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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / mutators / mutator / sandbox / sv_sandbox.qc
1 #include "sv_sandbox.qh"
2
3 #include <server/intermission.qh>
4
5 string autocvar_g_sandbox;
6 int autocvar_g_sandbox_info;
7 bool autocvar_g_sandbox_readonly;
8 string autocvar_g_sandbox_storage_name;
9 float autocvar_g_sandbox_storage_autosave;
10 bool autocvar_g_sandbox_storage_autoload;
11 float autocvar_g_sandbox_editor_flood;
12 int autocvar_g_sandbox_editor_maxobjects;
13 int autocvar_g_sandbox_editor_free;
14 float autocvar_g_sandbox_editor_distance_spawn;
15 float autocvar_g_sandbox_editor_distance_edit;
16 float autocvar_g_sandbox_object_scale_min;
17 float autocvar_g_sandbox_object_scale_max;
18 float autocvar_g_sandbox_object_material_velocity_min;
19 float autocvar_g_sandbox_object_material_velocity_factor;
20
21 IntrusiveList g_sandbox_objects;
22 float autosave_time;
23 void sandbox_Database_Load();
24
25 REGISTER_MUTATOR(sandbox, expr_evaluate(autocvar_g_sandbox))
26 {
27         MUTATOR_ONADD
28         {
29                 g_sandbox_objects = IL_NEW();
30                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
31                 if(autocvar_g_sandbox_storage_autoload)
32                         sandbox_Database_Load();
33         }
34 }
35
36 const float MAX_STORAGE_ATTACHMENTS = 16;
37 float object_count;
38 .float object_flood;
39 .entity object_attach;
40 .string material;
41
42 .float touch_timer;
43 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
44 {
45         // apply material impact effects
46
47         if(!this.material)
48                 return;
49         if(this.touch_timer > time)
50                 return; // don't execute each frame
51         this.touch_timer = time + 0.1;
52
53         // make particle count and sound volume depend on impact speed
54         float intensity;
55         intensity = vlen(this.velocity) + vlen(toucher.velocity);
56         if(intensity) // avoid divisions by 0
57                 intensity /= 2; // average the two velocities
58         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min))
59                 return; // impact not strong enough to do anything
60         // now offset intensity and apply it to the effects
61         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
62         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
63
64         _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)) , ".wav"), VOL_BASE * intensity, ATTEN_NORM);
65         Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
66 }
67
68 void sandbox_ObjectFunction_Think(entity this)
69 {
70         // decide if and how this object can be grabbed
71         if(autocvar_g_sandbox_readonly)
72                 this.grab = 0; // no grabbing
73         else if(autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp)
74                 this.grab = 1; // owner only
75         else
76                 this.grab = 3; // anyone
77
78         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
79         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
80         // since if the owning player disconnects, the object's owner should also be reset.
81
82         // bots can't have objects
83         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
84                 if(this.crypto_idfp == it.crypto_idfp)
85                 {
86                         this.realowner = it;
87                         break;
88                 }
89                 this.realowner = NULL;
90         });
91
92         this.nextthink = time;
93
94         CSQCMODEL_AUTOUPDATE(this);
95 }
96
97 .float old_solid, old_movetype;
98 entity sandbox_ObjectEdit_Get(entity this, float permissions)
99 {
100         // Returns the traced entity if the player can edit it, and NULL if not.
101         // If permissions if false, the object is returned regardless of editing rights.
102         // Attached objects are SOLID_NOT and do not get traced.
