1 // ================================================
2 // Unified notification system, written by Samual
3 // Last updated: November, 2012
4 // ================================================
6 // main types/groups of notifications
7 #define MSG_INFO 1 // "Global" information messages (sent to console, and notify panel if it has an icon)
8 #define MSG_CENTER 2 // "Personal" centerprint messages
9 #define MSG_WEAPON 3 // "Personal" weapon messages (like "You got the Nex", sent to weapon notify panel)
10 #define MSG_DEATH 4 // "Personal" AND "Global" death messages
13 #define NO_FL_ARG -12345
21 // Since this is code uses macro processors to list notifications,
22 // the normal compiler sees these checks as "constant" and throws
23 // a warning. We have to get around this by using another function.
24 #define NOTIF_MATCH(a,b) if(min(NOTIF_MAX, a) == b)
28 Acquire special information to generate for display in the
29 notification from variables networked to the client.
31 PASS_KEY: find the keybind for "passing" or "dropping" in CTF game mode
32 FRAG_SPREE: find out if the player is on a kill spree/how many kills they have
33 FRAG_PING: show the ping of a player
34 FRAG_STATS: show health/armor/ping of a player
35 FRAG_POS: show score status and position in the match of a player
36 DEATH_TEAM: show the full name of the team a player is switching from
38 string got_commandkey;
39 #define PASS_KEY ((((got_commandkey = getcommandkey("pass", "+use")) != "pass") && !(strstrofs(got_commandkey, "not bound", 0) >= 0)) ? sprintf(CCR(_(" ^F1(Press %s)")), got_commandkey) : "")
40 #define FRAG_SPREE (((f1 == 3) || (f1 == 5) || (f1 == 10) || (f1 == 15) || (f1 == 20) || (f1 == 25) || (f1 == 30)) ? sprintf(normal_or_gentle(_("%d kill spree! "), _("%d score spree! ")), f1) : "")
41 #define FRAG_PING ((f2 != BOT_PING) ? sprintf(CCR(_("\n(Ping ^2%d^BG)")), f2) : "")
42 #define FRAG_STATS sprintf(CCR(_("\n(Health ^1%d^BG / Armor ^2%d^BG)%s")), f1, f2, ((f3 != BOT_PING) ? sprintf(CCR(_(" (Ping ^2%d^BG)")), f3) : ""))
43 //#define FRAG_POS ((Should_Print_Score_Pos(f1)) ? sprintf("\n^BG%s", Read_Score_Pos(f1)) : "")
44 #define DEATH_TEAM Team_ColoredFullName(TEAM_SV_TO_CL(f1))
46 // NO_CPID normally has a variable value, so we need to check and see
47 // whether a notification uses it. If so, cancel out the centerprint ID.
48 #define HANDLE_CPID(cpid) ((min(NOTIF_MAX, cpid) == NO_CPID) ? FALSE : cpid)
50 // client-side handling of cvars
51 #define ADD_CSQC_AUTOCVAR(name) var float autocvar_notification_##name = TRUE;
52 #define CHECK_AUTOCVAR(name) if(autocvar_notification_##name)
55 // allow sending of notifications to also pass through to spectators (specifically for centerprints)
57 #define DEATH_TEAM Team_ColoredFullName(f1)
59 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
60 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
61 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
64 // do nothing for the other programs, they don't need cvars (those are just for the clients)
65 #define ADD_CSQC_AUTOCVAR(name)
70 If BELOW negative maxplayers, you dropped a place lower
71 If below 0, you are tied for that place
72 If above 0, you are holding that place alone
73 If above positive maxplayers, you moved up a place
75 float Should_Print_Score_Pos
77 string Read_Score_Pos(float num)
82 float Form_Score_Pos(entity player)
87 // ====================================
88 // Notifications List and Information
89 // ====================================
90 /*(name,strnum,flnum,args,cpid,cennor,cengen,infargs,hudargs,icon,infnor,infgen)
91 List of all notifications (including identifiers and display information)
92 Format: name, strnum, flnum, args, *hudargs, *icon, *CPID, *durcnt, normal, gentle, *infargs, *hudargs, *icon, *infnor, *infgen
93 Asterisked fields are not present in all notification types.
96 Number of STRING arguments (so that networking knows how many to send/receive)
97 Number of FLOAT arguments (so that networking knows how many to send/receive)
98 Arguments for sprintf(string, args), if no args needed then use ""
100 Hudargs: XPND2(STRING, STRING): arguments for names in notify messages
101 Icon: STRING: icon string name for the hud notify panel, "" if no icon is used
103 CPID: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
104 Duration/Countdown: XPND2(FLOAT, FLOAT): extra arguments for centerprint messages
106 CPID: FLOAT: centerprint ID number (CPID_*), NO_CPID if no CPID is needed
107 Normal message (string for sprintf when gentle messages are NOT enabled)
108 Gentle message (string for sprintf when gentle messages ARE enabled)
110 Infargs: notify message args for sprintf(string, args), if no args needed then use ""
111 Hudargs: XPND2(STRING, STRING): arguments for names in notify messages
112 Icon: STRING: icon string name for the hud notify panel, "" if no icon is used
113 Infnor: STRING: normal message for info message
114 Infgen: STRING: gentle message for info message
116 Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
117 with colors according to the cvars the user has chosen. This allows for
118 users to create unique color profiles for their HUD, giving more customization
119 options to HUD designers and end users who want such a feature.
