1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
12 // Current version number of the configuration file for notifications...
13 // This is used to check matches between the config file and the code,
14 // and should be incremented any time you add a new/remove or edit an notification
15 // or any time you change default values or add/edit/remove a special cvar.
16 #define NOTIF_VERSION 1
19 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
23 // ping of bots defined for extra frag message notification information
26 #define EIGHT_VARS_TO_VARARGS_VARLIST \
28 VARITEM(2, 0, XPD(s1, s2)) \
29 VARITEM(3, 0, XPD(s1, s2, s3)) \
30 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
32 VARITEM(1, 1, XPD(s1, f1)) \
33 VARITEM(2, 1, XPD(s1, s2, f1)) \
34 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
35 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
36 VARITEM(0, 2, XPD(f1, f2)) \
37 VARITEM(1, 2, XPD(s1, f1, f2)) \
38 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
39 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
40 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
41 VARITEM(0, 3, XPD(f1, f2, f3)) \
42 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
43 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
44 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
45 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
46 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
47 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
48 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
49 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
50 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
52 void Dump_Notifications(float fh, float alsoprint);
54 void Local_Notification(float net_type, float net_name, ...count);
55 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
57 #ifdef CSQC // CLIENT ONLY
58 #define KN_MAX_ENTRIES 10
61 float killnotify_times[KN_MAX_ENTRIES];
62 string killnotify_icon[KN_MAX_ENTRIES];
63 string killnotify_attackers[KN_MAX_ENTRIES];
64 string killnotify_victims[KN_MAX_ENTRIES];
65 void HUD_Notify_Push(string icon, string attacker, string victim);
66 void Read_Notification(float is_new);
69 #ifdef SVQC // SERVER ONLY
71 #define NOTIF_ONE_ONLY 2
73 #define NOTIF_TEAM_EXCEPT 4
75 #define NOTIF_ANY_EXCEPT 6
77 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
78 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
80 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
81 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
82 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
84 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
85 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
89 // ====================================
90 // Notifications List and Information
91 // ====================================
93 List of all notifications (including identifiers and display information)
94 Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
95 Format Specifications:
97 default: FLOAT: Default setting for whether the notification is enabled or not
98 name: VAR: Name of notification
99 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
100 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
101 args: STRING: Arguments for Local_Notification_sprintf()
102 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
103 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
104 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
105 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
107 default: FLOAT: Default setting for whether the notification is enabled or not
108 name: VAR: Name of notification
109 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
110 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
111 args: STRING: Arguments for Local_Notification_sprintf()
112 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
113 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
114 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
115 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
118 default: FLOAT: Default setting for whether the notification is enabled or not
119 name: VAR: Name of chaining notification
120 infoname: VAR: Name of info notification for reference
121 centername: VAR: Name of centerprint notification for reference
123 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
124 with colors according to the cvars the user has chosen. This allows for
125 users to create unique color profiles for their HUD, giving more customization
126 options to HUD designers and end users who want such a feature.
128 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
129 string TCR(...) to better understand how these code replacements work.
131 Guidlines for notification declaration (please try and follow these):
133 -ALWAYS start the string with a color, preferably background.
134 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
135 -NEVER re-declare an event twice.
136 -NEVER add or remove tokens from the format, it SHOULD already work.
137 -MSG_INFO messages must ALWAYS end with a new line: \n
138 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
139 -MSG_CENTER should NOT end with a new line
142 -Be clean and simple with your notification naming,
143 nothing too long for the name field... Abbreviations are your friend. :D
144 -Keep the spacing as clean as possible... if the arguments are abnormally long,
145 it's okay to go out of line a bit... but try and keep it clean still.
146 -Sort the notifications in the most appropriate order for their tasks.
147 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
149 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
150 The system is designed to save as much networking bandwidth as possible,
151 so please dynamically control your argument sending to fit *exactly* what is required.
