1 #include "waypointsprites.qh"
3 REGISTER_MUTATOR(waypointsprites, true);
5 REGISTER_NET_LINKED(waypointsprites)
8 bool WaypointSprite_SendEntity(entity this, entity to, float sendflags)
10 WriteHeader(MSG_ENTITY, waypointsprites);
12 sendflags = sendflags & 0x7F;
14 if (this.max_health || (this.pain_finished && (time < this.pain_finished + 0.25)))
18 if(this.currentammo == 1) hide_flags |= 1; // hideable
19 else if(this.currentammo == 2) hide_flags |= 2; // radar only
20 if(this.exteriormodeltoclient == to) hide_flags |= 2; // my own
22 MUTATOR_CALLHOOK(SendWaypoint, this, to, sendflags, hide_flags);
23 sendflags = M_ARGV(2, int);
24 hide_flags = M_ARGV(3, int);
26 WriteByte(MSG_ENTITY, sendflags);
27 WriteByte(MSG_ENTITY, this.wp_extra);
33 WriteByte(MSG_ENTITY, (GetResource(this, RES_HEALTH) / this.max_health) * 191.0);
37 float dt = this.pain_finished - time;
38 dt = bound(0, dt * 32, 16383);
39 WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
40 WriteByte(MSG_ENTITY, (dt & 0x00FF));
46 WriteVector(MSG_ENTITY, this.origin);
51 WriteByte(MSG_ENTITY, this.team);
52 WriteByte(MSG_ENTITY, this.rule);
56 WriteString(MSG_ENTITY, this.model1);
59 WriteString(MSG_ENTITY, this.model2);
62 WriteString(MSG_ENTITY, this.model3);
66 WriteCoord(MSG_ENTITY, this.fade_time);
67 WriteCoord(MSG_ENTITY, this.teleport_time);
68 WriteShort(MSG_ENTITY, bound(0, this.fade_rate, 32767)); // maxdist
69 WriteByte(MSG_ENTITY, hide_flags);
74 WriteByte(MSG_ENTITY, this.cnt); // icon on radar
75 WriteByte(MSG_ENTITY, this.colormod.x * 255.0);
76 WriteByte(MSG_ENTITY, this.colormod.y * 255.0);
77 WriteByte(MSG_ENTITY, this.colormod.z * 255.0);
79 if (WaypointSprite_isteammate(this.owner, WaypointSprite_getviewentity(to)))
81 float dt = bound(0, (this.waypointsprite_helpmetime - time) / 0.1, 255);
82 WriteByte(MSG_ENTITY, dt);
85 WriteByte(MSG_ENTITY, 0);
93 void Ent_WaypointSprite(entity this, bool isnew);
94 NET_HANDLE(waypointsprites, bool isnew) {
95 Ent_WaypointSprite(this, isnew);
99 void Ent_RemoveWaypointSprite(entity this)
101 strfree(this.netname);
102 strfree(this.netname2);
103 strfree(this.netname3);
106 void Ent_WaypointSprite(entity this, bool isnew)
108 int sendflags = ReadByte();
109 this.wp_extra = ReadByte();
112 this.spawntime = time;
114 this.draw2d = Draw_WaypointSprite;
116 IL_PUSH(g_drawables_2d, this);
117 IL_PUSH(g_radaricons, this);
120 InterpolateOrigin_Undo(this);
121 this.iflags |= IFLAG_ORIGIN;
123 if (sendflags & 0x80)
128 SetResourceExplicit(this, RES_HEALTH, t / 191.0);
129 this.build_finished = 0;
133 t = (t - 192) * 256 + ReadByte();
134 this.build_started = servertime;
135 if (this.build_finished)
136 this.build_starthealth = bound(0, GetResource(this, RES_HEALTH), 1);
138 this.build_starthealth = 0;
139 this.build_finished = servertime + t / 32;
144 SetResourceExplicit(this, RES_HEALTH, -1);
145 this.build_finished = 0;
150 // unfortunately, this needs to be exact (for the 3D display)
151 this.origin = ReadVector();
152 setorigin(this, this.origin);
157 this.team = ReadByte();
158 this.rule = ReadByte();
163 strcpy(this.netname, ReadString());
168 strcpy(this.netname2, ReadString());
173 strcpy(this.netname3, ReadString());
178 this.lifetime = ReadCoord();
179 this.fadetime = ReadCoord();
180 this.maxdistance = ReadShort();
181 this.hideflags = ReadByte();
187 this.teamradar_icon = f & BITS(7);
190 this.(teamradar_times[this.teamradar_time_index]) = time;
191 this.teamradar_time_index = (this.teamradar_time_index + 1) % MAX_TEAMRADAR_TIMES;
193 this.teamradar_color_x = ReadByte() / 255.0;
194 this.teamradar_color_y = ReadByte() / 255.0;
195 this.teamradar_color_z = ReadByte() / 255.0;
196 this.helpme = ReadByte() * 0.1;
198 this.helpme += servertime;
201 InterpolateOrigin_Note(this);
203 this.entremove = Ent_RemoveWaypointSprite;
