1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
12 #ifndef MENUQC // SERVER AND CLIENT ONLY
13 // notification system nullified arguments
15 #define NO_FL_ARG -12345
18 // field identifiers for Get_Field_Value()
27 // ping of bots defined for extra frag message notification information
30 #define EIGHT_VARS_TO_VARARGS_VARLIST \
32 VARITEM(2, 0, XPD(s1, s2)) \
33 VARITEM(3, 0, XPD(s1, s2, s3)) \
34 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
36 VARITEM(1, 1, XPD(s1, f1)) \
37 VARITEM(2, 1, XPD(s1, s2, f1)) \
38 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
39 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
40 VARITEM(0, 2, XPD(f1, f2)) \
41 VARITEM(1, 2, XPD(s1, f1, f2)) \
42 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
43 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
44 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
45 VARITEM(0, 3, XPD(f1, f2, f3)) \
46 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
47 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
48 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
49 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
50 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
51 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
52 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
53 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
54 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
56 entity Get_Notif_Ent(float net_type, float net_name);
57 string Get_Notif_Name(float net_type, float net_name);
58 float Get_Notif_Infval(float net_type, float net_name);
59 float Get_Notif_Cenval(float net_type, float net_name);
60 float Get_Notif_Strnum(float net_type, float net_name);
61 float Get_Notif_Flnum(float net_type, float net_name);
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
66 #ifdef CSQC // CLIENT ONLY
67 #define KN_MAX_ENTRIES 10
70 float killnotify_times[KN_MAX_ENTRIES];
71 string killnotify_icon[KN_MAX_ENTRIES];
72 string killnotify_attackers[KN_MAX_ENTRIES];
73 string killnotify_victims[KN_MAX_ENTRIES];
74 void HUD_Notify_Push(string icon, string attacker, string victim);
75 void Read_Notification(float is_new);
78 #ifdef SVQC // SERVER ONLY
80 #define NOTIF_ONE_ONLY 2
82 #define NOTIF_TEAM_EXCEPT 4
84 #define NOTIF_ANY_EXCEPT 6
86 #define IFSTR(num) ((num < stringcount) ? ...(num, string) : NO_STR_ARG)
87 #define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
89 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
90 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
91 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
93 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
94 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
96 #endif // ifndef MENUQC
98 // MENU, SERVER, AND CLIENT
99 void Dump_Notifications(float fh, float alsoprint);
102 // ====================================
103 // Notifications List and Information
104 // ====================================
106 List of all notifications (including identifiers and display information)
107 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
108 Format Specifications:
110 name: VAR: Name of notification
111 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
112 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
113 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
114 hudargs: XPD(STRING, STRING): arguments for names in notify messages
115 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
116 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
117 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
119 name: VAR: Name of notification
120 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
121 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
122 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
123 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
124 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
125 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
126 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
129 name: VAR: Name of chaining notification
130 infoname: VAR: Name of info notification for reference
131 centername: VAR: Name of centerprint notification for reference
133 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
134 with colors according to the cvars the user has chosen. This allows for
135 users to create unique color profiles for their HUD, giving more customization
136 options to HUD designers and end users who want such a feature.
138 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
139 string TCR(...) to better understand how these code replacements work.
141 Guidlines for notification declaration (please try and follow these):
143 -ALWAYS start the string with a color, preferably background.
144 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
145 -NEVER re-declare an event twice.
146 -NEVER add or remove tokens from the format, it SHOULD already work.
147 -MSG_INFO messages must ALWAYS end with a new line: \n
148 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
149 -MSG_CENTER should NOT end with a new line
152 -Be clean and simple with your notification naming,
153 nothing too long for the name field... Abbreviations are your friend. :D
154 -Keep the spacing as clean as possible... if the arguments are abnormally long,
155 it's okay to go out of line a bit... but try and keep it clean still.
156 -Sort the notifications in the most appropriate order for their tasks.
157 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
159 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
160 The system is designed to save as much networking bandwidth as possible,
161 so please dynamically control your argument sending to fit *exactly* what is required.