103
104         crosshair_trace_plusvisibletriggers(this);
105         if(vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit))
106                 return NULL; // out of trace range
107         if(trace_ent.classname != "object")
108                 return NULL; // entity is not an object
109         if(!permissions)
110                 return trace_ent; // don't check permissions, anyone can edit this object
111         if(trace_ent.crypto_idfp == "")
112                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
113         if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2))
114                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
115         return NULL;
116 }
117
118 void sandbox_ObjectEdit_Scale(entity e, float f)
119 {
120         e.scale = f;
121         if(e.scale)
122         {
123                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
124                 _setmodel(e, e.model); // reset mins and maxs based on mesh
125                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
126         }
127 }
128
129 void sandbox_ObjectAttach_Remove(entity e);
130 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
131 {
132         // attaches e to parent on string s
133
134         // we can't attach to an attachment, for obvious reasons
135         sandbox_ObjectAttach_Remove(e);
136
137         e.old_solid = e.solid; // persist solidity
138         e.old_movetype = e.move_movetype; // persist physics
139         set_movetype(e, MOVETYPE_FOLLOW);
140         e.solid = SOLID_NOT;
141         e.takedamage = DAMAGE_NO;
142
143         setattachment(e, parent, s);
144         e.owner = parent;
145 }
146
147 void sandbox_ObjectAttach_Remove(entity e)
148 {
149         // detaches any object attached to e
150
151         IL_EACH(g_sandbox_objects, it.owner == e,
152         {
153                 vector org = gettaginfo(it, 0);
154                 setattachment(it, NULL, "");
155                 it.owner = NULL;
156
157                 // objects change origin and angles when detached, so apply previous position
158                 setorigin(it, org);
159                 it.angles = e.angles; // don't allow detached objects to spin or roll
160
161                 it.solid = it.old_solid; // restore persisted solidity
162                 set_movetype(it, it.old_movetype); // restore persisted physics
163                 it.takedamage = DAMAGE_AIM;
164         });
165 }
166
167 entity sandbox_ObjectSpawn(entity this, float database)
168 {
169         // spawn a new object with default properties
170
171         entity e = new(object);
172         IL_PUSH(g_sandbox_objects, e);
173         e.takedamage = DAMAGE_AIM;
174         e.damageforcescale = 1;
175         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
176         set_movetype(e, MOVETYPE_TOSS);
177         e.frame = 0;
178         e.skin = 0;
179         e.material = string_null;
180         settouch(e, sandbox_ObjectFunction_Touch);
181         setthink(e, sandbox_ObjectFunction_Think);
182         e.nextthink = time;
183         //e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
184
185         if(!database)
186         {
187                 // set the object's owner via player UID
188                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
189                 if(this.crypto_idfp != "")
190                         e.crypto_idfp = strzone(this.crypto_idfp);
191                 else
192                         print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
193
194                 // set public object information
195                 e.netname = strzone(this.netname); // name of the owner
196                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
197                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
198
199                 // set origin and direction based on player position and view angle
200                 makevectors(this.v_angle);
201                 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
202                 setorigin(e, trace_endpos);
203                 e.angles_y = this.v_angle.y;
204         }
205
206         CSQCMODEL_AUTOINIT(e);
207
208         object_count += 1;
209         return e;
210 }
211
212 void sandbox_ObjectRemove(entity e)
213 {
214         sandbox_ObjectAttach_Remove(e); // detach child objects
215
216         // if the object being removed has been selected for attachment by a player, unset it
217         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL; });
218
219         strfree(e.material);
220         strfree(e.crypto_idfp);
221         strfree(e.netname);
222         strfree(e.message);
223         strfree(e.message2);
224         delete(e);
225         e = NULL;
226
227         object_count -= 1;
228 }
229
230 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
231
232 string sandbox_ObjectPort_Save(entity e, bool database)
233 {
234         // save object properties, and return them as a string
235         int o = 0;
236
237         // order doesn't really matter, as we're writing the file fresh
238         IL_EACH(g_sandbox_objects, it == e || it.owner == e, LAMBDA(
239                 // the main object needs to be first in the array [0] with attached objects following
240                 int slot, physics, solidity;
241                 if(it == e) // this is the main object, place it first
242                 {
243                         slot = 0;
244                         solidity = it.solid; // applied solidity is normal solidity for children
245                         physics = it.move_movetype; // applied physics are normal physics for parents
246                 }
247                 else if(it.owner == e) // child object, list them in order
248                 {
249                         o += 1; // children start from 1
250                         slot = o;
251                         solidity = it.old_solid; // persisted solidity is normal solidity for children
252                         physics = it.old_movetype; // persisted physics are normal physics for children
253                         gettaginfo(it.owner, it.tag_index); // get the name of the tag our object is attached to, used further below
254                 }
255                 else
256                         continue;
257
258                 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
259                 if(slot)
260                 {
261                         // properties stored only for child objects
262                         if(gettaginfo_name)
263                                 port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");
264                         else
265                                 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
266                 }
267                 else
268                 {
269                         // properties stored only for parent objects
270                         if(database)
271                         {
272                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.origin), " ");
273                                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.angles), " ");
274                         }
275                 }
276                 // properties stored for all objects
277                 port_string[slot] = strcat(port_string[slot], "\"", it.model, "\" ");
278                 port_string[slot] = strcat(port_string[slot], ftos(it.skin), " ");
279                 port_string[slot] = strcat(port_string[slot], ftos(it.alpha), " ");
280                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.colormod), " ");
281                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.glowmod), " ");
282                 port_string[slot] = strcat(port_string[slot], ftos(it.frame), " ");
283                 port_string[slot] = strcat(port_string[slot], ftos(it.scale), " ");
284                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
