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1 // ====================================
2 //  Notifications List and Information
3 // ====================================
4 /*
5  List of all notifications (including identifiers and display information)
6  Possible Tokens:
7     default, name, strnum, flnum,
8     channel, sound, volume, position,
9     args, hudargs, icon, cpid, durcnt, normal, gentle,
10     anncename, infoname, centername,
11     challow, chtype, optiona, optionb
12  Format Specifications:
13     name: VAR: Name of notification
14     MSG_ANNCE:
15       default: FLOAT: Default setting for whether the notification is enabled or not
16          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
17       sound: STRING: Filename for the announcement sound
18       channel: FLOAT: Sound channel to broadcast on to
19       volume: FLOAT: Volume setting for the announcement sound
20       position: FLOAT: Attenuation/positioning value
21     MSG_INFO:
22       default: FLOAT: Default setting for whether the notification is enabled or not
23          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
24       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
25       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
26       args: STRING: Arguments for Local_Notification_sprintf()
27       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
28       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
29       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
30       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
31     MSG_CENTER:
32       default: FLOAT: Default setting for whether the notification is enabled or not
33          ^-> 0 = disabled, 1 = enabled
34       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
35       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
36       args: STRING: Arguments for Local_Notification_sprintf()
37       cpid: FLOAT: centerprint ID number (CPID_*), CPID_Null if no CPID is needed
38       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
39       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
40       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
41     MSG_MULTI:
42       default: FLOAT: Default setting for whether the notification is enabled or not
43          ^-> 0 = disabled, 1 = enabled
44       anncename: VAR: Name of announcer notification for reference
45       infoname: VAR: Name of info notification for reference
46       centername: VAR: Name of centerprint notification for reference
47     MSG_CHOICE:
48       default: FLOAT: Default setting for whether the notification is enabled or not
49          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
50       challow: FLOAT: Default setting for server allowing choices other than A
51          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
52       chtype: VAR: Notification message type for options
53       optiona: VAR: Name of choice "A" notification for reference
54       optionb: VAR: Name of choice "B" notification for reference
55
56  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
57  with colors according to the cvars the user has chosen. This allows for
58  users to create unique color profiles for their HUD, giving more customization
59  options to HUD designers and end users who want such a feature.
60
61  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
62  string TCR(...) to better understand how these code replacements work.
63
64  Additionally, you can find all the definitions and explanations for
65  the argument values and what they return down below in this file.
66
67  Guidlines for notification declaration (please try and follow these):
68   Specific rules:
69     - ALWAYS start the string with a color, preferably background.
70     - ALWAYS reset a color after a name (this way they don't set it for the whole string).
71     - NEVER add or remove tokens from the format, it SHOULD already work.
72     - MSG_INFO hudargs must always be ATTACKER -> VICTIM
73     - MSG_INFO and MSG_CENTER should NOT end with a new line
74
75  General rules:
76     - Be clean and simple with your notification naming,
77      nothing too long for the name field... Abbreviations are your friend. :D
78     - Keep the spacing as clean as possible... if the arguments are abnormally long,
79       it's okay to go out of line a bit... but try and keep it clean still.
80     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
81       with keeping alignment on different mediums.
82     - Sort the notifications in the most appropriate order for their tasks.
83
84  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
85       The system is designed to save as much networking bandwidth as possible,
86       so please dynamically control your argument sending to fit *exactly* what is required.
87       If you send a notification with mismatching arguments, Send_Notification() will error.
88 */
89
90 // default value for annce notification cvars (notification_ANNCE_*):
91 // 0: off, 1: announce only if gentle mode is off, 2: announce always
92 #define N___NEVER 0
93 #define N_GNTLOFF 1
94 #define N__ALWAYS 2
95
96 #define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
97     NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
98     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
99     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
100     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
101     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
102
103 // MSG_ANNCE_NOTIFICATIONS
104     MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
105     MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        N_GNTLOFF, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
106     MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        N_GNTLOFF, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
107     MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        N_GNTLOFF, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
108     MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   N__ALWAYS, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
109     MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     N_GNTLOFF, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
110     MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           N_GNTLOFF, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
111
112     MSG_ANNCE_NOTIF(BEGIN,                      N__ALWAYS, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
113
114     MSG_ANNCE_NOTIF(KILLSTREAK_03,              N_GNTLOFF, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
115     MSG_ANNCE_NOTIF(KILLSTREAK_05,              N_GNTLOFF, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
116     MSG_ANNCE_NOTIF(KILLSTREAK_10,              N_GNTLOFF, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
117     MSG_ANNCE_NOTIF(KILLSTREAK_15,              N_GNTLOFF, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
118     MSG_ANNCE_NOTIF(KILLSTREAK_20,              N_GNTLOFF, "20kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
119     MSG_ANNCE_NOTIF(KILLSTREAK_25,              N_GNTLOFF, "25kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
120     MSG_ANNCE_NOTIF(KILLSTREAK_30,              N_GNTLOFF, "30kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
121
122     MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        N_GNTLOFF, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
123     MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          N_GNTLOFF, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
124     MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        N_GNTLOFF, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
125
126     MSG_ANNCE_NOTIF(MULTIFRAG,                  N___NEVER, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
127
128     MSG_ANNCE_NOTIF(NUM_1,                      N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
129     MSG_ANNCE_NOTIF(NUM_2,                      N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
130     MSG_ANNCE_NOTIF(NUM_3,                      N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
131     MSG_ANNCE_NOTIF(NUM_4,                      N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
132     MSG_ANNCE_NOTIF(NUM_5,                      N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
133     MSG_ANNCE_NOTIF(NUM_6,                      N__ALWAYS, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
134     MSG_ANNCE_NOTIF(NUM_7,                      N__ALWAYS, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
135     MSG_ANNCE_NOTIF(NUM_8,                      N__ALWAYS, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
136     MSG_ANNCE_NOTIF(NUM_9,                      N__ALWAYS, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
137     MSG_ANNCE_NOTIF(NUM_10,                     N__ALWAYS, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
138
139     MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
140     MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
141     MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
142     MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
143     MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
144     MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
145     MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
146     MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
147     MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
148     MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
149
150     MSG_ANNCE_NOTIF(NUM_IDLE_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
151     MSG_ANNCE_NOTIF(NUM_IDLE_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
152     MSG_ANNCE_NOTIF(NUM_IDLE_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
153     MSG_ANNCE_NOTIF(NUM_IDLE_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
154     MSG_ANNCE_NOTIF(NUM_IDLE_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
155     MSG_ANNCE_NOTIF(NUM_IDLE_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
156     MSG_ANNCE_NOTIF(NUM_IDLE_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
157     MSG_ANNCE_NOTIF(NUM_IDLE_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
158     MSG_ANNCE_NOTIF(NUM_IDLE_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
159     MSG_ANNCE_NOTIF(NUM_IDLE_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
160
161     MSG_ANNCE_NOTIF(NUM_KILL_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
162     MSG_ANNCE_NOTIF(NUM_KILL_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
163     MSG_ANNCE_NOTIF(NUM_KILL_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
164     MSG_ANNCE_NOTIF(NUM_KILL_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
165     MSG_ANNCE_NOTIF(NUM_KILL_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
166     MSG_ANNCE_NOTIF(NUM_KILL_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
167     MSG_ANNCE_NOTIF(NUM_KILL_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
168     MSG_ANNCE_NOTIF(NUM_KILL_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
169     MSG_ANNCE_NOTIF(NUM_KILL_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
170     MSG_ANNCE_NOTIF(NUM_KILL_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
171
172     MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
173     MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
174     MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
175     MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
176     MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
177     MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
178     MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
179     MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
180     MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
181     MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
182
183     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
184     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
185     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
186     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
187     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
188     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
189     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
190     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
191     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
192     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
193
194     MSG_ANNCE_NOTIF(PREPARE,                    N__ALWAYS, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
195
