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1 // ====================================
2 //  Notifications List and Information
3 // ====================================
4 /*
5  List of all notifications (including identifiers and display information)
6  Possible Tokens:
7     default, name, strnum, flnum,
8     channel, sound, volume, position,
9     args, hudargs, icon, cpid, durcnt, normal, gentle,
10     anncename, infoname, centername,
11     challow, chtype, optiona, optionb
12  Format Specifications:
13     name: VAR: Name of notification
14     MSG_ANNCE:
15       default: FLOAT: Default setting for whether the notification is enabled or not
16          ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
17       sound: STRING: Filename for the announcement sound
18       channel: FLOAT: Sound channel to broadcast on to
19       volume: FLOAT: Volume setting for the announcement sound
20       position: FLOAT: Attenuation/positioning value
21     MSG_INFO:
22       default: FLOAT: Default setting for whether the notification is enabled or not
23          ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
24       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
25       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
26       args: STRING: Arguments for Local_Notification_sprintf()
27       hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
28       icon: STRING: icon string name for the hud notify panel, "" if no icon is used
29       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
30       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
31     MSG_CENTER:
32       default: FLOAT: Default setting for whether the notification is enabled or not
33          ^-> 0 = disabled, 1 = enabled
34       strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
35       flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
36       args: STRING: Arguments for Local_Notification_sprintf()
37       cpid: FLOAT: centerprint ID number (CPID_*), CPID_Null if no CPID is needed
38       durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
39       normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
40       gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
41     MSG_MULTI:
42       default: FLOAT: Default setting for whether the notification is enabled or not
43          ^-> 0 = disabled, 1 = enabled
44       anncename: VAR: Name of announcer notification for reference
45       infoname: VAR: Name of info notification for reference
46       centername: VAR: Name of centerprint notification for reference
47     MSG_CHOICE:
48       default: FLOAT: Default setting for whether the notification is enabled or not
49          ^-> 0 = disabled, 1 = select option A, 2 = selection option B
50       challow: FLOAT: Default setting for server allowing choices other than A
51          ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
52       chtype: VAR: Notification message type for options
53       optiona: VAR: Name of choice "A" notification for reference
54       optionb: VAR: Name of choice "B" notification for reference
55
56  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
57  with colors according to the cvars the user has chosen. This allows for
58  users to create unique color profiles for their HUD, giving more customization
59  options to HUD designers and end users who want such a feature.
60
61  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
62  string TCR(...) to better understand how these code replacements work.
63
64  Additionally, you can find all the definitions and explanations for
65  the argument values and what they return down below in this file.
66
67  Guidlines for notification declaration (please try and follow these):
68   Specific rules:
69     - ALWAYS start the string with a color, preferably background.
70     - ALWAYS reset a color after a name (this way they don't set it for the whole string).
71     - NEVER add or remove tokens from the format, it SHOULD already work.
72     - MSG_INFO hudargs must always be ATTACKER -> VICTIM
73     - MSG_INFO and MSG_CENTER should NOT end with a new line
74
75  General rules:
76     - Be clean and simple with your notification naming,
77      nothing too long for the name field... Abbreviations are your friend. :D
78     - Keep the spacing as clean as possible... if the arguments are abnormally long,
79       it's okay to go out of line a bit... but try and keep it clean still.
80     - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
81       with keeping alignment on different mediums.
82     - Sort the notifications in the most appropriate order for their tasks.
83
84  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
85       The system is designed to save as much networking bandwidth as possible,
86       so please dynamically control your argument sending to fit *exactly* what is required.
87       If you send a notification with mismatching arguments, Send_Notification() will error.
88 */
89
90 // NOTE: leaving BOLD_OPERATOR outside of translatable messages has 2 advantages:
91 // 1. translators don't have to deal with it
92 // 2. messages can be changed to bold / normal without the need to translate them again
93 #define BOLD(translatable_msg) strcat(BOLD_OPERATOR, translatable_msg)
94
95 // default value for annce notification cvars (notification_ANNCE_*):
96 // 0: off, 1: announce only if gentle mode is off, 2: announce always
97 #define N___NEVER 0
98 #define N_GNTLOFF 1
99 #define N__ALWAYS 2
100
101 // defaault time for announcer queue (time to wait before the next announcer is played)
102 // -1 = bypass queue and play the announcer immediately
103 // 0 = use the announcer sound length
104 // >0 = use the specified time to wait
105 #define ANNCE_DEFTIME 0
106
107 #define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
108     NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
109     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
110     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
111     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
112     MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
113
114 // MSG_ANNCE_NOTIFICATIONS
115     MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT,        N_GNTLOFF, "airshot",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
116     MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING,        N_GNTLOFF, "amazing",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
117     MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME,        N_GNTLOFF, "awesome",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
118     MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE,        N_GNTLOFF, "botlike",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
119     MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH,   N__ALWAYS, "electrobitch",      CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
120     MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE,     N_GNTLOFF, "impressive",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
121     MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA,           N_GNTLOFF, "yoda",              CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
122
123     MSG_ANNCE_NOTIF(BEGIN,                      N__ALWAYS, "begin",             CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
124
125     MSG_ANNCE_NOTIF(HEADSHOT,                   N__ALWAYS, "headshot",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
126
127     MSG_ANNCE_NOTIF(KILLSTREAK_03,              N_GNTLOFF, "03kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
128     MSG_ANNCE_NOTIF(KILLSTREAK_05,              N_GNTLOFF, "05kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
129     MSG_ANNCE_NOTIF(KILLSTREAK_10,              N_GNTLOFF, "10kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
130     MSG_ANNCE_NOTIF(KILLSTREAK_15,              N_GNTLOFF, "15kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
131     MSG_ANNCE_NOTIF(KILLSTREAK_20,              N_GNTLOFF, "20kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
132     MSG_ANNCE_NOTIF(KILLSTREAK_25,              N_GNTLOFF, "25kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
133     MSG_ANNCE_NOTIF(KILLSTREAK_30,              N_GNTLOFF, "30kills",           CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
134
135     MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND,        N_GNTLOFF, "lastsecond",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
136     MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY,          N_GNTLOFF, "narrowly",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
137     MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED,        N_GNTLOFF, "terminated",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
138
139     MSG_ANNCE_NOTIF(MULTIFRAG,                  N___NEVER, "multifrag",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
140
141     MSG_ANNCE_NOTIF(NUM_1,                      N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
142     MSG_ANNCE_NOTIF(NUM_2,                      N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
143     MSG_ANNCE_NOTIF(NUM_3,                      N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
144     MSG_ANNCE_NOTIF(NUM_4,                      N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
145     MSG_ANNCE_NOTIF(NUM_5,                      N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
146     MSG_ANNCE_NOTIF(NUM_6,                      N__ALWAYS, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
147     MSG_ANNCE_NOTIF(NUM_7,                      N__ALWAYS, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
148     MSG_ANNCE_NOTIF(NUM_8,                      N__ALWAYS, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
149     MSG_ANNCE_NOTIF(NUM_9,                      N__ALWAYS, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
150     MSG_ANNCE_NOTIF(NUM_10,                     N__ALWAYS, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
151
152     MSG_ANNCE_NOTIF(NUM_GAMESTART_1,            N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
153     MSG_ANNCE_NOTIF(NUM_GAMESTART_2,            N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
154     MSG_ANNCE_NOTIF(NUM_GAMESTART_3,            N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
155     MSG_ANNCE_NOTIF(NUM_GAMESTART_4,            N__ALWAYS, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
156     MSG_ANNCE_NOTIF(NUM_GAMESTART_5,            N__ALWAYS, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
157     MSG_ANNCE_NOTIF(NUM_GAMESTART_6,            N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
158     MSG_ANNCE_NOTIF(NUM_GAMESTART_7,            N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
159     MSG_ANNCE_NOTIF(NUM_GAMESTART_8,            N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
160     MSG_ANNCE_NOTIF(NUM_GAMESTART_9,            N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
161     MSG_ANNCE_NOTIF(NUM_GAMESTART_10,           N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
162
163     MSG_ANNCE_NOTIF(NUM_KILL_1,                 N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
164     MSG_ANNCE_NOTIF(NUM_KILL_2,                 N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
165     MSG_ANNCE_NOTIF(NUM_KILL_3,                 N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
166     MSG_ANNCE_NOTIF(NUM_KILL_4,                 N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
167     MSG_ANNCE_NOTIF(NUM_KILL_5,                 N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
168     MSG_ANNCE_NOTIF(NUM_KILL_6,                 N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
169     MSG_ANNCE_NOTIF(NUM_KILL_7,                 N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
170     MSG_ANNCE_NOTIF(NUM_KILL_8,                 N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
171     MSG_ANNCE_NOTIF(NUM_KILL_9,                 N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
172     MSG_ANNCE_NOTIF(NUM_KILL_10,                N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
173
174     MSG_ANNCE_NOTIF(NUM_RESPAWN_1,              N___NEVER, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
175     MSG_ANNCE_NOTIF(NUM_RESPAWN_2,              N___NEVER, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
176     MSG_ANNCE_NOTIF(NUM_RESPAWN_3,              N___NEVER, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
177     MSG_ANNCE_NOTIF(NUM_RESPAWN_4,              N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
178     MSG_ANNCE_NOTIF(NUM_RESPAWN_5,              N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
179     MSG_ANNCE_NOTIF(NUM_RESPAWN_6,              N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
180     MSG_ANNCE_NOTIF(NUM_RESPAWN_7,              N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
181     MSG_ANNCE_NOTIF(NUM_RESPAWN_8,              N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
182     MSG_ANNCE_NOTIF(NUM_RESPAWN_9,              N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
183     MSG_ANNCE_NOTIF(NUM_RESPAWN_10,             N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
184
185     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1,           N__ALWAYS, "1",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
186     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2,           N__ALWAYS, "2",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
187     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3,           N__ALWAYS, "3",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
