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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #ifndef MENUQC // SERVER AND CLIENT ONLY
13 // notification system nullified arguments
14 #define NO_STR_ARG ""
15 #define NO_FL_ARG -12345
16 #define NO_MSG -12345
17
18 // field identifiers for Get_Field_Value()
19 #define F_NAME 1
20 #define F_INFNAME 2
21 #define F_CENNAME 3
22 #define F_INFVAL 4
23 #define F_CENVAL 5
24 #define F_STRNUM 6
25 #define F_FLNUM 7
26
27 // ping of bots defined for extra frag message notification information
28 #define BOT_PING -1
29
30 #define EIGHT_VARS_TO_VARARGS_VARLIST \
31         VARITEM(1, 0, s1) \
32         VARITEM(2, 0, XPD(s1, s2)) \
33         VARITEM(3, 0, XPD(s1, s2, s3)) \
34         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
35         VARITEM(0, 1, f1) \
36         VARITEM(1, 1, XPD(s1, f1)) \
37         VARITEM(2, 1, XPD(s1, s2, f1)) \
38         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
39         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
40         VARITEM(0, 2, XPD(f1, f2)) \
41         VARITEM(1, 2, XPD(s1, f1, f2)) \
42         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
43         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
44         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
45         VARITEM(0, 3, XPD(f1, f2, f3)) \
46         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
47         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
48         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
49         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
50         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
51         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
52         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
53         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
54         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
55
56 entity Get_Notif_Ent(float net_type, float net_name);
57 string Get_Notif_Name(float net_type, float net_name);
58 float Get_Notif_Infval(float net_type, float net_name);
59 float Get_Notif_Cenval(float net_type, float net_name);
60 float Get_Notif_Strnum(float net_type, float net_name);
61 float Get_Notif_Flnum(float net_type, float net_name);
62
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
65
66 #ifdef CSQC // CLIENT ONLY
67 #define KN_MAX_ENTRIES 10
68
69 float kn_index;
70 float killnotify_times[KN_MAX_ENTRIES];
71 string killnotify_icon[KN_MAX_ENTRIES];
72 string killnotify_attackers[KN_MAX_ENTRIES];
73 string killnotify_victims[KN_MAX_ENTRIES];
74 void HUD_Notify_Push(string icon, string attacker, string victim);
75 void Read_Notification(float is_new);
76 #endif // ifdef CSQC
77
78 #ifdef SVQC // SERVER ONLY
79 #define NOTIF_ONE 1
80 #define NOTIF_ONE_ONLY 2
81 #define NOTIF_TEAM 3
82 #define NOTIF_TEAM_EXCEPT 4
83 #define NOTIF_ANY 5
84 #define NOTIF_ANY_EXCEPT 6
85
86 #define IFSTR(num) ((num < stringcount) ? ...(num, string) : NO_STR_ARG)
87 #define IFFL(num) ((((stringcount-1) + num) < count) ? ...(((stringcount-1) + num), float) : NO_FL_ARG)
88
89 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
90 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
91 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
92
93 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
94 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
95 #endif // ifdef SVQC
96 #endif // ifndef MENUQC
97
98 // MENU, SERVER, AND CLIENT
99 void Dump_Notifications(float fh, float alsoprint);
100
101
102 // ====================================
103 //  Notifications List and Information
104 // ====================================
105 /*
106  List of all notifications (including identifiers and display information)
107  Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
108  Format Specifications:
109     MSG_INFO:
110       name: VAR: Name of notification
111       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
112       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
113       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
114       hudargs: XPD(STRING, STRING): arguments for names in notify messages 
115       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
116       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
117       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
118     MSG_CENTER:
119       name: VAR: Name of notification
120       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
121       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
122       args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
123       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
124       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
125       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
126       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
127     MSG_WEAPON:
128     MSG_DEATH:
129       name: VAR: Name of chaining notification
130       infoname: VAR: Name of info notification for reference
131       centername: VAR: Name of centerprint notification for reference
132
133  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
134  with colors according to the cvars the user has chosen. This allows for
135  users to create unique color profiles for their HUD, giving more customization
136  options to HUD designers and end users who want such a feature.
137
138  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
139  string TCR(...) to better understand how these code replacements work.
140
141  Guidlines for notification declaration (please try and follow these):
142   Specific rules:
143     -ALWAYS start the string with a color, preferably background.
144     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
145     -NEVER re-declare an event twice.
146     -NEVER add or remove tokens from the format, it SHOULD already work.