196     MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           N_GNTLOFF, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
197     MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           N_GNTLOFF, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
198     MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           N_GNTLOFF, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
199
200     MSG_ANNCE_NOTIF(REMAINING_MIN_1,            N__ALWAYS, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
201     MSG_ANNCE_NOTIF(REMAINING_MIN_5,            N__ALWAYS, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
202
203     MSG_ANNCE_NOTIF(TIMEOUT,                    N__ALWAYS, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
204
205     MSG_ANNCE_NOTIF(VOTE_ACCEPT,                N__ALWAYS, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
206     MSG_ANNCE_NOTIF(VOTE_CALL,                  N__ALWAYS, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
207     MSG_ANNCE_NOTIF(VOTE_FAIL,                  N__ALWAYS, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
208
209 #undef N___NEVER
210 #undef N_GNTLOFF
211 #undef N__ALWAYS
212
213 // default value for info notification cvars (notification_INFO_*):
214 // 0: off, 1: display in console, 2: display in chatbox and console
215 #define N_DISABLE 0
216 #define N_CONSOLE 1
217 #define N_CHATCON 2
218
219 // hack to work around the limitations of sprintf
220 string multiteam_info_sprintf(string input, string teamname) { return ((input != "") ? sprintf(input, teamname) : ""); }
221
222 #define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
223     NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
224     MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
225     MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
226     MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
227     MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
228
229 // MSG_INFO_NOTIFICATIONS
230     MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
231
232     MULTITEAM_INFO(CTF_CAPTURE,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
233     MULTITEAM_INFO(CTF_CAPTURE_BROKEN,                      N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
234     MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
235     MULTITEAM_INFO(CTF_CAPTURE_TIME,                        N_CONSOLE,  1, 1, "s1 f1dtime", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
236     MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN,                    N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
237     MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
238     MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
239     MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
240     MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
241     MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
242     MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
243     MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
244     MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
245     MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN,                 N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
246     MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
247     MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
248     MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
249     MULTITEAM_INFO(CTF_LOST,                                N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
250     MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
251     MULTITEAM_INFO(CTF_PICKUP,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
252     MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
253     MULTITEAM_INFO(CTF_RETURN,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
254     MULTITEAM_INFO(CTF_RETURN_MONSTER,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
255
256     MSG_INFO_NOTIF(COINTOSS,                                N_CHATCON,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
257
258     MSG_INFO_NOTIF(JETPACK_NOFUEL,                          N_CONSOLE,  0, 0, "", "",       "",     _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
259
260     MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID,                   N_CHATCON,  0, 0, "", "",       "",     _("^F2You lack a UID, superspec options will not be saved/restored"), "")
261
262     MSG_INFO_NOTIF(CA_JOIN_LATE,                            N_CONSOLE,  0, 0, "", "",       "",     _("^F1Round already started, you will join the game in the next round"), "")
263     MSG_INFO_NOTIF(CA_LEAVE,                                N_CONSOLE,  0, 0, "", "",       "",     _("^F2You will spectate in the next round"), "")
264
265     MSG_INFO_NOTIF(DEATH_MURDER_BUFF,                       N_CONSOLE,  3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",    "notify_death",         _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
266     MSG_INFO_NOTIF(DEATH_MURDER_CHEAT,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
267     MSG_INFO_NOTIF(DEATH_MURDER_DROWN,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
268     MSG_INFO_NOTIF(DEATH_MURDER_FALL,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
269     MSG_INFO_NOTIF(DEATH_MURDER_FIRE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
270     MSG_INFO_NOTIF(DEATH_MURDER_LAVA,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
271     MSG_INFO_NOTIF(DEATH_MURDER_MONSTER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
272     MSG_INFO_NOTIF(DEATH_MURDER_NADE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
273     MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
274     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
275     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
276     MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL,                  N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
277     MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
278     MSG_INFO_NOTIF(DEATH_MURDER_SLIME,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
279     MSG_INFO_NOTIF(DEATH_MURDER_SWAMP,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
280     MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
281     MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
282     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
283     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
284     MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
285     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
286     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
287     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
288     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
289     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
290     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
291     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
292     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
293     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
294     MSG_INFO_NOTIF(DEATH_MURDER_VOID,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
295
296     MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,               N_CONSOLE,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 was moved into the %s%s"), "")
297     MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
298     MSG_INFO_NOTIF(DEATH_SELF_CAMP,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
299     MSG_INFO_NOTIF(DEATH_SELF_CHEAT,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
300     MSG_INFO_NOTIF(DEATH_SELF_CUSTOM,                       N_CONSOLE,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
301     MSG_INFO_NOTIF(DEATH_SELF_DROWN,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
302     MSG_INFO_NOTIF(DEATH_SELF_FALL,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
303     MSG_INFO_NOTIF(DEATH_SELF_FIRE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
304     MSG_INFO_NOTIF(DEATH_SELF_GENERIC,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
305     MSG_INFO_NOTIF(DEATH_SELF_LAVA,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
306     MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
307     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
308     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Golem%s%s"), "")
309     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
310     MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
311     MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
312     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
313     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
314     MSG_INFO_NOTIF(DEATH_SELF_NADE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
315     MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
316     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
317     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
318     MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
319     MSG_INFO_NOTIF(DEATH_SELF_NOAMMO,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
320     MSG_INFO_NOTIF(DEATH_SELF_ROT,                          N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 rotted away%s%s"), "")
321     MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "")
322     MSG_INFO_NOTIF(DEATH_SELF_SLIME,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "")
323     MSG_INFO_NOTIF(DEATH_SELF_SUICIDE,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "")
324     MSG_INFO_NOTIF(DEATH_SELF_SWAMP,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
325     MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE,                   N_CONSOLE,  2, 1, "s1 s2loc death_team", "",        "",                     _("^BG%s^K1 switched to the %s%s"), "")
326     MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "")
327     MSG_INFO_NOTIF(DEATH_SELF_TURRET,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "")
328     MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
329     MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
330     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
331     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
332     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
333     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
334     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "")
335     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
336     MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
337     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
338     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
339     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
340     MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
341     MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
342     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
343     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
344     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
345     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
346     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
347     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
348     MSG_INFO_NOTIF(DEATH_SELF_VOID,                         N_CONSOLE,  3, 1, "s1 s2 s2loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
349
350     MULTITEAM_INFO(DEATH_TEAMKILL,                          N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
351
352     MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 N_CONSOLE,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
353
354     MSG_INFO_NOTIF(FREEZETAG_FREEZE,                        N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K1 was frozen by ^BG%s"), "")
355     MSG_INFO_NOTIF(FREEZETAG_REVIVED,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K3 was revived by ^BG%s"), "")
356     MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by falling"), "")
357     MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by their Nade explosion"), "")
358     MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  N_CONSOLE,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s seconds"), "")
359     MSG_INFO_NOTIF(FREEZETAG_SELF,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
360
361     MULTITEAM_INFO(ROUND_TEAM_WIN,                          N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
362     MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
363     MSG_INFO_NOTIF(ROUND_TIED,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound tied"), "")
364     MSG_INFO_NOTIF(ROUND_OVER,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
365
366     MSG_INFO_NOTIF(GODMODE_OFF,                             N_CONSOLE,  0, 1, "f1", "",         "",     _("^BGGodmode saved you %s units of damage, cheater!"), "")
