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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_MSG -12345 
13
14 // ping of bots defined for extra frag message notification information
15 #define BOT_PING -1
16
17 #define EIGHT_VARS_TO_VARARGS_VARLIST \
18         VARITEM(1, 0, s1) \
19         VARITEM(2, 0, XPD(s1, s2)) \
20         VARITEM(3, 0, XPD(s1, s2, s3)) \
21         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
22         VARITEM(0, 1, f1) \
23         VARITEM(1, 1, XPD(s1, f1)) \
24         VARITEM(2, 1, XPD(s1, s2, f1)) \
25         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
26         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
27         VARITEM(0, 2, XPD(f1, f2)) \
28         VARITEM(1, 2, XPD(s1, f1, f2)) \
29         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
30         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
31         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
32         VARITEM(0, 3, XPD(f1, f2, f3)) \
33         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
34         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
35         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
36         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
37         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
38         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
39         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
40         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
41         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
42
43 #define ARG_BOTH 1
44 #define ARG_TRIPLE 2 // also included with hudargs
45 #define ARG_CSQC 3
46 #define ARG_SVQC 4
47
48 #define NOTIF_MAX_ARGS 7
49 #define NOTIF_MAX_HUDARGS 2
50
51 #define NOTIF_ARGUMENT_LIST \
52         ARG_CASE(ARG_TRIPLE, "s1",                              s1) \
53         ARG_CASE(ARG_TRIPLE, "s2",                              s2) \
54         ARG_CASE(ARG_TRIPLE, "s3",                              s3) \
55         ARG_CASE(ARG_TRIPLE, "s4",                              s4) \
56         ARG_CASE(ARG_BOTH, "f1",                                ftos(f1)) \
57         ARG_CASE(ARG_BOTH, "f2",                                ftos(f2)) \
58         ARG_CASE(ARG_BOTH, "f3",                                ftos(f3)) \
59         ARG_CASE(ARG_BOTH, "f4",                                ftos(f4)) \
60         ARG_CASE(ARG_BOTH, "f1p2dec",                   ftos_decimals(f1/100, 2)) \
61         ARG_CASE(ARG_BOTH, "f2p2dec",                   ftos_decimals(f2/100, 2)) \
62         ARG_CASE(ARG_CSQC, "pass_key",                  ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
63         ARG_CASE(ARG_CSQC, "frag_ping",                 ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
64         ARG_CASE(ARG_CSQC, "frag_stats",                sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
65         /*ARG_CASE(ARG_CSQC, "frag_pos",                        ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
66         ARG_CASE(ARG_CSQC, "spree_cen",                 (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
67         ARG_CASE(ARG_CSQC, "spree_inf",                 (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
68         ARG_CASE(ARG_CSQC, "spree_end",                 ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
69         ARG_CASE(ARG_CSQC, "spree_lost",                ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
70         ARG_CASE(ARG_CSQC, "death_team",                Team_ColoredFullName(f1 - 1)) \
71         ARG_CASE(ARG_CSQC, "weapon_name",               ftos(f1)) \
72         ARG_CASE(ARG_SVQC, "spree_inf",                 (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
73         ARG_CASE(ARG_SVQC, "spree_end",                 ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
74         ARG_CASE(ARG_SVQC, "spree_lost",                ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
75         ARG_CASE(ARG_SVQC, "death_team",                Team_ColoredFullName(f1)) \
76         ARG_CASE(ARG_SVQC, "weapon_name",               ftos(f1))
77
78 entity Get_Notif_Ent(float net_type, float net_name);
79
80 string arg_slot[NOTIF_MAX_ARGS];
81
82 void Dump_Notifications(float fh, float alsoprint);
83
84 void Local_Notification(float net_type, float net_name, ...count);
85 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
86
87 #ifdef CSQC // CLIENT ONLY
88 #define KN_MAX_ENTRIES 10
89
90 float kn_index;
91 float killnotify_times[KN_MAX_ENTRIES];
92 string killnotify_icon[KN_MAX_ENTRIES];
93 string killnotify_attackers[KN_MAX_ENTRIES];
94 string killnotify_victims[KN_MAX_ENTRIES];
95 void HUD_Notify_Push(string icon, string attacker, string victim);
96 void Read_Notification(float is_new);
97 #endif // ifdef CSQC
98
99 #ifdef SVQC // SERVER ONLY
100 #define NOTIF_ONE 1
101 #define NOTIF_ONE_ONLY 2
102 #define NOTIF_TEAM 3
103 #define NOTIF_TEAM_EXCEPT 4
104 #define NOTIF_ANY 5
105 #define NOTIF_ANY_EXCEPT 6
106
107 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
108 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
109
110 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
111 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
112 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
113
114 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
115 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
116 #endif // ifdef SVQC
117
118
119 // ====================================
120 //  Notifications List and Information
121 // ====================================
122 /*
123  List of all notifications (including identifiers and display information)
124  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
125  Format Specifications:
126     MSG_INFO:
127       name: VAR: Name of notification
128       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
129       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
130       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
131       hudargs: XPD(STRING, STRING): arguments for names in notify messages 
132       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
133       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
134       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
135     MSG_CENTER:
136       name: VAR: Name of notification
137       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
138       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
139       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
140       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
141       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
142       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
143       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
144     MSG_WEAPON:
145     MSG_DEATH:
146       name: VAR: Name of chaining notification
147       infoname: VAR: Name of info notification for reference
148       centername: VAR: Name of centerprint notification for reference
149
150  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
151  with colors according to the cvars the user has chosen. This allows for
152  users to create unique color profiles for their HUD, giving more customization
153  options to HUD designers and end users who want such a feature.
154
155  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
156  string TCR(...) to better understand how these code replacements work.
157
158  Guidlines for notification declaration (please try and follow these):
159   Specific rules:
160     -ALWAYS start the string with a color, preferably background.
161     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
162     -NEVER re-declare an event twice.
163     -NEVER add or remove tokens from the format, it SHOULD already work.
164     -MSG_INFO messages must ALWAYS end with a new line: \n
165     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
166     -MSG_CENTER should NOT end with a new line
167
168  General rules:
169     -Be clean and simple with your notification naming,
170      nothing too long for the name field... Abbreviations are your friend. :D
171     -Keep the spacing as clean as possible... if the arguments are abnormally long,
172       it's okay to go out of line a bit... but try and keep it clean still.
173     -Sort the notifications in the most appropriate order for their tasks.
174     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
175
176  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
177       The system is designed to save as much networking bandwidth as possible,
178       so please dynamically control your argument sending to fit *exactly* what is required.
179       If you send a notification with mismatching arguments, Send_Notification() will error.
180 */
181
182 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
183         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
184         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
185         #if teams >= 3 \
186                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
187         #endif \
188         #if teams >= 4 \
189                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
190         #endif
191 #define MSG_INFO_NOTIFICATIONS \
