1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: February, 2013
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
14 #define EIGHT_VARS_TO_VARARGS_VARLIST \
16 VARITEM(2, 0, XPD(s1, s2)) \
17 VARITEM(3, 0, XPD(s1, s2, s3)) \
18 VARITEM(4, 0, XPD(s1, s2, s3, s4)) \
20 VARITEM(1, 1, XPD(s1, f1)) \
21 VARITEM(2, 1, XPD(s1, s2, f1)) \
22 VARITEM(3, 1, XPD(s1, s2, s3, f1)) \
23 VARITEM(4, 1, XPD(s1, s2, s3, s4, f1)) \
24 VARITEM(0, 2, XPD(f1, f2)) \
25 VARITEM(1, 2, XPD(s1, f1, f2)) \
26 VARITEM(2, 2, XPD(s1, s2, f1, f2)) \
27 VARITEM(3, 2, XPD(s1, s2, s3, f1, f2)) \
28 VARITEM(4, 2, XPD(s1, s2, s3, s4, f1, f2)) \
29 VARITEM(0, 3, XPD(f1, f2, f3)) \
30 VARITEM(1, 3, XPD(s1, f1, f2, f3)) \
31 VARITEM(2, 3, XPD(s1, s2, f1, f2, f3)) \
32 VARITEM(3, 3, XPD(s1, s2, s3, f1, f2, f3)) \
33 VARITEM(4, 3, XPD(s1, s2, s3, s4, f1, f2, f3)) \
34 VARITEM(0, 4, XPD(f1, f2, f3, f4)) \
35 VARITEM(1, 4, XPD(s1, f1, f2, f3, f4)) \
36 VARITEM(2, 4, XPD(s1, s2, f1, f2, f3, f4)) \
37 VARITEM(3, 4, XPD(s1, s2, s3, f1, f2, f3, f4)) \
38 VARITEM(4, 4, XPD(s1, s2, s3, s4, f1, f2, f3, f4))
40 void Dump_Notifications(float fh, float alsoprint);
41 void Local_Notification(float net_type, float net_name, ...count);
42 void Local_Notification_WOVA(float net_type, float net_name, float stringcount, float floatcount, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
44 #ifdef CSQC // CLIENT ONLY
45 void Read_Notification(float is_new);
48 #ifdef SVQC // SERVER ONLY
50 #define NOTIF_ONE_ONLY 2
52 #define NOTIF_TEAM_EXCEPT 4
54 #define NOTIF_ANY_EXCEPT 6
56 #define IFSTR(num) ((num < notif.nent_stringcount) ? ...(num, string) : "")
57 #define IFFL(num) ((((notif.nent_stringcount-1) + num) < count) ? ...(((notif.nent_stringcount-1) + num), float) : 0)
59 void Send_Notification(float broadcast, entity client, float net_type, float net_name, ...count);
60 void Send_Notification_WOVA(float broadcast, entity client, float net_type, float net_name, string s1, string s2, string s3, string s4, float f1, float f2, float f3, float f4);
61 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num);
62 #define Send_CSQC_Centerprint_Generic_Expire(e,id) Send_CSQC_Centerprint_Generic(e, id, "", 1, 0)
66 // ====================================
67 // Notifications List and Information
68 // ====================================
70 List of all notifications (including identifiers and display information)
71 Possible Tokens: default, name, infoname, centername, strnum, flnum, args, hudargs, icon, cpid, durcnt, normal, gentle
72 Format Specifications:
74 default: FLOAT: Default setting for whether the notification is enabled or not
75 ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
76 name: VAR: Name of notification
77 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
78 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
79 args: STRING: Arguments for Local_Notification_sprintf()
80 hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
81 icon: STRING: icon string name for the hud notify panel, "" if no icon is used
82 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
83 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
85 default: FLOAT: Default setting for whether the notification is enabled or not
86 ^-> 0 = disabled, 1 = enabled
87 name: VAR: Name of notification
88 strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
89 flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
90 args: STRING: Arguments for Local_Notification_sprintf()
91 cpid: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
92 durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
93 normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
94 gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
97 default: FLOAT: Default setting for whether the notification is enabled or not
98 ^-> 0 = disabled, 1 = enabled
99 name: VAR: Name of chaining notification
100 infoname: VAR: Name of info notification for reference
101 centername: VAR: Name of centerprint notification for reference
103 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
104 with colors according to the cvars the user has chosen. This allows for
105 users to create unique color profiles for their HUD, giving more customization
106 options to HUD designers and end users who want such a feature.
108 Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
109 string TCR(...) to better understand how these code replacements work.
111 Additionally, you can find all the definitions and explanations for
112 the argument values and what they return down below in this file.
114 Guidlines for notification declaration (please try and follow these):
116 -ALWAYS start the string with a color, preferably background.
117 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
118 -NEVER re-declare an event twice.
119 -NEVER add or remove tokens from the format, it SHOULD already work.
120 -MSG_INFO messages must ALWAYS end with a new line: \n
121 -MSG_INFO hudargs must always be ATTACKER -> VICTIM
122 -MSG_CENTER should NOT end with a new line
125 -Be clean and simple with your notification naming,
126 nothing too long for the name field... Abbreviations are your friend. :D
127 -Keep the spacing as clean as possible... if the arguments are abnormally long,
128 it's okay to go out of line a bit... but try and keep it clean still.
129 -Sort the notifications in the most appropriate order for their tasks.
130 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
132 Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
133 The system is designed to save as much networking bandwidth as possible,
134 so please dynamically control your argument sending to fit *exactly* what is required.
