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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: February, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages 
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Dump_Notifications(float fh, float alsoprint);
41 void Local_Notification(float net_type, float net_name, ...count);
42 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
43
44 #ifdef CSQC // CLIENT ONLY
45 void Read_Notification(float is_new);
46 #endif
47
48 #ifdef SVQC // SERVER ONLY
49 #define NOTIF_ONE 1
50 #define NOTIF_ONE_ONLY 2
51 #define NOTIF_TEAM 3
52 #define NOTIF_TEAM_EXCEPT 4
53 #define NOTIF_ANY 5
54 #define NOTIF_ANY_EXCEPT 6
55
56 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
57 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
58
59 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
60 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
61 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
62 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
63 #endif
64
65
66 // ====================================
67 //  Notifications List and Information
68 // ====================================
69 /*
70  List of all notifications (including identifiers and display information)
71  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
72  Format Specifications:
73     MSG_INFO:
74       default: FLOAT: Default setting for whether the notification is enabled or not
75          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
76       name: VAR: Name of notification
77       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
78       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
79       args: STRING: Arguments for Local_Notification_sprintf()
80       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
81       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
82       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
83       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
84     MSG_CENTER:
85       default: FLOAT: Default setting for whether the notification is enabled or not
86          ^-> 0 = disabled, 1 = enabled
87       name: VAR: Name of notification
88       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
89       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
90       args: STRING: Arguments for Local_Notification_sprintf()
91       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
92       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
93       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
94       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
95     MSG_WEAPON:
96     MSG_DEATH:
97       default: FLOAT: Default setting for whether the notification is enabled or not
98          ^-> 0 = disabled, 1 = enabled
99       name: VAR: Name of chaining notification
100       infoname: VAR: Name of info notification for reference
101       centername: VAR: Name of centerprint notification for reference
102
103  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
104  with colors according to the cvars the user has chosen. This allows for
105  users to create unique color profiles for their HUD, giving more customization
106  options to HUD designers and end users who want such a feature.
107
108  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
109  string TCR(...) to better understand how these code replacements work.
110  
111  Additionally, you can find all the definitions and explanations for
112  the argument values and what they return down below in this file.
113
114  Guidlines for notification declaration (please try and follow these):
115   Specific rules:
116     -ALWAYS start the string with a color, preferably background.
117     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
118     -NEVER re-declare an event twice.
119     -NEVER add or remove tokens from the format, it SHOULD already work.
120     -MSG_INFO messages must ALWAYS end with a new line: \n
121     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
122     -MSG_CENTER should NOT end with a new line
123
124  General rules:
125     -Be clean and simple with your notification naming,
126      nothing too long for the name field... Abbreviations are your friend. :D
127     -Keep the spacing as clean as possible... if the arguments are abnormally long,
128       it's okay to go out of line a bit... but try and keep it clean still.
129     -Sort the notifications in the most appropriate order for their tasks.
130     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
131
132  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
133       The system is designed to save as much networking bandwidth as possible,
134       so please dynamically control your argument sending to fit *exactly* what is required.
135       If you send a notification with mismatching arguments, Send_Notification() will error.
136 */
137
138 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
139         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
140         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
141         #if teams >= 3 \
142                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
143         #endif \
144         #if teams >= 4 \
145                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
146         #endif
147 #define MSG_INFO_NOTIFICATIONS \
148         /*MSG_INFO_NOTIF(1, INFO_EMPTY,                                                 0, 0, "", "",                                                   "",                                             "", "")*/ \
149         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
150         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
151         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,             0, 1, "f1p2dec", "",                                    "",                                             _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
152         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
153         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,             0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
154         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,              0, 0, "", "",                                                   "",                                             _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
155         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_taken",              _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
156         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                                  1, 0, "s1", "s1",                                               "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
157         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                                    1, 0, "s1", "s1",                                               "notify_%s_lost",               _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
158         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                                 1, 0, "s1", "s1",                                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
159         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,                    1, 1, "s1 f1p2dec", "s1",                               "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
160         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,                  2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
161         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,                2, 2, "s1 f1p2dec s2 f2p2dec", "s1",    "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
162         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,                              3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
163         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,                               3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",                  _("^BG%s^K1 %s^K1%s%s\n"), "") \
164         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 died%s%s\n"), "") \
165         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_void",                  _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
166         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
167         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_outofammo",             _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
168         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 rotted away%s%s\n"), "") \
169         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_camping",               _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
170         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
171         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,                   2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 switched to the %s%s\n"), "") \
172         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,               2, 1, "s1 s2loc death_team", "",                "",                                             _("^BG%s^K1 was moved into the %s%s\n"), "") \
173         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_fall",                  _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
174         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_water",                 _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
175         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
176         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_lava",                  _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
177         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 was slimed%s%s\n"), "") \
178         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
179         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_slime",                 _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
180         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,                                2, 1, "s1 s2loc spree_lost", "s1",              "notify_selfkill",              _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
181         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 died in an accident%s%s\n"), "") \
182         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,                               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 ran into a turret%s%s\n"), "") \
183         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
184         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
185         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
186         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,              2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
187         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
188         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,   2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
189         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
190         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,                    2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
191         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,                  2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
192         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
193         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
194         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
195         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,                             2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,               2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