367
368     MSG_INFO_NOTIF(ITEM_BUFF,                               N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG got the %s^BG buff!"), "")
369     MSG_INFO_NOTIF(ITEM_BUFF_LOST,                          N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG lost the %s^BG buff!"), "")
370     MSG_INFO_NOTIF(ITEM_BUFF_DROP,                          N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou dropped the %s^BG buff!"), "")
371     MSG_INFO_NOTIF(ITEM_BUFF_GOT,                           N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou got the %s^BG buff!"), "")
372
373     MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE,                    N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou do not have the ^F1%s"), "")
374     MSG_INFO_NOTIF(ITEM_WEAPON_DROP,                        N_DISABLE,  0, 2, "item_wepname item_wepammo", "",              "",     _("^BGYou dropped the ^F1%s^BG%s"), "")
375     MSG_INFO_NOTIF(ITEM_WEAPON_GOT,                         N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou got the ^F1%s"), "")
376     MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO,                      N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou don't have enough ammo for the ^F1%s"), "")
377     MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC,                   N_DISABLE,  0, 3, "item_wepname f2primsec f3primsec", "",       "",     _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
378     MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE,                 N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^F1%s^BG is ^F4not available^BG on this map"), "")
379
380     MSG_INFO_NOTIF(CONNECTING,                              N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG is connecting..."), "")
381     MSG_INFO_NOTIF(JOIN_CONNECT,                            N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
382     MSG_INFO_NOTIF(JOIN_PLAY,                               N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
383     MULTITEAM_INFO(JOIN_PLAY_TEAM,                          N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
384
385     MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        N_CONSOLE,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
386     MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         N_CONSOLE,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
387
388     MULTITEAM_INFO(KEYHUNT_CAPTURE,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
389     MULTITEAM_INFO(KEYHUNT_DROP,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
390     MULTITEAM_INFO(KEYHUNT_LOST,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
391     MULTITEAM_INFO(KEYHUNT_PUSHED,                          N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
392     MULTITEAM_INFO(KEYHUNT_DESTROYED,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
393     MULTITEAM_INFO(KEYHUNT_PICKUP,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
394
395     MSG_INFO_NOTIF(LMS_FORFEIT,                             N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 forfeited"), "")
396     MSG_INFO_NOTIF(LMS_NOLIVES,                             N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
397
398     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       N_CONSOLE,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
399
400     MULTITEAM_INFO(NEXBALL_RETURN_HELD,                     N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
401
402     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
403     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE_NONAME,                N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured a control point"), "")
404     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED,                   N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
405     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED_NONAME,            N_CONSOLE,  1, 0, "s1", "",         "",     _("^TC^TT^BG team control point has been destroyed by %s"), "", NAME)
406     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED,                  N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
407     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME,         N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
408
409     MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Invisibility"), "")
410     MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Shield"), "")
411     MSG_INFO_NOTIF(POWERUP_SPEED,                           N_CONSOLE,  1, 0, "s1", "s1",       "shield",       _("^BG%s^K1 picked up Speed"), "")
412     MSG_INFO_NOTIF(POWERUP_STRENGTH,                        N_CONSOLE,  1, 0, "s1", "s1",       "strength",     _("^BG%s^K1 picked up Strength"), "")
413
414     MSG_INFO_NOTIF(QUIT_DISCONNECT,                         N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
415     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for idling"), "")
416     MSG_INFO_NOTIF(QUIT_KICK_SPECTATING,                    N_CONSOLE,  0, 0, "", "",           "",             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
417     MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL,                      N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for excessive teamkilling"), "")
418     MSG_INFO_NOTIF(QUIT_SPECTATE,                           N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now spectating"), "")
419
420     MSG_INFO_NOTIF(RACE_ABANDONED,                          N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has abandoned the race"), "")
421     MSG_INFO_NOTIF(RACE_FAIL_RANKED,                        N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
422     MSG_INFO_NOTIF(RACE_FAIL_UNRANKED,                      N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
423     MSG_INFO_NOTIF(RACE_FINISHED,                           N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has finished the race"), "")
424     MSG_INFO_NOTIF(RACE_NEW_BROKEN,                         N_CONSOLE,  2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff",  "s1 f2race_time",     "race_newrankyellow",       _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
425     MSG_INFO_NOTIF(RACE_NEW_IMPROVED,                       N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",         "race_newtime",             _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
426     MSG_INFO_NOTIF(RACE_NEW_MISSING_UID,                    N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
427     MSG_INFO_NOTIF(RACE_NEW_MISSING_NAME,                   N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but is anonymous and will be lost."), "")
428     MSG_INFO_NOTIF(RACE_NEW_SET,                            N_CONSOLE,  1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                   "race_newrecordserver",     _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
429
430     MULTIICON_INFO(MINIGAME_INVITE,                         N_CONSOLE,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
431
432     MULTITEAM_INFO(SCORES,                                  N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
433
434     MSG_INFO_NOTIF(SPECTATE_WARNING,                        N_CONSOLE,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
435
436     MSG_INFO_NOTIF(SUPERWEAPON_PICKUP,                      N_CONSOLE,  1, 0, "s1", "s1",       "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "")
437
438     MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou cannot change to a larger team"), "")
439     MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou are not allowed to change teams"), "")
440
441     MSG_INFO_NOTIF(VERSION_BETA,                            N_CONSOLE,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
442     MSG_INFO_NOTIF(VERSION_OLD,                             N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
443     MSG_INFO_NOTIF(VERSION_OUTDATED,                        N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
444
445     MSG_INFO_NOTIF(WATERMARK,                               N_CONSOLE,  1, 0, "s1", "",         "",                     _("^F3SVQC Build information: ^F4%s"), "")
446
447     MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
448     MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
449     MSG_INFO_NOTIF(WEAPON_ARC_MURDER,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
450     MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
451     MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",              _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
452     MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponlaser",              _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
453     MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",            _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
454     MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponcrylink",            _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
455     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
456     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 got too close to ^BG%s^K1's rocket%s%s"), "")
457     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrocketlauncher",     _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
458     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
459     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
460     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
461     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 played with Electro bolts%s%s"), "")
462     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
463     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
464     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
465     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 should have used a smaller gun%s%s"), "")
466     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 forgot about their firemine%s%s"), "")
467     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
468     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
469     MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhagar",              _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
470     MSG_INFO_NOTIF(WEAPON_HLAC_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",               _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
471     MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhlac",               _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
472     MSG_INFO_NOTIF(WEAPON_HOOK_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",               _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
473     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
474     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
475     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
476     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
477     MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT,                  N_CONSOLE,  0, 1, "f1", "",                                         "",                         _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
478     MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",          _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
479     MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponminelayer",          _("^BG%s^K1 forgot about their mine%s%s"), "")
480     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
481     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
482     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
483     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
484     MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE,        N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
485     MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY,        N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
486     MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
487     MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
488     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
489     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 almost dodged ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
490     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 was sawn in half by their own Overkill Rocket Propelled Chainsaw%s%s"), "")
491     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 blew themself up with their Overkill Rocket Propelled Chainsaw%s%s"), "")
492
493     MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