192         /*MSG_INFO_NOTIF(INFO_EMPTY,                                            0, 0, "", "",                                                   "",                                             "", "")*/ \
193         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
194         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
195         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
196         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
197         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
198         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
199         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
200         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
201         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
202         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
203         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
204         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
205         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
206         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
207         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, "s2", "",                                                 "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
208         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, "s1 s2 spree_end", "s1",                  "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
209         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, "s1 spree_end", "s1",                             "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
210         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, "s1 spree_end", "s1",                             "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
211         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, "s1 spree_end", "s1",                             "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
212         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, "s1 spree_end", "s1",                             "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
213         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, "s1 spree_end", "s1",                             "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
214         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, "s1 spree_end", "s1",                             "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
215         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, "s1 spree_end", "s1",                             "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
216         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
217         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
218         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, "s1 spree_end", "s1",                             "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
219         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, "s1 spree_end", "s1",                             "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
220         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, "s1 spree_end", "s1",                             "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
221         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, "s1 spree_end", "s1",                             "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
222         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, "s1 spree_end", "s1",                             "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
223         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, "s1 spree_end", "s1",                             "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
224         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, "s1 spree_end", "s1",                             "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
225         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, "s1 spree_end", "s1",                             "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
226         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, "s1 spree_end", "s1",                             "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
227         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET,                                  1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 ran into a turret%s\n"), "") \
228         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL,                   1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
229         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC,                             1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
230         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN,               1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
231         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN,               1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
232         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE,             1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
233         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET,    1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
234         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION,                  1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
235         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK,                               1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
236         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS,                             1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
237         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA,                   1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
238         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER,                   1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was phased out by a turret%s\n"), "") \
239         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA,                    1, 1, "s1 spree_end", "s1",                     "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
240         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, "s1 s2 spree_end", "s2 s1",               "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
241         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, "s1 s2 spree_end", "s2 s1",               "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
242         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
243         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, "s1 s2 spree_end", "s2 s1",               "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
244         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
245         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
246         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
247         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, "s1 s2 spree_end", "s2 s1",               "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
248         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
249         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
250         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
251         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH,                      2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
252         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN,       2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
253         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET,        2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
254         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH,         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
255         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN,           2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
256         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET,        2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
257         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH,         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
258         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON,        2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
259         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB,          2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
260         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,      2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
261         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH,         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
262         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN,           2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
263         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY,           2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
264         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,      2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