208 float spritelookupblinkvalue(entity this, string s)
210 if (s == WP_Weapon.netname) {
211 if (REGISTRY_GET(Weapons, this.wp_extra).spawnflags & WEP_FLAG_SUPERWEAPON)
214 if (s == WP_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_waypointblink;
215 if(s == WP_FlagReturn.netname) return 2;
220 vector spritelookupcolor(entity this, string s, vector def)
222 if (s == WP_Weapon.netname || s == RADARICON_Weapon.netname) return REGISTRY_GET(Weapons, this.wp_extra).wpcolor;
223 if (s == WP_Item.netname || s == RADARICON_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_color;
224 if (MUTATOR_CALLHOOK(WP_Format, this, s))
226 return M_ARGV(2, vector);
231 string spritelookuptext(entity this, string s)
233 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
234 return "Spam"; // no need to translate this debug string
235 if (s == WP_RaceStartFinish.netname) return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
236 if (s == WP_Weapon.netname) return REGISTRY_GET(Weapons, this.wp_extra).m_name;
237 if (s == WP_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_waypoint;
238 if (s == WP_Monster.netname) return get_monsterinfo(this.wp_extra).monster_name;
239 if (MUTATOR_CALLHOOK(WP_Format, this, s))
241 return M_ARGV(3, string);
244 // need to loop, as our netname could be one of three
245 FOREACH(Waypoints, it.netname == s, {
252 string spritelookupicon(entity this, string s)
254 // TODO: needs icons! //if (s == WP_RaceStartFinish.netname) return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
255 if (s == WP_Weapon.netname) return REGISTRY_GET(Weapons, this.wp_extra).model2;
256 if (s == WP_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_icon;
257 if (s == WP_Vehicle.netname) return REGISTRY_GET(Vehicles, this.wp_extra).m_icon;
258 //if (s == WP_Monster.netname) return get_monsterinfo(this.wp_extra).m_icon;
259 if (MUTATOR_CALLHOOK(WP_Format, this, s))
261 return M_ARGV(4, string);
264 // need to loop, as our netname could be one of three
265 FOREACH(Waypoints, it.netname == s, {
274 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
276 vector v1, v2, v3, v4;
278 hotspot = -1 * hotspot;
280 // hotspot-relative coordinates of the corners
282 v2 = hotspot + '1 0 0' * sz.x;
283 v3 = hotspot + '1 0 0' * sz.x + '0 1 0' * sz.y;
284 v4 = hotspot + '0 1 0' * sz.y;
286 // rotate them, and make them absolute
287 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
288 v1 = Rotate(v1, rot) + org;
289 v2 = Rotate(v2, rot) + org;
290 v3 = Rotate(v3, rot) + org;
291 v4 = Rotate(v4, rot) + org;
294 R_BeginPolygon(pic, f, true);
295 R_PolygonVertex(v1, '0 0 0', rgb, a);
296 R_PolygonVertex(v2, '1 0 0', rgb, a);
297 R_PolygonVertex(v3, '1 1 0', rgb, a);
298 R_PolygonVertex(v4, '0 1 0', rgb, a);
302 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
304 R_BeginPolygon(pic, f, true);
305 R_PolygonVertex(o, '0 0 0', rgb, a);
306 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
307 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
308 R_PolygonVertex(o + up, '0 1 0', rgb, a);
312 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float theheight, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
315 float owidth; // outer width
317 hotspot = -1 * hotspot;
319 // hotspot-relative coordinates of the healthbar corners
324 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
325 o = Rotate(o, rot) + org;
326 ri = Rotate(ri, rot);
327 up = Rotate(up, rot);
329 owidth = width + 2 * border;
330 o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5;
332 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
333 drawquad(o + up * theheight, ri * owidth, up * border, "", rgb, a, f);
334 drawquad(o, ri * border, up * theheight, "", rgb, a, f);
335 drawquad(o + ri * (owidth - border), ri * border, up * theheight, "", rgb, a, f);
