1 #include "sv_vampirehook.qh"
3 string autocvar_g_vampirehook;
4 REGISTER_MUTATOR(vh, expr_evaluate(autocvar_g_vampirehook));
6 bool autocvar_g_vampirehook_teamheal;
7 float autocvar_g_vampirehook_damage;
8 float autocvar_g_vampirehook_damagerate;
9 float autocvar_g_vampirehook_health_steal;
13 MUTATOR_HOOKFUNCTION(vh, GrappleHookThink)
15 entity thehook = M_ARGV(0, entity);
17 entity dmgent = ((SAME_TEAM(thehook.owner, thehook.aiment) && autocvar_g_vampirehook_teamheal) ? thehook.owner : thehook.aiment);
19 if (IS_PLAYER(thehook.aiment)) {
20 if (thehook.last_dmg < time) {
21 if (!STAT(FROZEN, thehook.aiment)) {
22 if (time >= game_starttime) {
23 if (DIFF_TEAM(thehook.owner, thehook.aiment) || autocvar_g_vampirehook_teamheal) {
24 if (thehook.aiment.health > 0) {
25 if (autocvar_g_vampirehook_damage) {
26 thehook.last_dmg = time + autocvar_g_vampirehook_damagerate;
27 thehook.owner.damage_dealt += autocvar_g_vampirehook_damage;
28 Damage(dmgent, thehook, thehook.owner, autocvar_g_vampirehook_damage, WEP_HOOK.m_id, thehook.origin, '0 0 0');
29 if (SAME_TEAM(thehook.owner, thehook.aiment)) {
30 thehook.aiment.health = min(thehook.aiment.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
32 thehook.owner.health = min(thehook.owner.health + autocvar_g_vampirehook_health_steal, g_pickup_healthsmall_max);
35 if (dmgent == thehook.owner) {
36 dmgent.health -= autocvar_g_vampirehook_damage; // FIXME: friendly fire?!