494     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER,                     N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
495     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
496     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
497     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
498     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
499     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
500     MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponseeker",             _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
501     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshockwave",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
502     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,            N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
503     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
504     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,              N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
505     MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "notify_selfkill",          _("^BG%s^K1 is now thinking with portals%s%s"), "")
506     MSG_INFO_NOTIF(WEAPON_TUBA_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
507     MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
508     MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",          _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
509     MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
510
511 #undef N_DISABLE
512 #undef N_CONSOLE
513 #undef N_CHATCON
514
515 // default value for centerprint notification cvars (notification_CENTER_*):
516 // 0: off, 1: centerprint
517 #define N_DISABL 0
518 #define N_ENABLE 1
519
520 #define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
521     NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
522     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
523     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
524     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
525     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
526
527 // MSG_CENTER_NOTIFICATIONS
528     MSG_CENTER_NOTIF(ALONE,                             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F4You are now alone!"), "")
529
530     MSG_CENTER_NOTIF(ASSAULT_ATTACKING,                 N_ENABLE,    0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are attacking!"), "")
531     MSG_CENTER_NOTIF(ASSAULT_DEFENDING,                 N_ENABLE,    0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are defending!"), "")
532     MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED,             N_ENABLE,    0, 1, "f1time",         CPID_ASSAULT_ROLE,      "0 0",  _("^BGObjective destroyed in ^F4%s^BG!"), "")
533
534     MSG_CENTER_NOTIF(COUNTDOWN_BEGIN,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Begin!"), "")
535     MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART,               N_ENABLE,    0, 1, "",               CPID_ROUND,             "1 f1", _("^F4Game starts in ^COUNT"), "")
536     MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART,              N_ENABLE,    0, 1, "",               CPID_ROUND,             "1 f1", _("^F4Round starts in ^COUNT"), "")
537     MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP,               N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Round cannot start"), "")
538
539     MSG_CENTER_NOTIF(ROUND_TIED,                        N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound tied"), "")
540     MSG_CENTER_NOTIF(ROUND_OVER,                        N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound over, there's no winner"), "")
541
542     MSG_CENTER_NOTIF(CAMPCHECK,                         N_ENABLE,    0, 0, "",               CPID_CAMPCHECK,         "0 0",  _("^F2Don't camp!"), "")
543
544     MSG_CENTER_NOTIF(COINTOSS,                          N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^F2Throwing coin... Result: %s^F2!"), "")
545
546     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE,            N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
547     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGThis flag is currently inactive"), "")
548     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
549     MULTITEAM_CENTER(CTF_CAPTURE,                       N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
550     MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL,               N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the flag!"), "")
551     MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH,             N_ENABLE,    0, 1, "f1secs",         CPID_CTF_LOWPRIO,       "0 0",  _("^BGToo many flag throws! Throwing disabled for %s."), "")
552     MULTITEAM_CENTER(CTF_PASS_OTHER,                    N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
553     MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL,            N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the flag to %s"), "")
554     MULTITEAM_CENTER(CTF_PASS_RECEIVED,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
555     MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL,         N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the flag from %s"), "")
556     MSG_CENTER_NOTIF(CTF_PASS_REQUESTED,                N_ENABLE,    1, 0, "pass_key s1",    CPID_CTF_PASS,          "0 0",  _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "")
557     MSG_CENTER_NOTIF(CTF_PASS_REQUESTING,               N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGRequesting %s^BG to pass you the flag"), "")
558     MULTITEAM_CENTER(CTF_PASS_SENT,                     N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
559     MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL,             N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the flag to %s"), "")
560     MULTITEAM_CENTER(CTF_PICKUP,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the ^TC^TT^BG flag!"), "", FLAG)
561     MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the flag!"), "")
562     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got your %steam^BG's flag, return it!"), "")
563     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou got the %senemy^BG's flag, return it!"), "")
564     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY,                  N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
565     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE,          N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
566     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,          N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
567     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE,  N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
568     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM,             N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
569     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE,     N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
570     MULTITEAM_CENTER(CTF_PICKUP_TEAM,                   N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
571     MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE,           N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
572     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
573     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL,   N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
574     MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE,                N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGEnemies can now see you on radar!"), "")
575     MULTITEAM_CENTER(CTF_RETURN,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
576     MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER,             N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Enemies can now see you on radar!"), "")
577     MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER,               N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
578
579     #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
580
581     #define MURDER_FRAG             strcat(BOLD_OPERATOR, _("^K3%sYou fragged ^BG%s"))
582     #define MURDER_FRAG2            strcat(BOLD_OPERATOR, _("^K3%sYou scored against ^BG%s"))
583     #define MURDER_FRAGGED          _("^K1%sYou were fragged by ^BG%s")
584     #define MURDER_FRAGGED2         _("^K1%sYou were scored against by ^BG%s")
585     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG,                   N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG,                    MURDER_FRAG2                   )
586     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED,                N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED,                 MURDER_FRAGGED2                )
587     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,        N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED),        VERBOSE_MURDER(FRAGGED2)       )
588     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE,           N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG),           VERBOSE_MURDER(FRAG2)          )
589
590     #define MURDER_FRAG_FIRE        strcat(BOLD_OPERATOR, _("^K3%sYou burned ^BG%s"))
591     #define MURDER_FRAG_FIRE2       strcat(BOLD_OPERATOR, _("^K3%sYou scored against ^BG%s"))
592     #define MURDER_FRAGGED_FIRE     _("^K1%sYou were burned by ^BG%s")
593     #define MURDER_FRAGGED_FIRE2    _("^K1%sYou were scored against by ^BG%s")
594     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE,              N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FIRE,               MURDER_FRAG_FIRE2              )
595     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE,           N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FIRE,            MURDER_FRAGGED_FIRE2           )
596     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE,   N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FIRE),   VERBOSE_MURDER(FRAGGED_FIRE2)  )
597     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE,      N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FIRE),      VERBOSE_MURDER(FRAG_FIRE2)     )
598
599     #define MURDER_FRAG_FREEZE      strcat(BOLD_OPERATOR, _("^K3%sYou froze ^BG%s"))
600     #define MURDER_FRAG_FREEZE2     strcat(BOLD_OPERATOR, _("^K3%sYou scored against ^BG%s"))
601     #define MURDER_FRAGGED_FREEZE   _("^K1%sYou were frozen by ^BG%s")
602     #define MURDER_FRAGGED_FREEZE2  _("^K1%sYou were scored against by ^BG%s")
603     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FREEZE,             MURDER_FRAG_FREEZE2            )
604     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE,         N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FREEZE,          MURDER_FRAGGED_FREEZE2         )
605     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
606     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE,    N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FREEZE),    VERBOSE_MURDER(FRAG_FREEZE2)   )
607
608     #define MURDER_TYPEFRAG         strcat(BOLD_OPERATOR, _("^K1%sYou typefragged ^BG%s"))
609     #define MURDER_TYPEFRAG2        strcat(BOLD_OPERATOR, _("^K1%sYou scored against ^BG%s^K1 while they were typing"))
610     #define MURDER_TYPEFRAGGED      _("^K1%sYou were typefragged by ^BG%s")
611     #define MURDER_TYPEFRAGGED2     _("^K1%sYou were scored against by ^BG%s^K1 while typing")
612     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG,               N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAG,                MURDER_TYPEFRAG2               )
613     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAGGED,             MURDER_TYPEFRAGGED2            )
614     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,    N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAGGED),    VERBOSE_MURDER(TYPEFRAGGED2)   )
615     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,       N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAG),       VERBOSE_MURDER(TYPEFRAG2)      )
616
617     MSG_CENTER_NOTIF(NADE_THROW,                        N_ENABLE,    0, 0, "nade_key",       CPID_NADES,             "0 0",  _("^BGPress ^F2%s^BG again to toss the nade!"), "")
618     MSG_CENTER_NOTIF(NADE_BONUS,                        N_ENABLE,    0, 0, "",               CPID_NADES,             "0 0",  _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
619
620     MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,         N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  _("^BGYou have been moved into a different team\nYou are now on: %s"), "")
621     MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Don't shoot your team mates!"), _("^K1Don't go against your team mates!"))