285                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
286                 port_string[slot] = strcat(port_string[slot], ftos(it.damageforcescale), " ");
287                 if(it.material)
288                         port_string[slot] = strcat(port_string[slot], "\"", it.material, "\" ");
289                 else
290                         port_string[slot] = strcat(port_string[slot], "\"\" "); // none
291                 if(database)
292                 {
293                         // properties stored only for the database
294                         if(it.crypto_idfp)
295                                 port_string[slot] = strcat(port_string[slot], "\"", it.crypto_idfp, "\" ");
296                         else
297                                 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
298                         port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
299                         port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
300                         port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
301                 }
302         ));
303
304         // now apply the array to a simple string, with the ; symbol separating objects
305         string s = "";
306         for(int j = 0; j <= MAX_STORAGE_ATTACHMENTS; ++j)
307         {
308                 if(port_string[j])
309                         s = strcat(s, port_string[j], "; ");
310                 port_string[j] = string_null; // fully clear the string
311         }
312
313         return s;
314 }
315
316 entity sandbox_ObjectPort_Load(entity this, string s, float database)
317 {
318         // load object properties, and spawn a new object with them
319         int n, i;
320         entity e = NULL, parent = NULL;
321         string arg = string_null;
322
323         // separate objects between the ; symbols
324         n = tokenizebyseparator(s, "; ");
325         for(i = 0; i < n; ++i)
326                 port_string[i] = argv(i);
327
328         // now separate and apply the properties of each object
329         for(i = 0; i < n; ++i)
330         {
331                 #define SANDBOX_GETARG arg = argv(++argv_num);
332                 int argv_num = -1; // starts at -1 so I don't need postincrement
333
334                 string tagname = string_null;
335                 tokenize_console(port_string[i]);
336                 e = sandbox_ObjectSpawn(this, database);
337
338                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
339                 if(i)
340                 {
341                         // properties stored only for child objects
342                         SANDBOX_GETARG; tagname = (arg != "") ? arg : string_null;
343                 }
344                 else
345                 {
346                         // properties stored only for parent objects
347                         if(database)
348                         {
349                                 SANDBOX_GETARG; setorigin(e, stov(arg));
350                                 SANDBOX_GETARG; e.angles = stov(arg);
351                         }
352                         parent = e; // mark parent objects as such
353                 }
354                 // properties stored for all objects
355                 SANDBOX_GETARG; _setmodel(e, arg);
356                 SANDBOX_GETARG; e.skin = stof(arg);
357                 SANDBOX_GETARG; e.alpha = stof(arg);
358                 SANDBOX_GETARG; e.colormod = stov(arg);
359                 SANDBOX_GETARG; e.glowmod = stov(arg);
360                 SANDBOX_GETARG; e.frame = stof(arg);
361                 SANDBOX_GETARG; sandbox_ObjectEdit_Scale(e, stof(arg));
362                 SANDBOX_GETARG; e.solid = e.old_solid = stof(arg);
363                 SANDBOX_GETARG; e.old_movetype = stof(arg);
364                 set_movetype(e, e.old_movetype);
365                 SANDBOX_GETARG; e.damageforcescale = stof(arg);
366                 strfree(e.material);
367                 SANDBOX_GETARG; e.material = (arg != "") ? strzone(arg) : string_null;
368                 if(database)
369                 {
370                         // properties stored only for the database
371                         strfree(e.crypto_idfp);
372                         SANDBOX_GETARG; e.crypto_idfp = (arg != "") ? strzone(arg) : string_null;
373                         SANDBOX_GETARG; strcpy(e.netname, arg);
374                         SANDBOX_GETARG; strcpy(e.message, arg);
375                         SANDBOX_GETARG; strcpy(e.message2, arg);
376                 }
377
378                 // attach last
379                 if(i)
380                         sandbox_ObjectAttach_Set(e, parent, tagname);
381         }
382
383         for(i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i)
384                 port_string[i] = string_null; // fully clear the string
385
386         return e;
387 }
388
389 void sandbox_Database_Save()
390 {
391         // saves all objects to the database file
392         string file_name;
393         float file_get;
394
395         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
396         file_get = fopen(file_name, FILE_WRITE);
397         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
398         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
399
400         IL_EACH(g_sandbox_objects, !it.owner, // attached objects are persisted separately, ignore them here
401         {
402                 // use a line of text for each object, listing all properties
403                 fputs(file_get, strcat(sandbox_ObjectPort_Save(it, true), "\n"));
404         });
405         fclose(file_get);
406 }
407
408 void sandbox_Database_Load()
409 {
410         // loads all objects from the database file
411         string file_read, file_name;
412         float file_get, i;
413
414         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
415         file_get = fopen(file_name, FILE_READ);
416         if(file_get < 0)
417         {
418                 if(autocvar_g_sandbox_info > 0)
419                         LOG_INFO("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded");
420         }
421         else
422         {
423                 for (;;)
424                 {
425                         file_read = fgets(file_get);
426                         if(file_read == "")
427                                 break;
428                         if(substring(file_read, 0, 2) == "//")
429                                 continue;
430                         if(substring(file_read, 0, 1) == "#")
431                                 continue;
432
433                         entity e;
434                         e = sandbox_ObjectPort_Load(NULL, file_read, true);
435
436                         if(e.material)
437                         {
438                                 // since objects are being loaded for the first time, precache material sounds for each
439                                 for (i = 1; i <= 5; i++) // 5 sounds in total
440                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
441                         }
442                 }
443                 if(autocvar_g_sandbox_info > 0)
444                         LOG_INFO("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name);
445         }
446         fclose(file_get);
447 }
448
449 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
450 {
451         if(MUTATOR_RETURNVALUE) // command was already handled?
452                 return;
453
454         entity player = M_ARGV(0, entity);
455         string cmd_name = M_ARGV(1, string);
456         int cmd_argc = M_ARGV(2, int);
457
458         if(cmd_name == "g_sandbox")
459         {
460                 if(autocvar_g_sandbox_readonly)
461                 {
462                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
463                         return true;
464                 }
465                 if(cmd_argc < 2)
466                 {
467                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