147     -MSG_INFO messages must ALWAYS end with a new line: \n
148     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
149     -MSG_CENTER should NOT end with a new line
150
151  General rules:
152     -Be clean and simple with your notification naming,
153      nothing too long for the name field... Abbreviations are your friend. :D
154     -Keep the spacing as clean as possible... if the arguments are abnormally long,
155       it's okay to go out of line a bit... but try and keep it clean still.
156     -Sort the notifications in the most appropriate order for their tasks.
157     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
158
159  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
160       The system is designed to save as much networking bandwidth as possible,
161       so please dynamically control your argument sending to fit *exactly* what is required.
162       If you send a notification with mismatching arguments, Send_Notification() will error.
163 */
164
165 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
166         MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
167         MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
168         #if teams >= 3 \
169                 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
170         #endif \
171         #if teams >= 4 \
172                 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
173         #endif
174 #define MSG_INFO_NOTIFICATIONS \
175         /*MSG_INFO_NOTIF(INFO_EMPTY,                                            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             "", "")*/ \
176         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
177         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
178         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,        0, 1, f1/100, XPD("", ""),                                                      "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
179         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
180         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2,        0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
181         MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2,         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
182         MULTITEAM_INFO(INFO_CTF_PICKUP_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
183         MULTITEAM_INFO(INFO_CTF_RETURN_, 2,                                     1, 0, s1, XPD(s1, ""),                                                          "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
184         MULTITEAM_INFO(INFO_CTF_LOST_, 2,                                       1, 0, s1, XPD(s1, ""),                                                          "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
185         MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2,                            1, 0, s1, XPD(s1, ""),                                                          "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
186         MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2,                       1, 1, XPD(s1, f1/100), XPD(s1, ""),                                     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
187         MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2,                     2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
188         MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2,           2, 2, XPD(s1, f1/100, s2, f2/100), XPD(s1, ""),         "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
189         MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
190         MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD,                           2, 0, s2, XPD("", ""),                                                          "",                                             _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
191         MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM,                          2, 1, XPD(s1, s2, SPREE_LOST), XPD(s1, ""),                     "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
192         MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
193         MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
194         MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
195         MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO,                          1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
196         MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT,                                     1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
197         MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
198         MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
199         MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE,                      1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
200         MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE,          1, 1, XPD(s1, DEATH_TEAM), XPD("", ""),                         "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
201         MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
202         MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
203         MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
204         MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA,                            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
205         MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
206         MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
207         MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
208         MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
209         MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE,            1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                         "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
210         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET,                                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 ran into a turret%s\n"), "") \
211         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
212         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
213         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
214         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN,               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
215         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE,             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
216         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET,    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
217         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION,                  1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
218         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK,                               1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
219         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
220         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
221         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER,                   1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was phased out by a turret%s\n"), "") \
222         MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA,                    1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),                 "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
223         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_telefrag",              _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
224         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_fall",                  _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
225         MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_water",                 _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
226         MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_lava",                  _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
227         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
228         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_shootingstar",  _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
229         MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_slime",                 _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
230         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_void",                  _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
231         MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
232         MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
233         MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
234         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH,                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
235         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN,       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
236         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
237         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
238         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
239         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
240         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
241         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
242         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
243         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
244         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
245         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
246         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY,           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
247         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
248         MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH,         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),                      "notify_death",                 _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
249         MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4,            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
250         MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
251         MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
252         MSG_INFO_NOTIF(INFO_FREEZETAG_SELF,                                     1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^K1 froze themself\n"), "") \
253         MSG_INFO_NOTIF(INFO_GODMODE_OFF,                                        0, 1, f1, XPD("", ""),                                                          "",                                             _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
254         MSG_INFO_NOTIF(INFO_JOIN_CONNECT,                                       1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected%s\n"), "") \
255         MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4,                      1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
256         MSG_INFO_NOTIF(INFO_JOIN_PLAY,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^BG%s^F3 is now playing\n"), "") \
257         MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED,                           1, 0, s1, XPD(s1, ""),                                                          "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
258         MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP,                            1, 0, s1, XPD(s1, ""),                                                          "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