265         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH,         2, 1, "s1 s2 spree_end", "s2 s1",               "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
266         MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
267         MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
268         MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
269         MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
270         MSG_INFO_NOTIF(INFO_GODMODE_OFF,                                        0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
271         MSG_INFO_NOTIF(INFO_JOIN_CONNECT,                                       1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
272         MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4,                      1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
273         MSG_INFO_NOTIF(INFO_JOIN_PLAY,                                          1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
274         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
275         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
276         MSG_INFO_NOTIF(INFO_LMS_NOLIVES,                                        1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
277         MSG_INFO_NOTIF(INFO_LMS_FORFEIT,                                        1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 forfeited\n"), "") \
278         MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY,                     0, 0, "", "",                                                   "",                                             _("^F2Invisibility has worn off\n"), "") \
279         MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD,                           0, 0, "", "",                                                   "",                                             _("^F2Shield has worn off\n"), "") \
280         MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED,                            0, 0, "", "",                                                   "",                                             _("^F2Speed has worn off\n"), "") \
281         MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH,                         0, 0, "", "",                                                   "",                                             _("^F2Strength has worn off\n"), "") \
282         MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY,                       0, 0, "", "",                                                   "",                                             _("^F2You are invisible\n"), "") \
283         MSG_INFO_NOTIF(INFO_POWERUP_SHIELD,                                     0, 0, "", "",                                                   "",                                             _("^F2Shield surrounds you\n"), "") \
284         MSG_INFO_NOTIF(INFO_POWERUP_SPEED,                                      0, 0, "", "",                                                   "",                                             _("^F2You are on speed\n"), "") \
285         MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH,                           0, 0, "", "",                                                   "",                                             _("^F2Strength infuses your weapons with devastating power\n"), "") \
286         MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT,                            1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 disconnected\n"), "") \
287         MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING,                           1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
288         MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING,                       0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
289         MSG_INFO_NOTIF(INFO_QUIT_SPECTATE,                                      1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 is now spectating\n"), "") \
290         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, "s1 s2", "s1",                                    "race_newfail",                 "", "") \
291         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, "s1 s2", "s1",                                    "race_newrecordserver", "", "") \
292         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, "s1 s2", "s1",                                    "race_newtime",                 "", "") \
293         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, "s1 s2", "s1",                                    "race_newrankyellow",   "", "") \
294         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
295         MSG_INFO_NOTIF(INFO_SPECTATE_WARNING,                           0, 1, "f1", "",                                                 "",                                             _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
296         MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN,                         0, 0, "", "",                                                   "",                                             _("^F2Superweapons have broken down\n"), "") \
297         MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP,                         0, 0, "", "",                                                   "",                                             _("^F2You now have a superweapon\n"), "") \
298         MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST,                           0, 0, "", "",                                                   "",                                             _("^F2Superweapons have been lost\n"), "") \
299         MSG_INFO_NOTIF(INFO_VERSION_BETA,                                       2, 0, "s1 s2", "",                                              "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
300         MSG_INFO_NOTIF(INFO_VERSION_OLD,                                        2, 0, "s1 s2", "",                                              "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
301         MSG_INFO_NOTIF(INFO_VERSION_OUTDATED,                           2, 0, "s1 s2", "",                                              "",                                             _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
302         MSG_INFO_NOTIF(INFO_WATERMARK,                                          1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
303         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 1, "s1 spree_end", "s1",             "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s\n"), "") \
304         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 1, "s1 spree_end", "s1",             "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
305         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 1, "s1 s2 spree_end", "s2 s1",       "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
306         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 1, "s1 spree_end", "s1",             "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
307         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 1, "s1 spree_end", "s1",             "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s\n"), "") \
308         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 1, "s1 s2 spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
309         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 1, "s1 s2 spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
310         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 1, "s1 s2 spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
311         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 1, "s1 spree_end", "s1",             "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s\n"), "") \
312         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 1, "s1 spree_end", "s1",             "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
313         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 1, "s1 s2 spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
314         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 1, "s1 s2 spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
315         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 1, "s1 spree_end", "s1",             "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
316         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 1, "s1 spree_end", "s1",             "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
317         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 1, "s1 s2 spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
318         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 1, "s1 s2 spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
319         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 1, "s1 spree_end", "s1",             "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
320         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 1, "s1 s2 spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
321         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 1, "s1 s2 spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
322         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 1, "s1 spree_end", "s1",             "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