468                         return true;
469                 }
470
471                 switch(argv(1))
472                 {
473                         entity e;
474                         int j;
475                         string s;
476
477                         // ---------------- COMMAND: HELP ----------------
478                         case "help":
479                                 print_to(player, "You can use the following sandbox commands:");
480                                 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
481                                 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
482                                 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
483                                 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
484                                 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
485                                 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
486                                 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
487                                 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
488                                 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
489                                 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
490                                 print_to(player, "^3skin value ^7- changes the skin of the object");
491                                 print_to(player, "^3alpha value ^7- sets object transparency");
492                                 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
493                                 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
494                                 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
495                                 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
496                                 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
497                                 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
498                                 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
499                                 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
500                                 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
501                                 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
502                                 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
503                                 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
504                                 print_to(player, "^3attachments ^7- prints information about the object's attachments");
505                                 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
506                                 return true;
507
508                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
509                         case "object_spawn":
510                                 if(time < player.object_flood)
511                                 {
512                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
513                                         return true;
514                                 }
515                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
516                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
517                                 {
518                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
519                                         return true;
520                                 }
521                                 if(cmd_argc < 3)
522                                 {
523                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
524                                         return true;
525                                 }
526                                 if (!(fexists(argv(2))))
527                                 {
528                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
529                                         return true;
530                                 }
531
532                                 e = sandbox_ObjectSpawn(player, false);
533                                 _setmodel(e, argv(2));
534
535                                 if(autocvar_g_sandbox_info > 0)
536                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin));
537                                 return true;
538
539                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
540                         case "object_remove":
541                                 e = sandbox_ObjectEdit_Get(player, true);
542                                 if(e != NULL)
543                                 {
544                                         if(autocvar_g_sandbox_info > 0)
545                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin));
546                                         sandbox_ObjectRemove(e);
547                                         return true;
548                                 }
549
550                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
551                                 return true;
552
553                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
554                         case "object_duplicate":
555                                 switch(argv(2))
556                                 {
557                                         case "copy":
558                                                 // copies customizable properties of the selected object to the clipboard cvar
559                                                 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
560                                                 if(e != NULL)
561                                                 {
562                                                         s = sandbox_ObjectPort_Save(e, false);
563                                                         s = strreplace("\"", "\\\"", s);
564                                                         stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
565
566                                                         print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
567                                                         return true;
568                                                 }
569                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
570                                                 return true;
571
572                                         case "paste":
573                                                 // spawns a new object using the properties in the player's clipboard cvar
574                                                 if(time < player.object_flood)
575                                                 {
576                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
577                                                         return true;
578                                                 }
579                                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
580                                                 if(argv(3) == "") // no object in clipboard
581                                                 {
582                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
583                                                         return true;
584                                                 }
585                                                 if(object_count >= autocvar_g_sandbox_editor_maxobjects)
586                                                 {
587                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
588                                                         return true;
589                                                 }
590                                                 e = sandbox_ObjectPort_Load(player, argv(3), false);
591
