2 // WEAPONTODO: rename the cvars
3 REGISTER_MUTATOR(weaponarena_random, true);
5 MUTATOR_HOOKFUNCTION(weaponarena_random, PlayerSpawn) {
7 if (!g_weaponarena_random) return;
8 if (g_weaponarena_random_with_blaster) this.weapons &= ~WEPSET(BLASTER);
9 W_RandomWeapons(this, g_weaponarena_random);
10 if (g_weaponarena_random_with_blaster) this.weapons |= WEPSET(BLASTER);