4 #include "constants.qh"
6 #include "weapons/all.qh"
7 #include "../server/weapons/accuracy.qh"
8 #include "../server/defs.qh"
9 #include "playerstats.qh"
10 #include "../server/scores.qh"
14 void PlayerStats_Prematch(void)
19 void PlayerStats_GameReport_AddPlayer(entity e)
21 if((PS_GR_OUT_DB < 0) || (e.playerstats_id)) { return; }
23 // set up player identification
24 string s = string_null;
26 if((e.crypto_idfp != "") && (e.cvar_cl_allow_uidtracking == 1))
27 { s = e.crypto_idfp; }
28 else if(IS_BOT_CLIENT(e))
29 { s = sprintf("bot#%g#%s", skill, e.cleanname); }
31 if((s == "") || find(world, playerstats_id, s)) // already have one of the ID - next one can't be tracked then!
34 { s = sprintf("bot#%d", e.playerid); }
36 { s = sprintf("player#%d", e.playerid); }
39 e.playerstats_id = strzone(s);
41 // now add the player to the database
42 string key = sprintf("%s:*", e.playerstats_id);
43 string p = db_get(PS_GR_OUT_DB, key);
49 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_PL);
50 strunzone(PS_GR_OUT_PL);
52 else { db_put(PS_GR_OUT_DB, key, "#"); }
53 PS_GR_OUT_PL = strzone(e.playerstats_id);
57 void PlayerStats_GameReport_AddTeam(float t)
59 if(PS_GR_OUT_DB < 0) { return; }
61 string key = sprintf("%d", t);
62 string p = db_get(PS_GR_OUT_DB, key);
68 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_TL);
69 strunzone(PS_GR_OUT_TL);
71 else { db_put(PS_GR_OUT_DB, key, "#"); }
72 PS_GR_OUT_TL = strzone(key);
76 void PlayerStats_GameReport_AddEvent(string event_id)
78 if(PS_GR_OUT_DB < 0) { return; }
80 string key = sprintf("*:%s", event_id);
81 string p = db_get(PS_GR_OUT_DB, key);
87 db_put(PS_GR_OUT_DB, key, PS_GR_OUT_EVL);
88 strunzone(PS_GR_OUT_EVL);
90 else { db_put(PS_GR_OUT_DB, key, "#"); }
91 PS_GR_OUT_EVL = strzone(event_id);
95 // referred to by PS_GR_P_ADDVAL and PS_GR_T_ADDVAL
96 float PlayerStats_GameReport_Event(string prefix, string event_id, float value)
98 if((prefix == "") || PS_GR_OUT_DB < 0) { return 0; }
100 string key = sprintf("%s:%s", prefix, event_id);
101 float val = stof(db_get(PS_GR_OUT_DB, key));
103 db_put(PS_GR_OUT_DB, key, ftos(val));
107 void PlayerStats_GameReport_Accuracy(entity p)
111 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
113 entity w = get_weaponinfo(i);
115 #define ACCMAC(suffix,field) \
116 PS_GR_P_ADDVAL(p, sprintf("acc-%s-%s", w.netname, suffix), p.accuracy.(field[i-1]));
118 ACCMAC("hit", accuracy_hit)
119 ACCMAC("fired", accuracy_fired)
120 ACCMAC("cnt-hit", accuracy_cnt_hit)
121 ACCMAC("cnt-fired", accuracy_cnt_fired)
122 ACCMAC("frags", accuracy_frags)
128 void PlayerStats_GameReport_FinalizePlayer(entity p)
130 if((p.playerstats_id == "") || PS_GR_OUT_DB < 0) { return; }
135 PS_GR_P_ADDVAL(p, PLAYERSTATS_ALIVETIME, time - p.alivetime);
139 db_put(PS_GR_OUT_DB, sprintf("%s:_playerid", p.playerstats_id), ftos(p.playerid));
141 if(p.cvar_cl_allow_uid2name == 1 || IS_BOT_CLIENT(p))
142 db_put(PS_GR_OUT_DB, sprintf("%s:_netname", p.playerstats_id), p.netname);
145 db_put(PS_GR_OUT_DB, sprintf("%s:_team", p.playerstats_id), ftos(p.team));
147 if(stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p.playerstats_id, PLAYERSTATS_ALIVETIME))) > 0)
148 PS_GR_P_ADDVAL(p, PLAYERSTATS_JOINS, 1);
150 PlayerStats_GameReport_Accuracy(p);
152 if(IS_REAL_CLIENT(p))
156 float latency = (p.latency_sum / p.latency_cnt);
157 if(latency) { PS_GR_P_ADDVAL(p, PLAYERSTATS_AVGLATENCY, latency); }
161 strunzone(p.playerstats_id);
162 p.playerstats_id = string_null;
165 void PlayerStats_GameReport(float finished)
167 if(PS_GR_OUT_DB < 0) { return; }
169 PlayerScore_Sort(score_dummyfield, 0, 0, 0);
170 PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
171 if(teamplay) { PlayerScore_TeamStats(); }
176 // add personal score rank
177 PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
182 // scoreboard is valid!