200         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,                 2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,                2, 1, "s1 s2loc spree_lost", "s1",              "notify_death",                 _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",              _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
204         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",                  _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
205         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",                 _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",                  _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",                 _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",                  _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
225         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",                 _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
226         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,                 0, 0, "", "",                                                   "",                                             _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
227         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K3 was revived by ^BG%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,                                2, 0, "s1 s2", "",                                              "",                                             _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
229         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                                  1, 0, "s1", "",                                                 "",                                             _("^BG%s^K1 froze themself\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                                             0, 1, "f1", "",                                                 "",                                             _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
231         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                                    1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected%s\n"), "") \
232         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
233         MSG_INFO_NOTIF(2, INFO_JOIN_PLAY,                                               1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now playing\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,                                1, 0, "s1", "s1",                                               "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                                 1, 0, "s1", "s1",                                               "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 has no more lives left\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                                             1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 forfeited\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,                    1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Invisibility\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                                  1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Shield\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                                   1, 0, "s1", "s1",                                               "shield",                               _("^BG%s^K1 picked up Speed\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,                                1, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up Strength\n"), "") \
242         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                                 1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 disconnected\n"), "") \
243         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,                                1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 was kicked for idling\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,                    0, 0, "", "",                                                   "",                                             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
245         MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE,                                   1, 0, "s1", "",                                                 "",                                             _("^BG%s^F3 is now spectating\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,                                1, 3, "s1 f1ord race_time race_diff", "s1",             "race_newfail", _("^BG%s^BG couldn't break their %s place record of %s %s\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,                              1, 3, "s1 f1ord race_time race_diff", "s1",             "race_newfail", _("^BG%s^BG couldn't break the %s place record of %s %s\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD,                                 2, 0, "s1 s2", "s1",                                    "race_newrecordserver", "TODO\n", "") \
249         MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME,                                   2, 0, "s1 s2", "s1",                                    "race_newtime",                 "TODO\n", "") \
250         MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK,                                   2, 0, "s1 s2", "s1",                                    "race_newrankyellow",   "TODO\n", "") \
251         MULTITEAM_INFO(1, INFO_SCORES_, 4,                                              0, 0, "", "",                                                   "",                                             _("^TC^TT ^BGteam scores!\n"), "") \
252         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,                                0, 1, "f1", "",                                                 "",                                             _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,                              0, 0, "s1", "s1",                                               "strength",                             _("^BG%s^K1 picked up a Superweapon\n"), "") \
254         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                                    2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
255         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                                             2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
256         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,                                2, 0, "s1 s2", "",                                              "",                                             _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_WATERMARK,                                               1, 0, "s1", "",                                                 "",                                             _("^F3SVQC Build information: ^F4%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "notify_selfkill",                      _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,                                  2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponcrylink",                        _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",                        _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponelectro",                        _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",                        _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponfireball",                       _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",                       _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weapongrenadelauncher",        _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",        _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhagar",                          _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",                          _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponhlac",                           _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",                           _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",                           _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                                    2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponlaser",                          _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",                          _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponminelayer",                      _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",                      _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
284         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",                      _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                            _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
287         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                                     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",                          _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
290         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "notify_headshot",                      _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
291         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponrocketlauncher",         _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
292         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
293         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",         _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
294         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                                   2, 1, "s1 s2loc spree_lost", "s1",                                      "weaponseeker",                         _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
295         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,                                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
296         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",                         _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
297         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,                              3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",         _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",                        _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                                     2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                                              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
301         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,                                2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
302         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
303         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,                              2, 1, "s1 s2loc spree_lost", "s1",                                      "weapontuba",                           _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
304         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,                               3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",                           _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,                                 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                            _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
307
308 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
309         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
310         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
311         #if teams >= 3 \
312                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
313         #endif \
314         #if teams >= 4 \
