1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
12 #ifndef MENUQC // SERVER AND CLIENT ONLY
13 // notification system nullified arguments
14 #define NO_FL_ARG -12345
17 // ping of bots defined for extra frag message notification information
20 #define EIGHT_VARS_TO_VARARGS_VARLIST \
22 VARITEM(2, 0, XPD(s1, s2)) \
23 VARITEM(3, 0, XPD(s1, s2, s3)) \
24 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
26 VARITEM(1, 1, XPD(s1, f1)) \
27 VARITEM(2, 1, XPD(s1, s2, f1)) \
28 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
29 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
30 VARITEM(0, 2, XPD(f1, f2)) \
31 VARITEM(1, 2, XPD(s1, f1, f2)) \
32 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
33 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
34 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
35 VARITEM(0, 3, XPD(f1, f2, f3)) \
36 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
37 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
38 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
39 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
40 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
41 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
42 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
43 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
44 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
50 #define NOTIF_ARGUMENT_LIST \
51 ARG_CASE(ARG_BOTH, "s1", s1) \
52 ARG_CASE(ARG_BOTH, "s2", s2) \
53 ARG_CASE(ARG_BOTH, "s3", s3) \
54 ARG_CASE(ARG_BOTH, "s4", s4) \
55 ARG_CASE(ARG_BOTH, "f1", ftos(f1)) \
56 ARG_CASE(ARG_BOTH, "f2", ftos(f2)) \
57 ARG_CASE(ARG_BOTH, "f3", ftos(f3)) \
58 ARG_CASE(ARG_BOTH, "f4", ftos(f4)) \
59 ARG_CASE(ARG_BOTH, "f1/100", ftos(f1/100)) \
60 ARG_CASE(ARG_BOTH, "f2/100", ftos(f2/100)) \
61 ARG_CASE(ARG_CSQC, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
62 ARG_CASE(ARG_CSQC, "frag_ping", ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
63 ARG_CASE(ARG_CSQC, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))) \
64 /*ARG_CASE(ARG_CSQC, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
65 ARG_CASE(ARG_CSQC, "spree_cen", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
66 ARG_CASE(ARG_CSQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
67 ARG_CASE(ARG_CSQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
68 ARG_CASE(ARG_CSQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
69 ARG_CASE(ARG_CSQC, "death_team", Team_ColoredFullName(f1 - 1)) \
70 ARG_CASE(ARG_CSQC, "weapon_name", ftos(f1)) \
71 ARG_CASE(ARG_SVQC, "spree_inf", (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d frag spree! "), _("%d score spree! ")), f1) : "")) \
72 ARG_CASE(ARG_SVQC, "spree_end", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", ending their %d frag spree"), _(", ending their %d score spree")), f1) : "")) \
73 ARG_CASE(ARG_SVQC, "spree_lost", ((f1 >= 3) ? sprintf(normal_or_gentle(_(", losing their %d frag spree"), _(", losing their %d score spree")), f1) : "")) \
74 ARG_CASE(ARG_SVQC, "death_team", Team_ColoredFullName(f1)) \
75 ARG_CASE(ARG_SVQC, "weapon_name", ftos(f1))
77 entity Get_Notif_Ent(float net_type, float net_name);
78 string Get_Notif_Name(float net_type, float net_name);
79 float Get_Notif_Infval(float net_type, float net_name);
80 float Get_Notif_Cenval(float net_type, float net_name);
81 float Get_Notif_Strnum(float net_type, float net_name);
82 float Get_Notif_Flnum(float net_type, float net_name);
86 void Local_Notification(float net_type, float net_name, ...count);
87 void Local_Notification_Without_VarArgs(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
89 #ifdef CSQC // CLIENT ONLY
90 #define KN_MAX_ENTRIES 10
93 float killnotify_times[KN_MAX_ENTRIES];
94 string killnotify_icon[KN_MAX_ENTRIES];
95 string killnotify_attackers[KN_MAX_ENTRIES];
96 string killnotify_victims[KN_MAX_ENTRIES];
97 void HUD_Notify_Push(string icon, string attacker, string victim);
98 void Read_Notification(float is_new);
101 #ifdef SVQC // SERVER ONLY
103 #define NOTIF_ONE_ONLY 2
105 #define NOTIF_TEAM_EXCEPT 4
107 #define NOTIF_ANY_EXCEPT 6
109 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
110 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : NO_FL_ARG)
112 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
113 void Send_Notification_Without_VarArgs(float broadcast, entity client, float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
114 void Send_Notification_Legacy_Wrapper(float broadcast, entity client, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3);
116 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
117 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id);
119 #endif // ifndef MENUQC
121 // MENU, SERVER, AND CLIENT
122 void Dump_Notifications(float fh, float alsoprint);
125 // ====================================
126 // Notifications List and Information
127 // ====================================
129 List of all notifications (including identifiers and display information)
130 Possible Tokens: name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
131 Format Specifications:
133 name: VAR: Name of notification
134 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
135 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
136 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
137 hudargs: XPD(STRING, STRING): arguments for names in notify messages
138 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
139 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
140 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
142 name: VAR: Name of notification
143 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
144 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
145 args: MISC: Arguments for sprintf(string, args), if no args needed then use ""
146 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
147 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
148 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
149 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
152 name: VAR: Name of chaining notification
153 infoname: VAR: Name of info notification for reference
154 centername: VAR: Name of centerprint notification for reference
156 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
157 with colors according to the cvars the user has chosen. This allows for
158 users to create unique color profiles for their HUD, giving more customization
159 options to HUD designers and end users who want such a feature.
161 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