183 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
185 // add scoreboard position
186 PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
188 // add scoreboard data
189 PlayerScore_PlayerStats(p);
191 // if the match ended normally, add winning info
194 PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
195 PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
199 // collect final player information
200 PlayerStats_GameReport_FinalizePlayer(p);
203 if(autocvar_g_playerstats_gamereport_uri != "")
205 PlayerStats_GameReport_DelayMapVote = true;
207 autocvar_g_playerstats_gamereport_uri,
209 PlayerStats_GameReport_Handler,
215 PlayerStats_GameReport_DelayMapVote = false;
216 db_close(PS_GR_OUT_DB);
221 void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
223 if(autocvar_g_playerstats_gamereport_uri == "") { return; }
225 PS_GR_OUT_DB = db_create();
227 if(PS_GR_OUT_DB >= 0)
229 PlayerStats_GameReport_DelayMapVote = true;
231 serverflags |= SERVERFLAG_PLAYERSTATS;
233 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
234 PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
235 PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
236 PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
237 PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
238 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
239 PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
240 PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
245 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
247 w = get_weaponinfo(i);
248 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
249 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
250 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
251 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
252 PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
255 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
256 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
257 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
258 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
259 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
260 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
261 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
262 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
263 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
264 PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
266 else { PlayerStats_GameReport_DelayMapVote = false; }
269 void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)
279 // ======================================
280 // -- OUTGOING GAME REPORT INFORMATION --
281 // ======================================
283 * V: format version (always a fixed number) - this MUST be the first line!
284 * #: comment (MUST be ignored by any parser)
285 * R: release information on the server
287 * O: mod name (icon request) as in server browser
289 * I: match ID (see "matchid" in g_world.qc)
290 * S: "hostname" of the server
291 * C: number of "unpure" cvar changes
292 * U: UDP port number of the server
293 * D: duration of the match
294 * L: "ladder" in which the server is participating in
295 * P: player ID of an existing player; this also sets the owner for all following "n", "e" and "t" lines (lower case!)
296 * Q: team number of an existing team (format: team#NN); this also sets the owner for all following "e" lines (lower case!)
298 * n: nickname of the player (optional)
300 * e: followed by an event name, a space, and the event count/score
301 * event names can be:
302 * alivetime: total playing time of the player
303 * avglatency: average network latency compounded throughout the match
304 * wins: number of games won (can only be set if matches is set)
305 * matches: number of matches played to the end (not aborted by map switch)
306 * joins: number of matches joined (always 1 unless player never played during the match)
307 * scoreboardvalid: set to 1 if the player was there at the end of the match
308 * total-<scoreboardname>: total score of that scoreboard item
309 * scoreboard-<scoreboardname>: end-of-game score of that scoreboard item (can differ in non-team games)
310 * achievement-<achievementname>: achievement counters (their "count" is usually 1 if nonzero at all)
311 * kills-<index>: number of kills against the indexed player
312 * rank <number>: rank of player
313 * acc-<weapon netname>-hit: total damage dealt
314 * acc-<weapon netname>-fired: total damage that all fired projectiles *could* have dealt
315 * acc-<weapon netname>-cnt-hit: amount of shots that actually hit
316 * acc-<weapon netname>-cnt-fired: amount of fired shots
317 * acc-<weapon netname>-frags: amount of frags dealt by weapon
319 case URL_READY_CANWRITE:
321 url_fputs(fh, "V 9\n");
323 url_fputs(fh, sprintf("R %s\n", WATERMARK));
325 url_fputs(fh, sprintf("G %s\n", GetGametype()));
326 url_fputs(fh, sprintf("O %s\n", modname));
327 url_fputs(fh, sprintf("M %s\n", GetMapname()));
328 url_fputs(fh, sprintf("I %s\n", matchid));
329 url_fputs(fh, sprintf("S %s\n", cvar_string("hostname")));
330 url_fputs(fh, sprintf("C %d\n", cvar_purechanges_count));
331 url_fputs(fh, sprintf("U %d\n", cvar("port")));
332 url_fputs(fh, sprintf("D %f\n", max(0, time - game_starttime)));
333 url_fputs(fh, sprintf("L %s\n", autocvar_g_playerstats_gamereport_ladder));
338 for(t = PS_GR_OUT_TL; (tn = db_get(PS_GR_OUT_DB, sprintf("%d", stof(t)))) != ""; t = tn)
340 // start team section
341 url_fputs(fh, sprintf("Q team#%s\n", t));
343 // output team events // todo: does this do unnecessary loops? perhaps we should do a separate "team_events_last" tracker..."