259         MSG_INFO_NOTIF(INFO_LMS_NOLIVES,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
260         MSG_INFO_NOTIF(INFO_LMS_FORFEIT,                                        1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 forfeited\n"), "") \
261         MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY,                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Invisibility has worn off\n"), "") \
262         MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield has worn off\n"), "") \
263         MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED,                            0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Speed has worn off\n"), "") \
264         MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength has worn off\n"), "") \
265         MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are invisible\n"), "") \
266         MSG_INFO_NOTIF(INFO_POWERUP_SHIELD,                                     0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Shield surrounds you\n"), "") \
267         MSG_INFO_NOTIF(INFO_POWERUP_SPEED,                                      0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You are on speed\n"), "") \
268         MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Strength infuses your weapons with devastating power\n"), "") \
269         MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT,                            1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 disconnected\n"), "") \
270         MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING,                           1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
271         MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING,                       0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
272         MSG_INFO_NOTIF(INFO_QUIT_SPECTATE,                                      1, 0, s1, XPD(s1, ""),                                                          "",                                             _("^BG%s^F3 is now spectating\n"), "") \
273         MSG_INFO_NOTIF(INFO_RACE_FAIL,                                          2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newfail",                 "", "") \
274         MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD,                            2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrecordserver", "", "") \
275         MSG_INFO_NOTIF(INFO_RACE_NEW_TIME,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newtime",                 "", "") \
276         MSG_INFO_NOTIF(INFO_RACE_NEW_RANK,                                      2, 0, XPD(s1, s2), XPD(s1, ""),                                         "race_newrankyellow",   "", "") \
277         MULTITEAM_INFO(INFO_SCORES_, 4,                                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
278         MSG_INFO_NOTIF(INFO_SPECTATE_WARNING,                           0, 1, f1, XPD("", ""),                                                          "",                                             _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
279         MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have broken down\n"), "") \
280         MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP,                         0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2You now have a superweapon\n"), "") \
281         MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST,                           0, 0, NO_STR_ARG, XPD("", ""),                                          "",                                             _("^F2Superweapons have been lost\n"), "") \
282         MSG_INFO_NOTIF(INFO_VERSION_BETA,                                       2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
283         MSG_INFO_NOTIF(INFO_VERSION_OLD,                                        2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
284         MSG_INFO_NOTIF(INFO_VERSION_OUTDATED,                           2, 0, XPD(s1, s2), XPD("", ""),                                         "",                                             _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
285         MSG_INFO_NOTIF(INFO_WATERMARK,                                          1, 0, s1, XPD("", ""),                                                          "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
286         MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
287         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE,                             1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
288         MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
289         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
290         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
291         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
292         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
293         MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
294         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
295         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
296         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE,            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
297         MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
298         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
299         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
300         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
301         MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE,                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
302         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
303         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
304         MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
305         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
306         MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
307         MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
308         MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE,                                       1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
309         MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
310         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
311         MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
312         MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
313         MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER,                                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
314         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
315         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
316         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
317         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER,                                        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
318         MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                       2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
319         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
320         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
321         MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
322         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE,                                      1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
323         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG,                           2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
324         MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY,                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
325         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP,                         2, 1, XPD(s2, s1, SPREE_END), XPD(s2, s1),      "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
326         MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER,                                      2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
327         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE,                                        1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
328         MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER,                                         2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
329         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE,                           1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
330         MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
331         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE,                         1, 1, XPD(s1, SPREE_LOST), XPD(s1, ""),         "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
332         MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER,                          2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
333         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
334         MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY,                            2, 1, XPD(s1, s2, SPREE_END), XPD(s2, s1),      "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
335
336 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
337         MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
338         MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
339         #if teams >= 3 \
340                 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
341         #endif \
342         #if teams >= 4 \
343                 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
344         #endif
345 #define MSG_CENTER_NOTIFICATIONS \
346         /*MSG_CENTER_NOTIF(CENTER_EMPTY,                                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), "null", "")*/ \
347         MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are attacking!"), "") \
348         MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING,                              0, 0, NO_STR_ARG,                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are defending!"), "") \
349         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED,             0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
350         MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE,                 0, 0, NO_STR_ARG,                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
351         MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2,                             2, 0, XPD(s1, s2),                              CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
352         MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2,                              1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
353         MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2,                  1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
354         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING,                    1, 0, s1,                                               CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
355         MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED,                     1, 0, XPD(s1, PASS_KEY),                CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
356         MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
357         MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2,                                0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
358         MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2,                                 0, 0, NO_STR_ARG,                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