323         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 1, "s1 s2 spree_end", "s2 s1",       "weaponhlac",                           _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
324         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 1, "s1 s2 spree_end", "s2 s1",       "weaponhook",                           _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
325         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 1, "s1 spree_end", "s1",             "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
326         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 1, "s1 s2 spree_end", "s2 s1",       "weaponlaser",                          _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
327         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 1, "s1 spree_end", "s1",             "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s\n"), "") \
328         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 1, "s1 s2 spree_end", "s2 s1",       "weaponminelayer",                      _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
329         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 1, "s1 s2 spree_end", "s2 s1",       "weaponminstanex",                      _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
330         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 1, "s1 s2 spree_end", "s2 s1",       "weaponnex",                            _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
331         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 1, "s1 s2 spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
332         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 1, "s1 s2 spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
333         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 1, "s1 s2 spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
334         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 1, "s1 s2 spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
335         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 1, "s1 s2 spree_end", "s2 s1",       "notify_headshot",                      _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
336         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 1, "s1 spree_end", "s1",             "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
337         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 1, "s1 s2 spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
338         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 1, "s1 s2 spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
339         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 1, "s1 spree_end", "s1",             "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
340         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 1, "s1 s2 spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
341         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 1, "s1 s2 spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
342         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 1, "s2 s1 spree_end", "s2 s1",       "notify_melee_shotgun",         _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
343         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 1, "s1 s2 spree_end", "s2 s1",       "weaponshotgun",                        _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
344         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 1, "s1 spree_end", "s1",             "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
345         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 1, "s1 s2 spree_end", "s2 s1",       "weapontuba",                           _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
346         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 1, "s1 spree_end", "s1",             "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
347         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 1, "s1 s2 spree_end", "s2 s1",       "weapontuba",                           _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
348         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 1, "s1 spree_end", "s1",             "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
349         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 1, "s1 s2 spree_end", "s2 s1",       "weapontuba",                           _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
350         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 1, "s1 s2 spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
351         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 1, "s1 s2 spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
352
353 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
354         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
355         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
356         #if teams >= 3 \
357                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
358         #endif \
359         #if teams >= 4 \
360                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
361         #endif
362 #define MSG_CENTER_NOTIFICATIONS \
363         /*MSG_CENTER_NOTIF(CENTER_EMPTY,                                                0, 0, "",                               NO_CPID,                                XPD(0, 0), "null", "")*/ \
364         MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING,                              0, 0, "",                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are attacking!"), "") \
365         MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING,                              0, 0, "",                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are defending!"), "") \
366         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, "",                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
367         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, "",                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
368         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, "s1 s2",                  CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
369         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, "s1",                     CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
370         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, "s1",                     CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
371         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, "s1",                             CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
372         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, "s1 pass_key",    CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
373         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
374         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
375         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
376         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, "s1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
377         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
378         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, "s1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
379         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
380         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, "",                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
381         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, "",                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
382         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, "f1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
383         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, "s2",                             NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
384         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
385         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
386         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
387         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
388         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
389         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
390         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
391         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, "death_team",             NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
392         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, "death_team",             NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
393         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
394         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
395         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
396         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
397         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
398         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
399         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
400         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
