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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Dump_Notifications(float fh, float alsoprint);
41 void Local_Notification(float net_type, float net_name, ...count);
42 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
43
44 #ifdef CSQC // CLIENT ONLY
45 void Read_Notification(float is_new);
46 #endif
47
48 #ifdef SVQC // SERVER ONLY
49 #define NOTIF_ONE 1
50 #define NOTIF_ONE_ONLY 2
51 #define NOTIF_TEAM 3
52 #define NOTIF_TEAM_EXCEPT 4
53 #define NOTIF_ANY 5
54 #define NOTIF_ANY_EXCEPT 6
55
56 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
57 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
58
59 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
60 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
61 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
62 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
63 #endif
64
65
66 // ====================================
67 //  Notifications List and Information
68 // ====================================
69 /*
70  List of all notifications (including identifiers and display information)
71  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
72  Format Specifications:
73     MSG_INFO:
74       default: FLOAT: Default setting for whether the notification is enabled or not
75          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
76       name: VAR: Name of notification
77       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
78       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
79       args: STRING: Arguments for Local_Notification_sprintf()
80       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
81       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
82       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
83       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
84     MSG_CENTER:
85       default: FLOAT: Default setting for whether the notification is enabled or not
86          ^-> 0 = disabled, 1 = enabled
87       name: VAR: Name of notification
88       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
89       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
90       args: STRING: Arguments for Local_Notification_sprintf()
91       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
92       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
93       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
94       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
95     MSG_WEAPON:
96     MSG_DEATH:
97       default: FLOAT: Default setting for whether the notification is enabled or not
98          ^-> 0 = disabled, 1 = enabled
99       name: VAR: Name of chaining notification
100       infoname: VAR: Name of info notification for reference
101       centername: VAR: Name of centerprint notification for reference
102
103  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
104  with colors according to the cvars the user has chosen. This allows for
105  users to create unique color profiles for their HUD, giving more customization
106  options to HUD designers and end users who want such a feature.
107
108  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
109  string TCR(...) to better understand how these code replacements work.
110  
111  Additionally, you can find all the definitions and explanations for
112  the argument values and what they return down below in this file.
113
114  Guidlines for notification declaration (please try and follow these):
115   Specific rules:
116     -ALWAYS start the string with a color, preferably background.
117     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
118     -NEVER re-declare an event twice.
119     -NEVER add or remove tokens from the format, it SHOULD already work.
120     -MSG_INFO messages must ALWAYS end with a new line: \n
121     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
122     -MSG_CENTER should NOT end with a new line
123
124  General rules:
125     -Be clean and simple with your notification naming,
126      nothing too long for the name field... Abbreviations are your friend. :D
127     -Keep the spacing as clean as possible... if the arguments are abnormally long,
128       it's okay to go out of line a bit... but try and keep it clean still.
129     -Sort the notifications in the most appropriate order for their tasks.
130     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
131
132  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
133       The system is designed to save as much networking bandwidth as possible,
134       so please dynamically control your argument sending to fit *exactly* what is required.
135       If you send a notification with mismatching arguments, Send_Notification() will error.
136 */
137
138 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
139         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
140         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
141         #if teams >= 3 \
142                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
143         #endif \
144         #if teams >= 4 \
145                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
146         #endif
147 #define MSG_INFO_NOTIFICATIONS \
148         /*MSG_INFO_NOTIF(1, INFO_EMPTY,                                                 0, 0, "", "",                                                   "",                                             "", "")*/ \
149         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
150         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
151         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,             0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
152         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
153         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
154         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
155         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
156         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
157         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                                    1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
158         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                                 1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
159         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,                    1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
160         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,                  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
161         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,                2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
162         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                              2, 1, "s1 s2 spree_end", "s2 s1",               "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
163         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                               2, 1, "s1 s2 spree_lost", "s1",                 "notify_void",                  _("^BG%s^K1 %s^K1%s\n"), "") \
164         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                              1, 1, "s1 spree_lost", "s1",                            "notify_selfkill",              _("^BG%s^K1 died%s\n"), "") \
165         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                                 1, 1, "s1 spree_lost", "s1",                            "notify_void",                  _("^BG%s^K1 was in the wrong place%s\n"), "") \
166         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                              1, 1, "s1 spree_lost", "s1",                            "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
167         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                               1, 1, "s1 spree_lost", "s1",                            "notify_outofammo",             _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s\n")) \
168         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                                  1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 rotted away%s\n"), "") \
169         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                                 1, 1, "s1 spree_lost", "s1",                            "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
170         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                             1, 1, "s1 spree_lost", "s1",                            "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
171         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,                   1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 switched to the %s\n"), "") \
172         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,               1, 1, "s1 death_team", "",                              "",                                             _("^BG%s^K1 was moved into the %s\n"), "") \
173         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                                 1, 1, "s1 spree_lost", "s1",                            "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s\n")) \
174         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                                1, 1, "s1 spree_lost", "s1",                            "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s\n"), _("^BG%s^K1 was in the water for too long%s\n")) \
175         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                                 1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 became a bit too crispy%s\n"), _("^BG%s^K1 felt a little hot%s\n")) \
176         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                                 1, 1, "s1 spree_lost", "s1",                            "notify_lava",                  _("^BG%s^K1 turned into hot slag%s\n"), _("^BG%s^K1 found a hot place%s\n")) \
177         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                                1, 1, "s1 spree_lost", "s1",                            "notify_slime",                 _("^BG%s^K1 was slimed%s\n"), "") \
178         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,                1, 1, "s1 spree_lost", "s1",                            "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s\n"), "") \
179         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                                1, 1, "s1 spree_lost", "s1",                            "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