344 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
346 float v = stof(db_get(PS_GR_OUT_DB, sprintf("team#%d:%s", stof(t), e)));
347 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
353 for(p = PS_GR_OUT_PL; (pn = db_get(PS_GR_OUT_DB, sprintf("%s:*", p))) != ""; p = pn)
355 // start player section
356 url_fputs(fh, sprintf("P %s\n", p));
358 // playerid/index (entity number for this server)
359 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_playerid", p));
360 if(nn != "") { url_fputs(fh, sprintf("i %s\n", nn)); }
363 nn = db_get(PS_GR_OUT_DB, sprintf("%s:_netname", p));
364 if(nn != "") { url_fputs(fh, sprintf("n %s\n", nn)); }
366 // team identification number
369 tt = db_get(PS_GR_OUT_DB, sprintf("%s:_team", p));
370 url_fputs(fh, sprintf("t %s\n", tt));
373 // output player events
374 for(e = PS_GR_OUT_EVL; (en = db_get(PS_GR_OUT_DB, sprintf("*:%s", e))) != ""; e = en)
376 float v = stof(db_get(PS_GR_OUT_DB, sprintf("%s:%s", p, e)));
377 if(v != 0) { url_fputs(fh, sprintf("e %s %g\n", e, v)); }
385 // ======================================
386 // -- INCOMING GAME REPORT INFORMATION --
387 // ======================================
391 case URL_READY_CANREAD:
393 // url_fclose is processing, we got a response for writing the data
394 // this must come from HTTP
395 LOG_TRACE("Got response from player stats server:\n");
396 while((s = url_fgets(fh))) { LOG_TRACE(" ", s, "\n"); }
397 LOG_TRACE("End of response.\n");
402 case URL_READY_CLOSED:
404 // url_fclose has finished
405 LOG_TRACE("Player stats written\n");
406 PlayerStats_GameReport_DelayMapVote = false;
407 if(PS_GR_OUT_DB >= 0)
409 db_close(PS_GR_OUT_DB);
415 case URL_READY_ERROR:
418 LOG_INFO("Player stats writing failed: ", ftos(status), "\n");
419 PlayerStats_GameReport_DelayMapVote = false;
420 if(PS_GR_OUT_DB >= 0)
422 db_close(PS_GR_OUT_DB);
430 void PlayerStats_PlayerBasic(entity joiningplayer, float newrequest)
432 // http://stats.xonotic.org/player/GgXRw6piDtFIbMArMuiAi8JG4tiin8VLjZgsKB60Uds=/elo.txt
433 if(autocvar_g_playerstats_playerbasic_uri != "")
435 string uri = autocvar_g_playerstats_playerbasic_uri;
436 if(joiningplayer.crypto_idfp != "")
438 // create the database if it doesn't already exist
440 PS_B_IN_DB = db_create();
442 // now request the information
443 uri = strcat(uri, "/player/", uri_escape(uri_escape(joiningplayer.crypto_idfp)), "/elo.txt");
444 LOG_TRACE("Retrieving playerstats from URL: ", uri, "\n");
448 PlayerStats_PlayerBasic_Handler,
452 // set status appropriately // todo: check whether the player info exists in the database previously
455 // database still contains useful information, so don't clear it of a useful status
456 joiningplayer.playerstats_basicstatus = PS_B_STATUS_WAITING;
460 // database was previously empty or never hit received status for some reason
461 joiningplayer.playerstats_basicstatus = PS_B_STATUS_UPDATING;
467 // server has this disabled, kill the DB and set status to idle
472 db_close(PS_B_IN_DB);
475 FOR_EACH_REALCLIENT(player) { player.playerstats_basicstatus = PS_B_STATUS_IDLE; }
480 void PlayerStats_PlayerBasic_CheckUpdate(entity joiningplayer)
482 // determine whether we should retrieve playerbasic information again
485 LOG_INFOF("PlayerStats_PlayerBasic_CheckUpdate('%s'): %f\n",
486 joiningplayer.netname,
491 // TODO: check to see if this playerid is inside the database already somehow...
