1 // Client/server mappings
5 float player_multijump;
6 float player_jumpheight;
8 #define PHYS_INPUT_ANGLES(s) input_angles
10 #define PHYS_WORLD_ANGLES(s) input_angles
12 #define PHYS_INPUT_TIMELENGTH input_timelength
14 #define PHYS_INPUT_MOVEVALUES(s) input_movevalues
16 #define PHYS_INPUT_BUTTON_MASK(s) (input_buttons | 128 * (input_movevalues_x < 0) | 256 * (input_movevalues_x > 0) | 512 * (input_movevalues_y < 0) | 1024 * (input_movevalues_y > 0))
17 #define PHYS_INPUT_BUTTON_ATCK(s) (input_buttons & 1)
18 #define PHYS_INPUT_BUTTON_JUMP(s) (input_buttons & 2)
19 #define PHYS_INPUT_BUTTON_ATCK2(s) (input_buttons & 4)
20 #define PHYS_INPUT_BUTTON_ZOOM(s) (input_buttons & 8)
21 #define PHYS_INPUT_BUTTON_CROUCH(s) (input_buttons & 16)
22 #define PHYS_INPUT_BUTTON_HOOK(s) (input_buttons & 32)
23 #define PHYS_INPUT_BUTTON_USE(s) (input_buttons & 64)
24 #define PHYS_INPUT_BUTTON_BACKWARD(s) (input_buttons & 128)
25 #define PHYS_INPUT_BUTTON_FORWARD(s) (input_buttons & 256)
26 #define PHYS_INPUT_BUTTON_LEFT(s) (input_buttons & 512)
27 #define PHYS_INPUT_BUTTON_RIGHT(s) (input_buttons & 1024)
29 #define PHYS_DEAD(s) s.csqcmodel_isdead
31 #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE moveflags & MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE
32 #define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
33 #define GAMEPLAYFIX_Q2AIRACCELERATE cvar("sv_gameplayfix_q2airaccelerate")
35 #define IS_DUCKED(s) (s.pmove_flags & PMF_DUCKED)
36 #define SET_DUCKED(s) s.pmove_flags |= PMF_DUCKED
37 #define UNSET_DUCKED(s) s.pmove_flags &= ~PMF_DUCKED
39 #define IS_JUMP_HELD(s) (s.pmove_flags & PMF_JUMP_HELD)
40 #define SET_JUMP_HELD(s) s.pmove_flags |= PMF_JUMP_HELD
41 #define UNSET_JUMP_HELD(s) s.pmove_flags &= ~PMF_JUMP_HELD
43 #define IS_ONGROUND(s) (s.pmove_flags & PMF_ONGROUND)
44 #define SET_ONGROUND(s) s.pmove_flags |= PMF_ONGROUND
45 #define UNSET_ONGROUND(s) s.pmove_flags &= ~PMF_ONGROUND
47 #define ITEMS(s) getstati(STAT_ITEMS, 0, 24)
49 #define PHYS_AMMO_FUEL(s) getstati(STAT_FUEL)
51 #define PHYS_FROZEN(s) getstati(STAT_FROZEN)
53 #define PHYS_DOUBLEJUMP getstati(STAT_DOUBLEJUMP)
55 #define PHYS_JUMPSPEEDCAP_MIN getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MIN)
56 #define PHYS_JUMPSPEEDCAP_MAX getstatf(STAT_MOVEVARS_JUMPSPEEDCAP_MAX)
57 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS getstati(STAT_MOVEVARS_JUMPSPEEDCAP_DISABLE_ONRAMPS)
59 #define PHYS_TRACK_CANJUMP(s) getstati(STAT_MOVEVARS_TRACK_CANJUMP)
60 #define PHYS_ACCELERATE getstatf(STAT_MOVEVARS_ACCELERATE)
61 #define PHYS_AIRACCEL_QW(s) getstatf(STAT_MOVEVARS_AIRACCEL_QW)
62 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) getstatf(STAT_MOVEVARS_AIRACCEL_QW_STRETCHFACTOR)
63 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION getstatf(STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION)
64 #define PHYS_AIRACCELERATE getstatf(STAT_MOVEVARS_AIRACCELERATE)
65 #define PHYS_AIRCONTROL getstatf(STAT_MOVEVARS_AIRCONTROL)
66 #define PHYS_AIRCONTROL_PENALTY getstatf(STAT_MOVEVARS_AIRCONTROL_PENALTY)
67 #define PHYS_AIRCONTROL_POWER getstatf(STAT_MOVEVARS_AIRCONTROL_POWER)