162 string TCR(...) to better understand how these code replacements work.
164 Guidlines for notification declaration (please try and follow these):
166 -ALWAYS start the string with a color, preferably background.
167 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
168 -NEVER re-declare an event twice.
169 -NEVER add or remove tokens from the format, it SHOULD already work.
170 -MSG_INFO messages must ALWAYS end with a new line: \n
171 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
172 -MSG_CENTER should NOT end with a new line
175 -Be clean and simple with your notification naming,
176 nothing too long for the name field... Abbreviations are your friend. :D
177 -Keep the spacing as clean as possible... if the arguments are abnormally long,
178 it's okay to go out of line a bit... but try and keep it clean still.
179 -Sort the notifications in the most appropriate order for their tasks.
180 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
182 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
183 The system is designed to save as much networking bandwidth as possible,
184 so please dynamically control your argument sending to fit *exactly* what is required.
185 If you send a notification with mismatching arguments, Send_Notification() will error.
188 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
189 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
190 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
192 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
195 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
197 #define MSG_INFO_NOTIFICATIONS \
198 /*MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
199 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
200 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
201 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1/100", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
202 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
203 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
204 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
205 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
206 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
207 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
208 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
209 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1/100", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
210 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1/100 s2 f2/100", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
211 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1/100 s2 f2/100", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "") \
212 MULTITEAM_INFO(INFO_DEATH_TEAMKILL_, 4, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
213 MSG_INFO_NOTIF(INFO_DEATH_FIRSTBLOOD, 2, 0, "s2", "", "", _("^BG%s^K1 drew first blood\n"), _("^F1%s^K1 got the first score\n")) \
214 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 2, 1, "s1 s2 spree_end", "s1", "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
215 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
216 MSG_INFO_NOTIF(INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_end", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
217 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
218 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_end", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^F1%s^K1 ran out of ammo%s\n")) \
219 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
220 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_end", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
221 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_end", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
222 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 switched to the %s\n"), "") \
223 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 was moved into the %s\n"), "") \
224 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_end", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^F1%s^K1 hit the ground with a bit too much force%s\n")) \
225 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_end", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^F1%s^K1 was in the water for too long%s\n")) \
226 MSG_INFO_NOTIF(INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^F1%s^K1 felt a little hot%s\n")) \
227 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_end", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^F1%s^K1 found a hot place%s\n")) \
228 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
229 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_end", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
230 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_end", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
231 MSG_INFO_NOTIF(INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
232 MSG_INFO_NOTIF(INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
233 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
234 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
235 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
236 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
237 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_GUN, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
238 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_MEELE, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
239 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_WALKER_ROCKET, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
240 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
241 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
242 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
243 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
244 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
245 MSG_INFO_NOTIF(INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_end", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
246 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TELEFRAG, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_telefrag", _("^BG%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^F1%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
247 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FALL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_fall", _("^BG%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
248 MSG_INFO_NOTIF(INFO_DEATH_MURDER_DROWN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_water", _("^BG%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