135 If you send a notification with mismatching arguments, Send_Notification() will error.
138 #define MULTITEAM_INFO(default,prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
139 MSG_INFO_NOTIF(default, prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
140 MSG_INFO_NOTIF(default, prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
142 MSG_INFO_NOTIF(default, prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
145 MSG_INFO_NOTIF(default, prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
147 #define MSG_INFO_NOTIFICATIONS \
148 /*MSG_INFO_NOTIF(1, INFO_EMPTY, 0, 0, "", "", "", "", "")*/ \
149 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
150 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
151 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, "f1p2dec", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
152 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
153 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
154 MULTITEAM_INFO(1, INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
155 MULTITEAM_INFO(1, INFO_CTF_PICKUP_, 2, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
156 MULTITEAM_INFO(1, INFO_CTF_RETURN_, 2, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
157 MULTITEAM_INFO(1, INFO_CTF_LOST_, 2, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
158 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_, 2, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
159 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_TIME_, 2, 1, 1, "s1 f1p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds\n"), "") \
160 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds\n"), "") \
161 MULTITEAM_INFO(1, INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, "s1 f1p2dec s2 f2p2dec", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds\n"), "") \
162 MULTITEAM_INFO(1, INFO_DEATH_TEAMKILL_, 4, 2, 1, "s1 s2 spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s\n"), "") \
163 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CUSTOM, 2, 1, "s1 s2 spree_lost", "s1", "notify_void", _("^BG%s^K1 %s^K1%s\n"), "") \
164 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_GENERIC, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s\n"), "") \
165 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VOID, 1, 1, "s1 spree_lost", "s1", "notify_void", _("^BG%s^K1 was in the wrong place%s\n"), "") \
166 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SUICIDE, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s\n"), "") \
167 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_NOAMMO, 1, 1, "s1 spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s. What's the point of living without ammo?\n"), _("^BG%s^K1 ran out of ammo%s\n")) \
168 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_ROT, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s\n"), "") \
169 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CAMP, 1, 1, "s1 spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s\n"), "") \
170 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_BETRAYAL, 1, 1, "s1 spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s\n"), "") \
171 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 switched to the %s\n"), "") \
172 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, "s1 death_team", "", "", _("^BG%s^K1 was moved into the %s\n"), "") \
173 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FALL, 1, 1, "s1 spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s\n"), _("^BG%s^K1 hit the ground with a bit too much force%s\n")) \
174 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_DROWN, 1, 1, "s1 spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s\n"), _("^BG%s^K1 was in the water for too long%s\n")) \
175 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_FIRE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s\n"), _("^BG%s^K1 felt a little hot%s\n")) \
176 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_LAVA, 1, 1, "s1 spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s\n"), _("^BG%s^K1 found a hot place%s\n")) \
177 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SLIME, 1, 1, "s1 spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s\n"), "") \
178 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SHOOTING_STAR, 1, 1, "s1 spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s\n"), "") \
179 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_SWAMP, 1, 1, "s1 spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s\n"), "") \
180 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_CHEAT, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s\n"), "") \
181 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TOUCHEXPLODE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s\n"), "") \
182 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s\n"), "") \
183 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_EWHEEL, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s\n"), "") \
184 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_FLAC, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s\n"), "") \
185 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MACHINEGUN, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s\n"), "") \
186 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_GUN, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s\n"), "") \
187 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_MEELE, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s\n"), "") \
188 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_WALK_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s\n"), "") \
189 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HELLION, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s\n"), "") \
190 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_HK, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s\n"), "") \
191 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_MLRS, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s\n"), "") \
192 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PLASMA, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s\n"), "") \
193 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_PHASER, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s\n"), "") \
194 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_TURRET_TESLA, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s\n"), "") \
195 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_CRUSH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s\n"), "") \
196 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s\n"), "") \
197 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_SPID_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s\n"), "") \
198 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_ROCKET, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s\n"), "") \
199 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_WAKI_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s\n"), "") \
200 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_BOMB, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s\n"), "") \
201 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_RAPT_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s\n"), "") \
202 MSG_INFO_NOTIF(1, INFO_DEATH_SELF_VH_BUMB_DEATH, 1, 1, "s1 spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s\n"), "") \
203 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TELEFRAG, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s\n"), _("^BG%s^K1 tried to occupy ^BG%s^K1's teleport destination space\n")) \
204 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FALL, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s\n"), "") \
205 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_DROWN, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s\n"), "") \
206 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_LAVA, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s\n"), "") \
207 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SLIME, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s\n"), "") \
208 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SHOOTING_STAR, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s\n"), "") \
209 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_SWAMP, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s\n"), "") \
210 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VOID, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s\n"), "") \
211 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_TOUCHEXPLODE, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s\n"), "") \
212 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_CHEAT, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s\n"), "") \
213 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_FIRE, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s\n"), _("^BG%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s\n")) \
214 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_CRUSH, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s\n"), "") \
215 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_MINIGUN, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s\n"), "") \
216 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_ROCKET, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s\n"), "") \
217 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_SPID_DEATH, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s\n"), "") \
218 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_GUN, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s\n"), "") \
219 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_ROCKET, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s\n"), "") \
220 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_WAKI_DEATH, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s\n"), "") \
221 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_CANNON, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s\n"), "") \
222 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_BOMB, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s\n"), "") \
223 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_FRAGMENT, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s\n"), "") \
224 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_RAPT_DEATH, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s\n"), "") \
225 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_GUN, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s\n"), "") \
226 MSG_INFO_NOTIF(1, INFO_DEATH_MURDER_VH_BUMB_DEATH, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s\n"), "") \
227 MULTITEAM_INFO(1, INFO_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", "", "", _("^TC^TT^BG team wins the round, all other teams were frozen\n"), "") \