188     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4,           N___NEVER, "4",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
189     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5,           N___NEVER, "5",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
190     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6,           N___NEVER, "6",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
191     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7,           N___NEVER, "7",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
192     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8,           N___NEVER, "8",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
193     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9,           N___NEVER, "9",                 CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
194     MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10,          N___NEVER, "10",                CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
195
196     MSG_ANNCE_NOTIF(PREPARE,                    N__ALWAYS, "prepareforbattle",  CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
197
198     MSG_ANNCE_NOTIF(REMAINING_FRAG_1,           N_GNTLOFF, "1fragleft",         CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
199     MSG_ANNCE_NOTIF(REMAINING_FRAG_2,           N_GNTLOFF, "2fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
200     MSG_ANNCE_NOTIF(REMAINING_FRAG_3,           N_GNTLOFF, "3fragsleft",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
201
202     MSG_ANNCE_NOTIF(REMAINING_MIN_1,            N__ALWAYS, "1minuteremains",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
203     MSG_ANNCE_NOTIF(REMAINING_MIN_5,            N__ALWAYS, "5minutesremain",    CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
204
205     MSG_ANNCE_NOTIF(TIMEOUT,                    N__ALWAYS, "timeoutcalled",     CH_INFO, VOL_BASEVOICE, ATTEN_NONE, -1)
206
207     MSG_ANNCE_NOTIF(VOTE_ACCEPT,                N__ALWAYS, "voteaccept",        CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
208     MSG_ANNCE_NOTIF(VOTE_CALL,                  N__ALWAYS, "votecall",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
209     MSG_ANNCE_NOTIF(VOTE_FAIL,                  N__ALWAYS, "votefail",          CH_INFO, VOL_BASEVOICE, ATTEN_NONE, ANNCE_DEFTIME)
210
211 #undef N___NEVER
212 #undef N_GNTLOFF
213 #undef N__ALWAYS
214
215 // default value for info notification cvars (notification_INFO_*):
216 // 0: off, 1: display in console, 2: display in chatbox and console
217 #define N_DISABLE 0
218 #define N_CONSOLE 1
219 #define N_CHATCON 2
220
221 // hack to work around the limitations of sprintf
222 string multiteam_info_sprintf(string input, string teamname) { return ((input != "") ? sprintf(input, teamname) : ""); }
223
224 #define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
225     NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
226     MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
227     MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
228     MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
229     MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
230
231 // MSG_INFO_NOTIFICATIONS
232     MSG_INFO_NOTIF(CHAT_NOSPECTATORS,                       N_CHATCON,  0, 0, "", "",       "",     _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
233
234     MULTITEAM_INFO(CTF_CAPTURE,                             N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
235     MULTITEAM_INFO(CTF_CAPTURE_BROKEN,                      N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
236     MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL,                     N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_captured",  _("^BG%s^BG captured the flag"), "")
237     MULTITEAM_INFO(CTF_CAPTURE_TIME,                        N_CONSOLE,  1, 1, "s1 f1dtime", "s1",               "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
238     MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN,                    N_CONSOLE,  2, 2, "s1 f1dtime s2 f2dtime", "s1",    "notify_%s_captured",       _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
239     MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
240     MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was returned by its owner"), "")
241     MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
242     MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was destroyed and returned to base"), "")
243     MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
244     MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag was dropped in the base and returned itself"), "")
245     MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL,                 N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
246     MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL,         N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
247     MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN,                 N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
248     MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL,         N_CONSOLE,  0, 1, "f1dtime", "",                    "",                         _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
249     MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT,                  N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
250     MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL,          N_CONSOLE,  0, 0, "", "",                           "",                         _("^BGThe flag has returned to the base"), "")
251     MULTITEAM_INFO(CTF_LOST,                                N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_lost",           _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
252     MSG_INFO_NOTIF(CTF_LOST_NEUTRAL,                        N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_lost",      _("^BG%s^BG lost the flag"), "")
253     MULTITEAM_INFO(CTF_PICKUP,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_taken",          _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
254     MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_neutral_taken",     _("^BG%s^BG got the flag"), "")
255     MULTITEAM_INFO(CTF_RETURN,                              N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
256     MULTITEAM_INFO(CTF_RETURN_MONSTER,                      N_CONSOLE,  1, 0, "s1", "s1",                       "notify_%s_returned",       _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
257
258     MSG_INFO_NOTIF(COINTOSS,                                N_CHATCON,  1, 0, "s1", "",     "",     _("^F2Throwing coin... Result: %s^F2!"), "")
259
260     MSG_INFO_NOTIF(JETPACK_NOFUEL,                          N_CONSOLE,  0, 0, "", "",       "",     _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
261
262     MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID,                   N_CHATCON,  0, 0, "", "",       "",     _("^F2You lack a UID, superspec options will not be saved/restored"), "")
263
264     MSG_INFO_NOTIF(CA_JOIN_LATE,                            N_CONSOLE,  0, 0, "", "",       "",     _("^F1Round already started, you will join the game in the next round"), "")
265     MSG_INFO_NOTIF(CA_LEAVE,                                N_CONSOLE,  0, 0, "", "",       "",     _("^F2You will spectate in the next round"), "")
266
267     MSG_INFO_NOTIF(DEATH_MURDER_BUFF,                       N_CONSOLE,  3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1",    "notify_death",         _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
268     MSG_INFO_NOTIF(DEATH_MURDER_CHEAT,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
269     MSG_INFO_NOTIF(DEATH_MURDER_DROWN,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_water",         _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
270     MSG_INFO_NOTIF(DEATH_MURDER_FALL,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_fall",          _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
271     MSG_INFO_NOTIF(DEATH_MURDER_FIRE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
272     MSG_INFO_NOTIF(DEATH_MURDER_LAVA,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_lava",          _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
273     MSG_INFO_NOTIF(DEATH_MURDER_MONSTER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
274     MSG_INFO_NOTIF(DEATH_MURDER_NADE,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_normal",          _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
275     MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_napalm",          _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
276     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
277     MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_ice",             _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
278     MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL,                  N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "nade_heal",            _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
279     MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_shootingstar",  _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
280     MSG_INFO_NOTIF(DEATH_MURDER_SLIME,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
281     MSG_INFO_NOTIF(DEATH_MURDER_SWAMP,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_slime",         _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
282     MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_telefrag",      _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
283     MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
284     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
285     MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
286     MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
287     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
288     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
289     MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
290     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
291     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
292     MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
293     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
294     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
295     MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_death",         _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
296     MSG_INFO_NOTIF(DEATH_MURDER_VOID,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",               "notify_void",          _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
297
298     MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,               N_CONSOLE,  2, 1, "s1 death_team s2loc", "",        "",                     _("^BG%s^K1 was moved into the %s%s"), "")
299     MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_teamkill_red",  _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
300     MSG_INFO_NOTIF(DEATH_SELF_CAMP,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_camping",       _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
301     MSG_INFO_NOTIF(DEATH_SELF_CHEAT,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
302     MSG_INFO_NOTIF(DEATH_SELF_CUSTOM,                       N_CONSOLE,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
303     MSG_INFO_NOTIF(DEATH_SELF_DROWN,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_water",         _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
304     MSG_INFO_NOTIF(DEATH_SELF_FALL,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_fall",          _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
305     MSG_INFO_NOTIF(DEATH_SELF_FIRE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
306     MSG_INFO_NOTIF(DEATH_SELF_GENERIC,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 died%s%s"), "")
307     MSG_INFO_NOTIF(DEATH_SELF_LAVA,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_lava",          _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
308     MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was exploded by a Mage%s%s"), "")
309     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1's innards became outwards by a Golem%s%s"), "")
310     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was smashed by a Golem%s%s"), "")
311     MSG_INFO_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was zapped to death by a Golem%s%s"), "")
312     MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was bitten by a Spider%s%s"), "")
313     MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
314     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 joins the Zombies%s%s"), "")
315     MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
316     MSG_INFO_NOTIF(DEATH_SELF_NADE,                         N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_normal",          _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
317     MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_napalm",          _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
318     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
319     MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_ice",             _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
320     MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "nade_heal",            _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
321     MSG_INFO_NOTIF(DEATH_SELF_NOAMMO,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_outofammo",     _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
