1 #include "waypointsprites.qh"
3 REGISTER_MUTATOR(waypointsprites, true);
5 REGISTER_NET_LINKED(waypointsprites)
8 /** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
9 bool WaypointSprite_SendEntity(entity this, entity to, float sendflags)
11 WriteHeader(MSG_ENTITY, waypointsprites);
13 sendflags = sendflags & 0x7F;
15 if (this.max_health || (this.pain_finished && (time < this.pain_finished + 0.25)))
19 if(this.currentammo == 1)
21 if(this.exteriormodeltoclient == to)
23 if(this.currentammo == 2)
26 MUTATOR_CALLHOOK(SendWaypoint, this, to, sendflags, f);
27 sendflags = M_ARGV(2, int);
30 WriteByte(MSG_ENTITY, sendflags);
31 WriteByte(MSG_ENTITY, this.wp_extra);
37 WriteByte(MSG_ENTITY, (GetResource(this, RES_HEALTH) / this.max_health) * 191.0);
41 float dt = this.pain_finished - time;
42 dt = bound(0, dt * 32, 16383);
43 WriteByte(MSG_ENTITY, (dt & 0xFF00) / 256 + 192);
44 WriteByte(MSG_ENTITY, (dt & 0x00FF));
50 WriteVector(MSG_ENTITY, this.origin);
55 WriteByte(MSG_ENTITY, this.team);
56 WriteByte(MSG_ENTITY, this.rule);
60 WriteString(MSG_ENTITY, this.model1);
63 WriteString(MSG_ENTITY, this.model2);
66 WriteString(MSG_ENTITY, this.model3);
70 WriteCoord(MSG_ENTITY, this.fade_time);
71 WriteCoord(MSG_ENTITY, this.teleport_time);
72 WriteShort(MSG_ENTITY, this.fade_rate); // maxdist
73 WriteByte(MSG_ENTITY, f);
78 WriteByte(MSG_ENTITY, this.cnt); // icon on radar
79 WriteByte(MSG_ENTITY, this.colormod.x * 255.0);
80 WriteByte(MSG_ENTITY, this.colormod.y * 255.0);
81 WriteByte(MSG_ENTITY, this.colormod.z * 255.0);
83 if (WaypointSprite_isteammate(this.owner, WaypointSprite_getviewentity(to)))
85 float dt = bound(0, (this.waypointsprite_helpmetime - time) / 0.1, 255);
86 WriteByte(MSG_ENTITY, dt);
89 WriteByte(MSG_ENTITY, 0);
97 void Ent_WaypointSprite(entity this, bool isnew);
98 NET_HANDLE(waypointsprites, bool isnew) {
99 Ent_WaypointSprite(this, isnew);
103 void Ent_RemoveWaypointSprite(entity this)
105 strfree(this.netname);
106 strfree(this.netname2);
107 strfree(this.netname3);
110 /** flags origin [team displayrule] [spritename] [spritename2] [spritename3] [lifetime maxdistance hideable] */
111 void Ent_WaypointSprite(entity this, bool isnew)
113 int sendflags = ReadByte();
114 this.wp_extra = ReadByte();
117 this.spawntime = time;
119 this.draw2d = Draw_WaypointSprite;
121 IL_PUSH(g_drawables_2d, this);
122 IL_PUSH(g_radaricons, this);
125 InterpolateOrigin_Undo(this);
126 this.iflags |= IFLAG_ORIGIN;
128 if (sendflags & 0x80)
133 SetResourceExplicit(this, RES_HEALTH, t / 191.0);
134 this.build_finished = 0;
138 t = (t - 192) * 256 + ReadByte();
139 this.build_started = servertime;
140 if (this.build_finished)
141 this.build_starthealth = bound(0, GetResource(this, RES_HEALTH), 1);
143 this.build_starthealth = 0;
144 this.build_finished = servertime + t / 32;
149 SetResourceExplicit(this, RES_HEALTH, -1);
150 this.build_finished = 0;
155 // unfortunately, this needs to be exact (for the 3D display)
156 this.origin = ReadVector();
157 setorigin(this, this.origin);
162 this.team = ReadByte();
163 this.rule = ReadByte();
168 strcpy(this.netname, ReadString());
173 strcpy(this.netname2, ReadString());
178 strcpy(this.netname3, ReadString());
183 this.lifetime = ReadCoord();
184 this.fadetime = ReadCoord();
185 this.maxdistance = ReadShort();
186 this.hideflags = ReadByte();
192 this.teamradar_icon = f & BITS(7);
195 this.(teamradar_times[this.teamradar_time_index]) = time;
196 this.teamradar_time_index = (this.teamradar_time_index + 1) % MAX_TEAMRADAR_TIMES;
