS_GR_OUT_DB >= 0)
424 db_close(PS_GR_OUT_DB);
430 case URL_READY_ERROR:
433 LOG_INFO("Player stats writing failed: ", ftos(status));
434 PlayerStats_GameReport_DelayMapVote = false;
435 if(PS_GR_OUT_DB >= 0)
437 db_close(PS_GR_OUT_DB);
445 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
447 GameRules_scoring_add(joiningplayer, ELO, -1);
448 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
449 if(autocvar_g_playerstats_playerbasic_uri != "")
451 string uri = autocvar_g_playerstats_playerbasic_uri;
452 if (joiningplayer.crypto_idfp == "") {
453 GameRules_scoring_add(joiningplayer, ELO, -1);
455 // create the database if it doesn't already exist
457 PS_B_IN_DB = db_create();
459 // now request the information
460 uri = strcat(uri, "/player/", uri_escape(uri_escape(uri_escape(joiningplayer.crypto_idfp))), "/elo.txt");
461 LOG_DEBUG("Retrieving playerstats from URL: ", uri);
465 PlayerStats_PlayerBasic_Handler,
469 // set status appropriately // todo: check whether the player info exists in the database previously
472 // database still contains useful information, so don't clear it of a useful status
473 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
477 // database was previously empty or never hit received status for some reason
478 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
484 // server has this disabled, kill the DB and set status to idle
485 GameRules_scoring_add(joiningplayer, ELO, -1);
488 db_close(PS_B_IN_DB);
491 FOREACH_CLIENT(IS_REAL_CLIENT(it), it.playerstats_basicstatus = PS_B_STATUS_IDLE);
496 SHUTDOWN(PlayerStats_PlayerBasic_Shutdown)
500 db_close(PS_B_IN_DB);
504 if(PS_GR_OUT_DB >= 0)
506 db_close(PS_GR_OUT_DB);
511 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
513 // determine whether we should retrieve playerbasic information again
515 LOG_DEBUGF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f",
516 joiningplayer.netname,
520 // TODO: check to see if this playerid is inside the database already somehow...
521 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
522 // although maybe we should just submit another request ANYWAY?
523 if(!joiningplayer.playerstats_basicstatus)
525 PlayerStats_PlayerBasic(
527 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
532 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
536 case URL_READY_CANWRITE:
538 LOG_DEBUG("-- Sending data to player stats server");
539 /*url_fputs(fh, "V 1\n");
541 url_fputs(fh, sprintf("R %s\n", WATERMARK));
543 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
544 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
545 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
546 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
547 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
548 */url_fputs(fh, "\n");
553 case URL_READY_CANREAD:
555 bool handled = false;
556 string gt = string_null;
557 for (string s = ""; (s = url_fgets(fh)); ) {
558 int n = tokenizebyseparator(s, " "); // key value? data
559 if (n == 1) continue;
560 string key = "", value = "", data = "";
571 // PlayerInfo_AddItem(p, "_version", data);
574 // PlayerInfo_AddItem(p, "_release", data);
577 // PlayerInfo_AddItem(p, "_time", data);
580 // PlayerInfo_AddItem(p, "_statsurl", data);
583 // PlayerInfo_AddItem(p, "_hashkey", data);
586 // PlayerInfo_AddItem(p, "_playernick", data);
589 // PlayerInfo_AddItem(p, "_playerid", data);
590 // p.xonstat_id = stof(data);
596 //LOG_TRACE("G: ", gt);
597 //LOG_TRACE("e: ", data);
598 if (gt == PlayerStats_GetGametype()) {
600 float e = stof(data);
601 GameRules_scoring_add(p, ELO, +1 + e);
604 // PlayerInfo_AddItem(p, value, data);
606 // PlayerInfo_AddItem(p, sprintf("%s/%s", gt, value), data);
615 case URL_READY_CLOSED:
617 // url_fclose has finished
618 LOG_INFO("Player stats synchronized with server");
622 case URL_READY_ERROR:
625 LOG_INFO("Receiving player stats failed: ", ftos(status));
629 GameRules_scoring_add(p, ELO, -1);
636 #if 0 // reading the entire DB at once
637 string e = "", en = "";
639 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
641 LOG_INFOF("%d:%s:%s", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e)));
646 void PlayerStats_PlayerDetail_AddItem(string event, string data)
648 if(PS_D_IN_DB < 0) { return; }
650 // create a marker for the event so that we can access it later
651 string marker = sprintf("%s", event);
652 if(db_get(PS_D_IN_DB, marker) == "")
656 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
657 strunzone(PS_D_IN_EVL);
659 else { db_put(PS_D_IN_DB, marker, "#"); }
660 PS_D_IN_EVL = strzone(marker);
663 // now actually set the event data
664 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
665 LOG_DEBUG("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB");
668 void PlayerStats_PlayerDetail()
670 // http://stats.xonotic.org/player/me
671 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
673 // create the database if it doesn't already exist
675 PS_D_IN_DB = db_create();
677 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
678 LOG_DEBUG("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri);
680 autocvar_g_playerstats_playerdetail_uri,
682 PlayerStats_PlayerDetail_Handler,
686 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
690 // player has this disabled, kill the DB and set status to idle
693 db_close(PS_D_IN_DB);
697 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
701 void PlayerStats_PlayerDetail_CheckUpdate()
703 // determine whether we should retrieve playerdetail information again
704 float gamecount = cvar("cl_matchcount");
707 LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d",
716 (time >= PS_D_NEXTUPDATETIME)
718 (gamecount > PS_D_LASTGAMECOUNT)
721 PlayerStats_PlayerDetail();
722 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
723 PS_D_LASTGAMECOUNT = gamecount;
727 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
731 case URL_READY_CANWRITE:
733 LOG_DEBUG("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...");