592                                                 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
593                                                 if(autocvar_g_sandbox_info > 0)
594                                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin));
595                                                 return true;
596                                 }
597                                 return true;
598
599                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
600                         case "object_attach":
601                                 switch(argv(2))
602                                 {
603                                         case "get":
604                                                 // select e as the object as meant to be attached
605                                                 e = sandbox_ObjectEdit_Get(player, true);
606                                                 if(e != NULL)
607                                                 {
608                                                         player.object_attach = e;
609                                                         print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
610                                                         return true;
611                                                 }
612                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
613                                                 return true;
614                                         case "set":
615                                                 if(player.object_attach == NULL)
616                                                 {
617                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
618                                                         return true;
619                                                 }
620
621                                                 // attaches the previously selected object to e
622                                                 e = sandbox_ObjectEdit_Get(player, true);
623                                                 if(e != NULL)
624                                                 {
625                                                         sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
626                                                         player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
627                                                         print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
628                                                         if(autocvar_g_sandbox_info > 1)
629                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin));
630                                                         return true;
631                                                 }
632                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
633                                                 return true;
634                                         case "remove":
635                                                 // removes e if it was attached
636                                                 e = sandbox_ObjectEdit_Get(player, true);
637                                                 if(e != NULL)
638                                                 {
639                                                         sandbox_ObjectAttach_Remove(e);
640                                                         print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
641                                                         if(autocvar_g_sandbox_info > 1)
642                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin));
643                                                         return true;
644                                                 }
645                                                 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
646                                                 return true;
647                                 }
648                                 return true;
649
650                         // ---------------- COMMAND: OBJECT, EDIT ----------------
651                         case "object_edit":
652                                 if(argv(2) == "")
653                                 {
654                                         print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
655                                         return true;
656                                 }
657
658                                 e = sandbox_ObjectEdit_Get(player, true);
659                                 if(e != NULL)
660                                 {
661                                         switch(argv(2))
662                                         {
663                                                 case "skin":
664                                                         e.skin = stof(argv(3));
665                                                         break;
666                                                 case "alpha":
667                                                         e.alpha = stof(argv(3));
668                                                         break;
669                                                 case "color_main":
670                                                         e.colormod = stov(argv(3));
671                                                         break;
672                                                 case "color_glow":
673                                                         e.glowmod = stov(argv(3));
674                                                         break;
675                                                 case "frame":
676                                                         e.frame = stof(argv(3));
677                                                         break;
678                                                 case "scale":
679                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
680                                                         break;
681                                                 case "solidity":
682                                                         switch(argv(3))
683                                                         {
684                                                                 case "0": // non-solid
685                                                                         e.solid = SOLID_TRIGGER;
686                                                                         break;
687                                                                 case "1": // solid
688                                                                         e.solid = SOLID_BBOX;
689                                                                         break;
690                                                                 default:
691                                                                         break;
692                                                         }
693                                                 case "physics":
694                                                         switch(argv(3))
695                                                         {
696                                                                 case "0": // static
697                                                                         set_movetype(e, MOVETYPE_NONE);
698                                                                         break;
699                                                                 case "1": // movable
700                                                                         set_movetype(e, MOVETYPE_TOSS);
701                                                                         break;
702                                                                 case "2": // physical
703                                                                         set_movetype(e, MOVETYPE_PHYSICS);