249 MSG_INFO_NOTIF(INFO_DEATH_MURDER_LAVA, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_lava", _("^BG%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
250 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SLIME, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
251 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SHOOTING_STAR, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_shootingstar", _("^BG%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
252 MSG_INFO_NOTIF(INFO_DEATH_MURDER_SWAMP, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
253 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VOID, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_void", _("^BG%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
254 MSG_INFO_NOTIF(INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
255 MSG_INFO_NOTIF(INFO_DEATH_MURDER_CHEAT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
256 MSG_INFO_NOTIF(INFO_DEATH_MURDER_FIRE, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^F1%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
257 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_CRUSH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
258 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got shredded by ^BG%s^K1%s\n"), "") \
259 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was blasted to bits by ^BG%s^K1%s\n"), "") \
260 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
261 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was bolted down by ^BG%s^K1%s\n"), "") \
262 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't find shelter from ^BG%s^K1%s\n"), "") \
263 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
264 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 couldn't resist ^BG%s^K1 purple blobs%s\n"), "") \
265 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
266 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 was cluster bombed by ^BG%s^K1%s\n"), "") \
267 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 got caught in the blast when ^BG%s^K1%s\n"), "") \
268 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
269 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
270 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
271 MSG_INFO_NOTIF(INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s^K1 foobar by ^BG%s^K1%s\n"), "") \
272 MULTITEAM_INFO(INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
273 MSG_INFO_NOTIF(INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
274 MSG_INFO_NOTIF(INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
275 MSG_INFO_NOTIF(INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
276 MSG_INFO_NOTIF(INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %d units of damage, cheater!\n"), "") \
277 MSG_INFO_NOTIF(INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
278 MULTITEAM_INFO(INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
279 MSG_INFO_NOTIF(INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
280 MSG_INFO_NOTIF(INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
281 MSG_INFO_NOTIF(INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
282 MSG_INFO_NOTIF(INFO_LMS_NOLIVES, 1, 0, "s1", "s1", "", _("^BG%s^F3 has no more lives left\n"), "") \
283 MSG_INFO_NOTIF(INFO_LMS_FORFEIT, 1, 0, "s1", "s1", "", _("^BG%s^F3 forfeited\n"), "") \
284 MSG_INFO_NOTIF(INFO_POWERDOWN_INVISIBILITY, 0, 0, "", "", "", _("^F2Invisibility has worn off\n"), "") \
285 MSG_INFO_NOTIF(INFO_POWERDOWN_SHIELD, 0, 0, "", "", "", _("^F2Shield has worn off\n"), "") \
286 MSG_INFO_NOTIF(INFO_POWERDOWN_SPEED, 0, 0, "", "", "", _("^F2Speed has worn off\n"), "") \
287 MSG_INFO_NOTIF(INFO_POWERDOWN_STRENGTH, 0, 0, "", "", "", _("^F2Strength has worn off\n"), "") \
288 MSG_INFO_NOTIF(INFO_POWERUP_INVISIBILITY, 0, 0, "", "", "", _("^F2You are invisible\n"), "") \
289 MSG_INFO_NOTIF(INFO_POWERUP_SHIELD, 0, 0, "", "", "", _("^F2Shield surrounds you\n"), "") \
290 MSG_INFO_NOTIF(INFO_POWERUP_SPEED, 0, 0, "", "", "", _("^F2You are on speed\n"), "") \
291 MSG_INFO_NOTIF(INFO_POWERUP_STRENGTH, 0, 0, "", "", "", _("^F2Strength infuses your weapons with devastating power\n"), "") \
292 MSG_INFO_NOTIF(INFO_QUIT_DISCONNECT, 1, 0, "s1", "s1", "", _("^BG%s^F3 disconnected\n"), "") \
293 MSG_INFO_NOTIF(INFO_QUIT_KICK_IDLING, 1, 0, "s1", "s1", "", _("^BG%s^F3 was kicked for idling\n"), "") \
294 MSG_INFO_NOTIF(INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
295 MSG_INFO_NOTIF(INFO_QUIT_SPECTATE, 1, 0, "s1", "s1", "", _("^BG%s^F3 is now spectating\n"), "") \
296 MSG_INFO_NOTIF(INFO_RACE_FAIL, 2, 0, "s1 s2", "s1", "race_newfail", "", "") \
297 MSG_INFO_NOTIF(INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "", "") \
298 MSG_INFO_NOTIF(INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "", "") \
299 MSG_INFO_NOTIF(INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "", "") \
300 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
301 MSG_INFO_NOTIF(INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %d seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
302 MSG_INFO_NOTIF(INFO_SUPERWEAPON_BROKEN, 0, 0, "", "", "", _("^F2Superweapons have broken down\n"), "") \
303 MSG_INFO_NOTIF(INFO_SUPERWEAPON_PICKUP, 0, 0, "", "", "", _("^F2You now have a superweapon\n"), "") \
304 MSG_INFO_NOTIF(INFO_SUPERWEAPON_LOST, 0, 0, "", "", "", _("^F2Superweapons have been lost\n"), "") \
305 MSG_INFO_NOTIF(INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
306 MSG_INFO_NOTIF(INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
307 MSG_INFO_NOTIF(INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("\{1}^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
308 MSG_INFO_NOTIF(INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
309 MSG_INFO_NOTIF(INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, "s1 spree_end", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
310 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
311 MSG_INFO_NOTIF(INFO_WEAPON_CRYLINK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
312 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
313 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, "s1 spree_end", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
314 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
315 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
316 MSG_INFO_NOTIF(INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