401         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
402         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET,                              0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
403         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL,               0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
404         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER,               0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
405         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
406         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
407         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
408         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
409         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
410         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
411         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
412         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
413         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, "spree_cen s1 frag_ping",         NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
414         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, "s1 frag_stats",                          NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
415         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, "spree_cen s1 frag_ping",         NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
416         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, "s1 frag_stats",                          NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
417         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, "s1",                                                     NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
418         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
419         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
420         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
421         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
422         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
423         MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING,                              0, 1, "",                                       CPID_IDLING,                    XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
424         MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
425         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
426         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
427         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
428         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
429         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
430         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
431         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, "s1",                             CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
432         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, "s1",                             CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
433         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, "",                                       CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
434         MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK,                                  0, 0, "",                                       CPID_LMS_CAMP,                  XPD(0, 0), _("^K1Don't camp!"), "") \
435         MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS,                                  0, 0, "",                                       CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
436         MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT,                                   0, 0, "",                                       CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
437         MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4,                                 0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
438         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE,                    0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
439         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO,                                0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
440         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE,                             0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
441         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, "s1 weapon_name",         NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
442
443 #define MSG_WEAPON_NOTIFICATIONS \
444         /*MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                NO_MSG,                                                                         NO_MSG)*/ \
445         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
446         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
447         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
448         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
449         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
450         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
451         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
452         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
453         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
454         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
455         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
456         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
457         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
458         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
459         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
460         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
461         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
462         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
463         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
464         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
465         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
466         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
467         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
468         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
469         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
470         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
471         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
472         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
473         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
474         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
475         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
476         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
477         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
478         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
479         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
480         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
481         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
482         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
483         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
484         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
485         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
486         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
487         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
488         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
489         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
490         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
491         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
492         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
493         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
494
495 #define MSG_DEATH_NOTIFICATIONS \
496         /*MSG_DEATH_NOTIF(DEATH_EMPTY,                                          NO_MSG,                                                                 NO_MSG)*/ \
497         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
498         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
499         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
500         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
501         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
502         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
503         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
504         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
505         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
506         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
507         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
508         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
509         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
510         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