68 #define PHYS_AIRSPEEDLIMIT_NONQW(s) getstatf(STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW)
69 #define PHYS_AIRSTOPACCELERATE getstatf(STAT_MOVEVARS_AIRSTOPACCELERATE)
70 #define PHYS_AIRSTRAFEACCEL_QW(s) getstatf(STAT_MOVEVARS_AIRSTRAFEACCEL_QW)
71 #define PHYS_AIRSTRAFEACCELERATE getstatf(STAT_MOVEVARS_AIRSTRAFEACCELERATE)
72 #define PHYS_ENTGRAVITY(s) getstatf(STAT_MOVEVARS_ENTGRAVITY)
73 #define PHYS_FRICTION getstatf(STAT_MOVEVARS_FRICTION)
74 #define PHYS_GRAVITY getstatf(STAT_MOVEVARS_GRAVITY)
75 #define PHYS_HIGHSPEED getstatf(STAT_MOVEVARS_HIGHSPEED)
76 #define PHYS_JUMPVELOCITY getstatf(STAT_MOVEVARS_JUMPVELOCITY)
77 #define PHYS_MAXAIRSPEED getstatf(STAT_MOVEVARS_MAXAIRSPEED)
78 #define PHYS_MAXAIRSTRAFESPEED getstatf(STAT_MOVEVARS_MAXAIRSTRAFESPEED)
79 #define PHYS_MAXSPEED(s) getstatf(STAT_MOVEVARS_MAXSPEED)
80 #define PHYS_STEPHEIGHT getstatf(STAT_MOVEVARS_STEPHEIGHT)
81 #define PHYS_STOPSPEED getstatf(STAT_MOVEVARS_STOPSPEED)
82 #define PHYS_WARSOWBUNNY_ACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_ACCEL)
83 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO getstatf(STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO)
84 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL)
85 #define PHYS_WARSOWBUNNY_TOPSPEED getstatf(STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED)
86 #define PHYS_WARSOWBUNNY_TURNACCEL getstatf(STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL)
88 #define PHYS_JETPACK_ACCEL_UP getstatf(STAT_JETPACK_ACCEL_UP)
89 #define PHYS_JETPACK_ACCEL_SIDE getstatf(STAT_JETPACK_ACCEL_SIDE)
90 #define PHYS_JETPACK_ANTIGRAVITY getstatf(STAT_JETPACK_ANTIGRAVITY)
91 #define PHYS_JETPACK_FUEL getstatf(STAT_JETPACK_FUEL)
92 #define PHYS_JETPACK_MAXSPEED_UP getstatf(STAT_JETPACK_MAXSPEED_UP)
93 #define PHYS_JETPACK_MAXSPEED_SIDE getstatf(STAT_JETPACK_MAXSPEED_SIDE)
95 #define PHYS_DODGING_FROZEN getstati(STAT_DODGING_FROZEN)
99 #define PHYS_INPUT_ANGLES(s) s.v_angle
100 #define PHYS_WORLD_ANGLES(s) s.angles
102 #define PHYS_INPUT_TIMELENGTH frametime
104 #define PHYS_INPUT_MOVEVALUES(s) s.movement
106 #define PHYS_INPUT_BUTTON_MASK(s) (s.BUTTON_ATCK | 2 * s.BUTTON_JUMP | 4 * s.BUTTON_ATCK2 | 8 * s.BUTTON_ZOOM | 16 * s.BUTTON_CROUCH | 32 * s.BUTTON_HOOK | 64 * s.BUTTON_USE | 128 * (s.movement_x < 0) | 256 * (s.movement_x > 0) | 512 * (s.movement_y < 0) | 1024 * (s.movement_y > 0))
107 #define PHYS_INPUT_BUTTON_ATCK(s) s.BUTTON_ATCK
108 #define PHYS_INPUT_BUTTON_JUMP(s) s.BUTTON_JUMP
109 #define PHYS_INPUT_BUTTON_ATCK2(s) s.BUTTON_ATCK2
110 #define PHYS_INPUT_BUTTON_ZOOM(s) s.BUTTON_ZOOM
111 #define PHYS_INPUT_BUTTON_CROUCH(s) s.BUTTON_CROUCH
112 #define PHYS_INPUT_BUTTON_HOOK(s) s.BUTTON_HOOK
113 #define PHYS_INPUT_BUTTON_USE(s) s.BUTTON_USE
114 #define PHYS_INPUT_BUTTON_BACKWARD(s) (s.movement_x < 0)
115 #define PHYS_INPUT_BUTTON_FORWARD(s) (s.movement_x > 0)
116 #define PHYS_INPUT_BUTTON_LEFT(s) (s.movement_y < 0)
117 #define PHYS_INPUT_BUTTON_RIGHT(s) (s.movement_y > 0)
119 #define PHYS_DEAD(s) s.deadflag != DEAD_NO
121 #define GAMEPLAYFIX_GRAVITYUNAFFECTEDBYTICRATE autocvar_sv_gameplayfix_gravityunaffectedbyticrate