228 MSG_INFO_NOTIF(1, INFO_FREEZETAG_REVIVE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s\n"), "") \
229 MSG_INFO_NOTIF(1, INFO_FREEZETAG_FREEZE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s\n"), "") \
230 MSG_INFO_NOTIF(1, INFO_FREEZETAG_SELF, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself\n"), "") \
231 MSG_INFO_NOTIF(1, INFO_GODMODE_OFF, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!\n"), "") \
232 MSG_INFO_NOTIF(2, INFO_JOIN_CONNECT, 1, 0, "s1", "", "", _("^BG%s^F3 connected%s\n"), "") \
233 MULTITEAM_INFO(2, INFO_JOIN_CONNECT_TEAM_, 4, 1, 0, "s1", "", "", _("^BG%s^F3 connected and joined the ^TC^TT\n"), "") \
234 MSG_INFO_NOTIF(2, INFO_JOIN_PLAY, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing\n"), "") \
235 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_DROPPED, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!\n"), "") \
236 MSG_INFO_NOTIF(1, INFO_KEEPAWAY_PICKUP, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!\n"), "") \
237 MSG_INFO_NOTIF(1, INFO_LMS_NOLIVES, 1, 0, "s1", "s1", "", _("^BG%s^F3 has no more lives left\n"), "") \
238 MSG_INFO_NOTIF(1, INFO_LMS_FORFEIT, 1, 0, "s1", "s1", "", _("^BG%s^F3 forfeited\n"), "") \
239 MSG_INFO_NOTIF(1, INFO_POWERUP_INVISIBILITY, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up the Invisibility powerup\n"), "") \
240 MSG_INFO_NOTIF(1, INFO_POWERUP_SHIELD, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up the Shield powerup\n"), "") \
241 MSG_INFO_NOTIF(1, INFO_POWERUP_SPEED, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up the Speed powerup\n"), "") \
242 MSG_INFO_NOTIF(1, INFO_POWERUP_STRENGTH, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up the Strength powerup\n"), "") \
243 MSG_INFO_NOTIF(2, INFO_QUIT_DISCONNECT, 1, 0, "s1", "s1", "", _("^BG%s^F3 disconnected\n"), "") \
244 MSG_INFO_NOTIF(2, INFO_QUIT_KICK_IDLING, 1, 0, "s1", "s1", "", _("^BG%s^F3 was kicked for idling\n"), "") \
245 MSG_INFO_NOTIF(1, INFO_QUIT_KICK_SPECTATING, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment.\n"), "") \
246 MSG_INFO_NOTIF(2, INFO_QUIT_SPECTATE, 1, 0, "s1", "s1", "", _("^BG%s^F3 is now spectating\n"), "") \
247 MSG_INFO_NOTIF(1, INFO_RACE_FAIL, 2, 0, "s1 s2", "s1", "race_newfail", "TODO\n", "") \
248 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RECORD, 2, 0, "s1 s2", "s1", "race_newrecordserver", "TODO\n", "") \
249 MSG_INFO_NOTIF(1, INFO_RACE_NEW_TIME, 2, 0, "s1 s2", "s1", "race_newtime", "TODO\n", "") \
250 MSG_INFO_NOTIF(1, INFO_RACE_NEW_RANK, 2, 0, "s1 s2", "s1", "race_newrankyellow", "TODO\n", "") \
251 MULTITEAM_INFO(1, INFO_SCORES_, 4, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!\n"), "") \
252 MSG_INFO_NOTIF(1, INFO_SPECTATE_WARNING, 0, 1, "f1", "", "", _("^F2You have to become a player within the next %s seconds, otherwise you will be kicked, because spectating isn't allowed at this time!\n"), "") \
253 MSG_INFO_NOTIF(1, INFO_SUPERWEAPON_PICKUP, 0, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up a Superweapon\n"), "") \
254 MSG_INFO_NOTIF(2, INFO_VERSION_BETA, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s\n"), "") \
255 MSG_INFO_NOTIF(2, INFO_VERSION_OLD, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s\n"), "") \
256 MSG_INFO_NOTIF(2, INFO_VERSION_OUTDATED, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!\n"), "") \
257 MSG_INFO_NOTIF(1, INFO_WATERMARK, 1, 0, "s1", "", "", _("^F3SVQC Build information: ^F4%s\n"), "") \
258 MSG_INFO_NOTIF(1, INFO_WEAPON_THINKING_WITH_PORTALS, 1, 1, "s1 spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s\n"), "") \
259 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s\n"), "") \
260 MSG_INFO_NOTIF(1, INFO_WEAPON_CRYLINK_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s\n"), "") \
261 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, 1, 1, "s1 spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro plasma%s\n"), "") \
262 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, 1, 1, "s1 spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro plasma%s\n"), "") \
263 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_BOLT, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s\n"), "") \
264 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_ORBS, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro plasma%s\n"), "") \
265 MSG_INFO_NOTIF(1, INFO_WEAPON_ELECTRO_MURDER_COMBO, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s\n"), "") \
266 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, 1, 1, "s1 spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s\n"), "") \
267 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, 1, 1, "s1 spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s\n"), "") \
268 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s\n"), "") \
269 MSG_INFO_NOTIF(1, INFO_WEAPON_FIREBALL_MURDER_BLAST, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s\n"), "") \
270 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, 1, 1, "s1 spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s\n"), "") \
271 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, 1, 1, "s1 spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s\n"), "") \
272 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_EXPLODE, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s\n"), "") \
273 MSG_INFO_NOTIF(1, INFO_WEAPON_MORTAR_MURDER_BOUNCE, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s\n"), "") \
274 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s\n"), "") \
275 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_BURST, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s\n"), "") \
276 MSG_INFO_NOTIF(1, INFO_WEAPON_HAGAR_MURDER_SPRAY, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s\n"), "") \
277 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s\n"), "") \
278 MSG_INFO_NOTIF(1, INFO_WEAPON_HLAC_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s\n"), "") \
279 MSG_INFO_NOTIF(1, INFO_WEAPON_HOOK_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s\n"), "") \
280 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Laser%s\n"), "") \
281 MSG_INFO_NOTIF(1, INFO_WEAPON_LASER_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Laser%s\n"), "") \
282 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s\n"), "") \
283 MSG_INFO_NOTIF(1, INFO_WEAPON_MINELAYER_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s\n"), "") \
284 MSG_INFO_NOTIF(1, INFO_WEAPON_MINSTANEX_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Minstanex%s\n"), "") \
285 MSG_INFO_NOTIF(1, INFO_WEAPON_NEX_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Nex%s\n"), "") \
286 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s\n"), "") \
287 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HAIL, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s\n"), "") \
288 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_PIERCING, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s\n"), "") \
289 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s\n"), "") \
290 MSG_INFO_NOTIF(1, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "notify_headshot", _("^BG%s%s^K1 was shot in the head with a Rifle by ^BG%s^K1%s\n"), "") \
291 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Rocketlauncher%s\n"), "") \
292 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s\n"), "") \
293 MSG_INFO_NOTIF(1, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close ^BG%s^K1's rocket%s\n"), "") \
294 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s\n"), "") \
295 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_TAG, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s\n"), "") \
296 MSG_INFO_NOTIF(1, INFO_WEAPON_SEEKER_MURDER_SPRAY, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s\n"), "") \
297 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER_SLAP, 2, 2, "spree_inf s2 s1 spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s\n"), "") \
298 MSG_INFO_NOTIF(1, INFO_WEAPON_SHOTGUN_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s\n"), "") \
299 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s\n"), "") \
300 MSG_INFO_NOTIF(1, INFO_WEAPON_TUBA_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s\n"), "") \
301 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s\n"), "") \
302 MSG_INFO_NOTIF(1, INFO_WEAPON_ACCORDEON_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s\n"), "") \
303 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_SUICIDE, 1, 1, "s1 spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s\n"), "") \
304 MSG_INFO_NOTIF(1, INFO_WEAPON_KLEINBOTTLE_MURDER, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s\n"), "") \
305 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SNIPE, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s\n"), "") \
306 MSG_INFO_NOTIF(1, INFO_WEAPON_UZI_MURDER_SPRAY, 2, 2, "spree_inf s1 s2 spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s\n"), "")
308 #define MULTITEAM_CENTER(default,prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
309 MSG_CENTER_NOTIF(default, prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
310 MSG_CENTER_NOTIF(default, prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
312 MSG_CENTER_NOTIF(default, prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
315 MSG_CENTER_NOTIF(default, prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
317 #define MSG_CENTER_NOTIFICATIONS \
318 /*MSG_CENTER_NOTIF(1, CENTER_EMPTY, 0, 0, "", NO_CPID, "0 0", "null", "")*/ \
319 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_ATTACKING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "") \
320 MSG_CENTER_NOTIF(1, CENTER_ASSAULT_DEFENDING, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "") \
321 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
322 MSG_CENTER_NOTIF(1, CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
323 MULTITEAM_CENTER(1, CENTER_CTF_PASS_OTHER_, 2, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
324 MULTITEAM_CENTER(1, CENTER_CTF_PASS_SENT_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
325 MULTITEAM_CENTER(1, CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
326 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTING, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "") \
327 MSG_CENTER_NOTIF(1, CENTER_CTF_PASS_REQUESTED, 1, 0, "s1 pass_key", CPID_CTF_PASS, "0 0", _("^BG%s^BG requests you to pass the flag%s"), "") \
328 MULTITEAM_CENTER(1, CENTER_CTF_RETURN_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "") \
329 MULTITEAM_CENTER(1, CENTER_CTF_CAPTURE_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "") \
330 MULTITEAM_CENTER(1, CENTER_CTF_PICKUP_, 2, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou got the ^TC^TT^BG flag!"), "") \
331 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