180         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                                1, 1, "s1 spree_lost", "s1",                            "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
181         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,                 1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 died in an accident%s\n"), "") \
182         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                               1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 ran into a turret%s\n"), "") \
183         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,                1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
184         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,                  1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
185         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,    1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
186         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,              1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
187         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,    1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
188         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,   1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
189         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,               1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
190         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,                    1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
191         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,                  1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
192         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,                1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
193         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,                1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was phased out by a turret%s\n"), "") \
194         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,                 1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
195         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,                             1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 was crushed by a vehicle%s\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,                1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,                1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got caught in the blast of a Racer explosion%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,                1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got caught in the blast of a Raptor explosion%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,                1, 1, "s1 spree_lost", "s1",                            "notify_death",                 _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s\n"), "") \
200         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_telefrag",              _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
201         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_fall",                  _("^BG%s%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_water",                 _("^BG%s%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_lava",                  _("^BG%s%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_slime",                 _("^BG%s%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
205         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_slime",                 _("^BG%s%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_void",                  _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_death",                 _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_death",                 _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,             2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s\n"), "") \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,             2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,             2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s\n"), "") \
224         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,                 0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
225         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
226         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
227         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                                  1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                                             0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
229         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                                    1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
230         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
231         MSG_INFO_NOTIF(2, INFO_JOIN_PLAY,                                               1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
232         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                                1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                                 1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                                             1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                                             1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 forfeited\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_POWERDOWN_INVISIBILITY,                  0, 0, "", "",                                                   "",                                             _("^F2Invisibility has worn off\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_POWERDOWN_SHIELD,                                0, 0, "", "",                                                   "",                                             _("^F2Shield has worn off\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_POWERDOWN_SPEED,                                 0, 0, "", "",                                                   "",                                             _("^F2Speed has worn off\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_POWERDOWN_STRENGTH,                              0, 0, "", "",                                                   "",                                             _("^F2Strength has worn off\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,                    0, 0, "", "",                                                   "",                                             _("^F2You are invisible\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                                  0, 0, "", "",                                                   "",                                             _("^F2Shield surrounds you\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                                   0, 0, "", "",                                                   "",                                             _("^F2You are on speed\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                                0, 0, "", "",                                                   "",                                             _("^F2Strength infuses your weapons with devastating power\n"), "") \
244         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                                 1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 disconnected\n"), "") \
245         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,                                1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,                    0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
247         MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE,                                   1, 0, "s1", "s1",                                               "",                                             _("^BG%s^F3 is now spectating\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_RACE_FAIL,                                               2, 0, "s1 s2", "s1",                                    "race_newfail",                 "TODO\n", "") \
249         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD,                                 2, 0, "s1 s2", "s1",                                    "race_newrecordserver", "TODO\n", "") \
250         MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME,                                   2, 0, "s1 s2", "s1",                                    "race_newtime",                 "TODO\n", "") \
251         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK,                                   2, 0, "s1 s2", "s1",                                    "race_newrankyellow",   "TODO\n", "") \
252         MULTITEAM_INFO(1, INFO_SCORES_, 4,                                              0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                                0, 1, "f1", "",                                                 "",                                             _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_BROKEN,                              0, 0, "", "",                                                   "",                                             _("^F2Superweapons have broken down\n"), "") \
255         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                              0, 0, "", "",                                                   "",                                             _("^F2You now have a superweapon\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_LOST,                                0, 0, "", "",                                                   "",                                             _("^F2Superweapons have been lost\n"), "") \
257         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                                    2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
258         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                                             2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