121 Check out the function calls for string CCR(...) and
122 string TCR(...) to better understand how these codes work.
124 Guidlines (please try and follow these):
125 -ALWAYS start the string with a color, preferably background.
126 -ALWAYS reset a color after a name (this way they don't set it for the whole string).
127 -NEVER re-declare an event twice.
128 -NEVER add or remove fields from the format, it SHOULD already work.
129 -MSG_INFO messages must ALWAYS end with a new line: \n
130 -Be clean and simple with your notification naming,
131 nothing too long for the name field... Abbreviations are your friend. :D
132 -Keep the spacing as clean as possible... if the arguments are abnormally long,
133 it's okay to go out of line a bit... but try and keep it clean still.
134 -Sort the notifications in the most appropriate order for their tasks.
135 TODO: ? centerprint IDs are given priority based on their order (first being highest priority going downwards)
136 -ARIRE unir frk jvgu lbhe bja zbgure. (gvc sbe zvxrrhfn) -- Don't pay attention to this ^_^
139 // weaponorder[f1].netname
141 #define MULTITEAM_INFO(prefix,teams,strnum,flnum,args,hudargs,icon,normal,gentle) \
142 MSG_INFO_NOTIF(prefix##RED, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_1)), TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
143 MSG_INFO_NOTIF(prefix##BLUE, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_2)), TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
145 MSG_INFO_NOTIF(prefix##YELLOW, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_3)), TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
148 MSG_INFO_NOTIF(prefix##PINK, strnum, flnum, args, hudargs, sprintf(icon, strtolower(STR_TEAM_4)), TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
150 #define MSG_INFO_NOTIFICATIONS \
151 MSG_INFO_NOTIF(INFO_EMPTY, 0, 0, NO_STR_ARG, XPND2("", ""), "", "", "") \
152 MSG_INFO_NOTIF(INFO_DEATH_SELF_CUSTOM, 1, 0, s1, XPND2(s1, ""), "notify_death", _("^FG%s^K1\n"), "") \
153 MSG_INFO_NOTIF(INFO_DEATH_SELF_GENERIC, 1, 0, s1, XPND2(s1, ""), "notify_void", _("^FG%s^K1\n"), "") \
154 MSG_INFO_NOTIF(INFO_DEATH_SELF_SELFKILL, 0, 0, NO_STR_ARG, XPND2(s1, ""), "notify_selfkill", _("^FG%s^K1\n"), "") \
155 MSG_INFO_NOTIF(INFO_DEATH_SELF_SUICIDE, 1, 0, s1, XPND2(s1, ""), "notify_selfkill", _("^FG%s^K1 couldn't take it anymore\n"), "") \
156 MSG_INFO_NOTIF(INFO_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, XPND2(s1, ""), "notify_outofammo", _("^FG%s^K1\n"), "") \
157 MSG_INFO_NOTIF(INFO_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, XPND2(s1, ""), "notify_death", _("^FG%s^K1\n"), "") \
158 MSG_INFO_NOTIF(INFO_DEATH_SELF_CAMP, 1, 0, NO_STR_ARG, XPND2(s1, ""), "notify_camping", _("^FG%s^K1\n"), "") \
159 MSG_INFO_NOTIF(INFO_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^FG%s^K1\n"), "") \
160 MSG_INFO_NOTIF(INFO_DEATH_SELF_TEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^FG%s^K1 switched to the %s\n"), "") \
161 MSG_INFO_NOTIF(INFO_DEATH_SELF_AUTOTEAMCHANGE, 1, 1, XPND2(s1, DEATH_TEAM), XPND2("", ""), "", _("^FG%s^K1 was moved into the %s\n"), "") \
162 MSG_INFO_NOTIF(INFO_DEATH_SELF_FALL, 1, 0, s1, XPND2(s1, ""), "notify_fall", _("^FG%s^K1 hit the ground with a crunch\n"), _("^FG%s^K1 hit the ground with a bit too much force\n")) \
163 MSG_INFO_NOTIF(INFO_DEATH_SELF_DROWN, 1, 0, s1, XPND2(s1, ""), "notify_water", _("^FG%s^K1 couldn't catch their breath\n"), _("^FG%s^K1 was in the water for too long\n")) \
164 MSG_INFO_NOTIF(INFO_DEATH_SELF_LAVA, 1, 0, s1, XPND2(s1, ""), "notify_lava", _("^FG%s^K1 turned into hot slag\n"), _("^FG%s^K1 found a hot place\n")) \
165 MSG_INFO_NOTIF(INFO_DEATH_SELF_SLIME, 1, 0, s1, XPND2(s1, ""), "notify_slime", _("^FG%s^K1 was slimed\n"), "") \
166 MSG_INFO_NOTIF(INFO_DEATH_SELF_SHOOTING_STAR, 1, 0, s1, XPND2(s1, ""), "notify_shootingstar", _("^FG%s^K1\n"), "") \
167 MSG_INFO_NOTIF(INFO_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^FG%s^K1\n"), "") \
168 MULTITEAM_INFO(INFO_SCORES_, 4, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^TC^TT ^BGteam scores!\n"), "") \
169 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DROPPED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself\n"), "") \
170 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_DAMAGED_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base\n"), "") \
171 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_SPEEDRUN_, 2, 0, 1, f1/100, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself\n"), "") \
172 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_NEEDKILL_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base\n"), "") \