322     MSG_INFO_NOTIF(DEATH_SELF_ROT,                          N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 rotted away%s%s"), "")
323     MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_shootingstar",  _("^BG%s^K1 became a shooting star%s%s"), "")
324     MSG_INFO_NOTIF(DEATH_SELF_SLIME,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 was slimed%s%s"), "")
325     MSG_INFO_NOTIF(DEATH_SELF_SUICIDE,                      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_selfkill",      _("^BG%s^K1 couldn't take it anymore%s%s"), "")
326     MSG_INFO_NOTIF(DEATH_SELF_SWAMP,                        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_slime",         _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
327     MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE,                   N_CONSOLE,  2, 1, "s1 death_team s2loc", "",        "",                     _("^BG%s^K1 switched to the %s%s"), "")
328     MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 died in an accident%s%s"), "")
329     MSG_INFO_NOTIF(DEATH_SELF_TURRET,                       N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 ran into a turret%s%s"), "")
330     MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
331     MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
332     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
333     MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
334     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
335     MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
336     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was phased out by a turret%s%s"), "")
337     MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
338     MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
339     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
340     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
341     MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
342     MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
343     MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
344     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
345     MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
346     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
347     MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
348     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
349     MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",      "notify_death",         _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
350     MSG_INFO_NOTIF(DEATH_SELF_VOID,                         N_CONSOLE,  3, 1, "s1 s2 s3loc spree_lost", "s1",   "notify_void",            "^BG%s^K1 %s^K1%s%s", "")
351
352     MULTITEAM_INFO(DEATH_TEAMKILL,                          N_CONSOLE,  3, 1, "s1 s2 s3loc spree_end", "s2 s1",     "notify_teamkill_%s",   _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
353
354     MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME,                 N_CONSOLE,  2, 2, "s1 s2 f1 f1points f2", "",       "",     _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
355
356     MSG_INFO_NOTIF(FREEZETAG_FREEZE,                        N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K1 was frozen by ^BG%s"), "")
357     MSG_INFO_NOTIF(FREEZETAG_REVIVED,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^K3 was revived by ^BG%s"), "")
358     MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by falling"), "")
359     MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE,                  N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K3 was revived by their Nade explosion"), "")
360     MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED,                  N_CONSOLE,  1, 1, "s1 f1", "",      "",     _("^BG%s^K3 was automatically revived after %s seconds"), "")
361     MSG_INFO_NOTIF(FREEZETAG_SELF,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^K1 froze themself"), "")
362
363     MULTITEAM_INFO(ROUND_TEAM_WIN,                          N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG team wins the round"), "", NAME)
364     MSG_INFO_NOTIF(ROUND_PLAYER_WIN,                        N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG wins the round"), "")
365     MSG_INFO_NOTIF(ROUND_TIED,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound tied"), "")
366     MSG_INFO_NOTIF(ROUND_OVER,                              N_CONSOLE,  0, 0, "", "",           "",     _("^BGRound over, there's no winner"), "")
367
368     MSG_INFO_NOTIF(GODMODE_OFF,                             N_CONSOLE,  0, 1, "f1", "",         "",     _("^BGGodmode saved you %s units of damage, cheater!"), "")
369
370     MSG_INFO_NOTIF(ITEM_BUFF,                               N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG got the %s^BG buff!"), "")
371     MSG_INFO_NOTIF(ITEM_BUFF_LOST,                          N_CONSOLE,  1, 1, "s1 item_buffname", "",       "",     _("^BG%s^BG lost the %s^BG buff!"), "")
372     MSG_INFO_NOTIF(ITEM_BUFF_DROP,                          N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou dropped the %s^BG buff!"), "")
373     MSG_INFO_NOTIF(ITEM_BUFF_GOT,                           N_CONSOLE,  0, 1, "item_buffname", "",          "",     _("^BGYou got the %s^BG buff!"), "")
374
375     MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE,                    N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou do not have the ^F1%s"), "")
376     MSG_INFO_NOTIF(ITEM_WEAPON_DROP,                        N_DISABLE,  0, 2, "item_wepname item_wepammo", "",              "",     _("^BGYou dropped the ^F1%s^BG%s"), "")
377     MSG_INFO_NOTIF(ITEM_WEAPON_GOT,                         N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou got the ^F1%s"), "")
378     MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO,                      N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^BGYou don't have enough ammo for the ^F1%s"), "")
379     MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC,                   N_DISABLE,  0, 3, "item_wepname f2primsec f3primsec", "",       "",     _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
380     MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE,                 N_DISABLE,  0, 1, "item_wepname", "",                           "",     _("^F1%s^BG is ^F4not available^BG on this map"), "")
381
382     MSG_INFO_NOTIF(CONNECTING,                              N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG is connecting..."), "")
383     MSG_INFO_NOTIF(JOIN_CONNECT,                            N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 connected"), "")
384     MSG_INFO_NOTIF(JOIN_PLAY,                               N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing"), "")
385     MULTITEAM_INFO(JOIN_PLAY_TEAM,                          N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
386
387     MSG_INFO_NOTIF(KEEPAWAY_DROPPED,                        N_CONSOLE,  1, 0, "s1", "s1",       "notify_balldropped",       _("^BG%s^BG has dropped the ball!"), "")
388     MSG_INFO_NOTIF(KEEPAWAY_PICKUP,                         N_CONSOLE,  1, 0, "s1", "s1",       "notify_ballpickedup",      _("^BG%s^BG has picked up the ball!"), "")
389
390     MULTITEAM_INFO(KEYHUNT_CAPTURE,                         N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
391     MULTITEAM_INFO(KEYHUNT_DROP,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
392     MULTITEAM_INFO(KEYHUNT_LOST,                            N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
393     MULTITEAM_INFO(KEYHUNT_PUSHED,                          N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
394     MULTITEAM_INFO(KEYHUNT_DESTROYED,                       N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
395     MULTITEAM_INFO(KEYHUNT_PICKUP,                          N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
396
397     MSG_INFO_NOTIF(LMS_FORFEIT,                             N_CHATCON,  1, 0, "s1", "",         "",     _("^BG%s^F3 forfeited"), "")
398     MSG_INFO_NOTIF(LMS_NOLIVES,                             N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^F3 has no more lives left"), "")
399
400     MSG_INFO_NOTIF(MONSTERS_DISABLED,                       N_CONSOLE,  0, 0, "", "",           "",     _("^BGMonsters are currently disabled"), "")
401
402     MULTITEAM_INFO(NEXBALL_RETURN_HELD,                     N_CONSOLE,  0, 0, "", "",           "",     _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
403
404     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE,                       N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^BG%s^BG captured %s^BG control point"), "")
405     MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE_NONAME,                N_CONSOLE,  1, 0, "s1", "",         "",     _("^BG%s^BG captured a control point"), "")
406     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED,                   N_CONSOLE,  2, 0, "s1 s2", "",      "",     _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
407     MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED_NONAME,            N_CONSOLE,  1, 0, "s1", "",         "",     _("^TC^TT^BG team control point has been destroyed by %s"), "", NAME)
408     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED,                  N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
409     MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME,         N_CONSOLE,  0, 0, "", "",           "",     _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
410
411     MSG_INFO_NOTIF(POWERUP_INVISIBILITY,                    N_CONSOLE,  1, 0, "s1", "s1",       "buff_invisible", _("^BG%s^K1 picked up Invisibility"), "")
412     MSG_INFO_NOTIF(POWERUP_SHIELD,                          N_CONSOLE,  1, 0, "s1", "s1",       "shield",         _("^BG%s^K1 picked up Shield"), "")
413     MSG_INFO_NOTIF(POWERUP_SPEED,                           N_CONSOLE,  1, 0, "s1", "s1",       "buff_speed",     _("^BG%s^K1 picked up Speed"), "")
414     MSG_INFO_NOTIF(POWERUP_STRENGTH,                        N_CONSOLE,  1, 0, "s1", "s1",       "strength",       _("^BG%s^K1 picked up Strength"), "")
415
416     MSG_INFO_NOTIF(QUIT_DISCONNECT,                         N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 disconnected"), "")
417     MSG_INFO_NOTIF(QUIT_KICK_IDLING,                        N_CHATCON,  1, 1, "s1 f1", "",      "",             _("^BG%s^F3 was kicked after idling for %s seconds"), "")
418     MSG_INFO_NOTIF(MOVETOSPEC_IDLING,                       N_CHATCON,  1, 1, "s1 f1", "",      "",             _("^BG%s^F3 was moved to^BG spectators^F3 after idling for %s seconds"), "")
419     MSG_INFO_NOTIF(QUIT_KICK_SPECTATING,                    N_CONSOLE,  0, 0, "", "",           "",             _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
420     MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL,                      N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 was kicked for excessive teamkilling"), "")
421     MSG_INFO_NOTIF(QUIT_SPECTATE,                           N_CHATCON,  1, 0, "s1", "",         "",             _("^BG%s^F3 is now^BG spectating"), "")
422
423     MSG_INFO_NOTIF(RACE_ABANDONED,                          N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has abandoned the race"), "")
424     MSG_INFO_NOTIF(RACE_FAIL_RANKED,                        N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
425     MSG_INFO_NOTIF(RACE_FAIL_UNRANKED,                      N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time",         "race_newfail",             _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
426     MSG_INFO_NOTIF(RACE_FINISHED,                           N_CONSOLE,  1, 0, "s1", "",                                                                     "",                         _("^BG%s^BG has finished the race"), "")
427     MSG_INFO_NOTIF(RACE_NEW_BROKEN,                         N_CONSOLE,  2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff",  "s1 f2race_time",     "race_newrankyellow",       _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
428     MSG_INFO_NOTIF(RACE_NEW_IMPROVED,                       N_CONSOLE,  1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time",         "race_newtime",             _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
429     MSG_INFO_NOTIF(RACE_NEW_MISSING_UID,                    N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
430     MSG_INFO_NOTIF(RACE_NEW_MISSING_NAME,                   N_CONSOLE,  1, 1, "s1 f1race_time", "s1 f1race_time",                                           "race_newfail",             _("^BG%s^BG scored a new record with ^F2%s^BG, but is anonymous and will be lost."), "")
431     MSG_INFO_NOTIF(RACE_NEW_SET,                            N_CONSOLE,  1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time",                   "race_newrecordserver",     _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
432
433     MULTIICON_INFO(MINIGAME_INVITE,                         N_CONSOLE,  2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif",   _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
434
435     MULTITEAM_INFO(SCORES,                                  N_CONSOLE,  0, 0, "", "",           "",                     _("^TC^TT ^BGteam scores!"), "", NAME)
436
437     MSG_INFO_NOTIF(SPECTATE_WARNING,                        N_CONSOLE,  0, 1, "f1secs", "",     "",                     _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
438
439     MSG_INFO_NOTIF(SUPERWEAPON_PICKUP,                      N_CONSOLE,  1, 0, "s1", "s1",       "superweapons",         _("^BG%s^K1 picked up a Superweapon"), "")
440