359         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM,                                1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
360         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE,                2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
361         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY,                               1, 0, s1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
362         MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE,               2, 0, XPD(s1, s2, s1),                  CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
363         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER,                  0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
364         MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER,                    0, 0, NO_STR_ARG,                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
365         MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH,                  0, 1, f1,                                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
366         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM,                              2, 0, s2,                                               NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
367         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
368         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
369         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE,                             0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
370         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
371         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
372         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
373         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL,                    0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
374         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE,                  0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
375         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE,              0, 1, DEATH_TEAM,                               NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
376         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
377         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
378         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
379         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA,                                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
380         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
381         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
382         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
383         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT,                               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
384         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
385         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET,                              0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
386         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
387         MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER,               0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
388         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG,                                              1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
389         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED,                                   1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
390         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG,                                  1, 1, XPD(SPREE_CEN, s1),                                                               NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
391         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED,                               1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
392         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST,                                1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
393         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST,                             1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
394         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST,                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
395         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST,                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
396         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE,                              1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
397         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                   1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
398         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                  1, 2, XPD(SPREE_CEN, s1, FRAG_PING),                                    NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
399         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,               1, 3, XPD(s1, FRAG_STATS),                                                              NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
400         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE,                1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
401         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE,             1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
402         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,    1, 1, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
403         MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
404         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG,                                    1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
405         MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED,                                 1, 0, s1,                                                                                               NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
406         MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING,                              0, 1, NO_STR_ARG,                               CPID_IDLING,                    XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
407         MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4,                0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
408         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE,                   0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
409         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
410         MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED,                              1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
411         MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF,                                 0, 0, NO_STR_ARG,                               NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
412         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
413         MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN,                               1, 0, s1,                                               NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
414         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED,                               1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
415         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP,                                1, 0, s1,                                               CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
416         MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN,                                  0, 0, NO_STR_ARG,                               CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
417         MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK,                                  0, 0, NO_STR_ARG,                               CPID_LMS_CAMP,                  XPD(0, 0), _("^K1Don't camp!"), "") \
418         MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS,                                  0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
419         MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT,                                   0, 0, NO_STR_ARG,                               CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
420         MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4,                                 0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
421         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE,                    0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
422         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO,                                0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
423         MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE,                             0, 1, NO_STR_ARG,                               CPID_TEAMCHANGE,                XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
424         MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST,                    1, 1, XPD(s1, WEAPON_NAME),             NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
425
426 #define MSG_WEAPON_NOTIFICATIONS \
427         /*MSG_WEAPON_NOTIF(WEAPON_EMPTY,                                                NO_MSG,                                                                         NO_MSG)*/ \
428         MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS,                  INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
429         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE,                                INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
430         MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER,                                 INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
431         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,                   INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
432         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,                   INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
433         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,                    INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
434         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,                    INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
435         MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,                   INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
436         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,              INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
437         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,                 INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
438         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,               INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
439         MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,                  INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
440         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,                 INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
441         MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,                  INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