492 // for now we'll just check the field, but this won't work for players who disconnect and reconnect properly
493 // although maybe we should just submit another request ANYWAY?
494 if(!joiningplayer.playerstats_basicstatus)
496 PlayerStats_PlayerBasic(
498 (joiningplayer.playerstats_basicstatus == PS_B_STATUS_RECEIVED)
503 void PlayerStats_PlayerBasic_Handler(entity fh, entity p, float status)
507 case URL_READY_CANWRITE:
509 LOG_TRACE("-- Sending data to player stats server\n");
510 /*url_fputs(fh, "V 1\n");
512 url_fputs(fh, sprintf("R %s\n", WATERMARK));
514 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
515 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
516 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
517 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
518 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
519 */url_fputs(fh, "\n");
524 case URL_READY_CANREAD:
527 LOG_TRACE("-- Got response from player stats server:\n");
528 //string gametype = string_null;
529 while((s = url_fgets(fh)))
531 LOG_TRACE(" ", s, "\n");
533 string key = "", value = "", data = "";
535 n = tokenizebyseparator(s, " "); // key (value) data
556 PlayerInfo_AddItem(p, "_version", data);
558 PlayerInfo_AddItem(p, "_release", data);
560 PlayerInfo_AddItem(p, "_time", data);
562 PlayerInfo_AddItem(p, "_statsurl", data);
564 PlayerInfo_AddItem(p, "_hashkey", data);
566 PlayerInfo_AddItem(p, "_playernick", data);
568 PlayerInfo_AddItem(p, "_playerid", data);
571 else if (key == "e" && value != "")
574 PlayerInfo_AddItem(p, value, data);
576 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
582 LOG_TRACE("-- End of response.\n");
586 case URL_READY_CLOSED:
588 // url_fclose has finished
589 LOG_INFO("Player stats synchronized with server\n");
593 case URL_READY_ERROR:
596 LOG_INFO("Receiving player stats failed: ", ftos(status), "\n");
606 #if 0 // reading the entire DB at once
607 string e = "", en = "";
609 for(e = PS_D_IN_EVL; (en = db_get(PS_D_IN_DB, e)) != ""; e = en)
611 LOG_INFO(sprintf("%d:%s:%s\n", i, e, db_get(PS_D_IN_DB, sprintf("#%s", e))));
616 void PlayerStats_PlayerDetail_AddItem(string event, string data)
618 if(PS_D_IN_DB < 0) { return; }
620 // create a marker for the event so that we can access it later
621 string marker = sprintf("%s", event);
622 if(db_get(PS_D_IN_DB, marker) == "")
626 db_put(PS_D_IN_DB, marker, PS_D_IN_EVL);
627 strunzone(PS_D_IN_EVL);
629 else { db_put(PS_D_IN_DB, marker, "#"); }
630 PS_D_IN_EVL = strzone(marker);
633 // now actually set the event data
634 db_put(PS_D_IN_DB, sprintf("#%s", event), data);
635 LOG_TRACE("Added item ", sprintf("#%s", event), "=", data, " to PS_D_IN_DB\n");
638 void PlayerStats_PlayerDetail(void)
640 // http://stats.xonotic.org/player/me
641 if((autocvar_g_playerstats_playerdetail_uri != "") && (crypto_getmyidstatus(0) > 0))
643 // create the database if it doesn't already exist
645 PS_D_IN_DB = db_create();
647 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
648 LOG_TRACE("Retrieving playerstats from URL: ", autocvar_g_playerstats_playerdetail_uri, "\n");
650 autocvar_g_playerstats_playerdetail_uri,
652 PlayerStats_PlayerDetail_Handler,
656 PlayerStats_PlayerDetail_Status = PS_D_STATUS_WAITING;