441     MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou cannot change to a larger team"), "")
442     MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED,                   N_CONSOLE,  0, 0, "", "",           "",                     _("^BGYou are not allowed to change teams"), "")
443
444     MSG_INFO_NOTIF(VERSION_BETA,                            N_CONSOLE,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
445     MSG_INFO_NOTIF(VERSION_OLD,                             N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
446     MSG_INFO_NOTIF(VERSION_OUTDATED,                        N_CHATCON,  2, 0, "s1 s2", "",      "",                     _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
447
448     MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
449     MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
450     MSG_INFO_NOTIF(WEAPON_ARC_MURDER,                       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
451     MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponarc",                _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
452     MSG_INFO_NOTIF(WEAPON_ARC_SUICIDE_BOLT,                 N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponarc",                _("^BG%s^K1 played with Arc bolts%s%s"), "")
453     MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponlaser",              _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
454     MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponlaser",              _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
455     MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponcrylink",            _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
456     MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE,                  N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponcrylink",            _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
457     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
458     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrocketlauncher",     _("^BG%s%s^K1 got too close to ^BG%s^K1's rocket%s%s"), "")
459     MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE,               N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrocketlauncher",     _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
460     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
461     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
462     MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponelectro",            _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
463     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 played with Electro bolts%s%s"), "")
464     MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,             N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponelectro",            _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
465     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
466     MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,         N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponfireball",           _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
467     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 should have used a smaller gun%s%s"), "")
468     MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,        N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponfireball",           _("^BG%s^K1 forgot about their firemine%s%s"), "")
469     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
470     MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhagar",              _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
471     MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE,                    N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhagar",              _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
472     MSG_INFO_NOTIF(WEAPON_HLAC_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhlac",               _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
473     MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponhlac",               _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
474     MSG_INFO_NOTIF(WEAPON_HOOK_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhook",               _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
475     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER,               N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
476     MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,              N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
477     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
478     MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
479     MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT,                  N_CONSOLE,  0, 1, "f1", "",                                         "",                         _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
480     MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminelayer",          _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
481     MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE,                N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponminelayer",          _("^BG%s^K1 forgot about their mine%s%s"), "")
482     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,             N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
483     MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapongrenadelauncher",    _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
484     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
485     MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,           N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapongrenadelauncher",    _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
486     MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE,        N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was sniped by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
487     MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY,        N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponhmg",                _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
488     MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponuzi",                _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
489     MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
490     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
491     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrpc",                _("^BG%s%s^K1 almost dodged ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
492     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 was sawn in half by their own Overkill Rocket Propelled Chainsaw%s%s"), "")
493     MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,      N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponrpc",                _("^BG%s^K1 blew themself up with their Overkill Rocket Propelled Chainsaw%s%s"), "")
494
495     MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER,          N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
496     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER,                     N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
497     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
498     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,       N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
499     MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,            N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponrifle",              _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
500     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,              N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
501     MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG,                N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponseeker",             _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
502     MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE,                   N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weaponseeker",             _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
503     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshockwave",          _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
504     MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,            N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
505     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER,                   N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponshotgun",            _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
506     MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,              N_CONSOLE,  3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1",       "notify_melee_shotgun",     _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
507     MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS,            N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "notify_selfkill",          _("^BG%s^K1 is now thinking with portals%s%s"), "")
508     MSG_INFO_NOTIF(WEAPON_TUBA_MURDER,                      N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weapontuba",               _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
509     MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE,                     N_CONSOLE,  2, 1, "s1 s2loc spree_lost", "s1",                      "weapontuba",               _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
510     MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER,                 N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponminstanex",          _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
511     MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER,                    N_CONSOLE,  3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1",       "weaponnex",                _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
512
513 #undef N_DISABLE
514 #undef N_CONSOLE
515 #undef N_CHATCON
516
517 // default value for centerprint notification cvars (notification_CENTER_*):
518 // 0: off, 1: centerprint
519 #define N_DISABL 0
520 #define N_ENABLE 1
521
522 #define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
523     NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
524     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
525     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
526     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
527     MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
528
529 // MSG_CENTER_NOTIFICATIONS
530     MSG_CENTER_NOTIF(ALONE,                             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F4You are now alone!"), "")
531
532     MSG_CENTER_NOTIF(ASSAULT_ATTACKING,                 N_ENABLE,    0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are attacking!"), "")
533     MSG_CENTER_NOTIF(ASSAULT_DEFENDING,                 N_ENABLE,    0, 0, "",               CPID_ASSAULT_ROLE,      "0 0",  _("^BGYou are defending!"), "")
534     MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED,             N_ENABLE,    0, 1, "f1time",         CPID_ASSAULT_ROLE,      "0 0",  _("^BGObjective destroyed in ^F4%s^BG!"), "")
535
536     MSG_CENTER_NOTIF(COUNTDOWN_BEGIN,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  BOLD(_("^BGBegin!")), "")
537     MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART,               N_ENABLE,    0, 1, "",               CPID_ROUND,             "1 f1", strcat(_("^BGGame starts in"), "\n", BOLD("^COUNT")), "")
538     MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART,              N_ENABLE,    0, 2, "f1",             CPID_ROUND,             "1 f2", strcat(_("^BGRound %s starts in"), "\n", BOLD("^COUNT")), "")
539     MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP,               N_ENABLE,    0, 0, "",               CPID_ROUND,             "2 0",  _("^F4Round cannot start"), "")
540
541     MSG_CENTER_NOTIF(ROUND_TIED,                        N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound tied"), "")
542     MSG_CENTER_NOTIF(ROUND_OVER,                        N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^BGRound over, there's no winner"), "")
543
544     MSG_CENTER_NOTIF(CAMPCHECK,                         N_ENABLE,    0, 0, "",               CPID_CAMPCHECK,         "0 0",  _("^F2Don't camp!"), "")
545
546     MSG_CENTER_NOTIF(COINTOSS,                          N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^F2Throwing coin... Result: %s^F2!"), "")
547
548     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE,            N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
549     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGThis flag is currently inactive"), "")
550     MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED,        N_ENABLE,    0, 0, "",               CPID_CTF_CAPSHIELD,     "0 0",  _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
551     MULTITEAM_CENTER(CTF_CAPTURE,                       N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
552     MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL,               N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou captured the flag!"), "")
553     MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH,             N_ENABLE,    0, 1, "f1secs",         CPID_CTF_LOWPRIO,       "0 0",  _("^BGToo many flag throws! Throwing disabled for %s."), "")
554     MULTITEAM_CENTER(CTF_PASS_OTHER,                    N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