198 this.teamradar_color_x = ReadByte() / 255.0;
199 this.teamradar_color_y = ReadByte() / 255.0;
200 this.teamradar_color_z = ReadByte() / 255.0;
201 this.helpme = ReadByte() * 0.1;
203 this.helpme += servertime;
206 InterpolateOrigin_Note(this);
208 this.entremove = Ent_RemoveWaypointSprite;
213 float spritelookupblinkvalue(entity this, string s)
215 if (s == WP_Weapon.netname) {
216 if (REGISTRY_GET(Weapons, this.wp_extra).spawnflags & WEP_FLAG_SUPERWEAPON)
219 if (s == WP_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_waypointblink;
220 if(s == WP_FlagReturn.netname) return 2;
225 vector spritelookupcolor(entity this, string s, vector def)
227 if (s == WP_Weapon.netname || s == RADARICON_Weapon.netname) return REGISTRY_GET(Weapons, this.wp_extra).wpcolor;
228 if (s == WP_Item.netname || s == RADARICON_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_color;
229 if (MUTATOR_CALLHOOK(WP_Format, this, s))
231 return M_ARGV(2, vector);
236 string spritelookuptext(entity this, string s)
238 if(autocvar_g_waypointsprite_spam && waypointsprite_count >= autocvar_g_waypointsprite_spam)
239 return "Spam"; // no need to translate this debug string
240 if (s == WP_RaceStartFinish.netname) return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
241 if (s == WP_Weapon.netname) return REGISTRY_GET(Weapons, this.wp_extra).m_name;
242 if (s == WP_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_waypoint;
243 if (s == WP_Monster.netname) return get_monsterinfo(this.wp_extra).monster_name;
244 if (MUTATOR_CALLHOOK(WP_Format, this, s))
246 return M_ARGV(3, string);
249 // need to loop, as our netname could be one of three
250 FOREACH(Waypoints, it.netname == s, {
257 string spritelookupicon(entity this, string s)
259 // TODO: needs icons! //if (s == WP_RaceStartFinish.netname) return (race_checkpointtime || race_mycheckpointtime) ? _("Finish") : _("Start");
260 if (s == WP_Weapon.netname) return REGISTRY_GET(Weapons, this.wp_extra).model2;
261 if (s == WP_Item.netname) return REGISTRY_GET(Items, this.wp_extra).m_icon;
262 if (s == WP_Vehicle.netname) return REGISTRY_GET(Vehicles, this.wp_extra).m_icon;
263 //if (s == WP_Monster.netname) return get_monsterinfo(this.wp_extra).m_icon;
264 if (MUTATOR_CALLHOOK(WP_Format, this, s))
266 return M_ARGV(4, string);
269 // need to loop, as our netname could be one of three
270 FOREACH(Waypoints, it.netname == s, {
279 void drawrotpic(vector org, float rot, string pic, vector sz, vector hotspot, vector rgb, float a, float f)
281 vector v1, v2, v3, v4;
283 hotspot = -1 * hotspot;
285 // hotspot-relative coordinates of the corners
287 v2 = hotspot + '1 0 0' * sz.x;
288 v3 = hotspot + '1 0 0' * sz.x + '0 1 0' * sz.y;
289 v4 = hotspot + '0 1 0' * sz.y;
291 // rotate them, and make them absolute
292 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
293 v1 = Rotate(v1, rot) + org;
294 v2 = Rotate(v2, rot) + org;
295 v3 = Rotate(v3, rot) + org;
296 v4 = Rotate(v4, rot) + org;
299 R_BeginPolygon(pic, f, true);
300 R_PolygonVertex(v1, '0 0 0', rgb, a);
301 R_PolygonVertex(v2, '1 0 0', rgb, a);
302 R_PolygonVertex(v3, '1 1 0', rgb, a);
303 R_PolygonVertex(v4, '0 1 0', rgb, a);
307 void drawquad(vector o, vector ri, vector up, string pic, vector rgb, float a, float f)
309 R_BeginPolygon(pic, f, true);
310 R_PolygonVertex(o, '0 0 0', rgb, a);
311 R_PolygonVertex(o + ri, '1 0 0', rgb, a);
312 R_PolygonVertex(o + up + ri, '1 1 0', rgb, a);
313 R_PolygonVertex(o + up, '0 1 0', rgb, a);