173 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_ABORTRUN_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner\n"), "") \
174 MULTITEAM_INFO(INFO_CTF_FLAGRETURN_TIMEOUT_, 2, 0, 0, NO_STR_ARG, XPND2("", ""), "", _("^BGThe ^TC^TT^BG flag has returned to the base\n"), "") \
175 MULTITEAM_INFO(INFO_CTF_PICKUP_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag\n"), "") \
176 MULTITEAM_INFO(INFO_CTF_RETURN_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag\n"), "") \
177 MULTITEAM_INFO(INFO_CTF_LOST_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag\n"), "") \
178 MULTITEAM_INFO(INFO_CTF_CAPTURE_, 2, 1, 0, s1, XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag\n"), "") \
179 MULTITEAM_INFO(INFO_CTF_CAPTURE_TIME_, 2, 1, 1, XPND2(s1, f1/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds\n"), "") \
180 MULTITEAM_INFO(INFO_CTF_CAPTURE_BROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%.2f^BG seconds, breaking ^BG%s^BG's previous record of ^F2%.2f^BG seconds\n"), "") \
181 MULTITEAM_INFO(INFO_CTF_CAPTURE_UNBROKEN_, 2, 2, 2, XPND4(s1, f1/100, s2, f2/100), XPND2(s1, ""), "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%.2f^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%.2f^BG seconds\n"), "")
183 #define MULTITEAM_CENTER(prefix,teams,strnum,flnum,args,cpid,durcnt,normal,gentle) \
184 MSG_CENTER_NOTIF(prefix##RED, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_1, strtoupper(STR_TEAM_1)), TCR(gentle, COL_TEAM_1, strtoupper(STR_TEAM_1))) \
185 MSG_CENTER_NOTIF(prefix##BLUE, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_2, strtoupper(STR_TEAM_2)), TCR(gentle, COL_TEAM_2, strtoupper(STR_TEAM_2))) \
187 MSG_CENTER_NOTIF(prefix##YELLOW, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_3, strtoupper(STR_TEAM_3)), TCR(gentle, COL_TEAM_3, strtoupper(STR_TEAM_3))) \
190 MSG_CENTER_NOTIF(prefix##PINK, strnum, flnum, args, cpid, durcnt, TCR(normal, COL_TEAM_4, strtoupper(STR_TEAM_4)), TCR(gentle, COL_TEAM_4, strtoupper(STR_TEAM_4))) \
192 #define MSG_CENTER_NOTIFICATIONS \
193 MSG_CENTER_NOTIF(CENTER_EMPTY, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), "", "") \
194 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_SHIELDED, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now ^F1shielded^BG from the flag\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "") \
195 MSG_CENTER_NOTIF(CENTER_CTF_CAPTURESHIELD_FREE, 0, 0, NO_STR_ARG, CPID_CTF_CAPSHIELD, XPND2(0, 0), _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "") \
196 MULTITEAM_CENTER(CENTER_CTF_PASS_OTHER_, 2, 2, 0, XPND2(s1, s2), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "") \
197 MULTITEAM_CENTER(CENTER_CTF_PASS_SENT_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou passed the ^TC^TT^BG flag to %s"), "") \
198 MULTITEAM_CENTER(CENTER_CTF_PASS_RECEIVED_, 2, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGYou received the ^TC^TT^BG flag from %s"), "") \
199 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTING, 1, 0, s1, CPID_CTF_PASS, XPND2(0, 0), _("^BGRequesting %s^BG to pass you the flag"), "") \
200 MSG_CENTER_NOTIF(CENTER_CTF_PASS_REQUESTED, 1, 0, XPND2(s1, PASS_KEY), CPID_CTF_PASS, XPND2(0, 0), _("^BG%s^BG requests you to pass the flag%s"), "") \
201 MULTITEAM_CENTER(CENTER_CTF_RETURN_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou returned the ^TC^TT^BG flag!"), "") \
202 MULTITEAM_CENTER(CENTER_CTF_CAPTURE_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou captured the ^TC^TT^BG flag!"), "") \
203 MULTITEAM_CENTER(CENTER_CTF_PICKUP_, 2, 0, 0, NO_STR_ARG, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYou got the ^TC^TT^BG flag!"), "") \
204 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate^BG got the flag! Protect them!"), "") \
205 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_TEAM_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "") \
206 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY, 1, 0, s1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy^BG got your flag! Retrieve it!"), "") \
207 MSG_CENTER_NOTIF(CENTER_CTF_PICKUP_ENEMY_VERBOSE, 2, 0, XPND3(s1, s2, s1), CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "") \
208 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_CARRIER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Enemies can now see you on radar!"), "") \
209 MSG_CENTER_NOTIF(CENTER_CTF_STALEMATE_OTHER, 0, 0, NO_STR_ARG, CPID_STALEMATE, XPND2(0, 0), _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "") \