734 url_fputs(fh, "V 1\n");
736 url_fputs(fh, sprintf("R %s\n", WATERMARK));
738 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
739 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
740 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
741 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
742 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
748 case URL_READY_CANREAD:
750 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
752 string gametype = "overall";
753 while((input = url_fgets(fh)))
755 float count = tokenizebyseparator(input, " ");
756 string key = "", event = "", data = "";
758 if(argv(0) == "#") { continue; }
763 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
769 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
776 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
777 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
778 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
781 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
782 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
783 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
784 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
787 case "G": gametype = data; break;
790 if(event != "" && data != "")
792 PlayerStats_PlayerDetail_AddItem(
807 "PlayerStats_PlayerDetail_Handler(): ERROR: "
808 "Key went unhandled? Is our version outdated?\n"
809 "PlayerStats_PlayerDetail_Handler(): "
810 "Key '%s', Event '%s', Data '%s'",
821 "PlayerStats_PlayerDetail_Handler(): "
822 "Key '%s', Event '%s', Data '%s'",
829 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
831 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
832 statslist.getStats(statslist);
836 case URL_READY_CLOSED:
838 // url_fclose has finished
839 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.");
843 case URL_READY_ERROR:
846 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status));
847 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
850 db_close(PS_D_IN_DB);
860 void PlayerInfo_AddPlayer(entity e)
862 if(playerinfo_db < 0)
866 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
869 p = db_get(playerinfo_db, key);
874 db_put(playerinfo_db, key, playerinfo_last);
875 strunzone(playerinfo_last);
878 db_put(playerinfo_db, key, "#");
879 playerinfo_last = strzone(ftos(e.playerid));
880 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
884 void PlayerInfo_AddItem(entity e, string item_id, string val)
886 if(playerinfo_db < 0)
890 key = sprintf("*:%s", item_id);
893 p = db_get(playerinfo_db, key);
896 if(playerinfo_events_last)
898 db_put(playerinfo_db, key, playerinfo_events_last);
899 strunzone(playerinfo_events_last);
902 db_put(playerinfo_db, key, "#");
903 playerinfo_events_last = strzone(item_id);
906 key = sprintf("#%d:%s", e.playerid, item_id);
907 db_put(playerinfo_db, key, val);
908 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
911 string PlayerInfo_GetItem(entity e, string item_id)
913 if(playerinfo_db < 0)
917 key = sprintf("#%d:%s", e.playerid, item_id);
918 return db_get(playerinfo_db, key);
921 string PlayerInfo_GetItemLocal(string item_id)
925 return PlayerInfo_GetItem(p, item_id);
928 void PlayerInfo_ready(entity fh, entity p, float status)
933 PlayerInfo_AddPlayer(p);
937 case URL_READY_CANWRITE:
938 print("-- Sending data to player stats server\n");
939 url_fputs(fh, "V 1\n");
941 url_fputs(fh, sprintf("R %s\n", WATERMARK));
944 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
945 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
946 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
947 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
948 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
953 case URL_READY_CANREAD:
954 print("-- Got response from player stats server:\n");
955 string gametype = string_null;
956 while((s = url_fgets(fh)))
960 string key = "", value = "", data = "";
962 n = tokenizebyseparator(s, " "); // key (value) data
983 PlayerInfo_AddItem(p, "_version", data);
985 PlayerInfo_AddItem(p, "_release", data);
987 PlayerInfo_AddItem(p, "_time", data);
989 PlayerInfo_AddItem(p, "_statsurl", data);
991 PlayerInfo_AddItem(p, "_hashkey", data);
993 PlayerInfo_AddItem(p, "_playernick", data);
995 PlayerInfo_AddItem(p, "_playerid", data);
998 else if (key == "e" && value != "")
1001 PlayerInfo_AddItem(p, value, data);
1003 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
1008 print("-- End of response.\n");
1011 case URL_READY_CLOSED:
1012 // url_fclose has finished
1013 print("Player stats synchronized with server\n");
1015 case URL_READY_ERROR:
1017 print("Receiving player stats failed: ", ftos(status), "\n");
1022 void PlayerInfo_Init()
1024 playerinfo_db = db_create();
1028 void PlayerInfo_Basic(entity p)
1030 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1032 if(playerinfo_db < 0)
1036 uri = autocvar_g_playerinfo_uri;
1037 if(uri != "" && p.crypto_idfp != "")
1039 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1040 print("Retrieving playerstats from URL: ", uri, "\n");
1041 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1047 void PlayerInfo_Details()
1049 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1051 if(playerinfo_db < 0)
1055 uri = autocvar_g_playerinfo_uri; // FIXME
1056 if(uri != "" && crypto_getmyidstatus(0) > 0)
1058 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1059 uri = strcat(uri, "/player/me");
1060 print("Retrieving playerstats from URL: ", uri, "\n");
1061 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, NULL);
1067 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1068 void PlayerInfo_Details()
1070 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1072 if(playerinfo_db < 0)
1076 uri = autocvar_g_playerinfo_uri; // FIXME
1077 if(uri != "" && crypto_getmyidstatus(0) > 0)
1079 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1080 print("Retrieving playerstats from URL: ", uri, "\n");
1081 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);