315                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
316         #endif
317 #define MSG_CENTER_NOTIFICATIONS \
318         /*MSG_CENTER_NOTIF(1, CENTER_EMPTY,                                                     0, 0, "",                               NO_CPID,                                "0 0", "null", "")*/ \
319         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are attacking!"), "") \
320         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,                           0, 0, "",                               CPID_ASSAULT_ROLE,              "0 0", _("^BGYou are defending!"), "") \
321         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                                         0, 0, "",                               CPID_ARENA,                             "2 0", _("^F4Begin!"), "") \
322         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,                            0, 0, "",                               CPID_ARENA,                             "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
323         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,                            0, 1, "",                               CPID_ARENA,                     "1 f1", _("^F4Round will start in ^COUNT"), "") \
324         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,                                     0, 0, "",                               CPID_GAMESTART,                 "2 0", _("^F4Begin!"), "") \
325         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,                         0, 1, "",                               CPID_GAMESTART,                 "1 f1", _("^F4Game starts in ^COUNT"), "") \
326         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,          0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
327         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,                      0, 0, "",                               CPID_CTF_CAPSHIELD,             "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
328         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,                          2, 0, "s1 s2",                  CPID_CTF_PASS,                  "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
329         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,                           1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
330         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,                       1, 0, "s1",                     CPID_CTF_PASS,                  "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
331         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,                         1, 0, "s1",                             CPID_CTF_PASS,                  "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
332         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,                          1, 0, "s1 pass_key",    CPID_CTF_PASS,                  "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
333         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
334         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,                                     0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
335         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,                                      0, 0, "",                               CPID_CTF_LOWPRIO,               "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
336         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,                                     1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
337         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,                     2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
338         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,                            1, 0, "s1",                             CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
339         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,            2, 0, "s1 s2 s1",               CPID_CTF_LOWPRIO,               "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
340         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,                       0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
341         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,                         0, 0, "",                               CPID_STALEMATE,                 "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
342         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,                       0, 1, "f1secs",                 CPID_CTF_LOWPRIO,               "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
343         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,                           2, 0, "s2",                             NO_CPID,                                "0 0", _("^K1You were %s"), "") \
344         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
345         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Watch your step!"), "") \
346         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,                          0, 0, "",                               NO_CPID,                                "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
347         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
348         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
349         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
350         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
351         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,                       0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou are now on: %s"), "") \
352         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,           0, 1, "death_team",             NO_CPID,                                "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
353         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You hit the ground with a crunch!"), "") \
354         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't catch your breath!"), "") \
355         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
356         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,                                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't stand the heat!"), "") \
357         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You melted away in slime!"), "") \
358         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You became a shooting star!"), "") \
359         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got stuck in a swamp!"), "") \
360         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,                            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You unfairly eliminated yourself!"), "") \
361         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You died in an accident!"), "") \
362         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,                           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
363         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
364         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
365         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,                         0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were crushed by a vehicle!"), "") \
366         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
367         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
368         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,           0, 0, "",                               NO_CPID,                                "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
369         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
370         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,                     0, 0, "",                               NO_CPID,                                "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
371         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
372         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,            0, 0, "",                               NO_CPID,                                "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
373         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                                   1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
374         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,                                1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
375         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,                               1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
376         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,                    1, 1, "spree_cen s1",                           NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
377         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,                   1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
378         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,                1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
379         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,               1, 2, "spree_cen s1 frag_ping",         NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
380         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,    1, 4, "spree_cen s1 frag_stats",        NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
381         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,                                 1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
382         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,                              1, 0, "s1",                                                     NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
383         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,                           0, 1, "",                               CPID_IDLING,                    "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
384         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,                     0, 0, "",                               NO_CPID,                                "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
385         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,                        0, 0, "",                               NO_CPID,                                "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
386         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You revived ^BG%s"), "") \
387         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,                           1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You were revived by ^BG%s"), "") \
388         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,                                      0, 0, "",                               NO_CPID,                                "0 0", _("^K1You froze yourself"), "") \
389         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K3You froze ^BG%s"), "") \
390         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,                            1, 0, "s1",                             NO_CPID,                                "0 0", _("^K1You were frozen by ^BG%s"), "") \
391         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,                            1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has dropped the ball!"), "") \
392         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,                                     1, 0, "s1",                     CPID_KEEPAWAY,                  "0 0", _("^BG%s^BG has picked up the ball!"), "") \