152 If you send a notification with mismatching arguments, Send_Notification() will error.
155 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
156 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
157 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
159 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
162 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
164 #define MSG_INFO_NOTIFICATIONS \
165 /*MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
166 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
167 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
168 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
169 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
170 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
171 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
172 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
173 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
174 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
175 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
176 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
177 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
178 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
179 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
180 MSG_INFO_NOTIF(1, INFO_DEATH_FIRSTBLOOD, 2, 0, "s2", "", "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
181 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 2, 1, "s1 s2 spree_end", "s1", "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
182 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
183 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_end", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
184 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
185 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_end", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
186 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
187 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_end", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
188 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_end", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
189 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 switched to the %s\n"), "") \
190 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 was moved into the %s\n"), "") \
191 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_end", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
192 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_end", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
193 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
194 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_end", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
195 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
196 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_end", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
197 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
198 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
199 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
200 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
201 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
202 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
203 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
204 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
205 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
206 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
207 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
208 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
209 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
210 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
211 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
212 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
213 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
214 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
215 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
216 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
217 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
218 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
219 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
220 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
221 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
222 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
223 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
224 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
225 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
226 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
227 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
228 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
229 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
230 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
231 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
232 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
233 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
234 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
235 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
236 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
237 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
238 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
239 MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
240 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
241 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
242 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
243 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
244 MSG_INFO_NOTIF(1, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
245 MULTITEAM_INFO(1, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
246 MSG_INFO_NOTIF(1, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
247 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
248 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
249 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "s1", "", _("^BG%s^F3 has no more lives left\n"), "") \
250 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "s1", "", _("^BG%s^F3 forfeited\n"), "") \
251 MSG_INFO_NOTIF(1, INFO_POWERDOWN_INVISIBILITY, 0, 0, "", "", "", _("^F2Invisibility has worn off\n"), "") \
252 MSG_INFO_NOTIF(1, INFO_POWERDOWN_SHIELD, 0, 0, "", "", "", _("^F2Shield has worn off\n"), "") \
253 MSG_INFO_NOTIF(1, INFO_POWERDOWN_SPEED, 0, 0, "", "", "", _("^F2Speed has worn off\n"), "") \
254 MSG_INFO_NOTIF(1, INFO_POWERDOWN_STRENGTH, 0, 0, "", "", "", _("^F2Strength has worn off\n"), "") \
255 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 0, 0, "", "", "", _("^F2You are invisible\n"), "") \
256 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 0, 0, "", "", "", _("^F2Shield surrounds you\n"), "") \
257 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 0, 0, "", "", "", _("^F2You are on speed\n"), "") \
258 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 0, 0, "", "", "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
259 MSG_INFO_NOTIF(1, INFO_QUIT_DISCONNECT, 1, 0, "s1", "s1", "", _("^BG%s^F3 disconnected\n"), "") \
260 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "s1", "", _("^BG%s^F3 was kicked for idling\n"), "") \
261 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
262 MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE, 1, 0, "s1", "s1", "", _("^BG%s^F3 is now spectating\n"), "") \
263 MSG_INFO_NOTIF(1, INFO_RACE_FAIL, 2, 0, "s1 s2", "s1", "race_newfail", "TODO\n", "") \
264 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "TODO\n", "") \
265 MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "TODO\n", "") \
266 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "TODO\n", "") \
267 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
268 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
269 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_BROKEN, 0, 0, "", "", "", _("^F2Superweapons have broken down\n"), "") \
270 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "", "", "", _("^F2You now have a superweapon\n"), "") \
271 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_LOST, 0, 0, "", "", "", _("^F2Superweapons have been lost\n"), "") \
