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Remove enforcer & all W_ attack functions from the monster code
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1 // ================================================
2 //  Unified notification system, written by Samual
3 //  Last updated: March, 2013
4 // ================================================
5
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_CENTER_CPID 3 // Kill centerprint message
10 #define MSG_MULTI 4 // Subcall MSG_INFO and/or MSG_CENTER notifications
11
12 #define NO_MSG -12345 
13
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
15         VARITEM(1, 0, s1) \
16         VARITEM(2, 0, XPD(s1, s2)) \
17         VARITEM(3, 0, XPD(s1, s2, s3)) \
18         VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
19         VARITEM(0, 1, f1) \
20         VARITEM(1, 1, XPD(s1, f1)) \
21         VARITEM(2, 1, XPD(s1, s2, f1)) \
22         VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23         VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24         VARITEM(0, 2, XPD(f1, f2)) \
25         VARITEM(1, 2, XPD(s1, f1, f2)) \
26         VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27         VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28         VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29         VARITEM(0, 3, XPD(f1, f2, f3)) \
30         VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31         VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32         VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33         VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34         VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35         VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36         VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37         VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38         VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
39
40 void Destroy_All_Notifications(void);
41 void Create_Notification_Entity(
42         float var_default,
43         float var_cvar,
44         float typeid,
45         float nameid,
46         string namestring,
47         float infoname,
48         float centername,
49         float strnum,
50         float flnum,
51         string args,
52         string hudargs,
53         string icon,
54         float cpid,
55         string durcnt,
56         string normal,
57         string gentle,
58         float msg_is_info,
59         float msg_is_multi);
60
61 void Dump_Notifications(float fh, float alsoprint);
62
63 void Local_Notification(float net_type, float net_name, ...count);
64 void Local_Notification_WOVA(
65         float net_type, float net_name,
66         float stringcount, float floatcount,
67         string s1, string s2, string s3, string s4,
68         float f1, float f2, float f3, float f4);
69
70 #ifdef CSQC // CLIENT ONLY
71 void Read_Notification(float is_new);
72 #endif
73
74 #ifdef SVQC // SERVER ONLY
75 #define NOTIF_ONE 1
76 #define NOTIF_ONE_ONLY 2
77 #define NOTIF_TEAM 3
78 #define NOTIF_TEAM_EXCEPT 4
79 #define NOTIF_ALL 5
80 #define NOTIF_ALL_EXCEPT 6
81
82 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
83 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
84
85 void Kill_Notification(
86         float broadcast, entity client,
87         float net_type, float net_name);
88 void Send_Notification(
89         float broadcast, entity client,
90         float net_type, float net_name,
91         ...count);
92 void Send_Notification_WOVA(
93         float broadcast, entity client,
94         float net_type, float net_name,
95         string s1, string s2, string s3, string s4,
96         float f1, float f2, float f3, float f4);
97 #endif
98
99
100 // ====================================
101 //  Notifications List and Information
102 // ====================================
103 /*
104  List of all notifications (including identifiers and display information)
105  Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
106  Format Specifications:
107     MSG_INFO:
108       default: FLOAT: Default setting for whether the notification is enabled or not
109          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
110       name: VAR: Name of notification
111       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
112       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
113       args: STRING: Arguments for Local_Notification_sprintf()
114       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
115       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
116       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
117       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
118     MSG_CENTER:
119       default: FLOAT: Default setting for whether the notification is enabled or not
120          ^-> 0 = disabled, 1 = enabled
121       name: VAR: Name of notification
122       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
123       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
124       args: STRING: Arguments for Local_Notification_sprintf()
125       cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
126       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
127       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
128       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
129     MSG_MULTI:
130       default: FLOAT: Default setting for whether the notification is enabled or not
131          ^-> 0 = disabled, 1 = enabled
132       name: VAR: Name of chaining notification
133       infoname: VAR: Name of info notification for reference
134       centername: VAR: Name of centerprint notification for reference
135
136  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
137  with colors according to the cvars the user has chosen. This allows for
138  users to create unique color profiles for their HUD, giving more customization
139  options to HUD designers and end users who want such a feature.
140
141  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
142  string TCR(...) to better understand how these code replacements work.
143  
144  Additionally, you can find all the definitions and explanations for
145  the argument values and what they return down below in this file.
146
147  Guidlines for notification declaration (please try and follow these):
148   Specific rules:
149     -ALWAYS start the string with a color, preferably background.
150     -ALWAYS reset a color after a name (this way they don't set it for the whole string).
151     -NEVER re-declare an event twice.
152     -NEVER add or remove tokens from the format, it SHOULD already work.
153     -MSG_INFO messages must ALWAYS end with a new line: \n
154     -MSG_INFO hudargs must always be ATTACKER -> VICTIM
155     -MSG_CENTER should NOT end with a new line
156
157  General rules:
158     -Be clean and simple with your notification naming,
159      nothing too long for the name field... Abbreviations are your friend. :D
160     -Keep the spacing as clean as possible... if the arguments are abnormally long,
161       it's okay to go out of line a bit... but try and keep it clean still.
162     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
163       with keeping alignment on different mediums.
164     -Sort the notifications in the most appropriate order for their tasks.
165     -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
166
167  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
168       The system is designed to save as much networking bandwidth as possible,
169       so please dynamically control your argument sending to fit *exactly* what is required.
170       If you send a notification with mismatching arguments, Send_Notification() will error.
171 */
172
173 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
174         MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
175         MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
176         #if teams >= 3 \
177                 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
178         #endif \
179         #if teams >= 4 \
180                 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(NAME_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
181         #endif
182 #define MSG_INFO_NOTIFICATIONS \
183         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2,                1, 0, "s1", "s1",                        "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
184         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2,         2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
185         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2,           1, 1, "s1 f1p2dec", "s1",                "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
186         MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2,       2, 2, "s1 f1p2dec s2 f2p2dec", "s1",     "notify_%s_captured",   _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
187         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
188         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
189         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
190         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2,    0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
191         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2,    0, 1, "f1p2dec", "",                     "",                     _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
192         MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2,     0, 0, "", "",                            "",                     _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
193         MULTITEAM_INFO(1, INFO_CTF_LOST_, 2,                   1, 0, "s1", "s1",                        "notify_%s_lost",       _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
194         MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2,                 1, 0, "s1", "s1",                        "notify_%s_taken",      _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
195         MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2,                 1, 0, "s1", "s1",                        "notify_%s_returned",   _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
196         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s\n"), "") \
197         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s\n"), "") \
198         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s\n"), "") \
199         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s\n")) \
200         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s\n"), "") \
201         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s\n"), "") \
202         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s\n"), "") \
203         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s\n"), "") \
204         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s\n")) \
205         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s\n"), "") \
206         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s\n"), "") \
207         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s\n"), "") \
208         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s\n"), "") \
209         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s\n"), "") \
210         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s\n"), "") \
211         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s\n"), "") \
212         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s\n"), "") \
213         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN,   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s\n"), "") \
214         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s\n"), "") \
215         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH,     3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s\n"), "") \
216         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN,       3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s\n"), "") \
217         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s\n"), "") \
218         MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s\n"), "") \
219         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE,      2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 was moved into the %s%s\n"), "") \
220         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s\n"), "") \
221         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s\n"), "") \
222         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s\n"), "") \
223         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM,              3, 1, "s1 s2 s3loc spree_lost", "s1",    "notify_void",          _("^BG%s^K1 %s^K1%s%s\n"), "") \
224         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s\n"), _("^BG%s^K1 was in the water for too long%s%s\n")) \
225         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s%s\n")) \
226         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s\n"), _("^BG%s^K1 felt a little hot%s%s\n")) \
227         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 died%s%s\n"), "") \
228         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s\n"), _("^BG%s^K1 found a hot place%s%s\n")) \
229         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_BITE,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was mauled by a Rottweiler%s%s\n"), "") \
230         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_DOG_JUMP,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 didn't see the pouncing Rottweiler%s%s\n"), "") \
231         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FIEND,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was eviscerated by a Fiend%s%s\n"), "") \
232         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_FISH,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was fed to the Rotfish%s%s\n"), "") \
233         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was crushed by a pouncing Hell-Knight%s%s\n"), "") \