332 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
333 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
334 MSG_CENTER_NOTIF(1, CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
335 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_CARRIER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "") \
336 MSG_CENTER_NOTIF(1, CENTER_CTF_STALEMATE_OTHER, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
337 MSG_CENTER_NOTIF(1, CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "") \
338 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CUSTOM, 2, 0, "s2", NO_CPID, "0 0", _("^K1You were %s"), "") \
339 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_GENERIC, 0, 0, "", NO_CPID, "0 0", _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
340 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VOID, 0, 0, "", NO_CPID, "0 0", _("^K1Watch your step!"), "") \
341 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SUICIDE, 0, 0, "", NO_CPID, "0 0", _("^K1You committed suicide!"), _("^K1You ended it all!")) \
342 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_NOAMMO, 0, 0, "", NO_CPID, "0 0", _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
343 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_ROT, 0, 0, "", NO_CPID, "0 0", _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
344 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CAMP, 0, 0, "", NO_CPID, "0 0", _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
345 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_BETRAYAL, 0, 0, "", NO_CPID, "0 0", _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
346 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou are now on: %s"), "") \
347 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, "death_team", NO_CPID, "0 0", _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
348 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FALL, 0, 0, "", NO_CPID, "0 0", _("^K1You hit the ground with a crunch!"), "") \
349 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_DROWN, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't catch your breath!"), "") \
350 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_FIRE, 0, 0, "", NO_CPID, "0 0", _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!")) \
351 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_LAVA, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't stand the heat!"), "") \
352 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SLIME, 0, 0, "", NO_CPID, "0 0", _("^K1You melted away in slime!"), "") \
353 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, "", NO_CPID, "0 0", _("^K1You became a shooting star!"), "") \
354 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_SWAMP, 0, 0, "", NO_CPID, "0 0", _("^K1You got stuck in a swamp!"), "") \
355 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_CHEAT, 0, 0, "", NO_CPID, "0 0", _("^K1You unfairly eliminated yourself!"), "") \
356 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TOUCHEXPLODE, 0, 0, "", NO_CPID, "0 0", _("^K1You died in an accident!"), "") \
357 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!")) \
358 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_EWHEEL, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!")) \
359 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_TURRET_WALK, 0, 0, "", NO_CPID, "0 0", _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!")) \
360 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_CRUSH, 0, 0, "", NO_CPID, "0 0", _("^K1You were crushed by a vehicle!"), "") \
361 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You were blasted to bits by a Spiderbot rocket!"), "") \
362 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_SPID_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Spiderbot explosion!"), "") \
363 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_ROCKET, 0, 0, "", NO_CPID, "0 0", _("^K1You couldn't find shelter from a Racer rocket!"), "") \
364 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_WAKI_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Racer explosion!"), "") \
365 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_BOMB, 0, 0, "", NO_CPID, "0 0", _("^K1You were caught in a Raptor cluster bomb!"), "") \
366 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_RAPT_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Raptor explosion!"), "") \
367 MSG_CENTER_NOTIF(1, CENTER_DEATH_SELF_VH_BUMB_DEATH, 0, 0, "", NO_CPID, "0 0", _("^K1You got caught in the blast of a Bumblebee explosion!"), "") \
368 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
369 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s")) \
370 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
371 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 1, "spree_cen s1", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing!")) \
372 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K3%sYou fragged ^BG%s^BG%s"), _("^K3%sYou scored against ^BG%s^BG%s")) \
373 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were fragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^BG%s")) \
374 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, "spree_cen s1 frag_ping", NO_CPID, "0 0", _("^K1%sYou typefragged ^BG%s^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing^BG%s")) \
375 MSG_CENTER_NOTIF(1, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 4, "spree_cen s1 frag_stats", NO_CPID, "0 0", _("^K1%sYou were typefragged by ^BG%s^BG%s"), _("^K1%sYou were scored against by ^BG%s^K1 while typing^BG%s")) \
376 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAG, 1, 0, "s1", NO_CPID, "0 0", _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!")) \
377 MSG_CENTER_NOTIF(1, CENTER_DEATH_TEAMKILL_FRAGGED, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate")) \
378 MSG_CENTER_NOTIF(1, CENTER_DISCONNECT_IDLING, 0, 1, "", CPID_IDLING, "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "") \
379 MULTITEAM_CENTER(1, CENTER_FREEZETAG_ROUND_WIN_, 4, 0, 0, "", NO_CPID, "0 0", _("^TC^TT^BG team wins the round, all other teams were frozen"), "") \
380 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SPAWN_LATE, 0, 0, "", NO_CPID, "0 0", _("^K1You spawned after the round started, you'll spawn as frozen"), "") \
381 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You revived ^BG%s"), "") \
382 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_REVIVED, 1, 0, "s1", NO_CPID, "0 0", _("^K3You were revived by ^BG%s"), "") \
383 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_SELF, 0, 0, "", NO_CPID, "0 0", _("^K1You froze yourself"), "") \
384 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FREEZE, 1, 0, "s1", NO_CPID, "0 0", _("^K3You froze ^BG%s"), "") \
385 MSG_CENTER_NOTIF(1, CENTER_FREEZETAG_FROZEN, 1, 0, "s1", NO_CPID, "0 0", _("^K1You were frozen by ^BG%s"), "") \
386 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_DROPPED, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "") \
387 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_PICKUP, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "") \
388 MSG_CENTER_NOTIF(1, CENTER_KEEPAWAY_WARN, 0, 0, "", CPID_KA_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "") \
389 MSG_CENTER_NOTIF(1, CENTER_LMS_CAMPCHECK, 0, 0, "", CPID_LMS_CAMP, "0 0", _("^K1Don't camp!"), "") \
390 MSG_CENTER_NOTIF(1, CENTER_JOIN_NOSPAWNS, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "") \
391 MSG_CENTER_NOTIF(1, CENTER_JOIN_PREVENT, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "") \
392 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_TIME, 0, 1, "f1", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nAdded ^F4%s ^F2minute(s) to the game!"), "") \
393 MSG_CENTER_NOTIF(1, CENTER_OVERTIME_FRAG, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!")) \
394 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "") \
395 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "") \
396 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "") \
397 MSG_CENTER_NOTIF(1, CENTER_POWERDOWN_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "") \
398 MSG_CENTER_NOTIF(1, CENTER_POWERUP_INVISIBILITY, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "") \
399 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SHIELD, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "") \
400 MSG_CENTER_NOTIF(1, CENTER_POWERUP_SPEED, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "") \
401 MSG_CENTER_NOTIF(1, CENTER_POWERUP_STRENGTH, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "") \
402 MSG_CENTER_NOTIF(1, CENTER_RACE_FINISHLAP, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "") \
403 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_BROKEN, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "") \
404 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_PICKUP, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "") \
405 MSG_CENTER_NOTIF(1, CENTER_SUPERWEAPON_LOST, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "") \
406 MULTITEAM_CENTER(1, CENTER_TEAMCHANGE_, 4, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging to ^TC^TT^BG in ^COUNT"), "") \
407 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SPECTATE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGSpectating in ^COUNT"), "") \
408 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_AUTO, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^BGChanging team in ^COUNT"), "") \
409 MSG_CENTER_NOTIF(1, CENTER_TEAMCHANGE_SUICIDE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "")
411 #define MSG_WEAPON_NOTIFICATIONS \
412 /*MSG_WEAPON_NOTIF(1, WEAPON_EMPTY, NO_MSG, NO_MSG)*/ \
413 MSG_WEAPON_NOTIF(1, WEAPON_THINKING_WITH_PORTALS, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC) \
414 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_SUICIDE, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
415 MSG_WEAPON_NOTIF(1, WEAPON_CRYLINK_MURDER, INFO_WEAPON_CRYLINK_MURDER, NO_MSG) \
416 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_ORBS, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC) \
417 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_SUICIDE_BOLT, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC) \
418 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_BOLT, INFO_WEAPON_ELECTRO_MURDER_BOLT, NO_MSG) \
419 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_ORBS, INFO_WEAPON_ELECTRO_MURDER_ORBS, NO_MSG) \
420 MSG_WEAPON_NOTIF(1, WEAPON_ELECTRO_MURDER_COMBO, INFO_WEAPON_ELECTRO_MURDER_COMBO, NO_MSG) \
421 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_FIREMINE, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC) \
422 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_SUICIDE_BLAST, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC) \