210 MSG_CENTER_NOTIF(CENTER_CTF_FLAG_THROW_PUNISH, 0, 1, f1, CPID_CTF_LOWPRIO, XPND2(0, 0), _("^BGToo many flag throws! Throwing disabled for %d seconds."), "") \
211 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CUSTOM, 2, 0, XPND2(s1, s2), NO_CPID, XPND2(0, 0), _("^K1You were %s, %s"), "") \
212 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_GENERIC, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Watch your step!"), "") \
213 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SELFKILL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!")) \
214 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SUICIDE, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You committed suicide!"), _("^K1You ended it all!")) \
215 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_NOAMMO, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo...")) \
216 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_ROT, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health")) \
217 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_CAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!")) \
218 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_BETRAYAL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!")) \
219 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_TEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou are now on: %s"), "") \
220 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_AUTOTEAMCHANGE, 0, 1, DEATH_TEAM, NO_CPID, XPND2(0, 0), _("^BGYou have been moved into a different team\nYou are now on: %s"), "") \
221 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_FALL, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You hit the ground with a crunch!"), "") \
222 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_DROWN, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't catch your breath in time!"), "") \
223 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_LAVA, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You couldn't stand the heat!"), "") \
224 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SLIME, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You melted away in slime!"), "") \
225 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SHOOTING_STAR, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You became a shooting star!"), "") \
226 MSG_CENTER_NOTIF(CENTER_DEATH_SELF_SWAMP, 0, 0, NO_STR_ARG, NO_CPID, XPND2(0, 0), _("^K1You got stuck in a swamp!"), "") \
227 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K3%sYou fragged ^BG%s"), _("^K3%sYou scored against ^BG%s")) \
228 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s"), _("^K1You were scored against by ^BG%s")) \
229 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG, 1, 1, XPND2(FRAG_SPREE, s1), NO_CPID, XPND2(0, 0), _("^K1%sYou typefragged ^BG%s"), _("^K1%sYou scored against ^BG%s^K1 while they were typing")) \
230 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing!")) \
231 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
232 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
233 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
234 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, 1, 0, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!")) \
235 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K3You fragged ^BG%s^BG%s"), _("^K3You scored against ^BG%s^BG%s")) \
236 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were fragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^BG%s")) \
237 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, 1, 2, XPND3(FRAG_SPREE, s1, FRAG_PING), NO_CPID, XPND2(0, 0), _("^K1You typefragged ^BG%s^BG%s"), _("^K1You scored against ^BG%s^K1 while they were typing^BG%s")) \
238 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, 1, 3, XPND2(s1, FRAG_STATS), NO_CPID, XPND2(0, 0), _("^K1You were typefragged by ^BG%s^BG%s"), _("^K1You were scored against by ^BG%s^K1 while typing^BG%s")) \
239 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K3First blood! You fragged ^BG%s"), _("^K3First score! You scored against ^BG%s")) \
240 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were fragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s")) \
241 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, 1, 1, s1, NO_CPID, XPND2(0, 0), _("^K1First blood! You typefragged ^BG%s"), _("^K1First score! You scored against ^BG%s^K1 while they were typing")) \
242 MSG_CENTER_NOTIF(CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, 1, 3, s1, NO_CPID, XPND2(0, 0), _("^K1First victim! You were typefragged by ^BG%s"), _("^K1First casualty! You were scored against by ^BG%s^K1 while typing!"))