317 void drawhealthbar(vector org, float rot, float h, vector sz, vector hotspot, float width, float theheight, float margin, float border, float align, vector rgb, float a, vector hrgb, float ha, float f)
320 float owidth; // outer width
322 hotspot = -1 * hotspot;
324 // hotspot-relative coordinates of the healthbar corners
329 rot = -rot; // rotate by the opposite angle, as our coordinate system is reversed
330 o = Rotate(o, rot) + org;
331 ri = Rotate(ri, rot);
332 up = Rotate(up, rot);
334 owidth = width + 2 * border;
335 o = o - up * (margin + border + theheight) + ri * (sz.x - owidth) * 0.5;
337 drawquad(o - up * border, ri * owidth, up * border, "", rgb, a, f);
338 drawquad(o + up * theheight, ri * owidth, up * border, "", rgb, a, f);
339 drawquad(o, ri * border, up * theheight, "", rgb, a, f);
340 drawquad(o + ri * (owidth - border), ri * border, up * theheight, "", rgb, a, f);
341 drawquad(o + ri * (border + align * ((1 - h) * width)), ri * width * h, up * theheight, "", hrgb, ha, f);
344 // returns location of sprite text
345 vector drawspritearrow(vector o, float ang, vector rgb, float a, float t)
347 float size = 9.0 * t;
348 float border = 1.5 * t;
349 float margin = 4.0 * t;
351 float borderDiag = border * M_SQRT2;
352 vector arrowX = eX * size;
353 vector arrowY = eY * (size+borderDiag);
354 vector borderX = eX * (size+borderDiag);
355 vector borderY = eY * (size+borderDiag+border);
357 R_BeginPolygon("", DRAWFLAG_NORMAL, true);
358 R_PolygonVertex(o, '0 0 0', '0 0 0', a);
359 R_PolygonVertex(o + Rotate(arrowY - borderX, ang), '0 0 0', '0 0 0', a);
360 R_PolygonVertex(o + Rotate(borderY - borderX, ang), '0 0 0', '0 0 0', a);
361 R_PolygonVertex(o + Rotate(borderY + borderX, ang), '0 0 0', '0 0 0', a);
362 R_PolygonVertex(o + Rotate(arrowY + borderX, ang), '0 0 0', '0 0 0', a);
365 R_BeginPolygon("", DRAWFLAG_ADDITIVE, true);
366 R_PolygonVertex(o + Rotate(eY * borderDiag, ang), '0 0 0', rgb, a);
367 R_PolygonVertex(o + Rotate(arrowY - arrowX, ang), '0 0 0', rgb, a);
368 R_PolygonVertex(o + Rotate(arrowY + arrowX, ang), '0 0 0', rgb, a);
371 return o + Rotate(eY * (borderDiag+size+margin), ang);
374 // returns location of sprite healthbar
375 vector drawsprite_TextOrIcon(bool is_text, vector o, float ang, float minwidth, vector rgb, float a, vector sz, string str)
379 float aspect, sa, ca;
382 sw = stringwidth(str, false, sz);
392 // how do corners work?
393 aspect = vid_conwidth / vid_conheight;
395 ca = cos(ang) * aspect;
396 if (fabs(sa) > fabs(ca))
400 algny = 0.5 - 0.5 * (f ? (ca / f) : 0);
405 algnx = 0.5 - 0.5 * (f ? (sa / f) : 0);
413 // we want to be onscreen
418 if (o.x > vid_conwidth - w)
419 o.x = vid_conwidth - w;
420 if (o.y > vid_conheight - h)
421 o.y = vid_conheight - h;
423 o.x += 0.5 * (w - sw);
426 drawstring(o, str, sz, rgb, a, DRAWFLAG_NORMAL);
428 drawpic(o, str, sz, rgb, a, DRAWFLAG_NORMAL);
436 vector fixrgbexcess_move(vector rgb, vector src, vector dst)
438 vector yvec = '0.299 0.587 0.114';
439 return rgb + dst * ((src * yvec) / (dst * yvec)) * ((rgb - '1 1 1') * src);
442 vector fixrgbexcess(vector rgb)
445 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 1');
447 rgb = fixrgbexcess_move(rgb, '0 1 0', '0 0 1');
448 if (rgb.z > 1) rgb.z = 1;
449 } else if (rgb.z > 1) {
450 rgb = fixrgbexcess_move(rgb, '0 0 1', '0 1 0');
451 if (rgb.y > 1) rgb.y = 1;
453 } else if (rgb.y > 1) {
454 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 1');
456 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 0 1');
457 if (rgb.z > 1) rgb.z = 1;
458 } else if (rgb.z > 1) {
459 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 0 0');