423 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_FIREMINE, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NO_MSG) \
424 MSG_WEAPON_NOTIF(1, WEAPON_FIREBALL_MURDER_BLAST, INFO_WEAPON_FIREBALL_MURDER_BLAST, NO_MSG) \
425 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_EXPLODE, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC) \
426 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_SUICIDE_BOUNCE, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC) \
427 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_EXPLODE, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NO_MSG) \
428 MSG_WEAPON_NOTIF(1, WEAPON_MORTAR_MURDER_BOUNCE, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NO_MSG) \
429 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_SUICIDE, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
430 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_BURST, INFO_WEAPON_HAGAR_MURDER_BURST, NO_MSG) \
431 MSG_WEAPON_NOTIF(1, WEAPON_HAGAR_MURDER_SPRAY, INFO_WEAPON_HAGAR_MURDER_SPRAY, NO_MSG) \
432 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_SUICIDE, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
433 MSG_WEAPON_NOTIF(1, WEAPON_HLAC_MURDER, INFO_WEAPON_HLAC_MURDER, NO_MSG) \
434 MSG_WEAPON_NOTIF(1, WEAPON_HOOK_MURDER, INFO_WEAPON_HOOK_MURDER, NO_MSG) \
435 MSG_WEAPON_NOTIF(1, WEAPON_LASER_SUICIDE, INFO_WEAPON_LASER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
436 MSG_WEAPON_NOTIF(1, WEAPON_LASER_MURDER, INFO_WEAPON_LASER_MURDER, NO_MSG) \
437 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_SUICIDE, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
438 MSG_WEAPON_NOTIF(1, WEAPON_MINELAYER_MURDER, INFO_WEAPON_MINELAYER_MURDER, NO_MSG) \
439 MSG_WEAPON_NOTIF(1, WEAPON_MINSTANEX_MURDER, INFO_WEAPON_MINSTANEX_MURDER, NO_MSG) \
440 MSG_WEAPON_NOTIF(1, WEAPON_NEX_MURDER, INFO_WEAPON_NEX_MURDER, NO_MSG) \
441 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL_PIERCING, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NO_MSG) \
442 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HAIL, INFO_WEAPON_RIFLE_MURDER_HAIL, NO_MSG) \
443 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_PIERCING, INFO_WEAPON_RIFLE_MURDER_PIERCING, NO_MSG) \
444 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER, INFO_WEAPON_RIFLE_MURDER, NO_MSG) \
445 MSG_WEAPON_NOTIF(1, WEAPON_RIFLE_MURDER_HEADSHOT, INFO_WEAPON_RIFLE_MURDER_HEADSHOT, NO_MSG) \
446 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_SUICIDE, INFO_WEAPON_ROCKETLAUNCHER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
447 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, INFO_WEAPON_ROCKETLAUNCHER_MURDER_DIRECT, NO_MSG) \
448 MSG_WEAPON_NOTIF(1, WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, INFO_WEAPON_ROCKETLAUNCHER_MURDER_SPLASH, NO_MSG) \
449 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_SUICIDE, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
450 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_TAG, INFO_WEAPON_SEEKER_MURDER_TAG, NO_MSG) \
451 MSG_WEAPON_NOTIF(1, WEAPON_SEEKER_MURDER_SPRAY, INFO_WEAPON_SEEKER_MURDER_SPRAY, NO_MSG) \
452 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER_SLAP, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NO_MSG) \
453 MSG_WEAPON_NOTIF(1, WEAPON_SHOTGUN_MURDER, INFO_WEAPON_SHOTGUN_MURDER, NO_MSG) \
454 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_SUICIDE, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
455 MSG_WEAPON_NOTIF(1, WEAPON_TUBA_MURDER, INFO_WEAPON_TUBA_MURDER, NO_MSG) \
456 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_SUICIDE, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
457 MSG_WEAPON_NOTIF(1, WEAPON_ACCORDEON_MURDER, INFO_WEAPON_ACCORDEON_MURDER, NO_MSG) \
458 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_SUICIDE, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC) \
459 MSG_WEAPON_NOTIF(1, WEAPON_KLEINBOTTLE_MURDER, INFO_WEAPON_KLEINBOTTLE_MURDER, NO_MSG) \
460 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SNIPE, INFO_WEAPON_UZI_MURDER_SNIPE, NO_MSG) \
461 MSG_WEAPON_NOTIF(1, WEAPON_UZI_MURDER_SPRAY, INFO_WEAPON_UZI_MURDER_SPRAY, NO_MSG)
463 #define MSG_DEATH_NOTIFICATIONS \
464 /*MSG_DEATH_NOTIF(1, DEATH_EMPTY, NO_MSG, NO_MSG)*/ \
465 MSG_DEATH_NOTIF(1, DEATH_SELF_CUSTOM, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM) \
466 MSG_DEATH_NOTIF(1, DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC) \
467 MSG_DEATH_NOTIF(1, DEATH_SELF_VOID, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID) \
468 MSG_DEATH_NOTIF(1, DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE) \
469 MSG_DEATH_NOTIF(1, DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO) \
470 MSG_DEATH_NOTIF(1, DEATH_SELF_ROT, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT) \
471 MSG_DEATH_NOTIF(1, DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP) \
472 MSG_DEATH_NOTIF(1, DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL) \
473 MSG_DEATH_NOTIF(1, DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE) \
474 MSG_DEATH_NOTIF(1, DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE) \
475 MSG_DEATH_NOTIF(1, DEATH_SELF_FALL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL) \
476 MSG_DEATH_NOTIF(1, DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN) \
477 MSG_DEATH_NOTIF(1, DEATH_SELF_FIRE, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE) \
478 MSG_DEATH_NOTIF(1, DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA) \
479 MSG_DEATH_NOTIF(1, DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME) \
480 MSG_DEATH_NOTIF(1, DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR) \
481 MSG_DEATH_NOTIF(1, DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP) \
482 MSG_DEATH_NOTIF(1, DEATH_SELF_CHEAT, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT) \
483 MSG_DEATH_NOTIF(1, DEATH_SELF_TOUCHEXPLODE, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE) \
484 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET) \
485 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_EWHEEL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL) \
486 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_FLAC, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET) \
487 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MACHINEGUN, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET) \
488 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_GUN, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK) \
489 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_MEELE, INFO_DEATH_SELF_TURRET_WALK_MEELE, CENTER_DEATH_SELF_TURRET_WALK) \
490 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_WALK_ROCKET, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK) \
491 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HELLION, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET) \
492 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_HK, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET) \
493 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_MLRS, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET) \
494 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PLASMA, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET) \
495 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_PHASER, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET) \
496 MSG_DEATH_NOTIF(1, DEATH_SELF_TURRET_TESLA, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET) \
497 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_CRUSH, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH) \
498 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_ROCKET, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET) \
499 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_SPID_DEATH, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH) \
500 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_ROCKET, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET) \
501 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_WAKI_DEATH, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH) \
502 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_BOMB, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB) \
503 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_RAPT_DEATH, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH) \
504 MSG_DEATH_NOTIF(1, DEATH_SELF_VH_BUMB_DEATH, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH) \
505 MSG_DEATH_NOTIF(1, DEATH_MURDER_TELEFRAG, INFO_DEATH_MURDER_TELEFRAG, NO_MSG) \
506 MSG_DEATH_NOTIF(1, DEATH_MURDER_FALL, INFO_DEATH_MURDER_FALL, NO_MSG) \
507 MSG_DEATH_NOTIF(1, DEATH_MURDER_DROWN, INFO_DEATH_MURDER_DROWN, NO_MSG) \
508 MSG_DEATH_NOTIF(1, DEATH_MURDER_LAVA, INFO_DEATH_MURDER_LAVA, NO_MSG) \
509 MSG_DEATH_NOTIF(1, DEATH_MURDER_SLIME, INFO_DEATH_MURDER_SLIME, NO_MSG) \
510 MSG_DEATH_NOTIF(1, DEATH_MURDER_SHOOTING_STAR, INFO_DEATH_MURDER_SHOOTING_STAR, NO_MSG) \
511 MSG_DEATH_NOTIF(1, DEATH_MURDER_SWAMP, INFO_DEATH_MURDER_SWAMP, NO_MSG) \
512 MSG_DEATH_NOTIF(1, DEATH_MURDER_VOID, INFO_DEATH_MURDER_VOID, NO_MSG) \
513 MSG_DEATH_NOTIF(1, DEATH_MURDER_TOUCHEXPLODE, INFO_DEATH_MURDER_TOUCHEXPLODE, NO_MSG) \
514 MSG_DEATH_NOTIF(1, DEATH_MURDER_CHEAT, INFO_DEATH_MURDER_CHEAT, NO_MSG) \
515 MSG_DEATH_NOTIF(1, DEATH_MURDER_FIRE, INFO_DEATH_MURDER_FIRE, NO_MSG) \
516 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_CRUSH, INFO_DEATH_MURDER_VH_CRUSH, NO_MSG) \
517 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_MINIGUN, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NO_MSG) \
518 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_ROCKET, INFO_DEATH_MURDER_VH_SPID_ROCKET, NO_MSG) \
519 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_SPID_DEATH, INFO_DEATH_MURDER_VH_SPID_DEATH, NO_MSG) \
520 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_GUN, INFO_DEATH_MURDER_VH_WAKI_GUN, NO_MSG) \
521 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_ROCKET, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NO_MSG) \
522 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_WAKI_DEATH, INFO_DEATH_MURDER_VH_WAKI_DEATH, NO_MSG) \
523 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_CANNON, INFO_DEATH_MURDER_VH_RAPT_CANNON, NO_MSG) \
524 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_BOMB, INFO_DEATH_MURDER_VH_RAPT_BOMB, NO_MSG) \
525 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_RAPT_DEATH, INFO_DEATH_MURDER_VH_RAPT_DEATH, NO_MSG) \
526 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_GUN, INFO_DEATH_MURDER_VH_BUMB_GUN, NO_MSG) \
527 MSG_DEATH_NOTIF(1, DEATH_MURDER_VH_BUMB_DEATH, INFO_DEATH_MURDER_VH_BUMB_DEATH, NO_MSG)
530 // ===========================
531 // Special CVAR Declarations
532 // ===========================
534 // MAKE SURE THIS IS ALWAYS SYNCHRONIZED WITH THE DUMP
535 // NOTIFICATIONS FUNCTION IN THE .QC FILE!