336 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * theheight, "", hrgb, ha, f);
339 // returns location of sprite text
340 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
342 float size = 9.0 * t;
343 float border = 1.5 * t;
344 float margin = 4.0 * t;
346 float borderDiag = border * M_SQRT2;
347 vector arrowX = eX * size;
348 vector arrowY = eY * (size+borderDiag);
349 vector borderX = eX * (size+borderDiag);
350 vector borderY = eY * (size+borderDiag+border);
352 R_BeginPolygon("", DRAWFLAG_NORMAL, true);
353 R_PolygonVertex(o, '0 0 0', '0 0 0', a);
354 R_PolygonVertex(o + Rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
355 R_PolygonVertex(o + Rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
356 R_PolygonVertex(o + Rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
357 R_PolygonVertex(o + Rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
360 R_BeginPolygon("", DRAWFLAG_ADDITIVE, true);
361 R_PolygonVertex(o + Rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
362 R_PolygonVertex(o + Rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
363 R_PolygonVertex(o + Rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
366 return o + Rotate(eY * (borderDiag+size+margin), ang);
369 // returns location of sprite healthbar
370 vector drawsprite_TextOrIcon(bool is_text, vector o, float ang, float minwidth, vector rgb, float a, vector sz, string str)
374 float aspect, sa, ca;
377 sw = stringwidth(str, false, sz);
387 // how do corners work?
388 aspect = vid_conwidth / vid_conheight;
390 ca = cos(ang) * aspect;
391 if (fabs(sa) > fabs(ca))
395 algny = 0.5 - 0.5 * (f ? (ca / f) : 0);
400 algnx = 0.5 - 0.5 * (f ? (sa / f) : 0);
408 // we want to be onscreen
413 if (o.x > vid_conwidth - w)
414 o.x = vid_conwidth - w;
415 if (o.y > vid_conheight - h)
416 o.y = vid_conheight - h;
418 o.x += 0.5 * (w - sw);
421 drawstring(o, str, sz, rgb, a, DRAWFLAG_NORMAL);
423 drawpic(o, str, sz, rgb, a, DRAWFLAG_NORMAL);
431 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
433 vector yvec = '0.299 0.587 0.114';
434 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
437 vector fixrgbexcess(vector rgb)
440 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
442 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
443 if (rgb.z > 1) rgb.z = 1;
444 } else if (rgb.z > 1) {
445 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
446 if (rgb.y > 1) rgb.y = 1;
448 } else if (rgb.y > 1) {
449 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
451 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
452 if (rgb.z > 1) rgb.z = 1;
453 } else if (rgb.z > 1) {
454 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
455 if (rgb.x > 1) rgb.x = 1;
457 } else if (rgb.z > 1) {
458 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
460 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
461 if (rgb.y > 1) rgb.y = 1;
462 } else if (rgb.y > 1) {
463 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
464 if (rgb.x > 1) rgb.x = 1;
470 void Draw_WaypointSprite(entity this)
472 if (this.lifetime > 0)
473 this.alpha = (bound(0, (this.fadetime - time) / this.lifetime, 1) ** waypointsprite_timealphaexponent);
477 if (this.hideflags & 2)
478 return; // radar only
480 if (autocvar_cl_hidewaypoints >= 2)
483 if ((this.hideflags & 1) && autocvar_cl_hidewaypoints)
484 return; // fixed waypoint
486 InterpolateOrigin_Do(this);
488 float t = entcs_GetTeam(player_localnum) + 1;
489 string spriteimage = "";
494 case SPRITERULE_SPECTATOR:
496 (autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1)
497 || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage || STAT(ITEMSTIME) == 2))
500 spriteimage = this.netname;
502 case SPRITERULE_DEFAULT:
506 spriteimage = this.netname;
511 spriteimage = this.netname;
513 case SPRITERULE_TEAMPLAY:
514 if (t == NUM_SPECTATOR + 1)