259         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,                                2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_WATERMARK,                                               1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,                    1, 1, "s1 spree_lost", "s1",                                    "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                                  1, 1, "s1 spree_lost", "s1",                                    "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponcrylink",                        _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                     1, 1, "s1 spree_lost", "s1",                                    "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                     1, 1, "s1 spree_lost", "s1",                                    "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponelectro",                        _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,                1, 1, "s1 spree_lost", "s1",                                    "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                   1, 1, "s1 spree_lost", "s1",                                    "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponfireball",                       _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponfireball",                       _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                   1, 1, "s1 spree_lost", "s1",                                    "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                    1, 1, "s1 spree_lost", "s1",                                    "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapongrenadelauncher",        _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapongrenadelauncher",        _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                                    1, 1, "s1 spree_lost", "s1",                                    "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhagar",                          _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhagar",                          _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                                     1, 1, "s1 spree_lost", "s1",                                    "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponhlac",                           _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",             "weaponhook",                           _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                                    1, 1, "s1 spree_lost", "s1",                                    "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponlaser",                          _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                                1, 1, "s1 spree_lost", "s1",                                    "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponminelayer",                      _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponminstanex",                      _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponnex",                            _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                                     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrifle",                          _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                    2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "notify_headshot",                      _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                   1, 1, "s1 spree_lost", "s1",                                    "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrocketlauncher",         _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponrocketlauncher",         _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                                   1, 1, "s1 spree_lost", "s1",                                    "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                                2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponseeker",                         _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponseeker",                         _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                              2, 2, "spree_inf s2 s1 spree_end", "s2 s1",     "notify_melee_shotgun",         _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                                   2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponshotgun",                        _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                                     1, 1, "s1 spree_lost", "s1",                                    "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                                              2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                                1, 1, "s1 spree_lost", "s1",                                    "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                              1, 1, "s1 spree_lost", "s1",                                    "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                               2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponuzi",                            _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                                 2, 2, "spree_inf s1 s2 spree_end", "s2 s1",     "weaponuzi",                            _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "") 
310
311 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
312         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
313         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
314         #if teams >= 3 \
315                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
316         #endif \
317         #if teams >= 4 \
318                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
319         #endif
320 #define MSG_CENTER_NOTIFICATIONS \
321         /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), "null", "")*/ \
322         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are attacking!"), "") \
323         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              XPD(0, 0), _("^BGYou are defending!"), "") \
324         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,          0, 0, "",                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
325         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,                      0, 0, "",                               CPID_CTF_CAPSHIELD,             XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
326         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                          2, 0, "s1 s2",                  CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
327         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                           1, 0, "s1",                     CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
328         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,                       1, 0, "s1",                     CPID_CTF_PASS,                  XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
329         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                         1, 0, "s1",                             CPID_CTF_PASS,                  XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
330         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                          1, 0, "s1 pass_key",    CPID_CTF_PASS,                  XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
331         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
332         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                                     0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
333         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
334         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                                     1, 0, "s1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
335         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,                     2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
336         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                            1, 0, "s1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
337         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,            2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
338         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,                       0, 0, "",                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
339         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                         0, 0, "",                               CPID_STALEMATE,                 XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
340         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,                       0, 1, "f1",                             CPID_CTF_LOWPRIO,               XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %s seconds."), "") \
341         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                           2, 0, "s2",                             NO_CPID,                                XPD(0, 0), _("^K1You were %s"), "") \
342         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                          0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
343         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Watch your step!"), "") \
344         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                          0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
345         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                           0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
346         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                                      0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
347         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
348         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                         0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
349         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,                       0, 1, "death_team",             NO_CPID,                                XPD(0, 0), _("^BGYou are now on: %s"), "") \
350         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,           0, 1, "death_team",             NO_CPID,                                XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
351         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
352         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
353         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
354         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