622     MSG_CENTER_NOTIF(DEATH_SELF_CAMP,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Die camper!"), _("^K1Reconsider your tactics, camper!"))
623     MSG_CENTER_NOTIF(DEATH_SELF_CHEAT,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You unfairly eliminated yourself!"), "")
624     MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM,                 N_ENABLE,    2, 0, "s2",             CPID_Null,              "0 0",  _("^K1You were %s"), "")
625     MSG_CENTER_NOTIF(DEATH_SELF_DROWN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You couldn't catch your breath!"), "")
626     MSG_CENTER_NOTIF(DEATH_SELF_FALL,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You hit the ground with a crunch!"), "")
627     MSG_CENTER_NOTIF(DEATH_SELF_FIRE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got a little bit too crispy!"), _("^K1You felt a little too hot!"))
628     MSG_CENTER_NOTIF(DEATH_SELF_GENERIC,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You killed your own dumb self!"), _("^K1You need to be more careful!"))
629     MSG_CENTER_NOTIF(DEATH_SELF_LAVA,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You couldn't stand the heat!"), "")
630     MSG_CENTER_NOTIF(DEATH_SELF_MONSTER,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were killed by a monster!"), _("^K1You need to watch out for monsters!"))
631     MSG_CENTER_NOTIF(DEATH_SELF_NADE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You forgot to put the pin back in!"), _("^K1Tastes like chicken!"))
632     MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Hanging around a napalm explosion is bad!"), "")
633     MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,        N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got a little bit too cold!"), _("^K1You felt a little chilly!"))
634     MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Your Healing Nade is a bit defective"), "")
635     MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were killed for running out of ammo..."), _("^K1You are respawning for running out of ammo..."))
636     MSG_CENTER_NOTIF(DEATH_SELF_ROT,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You grew too old without taking your medicine"), _("^K1You need to preserve your health"))
637     MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You became a shooting star!"), "")
638     MSG_CENTER_NOTIF(DEATH_SELF_SLIME,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You melted away in slime!"), "")
639     MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You committed suicide!"), _("^K1You ended it all!"))
640     MSG_CENTER_NOTIF(DEATH_SELF_SWAMP,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got stuck in a swamp!"), "")
641     MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE,             N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  _("^BGYou are now on: %s"), "")
642     MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You died in an accident!"), "")
643     MSG_CENTER_NOTIF(DEATH_SELF_TURRET,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were fragged by a turret!"), _("^K1You had an unfortunate run in with a turret!"))
644     MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were fragged by an eWheel turret!"), _("^K1You had an unfortunate run in with an eWheel turret!"))
645     MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were fragged by a Walker turret!"), _("^K1You had an unfortunate run in with a Walker turret!"))
646     MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Bumblebee explosion!"), "")
647     MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were crushed by a vehicle!"), "")
648     MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were caught in a Raptor cluster bomb!"), "")
649     MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Raptor explosion!"), "")
650     MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Spiderbot explosion!"), "")
651     MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You were blasted to bits by a Spiderbot rocket!"), "")
652     MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You got caught in the blast of a Racer explosion!"), "")
653     MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You couldn't find shelter from a Racer rocket!"), "")
654     MSG_CENTER_NOTIF(DEATH_SELF_VOID,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Watch your step!"), "")
655
656     MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG,               N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K1Moron! You fragged ^BG%s^K1, a team mate!"), _("^K1Moron! You went against ^BG%s^K1, a team mate!"))
657     MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED,            N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K1You were fragged by ^BG%s^K1, a team mate"), _("^K1You were scored against by ^BG%s^K1, a team mate"))
658
659     MSG_CENTER_NOTIF(DISCONNECT_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", _("^K1Stop idling!\n^BGDisconnecting in ^COUNT..."), "")
660
661     MSG_CENTER_NOTIF(DOOR_LOCKED_NEED,                  N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou need %s^BG!"), "")
662     MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED,              N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou also need %s^BG!"), "")
663     MSG_CENTER_NOTIF(DOOR_UNLOCKED,                     N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGDoor unlocked!"), "")
664
665     MSG_CENTER_NOTIF(EXTRALIVES,                        N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^F2Extra lives taken: ^K1%s"), "")
666
667     MSG_CENTER_NOTIF(FREEZETAG_REVIVE,                  N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You revived ^BG%s"), "")
668     MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K3You revived yourself"), "")
669     MSG_CENTER_NOTIF(FREEZETAG_REVIVED,                 N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You were revived by ^BG%s"), "")
670     MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED,            N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^K3You were automatically revived after %s seconds"), "")
671
672     MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThe generator is under attack!"), "")
673
674     MULTITEAM_CENTER(ROUND_TEAM_LOSS,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team loses the round"), "", NAME)
675     MULTITEAM_CENTER(ROUND_TEAM_WIN,                    N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "", NAME)
676     MSG_CENTER_NOTIF(ROUND_PLAYER_WIN,                  N_ENABLE,    1, 0, "s1",             CPID_ROUND,             "0 0",  _("^BG%s^BG wins the round"), "")
677
678     MSG_CENTER_NOTIF(FREEZETAG_SELF,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You froze yourself"), "")
679     MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Round already started, you spawn as frozen"), "")
680
681     MSG_CENTER_NOTIF(INVASION_SUPERMONSTER,             N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K1A %s has arrived!"), "")
682
683     MSG_CENTER_NOTIF(ITEM_BUFF_DROP,                    N_ENABLE,    0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
684     MSG_CENTER_NOTIF(ITEM_BUFF_GOT,                     N_ENABLE,    0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
685     MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT,                N_ENABLE,    0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
686     MSG_CENTER_NOTIF(ITEM_JETPACK_GOT,                  N_ENABLE,    0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jetpack"), "")
687     MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE,              N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
688     MSG_CENTER_NOTIF(ITEM_WEAPON_DROP,                  N_ENABLE,    0, 2, "item_wepname item_wepammo",          CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
689     MSG_CENTER_NOTIF(ITEM_WEAPON_GOT,                   N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
690     MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO,                N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
691     MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC,             N_ENABLE,    0, 3, "item_wepname f2primsec f3primsec",   CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
692     MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE,           N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
693
694     MSG_CENTER_NOTIF(JOIN_NOSPAWNS,                     N_ENABLE,    0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
695     MSG_CENTER_NOTIF(JOIN_PREVENT,                      N_ENABLE,    0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
696
697     MSG_CENTER_NOTIF(KEEPAWAY_DROPPED,                  N_ENABLE,    1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has dropped the ball!"), "")
698     MSG_CENTER_NOTIF(KEEPAWAY_PICKUP,                   N_ENABLE,    1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has picked up the ball!"), "")
699     MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF,              N_ENABLE,    0, 0, "",               CPID_KEEPAWAY,          "0 0",  _("^BGYou picked up the ball"), "")
700     MSG_CENTER_NOTIF(KEEPAWAY_WARN,                     N_ENABLE,    0, 0, "",               CPID_KEEPAWAY_WARN,     "0 0",  _("^BGKilling people while you don't have the ball gives no points!"), "")
701
702     MSG_CENTER_NOTIF(KEYHUNT_HELP,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
703     MULTITEAM_CENTER(KEYHUNT_INTERFERE,                 N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
704     MSG_CENTER_NOTIF(KEYHUNT_MEET,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
705     MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART,                N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "1 f1", _("^F4Round will start in ^COUNT"), "")
706     MSG_CENTER_NOTIF(KEYHUNT_SCAN,                      N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "f1 0", _("^BGScanning frequency range..."), "")
707     MULTITEAM_CENTER(KEYHUNT_START,                     N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
708
709     MSG_CENTER_NOTIF(LMS_NOLIVES,                       N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
710