162 If you send a notification with mismatching arguments, Send_Notification() will error.
165 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
166 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
167 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
169 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
172 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
174 #define MSG_INFO_NOTIFICATIONS \
175 /*MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPD("", ""), "", "", "")*/ \
176 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
177 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
178 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
179 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
180 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
181 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
182 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
183 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
184 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
185 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
186 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPD(s1, f1/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
187 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
188 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
189 MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
190 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, s2, XPD("", ""), "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
191 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
192 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
193 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
194 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
195 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
196 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
197 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
198 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
199 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 switched to the %s\n"), "") \
200 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPD(s1, DEATH_TEAM), XPD("", ""), "", _("^BG%s^K1 was moved into the %s\n"), "") \
201 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
202 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
203 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
204 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
205 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
206 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
207 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
208 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
209 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
210 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
211 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
212 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
213 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
214 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
215 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
216 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
217 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
218 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
219 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
220 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
221 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
222 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
223 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
224 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
225 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
226 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
227 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
228 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
229 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
230 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
231 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
232 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
233 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
234 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
235 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
236 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
237 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
238 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
239 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
240 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
241 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
242 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
243 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
244 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
245 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
246 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
247 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
248 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
249 MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
250 MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
251 MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, XPD(s1, s2), XPD("", ""), "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
252 MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, s1, XPD("", ""), "", _("^BG%s^K1 froze themself\n"), "") \
253 MSG_INFO_NOTIF(INFO_GODMODE_OFF, 0, 1, f1, XPD("", ""), "", _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
254 MSG_INFO_NOTIF(INFO_JOIN_CONNECT, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 connected%s\n"), "") \
255 MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
256 MSG_INFO_NOTIF(INFO_JOIN_PLAY, 1, 0, s1, XPD("", ""), "", _("^BG%s^F3 is now playing\n"), "") \
257 MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, s1, XPD(s1, ""), "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
258 MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, s1, XPD(s1, ""), "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
259 MSG_INFO_NOTIF(INFO_LMS_NOLIVES, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 has no more lives left\n"), "") \
260 MSG_INFO_NOTIF(INFO_LMS_FORFEIT, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 forfeited\n"), "") \
261 MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Invisibility has worn off\n"), "") \
262 MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Shield has worn off\n"), "") \
263 MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Speed has worn off\n"), "") \
264 MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Strength has worn off\n"), "") \
265 MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You are invisible\n"), "") \
266 MSG_INFO_NOTIF(INFO_POWERUP_SHIELD, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Shield surrounds you\n"), "") \
267 MSG_INFO_NOTIF(INFO_POWERUP_SPEED, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You are on speed\n"), "") \
268 MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
269 MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 disconnected\n"), "") \
270 MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 was kicked for idling\n"), "") \
271 MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
272 MSG_INFO_NOTIF(INFO_QUIT_SPECTATE, 1, 0, s1, XPD(s1, ""), "", _("^BG%s^F3 is now spectating\n"), "") \
273 MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newfail", "", "") \
274 MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrecordserver", "", "") \
275 MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newtime", "", "") \
276 MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, XPD(s1, s2), XPD(s1, ""), "race_newrankyellow", "", "") \
277 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
278 MSG_INFO_NOTIF(INFO_SPECTATE_WARNING, 0, 1, f1, XPD("", ""), "", _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
279 MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Superweapons have broken down\n"), "") \
280 MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2You now have a superweapon\n"), "") \
281 MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST, 0, 0, NO_STR_ARG, XPD("", ""), "", _("^F2Superweapons have been lost\n"), "") \
282 MSG_INFO_NOTIF(INFO_VERSION_BETA, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
283 MSG_INFO_NOTIF(INFO_VERSION_OLD, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
284 MSG_INFO_NOTIF(INFO_VERSION_OUTDATED, 2, 0, XPD(s1, s2), XPD("", ""), "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
285 MSG_INFO_NOTIF(INFO_WATERMARK, 1, 0, s1, XPD("", ""), "", _("^F3SVQC Build information: ^F4%s\n"), "") \
286 MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
287 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
288 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
289 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
290 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
291 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
292 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
293 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
294 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
295 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
296 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
297 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
298 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
299 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
300 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
301 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
302 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
303 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
304 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
305 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
306 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
307 MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
308 MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
309 MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
310 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
311 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