393         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,                                       0, 0, "",                               CPID_KA_WARN,                   "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
394         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,                                       0, 0, "",                               CPID_LMS_CAMP,                  "0 0", _("^F2Don't camp!"), "") \
395         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,                                     0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
396         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,                       0, 0, "",                               CPID_MINSTA_FINDAMMO,   "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("Get some ammo! ^F4^COUNT^BG left!")) \
397         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,                                       0, 2, "weapon",                 CPID_NIX,                               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
398         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,                                       0, 1, "weapon",                 CPID_NIX,                               "0 0", _("^F2Active weapon: ^F1%s"), "") \
399         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,                                       0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
400         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                                        0, 0, "",                               CPID_PREVENT_JOIN,              "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
401         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,                                       0, 1, "f1time",                 CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
402         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,                                       0, 0, "",                               CPID_OVERTIME,                  "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
403         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Invisibility has worn off"), "") \
404         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield has worn off"), "") \
405         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,                                     0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Speed has worn off"), "") \
406         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength has worn off"), "") \
407         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,                        0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are invisible"), "") \
408         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,                                      0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Shield surrounds you"), "") \
409         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,                                       0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You are on speed"), "") \
410         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
411         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,                                      0, 0, "",                               CPID_RACE_FINISHLAP,    "0 0", _("^F2The race is over, finish your lap!"), "") \
412         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have broken down"), "") \
413         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,                          0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2You now have a superweapon"), "") \
414         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,                            0, 0, "",                               CPID_POWERUP,                   "0 0", _("^F2Superweapons have been lost"), "") \
415         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,                                      0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
416         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,                         0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGSpectating in ^COUNT"), "") \
417         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,                                     0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^BGChanging team in ^COUNT"), "") \
418         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,                          0, 1, "",                               CPID_TEAMCHANGE,                "1 f1", _("^K1Suicide in ^COUNT"), "") \
419         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,                           0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
420         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,                                      0, 1, "",                               CPID_TIMEOUT,                   "1 f1", _("^F4Timeout ends in ^COUNT"), "")
421
422 #define MSG_WEAPON_NOTIFICATIONS \
423         /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY,                                                     NO_MSG,                                                                         NO_MSG)*/ \
424         MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,                       INFO_WEAPON_THINKING_WITH_PORTALS,                      CENTER_DEATH_SELF_GENERIC) \
425         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE,                             INFO_WEAPON_CRYLINK_SUICIDE,                            CENTER_DEATH_SELF_GENERIC) \
426         MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER,                                      INFO_WEAPON_CRYLINK_MURDER,                             NO_MSG) \
427         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,                        INFO_WEAPON_ELECTRO_SUICIDE_ORBS,                       CENTER_DEATH_SELF_GENERIC) \
428         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,                        INFO_WEAPON_ELECTRO_SUICIDE_BOLT,                       CENTER_DEATH_SELF_GENERIC) \
429         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,                         INFO_WEAPON_ELECTRO_MURDER_BOLT,                        NO_MSG) \
430         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,                         INFO_WEAPON_ELECTRO_MURDER_ORBS,                        NO_MSG) \
431         MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,                        INFO_WEAPON_ELECTRO_MURDER_COMBO,                       NO_MSG) \
432         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,          CENTER_DEATH_SELF_GENERIC) \
433         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,                      INFO_WEAPON_FIREBALL_SUICIDE_BLAST,             CENTER_DEATH_SELF_GENERIC) \
434         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,            INFO_WEAPON_FIREBALL_MURDER_FIREMINE,           NO_MSG) \
435         MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,                       INFO_WEAPON_FIREBALL_MURDER_BLAST,                      NO_MSG) \
436         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,                      INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,             CENTER_DEATH_SELF_GENERIC) \
437         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,                       INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,                      CENTER_DEATH_SELF_GENERIC) \
438         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,                       INFO_WEAPON_MORTAR_MURDER_EXPLODE,                      NO_MSG) \
439         MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,                        INFO_WEAPON_MORTAR_MURDER_BOUNCE,                       NO_MSG) \
440         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE,                                       INFO_WEAPON_HAGAR_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
441         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,                          INFO_WEAPON_HAGAR_MURDER_BURST,                         NO_MSG) \
442         MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,                          INFO_WEAPON_HAGAR_MURDER_SPRAY,                         NO_MSG) \
443         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE,                                        INFO_WEAPON_HLAC_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
444         MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER,                                         INFO_WEAPON_HLAC_MURDER,                                        NO_MSG) \
445         MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER,                                         INFO_WEAPON_HOOK_MURDER,                                        NO_MSG) \
446         MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE,                                       INFO_WEAPON_LASER_SUICIDE,                                      CENTER_DEATH_SELF_GENERIC) \
447         MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER,                                        INFO_WEAPON_LASER_MURDER,                                       NO_MSG) \
448         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE,                           INFO_WEAPON_MINELAYER_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
449         MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER,                            INFO_WEAPON_MINELAYER_MURDER,                           NO_MSG) \
450         MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER,                            INFO_WEAPON_MINSTANEX_MURDER,                           NO_MSG) \
451         MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER,                                          INFO_WEAPON_NEX_MURDER,                                         NO_MSG) \
452         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,          INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,         NO_MSG) \
453         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,                           INFO_WEAPON_RIFLE_MURDER_HAIL,                          NO_MSG) \
454         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,                       INFO_WEAPON_RIFLE_MURDER_PIERCING,                      NO_MSG) \
455         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER,                                        INFO_WEAPON_RIFLE_MURDER,                                       NO_MSG) \
456         MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,                       INFO_WEAPON_RIFLE_MURDER_HEADSHOT,                      NO_MSG) \
457         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,                      INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
458         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,       NO_MSG) \
459         MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,        INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,       NO_MSG) \
460         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE,                                      INFO_WEAPON_SEEKER_SUICIDE,                             CENTER_DEATH_SELF_GENERIC) \
461         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,                           INFO_WEAPON_SEEKER_MURDER_TAG,                          NO_MSG) \
462         MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,                         INFO_WEAPON_SEEKER_MURDER_SPRAY,                        NO_MSG) \
463         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,                         INFO_WEAPON_SHOTGUN_MURDER_SLAP,                        NO_MSG) \
464         MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER,                                      INFO_WEAPON_SHOTGUN_MURDER,                             NO_MSG) \