537 #define NOTIF_ADD_AUTOCVAR(name,default) var float autocvar_notification_##name = default;
539 var float autocvar_notification_show_sprees = TRUE;
540 var float autocvar_notification_show_sprees_info = 3; // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
541 var float autocvar_notification_show_sprees_info_newline = FALSE;
542 var float autocvar_notification_show_sprees_info_specialonly = TRUE;
543 var float autocvar_notification_errors_are_fatal = TRUE;
547 void Notification_GetCvars(void);
549 var float autocvar_notification_allow_chatboxprint = 1; // 0 = no, 1 = yes, 2 = forced on for all MSG_INFO notifs
550 var float autocvar_notification_show_sprees_center = TRUE;
551 var float autocvar_notification_show_sprees_center_specialonly = TRUE;
552 var float autocvar_notification_frag_verbose = TRUE;
556 // ============================
557 // Notification Argument List
558 // ============================
560 These arguments get replaced with the Local_Notification_sprintf
561 and Local_Notification_HUD_Notify_Push functions to supply data
562 from networked notifications to their usage in sprintf... It
563 allows for more dynamic data to be inferred by the local
564 notification parser, so that the server does not have to network
565 anything too crazy on a per-client/per-situation basis.
567 Pay attention to the CSQC/SVQC relations, some of these are redefined
568 in slightly different ways for different programs, this is because the
569 server does a more conservative approach to the notifs than the client.
571 All arguments are swapped into strings, so be sure that your
572 sprintf usage matches with proper %s placement.
574 Argument descriptions:
575 s1-s4: string arguments to be literally swapped into sprintf
576 f1-f4: float arguments expanded into strings to be swapped into sprintf
577 f1p2dec: f1 float to string with 2 decimal places
578 f2p2dec: f2 float to string with 2 decimal places
579 pass_key: find the keybind for "passing" or "dropping" in CTF game mode
580 frag_ping: show the ping of a player
581 frag_stats: show health/armor/ping of a player
582 frag_pos: show score status and position in the match of a player
583 spree_cen: centerprint notif for kill spree/how many kills they have
584 spree_inf: info notif for kill spree/how many kills they have
585 spree_end: placed at the end of murder messages to show ending of sprees
586 spree_lost: placed at the end of suicide messages to show losing of sprees
587 death_team: show the full name of the team a player is switching from
588 weapon_name: return the full name of a weapon from a weaponid
591 #define NOTIF_MAX_ARGS 7
592 #define NOTIF_MAX_HUDARGS 2
593 #define NOTIF_MAX_DURCNT 2
595 string arg_slot[NOTIF_MAX_ARGS];
597 #define ARG_CS_SV_HA 1 // enabled on CSQC, SVQC, and Hudargs
598 #define ARG_CS_SV_DC 2 // enabled on CSQC, SVQC, and durcnt centerprint
599 #define ARG_CS_SV 3 // enabled on CSQC and SVQC
600 #define ARG_CS 4 // unique result to CSQC
601 #define ARG_SV 5 // unique result to SVQC
603 #define NOTIF_ARGUMENT_LIST \
604 ARG_CASE(ARG_CS_SV_HA, "s1", s1) \
605 ARG_CASE(ARG_CS_SV_HA, "s2", s2) \
606 ARG_CASE(ARG_CS_SV_HA, "s3", s3) \
607 ARG_CASE(ARG_CS_SV_HA, "s4", s4) \
608 ARG_CASE(ARG_CS_SV_DC, "f1", ftos(f1)) \
609 ARG_CASE(ARG_CS_SV_DC, "f2", ftos(f2)) \
610 ARG_CASE(ARG_CS_SV, "f3", ftos(f3)) \
611 ARG_CASE(ARG_CS_SV, "f4", ftos(f4)) \
612 ARG_CASE(ARG_CS_SV, "f1p2dec", ftos_decimals(f1/100, 2)) \
613 ARG_CASE(ARG_CS_SV, "f2p2dec", ftos_decimals(f2/100, 2)) \
614 ARG_CASE(ARG_CS, "f1secs", count_seconds(f1)) \
615 ARG_CASE(ARG_CS, "pass_key", ((((tmp_s = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(tmp_s, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), tmp_s) : "")) \
616 ARG_CASE(ARG_CS, "frag_ping", ((f2 != NO_MSG) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")) \
617 ARG_CASE(ARG_CS, "frag_stats", sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f2, f3, ((f4 != NO_MSG) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f4) : ""))) \
618 /*ARG_CASE(ARG_CS, "frag_pos", ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : ""))*/ \
619 ARG_CASE(ARG_CS, "spree_cen", (autocvar_notification_show_sprees ? notif_arg_spree_cen(f1) : "")) \
620 ARG_CASE(ARG_CS_SV, "spree_inf", (autocvar_notification_show_sprees ? notif_arg_spree_inf(1, input, s2, f2) : "")) \
621 ARG_CASE(ARG_CS_SV, "spree_end", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-1, "", "", f1) : "")) \
622 ARG_CASE(ARG_CS_SV, "spree_lost", (autocvar_notification_show_sprees ? notif_arg_spree_inf(-2, "", "", f1) : "")) \
623 ARG_CASE(ARG_CS_SV, "weapon_name", ftos(f1)) \
624 ARG_CASE(ARG_SV, "death_team", Team_ColoredFullName(f1)) \
625 ARG_CASE(ARG_CS, "death_team", Team_ColoredFullName(f1 - 1))
627 #define NOTIF_HIT_MAX(count,funcname) if(sel_num == count) { backtrace(sprintf("%s: Hit maximum arguments!\n", funcname)); break; }
628 #define NOTIF_HIT_UNKNOWN(token,funcname) { backtrace(sprintf("%s: Hit unknown token in selected string! '%s'\n", funcname, selected)); break; }
630 #define KILL_SPREE_LIST \
631 SPREE_ITEM(3, 03, _("TRIPLE FRAG! "), _("%s^K1 made a TRIPLE FRAG! %s^BG"), _("%s^K1 made a TRIPLE SCORE! %s^BG")) \
632 SPREE_ITEM(5, 05, _("RAGE! "), _("%s^K1 unlocked RAGE! %s^BG"), _("%s^K1 made FIVE SCORES IN A ROW! %s^BG")) \
633 SPREE_ITEM(10, 10, _("MASSACRE! "), _("%s^K1 started a MASSACRE! %s^BG"), _("%s^K1 made TEN SCORES IN A ROW! %s^BG")) \
634 SPREE_ITEM(15, 15, _("MAYHEM! "), _("%s^K1 executed MAYHEM! %s^BG"), _("%s^K1 made FIFTEEN SCORES IN A ROW! %s^BG")) \
635 SPREE_ITEM(20, 20, _("BERSERKER! "), _("%s^K1 is a BERSERKER! %s^BG"), _("%s^K1 made TWENTY SCORES IN A ROW! %s^BG")) \
636 SPREE_ITEM(25, 25, _("CARNAGE! "), _("%s^K1 inflicts CARNAGE! %s^BG"), _("%s^K1 made TWENTY FIVE SCORES IN A ROW! %s^BG")) \
637 SPREE_ITEM(30, 30, _("ARMAGEDDON! "), _("%s^K1 unleashes ARMAGEDDON! %s^BG"), _("%s^K1 made THIRTY SCORES IN A ROW! %s^BG"))
640 string notif_arg_spree_cen(float spree)