244 #define MSG_WEAPON_NOTIFICATIONS \
245 MSG_WEAPON_NOTIF(DEATH_MARBLES_LOST3, 2, 1, XPND3(s1, s2, f1), _("^F1%s^BG lost their marbles against ^F1%s^BG using the ^F2%s^BG\n"), "")
247 #define MSG_DEATH_NOTIFICATIONS \
248 MSG_DEATH_NOTIF(DEATH_SELF_CUSTOM, CENTER_DEATH_SELF_CUSTOM, INFO_DEATH_SELF_CUSTOM) \
249 MSG_DEATH_NOTIF(DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC, INFO_DEATH_SELF_GENERIC) \
250 MSG_DEATH_NOTIF(DEATH_SELF_SELFKILL, CENTER_DEATH_SELF_SELFKILL, INFO_DEATH_SELF_SELFKILL) \
251 MSG_DEATH_NOTIF(DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE, INFO_DEATH_SELF_SUICIDE) \
252 MSG_DEATH_NOTIF(DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO, INFO_DEATH_SELF_NOAMMO) \
253 MSG_DEATH_NOTIF(DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT, INFO_DEATH_SELF_ROT) \
254 MSG_DEATH_NOTIF(DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP, INFO_DEATH_SELF_CAMP) \
255 MSG_DEATH_NOTIF(DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL, INFO_DEATH_SELF_BETRAYAL) \
256 MSG_DEATH_NOTIF(DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE, INFO_DEATH_SELF_TEAMCHANGE) \
257 MSG_DEATH_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE, INFO_DEATH_SELF_AUTOTEAMCHANGE) \
258 MSG_DEATH_NOTIF(DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL, INFO_DEATH_SELF_FALL) \
259 MSG_DEATH_NOTIF(DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN, INFO_DEATH_SELF_DROWN) \
260 MSG_DEATH_NOTIF(DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA, INFO_DEATH_SELF_LAVA) \
261 MSG_DEATH_NOTIF(DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME, INFO_DEATH_SELF_SLIME) \
262 MSG_DEATH_NOTIF(DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR, INFO_DEATH_SELF_SHOOTING_STAR) \
263 MSG_DEATH_NOTIF(DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP, INFO_DEATH_SELF_SWAMP) \
264 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG, INFO_EMPTY) \
265 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED, INFO_EMPTY) \
266 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG, INFO_EMPTY) \
267 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED, INFO_EMPTY) \
268 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST, CENTER_DEATH_MURDER_FRAG_FIRST, INFO_EMPTY) \
269 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST, CENTER_DEATH_MURDER_FRAGGED_FIRST, INFO_EMPTY) \
270 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST, CENTER_DEATH_MURDER_TYPEFRAG_FIRST, INFO_EMPTY) \
271 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST, INFO_EMPTY) \
272 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_VERBOSE, CENTER_DEATH_MURDER_FRAG_VERBOSE, INFO_EMPTY) \
273 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, CENTER_DEATH_MURDER_FRAGGED_VERBOSE, INFO_EMPTY) \
274 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE, INFO_EMPTY) \
275 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE, INFO_EMPTY) \
276 MSG_DEATH_NOTIF(DEATH_MURDER_FRAG_FIRST_VERBOSE, CENTER_DEATH_MURDER_FRAG_FIRST_VERBOSE, INFO_EMPTY) \
277 MSG_DEATH_NOTIF(DEATH_MURDER_FRAGGED_FIRST_VERBOSE, CENTER_DEATH_MURDER_FRAGGED_FIRST_VERBOSE, INFO_EMPTY) \
278 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAG_FIRST_VERBOSE, INFO_EMPTY) \
279 MSG_DEATH_NOTIF(DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, CENTER_DEATH_MURDER_TYPEFRAGGED_FIRST_VERBOSE, INFO_EMPTY)
282 // ====================================
283 // Initialization/Create Declarations
284 // ====================================
286 #define NOTIF_FIRST 1
287 #define NOTIF_MAX 1024 // limit of recursive functions with ACCUMULATE_FUNCTION
288 float NOTIF_INFO_COUNT;
289 float NOTIF_CENTER_COUNT;
290 float NOTIF_WEAPON_COUNT;
291 float NOTIF_DEATH_COUNT;
292 float NOTIF_CPID_COUNT;
294 #define MSG_INFO_NOTIF(name,strnum,flnum,args,icon,normal,gentle) \
295 ADD_CSQC_AUTOCVAR(name) \
297 void RegisterNotification_##name() \
299 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_INFO_COUNT) \
300 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_INFO_COUNT, "notifications") \
302 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
304 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
305 ADD_CSQC_AUTOCVAR(name) \