317 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
318 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, "s1 spree_end", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
319 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
320 MSG_INFO_NOTIF(INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
321 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
322 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, "s1 spree_end", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
323 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
324 MSG_INFO_NOTIF(INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 1, "s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
325 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
326 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_BURST, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
327 MSG_INFO_NOTIF(INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
328 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
329 MSG_INFO_NOTIF(INFO_WEAPON_HLAC_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhlac", _("^BG%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
330 MSG_INFO_NOTIF(INFO_WEAPON_HOOK_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponhook", _("^BG%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
331 MSG_INFO_NOTIF(INFO_WEAPON_LASER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
332 MSG_INFO_NOTIF(INFO_WEAPON_LASER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponlaser", _("^BG%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
333 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
334 MSG_INFO_NOTIF(INFO_WEAPON_MINELAYER_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminelayer", _("^BG%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
335 MSG_INFO_NOTIF(INFO_WEAPON_MINSTANEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponminstanex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
336 MSG_INFO_NOTIF(INFO_WEAPON_NEX_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponnex", _("^BG%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
337 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
338 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
339 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
340 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
341 MSG_INFO_NOTIF(INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_headshot", _("^BG%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
342 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
343 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
344 MSG_INFO_NOTIF(INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
345 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_SUICIDE, 1, 1, "s1 spree_end", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
346 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_TAG, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
347 MSG_INFO_NOTIF(INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
348 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 1, "s2 s1 spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
349 MSG_INFO_NOTIF(INFO_WEAPON_SHOTGUN_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponshotgun", _("^BG%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
350 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
351 MSG_INFO_NOTIF(INFO_WEAPON_TUBA_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
352 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
353 MSG_INFO_NOTIF(INFO_WEAPON_ACCORDEON_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
354 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, "s1 spree_end", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
355 MSG_INFO_NOTIF(INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 1, "s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
356 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SNIPE, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
357 MSG_INFO_NOTIF(INFO_WEAPON_UZI_MURDER_SPRAY, 2, 1, "s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
359 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
360 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
361 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
363 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
366 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
368 #define MSG_CENTER_NOTIFICATIONS \
369 /*MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, "", NO_CPID, XPD(0, 0), "null", "")*/ \
370 MSG_CENTER_NOTIF(CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are attacking!"), "") \
371 MSG_CENTER_NOTIF(CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, XPD(0, 0), _("^BGYou are defending!"), "") \
372 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
373 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, XPD(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
374 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
375 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
376 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
377 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, XPD(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
378 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, XPD(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
379 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
380 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
381 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
382 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
383 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
384 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
385 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
386 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
387 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, XPD(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
388 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1", CPID_CTF_LOWPRIO, XPD(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
389 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, XPD(0, 0), _("^K1You were %s"), "") \
390 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
391 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Watch your step!"), "") \
392 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
393 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
394 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
395 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
396 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