272 MSG_INFO_NOTIF(1, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
273 MSG_INFO_NOTIF(1, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
274 MSG_INFO_NOTIF(1, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
275 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
276 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
277 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
278 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
279 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
280 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
281 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
282 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
283 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
284 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
285 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
286 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
287 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
288 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
289 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
290 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
291 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
292 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
293 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
294 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
295 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
296 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
297 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
298 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
299 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
300 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
301 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
302 MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
303 MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
304 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
305 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
306 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
307 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
308 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
309 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
310 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
311 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
312 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
313 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
314 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
315 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, "s2 s1 spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
316 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
317 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
318 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
319 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
320 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
321 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
322 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
323 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
324 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
326 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
327 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
328 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
330 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
333 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
335 #define MSG_CENTER_NOTIFICATIONS \
336 /*MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, "", NO_CPID, XPD(0, 0), "null", "")*/ \
337 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
338 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
339 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
340 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
341 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
342 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
343 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
344 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
345 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
346 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
347 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
348 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
349 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
350 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
351 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
352 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
353 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
354 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
355 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %s seconds."), "") \
356 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
357 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
358 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
359 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
360 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
361 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
362 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
363 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
364 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
365 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
366 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
367 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
368 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
369 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
370 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
371 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
372 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
373 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
374 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
375 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
376 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
377 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALKER, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
378 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
379 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
380 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
381 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
382 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
383 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
384 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
385 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
386 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
387 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
388 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
389 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
390 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
391 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
392 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
393 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
394 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
395 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
396 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
397 MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
398 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
399 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
400 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
401 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
402 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
403 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
404 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
405 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
406 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
407 MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
408 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
409 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
410 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
411 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, XPD(0, 0), _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
412 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, XPD(0, 0), _("^F2The race is over, finish your lap!"), "") \