355         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You melted away in slime!"), "") \
356         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You became a shooting star!"), "") \
357         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
358         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
359         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,                     0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You died in an accident!"), "") \
360         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                           0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
361         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
362         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,                      0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
363         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                         0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You were crushed by a vehicle!"), "") \
364         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
365         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got caught in the blast of a Racer explosion!"), "") \
366         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got caught in the blast of a Raptor explosion!"), "") \
367         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,            0, 0, "",                               NO_CPID,                                XPD(0, 0), _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
368         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                                           1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
369         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                                        1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
370         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                                       1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
371         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,                            1, 1, "spree_cen s1",                           NO_CPID, XPD(0, 0), _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
372         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,                           1, 2, "spree_cen s1 frag_ping",         NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
373         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                        1, 4, "spree_cen s1 frag_stats",        NO_CPID, XPD(0, 0), _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
374         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,                       1, 2, "spree_cen s1 frag_ping",         NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
375         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,            1, 4, "spree_cen s1 frag_stats",        NO_CPID, XPD(0, 0), _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
376         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                                         1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
377         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                                      1, 0, "s1",                                                     NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
378         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                           0, 1, "",                                       CPID_IDLING,                    XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
379         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,                     0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
380         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,                        0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
381         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                            1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You revived ^BG%s"), "") \
382         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                           1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
383         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                                      0, 0, "",                                       NO_CPID,                                XPD(0, 0), _("^K1You froze yourself"), "") \
384         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                            1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K3You froze ^BG%s"), "") \
385         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                            1, 0, "s1",                                     NO_CPID,                                XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
386         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                            1, 0, "s1",                             CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
387         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                                     1, 0, "s1",                             CPID_KEEPAWAY,                  XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
388         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                                       0, 0, "",                                       CPID_KA_WARN,                   XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
389         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                                       0, 0, "",                                       CPID_LMS_CAMP,                  XPD(0, 0), _("^K1Don't camp!"), "") \
390         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                                       0, 0, "",                                       CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
391         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                                        0, 0, "",                                       CPID_PREVENT_JOIN,              XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
392         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                                       0, 1, "f1",                                     CPID_OVERTIME,                  XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
393         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                                       0, 0, "",                                       CPID_OVERTIME,                  XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
394         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                                      0, 0, "",                                       CPID_RACE_FINISHLAP,    XPD(0, 0), _("^F2The race is over, finish your lap!"), "") \
395         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                                      0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
396         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                         0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
397         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                                     0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
398         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                          0, 1, "",                                       CPID_TEAMCHANGE,                XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
399         MSG_CENTER_NOTIF(1, CENTER_WEAPON_MARBLES_LOST,                         1, 1, "s1 weapon_name",         NO_CPID,                                XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
400
401 #define MSG_WEAPON_NOTIFICATIONS \
402         /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY,                                                     NO_MSG,                                                                         NO_MSG)*/ \
403         MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,                       INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
404         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                             INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
405         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER,                                      INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
406         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,                        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
407         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,                        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
408         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                         INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
409         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                         INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
410         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,                        INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
411         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
412         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,                      INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
413         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,            INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
414         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,                       INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
415         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,                      INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
416         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,                       INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
417         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,                       INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
418         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,                        INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
419         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE,                                       INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
420         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                          INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