397 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou are now on: %s"), "") \
398 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, XPD(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
399 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You hit the ground with a crunch!"), "") \
400 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
401 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
402 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You couldn't stand the heat!"), "") \
403 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You melted away in slime!"), "") \
404 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You became a shooting star!"), "") \
405 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You got stuck in a swamp!"), "") \
406 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You unfairly eliminated yourself!"), "") \
407 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You died in an accident!"), "") \
408 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
409 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
410 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TURRET_WALKER, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
411 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
412 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
413 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
414 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
415 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
416 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
417 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
418 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
419 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
420 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
421 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, XPD(0, 0), _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
422 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, "s1 frag_stats", NO_CPID, XPD(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
423 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
424 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
425 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, "s1", NO_CPID, XPD(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
426 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, "s1", NO_CPID, XPD(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
427 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%sK1, a team mate!")) \
428 MSG_CENTER_NOTIF(CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
429 MSG_CENTER_NOTIF(CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, XPD(0, f1), _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
430 MULTITEAM_CENTER(CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, XPD(0, 0), _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
431 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
432 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You revived ^BG%s"), "") \
433 MSG_CENTER_NOTIF(CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You were revived by ^BG%s"), "") \
434 MSG_CENTER_NOTIF(CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, XPD(0, 0), _("^K1You froze yourself"), "") \
435 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K3You froze ^BG%s"), "") \
436 MSG_CENTER_NOTIF(CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, XPD(0, 0), _("^K1You were frozen by ^BG%s"), "") \
437 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has dropped the ball!"), "") \
438 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, XPD(0, 0), _("^BG%s^BG has picked up the ball!"), "") \
439 MSG_CENTER_NOTIF(CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, XPD(0, 0), _("^BGKilling people while you don't have the ball gives no points!"), "") \
440 MSG_CENTER_NOTIF(CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, XPD(0, 0), _("^K1Don't camp!"), "") \
441 MSG_CENTER_NOTIF(CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
442 MSG_CENTER_NOTIF(CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, XPD(0, 0), _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
443 MULTITEAM_CENTER(CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
444 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGSpectating in ^COUNT"), "") \
445 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^BGChanging team in ^COUNT"), "") \
446 MSG_CENTER_NOTIF(CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, XPD(0, f1), _("^K1Suicide in ^COUNT"), "") \
447 MSG_CENTER_NOTIF(CENTER_WEAPON_MARBLES_LOST, 1, 1, "s1 weapon_name", NO_CPID, XPD(0, 0), _("^K1You lost your marbles against ^BG%s^K1 using the ^BG%s!"), "")
449 #define MSG_WEAPON_NOTIFICATIONS \
450 /*MSG_WEAPON_NOTIF(WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
451 MSG_WEAPON_NOTIF(WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
452 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
453 MSG_WEAPON_NOTIF(WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
454 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
455 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
456 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
457 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
458 MSG_WEAPON_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
459 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
460 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
461 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
462 MSG_WEAPON_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
463 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
464 MSG_WEAPON_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
465 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
466 MSG_WEAPON_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
467 MSG_WEAPON_NOTIF(WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
468 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
469 MSG_WEAPON_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
470 MSG_WEAPON_NOTIF(WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
471 MSG_WEAPON_NOTIF(WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
472 MSG_WEAPON_NOTIF(WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
473 MSG_WEAPON_NOTIF(WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
474 MSG_WEAPON_NOTIF(WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
475 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
476 MSG_WEAPON_NOTIF(WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