413 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
414 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
415 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
416 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
417 MSG_CENTER_NOTIF(1, CENTER_WEAPON_MARBLES_LOST, 1, 1, "s1 weapon_name", NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
419 #define MSG_WEAPON_NOTIFICATIONS \
420 /*MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
421 MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
422 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
423 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
424 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
425 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
426 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
427 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
428 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
429 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
430 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
431 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
432 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
433 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
434 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
435 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
436 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
437 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
438 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
439 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
440 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
441 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
442 MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
443 MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
444 MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
445 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
446 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
447 MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
448 MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
449 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
450 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
451 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
452 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
453 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
454 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
455 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
456 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
457 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
458 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
459 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
460 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
461 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
462 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
463 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
464 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
465 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
466 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
467 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
468 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
469 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
471 #define MSG_DEATH_NOTIFICATIONS \
472 /*MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
473 MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
474 MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
475 MSG_DEATH_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
476 MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
477 MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
478 MSG_DEATH_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
479 MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
480 MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
481 MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
482 MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
483 MSG_DEATH_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
484 MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
485 MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
486 MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
487 MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
488 MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
489 MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
490 MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
491 MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
492 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
493 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
494 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
495 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
496 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_GUN, INFO_DEATH_SELF_TURRET_WALKER_GUN, CENTER_DEATH_SELF_TURRET_WALKER) \
497 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_MEELE, INFO_DEATH_SELF_TURRET_WALKER_MEELE, CENTER_DEATH_SELF_TURRET_WALKER) \
498 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALKER_ROCKET, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, CENTER_DEATH_SELF_TURRET_WALKER) \
499 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
500 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
501 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
502 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
503 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
504 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
505 MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
506 MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
507 MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
508 MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
509 MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
510 MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
511 MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
512 MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
513 MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
514 MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
515 MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
516 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
517 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
518 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
519 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
520 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
521 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
522 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
523 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
524 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
525 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
526 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
527 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
528 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
529 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
530 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
531 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
532 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
533 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
534 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
535 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
536 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
537 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
538 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
539 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
540 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
541 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
542 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
543 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
544 MSG_DEATH_NOTIF(1, DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
545 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
546 MSG_DEATH_NOTIF(1, DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
547 MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
548 MSG_DEATH_NOTIF(1, DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
551 // ====================================