460 if (rgb.x > 1) rgb.x = 1;
462 } else if (rgb.z > 1) {
463 rgb = fixrgbexcess_move(rgb, '0 0 1', '1 1 0');
465 rgb = fixrgbexcess_move(rgb, '1 0 0', '0 1 0');
466 if (rgb.y > 1) rgb.y = 1;
467 } else if (rgb.y > 1) {
468 rgb = fixrgbexcess_move(rgb, '0 1 0', '1 0 0');
469 if (rgb.x > 1) rgb.x = 1;
475 void Draw_WaypointSprite(entity this)
477 if (this.lifetime > 0)
478 this.alpha = (bound(0, (this.fadetime - time) / this.lifetime, 1) ** waypointsprite_timealphaexponent);
482 if (this.hideflags & 2)
483 return; // radar only
485 if (autocvar_cl_hidewaypoints >= 2)
488 if ((this.hideflags & 1) && autocvar_cl_hidewaypoints)
489 return; // fixed waypoint
491 InterpolateOrigin_Do(this);
493 float t = entcs_GetTeam(player_localnum) + 1;
494 string spriteimage = "";
499 case SPRITERULE_SPECTATOR:
501 (autocvar_g_waypointsprite_itemstime == 1 && t == NUM_SPECTATOR + 1)
502 || (autocvar_g_waypointsprite_itemstime == 2 && (t == NUM_SPECTATOR + 1 || warmup_stage || STAT(ITEMSTIME) == 2))
505 spriteimage = this.netname;
507 case SPRITERULE_DEFAULT:
511 spriteimage = this.netname;
516 spriteimage = this.netname;
518 case SPRITERULE_TEAMPLAY:
519 if (t == NUM_SPECTATOR + 1)
520 spriteimage = this.netname3;
521 else if (this.team == t)
522 spriteimage = this.netname2;
524 spriteimage = this.netname;
527 error("Invalid waypointsprite rule!");
531 if (spriteimage == "")
534 ++waypointsprite_newcount;
536 float dist = vlen(this.origin - view_origin);
537 float a = this.alpha * autocvar_hud_panel_fg_alpha;
539 if(this.maxdistance > 0)
541 // restrict maximum normal distance to the waypoint's maximum distance to prevent exploiting cvars
542 float maxnormdistance = bound(0, waypointsprite_normdistance, this.maxdistance - 1);
543 a *= (bound(0, (this.maxdistance - dist) / (this.maxdistance - maxnormdistance), 1) ** waypointsprite_distancealphaexponent);
546 vector rgb = spritelookupcolor(this, spriteimage, this.teamradar_color);
549 this.teamradar_color = '1 0 1';
550 LOG_INFOF("WARNING: sprite of name %s has no color, using pink so you notice it", spriteimage);
553 float health_val = GetResource(this, RES_HEALTH);
554 float blink_time = (health_val >= 0) ? (health_val * 10) : time;
555 if (blink_time - floor(blink_time) > 0.5)
557 if (this.helpme && time < this.helpme)
558 a *= SPRITE_HELPME_BLINK;
559 else if (!this.lifetime) // fading out waypoints don't blink
560 a *= spritelookupblinkvalue(this, spriteimage);
572 rgb = fixrgbexcess(rgb);
577 o = project_3d_to_2d(this.origin);
579 || o.x < (vid_conwidth * waypointsprite_edgeoffset_left)
580 || o.y < (vid_conheight * waypointsprite_edgeoffset_top)
581 || o.x > (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right))
582 || o.y > (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)))
584 // scale it to be just in view
587 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
588 ang = atan2(-d.x, -d.y);
592 float f1 = d.x / vid_conwidth;
593 float f2 = d.y / vid_conheight;
594 if (f1 == 0) { f1 = 0.000001; }
595 if (f2 == 0) { f2 = 0.000001; }
597 if (max(f1, -f1) > max(f2, -f2)) {
600 d = d * ((0.5 - waypointsprite_edgeoffset_right) / f1);
603 d = d * (-(0.5 - waypointsprite_edgeoffset_left) / f1);
608 d = d * ((0.5 - waypointsprite_edgeoffset_bottom) / f2);
611 d = d * (-(0.5 - waypointsprite_edgeoffset_top) / f2);
615 o = d + '0.5 0 0' * vid_conwidth + '0 0.5 0' * vid_conheight;
623 d = o - '0.5 0 0' * vid_conwidth - '0 0.5 0' * vid_conheight;
624 ang = atan2(-d.x, -d.y);
629 float edgedistance_min = min((o.y - (vid_conheight * waypointsprite_edgeoffset_top)),