711     MSG_CENTER_NOTIF(MISSING_TEAMS,                     N_ENABLE,    0, 1, "missing_teams",  CPID_MISSING_TEAMS,     "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
712     MSG_CENTER_NOTIF(MISSING_PLAYERS,                   N_ENABLE,    0, 1, "f1",             CPID_MISSING_PLAYERS,   "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
713
714     MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE,                N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "5 0",  _("^BGYour weapon has been downgraded until you find some ammo!"), "")
715     MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO,                 N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 9",  _("^F4^COUNT^BG left to find some ammo!"), "")
716     MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST,           N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
717     MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING,          N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^F2Extra lives remaining: ^K1%s"), "")
718
719     MSG_CENTER_NOTIF(CAMPAIGN_MESSAGE,                  N_ENABLE,    1, 1, "f1 s1 join_key", CPID_CAMPAIGN_MESSAGE,  "-1 0", strcat(_("Level %s: "), "^BG%s\n^3\n", _("^BGPress ^F2%s^BG to enter the game")), "")
720     MSG_CENTER_NOTIF(MOTD,                              N_ENABLE,    1, 0, "s1",             CPID_MOTD,              "-1 0", "^BG%s", "")
721
722     MSG_CENTER_NOTIF(NIX_COUNTDOWN,                     N_ENABLE,    0, 2, "item_wepname",   CPID_NIX,               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
723     MSG_CENTER_NOTIF(NIX_NEWWEAPON,                     N_ENABLE,    0, 1, "item_wepname",   CPID_NIX,               "0 0",  _("^F2Active weapon: ^F1%s"), "")
724
725     MSG_CENTER_NOTIF(ONS_CAPTURE,                       N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured %s^BG control point"), "")
726     MSG_CENTER_NOTIF(ONS_CAPTURE_NONAME,                N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured a control point"), "")
727     MULTITEAM_CENTER(ONS_CAPTURE_TEAM,                  N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
728     MULTITEAM_CENTER(ONS_CAPTURE_TEAM_NONAME,           N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured a control point"), "", NAME)
729     MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED,         N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThis control point currently cannot be captured"), "")
730     MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED,            N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
731     MULTITEAM_CENTER(ONS_NOTSHIELDED,                   N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
732     MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM,              N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
733     MSG_CENTER_NOTIF(ONS_TELEPORT,                      N_ENABLE,    0, 0, "pass_key",       CPID_ONSLAUGHT,         "0 0",  _("^BGPress ^F2%s^BG to teleport"), "")
734     MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM,             N_ENABLE,    0, 1, "f1secs",         CPID_ONSLAUGHT,         "0 0",  _("^BGTeleporting disabled for %s"), "")
735
736     MSG_CENTER_NOTIF(OVERTIME_FRAG,                     N_ENABLE,    0, 0, "",               CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
737     MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT,             N_ENABLE,    0, 0, "",               CPID_OVERTIME,          "5 0",  _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
738     MSG_CENTER_NOTIF(OVERTIME_TIME,                     N_ENABLE,    0, 1, "f1time",         CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
739
740     MSG_CENTER_NOTIF(PORTO_CREATED_IN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1In^BG-portal created"), "")
741     MSG_CENTER_NOTIF(PORTO_CREATED_OUT,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F3Out^BG-portal created"), "")
742     MSG_CENTER_NOTIF(PORTO_FAILED,                      N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F1Portal creation failed"), "")
743
744     MSG_CENTER_NOTIF(POWERUP_STRENGTH,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength infuses your weapons with devastating power"), "")
745     MSG_CENTER_NOTIF(POWERDOWN_STRENGTH,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength has worn off"), "")
746
747     MSG_CENTER_NOTIF(POWERUP_SHIELD,                    N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield surrounds you"), "")
748     MSG_CENTER_NOTIF(POWERDOWN_SHIELD,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield has worn off"), "")
749
750     MSG_CENTER_NOTIF(POWERUP_SPEED,                     N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are on speed"), "")
751     MSG_CENTER_NOTIF(POWERDOWN_SPEED,                   N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Speed has worn off"), "")
752
753     MSG_CENTER_NOTIF(POWERUP_INVISIBILITY,              N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are invisible"), "")
754     MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY,            N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Invisibility has worn off"), "")
755
756     MSG_CENTER_NOTIF(RACE_FINISHLAP,                    N_ENABLE,    0, 0, "",               CPID_RACE_FINISHLAP,    "0 0",  _("^F2The race is over, finish your lap!"), "")
757
758     MSG_CENTER_NOTIF(SEQUENCE_COMPLETED,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGSequence completed!"), "")
759     MSG_CENTER_NOTIF(SEQUENCE_COUNTER,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThere are more to go..."), "")
760     MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE,          N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGOnly %s^BG more to go..."), "")
761
762     MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have broken down"), "")
763     MSG_CENTER_NOTIF(SUPERWEAPON_LOST,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have been lost"), "")
764     MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You now have a superweapon"), "")
765
766     MULTITEAM_CENTER(TEAMCHANGE,                        N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
767     MSG_CENTER_NOTIF(TEAMCHANGE_AUTO,                   N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing team in ^COUNT"), "")
768     MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE,               N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Spectating in ^COUNT"), "")
769     MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE,                N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "")
770
771     MSG_CENTER_NOTIF(TIMEOUT_BEGINNING,                 N_ENABLE,    0, 1, "",               CPID_TIMEOUT,           "1 f1", _("^F4Timeout begins in ^COUNT"), "")
772     MSG_CENTER_NOTIF(TIMEOUT_ENDING,                    N_ENABLE,    0, 1, "",               CPID_TIMEIN,            "1 f1", _("^F4Timeout ends in ^COUNT"), "")
773
774     MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Cannot join given minigame session!"), "" )
775
776     MSG_CENTER_NOTIF(VEHICLE_ENTER,                     N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to enter/exit the vehicle"), "")
777     MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER,              N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to enter the vehicle gunner"), "")
778     MSG_CENTER_NOTIF(VEHICLE_ENTER_STEAL,               N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to steal this vehicle"), "")
779     MSG_CENTER_NOTIF(VEHICLE_STEAL,                     N_ENABLE,    0, 0, "",               CPID_VEHICLES_OTHER,    "0 0",  _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
780     MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF,                N_ENABLE,    0, 0, "",               CPID_VEHICLES_OTHER,    "4 0",  _("^F2Intruder detected, disabling shields!"), "")
781
782     MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT,            N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
783
784 #undef N_DISABL
785 #undef N_ENABLE
786
787 // default value for multi notification cvars:
788 // 0: off, 1: enable this multiple notification
789 #define N_DISABL 0
790 #define N_ENABLE 1
791
792 #define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
793     MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
794     MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
795     MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
796     MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
797
798 // MSG_MULTI_NOTIFICATIONS
799     MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_BUFF,                 NULL)
800     MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_CHEAT,                NULL)
801     MSG_MULTI_NOTIF(DEATH_MURDER_DROWN,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_DROWN,                NULL)
802     MSG_MULTI_NOTIF(DEATH_MURDER_FALL,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FALL,                 NULL)
803     MSG_MULTI_NOTIF(DEATH_MURDER_FIRE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FIRE,                 NULL)
804     MSG_MULTI_NOTIF(DEATH_MURDER_LAVA,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_LAVA,                 NULL)
805     MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER,               N_ENABLE,  NULL,           INFO_DEATH_MURDER_MONSTER,              CENTER_DEATH_SELF_MONSTER)
806     MSG_MULTI_NOTIF(DEATH_MURDER_NADE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE,                 NULL)
807     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_NAPALM,          NULL)
808     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE,             NULL)
809     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE_FREEZE,      NULL)
810     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL,             N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_HEAL,            NULL)
811     MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_SHOOTING_STAR,        NULL)
812     MSG_MULTI_NOTIF(DEATH_MURDER_SLIME,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SLIME,                NULL)
813     MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SWAMP,                NULL)
814     MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_TELEFRAG,             NULL)