421         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                          INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
422         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE,                                        INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
423         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER,                                         INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
424         MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER,                                         INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
425         MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE,                                       INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
426         MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER,                                        INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
427         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                           INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
428         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER,                            INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
429         MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER,                            INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
430         MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER,                                          INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
431         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,          INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
432         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                           INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
433         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,                       INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
434         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER,                                        INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
435         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,                       INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
436         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,                      INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
437         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
438         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
439         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE,                                      INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
440         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                           INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
441         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                         INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
442         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                         INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
443         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER,                                      INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
444         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE,                                        INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
445         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER,                                         INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
446         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                           INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
447         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER,                            INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
448         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                         INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
449         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                          INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
450         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                            INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
451         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                            INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
452
453 #define MSG_DEATH_NOTIFICATIONS \
454         /*MSG_DEATH_NOTIF(1, DEATH_EMPTY,                                               NO_MSG,                                                                 NO_MSG)*/ \
455         MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM,                                   INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
456         MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC,                                  INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
457         MSG_DEATH_NOTIF(1, DEATH_SELF_VOID,                                             INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
458         MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE,                                  INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
459         MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO,                                   INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
460         MSG_DEATH_NOTIF(1, DEATH_SELF_ROT,                                              INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
461         MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP,                                             INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
462         MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL,                                 INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
463         MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE,                               INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
464         MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                   INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
465         MSG_DEATH_NOTIF(1, DEATH_SELF_FALL,                                             INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
466         MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN,                                    INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
467         MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE,                                             INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
468         MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA,                                             INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
469         MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME,                                    INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
470         MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                    INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
471         MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP,                                    INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
472         MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT,                                    INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
473         MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                             INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
474         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET,                                   INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
475         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                    INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
476         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC,                              INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
477         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,                INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
478         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                  INFO_DEATH_SELF_TURRET_WALK_GUN,                CENTER_DEATH_SELF_TURRET_WALK) \
479         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,                INFO_DEATH_SELF_TURRET_WALK_MEELE,              CENTER_DEATH_SELF_TURRET_WALK) \
480         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,               INFO_DEATH_SELF_TURRET_WALK_ROCKET,             CENTER_DEATH_SELF_TURRET_WALK) \
481         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION,                   INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
482         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK,                                INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
483         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS,                              INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
484         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                    INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
485         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER,                    INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
486         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA,                             INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
487         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_CRUSH,                                 INFO_DEATH_SELF_VH_CRUSH,                               CENTER_DEATH_SELF_VH_CRUSH) \
488         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                    INFO_DEATH_SELF_VH_SPID_DEATH,                  CENTER_DEATH_SELF_VH_SPID_DEATH) \
489         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                    INFO_DEATH_SELF_VH_WAKI_DEATH,                  CENTER_DEATH_SELF_VH_WAKI_DEATH) \
490         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                    INFO_DEATH_SELF_VH_RAPT_DEATH,                  CENTER_DEATH_SELF_VH_RAPT_DEATH) \
491         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                    INFO_DEATH_SELF_VH_BUMB_DEATH,                  CENTER_DEATH_SELF_VH_BUMB_DEATH) \