234         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_FBALL,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was turned to ash by a Hell-Knight%s%s\n"), "") \
235         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_INFERNO, 2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was burned to death by a Hell-Knight%s%s\n"), "") \
236         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_MELEE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slain by a Hell-Knight%s%s\n"), "") \
237         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Hell-Knight%s%s\n"), "") \
238         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_KNIGHT,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was sliced up by a Knight%s%s\n"), "") \
239         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_CHAINSAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cut down by an Ogre%s%s\n"), "") \
240         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_GRENADE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 almost dodged the Ogre grenade%s%s\n"), "") \
241         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_OGRE_UZI,            2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was nailed by an Ogre%s%s\n"), "") \
242         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MAGE,                2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was exploded by a Mage%s%s\n"), "") \
243         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_CLAW,   2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1's innards became outwards by a Shambler%s%s\n"), "") \
244         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_SMASH,  2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was smashed by a Shambler%s%s\n"), "") \
245         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SHAMBLER_ZAP,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was zapped to death by a Shambler%s%s\n"), "") \
246         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE_SLAP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was slapped to death by a Marine%s%s\n"), "") \
247         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_MARINE,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was gunned down by a Marine%s%s\n"), "") \
248         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER,              2, 1, "s1 s2loc spree_lost", "s1",           "notify_death",                 _("^BG%s^K1 was bitten by a Spider%s%s\n"), "") \
249         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SPIDER_FIRE,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was incinerated by a Spider%s%s\n"), "") \
250         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_TARBABY,         2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 came too close to an exploding Pumpkin%s%s\n"), "") \
251         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_SCRAG,           2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was cursed by a Scrag%s%s\n"), "") \
252         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_JUMP,     2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 joins the Zombies%s%s\n"), "") \
253         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_MON_ZOMBIE_MELEE,    2, 1, "s1 s2loc spree_lost", "s1",               "notify_death",                 _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s\n"), "") \
254         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s%s\n")) \
255         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT,                 2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 rotted away%s%s\n"), "") \
256         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s\n"), "") \
257         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 was slimed%s%s\n"), "") \
258         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",       "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s\n"), "") \
259         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP,               2, 1, "s1 s2loc spree_lost", "s1",       "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s\n"), "") \
260         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE,          2, 1, "s1 s2loc death_team", "",         "",                     _("^BG%s^K1 switched to the %s%s\n"), "") \
261         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 died in an accident%s%s\n"), "") \
262         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET,              2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 ran into a turret%s%s\n"), "") \
263         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s\n"), "") \
264         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s\n"), "") \
265         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s\n"), "") \
266         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK,           2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s\n"), "") \
267         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s\n"), "") \
268         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS,         2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s\n"), "") \
269         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s\n"), "") \
270         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s\n"), "") \
271         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s\n"), "") \
272         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN,     2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s\n"), "") \
273         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE,   2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s\n"), "") \
274         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET,  2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s\n"), "") \
275         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s\n"), "") \
276         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH,            2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s\n"), "") \
277         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB,        2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s\n"), "") \
278         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s\n"), "") \
279         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s\n"), "") \
280         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s\n"), "") \
281         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH,       2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s\n"), "") \
282         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET,      2, 1, "s1 s2loc spree_lost", "s1",       "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s\n"), "") \
283         MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID,                2, 1, "s1 s2loc spree_lost", "s1",       "notify_void",          _("^BG%s^K1 was in the wrong place%s%s\n"), "") \
284         MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4,             3, 1, "s1 s2 s3loc spree_end", "s2 s1",  "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
285         MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
286         MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE,               2, 0, "s1 s2", "",                       "",                     _("^BG%s^K3 was revived by ^BG%s\n"), "") \
287         MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4,        0, 0, "", "",                            "",                     _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
288         MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF,                 1, 0, "s1", "",                          "",                     _("^BG%s^K1 froze themself\n"), "") \
289         MSG_INFO_NOTIF(1, INFO_GODMODE_OFF,                    0, 1, "f1", "",                          "",                     _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
290         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DONTHAVE,           0, 1, "item_wepname", "",                      "",               _("^BGYou do not have the ^F1%s\n"), "") \
291         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_DROP,               1, 1, "item_wepname item_wepammo", "",         "",               _("^BGYou dropped the ^F1%s^BG%s\n"), "") \
292         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_GOT,                0, 1, "item_wepname", "",                      "",               _("^BGYou got the ^F1%s\n"), "") \
293         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_NOAMMO,             0, 1, "item_wepname", "",                      "",               _("^BGYou don't have enough ammo for the ^F1%s\n"), "") \
294         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_PRIMORSEC,          0, 3, "item_wepname f2primsec f3primsec", "",  "",               _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can\n"), "") \
295         MSG_INFO_NOTIF(0, INFO_ITEM_WEAPON_UNAVAILABLE,        0, 1, "item_wepname", "",                      "",               _("^F1%s^BG is ^F4not available^BG on this map\n"), "") \
296         MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT,                   1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected%s\n"), "") \
297         MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4,          1, 0, "s1", "",                          "",                     _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
298         MSG_INFO_NOTIF(1, INFO_JOIN_PLAY,                      1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now playing\n"), "") \
299         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED,               1, 0, "s1", "s1",                        "notify_balldropped",   _("^BG%s^BG has dropped the ball!\n"), "") \
300         MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP,                1, 0, "s1", "s1",                        "notify_ballpickedup",  _("^BG%s^BG has picked up the ball!\n"), "") \
301         MULTITEAM_INFO(1, INFO_KEYHUNT_CAPTURE_, 4,            1, 0, "s1", "",                          "",                     _("^BG%s^BG captured the keys for the ^TC^TT team\n"), "") \
302         MULTITEAM_INFO(1, INFO_KEYHUNT_DROP_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG dropped the ^TC^TT Key\n"), "") \
303         MULTITEAM_INFO(1, INFO_KEYHUNT_LOST_, 4,               1, 0, "s1", "",                          "",                     _("^BG%s^BG lost the ^TC^TT Key\n"), "") \
304         MULTITEAM_INFO(1, INFO_KEYHUNT_PICKUP_, 4,             1, 0, "s1", "",                          "",                     _("^BG%s^BG picked up the ^TC^TT Key\n"), "") \
305         MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 forfeited\n"), "") \
306         MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES,                    1, 0, "s1", "",                          "",                     _("^BG%s^F3 has no more lives left\n"), "") \
307         MSG_INFO_NOTIF(1, INFO_MONSTERS_DISABLED,                  0, 0, "", "",                            "",                     _("^BGMonsters are currently disabled\n"), "") \
308         MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY,           1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Invisibility\n"), "") \
309         MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD,                 1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Shield\n"), "") \
310         MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED,                  1, 0, "s1", "s1",                        "shield",               _("^BG%s^K1 picked up Speed\n"), "") \
311         MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH,               1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up Strength\n"), "") \
312         MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT,                1, 0, "s1", "",                          "",                     _("^BG%s^F3 disconnected\n"), "") \
313         MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING,               1, 0, "s1", "",                          "",                     _("^BG%s^F3 was kicked for idling\n"), "") \
314         MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING,           0, 0, "", "",                            "",                     _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
315         MSG_INFO_NOTIF(1, INFO_QUIT_SPECTATE,                  1, 0, "s1", "",                          "",                     _("^BG%s^F3 is now spectating\n"), "") \
316         MSG_INFO_NOTIF(1, INFO_RACE_ABANDONED,                 1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has abandoned the race\n"), "") \
317         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_RANKED,               1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s\n"), "") \
318         MSG_INFO_NOTIF(1, INFO_RACE_FAIL_UNRANKED,             1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newfail",          _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s\n"), "") \
319         MSG_INFO_NOTIF(1, INFO_RACE_FINISHED,                  1, 0, "s1", "",                                                        "",                      _("^BG%s^BG has finished the race\n"), "") \
320         MSG_INFO_NOTIF(1, INFO_RACE_NEW_BROKEN,                2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 s2",  "race_newrankyellow",    _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s\n"), "") \
321         MSG_INFO_NOTIF(1, INFO_RACE_NEW_IMPROVED,              1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1",        "race_newtime",          _("^BG%s^BG improved their %s%s^BG place record with %s%s %s\n"), "") \
322         MSG_INFO_NOTIF(1, INFO_RACE_NEW_MISSING_UID,           1, 1, "s1 f1race_time", "s1",                                          "race_newfail",          _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost.\n"), "") \