555     MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL,            N_ENABLE,    2, 0, "s1 s2",          CPID_CTF_PASS,          "0 0",  _("^BG%s^BG passed the flag to %s"), "")
556     MULTITEAM_CENTER(CTF_PASS_RECEIVED,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
557     MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL,         N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou received the flag from %s"), "")
558     MSG_CENTER_NOTIF(CTF_PASS_REQUESTED,                N_ENABLE,    1, 0, "pass_key s1",    CPID_CTF_PASS,          "0 0",  _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "")
559     MSG_CENTER_NOTIF(CTF_PASS_REQUESTING,               N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGRequesting %s^BG to pass you the flag"), "")
560     MULTITEAM_CENTER(CTF_PASS_SENT,                     N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
561     MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL,             N_ENABLE,    1, 0, "s1",             CPID_CTF_PASS,          "0 0",  _("^BGYou passed the flag to %s"), "")
562     MULTITEAM_CENTER(CTF_PICKUP,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the ^TC^TT^BG flag!")), "", FLAG)
563     MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL,                N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the flag!")), "")
564     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN,                 N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got your %steam^BG's flag, return it!")), "")
565     MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  BOLD(_("^BGYou got the %senemy^BG's flag, return it!")), "")
566     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY,                  N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
567     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE,          N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
568     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,          N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
569     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE,  N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
570     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM,             N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
571     MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE,     N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
572     MULTITEAM_CENTER(CTF_PICKUP_TEAM,                   N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
573     MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE,           N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
574     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,           N_ENABLE,    1, 0, "s1",             CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
575     MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL,   N_ENABLE,    2, 0, "s1 s2 s1",       CPID_CTF_LOWPRIO,       "0 0",  _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
576     MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE,                N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGEnemies can now see you on radar!"), "")
577     MULTITEAM_CENTER(CTF_RETURN,                        N_ENABLE,    0, 0, "",               CPID_CTF_LOWPRIO,       "0 0",  _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
578     MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER,             N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Enemies can now see you on radar!"), "")
579     MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER,               N_ENABLE,    0, 0, "",               CPID_STALEMATE,         "0 0",  _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
580
581     #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
582
583     #define MURDER_FRAG             BOLD(_("^K3%sYou fragged ^BG%s"))
584     #define MURDER_FRAG2            BOLD(_("^K3%sYou scored against ^BG%s"))
585     #define MURDER_FRAGGED          BOLD(_("^K1%sYou were fragged by ^BG%s"))
586     #define MURDER_FRAGGED2         BOLD(_("^K1%sYou were scored against by ^BG%s"))
587     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG,                   N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG,                    MURDER_FRAG2                   )
588     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED,                N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED,                 MURDER_FRAGGED2                )
589     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE,        N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED),        VERBOSE_MURDER(FRAGGED2)       )
590     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE,           N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG),           VERBOSE_MURDER(FRAG2)          )
591
592     #define MURDER_FRAG_FIRE        BOLD(_("^K3%sYou burned ^BG%s"))
593     #define MURDER_FRAG_FIRE2       BOLD(_("^K3%sYou scored against ^BG%s"))
594     #define MURDER_FRAGGED_FIRE     BOLD(_("^K1%sYou were burned by ^BG%s"))
595     #define MURDER_FRAGGED_FIRE2    BOLD(_("^K1%sYou were scored against by ^BG%s"))
596     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE,              N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FIRE,               MURDER_FRAG_FIRE2              )
597     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE,           N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FIRE,            MURDER_FRAGGED_FIRE2           )
598     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE,   N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FIRE),   VERBOSE_MURDER(FRAGGED_FIRE2)  )
599     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE,      N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FIRE),      VERBOSE_MURDER(FRAG_FIRE2)     )
600
601     #define MURDER_FRAG_FREEZE      BOLD(_("^K3%sYou froze ^BG%s"))
602     #define MURDER_FRAG_FREEZE2     BOLD(_("^K3%sYou scored against ^BG%s"))
603     #define MURDER_FRAGGED_FREEZE   BOLD(_("^K1%sYou were frozen by ^BG%s"))
604     #define MURDER_FRAGGED_FREEZE2  BOLD(_("^K1%sYou were scored against by ^BG%s"))
605     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAG_FREEZE,             MURDER_FRAG_FREEZE2            )
606     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE,         N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_FRAGGED_FREEZE,          MURDER_FRAGGED_FREEZE2         )
607     MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
608     MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE,    N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(FRAG_FREEZE),    VERBOSE_MURDER(FRAG_FREEZE2)   )
609
610     #define MURDER_TYPEFRAG         BOLD(_("^K1%sYou typefragged ^BG%s"))
611     #define MURDER_TYPEFRAG2        BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))
612     #define MURDER_TYPEFRAGGED      BOLD(_("^K1%sYou were typefragged by ^BG%s"))
613     #define MURDER_TYPEFRAGGED2     BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))
614     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG,               N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAG,                MURDER_TYPEFRAG2               )
615     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED,            N_ENABLE,  1, 1, "spree_cen s1",               CPID_Null,  "0 0",  MURDER_TYPEFRAGGED,             MURDER_TYPEFRAGGED2            )
616     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE,    N_ENABLE,  1, 4, "spree_cen s1 frag_stats",    CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAGGED),    VERBOSE_MURDER(TYPEFRAGGED2)   )
617     MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE,       N_ENABLE,  1, 2, "spree_cen s1 frag_ping",     CPID_Null,  "0 0",  VERBOSE_MURDER(TYPEFRAG),       VERBOSE_MURDER(TYPEFRAG2)      )
618
619     MSG_CENTER_NOTIF(NADE_THROW,                        N_ENABLE,    0, 0, "nade_key",       CPID_NADES,             "0 0",  _("^BGPress ^F2%s^BG again to toss the nade!"), "")
620     MSG_CENTER_NOTIF(NADE_BONUS,                        N_ENABLE,    0, 0, "",               CPID_NADES,             "0 0",  _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
621
622     MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,         N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  BOLD(_("^BGYou have been moved into a different team\nYou are now on: %s")), "")
623     MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were punished for attacking your team mates!")), "")
624     MSG_CENTER_NOTIF(DEATH_SELF_CAMP,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Die camper!")), BOLD(_("^K1Reconsider your tactics, camper!")))
625     MSG_CENTER_NOTIF(DEATH_SELF_CHEAT,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You unfairly eliminated yourself!")), "")
626     MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM,                 N_ENABLE,    2, 0, "s2",             CPID_Null,              "0 0",  BOLD(_("^K1You were %s")), "")
627     MSG_CENTER_NOTIF(DEATH_SELF_DROWN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't catch your breath!")), "")
628     MSG_CENTER_NOTIF(DEATH_SELF_FALL,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You hit the ground with a crunch!")), "")
629     MSG_CENTER_NOTIF(DEATH_SELF_FIRE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got a little bit too crispy!")), BOLD(_("^K1You felt a little too hot!")))
630     MSG_CENTER_NOTIF(DEATH_SELF_GENERIC,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You fragged yourself!")), BOLD(_("^K1You need to be more careful!")))
631     MSG_CENTER_NOTIF(DEATH_SELF_LAVA,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't stand the heat!")), "")
632     MSG_CENTER_NOTIF(DEATH_SELF_MONSTER,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were killed by a monster!")), BOLD(_("^K1You need to watch out for monsters!")))
633     MSG_CENTER_NOTIF(DEATH_SELF_NADE,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You forgot to put the pin back in!")), BOLD(_("^K1Tastes like chicken!")))
634     MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Hanging around a napalm explosion is bad!")), "")
635     MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,        N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got a little bit too cold!")), BOLD(_("^K1You felt a little chilly!")))
636     MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Your Healing Nade is a bit defective")), "")
637     MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were killed for running out of ammo...")), BOLD(_("^K1You are respawning for running out of ammo...")))
638     MSG_CENTER_NOTIF(DEATH_SELF_ROT,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You grew too old without taking your medicine")), BOLD(_("^K1You need to preserve your health")))
639     MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You became a shooting star!")), "")
640     MSG_CENTER_NOTIF(DEATH_SELF_SLIME,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You melted away in slime!")), "")
641     MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You committed suicide!")), BOLD(_("^K1You ended it all!")))
642     MSG_CENTER_NOTIF(DEATH_SELF_SWAMP,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got stuck in a swamp!")), "")
643     MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE,             N_ENABLE,    0, 1, "death_team",     CPID_Null,              "0 0",  BOLD(_("^BGYou are now on: %s")), "")
644     MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You died in an accident!")), "")
645     MSG_CENTER_NOTIF(DEATH_SELF_TURRET,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by a turret!")), BOLD(_("^K1You had an unfortunate run in with a turret!")))
646     MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by an eWheel turret!")), BOLD(_("^K1You had an unfortunate run in with an eWheel turret!")))
647     MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK,            N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were fragged by a Walker turret!")), BOLD(_("^K1You had an unfortunate run in with a Walker turret!")))
648     MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Bumblebee explosion!")), "")
649     MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH,               N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were crushed by a vehicle!")), "")
650     MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB,           N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were caught in a Raptor cluster bomb!")), "")
651     MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Raptor explosion!")), "")
652     MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Spiderbot explosion!")), "")
653     MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")), "")
654     MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH,          N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You got caught in the blast of a Racer explosion!")), "")
655     MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,         N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1You couldn't find shelter from a Racer rocket!")), "")
656     MSG_CENTER_NOTIF(DEATH_SELF_VOID,                   N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  BOLD(_("^K1Watch your step!")), "")
657
658     MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG,               N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  BOLD(_("^K1Traitor! You team killed ^BG%s")), BOLD(_("^K1Traitor! You betrayed team mate ^BG%s")))
659     MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED,            N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  BOLD(_("^K1You were team killed by ^BG%s")), BOLD(_("^K1You were betrayed by team mate ^BG%s")))