815     MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_TOUCHEXPLODE,         NULL)
816     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_DEATH,        NULL)
817     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_GUN,          NULL)
818     MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_CRUSH,             NULL)
819     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_BOMB,         NULL)
820     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_CANNON,       NULL)
821     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_DEATH,        NULL)
822     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_DEATH,        NULL)
823     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,      NULL)
824     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_ROCKET,       NULL)
825     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_DEATH,        NULL)
826     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_GUN,          NULL)
827     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_ROCKET,       NULL)
828     MSG_MULTI_NOTIF(DEATH_MURDER_VOID,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_VOID,                 NULL)
829
830     MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,          N_ENABLE,  NULL,           INFO_DEATH_SELF_AUTOTEAMCHANGE,         CENTER_DEATH_SELF_AUTOTEAMCHANGE)
831     MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL,                N_ENABLE,  NULL,           INFO_DEATH_SELF_BETRAYAL,               CENTER_DEATH_SELF_BETRAYAL)
832     MSG_MULTI_NOTIF(DEATH_SELF_CAMP,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_CAMP,                   CENTER_DEATH_SELF_CAMP)
833     MSG_MULTI_NOTIF(DEATH_SELF_CHEAT,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_CHEAT,                  CENTER_DEATH_SELF_CHEAT)
834     MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_CUSTOM)
835     MSG_MULTI_NOTIF(DEATH_SELF_DROWN,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_DROWN,                  CENTER_DEATH_SELF_DROWN)
836     MSG_MULTI_NOTIF(DEATH_SELF_FALL,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FALL,                   CENTER_DEATH_SELF_FALL)
837     MSG_MULTI_NOTIF(DEATH_SELF_FIRE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FIRE,                   CENTER_DEATH_SELF_FIRE)
838     MSG_MULTI_NOTIF(DEATH_SELF_GENERIC,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_GENERIC)
839     MSG_MULTI_NOTIF(DEATH_SELF_LAVA,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_LAVA,                   CENTER_DEATH_SELF_LAVA)
840     MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_MAGE,               CENTER_DEATH_SELF_MONSTER)
841     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,          N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_CLAW,         CENTER_DEATH_SELF_MONSTER)
842     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_SMASH,        CENTER_DEATH_SELF_MONSTER)
843     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,           N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_ZAP,          CENTER_DEATH_SELF_MONSTER)
844     MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_SPIDER,             CENTER_DEATH_SELF_MONSTER)
845     MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_WYVERN,             CENTER_DEATH_SELF_MONSTER)
846     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_JUMP,        CENTER_DEATH_SELF_MONSTER)
847     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,        N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_MELEE,       CENTER_DEATH_SELF_MONSTER)
848     MSG_MULTI_NOTIF(DEATH_SELF_NADE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE,                   CENTER_DEATH_SELF_NADE)
849     MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM,             N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_NAPALM,            CENTER_DEATH_SELF_NADE_NAPALM)
850     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE,               CENTER_DEATH_SELF_NADE_ICE_FREEZE)
851     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,         N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE_FREEZE,        CENTER_DEATH_SELF_NADE_ICE_FREEZE)
852     MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL,               N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_HEAL,              CENTER_DEATH_SELF_NADE_HEAL)
853     MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_NOAMMO,                 CENTER_DEATH_SELF_NOAMMO)
854     MSG_MULTI_NOTIF(DEATH_SELF_ROT,                     N_ENABLE,  NULL,           INFO_DEATH_SELF_ROT,                    CENTER_DEATH_SELF_ROT)
855     MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR,           N_ENABLE,  NULL,           INFO_DEATH_SELF_SHOOTING_STAR,          CENTER_DEATH_SELF_SHOOTING_STAR)
856     MSG_MULTI_NOTIF(DEATH_SELF_SLIME,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SLIME,                  CENTER_DEATH_SELF_SLIME)
857     MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_SUICIDE,                CENTER_DEATH_SELF_SUICIDE)
858     MSG_MULTI_NOTIF(DEATH_SELF_SWAMP,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SWAMP,                  CENTER_DEATH_SELF_SWAMP)
859     MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE,              N_ENABLE,  NULL,           INFO_DEATH_SELF_TEAMCHANGE,             CENTER_DEATH_SELF_TEAMCHANGE)
860     MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TOUCHEXPLODE,           CENTER_DEATH_SELF_TOUCHEXPLODE)
861     MSG_MULTI_NOTIF(DEATH_SELF_TURRET,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET,                 CENTER_DEATH_SELF_TURRET)
862     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_EWHEEL,          CENTER_DEATH_SELF_TURRET_EWHEEL)
863     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_FLAC,            CENTER_DEATH_SELF_TURRET)
864     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION,          N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HELLION,         CENTER_DEATH_SELF_TURRET)
865     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK,               N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HK,              CENTER_DEATH_SELF_TURRET)
866     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MACHINEGUN,      CENTER_DEATH_SELF_TURRET)
867     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MLRS,            CENTER_DEATH_SELF_TURRET)
868     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PHASER,          CENTER_DEATH_SELF_TURRET)
869     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PLASMA,          CENTER_DEATH_SELF_TURRET)
870     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_TESLA,           CENTER_DEATH_SELF_TURRET)
871     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN,         N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_GUN,        CENTER_DEATH_SELF_TURRET_WALK)
872     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_MELEE,      CENTER_DEATH_SELF_TURRET_WALK)
873     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,      N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_ROCKET,     CENTER_DEATH_SELF_TURRET_WALK)
874     MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_BUMB_DEATH,          CENTER_DEATH_SELF_VH_BUMB_DEATH)
875     MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH,                N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_CRUSH,               CENTER_DEATH_SELF_VH_CRUSH)
876     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB,            N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_BOMB,           CENTER_DEATH_SELF_VH_RAPT_BOMB)
877     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_DEATH,          CENTER_DEATH_SELF_VH_RAPT_DEATH)
878     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_DEATH,          CENTER_DEATH_SELF_VH_SPID_DEATH)
879     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_ROCKET,         CENTER_DEATH_SELF_VH_SPID_ROCKET)
880     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_DEATH,          CENTER_DEATH_SELF_VH_WAKI_DEATH)
881     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_ROCKET,         CENTER_DEATH_SELF_VH_WAKI_ROCKET)
882     MSG_MULTI_NOTIF(DEATH_SELF_VOID,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_VOID,                   CENTER_DEATH_SELF_VOID)
883
884     MSG_MULTI_NOTIF(ITEM_BUFF_DROP,                     N_ENABLE,  NULL,           INFO_ITEM_BUFF_DROP,                    CENTER_ITEM_BUFF_DROP)
885     MSG_MULTI_NOTIF(ITEM_BUFF_GOT,                      N_ENABLE,  NULL,           INFO_ITEM_BUFF_GOT,                     CENTER_ITEM_BUFF_GOT)
886     MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE,               N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DONTHAVE,              CENTER_ITEM_WEAPON_DONTHAVE)
887     MSG_MULTI_NOTIF(ITEM_WEAPON_DROP,                   N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DROP,                  CENTER_ITEM_WEAPON_DROP)
888     MSG_MULTI_NOTIF(ITEM_WEAPON_GOT,                    N_ENABLE,  NULL,           INFO_ITEM_WEAPON_GOT,                   CENTER_ITEM_WEAPON_GOT)
889     MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO,                 N_ENABLE,  NULL,           INFO_ITEM_WEAPON_NOAMMO,                CENTER_ITEM_WEAPON_NOAMMO)
890     MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC,              N_ENABLE,  NULL,           INFO_ITEM_WEAPON_PRIMORSEC,             CENTER_ITEM_WEAPON_PRIMORSEC)
891     MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE,            N_ENABLE,  NULL,           INFO_ITEM_WEAPON_UNAVAILABLE,           CENTER_ITEM_WEAPON_UNAVAILABLE)
892
893     MSG_MULTI_NOTIF(MULTI_COINTOSS,                     N_ENABLE,  NULL,           INFO_COINTOSS,                          CENTER_COINTOSS)
894     MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN,              N_ENABLE,  ANNCE_BEGIN,    NULL,                                   CENTER_COUNTDOWN_BEGIN)
895     MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO,            N_ENABLE,  ANNCE_NUM_10,   NULL,                                   CENTER_INSTAGIB_FINDAMMO_FIRST)
896
897     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_MURDER,           NULL)
898     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
899     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER,                  N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER,                 NULL)