515 spriteimage = this.netname3;
516 else if (this.team == t)
517 spriteimage = this.netname2;
519 spriteimage = this.netname;
522 error("Invalid waypointsprite rule!");
526 if (spriteimage == "")
529 ++waypointsprite_newcount;
531 float dist = vlen(this.origin - view_origin);
532 float a = this.alpha * autocvar_hud_panel_fg_alpha;
534 if(this.maxdistance > 0)
536 // restrict maximum normal distance to the waypoint's maximum distance to prevent exploiting cvars
537 float maxnormdistance = bound(0, waypointsprite_normdistance, this.maxdistance - 1);
538 a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - maxnormdistance), 1) ** waypointsprite_distancealphaexponent);
541 vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
544 this.teamradar_color = '1 0 1';
545 LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it", spriteimage);
548 float health_val = GetResource(this, RES_HEALTH);
549 float blink_time = (health_val >= 0) ? (health_val * 10) : time;
550 if (blink_time - floor(blink_time) > 0.5)
552 if (this.helpme && time < this.helpme)
553 a *= SPRITE_HELPME_BLINK;
554 else if (!this.lifetime) // fading out waypoints don't blink
555 a *= spritelookupblinkvalue(this, spriteimage);
567 rgb = fixrgbexcess(rgb);
572 o = project_3d_to_2d(this.origin);
574 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
575 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
576 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
577 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
579 // scale it to be just in view
582 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
583 ang = atan2(-d.x, -d.y);
587 float f1 = d.x / vid_conwidth;
588 float f2 = d.y / vid_conheight;
589 if (f1 == 0) { f1 = 0.000001; }
590 if (f2 == 0) { f2 = 0.000001; }
592 if (max(f1, -f1) > max(f2, -f2)) {
595 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
598 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
603 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
606 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
610 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
618 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
619 ang = atan2(-d.x, -d.y);
624 float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
625 (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
626 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
627 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
629 float crosshairdistance = sqrt( ((o.x - vid_conwidth/2) ** 2) + ((o.y - vid_conheight/2) ** 2) );
631 t = waypointsprite_scale;
632 a *= waypointsprite_alpha;
635 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
636 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
638 if (edgedistance_min < waypointsprite_edgefadedistance) {
639 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
640 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
642 if (crosshairdistance < waypointsprite_crosshairfadedistance) {
643 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
644 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
647 if (this.build_finished)
649 if (time < this.build_finished + 0.25)
651 if (time < this.build_started)
652 SetResourceExplicit(this, RES_HEALTH, this.build_starthealth);
653 else if (time < this.build_finished)
654 SetResourceExplicit(this, RES_HEALTH, (time - this.build_started) / (this.build_finished - this.build_started) * (1 - this.build_starthealth) + this.build_starthealth);
656 SetResourceExplicit(this, RES_HEALTH, 1);
659 SetResourceExplicit(this, RES_HEALTH, -1);
662 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
666 if (!autocvar_g_waypointsprite_text)
668 string spr_icon = spritelookupicon(this, spriteimage);
670 bool icon_found = !(!spr_icon || spr_icon == "");
671 if (icon_found) // it's valid, but let's make sure it exists!
