1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
12 // Current version number of the configuration file for notifications...
13 // This is used to check matches between the config file and the code,
14 // and should be incremented any time you add a new/remove or edit an notification
15 // or any time you change default values or add/edit/remove a special cvar.
16 #define NOTIF_VERSION 1
20 // ping of bots defined for extra frag message notification information
23 #define EIGHT_VARS_TO_VARARGS_VARLIST \
25 VARITEM(2, 0, XPD(s1, s2)) \
26 VARITEM(3, 0, XPD(s1, s2, s3)) \
27 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
29 VARITEM(1, 1, XPD(s1, f1)) \
30 VARITEM(2, 1, XPD(s1, s2, f1)) \
31 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
32 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
33 VARITEM(0, 2, XPD(f1, f2)) \
34 VARITEM(1, 2, XPD(s1, f1, f2)) \
35 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
36 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
37 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
38 VARITEM(0, 3, XPD(f1, f2, f3)) \
39 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
40 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
41 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
42 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
43 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
44 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
45 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
46 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
47 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
50 #define ARG_TRIPLE 2 // also included with hudargs
54 #define NOTIF_MAX_ARGS 7
55 #define NOTIF_MAX_HUDARGS 2
57 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
58 #define NOTIF_HIT_UNKNOWN(token,funcname) default: { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
60 #define NOTIF_ARGUMENT_LIST \
61 ARG_CASE(ARG_TRIPLE, "s1", s1) \
62 ARG_CASE(ARG_TRIPLE, "s2", s2) \
63 ARG_CASE(ARG_TRIPLE, "s3", s3) \
64 ARG_CASE(ARG_TRIPLE, "s4", s4) \
65 ARG_CASE(ARG_BOTH, "f1", ftos(f1)) \
66 ARG_CASE(ARG_BOTH, "f2", ftos(f2)) \
67 ARG_CASE(ARG_BOTH, "f3", ftos(f3)) \
68 ARG_CASE(ARG_BOTH, "f4", ftos(f4)) \
69 ARG_CASE(ARG_BOTH, "f1p2dec", ftos_decimals(f1/100, 2)) \
70 ARG_CASE(ARG_BOTH, "f2p2dec", ftos_decimals(f2/100, 2)) \
71 ARG_CASE(ARG_CSQC, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
72 ARG_CASE(ARG_CSQC, "frag_ping", ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
73 ARG_CASE(ARG_CSQC, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
74 /*ARG_CASE(ARG_CSQC, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
75 ARG_CASE(ARG_CSQC, "spree_cen", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
76 ARG_CASE(ARG_CSQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
77 ARG_CASE(ARG_CSQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
78 ARG_CASE(ARG_CSQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
79 ARG_CASE(ARG_CSQC, "death_team", Team_ColoredFullName(f1 - 1)) \
80 ARG_CASE(ARG_CSQC, "weapon_name", ftos(f1)) \
81 ARG_CASE(ARG_SVQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
82 ARG_CASE(ARG_SVQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
83 ARG_CASE(ARG_SVQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
84 ARG_CASE(ARG_SVQC, "death_team", Team_ColoredFullName(f1)) \
85 ARG_CASE(ARG_SVQC, "weapon_name", ftos(f1))
87 entity Get_Notif_Ent(float net_type, float net_name);
89 string arg_slot[NOTIF_MAX_ARGS];
91 void Dump_Notifications(float fh, float alsoprint);
93 void Local_Notification(float net_type, float net_name, ...count);
94 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
96 #ifdef CSQC // CLIENT ONLY
97 #define KN_MAX_ENTRIES 10
100 float killnotify_times[KN_MAX_ENTRIES];
101 string killnotify_icon[KN_MAX_ENTRIES];
102 string killnotify_attackers[KN_MAX_ENTRIES];
103 string killnotify_victims[KN_MAX_ENTRIES];
104 void HUD_Notify_Push(string icon, string attacker, string victim);
105 void Read_Notification(float is_new);
108 #ifdef SVQC // SERVER ONLY
110 #define NOTIF_ONE_ONLY 2
112 #define NOTIF_TEAM_EXCEPT 4
114 #define NOTIF_ANY_EXCEPT 6
116 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
117 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
119 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
120 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
121 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
123 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
124 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
128 // ====================================
129 // Notifications List and Information
130 // ====================================
132 List of all notifications (including identifiers and display information)
133 Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
134 Format Specifications:
136 default: FLOAT: Default setting for whether the notification is enabled or not
137 name: VAR: Name of notification
138 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
139 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
140 args: STRING: Arguments for Local_Notification_sprintf()
141 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
142 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
143 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
144 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
146 default: FLOAT: Default setting for whether the notification is enabled or not
147 name: VAR: Name of notification
148 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
149 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
150 args: STRING: Arguments for Local_Notification_sprintf()
151 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
152 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
153 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
154 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
157 default: FLOAT: Default setting for whether the notification is enabled or not
158 name: VAR: Name of chaining notification
159 infoname: VAR: Name of info notification for reference
160 centername: VAR: Name of centerprint notification for reference
162 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
163 with colors according to the cvars the user has chosen. This allows for
164 users to create unique color profiles for their HUD, giving more customization
165 options to HUD designers and end users who want such a feature.