312 MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
313 MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
314 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
315 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
316 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
317 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
318 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
319 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
320 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
321 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
322 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
323 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
324 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
325 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1), "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
326 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
327 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
328 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
329 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
330 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
331 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""), "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
332 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
333 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
334 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1), "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
336 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
337 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
338 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
340 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
343 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
345 #define MSG_CENTER_NOTIFICATIONS \
346 /*MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), "null", "")*/ \
347 MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING, 0, 0, NO_STR_ARG, CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
348 MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING, 0, 0, NO_STR_ARG, CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
349 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
350 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
351 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPD(s1, s2), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
352 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
353 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
354 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
355 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPD(s1, PASS_KEY), CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
356 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
357 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
358 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
359 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
360 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
361 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
362 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPD(s1, s2, s1), CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
363 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
364 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
365 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
366 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, s2, NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
367 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
368 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
369 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
370 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
371 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
372 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
373 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
374 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
375 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
376 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
377 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
378 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
379 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
380 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
381 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
382 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
383 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
384 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
385 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
386 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
387 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
388 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
389 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
390 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPD(SPREE_CEN, s1), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
391 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
392 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
393 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
394 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
395 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
396 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
397 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
398 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPD(SPREE_CEN, s1, FRAG_PING), NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
399 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPD(s1, FRAG_STATS), NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
400 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
401 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
402 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
403 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
404 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
405 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
406 MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING, 0, 1, NO_STR_ARG, CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
407 MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
408 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
409 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
410 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
411 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, NO_STR_ARG, NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
412 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
413 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, s1, NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
414 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
415 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, s1, CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
416 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, NO_STR_ARG, CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
417 MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK, 0, 0, NO_STR_ARG, CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
418 MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS, 0, 0, NO_STR_ARG, CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
419 MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT, 0, 0, NO_STR_ARG, CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
420 MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
421 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
422 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
423 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE, 0, 1, NO_STR_ARG, CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
424 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, XPD(s1, WEAPON_NAME), NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
426 #define MSG_WEAPON_NOTIFICATIONS \
427 /*MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
428 MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
429 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
430 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
431 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
432 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
433 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
434 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
435 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
436 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
437 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
438 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
439 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
440 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
441 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
442 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
443 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
444 MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
445 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
446 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
447 MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
448 MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
449 MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
450 MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
451 MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
452 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
453 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
454 MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
455 MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
456 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
457 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
458 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
459 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
460 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
461 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
462 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
463 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
464 MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
465 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