642 // 0 = off, 1 = target (but only for first victim) and attacker
643 if(autocvar_notification_show_sprees_center)
647 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
648 case counta: { return normal_or_gentle(center, sprintf(_("%d score spree! "), spree)); }
655 if not(autocvar_notification_show_sprees_center_specialonly)
660 _("%d frag spree! "),
661 _("%d score spree! ")
665 else { return ""; } // don't show spree information if it isn't an achievement
671 else if(spree == -1) // first blood
673 return normal_or_gentle(_("First blood! "), _("First score! "));
675 else if(spree == -2) // first victim
677 return normal_or_gentle(_("First victim! "), _("First casualty! "));
684 string notif_arg_spree_inf(float type, string input, string player, float spree)
688 case 1: // attacker kill spree
690 // 0 = off, 1 = target only, 2 = attacker only, 3 = target and attacker
691 // this conditional (& 2) is true for 2 and 3
692 if(autocvar_notification_show_sprees_info & 2)
695 string spree_newline =
696 ( autocvar_notification_show_sprees_info_newline ?
697 ((substring(input, 0, 1) == "\{3}") ? "\n\{3}" : "\n") : "" );
699 string spree_newline =
700 (autocvar_notification_show_sprees_info_newline ? "\n" : "");
705 #define SPREE_ITEM(counta,countb,center,normal,gentle) \
706 case counta: { return sprintf(CCR(normal_or_gentle(normal, gentle)), player, spree_newline); }
713 if not(autocvar_notification_show_sprees_info_specialonly)
717 CCR(normal_or_gentle(
718 _("%s^K1 has %d frags in a row! %s^BG"),
719 _("%s^K1 made %d scores in a row! %s^BG")
726 else { return ""; } // don't show spree information if it isn't an achievement
732 else if(spree == -1) // firstblood
736 CCR(normal_or_gentle(
737 _("%s^K1 drew first blood! %s^BG"),
738 _("%s^K1 got the first score! %s^BG")
748 case -1: // kill spree ended
750 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
753 sprintf(normal_or_gentle(
754 _(", ending their %d frag spree"),
755 _(", ending their %d score spree")
763 case -2: // kill spree lost
765 if((spree > 1) && (autocvar_notification_show_sprees_info & 1))
768 sprintf(normal_or_gentle(
769 _(", losing their %d frag spree"),
770 _(", losing their %d score spree")
782 // ====================================
783 // Initialization/Create Declarations
784 // ====================================
786 #define NOTIF_FIRST 1
787 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
791 float notif_global_error;
793 // notification entities
794 entity msg_info_notifs[NOTIF_MAX];
795 entity msg_center_notifs[NOTIF_MAX];
796 entity msg_weapon_notifs[NOTIF_MAX];
797 entity msg_death_notifs[NOTIF_MAX];
799 // notification counts
800 float NOTIF_INFO_COUNT;
801 float NOTIF_CENTER_COUNT;
802 float NOTIF_WEAPON_COUNT;
803 float NOTIF_DEATH_COUNT;
804 float NOTIF_CPID_COUNT;
806 // notification entity values
811 .entity nent_msginfo;
812 .entity nent_msgcenter;
813 .float nent_stringcount;
814 .float nent_floatcount;
816 .string nent_hudargs;
822 // networked notification values
823 .float nent_broadcast;
825 .float nent_net_type;
826 .float nent_net_name;
827 .string nent_strings[4];
828 .float nent_floats[4];
830 string Process_Notif_Line(float check_newline, float chat, string input, string notiftype, string notifname, string stringtype)
835 if((chat && autocvar_notification_allow_chatboxprint)
836 || (autocvar_notification_allow_chatboxprint == 2))
838 // pass 1: add ETX char at beginning of line
839 input = strcat("\{3}", input);
841 // pass 2: add ETX char at end of each new line (so that messages with multiple lines are put through chatbox too)
842 input = strreplace("\n", "\n\{3}", input);
844 // pass 3: strip trailing ETX char
845 if(substring(input, (strlen(input) - 1), 1) == "\{3}")
846 { input = substring(input, 0, (strlen(input) - 1)); }
849 if(substring(input, (strlen(input) - 1), 1) != "\n")
851 print(sprintf("^1MISSING/BROKEN NEW LINE AT END OF NOTIFICATION: ^7net_type = MSG_%s, net_name = %s, string = %s.\n", notiftype, notifname, stringtype));
853 return strcat(input, "\n");
859 string Process_Notif_Args(float arg_type, string args, string notiftype, string notifname)
861 string selected, remaining = args;
864 for(;(remaining != "");)
866 selected = car(remaining); remaining = cdr(remaining);
870 case 1: // normal args
872 if(sel_num == NOTIF_MAX_ARGS)
874 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max args = %d.\n",
875 notiftype, notifname, NOTIF_MAX_ARGS));
880 switch(strtolower(selected))
882 #define ARG_CASE(prog,selected,result) case selected: { ++sel_num; break; }
887 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, args arg = '%s'.\n",
888 notiftype, notifname, selected));
897 if(sel_num == NOTIF_MAX_HUDARGS)
899 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max hudargs = %d.\n",
900 notiftype, notifname, NOTIF_MAX_HUDARGS));
905 switch(strtolower(selected))
907 #define ARG_CASE(prog,selected,result) \
908 #if (prog == ARG_CS_SV_HA) \
909 case selected: { ++sel_num; break; } \
915 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, hudargs arg = '%s'.\n",
916 notiftype, notifname, selected));
925 if(sel_num == NOTIF_MAX_DURCNT)
927 print(sprintf("^1NOTIFICATION HAS TOO MANY ARGUMENTS: ^7net_type = MSG_%s, net_name = %s, max durcnt = %d.\n",
928 notiftype, notifname, NOTIF_MAX_DURCNT));
933 switch(strtolower(selected))
935 #define ARG_CASE(prog,selected,result) \
936 #if (prog == ARG_CS_SV_DC) \
937 case selected: { ++sel_num; break; } \
943 if(ftos(stof(selected)) != "") { ++sel_num; }
946 print(sprintf("^1NOTIFICATION WITH UNKNOWN TOKEN IN ARGUMENT STRING: ^7net_type = MSG_%s, net_name = %s, durcnt arg = '%s'.\n",
947 notiftype, notifname, selected));
960 #define CREATE_NOTIF_ENTITY(default,type,name,infoname,centername,strnum,flnum,args,hudargs,icon,cpid,durcnt,normal,gentle,check_newline,subcalls) \
961 notif_error = FALSE; \
962 entity notif = spawn(); \
963 msg_##type##_notifs[name - 1] = notif; \
964 notif.classname = "msg_#type#_notification"; \
