3 #include <common/mutators/mutator/status_effects/all.qh>
5 CLASS(Superweapons, StatusEffects)
6 ATTRIB(Superweapons, netname, string, "superweapons");
7 ATTRIB(Superweapons, m_name, string, _("Superweapons"));
8 ATTRIB(Superweapons, m_icon, string, "superweapons");
10 ATTRIB(Superweapons, m_sound_rm, Sound, SND_POWEROFF);
12 ENDCLASS(Superweapons)
13 REGISTER_STATUSEFFECT(Superweapons, NEW(Superweapons));