477 MSG_WEAPON_NOTIF(WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
478 MSG_WEAPON_NOTIF(WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
479 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
480 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
481 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
482 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
483 MSG_WEAPON_NOTIF(WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
484 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
485 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
486 MSG_WEAPON_NOTIF(WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
487 MSG_WEAPON_NOTIF(WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
488 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
489 MSG_WEAPON_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
490 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
491 MSG_WEAPON_NOTIF(WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
492 MSG_WEAPON_NOTIF(WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
493 MSG_WEAPON_NOTIF(WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
494 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
495 MSG_WEAPON_NOTIF(WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
496 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
497 MSG_WEAPON_NOTIF(WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
498 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
499 MSG_WEAPON_NOTIF(WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
501 #define MSG_DEATH_NOTIFICATIONS \
502 /*MSG_DEATH_NOTIF(DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
503 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
504 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
505 MSG_DEATH_NOTIF(DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
506 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
507 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
508 MSG_DEATH_NOTIF(DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
509 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
510 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
511 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
512 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
513 MSG_DEATH_NOTIF(DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
514 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
515 MSG_DEATH_NOTIF(DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
516 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
517 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
518 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
519 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
520 MSG_DEATH_NOTIF(DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
521 MSG_DEATH_NOTIF(DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
522 MSG_DEATH_NOTIF(DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
523 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
524 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
525 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
526 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_GUN, INFO_DEATH_SELF_TURRET_WALKER_GUN, CENTER_DEATH_SELF_TURRET_WALKER) \
527 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_MEELE, INFO_DEATH_SELF_TURRET_WALKER_MEELE, CENTER_DEATH_SELF_TURRET_WALKER) \
528 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_WALKER_ROCKET, INFO_DEATH_SELF_TURRET_WALKER_ROCKET, CENTER_DEATH_SELF_TURRET_WALKER) \
529 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
530 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
531 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
532 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
533 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
534 MSG_DEATH_NOTIF(DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
535 MSG_DEATH_NOTIF(DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
536 MSG_DEATH_NOTIF(DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
537 MSG_DEATH_NOTIF(DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
538 MSG_DEATH_NOTIF(DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
539 MSG_DEATH_NOTIF(DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
540 MSG_DEATH_NOTIF(DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
541 MSG_DEATH_NOTIF(DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
542 MSG_DEATH_NOTIF(DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
543 MSG_DEATH_NOTIF(DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
544 MSG_DEATH_NOTIF(DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
545 MSG_DEATH_NOTIF(DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
546 MSG_DEATH_NOTIF(DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
547 MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
548 MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
549 MSG_DEATH_NOTIF(DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
550 MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
551 MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
552 MSG_DEATH_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
553 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
554 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
555 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_FRAGMENT, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, NO_MSG) \
556 MSG_DEATH_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
557 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
558 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY, INFO_DEATH_MURDER_VH_BUMB_RAY, NO_MSG) \
559 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_RAY_HEAL, INFO_DEATH_MURDER_VH_BUMB_RAY_HEAL, NO_MSG) \
560 MSG_DEATH_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG) \
561 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, NO_MSG, CENTER_DEATH_MURDER_FRAG) \
562 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, NO_MSG, CENTER_DEATH_MURDER_FRAGGED) \
563 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG) \
564 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED) \
565 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST) \
566 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST) \
567 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST) \
568 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST) \
569 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAG_VERBOSE) \
570 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_VERBOSE) \