660
661     MSG_CENTER_NOTIF(DISCONNECT_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", BOLD(_("^K1Stop idling!\n^BGDisconnecting in ^COUNT...")), "")
662     MSG_CENTER_NOTIF(MOVETOSPEC_IDLING,                 N_ENABLE,    0, 1, "",               CPID_IDLING,            "1 f1", BOLD(_("^K1Stop idling!\n^BGMoving to spectators in ^COUNT...")), "")
663
664     MSG_CENTER_NOTIF(DOOR_LOCKED_NEED,                  N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou need %s^BG!"), "")
665     MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED,              N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^BGYou also need %s^BG!"), "")
666     MSG_CENTER_NOTIF(DOOR_UNLOCKED,                     N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGDoor unlocked!"), "")
667
668     MSG_CENTER_NOTIF(EXTRALIVES,                        N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^F2Extra lives taken: ^K1%s"), "")
669
670     MSG_CENTER_NOTIF(FREEZETAG_REVIVE,                  N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You revived ^BG%s"), "")
671     MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K3You revived yourself"), "")
672     MSG_CENTER_NOTIF(FREEZETAG_REVIVED,                 N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K3You were revived by ^BG%s"), "")
673     MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED,            N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGYou were automatically revived after %s seconds"), "")
674
675     MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThe generator is under attack!"), "")
676
677     MULTITEAM_CENTER(ROUND_TEAM_LOSS,                   N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team loses the round"), "", NAME)
678     MULTITEAM_CENTER(ROUND_TEAM_WIN,                    N_ENABLE,    0, 0, "",               CPID_ROUND,             "0 0",  _("^TC^TT^BG team wins the round"), "", NAME)
679     MSG_CENTER_NOTIF(ROUND_PLAYER_WIN,                  N_ENABLE,    1, 0, "s1",             CPID_ROUND,             "0 0",  _("^BG%s^BG wins the round"), "")
680
681     MSG_CENTER_NOTIF(FREEZETAG_SELF,                    N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1You froze yourself"), "")
682     MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE,              N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Round already started, you spawn as frozen"), "")
683
684     MSG_CENTER_NOTIF(INVASION_SUPERMONSTER,             N_ENABLE,    1, 0, "s1",             CPID_Null,              "0 0",  _("^K1A %s has arrived!"), "")
685
686     MSG_CENTER_NOTIF(ITEM_BUFF_DROP,                    N_ENABLE,    0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
687     MSG_CENTER_NOTIF(ITEM_BUFF_GOT,                     N_ENABLE,    0, 1, "item_buffname",                      CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
688     MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT,                N_ENABLE,    0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
689     MSG_CENTER_NOTIF(ITEM_JETPACK_GOT,                  N_ENABLE,    0, 0, "",                                   CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jetpack"), "")
690     MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE,              N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
691     MSG_CENTER_NOTIF(ITEM_WEAPON_DROP,                  N_ENABLE,    0, 2, "item_wepname item_wepammo",          CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
692     MSG_CENTER_NOTIF(ITEM_WEAPON_GOT,                   N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
693     MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO,                N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
694     MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC,             N_ENABLE,    0, 3, "item_wepname f2primsec f3primsec",   CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
695     MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE,           N_ENABLE,    0, 1, "item_wepname",                       CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
696
697     MSG_CENTER_NOTIF(JOIN_NOSPAWNS,                     N_ENABLE,    0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
698     MSG_CENTER_NOTIF(JOIN_PREVENT,                      N_ENABLE,    0, 0, "",               CPID_PREVENT_JOIN,      "0 0",  _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
699
700     MSG_CENTER_NOTIF(KEEPAWAY_DROPPED,                  N_ENABLE,    1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has dropped the ball!"), "")
701     MSG_CENTER_NOTIF(KEEPAWAY_PICKUP,                   N_ENABLE,    1, 0, "s1",             CPID_KEEPAWAY,          "0 0",  _("^BG%s^BG has picked up the ball!"), "")
702     MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF,              N_ENABLE,    0, 0, "",               CPID_KEEPAWAY,          "0 0",  _("^BGYou picked up the ball"), "")
703     MSG_CENTER_NOTIF(KEEPAWAY_WARN,                     N_ENABLE,    0, 0, "",               CPID_KEEPAWAY_WARN,     "0 0",  _("^BGKilling people while you don't have the ball gives no points!"), "")
704
705     MSG_CENTER_NOTIF(KEYHUNT_HELP,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
706     MULTITEAM_CENTER(KEYHUNT_INTERFERE,                 N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
707     MSG_CENTER_NOTIF(KEYHUNT_MEET,                      N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
708     MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART,                N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "1 f1", _("^F4Round will start in ^COUNT"), "")
709     MSG_CENTER_NOTIF(KEYHUNT_SCAN,                      N_ENABLE,    0, 1, "",               CPID_KEYHUNT_OTHER,     "f1 0", _("^BGScanning frequency range..."), "")
710     MULTITEAM_CENTER(KEYHUNT_START,                     N_ENABLE,    0, 0, "",               CPID_KEYHUNT,           "0 0",  _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
711
712     MSG_CENTER_NOTIF(LMS_NOLIVES,                       N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGYou have no lives left, you must wait until the next match"), "")
713     MSG_CENTER_NOTIF(LMS_SPECWARN,                      N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^F4WARNING:^BG you can't rejoin this match after spectating.\nUse the same command again to spectate anyway."), "")
714     MSG_CENTER_NOTIF(LMS_VISIBLE_LEADER,                N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGEnemies can now see you on radar!"), "")
715     MSG_CENTER_NOTIF(LMS_VISIBLE_OTHER,                 N_ENABLE,    0, 0, "",               CPID_LMS,               "0 0",  _("^BGLeaders can now be seen by enemies on radar!"), "")
716
717     MSG_CENTER_NOTIF(MISSING_TEAMS,                     N_ENABLE,    0, 1, "missing_teams",  CPID_MISSING_TEAMS,     "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
718     MSG_CENTER_NOTIF(MISSING_PLAYERS,                   N_ENABLE,    0, 1, "f1",             CPID_MISSING_PLAYERS,   "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
719
720     MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE,                N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "5 0",  _("^BGYour weapon has been downgraded until you find some ammo!"), "")
721     MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO,                 N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 9",  _("^F4^COUNT^BG left to find some ammo!"), "")
722     MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST,           N_ENABLE,    0, 0, "",               CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
723     MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING,          N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^F2Extra lives remaining: ^K1%s"), "")
724
725     MSG_CENTER_NOTIF(NIX_COUNTDOWN,                     N_ENABLE,    0, 2, "item_wepname",   CPID_NIX,               "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
726     MSG_CENTER_NOTIF(NIX_NEWWEAPON,                     N_ENABLE,    0, 1, "item_wepname",   CPID_NIX,               "0 0",  _("^F2Active weapon: ^F1%s"), "")
727
728     MSG_CENTER_NOTIF(ONS_CAPTURE,                       N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured %s^BG control point"), "")
729     MSG_CENTER_NOTIF(ONS_CAPTURE_NONAME,                N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGYou captured a control point"), "")
730     MULTITEAM_CENTER(ONS_CAPTURE_TEAM,                  N_ENABLE,    1, 0, "s1",             CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
731     MULTITEAM_CENTER(ONS_CAPTURE_TEAM_NONAME,           N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^TC^TT^BG team captured a control point"), "", NAME)
732     MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED,         N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThis control point currently cannot be captured"), "")
733     MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED,            N_ENABLE,    0, 0, "",               CPID_ONS_CAPSHIELD,     "0 0",  _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
734     MULTITEAM_CENTER(ONS_NOTSHIELDED,                   N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
735     MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM,              N_ENABLE,    0, 0, "",               CPID_ONSLAUGHT,         "0 0",  _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
736     MSG_CENTER_NOTIF(ONS_TELEPORT,                      N_ENABLE,    0, 0, "pass_key",       CPID_ONSLAUGHT,         "0 0",  _("^BGPress ^F2%s^BG to teleport"), "")
737     MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM,             N_ENABLE,    0, 1, "f1secs",         CPID_ONSLAUGHT,         "0 0",  _("^BGTeleporting disabled for %s"), "")
738
739     MSG_CENTER_NOTIF(OVERTIME_FRAG,                     N_ENABLE,    0, 0, "",               CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
740     MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT,             N_ENABLE,    0, 0, "",               CPID_OVERTIME,          "5 0",  _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
741     MSG_CENTER_NOTIF(OVERTIME_TIME,                     N_ENABLE,    0, 1, "f1time",         CPID_OVERTIME,          "0 0",  _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
742
743     MSG_CENTER_NOTIF(PORTO_CREATED_IN,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1In^BG-portal created"), "")
744     MSG_CENTER_NOTIF(PORTO_CREATED_OUT,                 N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F3Out^BG-portal created"), "")
745     MSG_CENTER_NOTIF(PORTO_FAILED,                      N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^F1Portal creation failed"), "")
746
747     MSG_CENTER_NOTIF(POWERUP_STRENGTH,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength infuses your weapons with devastating power"), "")
748     MSG_CENTER_NOTIF(POWERDOWN_STRENGTH,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Strength has worn off"), "")
749
750     MSG_CENTER_NOTIF(POWERUP_SHIELD,                    N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield surrounds you"), "")
751     MSG_CENTER_NOTIF(POWERDOWN_SHIELD,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Shield has worn off"), "")
752
753     MSG_CENTER_NOTIF(POWERUP_SPEED,                     N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are on speed"), "")
754     MSG_CENTER_NOTIF(POWERDOWN_SPEED,                   N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Speed has worn off"), "")
755
756     MSG_CENTER_NOTIF(POWERUP_INVISIBILITY,              N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You are invisible"), "")
757     MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY,            N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Invisibility has worn off"), "")
758
759     MSG_CENTER_NOTIF(RACE_FINISHLAP,                    N_ENABLE,    0, 0, "",               CPID_RACE_FINISHLAP,    "0 0",  _("^F2The race is over, finish your lap!"), "")
760
761     MSG_CENTER_NOTIF(SEQUENCE_COMPLETED,                N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGSequence completed!"), "")
762     MSG_CENTER_NOTIF(SEQUENCE_COUNTER,                  N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^BGThere are more to go..."), "")
763     MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE,          N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGOnly %s^BG more to go..."), "")
764
765     MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have broken down"), "")
766     MSG_CENTER_NOTIF(SUPERWEAPON_LOST,                  N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2Superweapons have been lost"), "")
767     MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP,                N_ENABLE,    0, 0, "",               CPID_POWERUP,           "0 0",  _("^F2You now have a superweapon"), "")
768
769     MULTITEAM_CENTER(TEAMCHANGE,                        N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
770     MSG_CENTER_NOTIF(TEAMCHANGE_AUTO,                   N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Changing team in ^COUNT"), "")
771     MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE,               N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Spectating in ^COUNT"), "")
772     MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE,                N_ENABLE,    0, 1, "",               CPID_TEAMCHANGE,        "1 f1", _("^K1Suicide in ^COUNT"), "")
773
774     MSG_CENTER_NOTIF(TIMEOUT_BEGINNING,                 N_ENABLE,    0, 1, "",               CPID_TIMEOUT,           "1 f1", _("^F4Timeout begins in ^COUNT"), "")