323         MSG_INFO_NOTIF(1, INFO_RACE_NEW_SET,                   1, 2, "s1 race_col f1ord race_col f2race_time", "s1",                  "race_newrecordserver",  _("^BG%s^BG set the %s%s^BG place record with %s%s\n"), "") \
324         MULTITEAM_INFO(1, INFO_SCORES_, 4,                     0, 0, "", "",                            "",                     _("^TC^TT ^BGteam scores!\n"), "") \
325         MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING,               0, 1, "f1secs", "",                      "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
326         MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP,             1, 0, "s1", "s1",                        "strength",             _("^BG%s^K1 picked up a Superweapon\n"), "") \
327         MSG_INFO_NOTIF(1, INFO_TD_AIM_REMOVE,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to remove it\n"), "") \
328         MSG_INFO_NOTIF(1, INFO_TD_AIM_REPAIR,                      0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to repair it\n"), "") \
329         MSG_INFO_NOTIF(1, INFO_TD_AIM_UPGRADE,                     0, 0, "", "",                            "",                     _("^BGYou need to aim at your turret to upgrade it\n"), "") \
330         MSG_INFO_NOTIF(1, INFO_TD_CANTSPAWN,                       0, 0, "", "",                            "",                     _("^BGYou can't currently spawn a turret\n"), "") \
331         MSG_INFO_NOTIF(1, INFO_TD_GENDESTROYED,                    0, 0, "", "",                            "",                     _("^K1A generator was destroyed!\n"), "") \
332         MSG_INFO_NOTIF(1, INFO_TD_INVALID,                         0, 0, "", "",                            "",                     _("^K1Invalid turret. Check '^F2turretspawn list^K1' to see available turrets\n"), "") \
333         MSG_INFO_NOTIF(1, INFO_TD_LIST,                                    1, 0, "s1", "",                          "",                     _("^BGAvailable turrets: ^F2%s\n"), "") \
334         MSG_INFO_NOTIF(1, INFO_TD_MAXHEALTH,                       0, 0, "", "",                            "",                     _("^K1This turret is already at max health\n"), "") \
335         MSG_INFO_NOTIF(1, INFO_TD_MAXPOWER,                        0, 0, "", "",                            "",                         _("^K1This turret is already at max power\n"), "") \
336         MSG_INFO_NOTIF(1, INFO_TD_MAXTURRETS,                      0, 1, "f1", "",                          "",                         _("^K1You can't spawn more than %s turrets\n"), "") \
337         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL,                          0, 0, "", "",                            "",                     _("^K1You don't have enough fuel to spawn that turret\n"), "") \
338         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_REPAIR,                   0, 1, "f1", "",                          "",                         _("^K1You need %s fuel to repair this turret\n"), "") \
339         MSG_INFO_NOTIF(1, INFO_TD_NOFUEL_UPGRADE,              0, 1, "f1", "",                          "",                     _("^K1You need %s fuel to increase this turret's power\n"), "") \
340         MSG_INFO_NOTIF(1, INFO_TD_PHASE_BUILD,                     0, 3, "f1 f2 f3", "",                    "",                     _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds\n"), "") \
341         MSG_INFO_NOTIF(1, INFO_TD_PHASE_COMBAT,                    0, 0, "", "",                            "",                     _("^K1Combat phase!\n"), "") \
342         MSG_INFO_NOTIF(1, INFO_TD_REMOVE,                          0, 0, "", "",                            "",                     _("^BGTurret removed\n"), "") \
343         MSG_INFO_NOTIF(1, INFO_TD_REPAIR,                          0, 0, "", "",                            "",                     _("^F1Turret repaired by 100 health points!\n"), "") \
344         MSG_INFO_NOTIF(1, INFO_TD_SPAWN,                                   0, 0, "", "",                            "",                     _("^BGYou spawned a turret\n"), "") \
345         MSG_INFO_NOTIF(1, INFO_TD_TURRETS_DISABLED,            0, 0, "", "",                            "",                     _("^BGTurrets are disabled on this map\n"), "") \
346         MSG_INFO_NOTIF(1, INFO_TD_UPGRADE,                         0, 0, "", "",                            "",                     _("^F1Turret power increased by 20 percent!\n"), "") \
347         MSG_INFO_NOTIF(1, INFO_TD_VICTORY,                         1, 0, "s1", "",                          "",                     _("^F1%s^F1 victory!\n"), "") \
348         MSG_INFO_NOTIF(2, INFO_VERSION_BETA,                   2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
349         MSG_INFO_NOTIF(2, INFO_VERSION_OLD,                    2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
350         MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED,               2, 0, "s1 s2", "",                       "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
351         MSG_INFO_NOTIF(1, INFO_WATERMARK,                      1, 0, "s1", "",                          "",                     _("^F3SVQC Build information: ^F4%s\n"), "") \
352         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s\n"), "") \
353         MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s\n"), "") \
354         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponcrylink",          _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s\n"), "") \
355         MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE,               2, 1, "s1 s2loc spree_lost", "s1",                 "weaponcrylink",          _("^BG%s^K1 felt the strong pull of their Crylink%s%s\n"), "") \
356         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s\n"), "") \
357         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s\n"), "") \
358         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponelectro",          _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s%s\n"), "") \
359         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 played with Electro plasma%s%s\n"), "") \
360         MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          2, 1, "s1 s2loc spree_lost", "s1",                 "weaponelectro",          _("^BG%s^K1 could not remember where they put their Electro plasma%s%s\n"), "") \
361         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s\n"), "") \
362         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponfireball",         _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s\n"), "") \
363         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 should have used a smaller gun%s%s\n"), "") \
364         MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     2, 1, "s1 s2loc spree_lost", "s1",                 "weaponfireball",         _("^BG%s^K1 forgot about their firemine%s%s\n"), "") \
365         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s\n"), "") \
366         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhagar",            _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s\n"), "") \
367         MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhagar",            _("^BG%s^K1 played with tiny Hagar rockets%s%s\n"), "") \
368         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhlac",             _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s\n"), "") \
369         MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weaponhlac",             _("^BG%s^K1 got a little jumpy with their HLAC%s%s\n"), "") \
370         MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponhook",             _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s\n"), "") \
371         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER,            3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s\n"), "") \
372         MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE,           2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s\n"), "") \
373         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponlaser",            _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s%s\n"), "") \
374         MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE,                 2, 1, "s1 s2loc spree_lost", "s1",                 "weaponlaser",            _("^BG%s^K1 shot themself to hell with their Laser%s%s\n"), "") \
375         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminelayer",        _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s\n"), "") \
376         MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE,             2, 1, "s1 s2loc spree_lost", "s1",                 "weaponminelayer",        _("^BG%s^K1 forgot about their mine%s%s\n"), "") \
377         MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponminstanex",        _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s%s\n"), "") \
378         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE,          3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s\n"), "") \
379         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapongrenadelauncher",  _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s\n"), "") \
380         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 didn't see their own Mortar grenade%s%s\n"), "") \
381         MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weapongrenadelauncher",  _("^BG%s^K1 blew themself up with their own Mortar%s%s\n"), "") \
382         MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER,                    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponnex",              _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s%s\n"), "") \
383         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER,                  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s\n"), "") \
384         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
385         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s\n"), "") \
386         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "notify_headshot",        _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s%s\n"), "") \
387         MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING,         3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrifle",            _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s\n"), "") \
388         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s\n"), "") \
389         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponrocketlauncher",   _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s%s\n"), "") \
390         MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        2, 1, "s1 s2loc spree_lost", "s1",                 "weaponrocketlauncher",   _("^BG%s^K1 blew themself up with their Rocketlauncher%s%s\n"), "") \
391         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY,           3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s\n"), "") \
392         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG,             3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponseeker",           _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s\n"), "") \
393         MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE,                2, 1, "s1 s2loc spree_lost", "s1",                 "weaponseeker",           _("^BG%s^K1 played with tiny Seeker rockets%s%s\n"), "") \
394         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER,                3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponshotgun",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s\n"), "") \
395         MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP,           3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",  "notify_melee_shotgun",   _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s\n"), "") \
396         MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS,         2, 1, "s1 s2loc spree_lost", "s1",                 "notify_selfkill",        _("^BG%s^K1 is now thinking with portals%s%s\n"), "") \
397         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER,                   3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weapontuba",             _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s\n"), "") \
398         MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE,                  2, 1, "s1 s2loc spree_lost", "s1",                 "weapontuba",             _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s\n"), "") \
399         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s\n"), "") \
400         MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY,              3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",  "weaponuzi",              _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s\n"), "") 
401
402 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
403         MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(NAME_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(NAME_TEAM_1))) \
404         MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(NAME_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(NAME_TEAM_2))) \
405         #if teams >= 3 \
406                 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(NAME_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(NAME_TEAM_3))) \
407         #endif \
408         #if teams >= 4 \
409                 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(NAME_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(NAME_TEAM_4))) \
410         #endif
411 #define MSG_CENTER_NOTIFICATIONS \
412         MSG_CENTER_NOTIF(1, CENTER_ARENA_BEGIN,                 0, 0, "",             CPID_ARENA,          "2 0", _("^F4Begin!"), "") \
413         MSG_CENTER_NOTIF(1, CENTER_ARENA_NEEDPLAYER,            0, 0, "",             CPID_ARENA,          "2 0", _("^BGNeed at least 1 player in each team to play Clan Arena!"), "") \