442         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,                  INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
443         MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,                   INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
444         MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE,                                  INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
445         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST,                     INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
446         MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,                     INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
447         MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE,                                   INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
448         MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER,                                    INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
449         MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER,                                    INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
450         MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE,                                  INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
451         MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER,                                   INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
452         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE,                              INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
453         MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER,                               INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
454         MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER,                               INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
455         MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER,                                     INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
456         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,             INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
457         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                              INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
458         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,                  INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
459         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER,                                   INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
460         MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT,                  INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
461         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE,                 INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
462         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
463         MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,   INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
464         MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE,                                 INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
465         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG,                              INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
466         MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,                    INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
467         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,                    INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
468         MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER,                                 INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
469         MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE,                                   INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
470         MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER,                                    INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
471         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE,                              INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
472         MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER,                               INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
473         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,                    INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
474         MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER,                     INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
475         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE,                               INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
476         MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY,                               INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
477
478 #define MSG_DEATH_NOTIFICATIONS \
479         /*MSG_DEATH_NOTIF(DEATH_EMPTY,                                          NO_MSG,                                                                 NO_MSG)*/ \
480         MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM,                                      INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
481         MSG_DEATH_NOTIF(DEATH_SELF_GENERIC,                                     INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
482         MSG_DEATH_NOTIF(DEATH_SELF_VOID,                                        INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
483         MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE,                                     INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
484         MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO,                                      INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
485         MSG_DEATH_NOTIF(DEATH_SELF_ROT,                                         INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
486         MSG_DEATH_NOTIF(DEATH_SELF_CAMP,                                        INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
487         MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL,                            INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
488         MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE,                          INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
489         MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,                      INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
490         MSG_DEATH_NOTIF(DEATH_SELF_FALL,                                        INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
491         MSG_DEATH_NOTIF(DEATH_SELF_DROWN,                                       INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
492         MSG_DEATH_NOTIF(DEATH_SELF_FIRE,                                        INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
493         MSG_DEATH_NOTIF(DEATH_SELF_LAVA,                                        INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
494         MSG_DEATH_NOTIF(DEATH_SELF_SLIME,                                       INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
495         MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR,                       INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
496         MSG_DEATH_NOTIF(DEATH_SELF_SWAMP,                                       INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
497         MSG_DEATH_NOTIF(DEATH_SELF_CHEAT,                                       INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
498         MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE,                        INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
499         MSG_DEATH_NOTIF(DEATH_SELF_TURRET,                                      INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
500         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL,                       INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
501         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC,                         INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
502         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,           INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
503         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN,           INFO_DEATH_SELF_TURRET_WALKER_GUN,              CENTER_DEATH_SELF_TURRET_WALKER) \
504         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE,         INFO_DEATH_SELF_TURRET_WALKER_MEELE,    CENTER_DEATH_SELF_TURRET_WALKER) \
505         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET,        INFO_DEATH_SELF_TURRET_WALKER_ROCKET,   CENTER_DEATH_SELF_TURRET_WALKER) \
506         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION,                      INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
507         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK,                           INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
508         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS,                         INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
509         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA,                       INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
510         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER,                       INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
511         MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA,                        INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
512         MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG,                          INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
513         MSG_DEATH_NOTIF(DEATH_MURDER_FALL,                                      INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
514         MSG_DEATH_NOTIF(DEATH_MURDER_DROWN,                                     INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
515         MSG_DEATH_NOTIF(DEATH_MURDER_LAVA,                                      INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
516         MSG_DEATH_NOTIF(DEATH_MURDER_SLIME,                                     INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
517         MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR,                     INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
518         MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP,                                     INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
519         MSG_DEATH_NOTIF(DEATH_MURDER_VOID,                                      INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
520         MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE,                      INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
521         MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT,                                     INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
522         MSG_DEATH_NOTIF(DEATH_MURDER_FIRE,                                      INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
523         MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH,                          INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