466 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
467 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
468 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
469 MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
470 MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
471 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
472 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
473 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
474 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
475 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
476 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
478 #define MSG_DEATH_NOTIFICATIONS \
479 /*MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
480 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
481 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
482 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
483 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
484 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
485 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
486 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
487 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
488 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
489 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
490 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
491 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
492 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
493 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
494 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
495 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
496 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
497 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
498 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
499 MSG_DEATH_NOTIF(DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
500 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
501 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
502 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
503 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN, INFO_DEATH_SELF_TURRET_WALKER_GUN, CENTER_DEATH_SELF_TURRET_WALKER) \
504 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE, INFO_DEATH_SELF_TURRET_WALKER_MEELE, CENTER_DEATH_SELF_TURRET_WALKER) \
505 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, CENTER_DEATH_SELF_TURRET_WALKER) \
506 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
507 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
508 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
509 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
510 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
511 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
512 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
513 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
514 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
515 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
516 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
517 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
518 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
519 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
520 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
521 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
522 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
523 MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
524 MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
525 MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
526 MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
527 MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
528 MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
529 MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
530 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
531 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
532 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
533 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
534 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
535 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
536 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
537 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
538 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
539 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
540 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
541 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
542 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
543 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
544 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
545 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
546 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
547 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
548 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
549 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
550 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
551 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
552 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
553 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
554 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
555 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
558 // ====================================
559 // Initialization/Create Declarations
560 // ====================================
562 #ifndef MENUQC // Menu doesn't need init
564 #define NOTIF_FIRST 1
565 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
567 float NOTIF_INFO_COUNT;
568 float NOTIF_CENTER_COUNT;
569 float NOTIF_WEAPON_COUNT;
570 float NOTIF_DEATH_COUNT;
571 float NOTIF_CPID_COUNT;
573 entity msg_info_notifs[NOTIF_MAX];
574 entity msg_center_notifs[NOTIF_MAX];
575 entity msg_weapon_notifs[NOTIF_MAX];
576 entity msg_death_notifs[NOTIF_MAX];
578 .float nent_broadcast;
580 .float nent_net_type;
581 .float nent_net_name;
582 .string nent_strings[4];
583 .float nent_floats[4];
587 .float nent_infoname;
588 .float nent_centername;
589 .float nent_stringcount;
590 .float nent_floatcount;
592 .string nent_hudargs;
598 // notif.nent_args = strzone(args); \
599 // notif.nent_hudargs = strzone(hudargs); \
600 // if(durcnt != "") { notif.nent_durcnt = durcnt; } \
602 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
605 if(substring(input, (strlen(input) - 1), 1) != "\n")
607 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, %s string.\n", notiftype, notifname, stringtype));
608 return strcat(input, "\n");
612 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
614 #define CREATE_NOTIF_ENTITY(type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
615 entity notif = spawn(); \
616 msg_##type##_notifs[name - 1] = notif; \
617 notif.classname = "msg_#type#_notification"; \
618 notif.nent_name = strzone(#name); \
619 notif.nent_enabled = autocvar_notification_##name; \
621 #if (infoname == NO_MSG) && (centername == NO_MSG) \
622 print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
624 float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
625 #if (infoname != NO_MSG) \
626 notif.nent_infoname = infoname; \
627 infoname_stringcount = msg_info_notifs[infoname - 1].nent_stringcount; \
628 infoname_floatcount = msg_info_notifs[infoname - 1].nent_floatcount; \
630 #if (centername != NO_MSG) \
631 notif.nent_centername = centername; \
632 centername_stringcount = msg_center_notifs[centername - 1].nent_stringcount; \
633 centername_floatcount = msg_center_notifs[centername - 1].nent_floatcount; \
635 notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
636 notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
639 notif.nent_stringcount = strnum; \
640 notif.nent_floatcount = flnum; \
641 if(icon != "") { notif.nent_icon = strzone(icon); } \
644 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
645 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
647 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
648 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); } \
650 if(cpid != NO_MSG) { notif.nent_cpid = ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid); } \
654 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
657 void RegisterNotification_##name() \
659 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
660 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
661 CREATE_NOTIF_ENTITY(info, name, NO_MSG, NO_MSG, \
662 strnum, flnum, args, hudargs, icon, NO_MSG, NO_MSG, \
663 normal, gentle, 1, 0) \
665 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
667 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
671 void RegisterNotification_##name() \
673 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
674 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
675 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
676 CREATE_NOTIF_ENTITY(center, name, NO_MSG, NO_MSG, \
677 strnum, flnum, args, "", "", cpid, durcnt, \
678 normal, gentle, 0, 0) \
680 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
682 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
685 void RegisterNotification_##name() \
687 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
688 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
689 CREATE_NOTIF_ENTITY(weapon, name, infoname, centername, \
690 NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
693 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
695 #define MSG_DEATH_NOTIF(name,infoname,centername) \
698 void RegisterNotification_##name() \
700 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
701 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
702 CREATE_NOTIF_ENTITY(death, name, infoname, centername, \
703 NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
706 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
708 // NOW we actually activate the declarations
709 MSG_INFO_NOTIFICATIONS
710 MSG_CENTER_NOTIFICATIONS
711 MSG_WEAPON_NOTIFICATIONS
712 MSG_DEATH_NOTIFICATIONS
713 #undef MSG_INFO_NOTIF
714 #undef MSG_CENTER_NOTIF
715 #undef MSG_WEAPON_NOTIF
716 #undef MSG_DEATH_NOTIF
720 #endif // ifndef MENUQC