414         MSG_CENTER_NOTIF(1, CENTER_ARENA_ROUNDSTART,            0, 1, "",             CPID_ARENA,          "1 f1", _("^F4Round will start in ^COUNT"), "") \
415         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are attacking!"), "") \
416         MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING,           0, 0, "",             CPID_ASSAULT_ROLE,   "0 0", _("^BGYou are defending!"), "") \
417         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_BEGIN,             0, 0, "",             CPID_GAMESTART,      "2 0", _("^F4Begin!"), "") \
418         MSG_CENTER_NOTIF(1, CENTER_COUNTDOWN_GAMESTART,         0, 1, "",             CPID_GAMESTART,      "1 f1", _("^F4Game starts in ^COUNT"), "") \
419         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE,      0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
420         MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED,  0, 0, "",             CPID_CTF_CAPSHIELD,  "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
421         MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2,             0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
422         MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH,       0, 1, "f1secs",       CPID_CTF_LOWPRIO,    "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
423         MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2,          2, 0, "s1 s2",        CPID_CTF_PASS,       "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
424         MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2,       1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
425         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED,          1, 0, "s1 pass_key",  CPID_CTF_PASS,       "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
426         MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING,         1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
427         MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2,           1, 0, "s1",           CPID_CTF_PASS,       "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
428         MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
429         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY,            1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
430         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE,    2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
431         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM,             1, 0, "s1",           CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
432         MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE,     2, 0, "s1 s2 s1",     CPID_CTF_LOWPRIO,    "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
433         MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2,              0, 0, "",             CPID_CTF_LOWPRIO,    "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
434         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER,       0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
435         MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER,         0, 0, "",             CPID_STALEMATE,      "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
436         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG,                 1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
437         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED,              1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
438         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE,      1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
439         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE,         1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
440         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG,             1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
441         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED,          1, 1, "spree_cen s1",             NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
442         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE,  1, 4, "spree_cen s1 frag_stats",  NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
443         MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE,     1, 2, "spree_cen s1 frag_ping",   NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
444         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE,   0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
445         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL,         0, 0, "",             NO_CPID,             "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
446         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP,             0, 0, "",             NO_CPID,             "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
447         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT,            0, 0, "",             NO_CPID,             "0 0", _("^K1You unfairly eliminated yourself!"), "") \
448         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM,           2, 0, "s2",           NO_CPID,             "0 0", _("^K1You were %s"), "") \
449         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN,            0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't catch your breath!"), "") \
450         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL,             0, 0, "",             NO_CPID,             "0 0", _("^K1You hit the ground with a crunch!"), "") \
451         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE,             0, 0, "",             NO_CPID,             "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
452         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC,          0, 0, "",             NO_CPID,             "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
453         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA,             0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't stand the heat!"), "") \
454         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_MONSTER,          0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!")) \
455         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
456         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT,              0, 0, "",             NO_CPID,             "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
457         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR,    0, 0, "",             NO_CPID,             "0 0", _("^K1You became a shooting star!"), "") \
458         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME,            0, 0, "",             NO_CPID,             "0 0", _("^K1You melted away in slime!"), "") \
459         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE,          0, 0, "",             NO_CPID,             "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
460         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP,            0, 0, "",             NO_CPID,             "0 0", _("^K1You got stuck in a swamp!"), "") \
461         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE,       0, 1, "death_team",   NO_CPID,             "0 0", _("^BGYou are now on: %s"), "") \
462         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE,     0, 0, "",             NO_CPID,             "0 0", _("^K1You died in an accident!"), "") \
463         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET,           0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
464         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL,    0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
465         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK,      0, 0, "",             NO_CPID,             "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
466         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
467         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH,         0, 0, "",             NO_CPID,             "0 0", _("^K1You were crushed by a vehicle!"), "") \
468         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB,     0, 0, "",             NO_CPID,             "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
469         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
470         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
471         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
472         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH,    0, 0, "",             NO_CPID,             "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
473         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET,   0, 0, "",             NO_CPID,             "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
474         MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID,             0, 0, "",             NO_CPID,             "0 0", _("^K1Watch your step!"), "") \
475         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG,         1, 0, "s1",           NO_CPID,             "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
476         MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED,      1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
477         MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING,           0, 1, "",             CPID_IDLING,         "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
478         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You froze ^BG%s"), "") \
479         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN,            1, 0, "s1",           NO_CPID,             "0 0", _("^K1You were frozen by ^BG%s"), "") \
480         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE,            1, 0, "s1",           NO_CPID,             "0 0", _("^K3You revived ^BG%s"), "") \
481         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED,           1, 0, "s1",           NO_CPID,             "0 0", _("^K3You were revived by ^BG%s"), "") \
482         MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4,     0, 0, "",             NO_CPID,             "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
483         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF,              0, 0, "",             NO_CPID,             "0 0", _("^K1You froze yourself"), "") \
484         MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE,        0, 0, "",             NO_CPID,             "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
485         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DONTHAVE,        0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "") \
486         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_DROP,            1, 1, "item_wepname item_wepammo",         CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "") \
487         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_GOT,             0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "") \
488         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_NOAMMO,          0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "") \
489         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_PRIMORSEC,       0, 3, "item_wepname f2primsec f3primsec",  CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "") \
490         MSG_CENTER_NOTIF(1, CENTER_ITEM_WEAPON_UNAVAILABLE,     0, 1, "item_wepname",                      CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "") \
491         MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS,               0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
492         MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT,                0, 0, "",              CPID_PREVENT_JOIN,     "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
493         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED,            1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has dropped the ball!"), "") \
494         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP,             1, 0, "s1",            CPID_KEEPAWAY,         "0 0", _("^BG%s^BG has picked up the ball!"), "") \
495         MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN,               0, 0, "",              CPID_KEEPAWAY_WARN,    "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
496         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_HELP,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "") \
497         MULTITEAM_CENTER(1, CENTER_KEYHUNT_INTERFERE_, 4,       0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "") \
498         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_MEET,                0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "") \
499         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_SCAN,                0, 1, "",              CPID_KEYHUNT_OTHER,    "f1 0", _("^BGScanning frequency range..."), "") \
500         MULTITEAM_CENTER(1, CENTER_KEYHUNT_START_, 4,           0, 0, "",              CPID_KEYHUNT,          "0 0", _("^BGYou are starting with the ^TC^TT Key"), "") \
501         MSG_CENTER_NOTIF(1, CENTER_KEYHUNT_WAIT,                0, 4, "kh_teams",      CPID_KEYHUNT_OTHER,    "0 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "") \
502         MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK,               0, 0, "",              CPID_LMS_CAMP,         "0 0", _("^F2Don't camp!"), "") \
503         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO,             0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 9", _("^F4^COUNT^BG left to find some ammo!"), "") \
504         MSG_CENTER_NOTIF(1, CENTER_MINSTA_FINDAMMO_FIRST,       0, 0, "",              CPID_MINSTA_FINDAMMO,  "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!")) \
505         MSG_CENTER_NOTIF(1, CENTER_MOTD,                        1, 0, "s1",            CPID_MOTD,             "-1 0", _("^BG%s"), "") \
506         MSG_CENTER_NOTIF(1, CENTER_NIX_COUNTDOWN,               0, 2, "item_wepname",  CPID_NIX,              "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "") \