660 // player has this disabled, kill the DB and set status to idle
663 db_close(PS_D_IN_DB);
667 PlayerStats_PlayerDetail_Status = PS_D_STATUS_IDLE;
671 void PlayerStats_PlayerDetail_CheckUpdate(void)
673 // determine whether we should retrieve playerdetail information again
674 float gamecount = cvar("cl_matchcount");
677 LOG_INFOF("PlayerStats_PlayerDetail_CheckUpdate(): %f >= %f, %d > %d\n",
686 (time >= PS_D_NEXTUPDATETIME)
688 (gamecount > PS_D_LASTGAMECOUNT)
691 PlayerStats_PlayerDetail();
692 PS_D_NEXTUPDATETIME = (time + autocvar_g_playerstats_playerdetail_autoupdatetime);
693 PS_D_LASTGAMECOUNT = gamecount;
697 void PlayerStats_PlayerDetail_Handler(entity fh, entity unused, float status)
701 case URL_READY_CANWRITE:
703 LOG_TRACE("PlayerStats_PlayerDetail_Handler(): Sending data to player stats server...\n");
704 url_fputs(fh, "V 1\n");
706 url_fputs(fh, sprintf("R %s\n", WATERMARK));
708 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
709 //url_fputs(fh, sprintf("c %s\n", cvar_string("_cl_country"))); // country
710 //url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
711 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
712 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
718 case URL_READY_CANREAD:
720 //print("PlayerStats_PlayerDetail_Handler(): Got response from player stats server:\n");
722 string gametype = "overall";
723 while((input = url_fgets(fh)))
725 float count = tokenizebyseparator(input, " ");
726 string key = "", event = "", data = "";
728 if(argv(0) == "#") { continue; }
733 data = substring(input, argv_start_index(1), strlen(input) - argv_start_index(1));
739 data = substring(input, argv_start_index(2), strlen(input) - argv_start_index(2));
746 case "V": PlayerStats_PlayerDetail_AddItem("version", data); break;
747 case "R": PlayerStats_PlayerDetail_AddItem("release", data); break;
748 case "T": PlayerStats_PlayerDetail_AddItem("time", data); break;
751 case "S": PlayerStats_PlayerDetail_AddItem("statsurl", data); break;
752 case "P": PlayerStats_PlayerDetail_AddItem("hashkey", data); break;
753 case "n": PlayerStats_PlayerDetail_AddItem("playernick", data); break;
754 case "i": PlayerStats_PlayerDetail_AddItem("playerid", data); break;
757 case "G": gametype = data; break;
760 if(event != "" && data != "")
762 PlayerStats_PlayerDetail_AddItem(
777 "PlayerStats_PlayerDetail_Handler(): ERROR: "
778 "Key went unhandled? Is our version outdated?\n"
779 "PlayerStats_PlayerDetail_Handler(): "
780 "Key '%s', Event '%s', Data '%s'\n",
791 "PlayerStats_PlayerDetail_Handler(): "
792 "Key '%s', Event '%s', Data '%s'\n",
799 //print("PlayerStats_PlayerDetail_Handler(): End of response.\n");
801 PlayerStats_PlayerDetail_Status = PS_D_STATUS_RECEIVED;
802 statslist.getStats(statslist);
806 case URL_READY_CLOSED:
808 // url_fclose has finished
809 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Player stats synchronized with server.\n");
813 case URL_READY_ERROR:
816 LOG_INFO("PlayerStats_PlayerDetail_Handler(): Receiving player stats failed: ", ftos(status), "\n");
817 PlayerStats_PlayerDetail_Status = PS_D_STATUS_ERROR;
820 db_close(PS_D_IN_DB);
830 void PlayerInfo_AddPlayer(entity e)
832 if(playerinfo_db < 0)
836 key = sprintf("#%d:*", e.playerid); // TODO: use hashkey instead?