492         MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG,                               INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
493         MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL,                                   INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
494         MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN,                                  INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
495         MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA,                                   INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
496         MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME,                                  INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
497         MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                  INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
498         MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP,                                  INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
499         MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID,                                   INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
500         MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                   INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
501         MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT,                                  INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
502         MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE,                                   INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
503         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH,                               INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
504         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,                INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
505         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                 INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
506         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                  INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
507         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                    INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
508         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                 INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
509         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                  INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
510         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                 INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
511         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                   INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
512         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_FRAGMENT,               INFO_DEATH_MURDER_VH_RAPT_FRAGMENT,             NO_MSG) \
513         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                  INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
514         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                    INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
515         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                  INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) 
516
517
518 // ===========================
519 //  Special CVAR Declarations
520 // ===========================
521
522 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
523 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
524
525 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
526
527 var float autocvar_notification_show_sprees = TRUE;
528 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
529 var float autocvar_notification_show_sprees_info_newline = FALSE;
530 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
531 var float autocvar_notification_errors_are_fatal = TRUE;
532
533 #ifdef SVQC
534 .float FRAG_VERBOSE;
535 void Notification_GetCvars(void);
536 #else
537 var float autocvar_notification_allow_chatboxprint = TRUE;
538 var float autocvar_notification_show_sprees_center = TRUE;
539 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
540 var float autocvar_notification_frag_verbose = TRUE;
541 #endif
542
543
544 // ============================
545 //  Notification Argument List
546 // ============================
547 /*
548  These arguments get replaced with the Local_Notification_sprintf
549  and Local_Notification_HUD_Notify_Push functions to supply data
550  from networked notifications to their usage in sprintf... It
551  allows for more dynamic data to be inferred by the local
552  notification parser, so that the server does not have to network
553  anything too crazy on a per-client/per-situation basis.
554  
555  Pay attention to the CSQC/SVQC relations, some of these are redefined
556  in slightly different ways for different programs, this is because the
557  server does a more conservative approach to the notifs than the client.
558  
559  All arguments are swapped into strings, so be sure that your
560  sprintf usage matches with proper %s placement.
561  
562  Argument descriptions:
563     s1-s4: string arguments to be literally swapped into sprintf
564     f1-f4: float arguments expanded into strings to be swapped into sprintf
565     f1p2dec: f1 float to string with 2 decimal places
566     f2p2dec: f2 float to string with 2 decimal places
567     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
568     frag_ping: show the ping of a player
569     frag_stats: show health/armor/ping of a player
570     frag_pos: show score status and position in the match of a player
571     spree_cen: centerprint notif for kill spree/how many kills they have
572     spree_inf: info notif for kill spree/how many kills they have
573     spree_end: placed at the end of murder messages to show ending of sprees
574     spree_lost: placed at the end of suicide messages to show losing of sprees
575     death_team: show the full name of the team a player is switching from
576     weapon_name: return the full name of a weapon from a weaponid
577 */
578
579 #define NOTIF_MAX_ARGS 7
580 #define NOTIF_MAX_HUDARGS 2
581
582 string arg_slot[NOTIF_MAX_ARGS];
583
584 #define ARG_DOUBLE 1 // enabled on CSQC and SVQC
585 #define ARG_TRIPLE 2 // same as double, but also included with hudargs
586 #define ARG_CSQC 3 // unique result to CSQC
587 #define ARG_SVQC 4 // unique result to SVQC
588
589 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
590 #define NOTIF_HIT_UNKNOWN(token,funcname) default: { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
591
592 #define IS_SPREE_NUM(n) ((n == 3) || (n == 5) || (n == 10) || (n == 15) || (n == 20) || (n == 25) || (n == 30))
593
594 #define KILL_SPREE_LIST \
595         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
596         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
597         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
598         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
599         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
600         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
601         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
602
603 #ifdef CSQC
604 string notif_arg_spree_cen(float spree)
605 {
606         // 0 = off, 1 = target (but only for first victim) and attacker
607         if(autocvar_notification_show_sprees_center) 
608         {
609                 if(spree > 1)
610                 {
611                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
612                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
613                         
614                         switch(spree)
615                         {
616                                 KILL_SPREE_LIST
617                                 default:
618                                 {
619                                         if not(autocvar_notification_show_sprees_center_specialonly)
620                                         {
621                                                 return
622                                                         sprintf(
623                                                                 normal_or_gentle(
624                                                                         _("%d frag spree! "),
625                                                                         _("%d score spree! ")
626                                                                 ),
627                                                                 spree);
628                                         }
629                                         else { return ""; } // don't show spree information if it isn't an achievement 
630                                 }
631                         }
632
633                         #undef SPREE_ITEM
634                 }
635                 else if(spree == -1) // first blood
636                 {
637                         return normal_or_gentle(_("First blood! "), _("First score! "));
638                 }
639                 else if(spree == -2) // first victim
640                 {
641                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
642                 }
643         }
644         return "";
645 }
646 #endif
647
648 string notif_arg_spree_inf(float type, string input, string player, float spree)
649 {
650         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
651         // this conditional (& 2) is true for 2 and 3
652         switch(type)
653         {
654                 case 1: // attacker kill spree
655                 {
656                         if(autocvar_notification_show_sprees_info & 2) 
657                         {
658                                 #ifdef CSQC
659                                 string spree_newline = (autocvar_notification_show_sprees_info_newline ? ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "");
660                                 #else
661                                 string spree_newline = (autocvar_notification_show_sprees_info_newline ? "\n" : "");
662                                 #endif
663                                 
664                                 if(spree > 1)
665                                 {
666                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
667                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