673 pic = strcat(hud_skin_path, "/", spr_icon);
674 if(precache_pic(pic) == "")
676 pic = strcat("gfx/hud/default/", spr_icon);
677 if(!precache_pic(pic))
687 string txt = string_null; // it will contain either the text or the icon path
690 txt = spritelookuptext(this, spriteimage);
691 if (this.helpme && time < this.helpme)
692 txt = sprintf(_("%s needing help!"), txt);
693 if (autocvar_g_waypointsprite_uppercase)
694 txt = strtoupper(txt);
695 sz = waypointsprite_fontsize * '1 1 0';
699 txt = pic; // icon path
700 if (autocvar_g_waypointsprite_iconcolor == 0)
702 else if (autocvar_g_waypointsprite_iconcolor > 0 && autocvar_g_waypointsprite_iconcolor != 1)
704 col = rgb_to_hsv(col);
705 col.y *= autocvar_g_waypointsprite_iconcolor; // scale saturation
706 col = hsv_to_rgb(col);
708 sz = autocvar_g_waypointsprite_iconsize * '1 1 0';
711 draw_beginBoldFont();
712 if (GetResource(this, RES_HEALTH) >= 0)
714 float align = 0, marg;
715 if (this.build_finished)
720 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * sz.y;
722 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * sz.y;
724 float minwidth = (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t;
725 o = drawsprite_TextOrIcon(is_text, o, ang, minwidth, col, a, sz, txt);
729 GetResource(this, RES_HEALTH),
732 SPRITE_HEALTHBAR_WIDTH * t,
733 SPRITE_HEALTHBAR_HEIGHT * t,
735 SPRITE_HEALTHBAR_BORDER * t,
738 a * SPRITE_HEALTHBAR_BORDERALPHA,
740 a * SPRITE_HEALTHBAR_HEALTHALPHA,
746 drawsprite_TextOrIcon(is_text, o, ang, 0, col, a, sz, txt);
752 void WaypointSprite_Load_Frames(string ext)
754 int dh = search_begin(strcat("models/sprites/*_frame*", ext), false, false);
756 int ext_len = strlen(ext);
757 int n = search_getsize(dh);
758 for (int i = 0; i < n; ++i)
760 string s = search_getfilename(dh, i);
761 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
763 int o = strstrofs(s, "_frame", 0);
764 string sname = strcat("/spriteframes/", substring(s, 0, o));
765 string sframes = substring(s, o + 6, strlen(s) - o - 6);
766 int f = stof(sframes) + 1;
767 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
772 void WaypointSprite_Load();
773 STATIC_INIT(WaypointSprite_Load) {
774 WaypointSprite_Load();
775 WaypointSprite_Load_Frames(".tga");
776 WaypointSprite_Load_Frames(".jpg");
778 void WaypointSprite_Load()
780 waypointsprite_fadedistance = vlen(mi_scale);
781 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
782 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
783 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
784 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
785 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
786 waypointsprite_scale = autocvar_g_waypointsprite_scale;
787 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
788 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
789 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
790 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
791 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
792 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
793 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
794 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
795 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
796 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
797 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
798 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
799 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
800 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
801 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
803 waypointsprite_count = waypointsprite_newcount;
804 waypointsprite_newcount = 0;
809 void WaypointSprite_UpdateSprites(entity e, entity _m1, entity _m2, entity _m3)
811 string m1 = _m1.netname;
812 string m2 = _m2.netname;