308 void RegisterNotification_##name() \
310 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_CENTER_COUNT) \
311 SET_FIELD_COUNT(cpid, NOTIF_FIRST, NOTIF_CPID_COUNT) \
312 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_CENTER_COUNT, "notifications") \
314 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
316 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
317 ADD_CSQC_AUTOCVAR(name) \
319 void RegisterNotification_##name() \
321 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_WEAPON_COUNT) \
322 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_WEAPON_COUNT, "notifications") \
324 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
326 #define MSG_DEATH_NOTIF(name,centername,infoname) \
327 ADD_CSQC_AUTOCVAR(name) \
329 void RegisterNotification_##name() \
331 SET_FIELD_COUNT(name, NOTIF_FIRST, NOTIF_DEATH_COUNT) \
332 CHECK_MAX_COUNT(name, NOTIF_MAX, NOTIF_DEATH_COUNT, "notifications") \
334 ACCUMULATE_FUNCTION(RegisterNotifications, RegisterNotification_##name)
336 // NOW we actually activate the declarations
337 MSG_INFO_NOTIFICATIONS
338 MSG_CENTER_NOTIFICATIONS
339 MSG_WEAPON_NOTIFICATIONS
340 MSG_DEATH_NOTIFICATIONS
341 #undef MSG_INFO_NOTIF
342 #undef MSG_CENTER_NOTIF
343 #undef MSG_WEAPON_NOTIF
344 #undef MSG_DEATH_NOTIF
346 // ======================
347 // Supporting Functions
348 // ======================
350 // select between the normal or the gentle message string based on client (or server) settings
351 string normal_or_gentle(string normal, string gentle)
355 if(autocvar_cl_gentle || autocvar_cl_gentle_messages)
357 if(autocvar_sv_gentle)
359 return ((gentle != "") ? gentle : normal);
367 float notif_stringcount(string s1, string s2)
370 if(s1 != NO_STR_ARG) ++stringcount;
371 if(s2 != NO_STR_ARG) ++stringcount;
375 float notif_floatcount(float f1, float f2, float f3)
378 if(f1 != NO_FL_ARG) ++floatcount;
379 if(f2 != NO_FL_ARG) ++floatcount;
380 if(f3 != NO_FL_ARG) ++floatcount;
384 // get the actual name of a notification and return it as a string
385 string Get_Field_Value(float field, float net_type, float net_name)
389 #define GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) \
390 if(field == F_NAME) { output = VAR_TO_TEXT(name); } \
391 else if(field == F_STRNUM) { output = ftos(strnum); } \
392 else if(field == F_FLNUM) { output = ftos(flnum); }
398 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
399 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
400 MSG_INFO_NOTIFICATIONS
401 #undef MSG_INFO_NOTIF
406 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
407 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
408 MSG_CENTER_NOTIFICATIONS
409 #undef MSG_CENTER_NOTIF
414 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
415 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,strnum,flnum) } }
416 MSG_WEAPON_NOTIFICATIONS
417 #undef MSG_WEAPON_NOTIF
422 #define MSG_DEATH_NOTIF(name,centername,infoname) \
423 { NOTIF_MATCH(name, net_name) { GET_FIELD_VALUE_OUTPUT(field,name,stof(Get_Field_Value(F_STRNUM, MSG_CENTER, centername)),stof(Get_Field_Value(F_FLNUM, MSG_INFO, infoname))) } }
424 MSG_DEATH_NOTIFICATIONS
425 #undef MSG_DEATH_NOTIF
430 #undef GET_FIELD_VALUE_OUTPUT
435 string TCR(string input, string teamcolor, string teamtext)
437 input = strreplace("^TC", teamcolor, input);
438 input = strreplace("^TT", teamtext, input);
442 // color code replace, place inside of sprintf and parse the string
443 string CCR(string input)
445 // foreground/normal colors
446 input = strreplace("^F1", "^2", input); // primary priority (important names, etc)
447 input = strreplace("^F2", "^3", input); // secondary priority (items, locations, numbers, etc)
450 input = strreplace("^K1", "^1", input); // "bad" or "dangerous" text (death messages against you, kill notifications, etc)
451 input = strreplace("^K2", "^3", input); // similar to above, but less important... OR, a highlight out of above message type
452 input = strreplace("^K3", "^4", input); // "good" or "beneficial" text (you fragging someone, etc)
455 input = strreplace("^BG", "^7", input); // neutral/unimportant text
456 input = strreplace("^N", "^7", input); // "none"-- reset to white...