668                                         
669                                         switch(spree)
670                                         {
671                                                 KILL_SPREE_LIST
672                                                 default:
673                                                 {
674                                                         if not(autocvar_notification_show_sprees_info_specialonly)
675                                                         {
676                                                                 return
677                                                                         sprintf(
678                                                                                 CCR(normal_or_gentle(
679                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
680                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
681                                                                                 )),
682                                                                                 player,
683                                                                                 spree,
684                                                                                 spree_newline
685                                                                         );
686                                                         }
687                                                         else { return ""; } // don't show spree information if it isn't an achievement 
688                                                 }
689                                         }
690
691                                         #undef SPREE_ITEM
692                                 }
693                                 else if(spree == -1) // firstblood
694                                 {
695                                         return
696                                                 sprintf(
697                                                         CCR(normal_or_gentle(
698                                                                 _("%s^K1 drew first blood! %s^BG"),
699                                                                 _("%s^K1 got the first score! %s^BG")
700                                                         )),
701                                                         player,
702                                                         spree_newline
703                                                 );
704                                 }
705                         }
706                         break;
707                 }
708
709                 case -1: // kill spree ended
710                 {
711                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
712                         {
713                                 return
714                                         sprintf(normal_or_gentle(
715                                                 _(", ending their %d frag spree"),
716                                                 _(", ending their %d score spree")
717                                                 ),
718                                                 spree
719                                         );
720                         }
721                         break;
722                 }
723
724                 case -2: // kill spree lost
725                 {
726                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
727                         {
728                                 return
729                                         sprintf(normal_or_gentle(
730                                                 _(", losing their %d frag spree"),
731                                                 _(", losing their %d score spree")
732                                                 ),
733                                                 spree
734                                         );
735                         }
736                         break;
737                 }
738         }
739         return "";
740 }
741
742 #define NOTIF_ARGUMENT_LIST \
743         ARG_CASE(ARG_TRIPLE, "s1",                              s1) \
744         ARG_CASE(ARG_TRIPLE, "s2",                              s2) \
745         ARG_CASE(ARG_TRIPLE, "s3",                              s3) \
746         ARG_CASE(ARG_TRIPLE, "s4",                              s4) \
747         ARG_CASE(ARG_DOUBLE, "f1",                              ftos(f1)) \
748         ARG_CASE(ARG_DOUBLE, "f2",                              ftos(f2)) \
749         ARG_CASE(ARG_DOUBLE, "f3",                              ftos(f3)) \
750         ARG_CASE(ARG_DOUBLE, "f4",                              ftos(f4)) \
751         ARG_CASE(ARG_DOUBLE, "f1p2dec",                 ftos_decimals(f1/100, 2)) \
752         ARG_CASE(ARG_DOUBLE, "f2p2dec",                 ftos_decimals(f2/100, 2)) \
753         ARG_CASE(ARG_CSQC, "pass_key",                  ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
754         ARG_CASE(ARG_CSQC, "frag_ping",                 ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
755         ARG_CASE(ARG_CSQC, "frag_stats",                sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
756         /*ARG_CASE(ARG_CSQC, "frag_pos",                ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
757         ARG_CASE(ARG_CSQC, "spree_cen",                 (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
758         ARG_CASE(ARG_CSQC, "spree_inf",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
759         ARG_CASE(ARG_CSQC, "spree_end",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
760         ARG_CASE(ARG_CSQC, "spree_lost",                (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
761         ARG_CASE(ARG_CSQC, "death_team",                Team_ColoredFullName(f1 - 1)) \
762         ARG_CASE(ARG_CSQC, "weapon_name",               ftos(f1)) \
763         ARG_CASE(ARG_SVQC, "spree_inf",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
764         ARG_CASE(ARG_SVQC, "spree_end",                 (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
765         ARG_CASE(ARG_SVQC, "spree_lost",                (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
766         ARG_CASE(ARG_SVQC, "death_team",                Team_ColoredFullName(f1)) \
767         ARG_CASE(ARG_SVQC, "weapon_name",               ftos(f1))
768         
769
770 // ====================================
771 //  Initialization/Create Declarations
772 // ====================================
773
774 #define NOTIF_FIRST 1
775 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
776
777 // error detection
778 float notif_error;
779 float notif_global_error;
780
781 // notification entities
782 entity msg_info_notifs[NOTIF_MAX];
783 entity msg_center_notifs[NOTIF_MAX];
784 entity msg_weapon_notifs[NOTIF_MAX];
785 entity msg_death_notifs[NOTIF_MAX];
786
787 // notification counts
788 float NOTIF_INFO_COUNT;
789 float NOTIF_CENTER_COUNT;
790 float NOTIF_WEAPON_COUNT;
791 float NOTIF_DEATH_COUNT;
792 float NOTIF_CPID_COUNT;
793
794 // notification entity values
795 .float nent_default;
796 .string nent_name;
797 .float nent_id;
798 .float nent_enabled;
799 .entity nent_msginfo;
800 .entity nent_msgcenter;
801 .float nent_stringcount;
802 .float nent_floatcount; 
803 .string nent_args;
804 .string nent_hudargs;
805 .string nent_icon;
806 .float nent_cpid;
807 .string nent_durcnt; // if(durcnt != "") { notif.nent_durcnt = durcnt; }
808 .string nent_string;
809
810 // networked notification values
811 .float nent_broadcast;
812 .entity nent_client;
813 .float nent_net_type;
814 .float nent_net_name;
815 .string nent_strings[4];
816 .float nent_floats[4];
817
818 string Process_Notif_Line(float check_newline, float chat, string input, string notiftype, string notifname, string stringtype)
819 {
820         if(check_newline)
821         {
822                 #ifdef CSQC
823                 if((chat && autocvar_notification_allow_chatboxprint)
824                         || (autocvar_notification_allow_chatboxprint == 2))
825                 {
826                         // pass 1: add STX char at beginning of line
827                         input = strcat("\{3}", input);
828
829                         // pass 2: add STX char at end of each new line (so that messages with multiple lines are put through chatbox too)
830                         input = strreplace("\n", "\n\{3}", input);
831
832                         //print(sprintf("foobar: '%s', '%s'... '%s'\n", strreplace("\n", "\\n", substring(input, (strlen(input) - 1), 1)), strreplace("\n", "\\n", input), strreplace("\n", "\\n", substring(input, 0, (strlen(input) - 1)))));
833
834                         // pass 3: strip trailing STX char
835                         if(substring(input, (strlen(input) - 1), 1) == "\{3}")
836                                 { input = substring(input, 0, (strlen(input) - 1)); }
837                 }
838                 #endif
839                 if(substring(input, (strlen(input) - 1), 1) != "\n")
840                 {
841                         print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
842                         notif_error = TRUE;
843                         return strcat(input, "\n");
844                 }
845         }
846         return input;
847 }
848
849 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
850 {
851         string selected, remaining = args;
852         float sel_num = 0;
853         float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
854
855         for(;(remaining != "");)
856         {
857                 selected = car(remaining); remaining = cdr(remaining);
858
859                 if(sel_num == maxargs)
860                 {
861                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
862                                 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
863                         notif_error = TRUE;
864                         break;
865                 }
866
867                 switch(strtolower(selected))
868                 {
869                         #define ARG_CASE(prog,selected,result) \
870                                 #if (prog == ARG_TRIPLE) \
871                                         case selected: { ++sel_num; break; } \
872                                 #else \
873                                         case selected: { if(!is_hudargs) { ++sel_num; break; } } \
874                                 #endif