839 p = db_get(playerinfo_db, key);
844 db_put(playerinfo_db, key, playerinfo_last);
845 strunzone(playerinfo_last);
848 db_put(playerinfo_db, key, "#");
849 playerinfo_last = strzone(ftos(e.playerid));
850 print(" Added player ", ftos(e.playerid), " to playerinfo_db\n");//DEBUG//
854 void PlayerInfo_AddItem(entity e, string item_id, string val)
856 if(playerinfo_db < 0)
860 key = sprintf("*:%s", item_id);
863 p = db_get(playerinfo_db, key);
866 if(playerinfo_events_last)
868 db_put(playerinfo_db, key, playerinfo_events_last);
869 strunzone(playerinfo_events_last);
872 db_put(playerinfo_db, key, "#");
873 playerinfo_events_last = strzone(item_id);
876 key = sprintf("#%d:%s", e.playerid, item_id);
877 db_put(playerinfo_db, key, val);
878 print(" Added item ", key, "=", val, " to playerinfo_db\n");//DEBUG//
881 string PlayerInfo_GetItem(entity e, string item_id)
883 if(playerinfo_db < 0)
887 key = sprintf("#%d:%s", e.playerid, item_id);
888 return db_get(playerinfo_db, key);
891 string PlayerInfo_GetItemLocal(string item_id)
895 return PlayerInfo_GetItem(p, item_id);
898 void PlayerInfo_ready(entity fh, entity p, float status)
903 PlayerInfo_AddPlayer(p);
907 case URL_READY_CANWRITE:
908 print("-- Sending data to player stats server\n");
909 url_fputs(fh, "V 1\n");
911 url_fputs(fh, sprintf("R %s\n", WATERMARK));
914 url_fputs(fh, sprintf("l %s\n", cvar_string("_menu_prvm_language"))); // language
915 url_fputs(fh, sprintf("c %s\n", cvar_string("_menu_prvm_country"))); // country
916 url_fputs(fh, sprintf("g %s\n", cvar_string("_cl_gender"))); // gender
917 url_fputs(fh, sprintf("n %s\n", cvar_string("_cl_name"))); // name
918 url_fputs(fh, sprintf("m %s %s\n", cvar_string("_cl_playermodel"), cvar_string("_cl_playerskin"))); // model/skin
923 case URL_READY_CANREAD:
924 print("-- Got response from player stats server:\n");
925 string gametype = string_null;
926 while((s = url_fgets(fh)))
930 string key = "", value = "", data = "";
932 n = tokenizebyseparator(s, " "); // key (value) data
953 PlayerInfo_AddItem(p, "_version", data);
955 PlayerInfo_AddItem(p, "_release", data);
957 PlayerInfo_AddItem(p, "_time", data);
959 PlayerInfo_AddItem(p, "_statsurl", data);
961 PlayerInfo_AddItem(p, "_hashkey", data);
963 PlayerInfo_AddItem(p, "_playernick", data);
965 PlayerInfo_AddItem(p, "_playerid", data);
968 else if (key == "e" && value != "")
971 PlayerInfo_AddItem(p, value, data);
973 PlayerInfo_AddItem(p, sprintf("%s/%s", gametype, value), data);
978 print("-- End of response.\n");
981 case URL_READY_CLOSED:
982 // url_fclose has finished
983 print("Player stats synchronized with server\n");
985 case URL_READY_ERROR:
987 print("Receiving player stats failed: ", ftos(status), "\n");
992 void PlayerInfo_Init()
994 playerinfo_db = db_create();
998 void PlayerInfo_Basic(entity p)
1000 print("-- Getting basic PlayerInfo for player ",ftos(p.playerid)," (SVQC)\n");
1002 if(playerinfo_db < 0)
1006 uri = autocvar_g_playerinfo_uri;
1007 if(uri != "" && p.crypto_idfp != "")
1009 uri = strcat(uri, "/elo/", uri_escape(p.crypto_idfp));
1010 print("Retrieving playerstats from URL: ", uri, "\n");
1011 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);
1017 void PlayerInfo_Details()
1019 print("-- Getting detailed PlayerInfo for local player (MENUQC)\n");
1021 if(playerinfo_db < 0)
1025 uri = autocvar_g_playerinfo_uri; // FIXME
1026 if(uri != "" && crypto_getmyidstatus(0) > 0)
1028 //uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1029 uri = strcat(uri, "/player/me");
1030 print("Retrieving playerstats from URL: ", uri, "\n");
1031 url_single_fopen(uri, FILE_APPEND, PlayerInfo_ready, world);
1037 // FIXME - crypto_* builtin functions missing in CSQC (csprogsdefs.qh:885)
1038 void PlayerInfo_Details()
1040 print("-- Getting detailed PlayerInfo for local player (CSQC)\n");
1042 if(playerinfo_db < 0)
1046 uri = autocvar_g_playerinfo_uri; // FIXME
1047 if(uri != "" && crypto_getmyidstatus(0) > 0)
1049 uri = strcat(uri, "/player/", uri_escape(crypto_getmyidfp(0)));
1050 print("Retrieving playerstats from URL: ", uri, "\n");
1051 url_single_fopen(uri, FILE_READ, PlayerInfo_ready, p);