630 (o.x - (vid_conwidth * waypointsprite_edgeoffset_left)),
631 (vid_conwidth - (vid_conwidth * waypointsprite_edgeoffset_right)) - o.x,
632 (vid_conheight - (vid_conheight * waypointsprite_edgeoffset_bottom)) - o.y);
634 float crosshairdistance = sqrt( ((o.x - vid_conwidth/2) ** 2) + ((o.y - vid_conheight/2) ** 2) );
636 t = waypointsprite_scale;
637 a *= waypointsprite_alpha;
640 a = a * (1 - (1 - waypointsprite_distancefadealpha) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
641 t = t * (1 - (1 - waypointsprite_distancefadescale) * (bound(0, dist/waypointsprite_distancefadedistance, 1)));
643 if (edgedistance_min < waypointsprite_edgefadedistance) {
644 a = a * (1 - (1 - waypointsprite_edgefadealpha) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
645 t = t * (1 - (1 - waypointsprite_edgefadescale) * (1 - bound(0, edgedistance_min/waypointsprite_edgefadedistance, 1)));
647 if (crosshairdistance < waypointsprite_crosshairfadedistance) {
648 a = a * (1 - (1 - waypointsprite_crosshairfadealpha) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
649 t = t * (1 - (1 - waypointsprite_crosshairfadescale) * (1 - bound(0, crosshairdistance/waypointsprite_crosshairfadedistance, 1)));
652 if (this.build_finished)
654 if (time < this.build_finished + 0.25)
656 if (time < this.build_started)
657 SetResourceExplicit(this, RES_HEALTH, this.build_starthealth);
658 else if (time < this.build_finished)
659 SetResourceExplicit(this, RES_HEALTH, (time - this.build_started) / (this.build_finished - this.build_started) * (1 - this.build_starthealth) + this.build_starthealth);
661 SetResourceExplicit(this, RES_HEALTH, 1);
664 SetResourceExplicit(this, RES_HEALTH, -1);
667 o = drawspritearrow(o, ang, rgb, a, SPRITE_ARROW_SCALE * t);
671 if (!autocvar_g_waypointsprite_text)
673 string spr_icon = spritelookupicon(this, spriteimage);
675 bool icon_found = !(!spr_icon || spr_icon == "");
676 if (icon_found) // it's valid, but let's make sure it exists!
678 pic = strcat(hud_skin_path, "/", spr_icon);
679 if(precache_pic(pic) == "")
681 pic = strcat("gfx/hud/default/", spr_icon);
682 if(!precache_pic(pic))
692 string txt = string_null;
695 txt = spritelookuptext(this, spriteimage);
696 if (this.helpme && time < this.helpme)
697 txt = sprintf(_("%s needing help!"), txt);
698 if (autocvar_g_waypointsprite_uppercase)
699 txt = strtoupper(txt);
701 sz = waypointsprite_fontsize * '1 1 0';
705 // for convenience icon path and color are saved to txt and txt_color
707 txt_color = ((autocvar_g_waypointsprite_iconcolor) ? '1 1 1' : rgb);
708 sz = autocvar_g_waypointsprite_iconsize * '1 1 0';
711 draw_beginBoldFont();
712 if (GetResource(this, RES_HEALTH) >= 0)
714 float align = 0, marg;
715 if (this.build_finished)
720 marg = -(SPRITE_HEALTHBAR_MARGIN + SPRITE_HEALTHBAR_HEIGHT + 2 * SPRITE_HEALTHBAR_BORDER) * t - 0.5 * sz.y;
722 marg = SPRITE_HEALTHBAR_MARGIN * t + 0.5 * sz.y;
724 float minwidth = (SPRITE_HEALTHBAR_WIDTH + 2 * SPRITE_HEALTHBAR_BORDER) * t;
725 o = drawsprite_TextOrIcon(is_text, o, ang, minwidth, txt_color, a, sz, txt);
729 GetResource(this, RES_HEALTH),
732 SPRITE_HEALTHBAR_WIDTH * t,
733 SPRITE_HEALTHBAR_HEIGHT * t,
735 SPRITE_HEALTHBAR_BORDER * t,
738 a * SPRITE_HEALTHBAR_BORDERALPHA,
740 a * SPRITE_HEALTHBAR_HEALTHALPHA,
746 drawsprite_TextOrIcon(is_text, o, ang, 0, txt_color, a, sz, txt);
752 void WaypointSprite_Load_Frames(string ext)
754 int dh = search_begin(strcat("models/sprites/*_frame*", ext), false, false);
756 int ext_len = strlen(ext);