571 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE) \
572 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE) \
573 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE) \
574 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE) \
575 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_DEATH_FIRSTBLOOD, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE) \
576 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, NO_MSG, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE) \
577 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAG, NO_MSG, CENTER_DEATH_TEAMKILL_FRAG) \
578 MSG_DEATH_NOTIF(DEATH_TEAMKILL_FRAGGED, NO_MSG, CENTER_DEATH_TEAMKILL_FRAGGED)
581 // ====================================
582 // Initialization/Create Declarations
583 // ====================================
585 #ifndef MENUQC // Menu doesn't need init
587 #define NOTIF_FIRST 1
588 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
590 var float notif_error = FALSE;
592 float NOTIF_INFO_COUNT;
593 float NOTIF_CENTER_COUNT;
594 float NOTIF_WEAPON_COUNT;
595 float NOTIF_DEATH_COUNT;
596 float NOTIF_CPID_COUNT;
598 entity msg_info_notifs[NOTIF_MAX];
599 entity msg_center_notifs[NOTIF_MAX];
600 entity msg_weapon_notifs[NOTIF_MAX];
601 entity msg_death_notifs[NOTIF_MAX];
603 .float nent_broadcast;
605 .float nent_net_type;
606 .float nent_net_name;
607 .string nent_strings[4];
608 .float nent_floats[4];
612 .float nent_infoname;
613 .float nent_centername;
614 .float nent_stringcount;
615 .float nent_floatcount;
617 .string nent_hudargs;
623 // notif.nent_args = strzone(args); \
624 // notif.nent_hudargs = strzone(hudargs); \
625 // if(durcnt != "") { notif.nent_durcnt = durcnt; } \
627 string Process_Notif_Line(float check_newline, string input, string notiftype, string notifname, string stringtype)
630 if(substring(input, (strlen(input) - 1), 1) != "\n")
632 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
634 return strcat(input, "\n");
638 string Process_Notif_Args(float is_hudargs, string args, string notiftype, string notifname)
640 string selected, remaining = args;
642 float maxargs = (is_hudargs ? 2 : 7);
644 for(;(remaining != "");)
646 selected = car(remaining); remaining = cdr(remaining);
648 if(sel_num == maxargs)
650 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max %s = %d.\n",
651 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), maxargs));
656 switch(strtolower(selected))
658 #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
663 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, %s = '%s'.\n",
664 notiftype, notifname, (is_hudargs ? "hudargs" : "args"), selected));
673 #define ADD_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
675 #define CREATE_NOTIF_ENTITY(type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
676 entity notif = spawn(); \
677 msg_##type##_notifs[name - 1] = notif; \
678 notif.classname = "msg_#type#_notification"; \
679 notif.nent_name = strzone(#name); \
680 notif.nent_enabled = autocvar_notification_##name; \
682 #if (infoname == NO_MSG) && (centername == NO_MSG) \
683 print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
684 notif_error = TRUE; \
686 float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
687 #if (infoname != NO_MSG) \
688 notif.nent_infoname = infoname; \
689 infoname_stringcount = msg_info_notifs[infoname - 1].nent_stringcount; \
690 infoname_floatcount = msg_info_notifs[infoname - 1].nent_floatcount; \
692 #if (centername != NO_MSG) \
693 notif.nent_centername = centername; \
694 centername_stringcount = msg_center_notifs[centername - 1].nent_stringcount; \
695 centername_floatcount = msg_center_notifs[centername - 1].nent_floatcount; \
697 notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
698 notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
701 notif.nent_stringcount = strnum; \
702 notif.nent_floatcount = flnum; \
703 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(FALSE, args, strtoupper(#type), #name)); } \
704 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(TRUE, hudargs, strtoupper(#type), #name)); } \
705 if(icon != "") { notif.nent_icon = strzone(icon); } \
708 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, gentle, strtoupper(#type), #name, "GENTLE"))); } \
709 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
711 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, normal, strtoupper(#type), #name, "NORMAL"))); } \
712 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
715 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
718 void RegisterNotification_##name() \
720 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
721 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
722 CREATE_NOTIF_ENTITY(info, name, NO_MSG, NO_MSG, \
723 strnum, flnum, args, hudargs, icon, NO_MSG, NO_MSG, \
724 normal, gentle, 1, 0) \
726 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
728 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
732 void RegisterNotification_##name() \
734 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
735 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
736 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
737 CREATE_NOTIF_ENTITY(center, name, NO_MSG, NO_MSG, \
738 strnum, flnum, args, "", "", cpid, durcnt, \
739 normal, gentle, 0, 0) \
741 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
743 #define MSG_WEAPON_NOTIF(name,infoname,centername) \
746 void RegisterNotification_##name() \
748 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
749 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
750 CREATE_NOTIF_ENTITY(weapon, name, infoname, centername, \
751 NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
754 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
756 #define MSG_DEATH_NOTIF(name,infoname,centername) \
759 void RegisterNotification_##name() \
761 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
762 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
763 CREATE_NOTIF_ENTITY(death, name, infoname, centername, \
764 NO_MSG, NO_MSG, "", "", "", NO_MSG, NO_MSG, \
767 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
769 // NOW we actually activate the declarations
770 MSG_INFO_NOTIFICATIONS
771 MSG_CENTER_NOTIFICATIONS
772 MSG_WEAPON_NOTIFICATIONS
773 MSG_DEATH_NOTIFICATIONS
774 //ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_Done)
775 #undef MSG_INFO_NOTIF
776 #undef MSG_CENTER_NOTIF
777 #undef MSG_WEAPON_NOTIF
778 #undef MSG_DEATH_NOTIF
782 #endif // ifndef MENUQC