965 notif.nent_default = default; \
966 notif.nent_name = strzone(#name); \
967 notif.nent_id = name; \
968 notif.nent_enabled = (1 <= autocvar_notification_##name); \
970 #if (infoname == NO_MSG) && (centername == NO_MSG) \
971 print(sprintf("^1NOTIFICATION WITH NO SUBCALLS: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); \
972 notif_error = TRUE; \
974 float infoname_stringcount = 0, infoname_floatcount = 0, centername_stringcount = 0, centername_floatcount = 0; \
975 #if (infoname != NO_MSG) \
976 notif.nent_msginfo = msg_info_notifs[infoname - 1]; \
977 infoname_stringcount = notif.nent_msginfo.nent_stringcount; \
978 infoname_floatcount = notif.nent_msginfo.nent_floatcount; \
980 #if (centername != NO_MSG) \
981 notif.nent_msgcenter = msg_center_notifs[centername - 1]; \
982 centername_stringcount = notif.nent_msgcenter.nent_stringcount; \
983 centername_floatcount = notif.nent_msgcenter.nent_floatcount; \
985 notif.nent_stringcount = max(infoname_stringcount, centername_stringcount); \
986 notif.nent_floatcount = max(infoname_floatcount, centername_floatcount); \
989 float nent_chat = (autocvar_notification_##name > 1); \
990 notif.nent_stringcount = strnum; \
991 notif.nent_floatcount = flnum; \
992 if(args != "") { notif.nent_args = strzone(Process_Notif_Args(1, args, strtoupper(#type), #name)); } \
993 if(hudargs != "") { notif.nent_hudargs = strzone(Process_Notif_Args(2, hudargs, strtoupper(#type), #name)); } \
994 if(icon != "") { notif.nent_icon = strzone(icon); } \
995 if(cpid != NO_MSG) { notif.nent_cpid = cpid; } \
996 if(durcnt != "") { notif.nent_durcnt = strzone(Process_Notif_Args(3, durcnt, strtoupper(#type), #name)); } \
999 if(gentle != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, gentle, strtoupper(#type), #name, "GENTLE"))); } \
1000 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1002 else if(normal != "") { notif.nent_string = strzone(CCR(Process_Notif_Line(check_newline, nent_chat, normal, strtoupper(#type), #name, "NORMAL"))); } \
1003 if(notif.nent_string == "") { print(sprintf("^1EMPTY NOTIFICATION: ^7net_type = MSG_%s, net_name = %s.\n", strtoupper(#type), #name)); notif_error = TRUE; } \
1007 notif.nent_enabled = FALSE; \
1008 notif_global_error = TRUE; \
1011 #define MSG_INFO_NOTIF(default,name,strnum,flnum,args,hudargs,icon,normal,gentle) \
1012 NOTIF_ADD_AUTOCVAR(name, default) \
1014 void RegisterNotification_##name() \
1016 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
1017 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
1018 CREATE_NOTIF_ENTITY( \
1019 default, /* default */ \
1022 NO_MSG, /* infoname */ \
1023 NO_MSG, /* centername */ \
1024 strnum, /* strnum */ \
1025 flnum, /* flnum */ \
1027 hudargs, /* hudargs */ \
1029 NO_MSG, /* cpid */ \
1031 normal, /* normal */ \
1032 gentle, /* gentle */ \
1033 1, /* check_newline */ \
1036 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1038 #define MSG_CENTER_NOTIF(default,name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
1039 NOTIF_ADD_AUTOCVAR(name, default) \
1042 void RegisterNotification_##name() \
1044 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
1045 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
1046 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
1047 CREATE_NOTIF_ENTITY( \
1048 default, /* default */ \
1049 center, /* type */ \
1051 NO_MSG, /* infoname */ \
1052 NO_MSG, /* centername */ \
1053 strnum, /* strnum */ \
1054 flnum, /* flnum */ \
1059 durcnt, /* durcnt */ \
1060 normal, /* normal */ \
1061 gentle, /* gentle */ \
1062 0, /* check_newline */ \
1065 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1067 #define MSG_WEAPON_NOTIF(default,name,infoname,centername) \
1068 NOTIF_ADD_AUTOCVAR(name, default) \
1070 void RegisterNotification_##name() \
1072 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
1073 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
1074 CREATE_NOTIF_ENTITY( \
1075 default, /* default */ \
1076 weapon, /* type */ \
1078 infoname, /* infoname */ \
1079 centername, /* centername */ \
1080 NO_MSG, /* strnum */ \
1081 NO_MSG, /* flnum */ \
1085 NO_MSG, /* cpid */ \
1089 0, /* check_newline */ \
1092 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1094 #define MSG_DEATH_NOTIF(default,name,infoname,centername) \
1095 NOTIF_ADD_AUTOCVAR(name, default) \
1097 void RegisterNotification_##name() \
1099 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
1100 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
1101 CREATE_NOTIF_ENTITY( \
1102 default, /* default */ \
1105 infoname, /* infoname */ \
1106 centername, /* centername */ \
1107 NO_MSG, /* strnum */ \
1108 NO_MSG, /* flnum */ \
1112 NO_MSG, /* cpid */ \
1116 0, /* check_newline */ \
1119 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
1121 void RegisterNotifications_First()
1123 notif_global_error = FALSE;
1125 // maybe do another implementation of this with checksums? for now, we don't need versioning
1126 /*if(autocvar_notification_version != NOTIF_VERSION)
1129 if(autocvar_notification_version_mismatch_client_error)
1131 if(autocvar_notification_version_mismatch_server_error)
1133 notif_global_error = TRUE;
1135 print(sprintf("^1NOTIFICATION VERSION MISMATCH: ^7program = %s, config = %d, code = %d.\n",
1136 "foobar", autocvar_notification_version, NOTIF_VERSION));
1140 void RegisterNotifications_Done()
1142 if(notif_global_error && autocvar_notification_errors_are_fatal)
1144 // shit happened... stop the loading of the program now
1145 error("Notification initialization failed!");
1149 // NOW we actually activate the declarations
1150 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_First)
1151 MSG_INFO_NOTIFICATIONS
1152 MSG_CENTER_NOTIFICATIONS
1153 MSG_WEAPON_NOTIFICATIONS
1154 MSG_DEATH_NOTIFICATIONS
1155 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotifications_Done)
1156 #undef MSG_INFO_NOTIF
1157 #undef MSG_CENTER_NOTIF
1158 #undef MSG_WEAPON_NOTIF
1159 #undef MSG_DEATH_NOTIF
1161 #undef NOTIF_ADD_AUTOCVAR