813 string m3 = _m3.netname;
831 void WaypointSprite_UpdateHealth(entity e, float f)
833 f = bound(0, f, e.max_health);
834 float step = e.max_health / 40;
835 if ((floor(f / step) != floor(GetResource(e, RES_HEALTH) / step)) || e.pain_finished)
837 SetResourceExplicit(e, RES_HEALTH, f);
843 void WaypointSprite_UpdateMaxHealth(entity e, float f)
845 if (f != e.max_health || e.pain_finished)
853 void WaypointSprite_UpdateBuildFinished(entity e, float f)
855 if (f != e.pain_finished || e.max_health)
863 void WaypointSprite_UpdateOrigin(entity e, vector o)
872 void WaypointSprite_UpdateRule(entity e, float t, float r)
874 // no check, as this is never called without doing an actual change (usually only once)
880 void WaypointSprite_UpdateTeamRadar(entity e, entity icon, vector col)
882 // no check, as this is never called without doing an actual change (usually only once)
884 int new_cnt = (e.cnt & BIT(7)) | (i & BITS(7));
885 if (new_cnt != e.cnt || col != e.colormod)
893 void WaypointSprite_Ping(entity e)
896 if (time < e.waypointsprite_pingtime) return;
897 e.waypointsprite_pingtime = time + 0.3;
898 // ALWAYS sends (this causes a radar circle), thus no check
903 void WaypointSprite_HelpMePing(entity e)
905 WaypointSprite_Ping(e);
906 e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
910 void WaypointSprite_FadeOutIn(entity e, float t)
915 e.teleport_time = time + t;
917 else if (t < (e.teleport_time - time))
919 // accelerate the waypoint's dying
921 // (e.teleport_time - time) / wp.fade_time stays
922 // e.teleport_time = time + fadetime
923 float current_fadetime = e.teleport_time - time;
924 e.teleport_time = time + t;
926 e.fade_time = -e.fade_time;
927 e.fade_time = e.fade_time * t / current_fadetime;
933 void WaypointSprite_Init()
935 waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
936 waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
937 waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
940 void WaypointSprite_Kill(entity wp)
943 if (wp.owner) wp.owner.(wp.owned_by_field) = NULL;
947 void WaypointSprite_Disown(entity wp, float fadetime)
950 if (wp.classname != "sprite_waypoint")
952 backtrace("Trying to disown a non-waypointsprite");
957 if (wp.exteriormodeltoclient == wp.owner)
958 wp.exteriormodeltoclient = NULL;
959 wp.owner.(wp.owned_by_field) = NULL;
962 WaypointSprite_FadeOutIn(wp, fadetime);
966 void WaypointSprite_Think(entity this)
968 bool doremove = false;
970 if (this.fade_time && time >= this.teleport_time)
975 if (this.exteriormodeltoclient)
976 WaypointSprite_UpdateOrigin(this, this.exteriormodeltoclient.origin + this.view_ofs);
979 WaypointSprite_Kill(this);
981 this.nextthink = time; // WHY?!?
984 bool WaypointSprite_visible_for_player(entity this, entity player, entity view)
986 // personal waypoints
987 if (this.enemy && this.enemy != view)
991 if (this.rule == SPRITERULE_SPECTATOR)
993 if (!autocvar_sv_itemstime)
995 if (!warmup_stage && IS_PLAYER(view) && autocvar_sv_itemstime != 2)
998 else if (this.team && this.rule == SPRITERULE_DEFAULT)
1000 if (this.team != view.team)
1002 if (!IS_PLAYER(view))
1009 entity WaypointSprite_getviewentity(entity e)
1011 if (IS_SPEC(e)) e = e.enemy;
1012 /* TODO idea (check this breaks nothing)
1013 else if (e.classname == "observer")
1019 float WaypointSprite_isteammate(entity e, entity e2)
1022 return e2.team == e.team;
1026 bool WaypointSprite_Customize(entity this, entity client)
1028 // this is not in SendEntity because it shall run every frame, not just every update
1030 // make spectators see what the player would see
1031 entity e = WaypointSprite_getviewentity(client);
1033 if (MUTATOR_CALLHOOK(CustomizeWaypoint, this, client))
1036 return this.waypointsprite_visible_for_player(this, client, e);
1039 bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