511         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
512         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
513         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
514         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
515         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
516         MSG_DEATH_NOTIF(DEATH_SELF_TURRET,                                      INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
517         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL,                       INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
518         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC,                         INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
519         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,           INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
520         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN,           INFO_DEATH_SELF_TURRET_WALKER_GUN,              CENTER_DEATH_SELF_TURRET_WALKER) \
521         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE,         INFO_DEATH_SELF_TURRET_WALKER_MEELE,    CENTER_DEATH_SELF_TURRET_WALKER) \
522         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET,        INFO_DEATH_SELF_TURRET_WALKER_ROCKET,   CENTER_DEATH_SELF_TURRET_WALKER) \
523         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION,                      INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
524         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK,                           INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
525         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS,                         INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
526         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA,                       INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
527         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER,                       INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
528         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA,                        INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
529         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                          INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
530         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                      INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
531         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                     INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
532         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                      INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
533         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                     INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
534         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                     INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
535         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                     INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
536         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                      INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
537         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                      INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
538         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                     INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
539         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                      INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
540         MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH,                          INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
541         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
542         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,            INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
543         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH,                     INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
544         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                       INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
545         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,            INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
546         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,                     INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
547         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,            INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
548         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,                      INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
549         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT,          INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,             NO_MSG) \
550         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,                     INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
551         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                       INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
552         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY,                       INFO_DEATH_MURDER_VH_BUMB_RAY,                  NO_MSG) \
553         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL,          INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,             NO_MSG) \
554         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,                     INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) \
555         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG) \
556         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED) \
557         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG) \
558         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED) \
559         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST) \
560         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST) \
561         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
562         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
563         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG_VERBOSE) \
564         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
565         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
566         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
567         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
568         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
569         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
570         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
571         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAG) \
572         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAGGED)
573
574
575 // ====================================
576 //  Initialization/Create Declarations
577 // ====================================
578
579 #define NOTIF_FIRST 1
580 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
581
582 var float notif_error = FALSE; // an error has occurred in this specific notification
583 var float notif_global_error = FALSE; // an error has occurred in the notification system
584
585 float NOTIF_INFO_COUNT;
586 float NOTIF_CENTER_COUNT;
587 float NOTIF_WEAPON_COUNT;
588 float NOTIF_DEATH_COUNT;
589 float NOTIF_CPID_COUNT;
590
591 entity msg_info_notifs[NOTIF_MAX];
592 entity msg_center_notifs[NOTIF_MAX];
593 entity msg_weapon_notifs[NOTIF_MAX];
594 entity msg_death_notifs[NOTIF_MAX];
595
596 .float nent_broadcast;
597 .entity nent_client;
598 .float nent_net_type;
599 .float nent_net_name;
600 .string nent_strings[4];
601 .float nent_floats[4];
602
603 .string nent_name;
604 .float nent_id;
605 .float nent_enabled; 
606 .entity nent_msginfo;
607 .entity nent_msgcenter;
608 .float nent_stringcount;
609 .float nent_floatcount; 
610 .string nent_args;
611 .string nent_hudargs;
612 .string nent_icon;
613 .float nent_cpid;
614 .string nent_durcnt;
615 .string nent_string;
616
617 // if(durcnt != "") { notif.nent_durcnt = durcnt; } \
618
619 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
620 {
621         if(check_newline) 
622         if(substring(input, (strlen(input) - 1), 1) != "\n")
623         {
624                 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
625                 notif_error = TRUE;
626                 return strcat(input, "\n");
627         }
628         return input;
629 }
630 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
631 {
632         string selected, remaining = args;
633         float sel_num = 0;
634         float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
635
636         for(;(remaining != "");)
637         {
638                 selected = car(remaining); remaining = cdr(remaining);
639
640                 if(sel_num == maxargs)
641                 {
642                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
643                                 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