757 int n = search_getsize(dh);
758 for (int i = 0; i < n; ++i)
760 string s = search_getfilename(dh, i);
761 s = substring(s, 15, strlen(s) - 15 - ext_len); // strip models/sprites/ and extension
763 int o = strstrofs(s, "_frame", 0);
764 string sname = strcat("/spriteframes/", substring(s, 0, o));
765 string sframes = substring(s, o + 6, strlen(s) - o - 6);
766 int f = stof(sframes) + 1;
767 db_put(tempdb, sname, ftos(max(f, stof(db_get(tempdb, sname)))));
772 void WaypointSprite_Load();
773 STATIC_INIT(WaypointSprite_Load) {
774 WaypointSprite_Load();
775 WaypointSprite_Load_Frames(".tga");
776 WaypointSprite_Load_Frames(".jpg");
778 void WaypointSprite_Load()
780 waypointsprite_fadedistance = vlen(mi_scale);
781 waypointsprite_normdistance = autocvar_g_waypointsprite_normdistance;
782 waypointsprite_minscale = autocvar_g_waypointsprite_minscale;
783 waypointsprite_minalpha = autocvar_g_waypointsprite_minalpha;
784 waypointsprite_distancealphaexponent = autocvar_g_waypointsprite_distancealphaexponent;
785 waypointsprite_timealphaexponent = autocvar_g_waypointsprite_timealphaexponent;
786 waypointsprite_scale = autocvar_g_waypointsprite_scale;
787 waypointsprite_fontsize = autocvar_g_waypointsprite_fontsize;
788 waypointsprite_edgefadealpha = autocvar_g_waypointsprite_edgefadealpha;
789 waypointsprite_edgefadescale = autocvar_g_waypointsprite_edgefadescale;
790 waypointsprite_edgefadedistance = autocvar_g_waypointsprite_edgefadedistance;
791 waypointsprite_edgeoffset_bottom = autocvar_g_waypointsprite_edgeoffset_bottom;
792 waypointsprite_edgeoffset_left = autocvar_g_waypointsprite_edgeoffset_left;
793 waypointsprite_edgeoffset_right = autocvar_g_waypointsprite_edgeoffset_right;
794 waypointsprite_edgeoffset_top = autocvar_g_waypointsprite_edgeoffset_top;
795 waypointsprite_crosshairfadealpha = autocvar_g_waypointsprite_crosshairfadealpha;
796 waypointsprite_crosshairfadescale = autocvar_g_waypointsprite_crosshairfadescale;
797 waypointsprite_crosshairfadedistance = autocvar_g_waypointsprite_crosshairfadedistance;
798 waypointsprite_distancefadealpha = autocvar_g_waypointsprite_distancefadealpha;
799 waypointsprite_distancefadescale = autocvar_g_waypointsprite_distancefadescale;
800 waypointsprite_distancefadedistance = waypointsprite_fadedistance * autocvar_g_waypointsprite_distancefadedistancemultiplier;
801 waypointsprite_alpha = autocvar_g_waypointsprite_alpha * (1 - autocvar__menu_alpha);
803 waypointsprite_count = waypointsprite_newcount;
804 waypointsprite_newcount = 0;
809 void WaypointSprite_UpdateSprites(entity e, entity _m1, entity _m2, entity _m3)
811 string m1 = _m1.netname;
812 string m2 = _m2.netname;
813 string m3 = _m3.netname;
831 void WaypointSprite_UpdateHealth(entity e, float f)
833 f = bound(0, f, e.max_health);
834 float step = e.max_health / 40;
835 if ((floor(f / step) != floor(GetResource(e, RES_HEALTH) / step)) || e.pain_finished)
837 SetResourceExplicit(e, RES_HEALTH, f);
843 void WaypointSprite_UpdateMaxHealth(entity e, float f)
845 if (f != e.max_health || e.pain_finished)
853 void WaypointSprite_UpdateBuildFinished(entity e, float f)
855 if (f != e.pain_finished || e.max_health)
863 void WaypointSprite_UpdateOrigin(entity e, vector o)
872 void WaypointSprite_UpdateRule(entity e, float t, float r)
874 // no check, as this is never called without doing an actual change (usually only once)
880 void WaypointSprite_UpdateTeamRadar(entity e, entity icon, vector col)
882 // no check, as this is never called without doing an actual change (usually only once)