775     MSG_CENTER_NOTIF(TIMEOUT_ENDING,                    N_ENABLE,    0, 1, "",               CPID_TIMEIN,            "1 f1", _("^F4Timeout ends in ^COUNT"), "")
776
777     MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME,             N_ENABLE,    0, 0, "",               CPID_Null,              "0 0",  _("^K1Cannot join given minigame session!"), "" )
778
779     MSG_CENTER_NOTIF(VEHICLE_ENTER,                     N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to enter/exit the vehicle"), "")
780     MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER,              N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to enter the vehicle gunner"), "")
781     MSG_CENTER_NOTIF(VEHICLE_ENTER_STEAL,               N_ENABLE,    0, 0, "pass_key",       CPID_VEHICLES,          "0 0",  _("^BGPress ^F2%s^BG to steal this vehicle"), "")
782     MSG_CENTER_NOTIF(VEHICLE_STEAL,                     N_ENABLE,    0, 0, "",               CPID_VEHICLES_OTHER,    "0 0",  _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
783     MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF,                N_ENABLE,    0, 0, "",               CPID_VEHICLES_OTHER,    "4 0",  _("^F2Intruder detected, disabling shields!"), "")
784
785     MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT,            N_ENABLE,    0, 1, "f1",             CPID_Null,              "0 0",  _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
786
787 #undef N_DISABL
788 #undef N_ENABLE
789
790 // default value for multi notification cvars:
791 // 0: off, 1: enable this multiple notification
792 #define N_DISABL 0
793 #define N_ENABLE 1
794
795 #define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
796     MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
797     MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
798     MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
799     MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
800
801 // MSG_MULTI_NOTIFICATIONS
802     MSG_MULTI_NOTIF(DEATH_MURDER_BUFF,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_BUFF,                 NULL)
803     MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_CHEAT,                NULL)
804     MSG_MULTI_NOTIF(DEATH_MURDER_DROWN,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_DROWN,                NULL)
805     MSG_MULTI_NOTIF(DEATH_MURDER_FALL,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FALL,                 NULL)
806     MSG_MULTI_NOTIF(DEATH_MURDER_FIRE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_FIRE,                 NULL)
807     MSG_MULTI_NOTIF(DEATH_MURDER_LAVA,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_LAVA,                 NULL)
808     MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER,               N_ENABLE,  NULL,           INFO_DEATH_MURDER_MONSTER,              CENTER_DEATH_SELF_MONSTER)
809     MSG_MULTI_NOTIF(DEATH_MURDER_NADE,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE,                 NULL)
810     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_NAPALM,          NULL)
811     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE,             NULL)
812     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_ICE_FREEZE,      NULL)
813     MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL,             N_ENABLE,  NULL,           INFO_DEATH_MURDER_NADE_HEAL,            NULL)
814     MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_SHOOTING_STAR,        NULL)
815     MSG_MULTI_NOTIF(DEATH_MURDER_SLIME,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SLIME,                NULL)
816     MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP,                 N_ENABLE,  NULL,           INFO_DEATH_MURDER_SWAMP,                NULL)
817     MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_TELEFRAG,             NULL)
818     MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_TOUCHEXPLODE,         NULL)
819     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_DEATH,        NULL)
820     MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_BUMB_GUN,          NULL)
821     MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH,              N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_CRUSH,             NULL)
822     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB,          N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_BOMB,         NULL)
823     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_CANNON,       NULL)
824     MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_RAPT_DEATH,        NULL)
825     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_DEATH,        NULL)
826     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN,       N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_MINIGUN,      NULL)
827     MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_SPID_ROCKET,       NULL)
828     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH,         N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_DEATH,        NULL)
829     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN,           N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_GUN,          NULL)
830     MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET,        N_ENABLE,  NULL,           INFO_DEATH_MURDER_VH_WAKI_ROCKET,       NULL)
831     MSG_MULTI_NOTIF(DEATH_MURDER_VOID,                  N_ENABLE,  NULL,           INFO_DEATH_MURDER_VOID,                 NULL)
832
833     MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE,          N_ENABLE,  NULL,           INFO_DEATH_SELF_AUTOTEAMCHANGE,         CENTER_DEATH_SELF_AUTOTEAMCHANGE)
834     MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL,                N_ENABLE,  NULL,           INFO_DEATH_SELF_BETRAYAL,               CENTER_DEATH_SELF_BETRAYAL)
835     MSG_MULTI_NOTIF(DEATH_SELF_CAMP,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_CAMP,                   CENTER_DEATH_SELF_CAMP)
836     MSG_MULTI_NOTIF(DEATH_SELF_CHEAT,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_CHEAT,                  CENTER_DEATH_SELF_CHEAT)
837     MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_CUSTOM)
838     MSG_MULTI_NOTIF(DEATH_SELF_DROWN,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_DROWN,                  CENTER_DEATH_SELF_DROWN)
839     MSG_MULTI_NOTIF(DEATH_SELF_FALL,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FALL,                   CENTER_DEATH_SELF_FALL)
840     MSG_MULTI_NOTIF(DEATH_SELF_FIRE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_FIRE,                   CENTER_DEATH_SELF_FIRE)
841     MSG_MULTI_NOTIF(DEATH_SELF_GENERIC,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_GENERIC,                CENTER_DEATH_SELF_GENERIC)
842     MSG_MULTI_NOTIF(DEATH_SELF_LAVA,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_LAVA,                   CENTER_DEATH_SELF_LAVA)
843     MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_MAGE,               CENTER_DEATH_SELF_MONSTER)
844     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_CLAW,          N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_CLAW,         CENTER_DEATH_SELF_MONSTER)
845     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_SMASH,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_SMASH,        CENTER_DEATH_SELF_MONSTER)
846     MSG_MULTI_NOTIF(DEATH_SELF_MON_GOLEM_ZAP,           N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_GOLEM_ZAP,          CENTER_DEATH_SELF_MONSTER)
847     MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_SPIDER,             CENTER_DEATH_SELF_MONSTER)
848     MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN,              N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_WYVERN,             CENTER_DEATH_SELF_MONSTER)
849     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP,         N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_JUMP,        CENTER_DEATH_SELF_MONSTER)
850     MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE,        N_ENABLE,  NULL,           INFO_DEATH_SELF_MON_ZOMBIE_MELEE,       CENTER_DEATH_SELF_MONSTER)
851     MSG_MULTI_NOTIF(DEATH_SELF_NADE,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE,                   CENTER_DEATH_SELF_NADE)
852     MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM,             N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_NAPALM,            CENTER_DEATH_SELF_NADE_NAPALM)
853     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE,                N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE,               CENTER_DEATH_SELF_NADE_ICE_FREEZE)
854     MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE,         N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_ICE_FREEZE,        CENTER_DEATH_SELF_NADE_ICE_FREEZE)
855     MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL,               N_ENABLE,  NULL,           INFO_DEATH_SELF_NADE_HEAL,              CENTER_DEATH_SELF_NADE_HEAL)
856     MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_NOAMMO,                 CENTER_DEATH_SELF_NOAMMO)
857     MSG_MULTI_NOTIF(DEATH_SELF_ROT,                     N_ENABLE,  NULL,           INFO_DEATH_SELF_ROT,                    CENTER_DEATH_SELF_ROT)
858     MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR,           N_ENABLE,  NULL,           INFO_DEATH_SELF_SHOOTING_STAR,          CENTER_DEATH_SELF_SHOOTING_STAR)
859     MSG_MULTI_NOTIF(DEATH_SELF_SLIME,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SLIME,                  CENTER_DEATH_SELF_SLIME)
860     MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE,                 N_ENABLE,  NULL,           INFO_DEATH_SELF_SUICIDE,                CENTER_DEATH_SELF_SUICIDE)
861     MSG_MULTI_NOTIF(DEATH_SELF_SWAMP,                   N_ENABLE,  NULL,           INFO_DEATH_SELF_SWAMP,                  CENTER_DEATH_SELF_SWAMP)
862     MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE,              N_ENABLE,  NULL,           INFO_DEATH_SELF_TEAMCHANGE,             CENTER_DEATH_SELF_TEAMCHANGE)
863     MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TOUCHEXPLODE,           CENTER_DEATH_SELF_TOUCHEXPLODE)
864     MSG_MULTI_NOTIF(DEATH_SELF_TURRET,                  N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET,                 CENTER_DEATH_SELF_TURRET)
865     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_EWHEEL,          CENTER_DEATH_SELF_TURRET_EWHEEL)
866     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_FLAC,            CENTER_DEATH_SELF_TURRET)
867     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION,          N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HELLION,         CENTER_DEATH_SELF_TURRET)
868     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK,               N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_HK,              CENTER_DEATH_SELF_TURRET)
869     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MACHINEGUN,      CENTER_DEATH_SELF_TURRET)
870     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS,             N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_MLRS,            CENTER_DEATH_SELF_TURRET)
871     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PHASER,          CENTER_DEATH_SELF_TURRET)
872     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA,           N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_PLASMA,          CENTER_DEATH_SELF_TURRET)
873     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA,            N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_TESLA,           CENTER_DEATH_SELF_TURRET)
874     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN,         N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_GUN,        CENTER_DEATH_SELF_TURRET_WALK)
875     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE,       N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_MELEE,      CENTER_DEATH_SELF_TURRET_WALK)
876     MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET,      N_ENABLE,  NULL,           INFO_DEATH_SELF_TURRET_WALK_ROCKET,     CENTER_DEATH_SELF_TURRET_WALK)
877     MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_BUMB_DEATH,          CENTER_DEATH_SELF_VH_BUMB_DEATH)
878     MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH,                N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_CRUSH,               CENTER_DEATH_SELF_VH_CRUSH)
879     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB,            N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_BOMB,           CENTER_DEATH_SELF_VH_RAPT_BOMB)
880     MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_RAPT_DEATH,          CENTER_DEATH_SELF_VH_RAPT_DEATH)
881     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_DEATH,          CENTER_DEATH_SELF_VH_SPID_DEATH)
882     MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_SPID_ROCKET,         CENTER_DEATH_SELF_VH_SPID_ROCKET)
883     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH,           N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_DEATH,          CENTER_DEATH_SELF_VH_WAKI_DEATH)
884     MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET,          N_ENABLE,  NULL,           INFO_DEATH_SELF_VH_WAKI_ROCKET,         CENTER_DEATH_SELF_VH_WAKI_ROCKET)
885     MSG_MULTI_NOTIF(DEATH_SELF_VOID,                    N_ENABLE,  NULL,           INFO_DEATH_SELF_VOID,                   CENTER_DEATH_SELF_VOID)
886
887     MSG_MULTI_NOTIF(ITEM_BUFF_DROP,                     N_ENABLE,  NULL,           INFO_ITEM_BUFF_DROP,                    CENTER_ITEM_BUFF_DROP)
888     MSG_MULTI_NOTIF(ITEM_BUFF_GOT,                      N_ENABLE,  NULL,           INFO_ITEM_BUFF_GOT,                     CENTER_ITEM_BUFF_GOT)