507         MSG_CENTER_NOTIF(1, CENTER_NIX_NEWWEAPON,               0, 1, "item_wepname",  CPID_NIX,              "0 0", _("^F2Active weapon: ^F1%s"), "") \
508         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG,               0, 0, "",              CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
509         MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME,               0, 1, "f1time",        CPID_OVERTIME,         "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s^F2 to the game!"), "") \
510         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY,      0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Invisibility has worn off"), "") \
511         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield has worn off"), "") \
512         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED,             0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Speed has worn off"), "") \
513         MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength has worn off"), "") \
514         MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY,        0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are invisible"), "") \
515         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD,              0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Shield surrounds you"), "") \
516         MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED,               0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You are on speed"), "") \
517         MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
518         MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP,              0, 0, "",              CPID_RACE_FINISHLAP,   "0 0", _("^F2The race is over, finish your lap!"), "") \
519         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have broken down"), "") \
520         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST,            0, 0, "",              CPID_POWERUP,          "0 0", _("^F2Superweapons have been lost"), "") \
521         MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP,          0, 0, "",              CPID_POWERUP,          "0 0", _("^F2You now have a superweapon"), "") \
522         MSG_CENTER_NOTIF(1, CENTER_TD_ANNOUNCE_SPAWN,           1, 0, "s1",            CPID_TOWERDEFENSE,     "3 0", _("^K1A ^K2%s^K1 has arrived!"), "") \
523         MSG_CENTER_NOTIF(1, CENTER_TD_GENDAMAGED,                       0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1The generator is under attack!"), "") \
524         MSG_CENTER_NOTIF(1, CENTER_TD_GENDESTROYED,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1A generator was destroyed!"), "") \
525         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_BUILD,              0, 3, "f1 f2 f3",      CPID_TOWERDEFENSE,     "5 0", _("^BGWave ^F2%s^BG build phase... Next monsters: ^F2%s^BG, wave starts in ^F2%s seconds"), "") \
526         MSG_CENTER_NOTIF(1, CENTER_TD_PHASE_COMBAT,             0, 0, "",              CPID_TOWERDEFENSE,     "0 0", _("^K1Combat phase!"), "") \
527         MSG_CENTER_NOTIF(1, CENTER_TD_VICTORY,                          1, 0, "s1",            CPID_TOWERDEFENSE,     "0 0", _("^F1%s^F1 victory!"), "") \
528         MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4,              0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "") \
529         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO,             0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Changing team in ^COUNT"), "") \
530         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE,         0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Spectating in ^COUNT"), "") \
531         MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE,          0, 1, "",              CPID_TEAMCHANGE,       "1 f1", _("^K1Suicide in ^COUNT"), "") \
532         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_BEGINNING,           0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout begins in ^COUNT"), "") \
533         MSG_CENTER_NOTIF(1, CENTER_TIMEOUT_ENDING,              0, 1, "",              CPID_TIMEOUT,          "1 f1", _("^F4Timeout ends in ^COUNT"), "") \
534         MSG_CENTER_NOTIF(1, CENTER_ZA_WIN,                              0, 0, "",              NO_CPID,                   "0 0",  _("^F1All zombies exterminated, prepare for the next round!"), "")
535
536 #define MSG_MULTI_NOTIFICATIONS \
537         MSG_MULTI_NOTIF(1, DEATH_MURDER_CHEAT,                   INFO_DEATH_MURDER_CHEAT,                   NO_MSG) \
538         MSG_MULTI_NOTIF(1, DEATH_MURDER_DROWN,                   INFO_DEATH_MURDER_DROWN,                   NO_MSG) \
539         MSG_MULTI_NOTIF(1, DEATH_MURDER_FALL,                    INFO_DEATH_MURDER_FALL,                    NO_MSG) \
540         MSG_MULTI_NOTIF(1, DEATH_MURDER_FIRE,                    INFO_DEATH_MURDER_FIRE,                    NO_MSG) \
541         MSG_MULTI_NOTIF(1, DEATH_MURDER_LAVA,                    INFO_DEATH_MURDER_LAVA,                    NO_MSG) \
542         MSG_MULTI_NOTIF(1, DEATH_MURDER_SHOOTING_STAR,           INFO_DEATH_MURDER_SHOOTING_STAR,           NO_MSG) \
543         MSG_MULTI_NOTIF(1, DEATH_MURDER_SLIME,                   INFO_DEATH_MURDER_SLIME,                   NO_MSG) \
544         MSG_MULTI_NOTIF(1, DEATH_MURDER_SWAMP,                   INFO_DEATH_MURDER_SWAMP,                   NO_MSG) \
545         MSG_MULTI_NOTIF(1, DEATH_MURDER_TELEFRAG,                INFO_DEATH_MURDER_TELEFRAG,                NO_MSG) \
546         MSG_MULTI_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE,            INFO_DEATH_MURDER_TOUCHEXPLODE,            NO_MSG) \
547         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH,           INFO_DEATH_MURDER_VH_BUMB_DEATH,           NO_MSG) \
548         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN,             INFO_DEATH_MURDER_VH_BUMB_GUN,             NO_MSG) \
549         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_CRUSH,                INFO_DEATH_MURDER_VH_CRUSH,                NO_MSG) \
550         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB,            INFO_DEATH_MURDER_VH_RAPT_BOMB,            NO_MSG) \
551         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON,          INFO_DEATH_MURDER_VH_RAPT_CANNON,          NO_MSG) \
552         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH,           INFO_DEATH_MURDER_VH_RAPT_DEATH,           NO_MSG) \
553         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH,           INFO_DEATH_MURDER_VH_SPID_DEATH,           NO_MSG) \
554         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN,         INFO_DEATH_MURDER_VH_SPID_MINIGUN,         NO_MSG) \
555         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET,          INFO_DEATH_MURDER_VH_SPID_ROCKET,          NO_MSG) \
556         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH,           INFO_DEATH_MURDER_VH_WAKI_DEATH,           NO_MSG) \
557         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN,             INFO_DEATH_MURDER_VH_WAKI_GUN,             NO_MSG) \
558         MSG_MULTI_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET,          INFO_DEATH_MURDER_VH_WAKI_ROCKET,          NO_MSG) \
559         MSG_MULTI_NOTIF(1, DEATH_MURDER_VOID,                    INFO_DEATH_MURDER_VOID,                    NO_MSG) \
560         MSG_MULTI_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE,            INFO_DEATH_SELF_AUTOTEAMCHANGE,            CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
561         MSG_MULTI_NOTIF(1, DEATH_SELF_BETRAYAL,                  INFO_DEATH_SELF_BETRAYAL,                  CENTER_DEATH_SELF_BETRAYAL) \
562         MSG_MULTI_NOTIF(1, DEATH_SELF_CAMP,                      INFO_DEATH_SELF_CAMP,                      CENTER_DEATH_SELF_CAMP) \
563         MSG_MULTI_NOTIF(1, DEATH_SELF_CHEAT,                     INFO_DEATH_SELF_CHEAT,                     CENTER_DEATH_SELF_CHEAT) \
564         MSG_MULTI_NOTIF(1, DEATH_SELF_CUSTOM,                    INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_CUSTOM) \
565         MSG_MULTI_NOTIF(1, DEATH_SELF_DROWN,                     INFO_DEATH_SELF_DROWN,                     CENTER_DEATH_SELF_DROWN) \
566         MSG_MULTI_NOTIF(1, DEATH_SELF_FALL,                      INFO_DEATH_SELF_FALL,                      CENTER_DEATH_SELF_FALL) \
567         MSG_MULTI_NOTIF(1, DEATH_SELF_FIRE,                      INFO_DEATH_SELF_FIRE,                      CENTER_DEATH_SELF_FIRE) \
568         MSG_MULTI_NOTIF(1, DEATH_SELF_GENERIC,                   INFO_DEATH_SELF_GENERIC,                   CENTER_DEATH_SELF_GENERIC) \
569         MSG_MULTI_NOTIF(1, DEATH_SELF_LAVA,                      INFO_DEATH_SELF_LAVA,                      CENTER_DEATH_SELF_LAVA) \
570         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_BITE,                              INFO_DEATH_SELF_MON_DOG_BITE,                          CENTER_DEATH_SELF_MONSTER) \
571         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_DOG_JUMP,                              INFO_DEATH_SELF_MON_DOG_JUMP,                          CENTER_DEATH_SELF_MONSTER) \
572         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FIEND,                                 INFO_DEATH_SELF_MON_FIEND,                                     CENTER_DEATH_SELF_MONSTER) \
573         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_FISH,                                  INFO_DEATH_SELF_MON_FISH,                                      CENTER_DEATH_SELF_MONSTER) \
574         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_CRUSH,                 INFO_DEATH_SELF_MON_HKNIGHT_CRUSH,                     CENTER_DEATH_SELF_MONSTER) \
575         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_FBALL,                 INFO_DEATH_SELF_MON_HKNIGHT_FBALL,                     CENTER_DEATH_SELF_MONSTER) \
576         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_INFERNO,               INFO_DEATH_SELF_MON_HKNIGHT_INFERNO,           CENTER_DEATH_SELF_MONSTER) \
577         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_MELEE,                 INFO_DEATH_SELF_MON_HKNIGHT_MELEE,                     CENTER_DEATH_SELF_MONSTER) \
578         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_HKNIGHT_SPIKE,                 INFO_DEATH_SELF_MON_HKNIGHT_SPIKE,                     CENTER_DEATH_SELF_MONSTER) \
579         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_KNIGHT,                                INFO_DEATH_SELF_MON_KNIGHT,                            CENTER_DEATH_SELF_MONSTER) \
580         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_CHAINSAW,                 INFO_DEATH_SELF_MON_OGRE_CHAINSAW,                     CENTER_DEATH_SELF_MONSTER) \
581         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_GRENADE,                  INFO_DEATH_SELF_MON_OGRE_GRENADE,                      CENTER_DEATH_SELF_MONSTER) \
582         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_OGRE_UZI,                              INFO_DEATH_SELF_MON_OGRE_UZI,                          CENTER_DEATH_SELF_MONSTER) \
583         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MAGE,                                  INFO_DEATH_SELF_MON_MAGE,                                      CENTER_DEATH_SELF_MONSTER) \
584         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_CLAW,                 INFO_DEATH_SELF_MON_SHAMBLER_CLAW,                     CENTER_DEATH_SELF_MONSTER) \
585         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_SMASH,                INFO_DEATH_SELF_MON_SHAMBLER_SMASH,            CENTER_DEATH_SELF_MONSTER) \
586         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SHAMBLER_ZAP,                  INFO_DEATH_SELF_MON_SHAMBLER_ZAP,                      CENTER_DEATH_SELF_MONSTER) \
587         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE_SLAP,                   INFO_DEATH_SELF_MON_MARINE_SLAP,                       CENTER_DEATH_SELF_MONSTER) \
588         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_MARINE,                                INFO_DEATH_SELF_MON_MARINE,                            CENTER_DEATH_SELF_MONSTER) \
589         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER,                                INFO_DEATH_SELF_MON_SPIDER,                            CENTER_DEATH_SELF_MONSTER) \
590         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SPIDER_FIRE,                   INFO_DEATH_SELF_MON_SPIDER_FIRE,                       CENTER_DEATH_SELF_MONSTER) \
591         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_TARBABY,                               INFO_DEATH_SELF_MON_TARBABY,                           CENTER_DEATH_SELF_MONSTER) \
592         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_SCRAG,                                 INFO_DEATH_SELF_MON_SCRAG,                                     CENTER_DEATH_SELF_MONSTER) \
593         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_JUMP,                   INFO_DEATH_SELF_MON_ZOMBIE_JUMP,                       CENTER_DEATH_SELF_MONSTER) \
594         MSG_MULTI_NOTIF(1, DEATH_SELF_MON_ZOMBIE_MELEE,                  INFO_DEATH_SELF_MON_ZOMBIE_MELEE,                      CENTER_DEATH_SELF_MONSTER) \
595         MSG_MULTI_NOTIF(1, DEATH_SELF_NOAMMO,                    INFO_DEATH_SELF_NOAMMO,                    CENTER_DEATH_SELF_NOAMMO) \
596         MSG_MULTI_NOTIF(1, DEATH_SELF_ROT,                       INFO_DEATH_SELF_ROT,                       CENTER_DEATH_SELF_ROT) \
597         MSG_MULTI_NOTIF(1, DEATH_SELF_SHOOTING_STAR,             INFO_DEATH_SELF_SHOOTING_STAR,             CENTER_DEATH_SELF_SHOOTING_STAR) \
598         MSG_MULTI_NOTIF(1, DEATH_SELF_SLIME,                     INFO_DEATH_SELF_SLIME,                     CENTER_DEATH_SELF_SLIME) \
599         MSG_MULTI_NOTIF(1, DEATH_SELF_SUICIDE,                   INFO_DEATH_SELF_SUICIDE,                   CENTER_DEATH_SELF_SUICIDE) \