167 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
168 string TCR(...) to better understand how these code replacements work.
170 Guidlines for notification declaration (please try and follow these):
172 -ALWAYS start the string with a color, preferably background.
173 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
174 -NEVER re-declare an event twice.
175 -NEVER add or remove tokens from the format, it SHOULD already work.
176 -MSG_INFO messages must ALWAYS end with a new line: \n
177 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
178 -MSG_CENTER should NOT end with a new line
181 -Be clean and simple with your notification naming,
182 nothing too long for the name field... Abbreviations are your friend. :D
183 -Keep the spacing as clean as possible... if the arguments are abnormally long,
184 it's okay to go out of line a bit... but try and keep it clean still.
185 -Sort the notifications in the most appropriate order for their tasks.
186 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
188 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
189 The system is designed to save as much networking bandwidth as possible,
190 so please dynamically control your argument sending to fit *exactly* what is required.
191 If you send a notification with mismatching arguments, Send_Notification() will error.
194 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
195 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
196 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
198 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
201 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
203 #define MSG_INFO_NOTIFICATIONS \
204 /*MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
205 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
206 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
207 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
208 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
209 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
210 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
211 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
212 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
213 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
214 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
215 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
216 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
217 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
218 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
219 MSG_INFO_NOTIF(1, INFO_DEATH_FIRSTBLOOD, 2, 0, "s2", "", "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
220 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 2, 1, "s1 s2 spree_end", "s1", "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
221 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
222 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_end", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
223 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
224 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_end", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
225 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
226 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_end", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
227 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_end", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
228 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 switched to the %s\n"), "") \
229 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 was moved into the %s\n"), "") \
230 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_end", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
231 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_end", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
232 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
233 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_end", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
234 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
235 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_end", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
236 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
237 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
238 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
239 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
240 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
241 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
242 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
243 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
244 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
245 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
246 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
247 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
248 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
249 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
250 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
251 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
252 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
253 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
254 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
255 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
256 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
257 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
258 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
259 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
260 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
261 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
262 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
263 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
264 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
265 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
266 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
267 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
268 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
269 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
270 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
271 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
272 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
273 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
274 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
275 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
276 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
277 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
278 MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
279 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
280 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
281 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
282 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
283 MSG_INFO_NOTIF(1, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
284 MULTITEAM_INFO(1, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
285 MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
286 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
287 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
288 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "s1", "", _("^BG%s^F3 has no more lives left\n"), "") \
289 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "s1", "", _("^BG%s^F3 forfeited\n"), "") \
290 MSG_INFO_NOTIF(1, INFO_POWERDOWN_INVISIBILITY, 0, 0, "", "", "", _("^F2Invisibility has worn off\n"), "") \
291 MSG_INFO_NOTIF(1, INFO_POWERDOWN_SHIELD, 0, 0, "", "", "", _("^F2Shield has worn off\n"), "") \
292 MSG_INFO_NOTIF(1, INFO_POWERDOWN_SPEED, 0, 0, "", "", "", _("^F2Speed has worn off\n"), "") \
293 MSG_INFO_NOTIF(1, INFO_POWERDOWN_STRENGTH, 0, 0, "", "", "", _("^F2Strength has worn off\n"), "") \
294 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 0, 0, "", "", "", _("^F2You are invisible\n"), "") \
295 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 0, 0, "", "", "", _("^F2Shield surrounds you\n"), "") \
296 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 0, 0, "", "", "", _("^F2You are on speed\n"), "") \
297 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 0, 0, "", "", "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
298 MSG_INFO_NOTIF(1, INFO_QUIT_DISCONNECT, 1, 0, "s1", "s1", "", _("^BG%s^F3 disconnected\n"), "") \
299 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "s1", "", _("^BG%s^F3 was kicked for idling\n"), "") \
300 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
301 MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "s1", "", _("^BG%s^F3 is now spectating\n"), "") \
302 MSG_INFO_NOTIF(1, INFO_RACE_FAIL, 2, 0, "s1 s2", "s1", "race_newfail", "", "") \
303 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "", "") \
304 MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "", "") \
305 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "", "") \
306 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
307 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
308 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_BROKEN, 0, 0, "", "", "", _("^F2Superweapons have broken down\n"), "") \
309 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "", "", "", _("^F2You now have a superweapon\n"), "") \
310 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_LOST, 0, 0, "", "", "", _("^F2Superweapons have been lost\n"), "") \
311 MSG_INFO_NOTIF(1, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
312 MSG_INFO_NOTIF(1, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
313 MSG_INFO_NOTIF(1, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
314 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
315 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
316 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
317 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
318 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
319 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
320 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
321 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
322 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
323 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
324 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
325 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
326 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
327 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
328 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
329 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