465         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE,                                        INFO_WEAPON_TUBA_SUICIDE,                                       CENTER_DEATH_SELF_GENERIC) \
466         MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER,                                         INFO_WEAPON_TUBA_MURDER,                                        NO_MSG) \
467         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,                           INFO_WEAPON_ACCORDEON_SUICIDE,                          CENTER_DEATH_SELF_GENERIC) \
468         MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER,                            INFO_WEAPON_ACCORDEON_MURDER,                           NO_MSG) \
469         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,                         INFO_WEAPON_KLEINBOTTLE_SUICIDE,                        CENTER_DEATH_SELF_GENERIC) \
470         MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,                          INFO_WEAPON_KLEINBOTTLE_MURDER,                         NO_MSG) \
471         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,                            INFO_WEAPON_UZI_MURDER_SNIPE,                           NO_MSG) \
472         MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,                            INFO_WEAPON_UZI_MURDER_SPRAY,                           NO_MSG) 
473
474 #define MSG_DEATH_NOTIFICATIONS \
475         /*MSG_DEATH_NOTIF(1, DEATH_EMPTY,                                               NO_MSG,                                                                 NO_MSG)*/ \
476         MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM,                                   INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_CUSTOM) \
477         MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC,                                  INFO_DEATH_SELF_GENERIC,                                CENTER_DEATH_SELF_GENERIC) \
478         MSG_DEATH_NOTIF(1, DEATH_SELF_VOID,                                             INFO_DEATH_SELF_VOID,                                   CENTER_DEATH_SELF_VOID) \
479         MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE,                                  INFO_DEATH_SELF_SUICIDE,                                CENTER_DEATH_SELF_SUICIDE) \
480         MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO,                                   INFO_DEATH_SELF_NOAMMO,                                 CENTER_DEATH_SELF_NOAMMO) \
481         MSG_DEATH_NOTIF(1, DEATH_SELF_ROT,                                              INFO_DEATH_SELF_ROT,                                    CENTER_DEATH_SELF_ROT) \
482         MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP,                                             INFO_DEATH_SELF_CAMP,                                   CENTER_DEATH_SELF_CAMP) \
483         MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL,                                 INFO_DEATH_SELF_BETRAYAL,                               CENTER_DEATH_SELF_BETRAYAL) \
484         MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE,                               INFO_DEATH_SELF_TEAMCHANGE,                             CENTER_DEATH_SELF_TEAMCHANGE) \
485         MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,                   INFO_DEATH_SELF_AUTOTEAMCHANGE,                 CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
486         MSG_DEATH_NOTIF(1, DEATH_SELF_FALL,                                             INFO_DEATH_SELF_FALL,                                   CENTER_DEATH_SELF_FALL) \
487         MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN,                                    INFO_DEATH_SELF_DROWN,                                  CENTER_DEATH_SELF_DROWN) \
488         MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE,                                             INFO_DEATH_SELF_FIRE,                                   CENTER_DEATH_SELF_FIRE) \
489         MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA,                                             INFO_DEATH_SELF_LAVA,                                   CENTER_DEATH_SELF_LAVA) \
490         MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME,                                    INFO_DEATH_SELF_SLIME,                                  CENTER_DEATH_SELF_SLIME) \
491         MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR,                    INFO_DEATH_SELF_SHOOTING_STAR,                  CENTER_DEATH_SELF_SHOOTING_STAR) \
492         MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP,                                    INFO_DEATH_SELF_SWAMP,                                  CENTER_DEATH_SELF_SWAMP) \
493         MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT,                                    INFO_DEATH_SELF_CHEAT,                                  CENTER_DEATH_SELF_CHEAT) \
494         MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,                             INFO_DEATH_SELF_TOUCHEXPLODE,                   CENTER_DEATH_SELF_TOUCHEXPLODE) \
495         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET,                                   INFO_DEATH_SELF_TURRET,                                 CENTER_DEATH_SELF_TURRET) \
496         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,                    INFO_DEATH_SELF_TURRET_EWHEEL,                  CENTER_DEATH_SELF_TURRET_EWHEEL) \
497         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC,                              INFO_DEATH_SELF_TURRET_FLAC,                    CENTER_DEATH_SELF_TURRET) \
498         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,                INFO_DEATH_SELF_TURRET_MACHINEGUN,              CENTER_DEATH_SELF_TURRET) \
499         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,                  INFO_DEATH_SELF_TURRET_WALK_GUN,                CENTER_DEATH_SELF_TURRET_WALK) \
500         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,                INFO_DEATH_SELF_TURRET_WALK_MEELE,              CENTER_DEATH_SELF_TURRET_WALK) \
501         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,               INFO_DEATH_SELF_TURRET_WALK_ROCKET,             CENTER_DEATH_SELF_TURRET_WALK) \
502         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION,                   INFO_DEATH_SELF_TURRET_HELLION,                 CENTER_DEATH_SELF_TURRET) \
503         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK,                                INFO_DEATH_SELF_TURRET_HK,                              CENTER_DEATH_SELF_TURRET) \
504         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS,                              INFO_DEATH_SELF_TURRET_MLRS,                    CENTER_DEATH_SELF_TURRET) \
505         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA,                    INFO_DEATH_SELF_TURRET_PLASMA,                  CENTER_DEATH_SELF_TURRET) \
506         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER,                    INFO_DEATH_SELF_TURRET_PHASER,                  CENTER_DEATH_SELF_TURRET) \
507         MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA,                             INFO_DEATH_SELF_TURRET_TESLA,                   CENTER_DEATH_SELF_TURRET) \
508         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_CRUSH,                                 INFO_DEATH_SELF_VH_CRUSH,                               CENTER_DEATH_SELF_VH_CRUSH) \
509         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,                   INFO_DEATH_SELF_VH_SPID_ROCKET,                 CENTER_DEATH_SELF_VH_SPID_ROCKET) \
510         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,                    INFO_DEATH_SELF_VH_SPID_DEATH,                  CENTER_DEATH_SELF_VH_SPID_DEATH) \
511         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,                   INFO_DEATH_SELF_VH_WAKI_ROCKET,                 CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
512         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,                    INFO_DEATH_SELF_VH_WAKI_DEATH,                  CENTER_DEATH_SELF_VH_WAKI_DEATH) \
513         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,                             INFO_DEATH_SELF_VH_RAPT_BOMB,                   CENTER_DEATH_SELF_VH_RAPT_BOMB) \
514         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,                    INFO_DEATH_SELF_VH_RAPT_DEATH,                  CENTER_DEATH_SELF_VH_RAPT_DEATH) \
515         MSG_DEATH_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,                    INFO_DEATH_SELF_VH_BUMB_DEATH,                  CENTER_DEATH_SELF_VH_BUMB_DEATH) \
516         MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG,                               INFO_DEATH_MURDER_TELEFRAG,                             NO_MSG) \
517         MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL,                                   INFO_DEATH_MURDER_FALL,                                 NO_MSG) \
518         MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN,                                  INFO_DEATH_MURDER_DROWN,                                NO_MSG) \
519         MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA,                                   INFO_DEATH_MURDER_LAVA,                                 NO_MSG) \
520         MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME,                                  INFO_DEATH_MURDER_SLIME,                                NO_MSG) \
521         MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,                  INFO_DEATH_MURDER_SHOOTING_STAR,                NO_MSG) \
522         MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP,                                  INFO_DEATH_MURDER_SWAMP,                                NO_MSG) \
523         MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID,                                   INFO_DEATH_MURDER_VOID,                                 NO_MSG) \
524         MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,                   INFO_DEATH_MURDER_TOUCHEXPLODE,                 NO_MSG) \
525         MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT,                                  INFO_DEATH_MURDER_CHEAT,                                NO_MSG) \
526         MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE,                                   INFO_DEATH_MURDER_FIRE,                                 NO_MSG) \
527         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH,                               INFO_DEATH_MURDER_VH_CRUSH,                             NO_MSG) \
528         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,                INFO_DEATH_MURDER_VH_SPID_MINIGUN,              NO_MSG) \
529         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,                 INFO_DEATH_MURDER_VH_SPID_ROCKET,               NO_MSG) \
530         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,                  INFO_DEATH_MURDER_VH_SPID_DEATH,                NO_MSG) \
531         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,                    INFO_DEATH_MURDER_VH_WAKI_GUN,                  NO_MSG) \
532         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,                 INFO_DEATH_MURDER_VH_WAKI_ROCKET,               NO_MSG) \
533         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,                  INFO_DEATH_MURDER_VH_WAKI_DEATH,                NO_MSG) \
534         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,                 INFO_DEATH_MURDER_VH_RAPT_CANNON,               NO_MSG) \
535         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,                   INFO_DEATH_MURDER_VH_RAPT_BOMB,                 NO_MSG) \
536         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,                  INFO_DEATH_MURDER_VH_RAPT_DEATH,                NO_MSG) \
537         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,                    INFO_DEATH_MURDER_VH_BUMB_GUN,                  NO_MSG) \