704                                                                         break;
705                                                                 default:
706                                                                         break;
707                                                         }
708                                                         break;
709                                                 case "force":
710                                                         e.damageforcescale = stof(argv(3));
711                                                         break;
712                                                 case "material":
713                                                         strfree(e.material);
714                                                         if(argv(3))
715                                                         {
716                                                                 for (j = 1; j <= 5; j++) // precache material sounds, 5 in total
717                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
718                                                                 e.material = strzone(argv(3));
719                                                         }
720                                                         else
721                                                                 e.material = string_null; // no material
722                                                         break;
723                                                 default:
724                                                         print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
725                                                         return true;
726                                         }
727
728                                         // update last editing time
729                                         strcpy(e.message2, strftime(true, "%d-%m-%Y %H:%M:%S"));
730
731                                         if(autocvar_g_sandbox_info > 1)
732                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
733                                         return true;
734                                 }
735
736                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
737                                 return true;
738
739                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
740                         case "object_claim":
741                                 // if the player can edit an object but is not its owner, this can be used to claim that object
742                                 if(player.crypto_idfp == "")
743                                 {
744                                         print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
745                                         return true;
746                                 }
747                                 e = sandbox_ObjectEdit_Get(player, true);
748                                 if(e != NULL)
749                                 {
750                                         // update the owner's name
751                                         // Do this before checking if you're already the owner and skipping if such, so we
752                                         // also update the player's nickname if he changed it (but has the same player UID)
753                                         if(e.netname != player.netname)
754                                         {
755                                                 strcpy(e.netname, player.netname);
756                                                 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
757                                         }
758
759                                         if(e.crypto_idfp == player.crypto_idfp)
760                                         {
761                                                 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
762                                                 return true;
763                                         }
764
765                                         strcpy(e.crypto_idfp, player.crypto_idfp);
766
767                                         print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
768                                 }
769                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
770                                 return true;
771
772                         // ---------------- COMMAND: OBJECT, INFO ----------------
773                         case "object_info":
774                                 // prints public information about the object to the player
775                                 e = sandbox_ObjectEdit_Get(player, false);
776                                 if(e != NULL)
777                                 {
778                                         switch(argv(2))
779                                         {
780                                                 case "object":
781                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
782                                                         return true;
783                                                 case "mesh":
784                                                         s = "";
785                                                         FOR_EACH_TAG(e)
786                                                                 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
787                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
788                                                         return true;
789                                                 case "attachments":
790                                                         // this should show the same info as 'mesh' but for attachments
791                                                         s = "";
792                                                         j = 0;
793                                                         IL_EACH(g_sandbox_objects, it.owner == e,
794                                                         {
795                                                                 ++j; // start from 1
796                                                                 gettaginfo(e, it.tag_index);
797                                                                 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
798                                                                 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
799                                                         });
800                                                         if(j) // object contains attachments
801                                                                 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
802                                                         else
803                                                                 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
804                                                         return true;
805                                         }
806                                 }
807                                 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
808                                 return true;
809
810                         // ---------------- COMMAND: DEFAULT ----------------
811                         default:
812                                 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
813                                 return true;
814                 }
815         }
816 }
817
818 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
819 {
820         if(!autocvar_g_sandbox_storage_autosave)
821                 return;
822         if(time < autosave_time)
823                 return;
824         autosave_time = time + autocvar_g_sandbox_storage_autosave;
825
826         sandbox_Database_Save();
827
828         return true;
829 }