461 // =============================
462 // Debug/Maintenance Functions
463 // =============================
465 #define NOTIF_Write(type,name,text) fputs(fh, (sprintf("seta %s 1 // %s - %s\n", name, type, strreplace("\n", "\\n", text))))
466 void Dump_Notifications(float fh)
468 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) { NOTIF_Write("MSG_INFO", VAR_TO_TEXT(name), normal); }
469 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) { NOTIF_Write("MSG_CENTER", VAR_TO_TEXT(name), normal); }
470 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) { NOTIF_Write("MSG_WEAPON", VAR_TO_TEXT(name), normal); }
471 #define MSG_DEATH_NOTIF(name,centername,infoname) { NOTIF_Write("MSG_DEATH", VAR_TO_TEXT(name), "fixme"); }
472 MSG_INFO_NOTIFICATIONS
473 MSG_CENTER_NOTIFICATIONS
474 MSG_WEAPON_NOTIFICATIONS
475 MSG_DEATH_NOTIFICATIONS
476 #undef MSG_INFO_NOTIF
477 #undef MSG_CENTER_NOTIF
478 #undef MSG_WEAPON_NOTIF
479 #undef MSG_DEATH_NOTIF
484 // ===============================
485 // Frontend Notification Pushing
486 // ===============================
489 #define KN_MAX_ENTRIES 10
491 float killnotify_times[KN_MAX_ENTRIES];
492 string killnotify_icon[KN_MAX_ENTRIES];
493 string killnotify_attackers[KN_MAX_ENTRIES];
494 string killnotify_victims[KN_MAX_ENTRIES];
495 // 0 = "Y [used by] X", 1 = "X [did action to] Y"
496 void HUD_Notify_Push(string icon, string attacker, string victim)
501 if (kn_index == -1) { kn_index = KN_MAX_ENTRIES-1; }
502 killnotify_times[kn_index] = time;
505 if(killnotify_icon[kn_index]) { strunzone(killnotify_icon[kn_index]); }
506 killnotify_icon[kn_index] = strzone(icon);
509 if(killnotify_attackers[kn_index]) { strunzone(killnotify_attackers[kn_index]); }
510 killnotify_attackers[kn_index] = strzone(attacker);
513 if(killnotify_victims[kn_index]) { strunzone(killnotify_victims[kn_index]); }
514 killnotify_victims[kn_index] = strzone(victim);
518 void Local_Notification(float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
524 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
525 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
527 print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); \
528 if(strtolower(icon) != "") { HUD_Notify_Push(icon, hudargs); } \
530 MSG_INFO_NOTIFICATIONS
531 #undef MSG_INFO_NOTIF
536 #define MSG_CENTER_NOTIF(name,strnum,flnum,args,cpid,durcnt,normal,gentle) \
537 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
539 centerprint_generic(HANDLE_CPID(cpid), sprintf(CCR(normal_or_gentle(normal, gentle)), args), durcnt); \
541 MSG_CENTER_NOTIFICATIONS
542 #undef MSG_CENTER_NOTIF
547 #define MSG_WEAPON_NOTIF(name,strnum,flnum,args,normal,gentle) \
548 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
550 print("unhandled\n"); \
552 MSG_WEAPON_NOTIFICATIONS
553 #undef MSG_WEAPON_NOTIF
558 #define MSG_DEATH_NOTIF(name,centername,infoname) \
559 { NOTIF_MATCH(name, net_name) CHECK_AUTOCVAR(name) \
561 print("idek what to do.\n"); \
563 MSG_DEATH_NOTIFICATIONS
564 #undef MSG_DEATH_NOTIF
572 // =========================
573 // Notification Networking
574 // =========================
577 void Read_Notification(void)
579 float net_type = ReadByte();
580 float net_name = ReadShort();
582 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
583 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
585 Local_Notification(net_type, net_name,
586 ((stringcount >= 1) ? ReadString() : ""),
587 ((stringcount == 2) ? ReadString() : ""),
588 ((floatcount >= 1) ? ReadLong() : 0),
589 ((floatcount >= 2) ? ReadLong() : 0),
590 ((floatcount == 3) ? ReadLong() : 0));
595 void Send_Notification(entity client, float broadcast, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
597 if(net_type && net_name)
599 //print("notification: ", Get_Field_Value(F_NAME, net_type, net_name), ": ", ftos(net_name), ".\n");
601 float stringcount = stof(Get_Field_Value(F_STRNUM, net_type, net_name));
602 float floatcount = stof(Get_Field_Value(F_FLNUM, net_type, net_name));
604 if(notif_stringcount(s1, s2) > stringcount) { backtrace("Too many string arguments for notification!\n"); return; }