600         MSG_MULTI_NOTIF(1, DEATH_SELF_SWAMP,                     INFO_DEATH_SELF_SWAMP,                     CENTER_DEATH_SELF_SWAMP) \
601         MSG_MULTI_NOTIF(1, DEATH_SELF_TEAMCHANGE,                INFO_DEATH_SELF_TEAMCHANGE,                CENTER_DEATH_SELF_TEAMCHANGE) \
602         MSG_MULTI_NOTIF(1, DEATH_SELF_TOUCHEXPLODE,              INFO_DEATH_SELF_TOUCHEXPLODE,              CENTER_DEATH_SELF_TOUCHEXPLODE) \
603         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET,                    INFO_DEATH_SELF_TURRET,                    CENTER_DEATH_SELF_TURRET) \
604         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_EWHEEL,             INFO_DEATH_SELF_TURRET_EWHEEL,             CENTER_DEATH_SELF_TURRET_EWHEEL) \
605         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_FLAC,               INFO_DEATH_SELF_TURRET_FLAC,               CENTER_DEATH_SELF_TURRET) \
606         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HELLION,            INFO_DEATH_SELF_TURRET_HELLION,            CENTER_DEATH_SELF_TURRET) \
607         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_HK,                 INFO_DEATH_SELF_TURRET_HK,                 CENTER_DEATH_SELF_TURRET) \
608         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN,         INFO_DEATH_SELF_TURRET_MACHINEGUN,         CENTER_DEATH_SELF_TURRET) \
609         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_MLRS,               INFO_DEATH_SELF_TURRET_MLRS,               CENTER_DEATH_SELF_TURRET) \
610         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PHASER,             INFO_DEATH_SELF_TURRET_PHASER,             CENTER_DEATH_SELF_TURRET) \
611         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_PLASMA,             INFO_DEATH_SELF_TURRET_PLASMA,             CENTER_DEATH_SELF_TURRET) \
612         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_TESLA,              INFO_DEATH_SELF_TURRET_TESLA,              CENTER_DEATH_SELF_TURRET) \
613         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN,           INFO_DEATH_SELF_TURRET_WALK_GUN,           CENTER_DEATH_SELF_TURRET_WALK) \
614         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE,         INFO_DEATH_SELF_TURRET_WALK_MEELE,         CENTER_DEATH_SELF_TURRET_WALK) \
615         MSG_MULTI_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET,        INFO_DEATH_SELF_TURRET_WALK_ROCKET,        CENTER_DEATH_SELF_TURRET_WALK) \
616         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH,             INFO_DEATH_SELF_VH_BUMB_DEATH,             CENTER_DEATH_SELF_VH_BUMB_DEATH) \
617         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_CRUSH,                  INFO_DEATH_SELF_VH_CRUSH,                  CENTER_DEATH_SELF_VH_CRUSH) \
618         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB,              INFO_DEATH_SELF_VH_RAPT_BOMB,              CENTER_DEATH_SELF_VH_RAPT_BOMB) \
619         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH,             INFO_DEATH_SELF_VH_RAPT_DEATH,             CENTER_DEATH_SELF_VH_RAPT_DEATH) \
620         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_DEATH,             INFO_DEATH_SELF_VH_SPID_DEATH,             CENTER_DEATH_SELF_VH_SPID_DEATH) \
621         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET,            INFO_DEATH_SELF_VH_SPID_ROCKET,            CENTER_DEATH_SELF_VH_SPID_ROCKET) \
622         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH,             INFO_DEATH_SELF_VH_WAKI_DEATH,             CENTER_DEATH_SELF_VH_WAKI_DEATH) \
623         MSG_MULTI_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET,            INFO_DEATH_SELF_VH_WAKI_ROCKET,            CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
624         MSG_MULTI_NOTIF(1, DEATH_SELF_VOID,                      INFO_DEATH_SELF_VOID,                      CENTER_DEATH_SELF_VOID) \
625         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DONTHAVE,                 INFO_ITEM_WEAPON_DONTHAVE,                 CENTER_ITEM_WEAPON_DONTHAVE) \
626         MSG_MULTI_NOTIF(1, ITEM_WEAPON_DROP,                     INFO_ITEM_WEAPON_DROP,                     CENTER_ITEM_WEAPON_DROP) \
627         MSG_MULTI_NOTIF(1, ITEM_WEAPON_GOT,                      INFO_ITEM_WEAPON_GOT,                      CENTER_ITEM_WEAPON_GOT) \
628         MSG_MULTI_NOTIF(1, ITEM_WEAPON_NOAMMO,                   INFO_ITEM_WEAPON_NOAMMO,                   CENTER_ITEM_WEAPON_NOAMMO) \
629         MSG_MULTI_NOTIF(1, ITEM_WEAPON_PRIMORSEC,                INFO_ITEM_WEAPON_PRIMORSEC,                CENTER_ITEM_WEAPON_PRIMORSEC) \
630         MSG_MULTI_NOTIF(1, ITEM_WEAPON_UNAVAILABLE,              INFO_ITEM_WEAPON_UNAVAILABLE,              CENTER_ITEM_WEAPON_UNAVAILABLE) \
631         MSG_MULTI_NOTIF(1, MULTI_TD_GENDESTROYED,                INFO_TD_GENDESTROYED,                                  CENTER_TD_GENDESTROYED) \
632         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_BUILD,                 INFO_TD_PHASE_BUILD,                                   CENTER_TD_PHASE_BUILD) \
633         MSG_MULTI_NOTIF(1, MULTI_TD_PHASE_COMBAT,                INFO_TD_PHASE_COMBAT,                                  CENTER_TD_PHASE_COMBAT) \
634         MSG_MULTI_NOTIF(1, MULTI_TD_VICTORY,                             INFO_TD_VICTORY,                                       CENTER_TD_VICTORY) \
635         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_MURDER,              INFO_WEAPON_ACCORDEON_MURDER,              NO_MSG) \
636         MSG_MULTI_NOTIF(1, WEAPON_ACCORDEON_SUICIDE,             INFO_WEAPON_ACCORDEON_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
637         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_MURDER,                INFO_WEAPON_CRYLINK_MURDER,                NO_MSG) \
638         MSG_MULTI_NOTIF(1, WEAPON_CRYLINK_SUICIDE,               INFO_WEAPON_CRYLINK_SUICIDE,               CENTER_DEATH_SELF_GENERIC) \
639         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT,           INFO_WEAPON_ELECTRO_MURDER_BOLT,           NO_MSG) \
640         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO,          INFO_WEAPON_ELECTRO_MURDER_COMBO,          NO_MSG) \
641         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS,           INFO_WEAPON_ELECTRO_MURDER_ORBS,           NO_MSG) \
642         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT,          INFO_WEAPON_ELECTRO_SUICIDE_BOLT,          CENTER_DEATH_SELF_GENERIC) \
643         MSG_MULTI_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS,          INFO_WEAPON_ELECTRO_SUICIDE_ORBS,          CENTER_DEATH_SELF_GENERIC) \
644         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST,         INFO_WEAPON_FIREBALL_MURDER_BLAST,         NO_MSG) \
645         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE,      INFO_WEAPON_FIREBALL_MURDER_FIREMINE,      NO_MSG) \
646         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST,        INFO_WEAPON_FIREBALL_SUICIDE_BLAST,        CENTER_DEATH_SELF_GENERIC) \
647         MSG_MULTI_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE,     INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,     CENTER_DEATH_SELF_GENERIC) \
648         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_BURST,            INFO_WEAPON_HAGAR_MURDER_BURST,            NO_MSG) \
649         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY,            INFO_WEAPON_HAGAR_MURDER_SPRAY,            NO_MSG) \
650         MSG_MULTI_NOTIF(1, WEAPON_HAGAR_SUICIDE,                 INFO_WEAPON_HAGAR_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
651         MSG_MULTI_NOTIF(1, WEAPON_HLAC_MURDER,                   INFO_WEAPON_HLAC_MURDER,                   NO_MSG) \
652         MSG_MULTI_NOTIF(1, WEAPON_HLAC_SUICIDE,                  INFO_WEAPON_HLAC_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
653         MSG_MULTI_NOTIF(1, WEAPON_HOOK_MURDER,                   INFO_WEAPON_HOOK_MURDER,                   NO_MSG) \
654         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER,            INFO_WEAPON_KLEINBOTTLE_MURDER,            NO_MSG) \
655         MSG_MULTI_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,           CENTER_DEATH_SELF_GENERIC) \
656         MSG_MULTI_NOTIF(1, WEAPON_LASER_MURDER,                  INFO_WEAPON_LASER_MURDER,                  NO_MSG) \
657         MSG_MULTI_NOTIF(1, WEAPON_LASER_SUICIDE,                 INFO_WEAPON_LASER_SUICIDE,                 CENTER_DEATH_SELF_GENERIC) \
658         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_MURDER,              INFO_WEAPON_MINELAYER_MURDER,              NO_MSG) \
659         MSG_MULTI_NOTIF(1, WEAPON_MINELAYER_SUICIDE,             INFO_WEAPON_MINELAYER_SUICIDE,             CENTER_DEATH_SELF_GENERIC) \
660         MSG_MULTI_NOTIF(1, WEAPON_MINSTANEX_MURDER,              INFO_WEAPON_MINSTANEX_MURDER,              NO_MSG) \
661         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE,          INFO_WEAPON_MORTAR_MURDER_BOUNCE,          NO_MSG) \
662         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE,         INFO_WEAPON_MORTAR_MURDER_EXPLODE,         NO_MSG) \
663         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE,         INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,         CENTER_DEATH_SELF_GENERIC) \
664         MSG_MULTI_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE,        INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,        CENTER_DEATH_SELF_GENERIC) \
665         MSG_MULTI_NOTIF(1, WEAPON_NEX_MURDER,                    INFO_WEAPON_NEX_MURDER,                    NO_MSG) \
666         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER,                  INFO_WEAPON_RIFLE_MURDER,                  NO_MSG) \
667         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL,             INFO_WEAPON_RIFLE_MURDER_HAIL,             NO_MSG) \
668         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING,    INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING,    NO_MSG) \
669         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT,         INFO_WEAPON_RIFLE_MURDER_HEADSHOT,         NO_MSG) \
670         MSG_MULTI_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING,         INFO_WEAPON_RIFLE_MURDER_PIERCING,         NO_MSG) \
671         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT,  NO_MSG) \
672         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH,  NO_MSG) \
673         MSG_MULTI_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE,        INFO_WEAPON_ROCKETLAUNCHER_SUICIDE,        CENTER_DEATH_SELF_GENERIC) \
674         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY,           INFO_WEAPON_SEEKER_MURDER_SPRAY,           NO_MSG) \
675         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_MURDER_TAG,             INFO_WEAPON_SEEKER_MURDER_TAG,             NO_MSG) \
676         MSG_MULTI_NOTIF(1, WEAPON_SEEKER_SUICIDE,                INFO_WEAPON_SEEKER_SUICIDE,                CENTER_DEATH_SELF_GENERIC) \
677         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER,                INFO_WEAPON_SHOTGUN_MURDER,                NO_MSG) \
678         MSG_MULTI_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,           NO_MSG) \
679         MSG_MULTI_NOTIF(1, WEAPON_THINKING_WITH_PORTALS,         INFO_WEAPON_THINKING_WITH_PORTALS,         CENTER_DEATH_SELF_GENERIC) \
680         MSG_MULTI_NOTIF(1, WEAPON_TUBA_MURDER,                   INFO_WEAPON_TUBA_MURDER,                   NO_MSG) \
681         MSG_MULTI_NOTIF(1, WEAPON_TUBA_SUICIDE,                  INFO_WEAPON_TUBA_SUICIDE,                  CENTER_DEATH_SELF_GENERIC) \
682         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SNIPE,              INFO_WEAPON_UZI_MURDER_SNIPE,              NO_MSG) \
683         MSG_MULTI_NOTIF(1, WEAPON_UZI_MURDER_SPRAY,              INFO_WEAPON_UZI_MURDER_SPRAY,              NO_MSG)
684
685
686 // ===========================
687 //  Special CVAR Declarations
688 // ===========================
689
690 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
691 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
692
693 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
694
695 var float autocvar_notification_show_location = FALSE;
696 var string autocvar_notification_show_location_string = ""; //_(" at the %s");
697 var float autocvar_notification_show_sprees = TRUE;
698 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
699 var float autocvar_notification_show_sprees_info_newline = TRUE;
700 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
701 var float autocvar_notification_errors_are_fatal = TRUE;
702 var float autocvar_notification_lifetime_runtime = 0.5;
703 var float autocvar_notification_lifetime_mapload = 10;
704
705 #ifdef SVQC
706 .float FRAG_VERBOSE;
707 void Notification_GetCvars(void);
708 var float autocvar_notification_server_allows_frag_verbose = 1; // 0 = no, 1 = warmup only, 2 = all the time
709 var float autocvar_notification_server_allows_location = 1; // 0 = no, 1 = yes
710 #else
711 var float autocvar_notification_item_centerprinttime = 1.5;
712
713 // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
714 // DISABLED IN CODE, BUT ENABLED IN CONFIG FOR COMPATIBILITY WITH OLD CLIENTS
715 var float autocvar_notification_allow_chatboxprint = 0; 
716
717 var float autocvar_notification_show_sprees_center = TRUE;
718 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
719 var float autocvar_notification_frag_verbose = TRUE;
720 #endif
721
722
723 // ============================
724 //  Notification Argument List
725 // ============================
726 /*
727  These arguments get replaced with the Local_Notification_sprintf
728  and other such functions found in notifications.qc to supply data
729  from networked notifications to their usage in sprintf... It
730  allows for more dynamic data to be inferred by the local
731  notification parser, so that the server does not have to network
732  anything too crazy on a per-client/per-situation basis.