644                         notif_error = TRUE;
645                         break;
646                 }
647
648                 switch(strtolower(selected))
649                 {
650                         #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
651                         NOTIF_ARGUMENT_LIST
652                         #undef ARG_CASE
653                         default:
654                         {
655                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
656                                         notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
657                                 notif_error = TRUE;
658                                 break;
659                         }
660                 }
661         }
662
663         return args;
664 }
665 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
666
667 #define CREATE_NOTIF_ENTITY(type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
668         notif_error = FALSE; \
669         entity notif = spawn(); \
670         msg_##type##_notifs[name - 1] = notif; \
671         notif.classname = "msg_#type#_notification"; \
672         notif.nent_name = strzone(#name); \
673         notif.nent_id = name; \
674         notif.nent_enabled = autocvar_notification_##name; \
675         #if subcalls \
676                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
677                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
678                         notif_error = TRUE; \
679                 #else \
680                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
681                         #if (infoname != NO_MSG) \
682                                 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
683                                 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
684                                 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
685                         #endif \
686                         #if (centername != NO_MSG) \
687                                 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
688                                 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
689                                 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
690                         #endif \
691                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
692                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
693                 #endif \
694         #else \
695                 notif.nent_stringcount = strnum; \
696                 notif.nent_floatcount = flnum; \
697                 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
698                 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
699                 if(icon != "") { notif.nent_icon = strzone(icon); } \
700                 if(GENTLE) \
701                 { \
702                         if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
703                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
704                 } \
705                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
706                 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
707         #endif \
708         if(notif_error) \
709         { \
710                 notif.nent_enabled = FALSE; \
711                 notif_global_error = TRUE; \
712         }
713         
714 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
715         ADD_AUTOCVAR(name) \
716         float name; \
717         void RegisterNotification_##name() \
718         { \
719                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
720                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
721                 CREATE_NOTIF_ENTITY( \
722                         info,           /* type */ \
723                         name,           /* name */ \
724                         NO_MSG,         /* infoname */ \
725                         NO_MSG,         /* centername */ \
726                         strnum,         /* strnum */ \
727                         flnum,          /* flnum */ \
728                         args,           /* args */ \
729                         hudargs,        /* hudargs */ \
730                         icon,           /* icon */ \
731                         NO_MSG,         /* cpid */ \
732                         NO_MSG,         /* durcnt */ \
733                         normal,         /* normal */ \
734                         gentle,         /* gentle */ \
735                         1,                      /* check_newline */ \
736                         0)                      /* subcalls */ \
737         } \
738         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
739
740 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
741         ADD_AUTOCVAR(name) \
742         float name; \
743         float cpid; \
744         void RegisterNotification_##name() \
745         { \
746                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
747                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
748                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
749                 CREATE_NOTIF_ENTITY( \
750                         center,         /* type */ \
751                         name,           /* name */ \
752                         NO_MSG,         /* infoname */ \
753                         NO_MSG,         /* centername */ \
754                         strnum,         /* strnum */ \
755                         flnum,          /* flnum */ \
756                         args,           /* args */ \
757                         "",             /* hudargs */ \
758                         "",             /* icon */ \
759                         cpid,           /* cpid */ \
760                         durcnt,         /* durcnt */ \
761                         normal,         /* normal */ \
762                         gentle,         /* gentle */ \
763                         0,                      /* check_newline */ \
764                         0)                      /* subcalls */ \
765         } \
766         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
767
768 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
769         ADD_AUTOCVAR(name) \
770         float name; \
771         void RegisterNotification_##name() \
772         { \
773                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
774                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
775                 CREATE_NOTIF_ENTITY( \
776                         weapon,         /* type */ \
777                         name,           /* name */ \
778                         infoname,       /* infoname */ \
779                         centername, /* centername */ \
780                         NO_MSG,         /* strnum */ \
781                         NO_MSG,         /* flnum */ \
782                         "",             /* args */ \
783                         "",             /* hudargs */ \
784                         "",             /* icon */ \
785                         NO_MSG,         /* cpid */ \
786                         NO_MSG,         /* durcnt */ \
787                         "",             /* normal */ \
788                         "",             /* gentle */ \
789                         0,                      /* check_newline */ \
790                         1)                      /* subcalls */ \
791         } \
792         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
793
794 #define MSG_DEATH_NOTIF(name,infoname,centername) \
795         ADD_AUTOCVAR(name) \
796         float name; \
797         void RegisterNotification_##name() \
798         { \
799                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
800                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
801                 CREATE_NOTIF_ENTITY( \
802                         death,          /* type */ \
803                         name,           /* name */ \
804                         infoname,       /* infoname */ \
805                         centername, /* centername */ \
806                         NO_MSG,         /* strnum */ \
807                         NO_MSG,         /* flnum */ \
808                         "",             /* args */ \
809                         "",             /* hudargs */ \
810                         "",             /* icon */ \
811                         NO_MSG,         /* cpid */ \
812                         NO_MSG,         /* durcnt */ \
813                         "",             /* normal */ \
814                         "",             /* gentle */ \
815                         0,                      /* check_newline */ \
816                         1)                      /* subcalls */ \
817         } \
818         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
819
820 // NOW we actually activate the declarations
821 MSG_INFO_NOTIFICATIONS
822 MSG_CENTER_NOTIFICATIONS
823 MSG_WEAPON_NOTIFICATIONS
824 MSG_DEATH_NOTIFICATIONS
825 //ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_Done)
826 #undef MSG_INFO_NOTIF
827 #undef MSG_CENTER_NOTIF
828 #undef MSG_WEAPON_NOTIF
829 #undef MSG_DEATH_NOTIF
830
831 #undef ADD_AUTOCVAR