538         MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,                  INFO_DEATH_MURDER_VH_BUMB_DEATH,                NO_MSG) 
539
540
541 // ===========================
542 //  Special CVAR Declarations
543 // ===========================
544
545 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
546 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
547
548 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
549
550 var float autocvar_notification_show_location = FALSE;
551 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
552 var float autocvar_notification_show_sprees = TRUE;
553 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
554 var float autocvar_notification_show_sprees_info_newline = FALSE;
555 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
556 var float autocvar_notification_errors_are_fatal = TRUE;
557
558 #ifdef SVQC
559 .float FRAG_VERBOSE;
560 void Notification_GetCvars(void);
561 #else
562 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
563 var float autocvar_notification_show_sprees_center = TRUE;
564 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
565 var float autocvar_notification_frag_verbose = TRUE;
566 #endif
567
568
569 // ============================
570 //  Notification Argument List
571 // ============================ TODO UPDATE THIS
572 /*
573  These arguments get replaced with the Local_Notification_sprintf
574  and Local_Notification_HUD_Notify_Push functions to supply data
575  from networked notifications to their usage in sprintf... It
576  allows for more dynamic data to be inferred by the local
577  notification parser, so that the server does not have to network
578  anything too crazy on a per-client/per-situation basis.
579  
580  Pay attention to the CSQC/SVQC relations, some of these are redefined
581  in slightly different ways for different programs, this is because the
582  server does a more conservative approach to the notifs than the client.
583  
584  All arguments are swapped into strings, so be sure that your
585  sprintf usage matches with proper %s placement.
586  
587  Argument descriptions:
588     s1-s4: string arguments to be literally swapped into sprintf
589     f1-f4: float arguments expanded into strings to be swapped into sprintf
590     f1p2dec: f1 float to string with 2 decimal places
591     f2p2dec: f2 float to string with 2 decimal places
592     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
593     frag_ping: show the ping of a player
594     frag_stats: show health/armor/ping of a player
595     frag_pos: show score status and position in the match of a player
596     spree_cen: centerprint notif for kill spree/how many kills they have
597     spree_inf: info notif for kill spree/how many kills they have
598     spree_end: placed at the end of murder messages to show ending of sprees
599     spree_lost: placed at the end of suicide messages to show losing of sprees
600     death_team: show the full name of the team a player is switching from
601     weapon_name: return the full name of a weapon from a weaponid
602 */
603
604 #define NOTIF_MAX_ARGS 7
605 #define NOTIF_MAX_HUDARGS 2
606 #define NOTIF_MAX_DURCNT 2
607
608 string arg_slot[NOTIF_MAX_ARGS];
609
610 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
611 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
612 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
613 #define ARG_CS 4 // unique result to CSQC
614 #define ARG_SV 5 // unique result to SVQC
615
616 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
617 // this way, we don't need to have duplicates like i.e. s2loc and s3loc
618
619 #define NOTIF_ARGUMENT_LIST \
620         ARG_CASE(ARG_CS_SV_HA,          "s1",                           s1) \
621         ARG_CASE(ARG_CS_SV_HA,          "s2",                           s2) \
622         ARG_CASE(ARG_CS_SV_HA,          "s3",                           s3) \
623         ARG_CASE(ARG_CS_SV_HA,          "s4",                           s4) \
624         ARG_CASE(ARG_CS_SV,             "s2loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
625         ARG_CASE(ARG_CS_SV,             "s3loc",                        (autocvar_notification_show_location ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
626         ARG_CASE(ARG_CS_SV_DC,          "f1",                           ftos(f1)) \
627         ARG_CASE(ARG_CS_SV_DC,          "f2",                           ftos(f2)) \
628         ARG_CASE(ARG_CS_SV,             "f3",                           ftos(f3)) \
629         ARG_CASE(ARG_CS_SV,             "f4",                           ftos(f4)) \
630         ARG_CASE(ARG_CS_SV,             "f1p2dec",                      ftos_decimals(f1/100, 2)) \
631         ARG_CASE(ARG_CS_SV,             "f2p2dec",                      ftos_decimals(f2/100, 2)) \
632         ARG_CASE(ARG_CS,                        "f1secs",                       count_seconds(f1)) \
633         ARG_CASE(ARG_CS_SV,                     "f1ord",                        count_ordinal(f1)) \
634         ARG_CASE(ARG_CS,                        "f1time",                       process_time("foobar", f1)) \
635         ARG_CASE(ARG_CS,                        "pass_key",             ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
636         ARG_CASE(ARG_CS,                        "frag_ping",            ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
637         ARG_CASE(ARG_CS,                        "frag_stats",           sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
638         /*ARG_CASE(ARG_CS,                      "frag_pos",                     ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
639         ARG_CASE(ARG_CS,                        "spree_cen",            (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
640         ARG_CASE(ARG_CS_SV,             "spree_inf",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
641         ARG_CASE(ARG_CS_SV,             "spree_end",            (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
642         ARG_CASE(ARG_CS_SV,             "spree_lost",           (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
643         ARG_CASE(ARG_CS_SV,             "weapon",                       W_Name(f1)) \
644         ARG_CASE(ARG_SV,                        "death_team",           Team_ColoredFullName(f1)) \
645         ARG_CASE(ARG_CS,                        "death_team",           Team_ColoredFullName(f1 - 1)) \
646         ARG_CASE(ARG_CS_SV,                     "race_time",            mmssss(f2)) \
647         ARG_CASE(ARG_CS_SV,             "race_diff",            ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2))))
648
649 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
650 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
651
652 #define KILL_SPREE_LIST \
653         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
654         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
655         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
656         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
657         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
658         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
659         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
660
661 #ifdef CSQC
662 string notif_arg_spree_cen(float spree)
663 {
664         // 0 = off, 1 = target (but only for first victim) and attacker
665         if(autocvar_notification_show_sprees_center) 
666         {
667                 if(spree > 1)
668                 {
669                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
670                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
671                         
672                         switch(spree)
673                         {
674                                 KILL_SPREE_LIST
675                                 default:
676                                 {
677                                         if not(autocvar_notification_show_sprees_center_specialonly)
678                                         {
679                                                 return
680                                                         sprintf(
681                                                                 normal_or_gentle(
682                                                                         _("%d frag spree! "),
683                                                                         _("%d score spree! ")
684                                                                 ),
685                                                                 spree);
686                                         }
687                                         else { return ""; } // don't show spree information if it isn't an achievement 
688                                 }
689                         }
690
691                         #undef SPREE_ITEM
692                 }
693                 else if(spree == -1) // first blood
694                 {
695                         return normal_or_gentle(_("First blood! "), _("First score! "));
696                 }
697                 else if(spree == -2) // first victim
698                 {
699                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
700                 }
701         }
702         return "";
703 }
704 #endif
705
706 string notif_arg_spree_inf(float type, string input, string player, float spree)
707 {
708         switch(type)
709         {
710                 case 1: // attacker kill spree
711                 {
712                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
713                         // this conditional (& 2) is true for 2 and 3
714                         if(autocvar_notification_show_sprees_info & 2) 
715                         {
716                                 #ifdef CSQC
717                                 string spree_newline =
718                                         ( autocvar_notification_show_sprees_info_newline ?
719                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
720                                 #else
721                                 string spree_newline =
722                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
723                                 #endif
724                                 
725                                 if(spree > 1)
726                                 {
727                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
728                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
729                                         
730                                         switch(spree)
731                                         {
732                                                 KILL_SPREE_LIST
733                                                 default:
734                                                 {
735                                                         if not(autocvar_notification_show_sprees_info_specialonly)
736                                                         {
737                                                                 return
738                                                                         sprintf(
739                                                                                 CCR(normal_or_gentle(
740                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
741                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
742                                                                                 )),
743                                                                                 player,
744                                                                                 spree,
745                                                                                 spree_newline