330 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
331 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
332 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
333 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
334 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
335 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
336 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
337 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
338 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
339 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
340 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
341 MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
342 MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
343 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
344 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
345 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
346 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
347 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
348 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
349 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
350 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
351 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
352 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
353 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
354 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, "s2 s1 spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
355 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
356 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
357 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
358 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
359 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
360 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
361 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
362 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
363 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
365 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
366 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
367 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
369 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
372 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
374 #define MSG_CENTER_NOTIFICATIONS \
375 /*MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, "", NO_CPID, XPD(0, 0), "null", "")*/ \
376 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
377 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
378 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
379 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
380 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
381 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
382 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
383 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
384 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
385 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
386 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
387 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
388 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
389 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
390 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
391 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
392 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
393 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
394 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %s seconds."), "") \
395 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
396 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
397 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
398 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
399 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
400 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
401 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
402 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
403 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
404 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
405 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
406 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
407 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
408 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
409 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
410 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
411 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
412 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
413 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
414 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
415 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
416 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALKER, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
417 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
418 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
419 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
420 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
421 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
422 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
423 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
424 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
425 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
426 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
427 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
428 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
429 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
430 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
431 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
432 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
433 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
434 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
435 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
436 MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
437 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
438 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
439 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
440 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
441 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
442 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
443 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
444 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
445 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
446 MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
447 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
448 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
449 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
450 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
451 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, XPD(0, 0), _("^F2The race is over, finish your lap!"), "") \
452 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
453 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
454 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
455 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
456 MSG_CENTER_NOTIF(1, CENTER_WEAPON_MARBLES_LOST, 1, 1, "s1 weapon_name", NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
458 #define MSG_WEAPON_NOTIFICATIONS \
459 /*MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
460 MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
461 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
462 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
463 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
464 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
465 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
466 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
467 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
468 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
469 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
470 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
471 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
472 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
473 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
474 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
475 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
476 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
477 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
478 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
479 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
480 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
481 MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
482 MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
483 MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
484 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
485 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
486 MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
487 MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
488 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
489 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
490 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
491 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
492 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
493 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
494 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
495 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
496 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
497 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
498 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
499 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
500 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
501 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
502 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
503 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
504 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
505 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
506 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
507 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
508 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
510 #define MSG_DEATH_NOTIFICATIONS \
511 /*MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
512 MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
513 MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
514 MSG_DEATH_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
515 MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