122 #define GAMEPLAYFIX_NOGRAVITYONGROUND cvar("sv_gameplayfix_nogravityonground")
123 #define GAMEPLAYFIX_Q2AIRACCELERATE autocvar_sv_gameplayfix_q2airaccelerate
125 #define IS_DUCKED(s) s.crouch
126 #define SET_DUCKED(s) s.crouch = TRUE
127 #define UNSET_DUCKED(s) s.crouch = FALSE
129 #define IS_JUMP_HELD(s) !(s.flags & FL_JUMPRELEASED)
130 #define SET_JUMP_HELD(s) s.flags &= ~FL_JUMPRELEASED
131 #define UNSET_JUMP_HELD(s) s.flags |= FL_JUMPRELEASED
133 #define IS_ONGROUND(s) (s.flags & FL_ONGROUND)
134 #define SET_ONGROUND(s) s.flags |= FL_ONGROUND
135 #define UNSET_ONGROUND(s) s.flags &= ~FL_ONGROUND
137 #define ITEMS(s) s.items
139 #define PHYS_AMMO_FUEL(s) s.ammo_fuel
141 #define PHYS_FROZEN(s) s.frozen
143 #define PHYS_DOUBLEJUMP autocvar_sv_doublejump
145 #define PHYS_JUMPSPEEDCAP_MIN autocvar_sv_jumpspeedcap_min
146 #define PHYS_JUMPSPEEDCAP_MAX autocvar_sv_jumpspeedcap_max
147 #define PHYS_JUMPSPEEDCAP_DISABLE_ONRAMPS autocvar_sv_jumpspeedcap_max_disable_on_ramps
149 #define PHYS_TRACK_CANJUMP(s) s.cvar_cl_movement_track_canjump
150 #define PHYS_ACCELERATE autocvar_sv_accelerate
151 #define PHYS_AIRACCEL_QW(s) s.stat_sv_airaccel_qw
152 #define PHYS_AIRACCEL_QW_STRETCHFACTOR(s) autocvar_sv_airaccel_qw_stretchfactor
153 #define PHYS_AIRACCEL_SIDEWAYS_FRICTION autocvar_sv_airaccel_sideways_friction
154 #define PHYS_AIRACCELERATE autocvar_sv_airaccelerate
155 #define PHYS_AIRCONTROL autocvar_sv_aircontrol
156 #define PHYS_AIRCONTROL_PENALTY autocvar_sv_aircontrol_penalty
157 #define PHYS_AIRCONTROL_POWER autocvar_sv_aircontrol_power
158 #define PHYS_AIRSPEEDLIMIT_NONQW(s) s.stat_sv_airspeedlimit_nonqw
159 #define PHYS_AIRSTOPACCELERATE autocvar_sv_airstopaccelerate
160 #define PHYS_AIRSTRAFEACCEL_QW(s) s.stat_sv_airstrafeaccel_qw
161 #define PHYS_AIRSTRAFEACCELERATE autocvar_sv_airstrafeaccelerate
162 #define PHYS_ENTGRAVITY(s) s.gravity
163 #define PHYS_FRICTION autocvar_sv_friction
164 #define PHYS_GRAVITY autocvar_sv_gravity
165 #define PHYS_HIGHSPEED autocvar_g_movement_highspeed
166 #define PHYS_JUMPVELOCITY autocvar_sv_jumpvelocity
167 #define PHYS_MAXAIRSPEED autocvar_sv_maxairspeed
168 #define PHYS_MAXAIRSTRAFESPEED autocvar_sv_maxairstrafespeed
169 #define PHYS_MAXSPEED(s) s.stat_sv_maxspeed
170 #define PHYS_STEPHEIGHT autocvar_sv_stepheight
171 #define PHYS_STOPSPEED autocvar_sv_stopspeed
172 #define PHYS_WARSOWBUNNY_ACCEL autocvar_sv_warsowbunny_accel
173 #define PHYS_WARSOWBUNNY_BACKTOSIDERATIO autocvar_sv_warsowbunny_backtosideratio
174 #define PHYS_WARSOWBUNNY_AIRFORWARDACCEL autocvar_sv_warsowbunny_airforwardaccel
175 #define PHYS_WARSOWBUNNY_TOPSPEED autocvar_sv_warsowbunny_topspeed
176 #define PHYS_WARSOWBUNNY_TURNACCEL autocvar_sv_warsowbunny_turnaccel
178 #define PHYS_JETPACK_ACCEL_UP autocvar_g_jetpack_acceleration_up
179 #define PHYS_JETPACK_ACCEL_SIDE autocvar_g_jetpack_acceleration_side
180 #define PHYS_JETPACK_ANTIGRAVITY autocvar_g_jetpack_antigravity
181 #define PHYS_JETPACK_FUEL autocvar_g_jetpack_fuel
182 #define PHYS_JETPACK_MAXSPEED_UP autocvar_g_jetpack_maxspeed_up
183 #define PHYS_JETPACK_MAXSPEED_SIDE autocvar_g_jetpack_maxspeed_side
185 #define PHYS_DODGING_FROZEN autocvar_sv_dodging_frozen