884 int new_cnt = (e.cnt & BIT(7)) | (i & BITS(7));
885 if (new_cnt != e.cnt || col != e.colormod)
893 void WaypointSprite_Ping(entity e)
896 if (time < e.waypointsprite_pingtime) return;
897 e.waypointsprite_pingtime = time + 0.3;
898 // ALWAYS sends (this causes a radar circle), thus no check
903 void WaypointSprite_HelpMePing(entity e)
905 WaypointSprite_Ping(e);
906 e.waypointsprite_helpmetime = time + waypointsprite_deployed_lifetime;
910 void WaypointSprite_FadeOutIn(entity e, float t)
915 e.teleport_time = time + t;
917 else if (t < (e.teleport_time - time))
919 // accelerate the waypoint's dying
921 // (e.teleport_time - time) / wp.fade_time stays
922 // e.teleport_time = time + fadetime
923 float current_fadetime = e.teleport_time - time;
924 e.teleport_time = time + t;
926 e.fade_time = -e.fade_time;
927 e.fade_time = e.fade_time * t / current_fadetime;
933 void WaypointSprite_Init()
935 waypointsprite_limitedrange = autocvar_sv_waypointsprite_limitedrange;
936 waypointsprite_deployed_lifetime = autocvar_sv_waypointsprite_deployed_lifetime;
937 waypointsprite_deadlifetime = autocvar_sv_waypointsprite_deadlifetime;
940 void WaypointSprite_Kill(entity wp)
943 if (wp.owner) wp.owner.(wp.owned_by_field) = NULL;
947 void WaypointSprite_Disown(entity wp, float fadetime)
950 if (wp.classname != "sprite_waypoint")
952 backtrace("Trying to disown a non-waypointsprite");
957 if (wp.exteriormodeltoclient == wp.owner)
958 wp.exteriormodeltoclient = NULL;
959 wp.owner.(wp.owned_by_field) = NULL;
962 WaypointSprite_FadeOutIn(wp, fadetime);
966 void WaypointSprite_Think(entity this)
968 bool doremove = false;
970 if (this.fade_time && time >= this.teleport_time)
975 if (this.exteriormodeltoclient)
976 WaypointSprite_UpdateOrigin(this, this.exteriormodeltoclient.origin + this.view_ofs);
979 WaypointSprite_Kill(this);
981 this.nextthink = time; // WHY?!?
984 bool WaypointSprite_visible_for_player(entity this, entity player, entity view)
986 // personal waypoints
987 if (this.enemy && this.enemy != view)
991 if (this.rule == SPRITERULE_SPECTATOR)
993 if (!autocvar_sv_itemstime)
995 if (!warmup_stage && IS_PLAYER(view) && autocvar_sv_itemstime != 2)
998 else if (this.team && this.rule == SPRITERULE_DEFAULT)
1000 if (this.team != view.team)
1002 if (!IS_PLAYER(view))
1009 entity WaypointSprite_getviewentity(entity e)
1011 if (IS_SPEC(e)) e = e.enemy;
1012 /* TODO idea (check this breaks nothing)
1013 else if (e.classname == "observer")
1019 float WaypointSprite_isteammate(entity e, entity e2)
1022 return e2.team == e.team;
1026 bool WaypointSprite_Customize(entity this, entity client)
1028 // this is not in SendEntity because it shall run every frame, not just every update
1030 // make spectators see what the player would see
1031 entity e = WaypointSprite_getviewentity(client);
1033 if (MUTATOR_CALLHOOK(CustomizeWaypoint, this, client))
1036 return this.waypointsprite_visible_for_player(this, client, e);
1039 bool WaypointSprite_SendEntity(entity this, entity to, float sendflags);
1041 void WaypointSprite_Reset(entity this)
1043 // if a WP wants to time out, let it time out immediately; other WPs ought to be reset/killed by their owners
1046 WaypointSprite_Kill(this);
1049 entity WaypointSprite_Spawn(
1050 entity spr, // sprite
1051 float _lifetime, float maxdistance, // lifetime, max distance
1052 entity ref, vector ofs, // position
1053 entity showto, float t, // show to whom? Use a flag to indicate a team
1054 entity own, .entity ownfield, // remove when own gets killed