746                                                                         );
747                                                         }
748                                                         else { return ""; } // don't show spree information if it isn't an achievement 
749                                                 }
750                                         }
751
752                                         #undef SPREE_ITEM
753                                 }
754                                 else if(spree == -1) // firstblood
755                                 {
756                                         return
757                                                 sprintf(
758                                                         CCR(normal_or_gentle(
759                                                                 _("%s^K1 drew first blood! %s^BG"),
760                                                                 _("%s^K1 got the first score! %s^BG")
761                                                         )),
762                                                         player,
763                                                         spree_newline
764                                                 );
765                                 }
766                         }
767                         break;
768                 }
769
770                 case -1: // kill spree ended
771                 {
772                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
773                         {
774                                 return
775                                         sprintf(normal_or_gentle(
776                                                 _(", ending their %d frag spree"),
777                                                 _(", ending their %d score spree")
778                                                 ),
779                                                 spree
780                                         );
781                         }
782                         break;
783                 }
784
785                 case -2: // kill spree lost
786                 {
787                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
788                         {
789                                 return
790                                         sprintf(normal_or_gentle(
791                                                 _(", losing their %d frag spree"),
792                                                 _(", losing their %d score spree")
793                                                 ),
794                                                 spree
795                                         );
796                         }
797                         break;
798                 }
799         }
800         return "";
801 }
802
803
804 // ====================================
805 //  Initialization/Create Declarations
806 // ====================================
807
808 #define NOTIF_FIRST 1
809 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
810
811 // error detection
812 float notif_error;
813 float notif_global_error;
814
815 // notification entities
816 entity msg_info_notifs[NOTIF_MAX];
817 entity msg_center_notifs[NOTIF_MAX];
818 entity msg_weapon_notifs[NOTIF_MAX];
819 entity msg_death_notifs[NOTIF_MAX];
820
821 // notification counts
822 float NOTIF_INFO_COUNT;
823 float NOTIF_CENTER_COUNT;
824 float NOTIF_WEAPON_COUNT;
825 float NOTIF_DEATH_COUNT;
826 float NOTIF_CPID_COUNT;
827
828 // notification entity values
829 .float nent_default;
830 .string nent_name;
831 .float nent_id;
832 .float nent_enabled;
833 .entity nent_msginfo;
834 .entity nent_msgcenter;
835 .float nent_stringcount;
836 .float nent_floatcount; 
837 .string nent_args;
838 .string nent_hudargs;
839 .string nent_icon;
840 .float nent_cpid;
841 .string nent_durcnt;
842 .string nent_string;
843
844 // networked notification values
845 .float nent_broadcast;
846 .entity nent_client;
847 .float nent_net_type;
848 .float nent_net_name;
849 .string nent_strings[4];
850 .float nent_floats[4];
851
852 string Process_Notif_Line(float check_newline, float chat, string input, string notiftype, string notifname, string stringtype)
853 {
854         if(check_newline)
855         {
856                 #ifdef CSQC
857                 if((chat && autocvar_notification_allow_chatboxprint)
858                         || (autocvar_notification_allow_chatboxprint == 2))
859                 {
860                         // pass 1: add ETX char at beginning of line
861                         input = strcat("\{3}", input);
862
863                         // pass 2: add ETX char at end of each new line (so that messages with multiple lines are put through chatbox too)
864                         input = strreplace("\n", "\n\{3}", input);
865
866                         // pass 3: strip trailing ETX char
867                         if(substring(input, (strlen(input) - 1), 1) == "\{3}")
868                                 { input = substring(input, 0, (strlen(input) - 1)); }
869                 }
870                 #endif
871                 if(substring(input, (strlen(input) - 1), 1) != "\n")
872                 {
873                         print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
874                         notif_error = TRUE;
875                         return strcat(input, "\n");
876                 }
877         }
878         return input;
879 }
880
881 string Process_Notif_Args(float arg_type, string args, string notiftype, string notifname)
882 {
883         string selected, remaining = args;
884         float sel_num = 0;
885
886         for(;(remaining != "");)
887         {
888                 selected = car(remaining); remaining = cdr(remaining);
889
890                 switch(arg_type)
891                 {
892                         case 1: // normal args
893                         {
894                                 if(sel_num == NOTIF_MAX_ARGS)
895                                 {
896                                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max args = %d.\n",
897                                                 notiftype, notifname, NOTIF_MAX_ARGS));
898                                         notif_error = TRUE;
899                                         break;
900                                 }
901
902                                 switch(strtolower(selected))
903                                 {
904                                         #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
905                                         NOTIF_ARGUMENT_LIST
906                                         #undef ARG_CASE
907                                         default:
908                                         {
909                                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, args arg = '%s'.\n",
910                                                         notiftype, notifname, selected));
911                                                 notif_error = TRUE;
912                                                 break;
913                                         }
914                                 }
915                                 break;
916                         }
917                         case 2: // hudargs
918                         {
919                                 if(sel_num == NOTIF_MAX_HUDARGS)
920                                 {
921                                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max hudargs = %d.\n",
922                                                 notiftype, notifname, NOTIF_MAX_HUDARGS));
923                                         notif_error = TRUE;
924                                         break;
925                                 }
926
927                                 switch(strtolower(selected))
928                                 {
929                                         #define ARG_CASE(prog,selected,result) \
930                                                 #if (prog == ARG_CS_SV_HA) \
931                                                         case selected: { ++sel_num; break; } \
932                                                 #endif
933                                         NOTIF_ARGUMENT_LIST
934                                         #undef ARG_CASE
935                                         default:
936                                         {
937                                                 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, hudargs arg = '%s'.\n",
938                                                         notiftype, notifname, selected));
939                                                 notif_error = TRUE;
940                                                 break;
941                                         }
942                                 }
943                                 break;
944                         }
945                         case 3: // durcnt 
946                         {
947                                 if(sel_num == NOTIF_MAX_DURCNT)
948                                 {
949                                         print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max durcnt = %d.\n",
950                                                 notiftype, notifname, NOTIF_MAX_DURCNT));
951                                         notif_error = TRUE;
952                                         break;
953                                 }
954
955                                 switch(strtolower(selected))
956                                 {
957                                         #define ARG_CASE(prog,selected,result) \
958                                                 #if (prog == ARG_CS_SV_DC) \
959                                                         case selected: { ++sel_num; break; } \
960                                                 #endif
961                                         NOTIF_ARGUMENT_LIST
962                                         #undef ARG_CASE
963                                         default:
964                                         {
965                                                 if(ftos(stof(selected)) != "") { ++sel_num; }
966                                                 else
967                                                 {
968                                                         print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, durcnt arg = '%s'.\n",
969                                                                 notiftype, notifname, selected));
970                                                         notif_error = TRUE;
971                                                 }
972                                                 break;
973                                         }
974                                 }
975                                 break;
976                         }
977                 }
978         }
979         return args;
980 }
981
982 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
983 { \
984         notif_error = FALSE; \
985         \
986         /* global entity setup */ \
987         entity notif = spawn(); \
988         msg_##type##_notifs[name - 1] = notif; \
989         notif.classname = "msg_#type#_notification"; \
990         notif.nent_default = default; \
991         notif.nent_name = strzone(#name); \
992         notif.nent_id = name; \
993         notif.nent_enabled = (1 <= autocvar_notification_##name); \
994         \
995         /* notification specific settings */ \
996         #if subcalls /* MSG_DEATH and MSG_WEAPON */ \
997                 #if (infoname == NO_MSG) && (centername == NO_MSG) \
998                         print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