516 MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
517 MSG_DEATH_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
518 MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
519 MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
520 MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
521 MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
522 MSG_DEATH_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
523 MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
524 MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
525 MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
526 MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
527 MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
528 MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
529 MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
530 MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
531 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
532 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
533 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
534 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
535 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_GUN, INFO_DEATH_SELF_TURRET_WALKER_GUN, CENTER_DEATH_SELF_TURRET_WALKER) \
536 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_MEELE, INFO_DEATH_SELF_TURRET_WALKER_MEELE, CENTER_DEATH_SELF_TURRET_WALKER) \
537 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_ROCKET, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, CENTER_DEATH_SELF_TURRET_WALKER) \
538 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
539 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
540 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
541 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
542 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
543 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
544 MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
545 MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
546 MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
547 MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
548 MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
549 MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
550 MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
551 MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
552 MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
553 MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
554 MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
555 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
556 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
557 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
558 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
559 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
560 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
561 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
562 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
563 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
564 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
565 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
566 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
567 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
568 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
569 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
570 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
571 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
572 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
573 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
574 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
575 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
576 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
577 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
578 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
579 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
580 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
581 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
582 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
583 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
584 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
585 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
586 MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
587 MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
590 // ====================================
591 // Initialization/Create Declarations
592 // ====================================
594 #define NOTIF_FIRST 1
595 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
597 var float notif_error = FALSE; // an error has occurred in this specific notification
598 var float notif_global_error = FALSE; // an error has occurred in the notification system
600 float NOTIF_INFO_COUNT;
601 float NOTIF_CENTER_COUNT;
602 float NOTIF_WEAPON_COUNT;
603 float NOTIF_DEATH_COUNT;
604 float NOTIF_CPID_COUNT;
606 entity msg_info_notifs[NOTIF_MAX];
607 entity msg_center_notifs[NOTIF_MAX];
608 entity msg_weapon_notifs[NOTIF_MAX];
609 entity msg_death_notifs[NOTIF_MAX];
611 .float nent_broadcast;
613 .float nent_net_type;
614 .float nent_net_name;
615 .string nent_strings[4];
616 .float nent_floats[4];
622 .entity nent_msginfo;
623 .entity nent_msgcenter;
624 .float nent_stringcount;
625 .float nent_floatcount;
627 .string nent_hudargs;
633 // if(durcnt != "") { notif.nent_durcnt = durcnt; } \
635 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
638 if(substring(input, (strlen(input) - 1), 1) != "\n")
640 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
642 return strcat(input, "\n");
646 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
648 string selected, remaining = args;
650 float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
652 for(;(remaining != "");)
654 selected = car(remaining); remaining = cdr(remaining);
656 if(sel_num == maxargs)
658 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
659 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
664 switch(strtolower(selected))
666 #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
671 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
672 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
681 #define ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
683 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
684 notif_error = FALSE; \
685 entity notif = spawn(); \
686 msg_##type##_notifs[name - 1] = notif; \
687 notif.classname = "msg_#type#_notification"; \
688 notif.nent_default = default; \
689 notif.nent_name = strzone(#name); \
690 notif.nent_id = name; \
691 notif.nent_enabled = autocvar_notification_##name; \
693 #if (infoname == NO_MSG) && (centername == NO_MSG) \
694 print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
695 notif_error = TRUE; \
697 float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
698 #if (infoname != NO_MSG) \
699 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
700 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
701 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
703 #if (centername != NO_MSG) \
704 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
705 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
706 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
708 notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
709 notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
712 notif.nent_stringcount = strnum; \
713 notif.nent_floatcount = flnum; \
714 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
715 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
716 if(icon != "") { notif.nent_icon = strzone(icon); } \
719 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
720 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
722 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
723 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
727 notif.nent_enabled = FALSE; \
728 notif_global_error = TRUE; \
731 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
732 ADD_AUTOCVAR(name, default) \
734 void RegisterNotification_##name() \
736 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
737 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
738 CREATE_NOTIF_ENTITY( \
739 default, /* default */ \
742 NO_MSG, /* infoname */ \
743 NO_MSG, /* centername */ \
744 strnum, /* strnum */ \
747 hudargs, /* hudargs */ \
750 NO_MSG, /* durcnt */ \
751 normal, /* normal */ \
752 gentle, /* gentle */ \
753 1, /* check_newline */ \
756 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
758 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
759 ADD_AUTOCVAR(name, default) \
762 void RegisterNotification_##name() \
764 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
765 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
766 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
767 CREATE_NOTIF_ENTITY( \
768 default, /* default */ \
771 NO_MSG, /* infoname */ \
772 NO_MSG, /* centername */ \
773 strnum, /* strnum */ \
779 durcnt, /* durcnt */ \
780 normal, /* normal */ \
781 gentle, /* gentle */ \
782 0, /* check_newline */ \
785 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
787 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
788 ADD_AUTOCVAR(name, default) \
790 void RegisterNotification_##name() \
792 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
793 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
794 CREATE_NOTIF_ENTITY( \
795 default, /* default */ \
798 infoname, /* infoname */ \
799 centername, /* centername */ \
800 NO_MSG, /* strnum */ \
801 NO_MSG, /* flnum */ \
806 NO_MSG, /* durcnt */ \
809 0, /* check_newline */ \
812 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
814 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
815 ADD_AUTOCVAR(name, default) \
817 void RegisterNotification_##name() \
819 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
820 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
821 CREATE_NOTIF_ENTITY( \
822 default, /* default */ \
825 infoname, /* infoname */ \
826 centername, /* centername */ \
827 NO_MSG, /* strnum */ \
828 NO_MSG, /* flnum */ \
833 NO_MSG, /* durcnt */ \
836 0, /* check_newline */ \
839 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
841 // NOW we actually activate the declarations
842 MSG_INFO_NOTIFICATIONS
843 MSG_CENTER_NOTIFICATIONS
844 MSG_WEAPON_NOTIFICATIONS
845 MSG_DEATH_NOTIFICATIONS
846 //ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_Done)
847 #undef MSG_INFO_NOTIF
848 #undef MSG_CENTER_NOTIF
849 #undef MSG_WEAPON_NOTIF
850 #undef MSG_DEATH_NOTIF