900     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY,            N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER_SPRAY,           NULL)
901     MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_MURDER,             NULL)
902     MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
903     MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_MURDER,             NULL)
904     MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
905     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,   NULL)
906     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,   NULL)
907     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE,          N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_SUICIDE,         CENTER_DEATH_SELF_GENERIC)
908     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_BOLT,        NULL)
909     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_COMBO,       NULL)
910     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_ORBS,        NULL)
911     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_BOLT,       CENTER_DEATH_SELF_GENERIC)
912     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_ORBS,       CENTER_DEATH_SELF_GENERIC)
913     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,       N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_BLAST,      NULL)
914     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,    N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_FIREMINE,   NULL)
915     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,      N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_BLAST,     CENTER_DEATH_SELF_GENERIC)
916     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,   N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,  CENTER_DEATH_SELF_GENERIC)
917     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_BURST,         NULL)
918     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_SPRAY,         NULL)
919     MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE,               N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_SUICIDE,              CENTER_DEATH_SELF_GENERIC)
920     MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HLAC_MURDER,                NULL)
921     MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_HLAC_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
922     MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HOOK_MURDER,                NULL)
923     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER,          N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_MURDER,         NULL)
924     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,         N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,        CENTER_DEATH_SELF_GENERIC)
925     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,    NULL)
926     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,    NULL)
927     MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT,             N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_LIMIT,            CENTER_WEAPON_MINELAYER_LIMIT)
928     MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_MURDER,           NULL)
929     MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
930     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,        N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_BOUNCE,       NULL)
931     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_EXPLODE,      NULL)
932     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,      CENTER_DEATH_SELF_GENERIC)
933     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,      N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,     CENTER_DEATH_SELF_GENERIC)
934     MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE,   N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_HMG_MURDER_SNIPE,  NULL)
935     MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY,   N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY,  NULL)
936     MSG_MULTI_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER, NULL)
937     MSG_MULTI_NOTIF(WEAPON_OVERKILL_NEX_MURDER,         N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_NEX_MURDER,        NULL)
938     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT, NULL)
939     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH, NULL)
940     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,NULL)
941     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,CENTER_DEATH_SELF_GENERIC)
942     MSG_MULTI_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER,     N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_SHOTGUN_MURDER,    NULL)
943     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER,                N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER,               NULL)
944     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL,           N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL,          NULL)
945     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,  N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
946     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,       N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_PIERCING,      NULL)
947     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,         N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_SPRAY,        NULL)
948     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG,           N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_TAG,          NULL)
949     MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE,              N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
950     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER,           NULL)
951     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,       N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,      NULL)
952     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER,             NULL)
953     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,         N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,        NULL)
954     MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS,       N_ENABLE,  NULL,           INFO_WEAPON_THINKING_WITH_PORTALS,      CENTER_DEATH_SELF_GENERIC)
955     MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_TUBA_MURDER,                NULL)
956     MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_TUBA_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
957     MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_VAPORIZER_MURDER,           NULL)
958     MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               N_ENABLE,  NULL,           INFO_WEAPON_VORTEX_MURDER,              NULL)
959
960 #define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
961     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
962     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
963     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
964     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
965     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
966     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
967
968 #undef N_DISABL
969 #undef N_ENABLE
970
971 // default value for choice notification cvars (notification_CHOICE_*):
972 // 0: off, 1: display default message, 2: display verbose message
973 #define N_DISABLE 0
974 #define N__NORMAL 1
975 #define N_VERBOSE 2
976
977 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
978 // 0: never allowed, 1: allowed in warmup, 2: always allowed
979 #define A__NEVER 0
980 #define A_WARMUP 1
981 #define A_ALWAYS 2
982
983 // MSG_CHOICE_NOTIFICATIONS
984     MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN,        N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
985     MULTITEAM_CHOICE(CTF_CAPTURE_TIME,          N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
986     MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN,      N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
987     MULTITEAM_CHOICE(CTF_PICKUP_TEAM,           N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
988     MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,   N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL,     CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
989     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY,          N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY,            CENTER_CTF_PICKUP_ENEMY_VERBOSE)
990     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,  N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
991     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM,     N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM,       CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
992     MSG_CHOICE_NOTIF(FRAG,                      N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG,           CENTER_DEATH_MURDER_FRAG_VERBOSE)
993     MSG_CHOICE_NOTIF(FRAGGED,                   N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED,        CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
994     MSG_CHOICE_NOTIF(FRAG_FIRE,                 N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE,      CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)
995     MSG_CHOICE_NOTIF(FRAGGED_FIRE,              N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FIRE,   CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE)
996     MSG_CHOICE_NOTIF(FRAG_FREEZE,               N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FREEZE,    CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE)
997     MSG_CHOICE_NOTIF(FRAGGED_FREEZE,            N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FREEZE, CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE)
998     MSG_CHOICE_NOTIF(TYPEFRAG,                  N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG,       CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
999     MSG_CHOICE_NOTIF(TYPEFRAGGED,               N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED,    CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
1000
1001 #undef N_DISABLE
1002 #undef N__NORMAL
1003 #undef N_VERBOSE
1004
1005 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
1006 // 0: never allowed, 1: allowed in warmup, 2: always allowed
1007 #undef A__NEVER
1008 #undef A_WARMUP
1009 #undef A_ALWAYS