1055 float hideable, // true when it should be controlled by cl_hidewaypoints
1056 entity icon // initial icon
1059 entity wp = new(sprite_waypoint);
1060 wp.fade_time = _lifetime; // if negative tells client not to fade it out
1062 _lifetime = -_lifetime;
1063 wp.teleport_time = time + _lifetime;
1064 wp.exteriormodeltoclient = ref;
1068 setorigin(wp, ref.origin + ofs);
1075 wp.currentammo = hideable;
1079 delete(own.(ownfield));
1080 own.(ownfield) = wp;
1081 wp.owned_by_field = ownfield;
1083 wp.fade_rate = maxdistance;
1084 setthink(wp, WaypointSprite_Think);
1085 wp.nextthink = time;
1086 wp.model1 = spr.netname;
1087 setcefc(wp, WaypointSprite_Customize);
1088 wp.waypointsprite_visible_for_player = WaypointSprite_visible_for_player;
1089 wp.reset2 = WaypointSprite_Reset;
1091 wp.colormod = spr.m_color;
1092 Net_LinkEntity(wp, false, 0, WaypointSprite_SendEntity);
1096 entity WaypointSprite_SpawnFixed(
1101 entity icon // initial icon
1104 return WaypointSprite_Spawn(spr, 0, 0, NULL, ofs, NULL, 0, own, ownfield, true, icon);
1107 entity WaypointSprite_DeployFixed(
1112 entity icon // initial icon
1122 maxdistance = waypointsprite_limitedrange;
1125 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, NULL, ofs, NULL, t, player, waypointsprite_deployed_fixed, false, icon);
1128 entity WaypointSprite_DeployPersonal(
1132 entity icon // initial icon
1135 return WaypointSprite_Spawn(spr, 0, 0, NULL, ofs, NULL, 0, player, waypointsprite_deployed_personal, false, icon);
1138 entity WaypointSprite_Attach(
1142 entity icon // initial icon
1146 if (player.waypointsprite_attachedforcarrier)
1147 return NULL; // can't attach to FC
1154 maxdistance = waypointsprite_limitedrange;
1157 return WaypointSprite_Spawn(spr, waypointsprite_deployed_lifetime, maxdistance, player, '0 0 64', NULL, t, player, waypointsprite_attached, false, icon);
1160 entity WaypointSprite_AttachCarrier(
1163 entity icon // initial icon and color
1166 WaypointSprite_Kill(carrier.waypointsprite_attached); // FC overrides attached
1167 entity e = WaypointSprite_Spawn(spr, 0, 0, carrier, '0 0 64', NULL, carrier.team, carrier, waypointsprite_attachedforcarrier, false, icon);
1168 if (GetResource(carrier, RES_HEALTH))
1170 WaypointSprite_UpdateMaxHealth(e, 2 * healtharmor_maxdamage(start_health, start_armorvalue, autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
1171 WaypointSprite_UpdateHealth(e, healtharmor_maxdamage(GetResource(carrier, RES_HEALTH), GetResource(carrier, RES_ARMOR), autocvar_g_balance_armor_blockpercent, DEATH_WEAPON.m_id).x);
1176 void WaypointSprite_DetachCarrier(entity carrier)
1178 WaypointSprite_Disown(carrier.waypointsprite_attachedforcarrier, waypointsprite_deadlifetime);
1181 void WaypointSprite_ClearPersonal(entity this)
1183 WaypointSprite_Kill(this.waypointsprite_deployed_personal);
1186 void WaypointSprite_ClearOwned(entity this)
1188 WaypointSprite_Kill(this.waypointsprite_deployed_fixed);
1189 WaypointSprite_Kill(this.waypointsprite_deployed_personal);
1190 WaypointSprite_Kill(this.waypointsprite_attached);
1193 void WaypointSprite_PlayerDead(entity this)
1195 WaypointSprite_Disown(this.waypointsprite_attached, waypointsprite_deadlifetime);
1196 WaypointSprite_DetachCarrier(this);
1199 void WaypointSprite_PlayerGone(entity this)
1201 WaypointSprite_Disown(this.waypointsprite_deployed_fixed, waypointsprite_deadlifetime);
1202 WaypointSprite_Kill(this.waypointsprite_deployed_personal);
1203 WaypointSprite_Disown(this.waypointsprite_attached, waypointsprite_deadlifetime);
1204 WaypointSprite_DetachCarrier(this);