733  
734  Pay attention to the CSQC/SVQC relations, some of these are redefined
735  in slightly different ways for different programs, this is because the
736  server does a more conservative approach to the notifs than the client.
737  
738  All arguments are swapped into strings, so be sure that your
739  sprintf usage matches with proper %s placement.
740  
741  Argument descriptions:
742     s1-s4: string arguments to be literally swapped into sprintf
743     s2loc: s2 string of locations of deaths or other events
744     s3loc: s3 string of locations of deaths or other events
745     f1-f4: float arguments expanded into strings to be swapped into sprintf
746     f1p2dec: f1 float to string with 2 decimal places
747     f2p2dec: f2 float to string with 2 decimal places
748     f2primsec: f2 float primary or secondary selection for weapons
749     f3primsec: f3 float primary or secondary selection for weapons
750     f1secs: count_seconds of f1
751     f1ord: count_ordinal of f1
752     f1time: process_time of f1
753     f1race_time: mmssss of f1
754     f2race_time: mmssss of f2
755     race_col: color of race time/position (i.e. good or bad)
756     race_diff: show time difference between f2 and f3
757     kh_teams: show which teams still need players in keyhunt centerprint
758     pass_key: find the keybind for "passing" or "dropping" in CTF game mode
759     frag_ping: show the ping of a player
760     frag_stats: show health/armor/ping of a player
761     frag_pos: show score status and position in the match of a player
762     spree_cen: centerprint notif for kill spree/how many kills they have
763     spree_inf: info notif for kill spree/how many kills they have
764     spree_end: placed at the end of murder messages to show ending of sprees
765     spree_lost: placed at the end of suicide messages to show losing of sprees
766     item_wepname: return full name of a weapon from weaponid
767     item_wepammo: ammo display for weapon from string
768     item_centime: amount of time to display weapon message in centerprint
769     death_team: show the full name of the team a player is switching from
770 */
771
772 #define NOTIF_MAX_ARGS 7
773 #define NOTIF_MAX_HUDARGS 2
774 #define NOTIF_MAX_DURCNT 2
775
776 string arg_slot[NOTIF_MAX_ARGS];
777
778 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
779 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
780 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
781 #define ARG_CS 4 // unique result to CSQC
782 #define ARG_SV 5 // unique result to SVQC
783 #define ARG_DC 6 // unique result to durcnt/centerprint
784
785 // todo possible idea.... declare how many floats/strings each arg needs, and then dynamically increment the input
786 // this way, we don't need to have duplicates like i.e. s2loc and s3loc?
787
788 #define NOTIF_ARGUMENT_LIST \
789     ARG_CASE(ARG_CS_SV_HA,  "s1",            s1) \
790     ARG_CASE(ARG_CS_SV_HA,  "s2",            s2) \
791     ARG_CASE(ARG_CS_SV_HA,  "s3",            s3) \
792     ARG_CASE(ARG_CS_SV_HA,  "s4",            s4) \
793     ARG_CASE(ARG_CS_SV,     "s2loc",         ((autocvar_notification_show_location && (s2 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s2) : "")) \
794     ARG_CASE(ARG_CS_SV,     "s3loc",         ((autocvar_notification_show_location && (s3 != "")) ? sprintf(( ((tmp_s = autocvar_notification_show_location_string) != "") ? tmp_s : _(" (near %s)") ), s3) : "")) \
795     ARG_CASE(ARG_CS_SV_DC,  "f1",            ftos(f1)) \
796     ARG_CASE(ARG_CS_SV_DC,  "f2",            ftos(f2)) \
797     ARG_CASE(ARG_CS_SV,     "f3",            ftos(f3)) \
798     ARG_CASE(ARG_CS_SV,     "f4",            ftos(f4)) \
799     ARG_CASE(ARG_CS_SV,     "f1p2dec",       ftos_decimals(f1/100, 2)) \
800     ARG_CASE(ARG_CS_SV,     "f2p2dec",       ftos_decimals(f2/100, 2)) \
801     ARG_CASE(ARG_CS,        "f2primsec",     (f2 ? _("secondary") : _("primary"))) \
802     ARG_CASE(ARG_CS,        "f3primsec",     (f3 ? _("secondary") : _("primary"))) \
803     ARG_CASE(ARG_CS,        "f1secs",        count_seconds(f1)) \
804     ARG_CASE(ARG_CS_SV,     "f1ord",         count_ordinal(f1)) \
805     ARG_CASE(ARG_CS,        "f1time",        process_time(2, f1)) \
806     ARG_CASE(ARG_CS_SV,     "f1race_time",   mmssss(f1)) \
807     ARG_CASE(ARG_CS_SV,     "f2race_time",   mmssss(f2)) \
808     ARG_CASE(ARG_CS_SV,     "race_col",      CCR(((f1 == 1) ? "^F1" : "^F2"))) \
809     ARG_CASE(ARG_CS_SV,     "race_diff",     ((f2 > f3) ? sprintf(CCR("^1[+%s]"), mmssss(f2 - f3)) : sprintf(CCR("^2[-%s]"), mmssss(f3 - f2)))) \
810     ARG_CASE(ARG_CS,        "kh_teams",      notif_arg_kh_teams(f1, f2, f3, f4)) \
811     ARG_CASE(ARG_CS,        "pass_key",      ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
812     ARG_CASE(ARG_CS,        "frag_ping",     notif_arg_frag_ping(TRUE, f2)) \
813     ARG_CASE(ARG_CS,        "frag_stats",    notif_arg_frag_stats(f2, f3, f4)) \
814     /*ARG_CASE(ARG_CS,      "frag_pos",      ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
815     ARG_CASE(ARG_CS,        "spree_cen",     (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
816     ARG_CASE(ARG_CS_SV,     "spree_inf",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
817     ARG_CASE(ARG_CS_SV,     "spree_end",     (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
818     ARG_CASE(ARG_CS_SV,     "spree_lost",    (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
819     ARG_CASE(ARG_CS_SV,     "item_wepname",  W_Name(f1)) \
820     ARG_CASE(ARG_CS_SV,     "item_wepammo",  (s1 != "" ? sprintf(_(" with %s"), s1) : "")) \
821     ARG_CASE(ARG_DC,        "item_centime",  ftos(autocvar_notification_item_centerprinttime)) \
822     ARG_CASE(ARG_SV,        "death_team",    Team_ColoredFullName(f1)) \
823     ARG_CASE(ARG_CS,        "death_team",    Team_ColoredFullName(f1 - 1))
824
825 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
826 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
827
828 #define KILL_SPREE_LIST \
829         SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
830         SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
831         SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
832         SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
833         SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
834         SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
835         SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
836
837 #ifdef CSQC
838 string notif_arg_frag_ping(float newline, float fping)
839 {
840         if(fping == NO_MSG)
841                 return sprintf(CCR(_("%s(^F1Bot^BG)")), (newline ? "\n" : " "));
842         else
843                 return sprintf(CCR(_("%s(Ping ^F1%d^BG)")), (newline ? "\n" : " "), fping);
844 }
845
846 string notif_arg_frag_stats(float fhealth, float farmor, float fping)
847 {
848         if not(fhealth < 1)
849                 return sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), fhealth, farmor, notif_arg_frag_ping(FALSE, fping));
850         else
851                 return sprintf(CCR(_("\n(^F4Dead^BG)%s")), notif_arg_frag_ping(FALSE, fping));
852 }
853
854 string notif_arg_kh_teams(float f1, float f2, float f3, float f4)
855 {
856         return sprintf("%s%s%s%s",
857                 (f1 ?
858                         sprintf("%s%s", Team_ColoredFullName(f1 - 1), ((f2 + f3 + f4) ? ", " : ""))
859                         :
860                         ""
861                 ),
862                 (f2 ?
863                         sprintf("%s%s", Team_ColoredFullName(f2 - 1), ((f3 + f4) ? ", " : ""))
864                         :
865                         ""
866                 ),
867                 (f3 ?
868                         sprintf("%s%s", Team_ColoredFullName(f3 - 1), (f4 ? ", " : ""))
869                         :
870                         ""
871                 ),
872                 (f4 ?
873                         Team_ColoredFullName(f4 - 1)
874                         :
875                         ""
876                 )
877         );
878 }
879
880 string notif_arg_spree_cen(float spree)
881 {
882         // 0 = off, 1 = target (but only for first victim) and attacker
883         if(autocvar_notification_show_sprees_center) 
884         {
885                 if(spree > 1)
886                 {
887                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
888                                 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
889                         
890                         switch(spree)
891                         {
892                                 KILL_SPREE_LIST
893                                 default:
894                                 {
895                                         if not(autocvar_notification_show_sprees_center_specialonly)
896                                         {
897                                                 return
898                                                         sprintf(
899                                                                 normal_or_gentle(
900                                                                         _("%d frag spree! "),
901                                                                         _("%d score spree! ")
902                                                                 ),
903                                                                 spree);
904                                         }
905                                         else { return ""; } // don't show spree information if it isn't an achievement 
906                                 }
907                         }
908
909                         #undef SPREE_ITEM
910                 }
911                 else if(spree == -1) // first blood
912                 {
913                         return normal_or_gentle(_("First blood! "), _("First score! "));
914                 }
915                 else if(spree == -2) // first victim
916                 {
917                         return normal_or_gentle(_("First victim! "), _("First casualty! "));
918                 }
919         }
920         return "";
921 }
922 #endif
923
924 string notif_arg_spree_inf(float type, string input, string player, float spree)
925 {
926         switch(type)
927         {
928                 case 1: // attacker kill spree
929                 {
930                         // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
931                         // this conditional (& 2) is true for 2 and 3
932                         if(autocvar_notification_show_sprees_info & 2) 
933                         {
934                                 #ifdef CSQC
935                                 string spree_newline =
936                                         ( autocvar_notification_show_sprees_info_newline ?