999                         notif_error = TRUE; \
1000                 #else \
1001                         float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
1002                         #if (infoname != NO_MSG) \
1003                                 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
1004                                 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
1005                                 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
1006                         #endif \
1007                         #if (centername != NO_MSG) \
1008                                 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
1009                                 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
1010                                 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
1011                         #endif \
1012                         /* set the requirements of THIS notification to the total requirements of its subcalls */ \
1013                         notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
1014                         notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
1015                 #endif \
1016         #else /* MSG_INFO and MSG_CENTER */ \
1017                 float nent_chat = (autocvar_notification_##name > 1); \
1018                 \
1019                 notif.nent_stringcount = strnum; \
1020                 notif.nent_floatcount = flnum; \
1021                 if(strnum + flnum > 4) { print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS FOR BROKEN VARARGS: ^7net_type = MSG_%s, net_name = %s\n", strtoupper(#type), #name)); } \
1022                 if(strnum + flnum) \
1023                 { \
1024                         if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
1025                         else if((hudargs == "") && (durcnt =="")) { print(sprintf("^1NOTIFICATION HAS ARG COUNTS BUT NO ARGS OR HUDARGS OR DURCNT: ^7net_type = MSG_%s, net_name = %s, strnum = %d, flnum = %d\n", strtoupper(#type), #name, strnum, flnum)); notif_error = TRUE; } \
1026                 } \
1027                 else if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
1028                 \
1029                 /* MSG_INFO only */ \
1030                 if(hudargs != "") \
1031                 { \
1032                         notif.nent_hudargs = strzone(Process_Notif_Args(2, hudargs, strtoupper(#type), #name)); \
1033                         if(icon != "") { notif.nent_icon = strzone(icon); } \
1034                         else { print(sprintf("^1NOTIFICATION HAS HUDARGS BUT NO ICON: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1035                 } \
1036                 else if(icon != "") { print(sprintf("^1NOTIFICATION HAS ICON BUT NO HUDARGS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1037                 \
1038                 /* MSG_CENTER only */ \
1039                 if(durcnt != "") \
1040                 { \
1041                         notif.nent_durcnt = strzone(Process_Notif_Args(3, durcnt, strtoupper(#type), #name)); \
1042                         if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
1043                         else { print(sprintf("^1NOTIFICATION HAS DURCNT BUT NO CPID: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1044                 } \
1045                 else if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
1046                 \
1047                 /* string setup */ \
1048                 /* select gentle/normal string and bake color codes in on init, this way it does not need to be re-processed at run time */ \
1049                 if(GENTLE) \
1050                 { \
1051                         if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, gentle, strtoupper(#type), #name, "GENTLE"))); } \
1052                         else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1053                 } \
1054                 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1055                 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1056         #endif \
1057         \
1058         /* now check to see if any errors happened */ \
1059         if(notif_error) \
1060         { \
1061                 notif.nent_enabled = FALSE; /* disable the notification so it can't cause trouble */ \
1062                 notif_global_error = TRUE; /* throw the red flag that an error happened on init */ \
1063         } \
1064 }
1065
1066 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1067         NOTIF_ADD_AUTOCVAR(name, default) \
1068         float name; \
1069         void RegisterNotification_##name() \
1070         { \
1071                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1072                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1073                 CREATE_NOTIF_ENTITY( \
1074                         default,        /* default */ \
1075                         info,           /* type */ \
1076                         name,           /* name */ \
1077                         NO_MSG,         /* infoname */ \
1078                         NO_MSG,         /* centername */ \
1079                         strnum,         /* strnum */ \
1080                         flnum,          /* flnum */ \
1081                         args,           /* args */ \
1082                         hudargs,        /* hudargs */ \
1083                         icon,           /* icon */ \
1084                         NO_MSG,         /* cpid */ \
1085                         "",             /* durcnt */ \
1086                         normal,         /* normal */ \
1087                         gentle,         /* gentle */ \
1088                         1,                      /* check_newline */ \
1089                         0)                      /* subcalls */ \
1090         } \
1091         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1092
1093 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1094         NOTIF_ADD_AUTOCVAR(name, default) \
1095         float name; \
1096         float cpid; \
1097         void RegisterNotification_##name() \
1098         { \
1099                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1100                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1101                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1102                 CREATE_NOTIF_ENTITY( \
1103                         default,        /* default */ \
1104                         center,         /* type */ \
1105                         name,           /* name */ \
1106                         NO_MSG,         /* infoname */ \
1107                         NO_MSG,         /* centername */ \
1108                         strnum,         /* strnum */ \
1109                         flnum,          /* flnum */ \
1110                         args,           /* args */ \
1111                         "",             /* hudargs */ \
1112                         "",             /* icon */ \
1113                         cpid,           /* cpid */ \
1114                         durcnt,         /* durcnt */ \
1115                         normal,         /* normal */ \
1116                         gentle,         /* gentle */ \
1117                         0,                      /* check_newline */ \
1118                         0)                      /* subcalls */ \
1119         } \
1120         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1121
1122 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
1123         NOTIF_ADD_AUTOCVAR(name, default) \
1124         float name; \
1125         void RegisterNotification_##name() \
1126         { \
1127                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
1128                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
1129                 CREATE_NOTIF_ENTITY( \
1130                         default,        /* default */ \
1131                         weapon,         /* type */ \
1132                         name,           /* name */ \
1133                         infoname,       /* infoname */ \
1134                         centername, /* centername */ \
1135                         NO_MSG,         /* strnum */ \
1136                         NO_MSG,         /* flnum */ \
1137                         "",             /* args */ \
1138                         "",             /* hudargs */ \
1139                         "",             /* icon */ \
1140                         NO_MSG,         /* cpid */ \
1141                         "",             /* durcnt */ \
1142                         "",             /* normal */ \
1143                         "",             /* gentle */ \
1144                         0,                      /* check_newline */ \
1145                         1)                      /* subcalls */ \
1146         } \
1147         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1148
1149 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
1150         NOTIF_ADD_AUTOCVAR(name, default) \
1151         float name; \
1152         void RegisterNotification_##name() \
1153         { \
1154                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
1155                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
1156                 CREATE_NOTIF_ENTITY( \
1157                         default,        /* default */ \
1158                         death,          /* type */ \
1159                         name,           /* name */ \
1160                         infoname,       /* infoname */ \
1161                         centername, /* centername */ \
1162                         NO_MSG,         /* strnum */ \
1163                         NO_MSG,         /* flnum */ \
1164                         "",             /* args */ \
1165                         "",             /* hudargs */ \
1166                         "",             /* icon */ \
1167                         NO_MSG,         /* cpid */ \
1168                         "",             /* durcnt */ \
1169                         "",             /* normal */ \
1170                         "",             /* gentle */ \
1171                         0,                      /* check_newline */ \
1172                         1)                      /* subcalls */ \
1173         } \
1174         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1175
1176 void RegisterNotifications_First()
1177 {
1178         notif_global_error = FALSE;
1179         
1180         // maybe do another implementation of this with checksums? for now, we don't need versioning
1181         /*if(autocvar_notification_version != NOTIF_VERSION)
1182         {
1183                 #ifdef CSQC
1184                 if(autocvar_notification_version_mismatch_client_error)
1185                 #else
1186                 if(autocvar_notification_version_mismatch_server_error)
1187                 #endif
1188                         notif_global_error = TRUE;
1189
1190                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1191                         "foobar", autocvar_notification_version, NOTIF_VERSION));
1192         }*/
1193 }
1194
1195 void RegisterNotifications_Done()
1196 {
1197         if(notif_global_error && autocvar_notification_errors_are_fatal)
1198         {
1199                 // shit happened... stop the loading of the program now
1200                 error("Notification initialization failed!");
1201         }
1202 }
1203
1204 // NOW we actually activate the declarations
1205 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1206 MSG_INFO_NOTIFICATIONS
1207 MSG_CENTER_NOTIFICATIONS
1208 MSG_WEAPON_NOTIFICATIONS
1209 MSG_DEATH_NOTIFICATIONS
1210 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1211 #undef MSG_INFO_NOTIF
1212 #undef MSG_CENTER_NOTIF
1213 #undef MSG_WEAPON_NOTIF
1214 #undef MSG_DEATH_NOTIF
1215
1216 #undef NOTIF_ADD_AUTOCVAR