552 // Initialization/Create Declarations
553 // ====================================
556 #define ARG_TRIPLE 2 // also included with hudargs
560 #define NOTIF_MAX_ARGS 7
561 #define NOTIF_MAX_HUDARGS 2
563 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
564 #define NOTIF_HIT_UNKNOWN(token,funcname) default: { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
566 #define NOTIF_ARGUMENT_LIST \
567 ARG_CASE(ARG_TRIPLE, "s1", s1) \
568 ARG_CASE(ARG_TRIPLE, "s2", s2) \
569 ARG_CASE(ARG_TRIPLE, "s3", s3) \
570 ARG_CASE(ARG_TRIPLE, "s4", s4) \
571 ARG_CASE(ARG_DOUBLE, "f1", ftos(f1)) \
572 ARG_CASE(ARG_DOUBLE, "f2", ftos(f2)) \
573 ARG_CASE(ARG_DOUBLE, "f3", ftos(f3)) \
574 ARG_CASE(ARG_DOUBLE, "f4", ftos(f4)) \
575 ARG_CASE(ARG_DOUBLE, "f1p2dec", ftos_decimals(f1/100, 2)) \
576 ARG_CASE(ARG_DOUBLE, "f2p2dec", ftos_decimals(f2/100, 2)) \
577 ARG_CASE(ARG_CSQC, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
578 ARG_CASE(ARG_CSQC, "frag_ping", ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
579 ARG_CASE(ARG_CSQC, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
580 ARG_CASE(ARG_CSQC, "spree_cen", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
581 ARG_CASE(ARG_CSQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
582 ARG_CASE(ARG_CSQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
583 ARG_CASE(ARG_CSQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
584 ARG_CASE(ARG_CSQC, "death_team", Team_ColoredFullName(f1 - 1)) \
585 ARG_CASE(ARG_CSQC, "weapon_name", ftos(f1)) \
586 ARG_CASE(ARG_SVQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
587 ARG_CASE(ARG_SVQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
588 ARG_CASE(ARG_SVQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
589 ARG_CASE(ARG_SVQC, "death_team", Team_ColoredFullName(f1)) \
590 ARG_CASE(ARG_SVQC, "weapon_name", ftos(f1))
592 string arg_slot[NOTIF_MAX_ARGS];
595 var float notif_error = FALSE; // an error has occurred in this specific notification
596 var float notif_global_error = FALSE; // an error has occurred in the notification system
598 float NOTIF_INFO_COUNT;
599 float NOTIF_CENTER_COUNT;
600 float NOTIF_WEAPON_COUNT;
601 float NOTIF_DEATH_COUNT;
602 float NOTIF_CPID_COUNT;
604 entity msg_info_notifs[NOTIF_MAX];
605 entity msg_center_notifs[NOTIF_MAX];
606 entity msg_weapon_notifs[NOTIF_MAX];
607 entity msg_death_notifs[NOTIF_MAX];
609 .float nent_broadcast;
611 .float nent_net_type;
612 .float nent_net_name;
613 .string nent_strings[4];
614 .float nent_floats[4];
620 .entity nent_msginfo;
621 .entity nent_msgcenter;
622 .float nent_stringcount;
623 .float nent_floatcount;
625 .string nent_hudargs;
631 // if(durcnt != "") { notif.nent_durcnt = durcnt; } \
633 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
636 if(substring(input, (strlen(input) - 1), 1) != "\n")
638 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
640 return strcat(input, "\n");
645 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
647 string selected, remaining = args;
649 float maxargs = (is_hudargs ? NOTIF_MAX_HUDARGS : NOTIF_MAX_ARGS);
651 for(;(remaining != "");)
653 selected = car(remaining); remaining = cdr(remaining);
655 if(sel_num == maxargs)
657 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
658 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
663 switch(strtolower(selected))
665 #define ARG_CASE(prog,selected,result) \
666 #if (prog == ARG_TRIPLE) \
667 case selected: { ++sel_num; break; } \
669 case selected: { if(!is_hudargs) { ++sel_num; break; } } \
675 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
676 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
686 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
687 notif_error = FALSE; \
688 entity notif = spawn(); \
689 msg_##type##_notifs[name - 1] = notif; \
690 notif.classname = "msg_#type#_notification"; \
691 notif.nent_default = default; \
692 notif.nent_name = strzone(#name); \
693 notif.nent_id = name; \
694 notif.nent_enabled = autocvar_notification_##name; \
696 #if (infoname == NO_MSG) && (centername == NO_MSG) \
697 print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
698 notif_error = TRUE; \
700 float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
701 #if (infoname != NO_MSG) \
702 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
703 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
704 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
706 #if (centername != NO_MSG) \
707 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
708 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
709 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
711 notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
712 notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
715 notif.nent_stringcount = strnum; \
716 notif.nent_floatcount = flnum; \
717 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
718 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
719 if(icon != "") { notif.nent_icon = strzone(icon); } \
722 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
723 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
725 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
726 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
730 notif.nent_enabled = FALSE; \
731 notif_global_error = TRUE; \
734 #define ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
736 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
737 ADD_AUTOCVAR(name, default) \
739 void RegisterNotification_##name() \
741 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
742 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
743 CREATE_NOTIF_ENTITY( \
744 default, /* default */ \
747 NO_MSG, /* infoname */ \
748 NO_MSG, /* centername */ \
749 strnum, /* strnum */ \
752 hudargs, /* hudargs */ \
755 NO_MSG, /* durcnt */ \
756 normal, /* normal */ \
757 gentle, /* gentle */ \
758 1, /* check_newline */ \
761 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
763 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
764 ADD_AUTOCVAR(name, default) \
767 void RegisterNotification_##name() \
769 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
770 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
771 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
772 CREATE_NOTIF_ENTITY( \
773 default, /* default */ \
776 NO_MSG, /* infoname */ \
777 NO_MSG, /* centername */ \
778 strnum, /* strnum */ \
784 durcnt, /* durcnt */ \
785 normal, /* normal */ \
786 gentle, /* gentle */ \
787 0, /* check_newline */ \
790 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
792 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
793 ADD_AUTOCVAR(name, default) \
795 void RegisterNotification_##name() \
797 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
798 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
799 CREATE_NOTIF_ENTITY( \
800 default, /* default */ \
803 infoname, /* infoname */ \
804 centername, /* centername */ \
805 NO_MSG, /* strnum */ \
806 NO_MSG, /* flnum */ \
811 NO_MSG, /* durcnt */ \
814 0, /* check_newline */ \
817 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
819 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
820 ADD_AUTOCVAR(name, default) \
822 void RegisterNotification_##name() \
824 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
825 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
826 CREATE_NOTIF_ENTITY( \
827 default, /* default */ \
830 infoname, /* infoname */ \
831 centername, /* centername */ \
832 NO_MSG, /* strnum */ \
833 NO_MSG, /* flnum */ \
838 NO_MSG, /* durcnt */ \
841 0, /* check_newline */ \
844 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
846 var float autocvar_notification_errors_are_fatal = TRUE;
847 void RegisterNotifications_Done()
849 if(notif_global_error && autocvar_notification_errors_are_fatal)
851 // shit happened- stop the loading of the program
852 error("Notification initialization failed!");
856 // NOW we actually activate the declarations
857 MSG_INFO_NOTIFICATIONS
858 MSG_CENTER_NOTIFICATIONS
859 MSG_WEAPON_NOTIFICATIONS
860 MSG_DEATH_NOTIFICATIONS
861 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
862 #undef MSG_INFO_NOTIF
863 #undef MSG_CENTER_NOTIF
864 #undef MSG_WEAPON_NOTIF
865 #undef MSG_DEATH_NOTIF