875                         NOTIF_ARGUMENT_LIST
876                         #undef ARG_CASE
877                         default:
878                         {
879                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
880                                         notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
881                                 notif_error = TRUE;
882                                 break;
883                         }
884                 }
885         }
886         return args;
887 }
888
889 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
890         notif_error = FALSE; \
891         entity notif = spawn(); \
892         msg_##type##_notifs[name - 1] = notif; \
893         notif.classname = "msg_#type#_notification"; \
894         notif.nent_default = default; \
895         notif.nent_name = strzone(#name); \
896         notif.nent_id = name; \
897         notif.nent_enabled = (1 <= autocvar_notification_##name); \
898         #if subcalls \
899                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
900                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
901                         notif_error = TRUE; \
902                 #else \
903                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
904                         #if (infoname != NO_MSG) \
905                                 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
906                                 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
907                                 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
908                         #endif \
909                         #if (centername != NO_MSG) \
910                                 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
911                                 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
912                                 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
913                         #endif \
914                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
915                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
916                 #endif \
917         #else \
918                 float nent_chat = (autocvar_notification_##name > 1); \
919                 notif.nent_stringcount = strnum; \
920                 notif.nent_floatcount = flnum; \
921                 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
922                 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
923                 if(icon != "") { notif.nent_icon = strzone(icon); } \
924                 if(GENTLE) \
925                 { \
926                         if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, gentle, strtoupper(#type), #name, "GENTLE"))); } \
927                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
928                 } \
929                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
930                 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
931         #endif \
932         if(notif_error) \
933         { \
934                 notif.nent_enabled = FALSE; \
935                 notif_global_error = TRUE; \
936         }
937
938 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
939         NOTIF_ADD_AUTOCVAR(name, default) \
940         float name; \
941         void RegisterNotification_##name() \
942         { \
943                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
944                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
945                 CREATE_NOTIF_ENTITY( \
946                         default,        /* default */ \
947                         info,           /* type */ \
948                         name,           /* name */ \
949                         NO_MSG,         /* infoname */ \
950                         NO_MSG,         /* centername */ \
951                         strnum,         /* strnum */ \
952                         flnum,          /* flnum */ \
953                         args,           /* args */ \
954                         hudargs,        /* hudargs */ \
955                         icon,           /* icon */ \
956                         NO_MSG,         /* cpid */ \
957                         NO_MSG,         /* durcnt */ \
958                         normal,         /* normal */ \
959                         gentle,         /* gentle */ \
960                         1,                      /* check_newline */ \
961                         0)                      /* subcalls */ \
962         } \
963         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
964
965 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
966         NOTIF_ADD_AUTOCVAR(name, default) \
967         float name; \
968         float cpid; \
969         void RegisterNotification_##name() \
970         { \
971                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
972                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
973                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
974                 CREATE_NOTIF_ENTITY( \
975                         default,        /* default */ \
976                         center,         /* type */ \
977                         name,           /* name */ \
978                         NO_MSG,         /* infoname */ \
979                         NO_MSG,         /* centername */ \
980                         strnum,         /* strnum */ \
981                         flnum,          /* flnum */ \
982                         args,           /* args */ \
983                         "",             /* hudargs */ \
984                         "",             /* icon */ \
985                         cpid,           /* cpid */ \
986                         durcnt,         /* durcnt */ \
987                         normal,         /* normal */ \
988                         gentle,         /* gentle */ \
989                         0,                      /* check_newline */ \
990                         0)                      /* subcalls */ \
991         } \
992         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
993
994 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
995         NOTIF_ADD_AUTOCVAR(name, default) \
996         float name; \
997         void RegisterNotification_##name() \
998         { \
999                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
1000                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
1001                 CREATE_NOTIF_ENTITY( \
1002                         default,        /* default */ \
1003                         weapon,         /* type */ \
1004                         name,           /* name */ \
1005                         infoname,       /* infoname */ \
1006                         centername, /* centername */ \
1007                         NO_MSG,         /* strnum */ \
1008                         NO_MSG,         /* flnum */ \
1009                         "",             /* args */ \
1010                         "",             /* hudargs */ \
1011                         "",             /* icon */ \
1012                         NO_MSG,         /* cpid */ \
1013                         NO_MSG,         /* durcnt */ \
1014                         "",             /* normal */ \
1015                         "",             /* gentle */ \
1016                         0,                      /* check_newline */ \
1017                         1)                      /* subcalls */ \
1018         } \
1019         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1020
1021 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
1022         NOTIF_ADD_AUTOCVAR(name, default) \
1023         float name; \
1024         void RegisterNotification_##name() \
1025         { \
1026                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
1027                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
1028                 CREATE_NOTIF_ENTITY( \
1029                         default,        /* default */ \
1030                         death,          /* type */ \
1031                         name,           /* name */ \
1032                         infoname,       /* infoname */ \
1033                         centername, /* centername */ \
1034                         NO_MSG,         /* strnum */ \
1035                         NO_MSG,         /* flnum */ \
1036                         "",             /* args */ \
1037                         "",             /* hudargs */ \
1038                         "",             /* icon */ \
1039                         NO_MSG,         /* cpid */ \
1040                         NO_MSG,         /* durcnt */ \
1041                         "",             /* normal */ \
1042                         "",             /* gentle */ \
1043                         0,                      /* check_newline */ \
1044                         1)                      /* subcalls */ \
1045         } \
1046         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1047
1048 void RegisterNotifications_First()
1049 {
1050         notif_global_error = FALSE;
1051         
1052         // maybe do another implementation of this with checksums? for now, we don't need versioning
1053         /*if(autocvar_notification_version != NOTIF_VERSION)
1054         {
1055                 #ifdef CSQC
1056                 if(autocvar_notification_version_mismatch_client_error)
1057                 #else
1058                 if(autocvar_notification_version_mismatch_server_error)
1059                 #endif
1060                         notif_global_error = TRUE;
1061
1062                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1063                         "foobar", autocvar_notification_version, NOTIF_VERSION));
1064         }*/
1065 }
1066
1067 void RegisterNotifications_Done()
1068 {
1069         if(notif_global_error && autocvar_notification_errors_are_fatal)
1070         {
1071                 // shit happened... stop the loading of the program now
1072                 error("Notification initialization failed!");
1073         }
1074 }
1075
1076 // NOW we actually activate the declarations
1077 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1078 MSG_INFO_NOTIFICATIONS
1079 MSG_CENTER_NOTIFICATIONS
1080 MSG_WEAPON_NOTIFICATIONS
1081 MSG_DEATH_NOTIFICATIONS
1082 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1083 #undef MSG_INFO_NOTIF
1084 #undef MSG_CENTER_NOTIF
1085 #undef MSG_WEAPON_NOTIF
1086 #undef MSG_DEATH_NOTIF
1087
1088 #undef NOTIF_ADD_AUTOCVAR