524         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
525         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,            INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
526         MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH,                     INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
527         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                       INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
528         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,            INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
529         MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,                     INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
530         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,            INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
531         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,                      INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
532         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT,          INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,             NO_MSG) \
533         MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,                     INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
534         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                       INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
535         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY,                       INFO_DEATH_MURDER_VH_BUMB_RAY,                  NO_MSG) \
536         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL,          INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL,             NO_MSG) \
537         MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,                     INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) \
538         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG,                                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG) \
539         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED,                                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED) \
540         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG,                                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG) \
541         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED,                                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED) \
542         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST,                                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST) \
543         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST,                                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST) \
544         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST,                            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
545         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST,                         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
546         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE,                                      NO_MSG,                                                 CENTER_DEATH_MURDER_FRAG_VERBOSE) \
547         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,                           NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
548         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,                          NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
549         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,                       NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
550         MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE,                        INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
551         MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE,                     NO_MSG,                                                 CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
552         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE,            INFO_DEATH_FIRSTBLOOD,                  CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
553         MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE,         NO_MSG,                                                 CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
554         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG,                                            NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAG) \
555         MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED,                                         NO_MSG,                                                 CENTER_DEATH_TEAMKILL_FRAGGED)
556
557
558 // ====================================
559 //  Initialization/Create Declarations
560 // ====================================
561
562 #ifndef MENUQC // Menu doesn't need init
563
564 #define NOTIF_FIRST 1
565 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
566
567 float NOTIF_INFO_COUNT;
568 float NOTIF_CENTER_COUNT;
569 float NOTIF_WEAPON_COUNT;
570 float NOTIF_DEATH_COUNT;
571 float NOTIF_CPID_COUNT;
572
573 entity msg_info_notifs[NOTIF_MAX];
574 entity msg_center_notifs[NOTIF_MAX];
575 entity msg_weapon_notifs[NOTIF_MAX];
576 entity msg_death_notifs[NOTIF_MAX];
577
578 .float nent_broadcast;
579 .entity nent_client;
580 .float nent_net_type;
581 .float nent_net_name;
582 .string nent_strings[4];
583 .float nent_floats[4];
584
585 .string nent_name;
586 .float nent_enabled; 
587 .float nent_infoname;
588 .float nent_centername;
589 .float nent_stringcount;
590 .float nent_floatcount; 
591 .string nent_args;
592 .string nent_hudargs;
593 .string nent_icon;
594 .float nent_cpid;
595 .string nent_durcnt;
596 .string nent_string;
597
598 //      notif.nent_args = strzone(args); \
599 //      notif.nent_hudargs = strzone(hudargs); \
600 // if(durcnt != "") { notif.nent_durcnt = durcnt; } \
601
602 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
603 {
604         if(check_newline) 
605         if(substring(input, (strlen(input) - 1), 1) != "\n")
606         {
607                 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, %s string.\n", notiftype, notifname, stringtype));
608                 return strcat(input, "\n");
609         }
610         return input;
611 }
612 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
613
614 #define CREATE_NOTIF_ENTITY(type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
615         entity notif = spawn(); \
616         msg_##type##_notifs[name - 1] = notif; \
617         notif.classname = "msg_#type#_notification"; \
618         notif.nent_name = strzone(#name); \
619         notif.nent_enabled = autocvar_notification_##name; \
620         #if subcalls \
621                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
622                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
623                 #else \
624                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
625                         #if (infoname != NO_MSG) \
626                                 notif.nent_infoname = infoname; \
627                                 infoname_stringcount = msg_info_notifs[infoname - 1].nent_stringcount; \
628                                 infoname_floatcount = msg_info_notifs[infoname - 1].nent_floatcount; \
629                         #endif \
630                         #if (centername != NO_MSG) \
631                                 notif.nent_centername = centername; \
632                                 centername_stringcount = msg_center_notifs[centername - 1].nent_stringcount; \
633                                 centername_floatcount = msg_center_notifs[centername - 1].nent_floatcount; \
634                         #endif \
635                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
636                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
637                 #endif \
638         #else \
639                 notif.nent_stringcount = strnum; \
640                 notif.nent_floatcount = flnum; \
641                 if(icon != "") { notif.nent_icon = strzone(icon); } \
642                 if(GENTLE) \
643                 { \
644                         if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
645                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
646                 } \
647                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
648                 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); } \
649                 #if !check_newline \
650                 if(cpid != NO_MSG) { notif.nent_cpid = ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid); } \
651                 #endif \
652         #endif
653
654 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
655         ADD_AUTOCVAR(name) \
656         float name; \
657         void RegisterNotification_##name() \
658         { \
659                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
660                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
661                 CREATE_NOTIF_ENTITY(info, name, NO_MSG, NO_MSG, \
662                         strnum, flnum, args, hudargs, icon, NO_MSG, NO_MSG, \
663                         normal, gentle, 1, 0) \
664         } \
665         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
666
667 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
668         ADD_AUTOCVAR(name) \
669         float name; \
670         float cpid; \
671         void RegisterNotification_##name() \
672         { \
673                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
674                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
675                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
676                 CREATE_NOTIF_ENTITY(center, name, NO_MSG, NO_MSG, \
677                         strnum, flnum, args, "", "", cpid, durcnt, \
678                         normal, gentle, 0, 0) \
679         } \
680         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
681
682 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
683         ADD_AUTOCVAR(name) \
684         float name; \
685         void RegisterNotification_##name() \
686         { \
687                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
688                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
689                 CREATE_NOTIF_ENTITY(weapon, name, infoname, centername, \
690                         NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
691                         "", "", 0, 1) \
692         } \
693         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
694
695 #define MSG_DEATH_NOTIF(name,infoname,centername) \
696         ADD_AUTOCVAR(name) \
697         float name; \
698         void RegisterNotification_##name() \
699         { \
700                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
701                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
702                 CREATE_NOTIF_ENTITY(death, name, infoname, centername, \
703                         NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
704                         "", "", 0, 1) \
705         } \
706         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
707
708 // NOW we actually activate the declarations
709 MSG_INFO_NOTIFICATIONS
710 MSG_CENTER_NOTIFICATIONS
711 MSG_WEAPON_NOTIFICATIONS
712 MSG_DEATH_NOTIFICATIONS
713 #undef MSG_INFO_NOTIF
714 #undef MSG_CENTER_NOTIF
715 #undef MSG_WEAPON_NOTIF
716 #undef MSG_DEATH_NOTIF
717
718 #undef ADD_AUTOCVAR
719
720 #endif // ifndef MENUQC