937                                                 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
938                                 #else
939                                 string spree_newline =
940                                         (autocvar_notification_show_sprees_info_newline ? "\n" : "");
941                                 #endif
942                                 
943                                 if(spree > 1)
944                                 {
945                                         #define SPREE_ITEM(counta,countb,center,normal,gentle) \
946                                                 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
947                                         
948                                         switch(spree)
949                                         {
950                                                 KILL_SPREE_LIST
951                                                 default:
952                                                 {
953                                                         if not(autocvar_notification_show_sprees_info_specialonly)
954                                                         {
955                                                                 return
956                                                                         sprintf(
957                                                                                 CCR(normal_or_gentle(
958                                                                                         _("%s^K1 has %d frags in a row! %s^BG"),
959                                                                                         _("%s^K1 made %d scores in a row! %s^BG")
960                                                                                 )),
961                                                                                 player,
962                                                                                 spree,
963                                                                                 spree_newline
964                                                                         );
965                                                         }
966                                                         else { return ""; } // don't show spree information if it isn't an achievement 
967                                                 }
968                                         }
969
970                                         #undef SPREE_ITEM
971                                 }
972                                 else if(spree == -1) // firstblood
973                                 {
974                                         return
975                                                 sprintf(
976                                                         CCR(normal_or_gentle(
977                                                                 _("%s^K1 drew first blood! %s^BG"),
978                                                                 _("%s^K1 got the first score! %s^BG")
979                                                         )),
980                                                         player,
981                                                         spree_newline
982                                                 );
983                                 }
984                         }
985                         break;
986                 }
987
988                 case -1: // kill spree ended
989                 {
990                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
991                         {
992                                 return
993                                         sprintf(normal_or_gentle(
994                                                 _(", ending their %d frag spree"),
995                                                 _(", ending their %d score spree")
996                                                 ),
997                                                 spree
998                                         );
999                         }
1000                         break;
1001                 }
1002
1003                 case -2: // kill spree lost
1004                 {
1005                         if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
1006                         {
1007                                 return
1008                                         sprintf(normal_or_gentle(
1009                                                 _(", losing their %d frag spree"),
1010                                                 _(", losing their %d score spree")
1011                                                 ),
1012                                                 spree
1013                                         );
1014                         }
1015                         break;
1016                 }
1017         }
1018         return "";
1019 }
1020
1021
1022 // ====================================
1023 //  Initialization/Create Declarations
1024 // ====================================
1025
1026 #define NOTIF_FIRST 1
1027 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
1028
1029 // error detection
1030 float notif_error;
1031 float notif_global_error;
1032
1033 // notification entities
1034 entity msg_info_notifs[NOTIF_MAX];
1035 entity msg_center_notifs[NOTIF_MAX];
1036 entity msg_multi_notifs[NOTIF_MAX];
1037
1038 // notification counts
1039 float NOTIF_INFO_COUNT;
1040 float NOTIF_CENTER_COUNT;
1041 float NOTIF_MULTI_COUNT;
1042 float NOTIF_CPID_COUNT;
1043
1044 // notification entity values
1045 .float nent_default;
1046 .string nent_name;
1047 .float nent_id;
1048 .float nent_enabled;
1049 .entity nent_msginfo;
1050 .entity nent_msgcenter;
1051 .float nent_stringcount;
1052 .float nent_floatcount; 
1053 .string nent_args;
1054 .string nent_hudargs;
1055 .string nent_icon;
1056 .float nent_cpid;
1057 .string nent_durcnt;
1058 .string nent_string;
1059
1060 // networked notification values
1061 .float nent_broadcast;
1062 .entity nent_client;
1063 .float nent_net_type;
1064 .float nent_net_name;
1065 .string nent_strings[4];
1066 .float nent_floats[4];
1067
1068 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1069         NOTIF_ADD_AUTOCVAR(name, default) \
1070         float name; \
1071         void RegisterNotification_##name() \
1072         { \
1073                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1074                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1075                 Create_Notification_Entity( \
1076                         default,                       /* var_default */ \
1077                         autocvar_notification_##name,  /* var_cvar */ \
1078                         MSG_INFO,                      /* typeid */ \
1079                         name,                          /* nameid */ \
1080                         strtoupper(#name),             /* namestring */ \
1081                         NO_MSG,                        /* infoname */ \
1082                         NO_MSG,                        /* centername */ \
1083                         strnum,                        /* strnum */ \
1084                         flnum,                         /* flnum */ \
1085                         args,                          /* args */ \
1086                         hudargs,                       /* hudargs */ \
1087                         icon,                          /* icon */ \
1088                         NO_MSG,                        /* cpid */ \
1089                         "",                            /* durcnt */ \
1090                         normal,                        /* normal */ \
1091                         gentle,                        /* gentle */ \
1092                         TRUE,                          /* msg_is_info */ \
1093                         FALSE);                        /* msg_is_multi */ \
1094         } \
1095         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1096
1097 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1098         NOTIF_ADD_AUTOCVAR(name, default) \
1099         float name; \
1100         float cpid; \
1101         void RegisterNotification_##name() \
1102         { \
1103                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1104                 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1105                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1106                 Create_Notification_Entity( \
1107                         default,                       /* var_default */ \
1108                         autocvar_notification_##name,  /* var_cvar */ \
1109                         MSG_CENTER,                    /* typeid */ \
1110                         name,                          /* nameid */ \
1111                         strtoupper(#name),             /* namestring */ \
1112                         NO_MSG,                        /* infoname */ \
1113                         NO_MSG,                        /* centername */ \
1114                         strnum,                        /* strnum */ \
1115                         flnum,                         /* flnum */ \
1116                         args,                          /* args */ \
1117                         "",                            /* hudargs */ \
1118                         "",                            /* icon */ \
1119                         cpid,                          /* cpid */ \
1120                         durcnt,                        /* durcnt */ \
1121                         normal,                        /* normal */ \
1122                         gentle,                        /* gentle */ \
1123                         FALSE,                         /* msg_is_info */ \
1124                         FALSE);                        /* msg_is_multi */ \
1125         } \
1126         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1127
1128 #define MSG_MULTI_NOTIF(default,name,infoname,centername) \
1129         NOTIF_ADD_AUTOCVAR(name, default) \
1130         float name; \
1131         void RegisterNotification_##name() \
1132         { \
1133                 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_MULTI_COUNT) \
1134                 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_MULTI_COUNT, "notifications") \
1135                 Create_Notification_Entity( \
1136                         default,                       /* var_default */ \
1137                         autocvar_notification_##name,  /* var_cvar */ \
1138                         MSG_MULTI,                     /* typeid */ \
1139                         name,                          /* nameid */ \
1140                         strtoupper(#name),             /* namestring */ \
1141                         infoname,                      /* infoname */ \
1142                         centername,                    /* centername */ \
1143                         NO_MSG,                        /* strnum */ \
1144                         NO_MSG,                        /* flnum */ \
1145                         "",                            /* args */ \
1146                         "",                            /* hudargs */ \
1147                         "",                            /* icon */ \
1148                         NO_MSG,                        /* cpid */ \
1149                         "",                            /* durcnt */ \
1150                         "",                            /* normal */ \
1151                         "",                            /* gentle */ \
1152                         FALSE,                         /* msg_is_info */ \
1153                         TRUE);                         /* msg_is_multi */ \
1154         } \
1155         ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1156
1157 void RegisterNotifications_First()
1158 {
1159         notif_global_error = FALSE;
1160
1161         #ifdef SVQC
1162         #define dedi (server_is_dedicated ? "a dedicated " : "")
1163         #else
1164         #define dedi ""
1165         #endif
1166         
1167         print(sprintf("Beginning notification initialization on %s%s program...\n", dedi, PROGNAME));
1168         
1169         // maybe do another implementation of this with checksums? for now, we don't need versioning
1170         /*if(autocvar_notification_version != NOTIF_VERSION)
1171         {
1172                 #ifdef CSQC
1173                 if(autocvar_notification_version_mismatch_client_error)
1174                 #else
1175                 if(autocvar_notification_version_mismatch_server_error)
1176                 #endif
1177                         notif_global_error = TRUE;
1178
1179                 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1180                         PROGNAME, autocvar_notification_version, NOTIF_VERSION));
1181         }*/
1182 }
1183
1184 void RegisterNotifications_Done()
1185 {
1186         if(notif_global_error)
1187         {
1188                 // shit happened... stop the loading of the program now if this is unacceptable
1189                 if(autocvar_notification_errors_are_fatal)
1190                         error("Notification initialization failed! Read above and fix the errors!\n");
1191                 else
1192                         print("Notification initialization failed! Read above and fix the errors!\n");
1193         }
1194         else { print("Notification initialization successful!\n"); }
1195 }
1196
1197 // NOW we actually activate the declarations
1198 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1199 MSG_INFO_NOTIFICATIONS
1200 MSG_CENTER_NOTIFICATIONS
1201 MSG_MULTI_NOTIFICATIONS
1202 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1203 #undef MSG_INFO_NOTIF
1204 #undef MSG_CENTER_NOTIF
1205 #undef MSG_MULTI_NOTIF
1206
1207 #undef NOTIF_ADD_AUTOCVAR