1041 void WaypointSprite_Reset(entity this)
1043 // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
1046 WaypointSprite_Kill(this);
1049 entity WaypointSprite_Spawn(
1050 entity spr, // sprite
1051 float _lifetime, float maxdistance, // lifetime, max distance
1052 entity ref, vector ofs, // position
1053 entity showto, float t, // show to whom? Use a flag to indicate a team
1054 entity own, .entity ownfield, // remove when own gets killed
1055 float hideable, // true when it should be controlled by cl_hidewaypoints
1056 entity icon // initial icon
1059 entity wp = new(sprite_waypoint);
1060 wp.fade_time = _lifetime; // if negative tells client not to fade it out
1062 _lifetime = -_lifetime;
1063 wp.teleport_time = time + _lifetime;
1064 wp.exteriormodeltoclient = ref;
1068 setorigin(wp, ref.origin + ofs);
1075 wp.currentammo = hideable;
1079 delete(own.(ownfield));
1080 own.(ownfield) = wp;
1081 wp.owned_by_field = ownfield;
1083 wp.fade_rate = maxdistance;
1084 setthink(wp, WaypointSprite_Think);
1085 wp.nextthink = time;
1086 wp.model1 = spr.netname;
1087 setcefc(wp, WaypointSprite_Customize);
1088 wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
1089 wp.reset2 = WaypointSprite_Reset;
1091 wp.colormod = spr.m_color;
1092 Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
1096 entity WaypointSprite_SpawnFixed(
1101 entity icon // initial icon
1104 return WaypointSprite_Spawn(spr, 0, 0, NULL, ofs, NULL, 0, own, ownfield, true, icon);
1107 entity WaypointSprite_DeployFixed(
1112 entity icon // initial icon
1122 maxdistance = waypointsprite_limitedrange;
1125 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, NULL, ofs, NULL, t, player, waypointsprite_deployed_fixed, false, icon);
1128 entity WaypointSprite_DeployPersonal(
1132 entity icon // initial icon
1135 return WaypointSprite_Spawn(spr, 0, 0, NULL, ofs, NULL, 0, player, waypointsprite_deployed_personal, false, icon);
1138 entity WaypointSprite_Attach(
1142 entity icon // initial icon
1146 if (player.waypointsprite_attachedforcarrier)
1147 return NULL; // can't attach to FC
1154 maxdistance = waypointsprite_limitedrange;
1157 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, player, '0 0 64', NULL, t, player, waypointsprite_attached, false, icon);
1160 entity WaypointSprite_AttachCarrier(
1163 entity icon // initial icon and color
1166 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
1167 entity e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', NULL, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon);
1168 if (GetResource(carrier, RES_HEALTH))
1170 WaypointSprite_UpdateMaxHealth(e, 2 * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
1171 WaypointSprite_UpdateHealth(e, healtharmor_maxdamage(GetResource(carrier, RES_HEALTH), GetResource(carrier, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
1176 void WaypointSprite_DetachCarrier(entity carrier)
1178 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
1181 void WaypointSprite_ClearPersonal(entity this)
1183 WaypointSprite_Kill(this.waypointsprite_deployed_personal);
1186 void WaypointSprite_ClearOwned(entity this)
1188 WaypointSprite_Kill(this.waypointsprite_deployed_fixed);
1189 WaypointSprite_Kill(this.waypointsprite_deployed_personal);
1190 WaypointSprite_Kill(this.waypointsprite_attached);
1193 void WaypointSprite_PlayerDead(entity this)
1195 WaypointSprite_Disown(this.waypointsprite_attached, waypointsprite_deadlifetime);
1196 WaypointSprite_DetachCarrier(this);
1199 void WaypointSprite_PlayerGone(entity this)
1201 WaypointSprite_Disown(this.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
1202 WaypointSprite_Kill(this.waypointsprite_deployed_personal);
1203 WaypointSprite_Disown(this.waypointsprite_attached, waypointsprite_deadlifetime);
1204 WaypointSprite_DetachCarrier(this);