605 if(notif_floatcount(f1, f2, f3) > floatcount) { backtrace("Too many float arguments for notification!\n"); return; }
607 if(broadcast == MSG_ONE)
609 if(client && (clienttype(client) == CLIENTTYPE_REAL) && (client.flags & FL_CLIENT))
611 // personal/direct notification sent to ONE person and their spectators
613 WRITESPECTATABLE_MSG_ONE({
614 WriteByte(MSG_ONE, SVC_TEMPENTITY);
615 WriteByte(MSG_ONE, TE_CSQC_NOTIFICATION);
616 WriteByte(MSG_ONE, net_type);
617 WriteShort(MSG_ONE, net_name);
618 if(stringcount >= 1) { WriteString(MSG_ONE, s1); }
619 if(stringcount == 2) { WriteString(MSG_ONE, s2); }
620 if(floatcount >= 1) { WriteLong(MSG_ONE, f1); }
621 if(floatcount >= 2) { WriteLong(MSG_ONE, f2); }
622 if(floatcount == 3) { WriteLong(MSG_ONE, f3); }
626 else if(broadcast == MSG_ALL)
628 // global notification sent to EVERYONE
629 WriteByte(MSG_ALL, SVC_TEMPENTITY);
630 WriteByte(MSG_ALL, TE_CSQC_NOTIFICATION);
631 WriteByte(MSG_ALL, net_type);
632 WriteShort(MSG_ALL, net_name);
633 if(stringcount >= 1) { WriteString(MSG_ALL, s1); }
634 if(stringcount == 2) { WriteString(MSG_ALL, s2); }
635 if(floatcount >= 1) { WriteLong(MSG_ALL, f1); }
636 if(floatcount >= 2) { WriteLong(MSG_ALL, f2); }
637 if(floatcount == 3) { WriteLong(MSG_ALL, f3); }
639 else { backtrace("Unknown MSG_ type to write with!\n"); }
641 if(!server_is_local && (net_type == MSG_INFO))
643 #define MSG_INFO_NOTIF(name,strnum,flnum,args,hudargs,icon,normal,gentle) \
644 { NOTIF_MATCH(name, net_name) { print(sprintf(CCR(normal_or_gentle(normal, gentle)), args)); } }
645 MSG_INFO_NOTIFICATIONS
646 #undef MSG_INFO_NOTIF
649 else { backtrace("Incorrect usage of Send_Notification!\n"); }
652 void Send_Notification_ToTeam(float targetteam, entity except, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
655 FOR_EACH_REALCLIENT(tmp_entity)
657 if(tmp_entity.classname == STR_PLAYER)
658 if(tmp_entity.team == targetteam)
659 if(tmp_entity != except)
661 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
666 // WARNING: use this ONLY if you need exceptions or want to exclude spectators, otherwise use Send_Notification(world, MSG_ALL, ...)
667 void Send_Notification_ToAll(entity except, float spectators, float net_type, float net_name, string s1, string s2, float f1, float f2, float f3)
670 FOR_EACH_REALCLIENT(tmp_entity)
672 if((tmp_entity.classname == STR_PLAYER) || spectators)
673 if(tmp_entity != except)
675 Send_Notification(tmp_entity, MSG_ONE, net_type, net_name, s1, s2, f1, f2, f3);
681 // =============================
682 // LEGACY NOTIFICATION SYSTEMS
683 // =============================
685 void Send_KillNotification(string s1, string s2, string s3, float msg, float type)
687 WriteByte(MSG_ALL, SVC_TEMPENTITY);
688 WriteByte(MSG_ALL, TE_CSQC_KILLNOTIFY);
689 WriteString(MSG_ALL, s1);
690 WriteString(MSG_ALL, s2);
691 WriteString(MSG_ALL, s3);
692 WriteShort(MSG_ALL, msg);
693 WriteByte(MSG_ALL, type);
696 // Function is used to send a generic centerprint whose content CSQC gets to decide (gentle version or not in the below cases)
697 void Send_CSQC_KillCenterprint(entity e, string s1, string s2, float msg, float type)
699 if (clienttype(e) == CLIENTTYPE_REAL)
702 WRITESPECTATABLE_MSG_ONE({
703 WriteByte(MSG_ONE, SVC_TEMPENTITY);
704 WriteByte(MSG_ONE, TE_CSQC_KILLCENTERPRINT);
705 WriteString(MSG_ONE, s1);
706 WriteString(MSG_ONE, s2);
707 WriteShort(MSG_ONE, msg);
708 WriteByte(MSG_ONE, type);
713 void Send_CSQC_Centerprint_Generic(entity e, float id, string s, float duration, float countdown_num)
715 if ((clienttype(e) == CLIENTTYPE_REAL) && (e.flags & FL_CLIENT))
718 WRITESPECTATABLE_MSG_ONE({
719 WriteByte(MSG_ONE, SVC_TEMPENTITY);
720 WriteByte(MSG_ONE, TE_CSQC_CENTERPRINT_GENERIC);
721 WriteByte(MSG_ONE, id);
722 WriteString(MSG_ONE, s);
723 if (id != 0 && s != "")
725 WriteByte(MSG_ONE, duration);
726 WriteByte(MSG_ONE, countdown_num);
731 void Send_CSQC_Centerprint_Generic_Expire(entity e, float id)
733 Send_CSQC_Centerprint_Generic(e, id, "", 1, 0);