889     MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE,               N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DONTHAVE,              CENTER_ITEM_WEAPON_DONTHAVE)
890     MSG_MULTI_NOTIF(ITEM_WEAPON_DROP,                   N_ENABLE,  NULL,           INFO_ITEM_WEAPON_DROP,                  CENTER_ITEM_WEAPON_DROP)
891     MSG_MULTI_NOTIF(ITEM_WEAPON_GOT,                    N_ENABLE,  NULL,           INFO_ITEM_WEAPON_GOT,                   CENTER_ITEM_WEAPON_GOT)
892     MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO,                 N_ENABLE,  NULL,           INFO_ITEM_WEAPON_NOAMMO,                CENTER_ITEM_WEAPON_NOAMMO)
893     MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC,              N_ENABLE,  NULL,           INFO_ITEM_WEAPON_PRIMORSEC,             CENTER_ITEM_WEAPON_PRIMORSEC)
894     MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE,            N_ENABLE,  NULL,           INFO_ITEM_WEAPON_UNAVAILABLE,           CENTER_ITEM_WEAPON_UNAVAILABLE)
895
896     MSG_MULTI_NOTIF(MULTI_COINTOSS,                     N_ENABLE,  NULL,           INFO_COINTOSS,                          CENTER_COINTOSS)
897     MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN,              N_ENABLE,  ANNCE_BEGIN,    NULL,                                   CENTER_COUNTDOWN_BEGIN)
898     MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO,            N_ENABLE,  ANNCE_NUM_10,   NULL,                                   CENTER_INSTAGIB_FINDAMMO_FIRST)
899
900     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_MURDER,           NULL)
901     MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_ACCORDEON_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
902     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER,                  N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER,                 NULL)
903     MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY,            N_ENABLE,  NULL,           INFO_WEAPON_ARC_MURDER_SPRAY,           NULL)
904     MSG_MULTI_NOTIF(WEAPON_ARC_SUICIDE_BOLT,            N_ENABLE,  NULL,           INFO_WEAPON_ARC_SUICIDE_BOLT,           CENTER_DEATH_SELF_GENERIC)
905     MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_MURDER,             NULL)
906     MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_BLASTER_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
907     MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_MURDER,             NULL)
908     MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE,             N_ENABLE,  NULL,           INFO_WEAPON_CRYLINK_SUICIDE,            CENTER_DEATH_SELF_GENERIC)
909     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_DIRECT,   NULL)
910     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH,    N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_MURDER_SPLASH,   NULL)
911     MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE,          N_ENABLE,  NULL,           INFO_WEAPON_DEVASTATOR_SUICIDE,         CENTER_DEATH_SELF_GENERIC)
912     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_BOLT,        NULL)
913     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_COMBO,       NULL)
914     MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS,         N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_MURDER_ORBS,        NULL)
915     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_BOLT,       CENTER_DEATH_SELF_GENERIC)
916     MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS,        N_ENABLE,  NULL,           INFO_WEAPON_ELECTRO_SUICIDE_ORBS,       CENTER_DEATH_SELF_GENERIC)
917     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST,       N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_BLAST,      NULL)
918     MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE,    N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_MURDER_FIREMINE,   NULL)
919     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST,      N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_BLAST,     CENTER_DEATH_SELF_GENERIC)
920     MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE,   N_ENABLE,  NULL,           INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE,  CENTER_DEATH_SELF_GENERIC)
921     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_BURST,         NULL)
922     MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY,          N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_MURDER_SPRAY,         NULL)
923     MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE,               N_ENABLE,  NULL,           INFO_WEAPON_HAGAR_SUICIDE,              CENTER_DEATH_SELF_GENERIC)
924     MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HLAC_MURDER,                NULL)
925     MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_HLAC_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
926     MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_HOOK_MURDER,                NULL)
927     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER,          N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_MURDER,         NULL)
928     MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE,         N_ENABLE,  NULL,           INFO_WEAPON_KLEINBOTTLE_SUICIDE,        CENTER_DEATH_SELF_GENERIC)
929     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SNIPE,    NULL)
930     MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY,     N_ENABLE,  NULL,           INFO_WEAPON_MACHINEGUN_MURDER_SPRAY,    NULL)
931     MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT,             N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_LIMIT,            CENTER_WEAPON_MINELAYER_LIMIT)
932     MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_MURDER,           NULL)
933     MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE,           N_ENABLE,  NULL,           INFO_WEAPON_MINELAYER_SUICIDE,          CENTER_DEATH_SELF_GENERIC)
934     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE,        N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_BOUNCE,       NULL)
935     MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_MURDER_EXPLODE,      NULL)
936     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE,       N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_BOUNCE,      CENTER_DEATH_SELF_GENERIC)
937     MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE,      N_ENABLE,  NULL,           INFO_WEAPON_MORTAR_SUICIDE_EXPLODE,     CENTER_DEATH_SELF_GENERIC)
938     MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE,   N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_HMG_MURDER_SNIPE,  NULL)
939     MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY,   N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY,  NULL)
940     MSG_MULTI_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER, NULL)
941     MSG_MULTI_NOTIF(WEAPON_OVERKILL_NEX_MURDER,         N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_NEX_MURDER,        NULL)
942     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT, NULL)
943     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH,  N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH, NULL)
944     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,NULL)
945     MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,CENTER_DEATH_SELF_GENERIC)
946     MSG_MULTI_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER,     N_ENABLE,  NULL,           INFO_WEAPON_OVERKILL_SHOTGUN_MURDER,    NULL)
947     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER,                N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER,               NULL)
948     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL,           N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL,          NULL)
949     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING,  N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
950     MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING,       N_ENABLE,  NULL,           INFO_WEAPON_RIFLE_MURDER_PIERCING,      NULL)
951     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY,         N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_SPRAY,        NULL)
952     MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG,           N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_MURDER_TAG,          NULL)
953     MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE,              N_ENABLE,  NULL,           INFO_WEAPON_SEEKER_SUICIDE,             CENTER_DEATH_SELF_GENERIC)
954     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER,           NULL)
955     MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP,       N_ENABLE,  NULL,           INFO_WEAPON_SHOCKWAVE_MURDER_SLAP,      NULL)
956     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER,              N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER,             NULL)
957     MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP,         N_ENABLE,  NULL,           INFO_WEAPON_SHOTGUN_MURDER_SLAP,        NULL)
958     MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS,       N_ENABLE,  NULL,           INFO_WEAPON_THINKING_WITH_PORTALS,      CENTER_DEATH_SELF_GENERIC)
959     MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER,                 N_ENABLE,  NULL,           INFO_WEAPON_TUBA_MURDER,                NULL)
960     MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE,                N_ENABLE,  NULL,           INFO_WEAPON_TUBA_SUICIDE,               CENTER_DEATH_SELF_GENERIC)
961     MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER,            N_ENABLE,  NULL,           INFO_WEAPON_VAPORIZER_MURDER,           NULL)
962     MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER,               N_ENABLE,  NULL,           INFO_WEAPON_VORTEX_MURDER,              NULL)
963
964 #define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
965     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
966     NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
967     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
968     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
969     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
970     MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
971
972 #undef N_DISABL
973 #undef N_ENABLE
974
975 // default value for choice notification cvars (notification_CHOICE_*):
976 // 0: off, 1: display default message, 2: display verbose message
977 #define N_DISABLE 0
978 #define N__NORMAL 1
979 #define N_VERBOSE 2
980
981 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
982 // 0: never allowed, 1: allowed in warmup, 2: always allowed
983 #define A__NEVER 0
984 #define A_WARMUP 1
985 #define A_ALWAYS 2
986
987 // MSG_CHOICE_NOTIFICATIONS
988     MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN,        N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_BROKEN)
989     MULTITEAM_CHOICE(CTF_CAPTURE_TIME,          N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_TIME)
990     MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN,      N_VERBOSE, A_ALWAYS,  MSG_INFO,   INFO_CTF_CAPTURE,                   INFO_CTF_CAPTURE_UNBROKEN)
991     MULTITEAM_CHOICE(CTF_PICKUP_TEAM,           N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM,             CENTER_CTF_PICKUP_TEAM_VERBOSE)
992     MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL,   N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL,     CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
993     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY,          N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY,            CENTER_CTF_PICKUP_ENEMY_VERBOSE)
994     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL,  N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL,    CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
995     MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM,     N__NORMAL, A_ALWAYS,  MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM,       CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
996     MSG_CHOICE_NOTIF(FRAG,                      N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG,           CENTER_DEATH_MURDER_FRAG_VERBOSE)
997     MSG_CHOICE_NOTIF(FRAGGED,                   N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED,        CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
998     MSG_CHOICE_NOTIF(FRAG_FIRE,                 N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE,      CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)
999     MSG_CHOICE_NOTIF(FRAGGED_FIRE,              N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FIRE,   CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE)
1000     MSG_CHOICE_NOTIF(FRAG_FREEZE,               N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FREEZE,    CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE)
1001     MSG_CHOICE_NOTIF(FRAGGED_FREEZE,            N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FREEZE, CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE)
1002     MSG_CHOICE_NOTIF(TYPEFRAG,                  N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG,       CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
1003     MSG_CHOICE_NOTIF(TYPEFRAGGED,               N__NORMAL, A_WARMUP,  MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED,    CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
1004
1005 #undef N_DISABLE
1006 #undef N__NORMAL
1007 #undef N_VERBOSE
1008
1009 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
1010 // 0: never allowed, 1: allowed in warmup, 2: always allowed
1011 #undef A__NEVER
1012 #undef A_WARMUP
1013 #undef A_ALWAYS