1 #include "sv_sandbox.qh"
3 string autocvar_g_sandbox;
4 int autocvar_g_sandbox_info;
5 bool autocvar_g_sandbox_readonly;
6 string autocvar_g_sandbox_storage_name;
7 float autocvar_g_sandbox_storage_autosave;
8 bool autocvar_g_sandbox_storage_autoload;
9 float autocvar_g_sandbox_editor_flood;
10 int autocvar_g_sandbox_editor_maxobjects;
11 int autocvar_g_sandbox_editor_free;
12 float autocvar_g_sandbox_editor_distance_spawn;
13 float autocvar_g_sandbox_editor_distance_edit;
14 float autocvar_g_sandbox_object_scale_min;
15 float autocvar_g_sandbox_object_scale_max;
16 float autocvar_g_sandbox_object_material_velocity_min;
17 float autocvar_g_sandbox_object_material_velocity_factor;
20 void sandbox_Database_Load();
22 REGISTER_MUTATOR(sandbox, expr_evaluate(autocvar_g_sandbox))
26 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
27 if (autocvar_g_sandbox_storage_autoload) {
28 sandbox_Database_Load();
33 const float MAX_STORAGE_ATTACHMENTS = 16;
36 .entity object_attach;
40 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
42 // apply material impact effects
47 if (this.touch_timer > time) {
48 return; // don't execute each frame
50 this.touch_timer = time + 0.1;
52 // make particle count and sound volume depend on impact speed
54 intensity = vlen(this.velocity) + vlen(toucher.velocity);
55 if (intensity) { // avoid divisions by 0
56 intensity /= 2; // average the two velocities
58 if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min)) {
59 return; // impact not strong enough to do anything
61 // now offset intensity and apply it to the effects
62 intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
63 intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
65 _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)), ".wav"), VOL_BASE * intensity, ATTEN_NORM);
66 Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
69 void sandbox_ObjectFunction_Think(entity this)
71 // decide if and how this object can be grabbed
72 if (autocvar_g_sandbox_readonly) {
73 this.grab = 0; // no grabbing
74 } else if (autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp) {
75 this.grab = 1; // owner only
77 this.grab = 3; // anyone
79 // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
80 // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
81 // since if the owning player disconnects, the object's owner should also be reset.
83 // bots can't have objects
84 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
85 if (this.crypto_idfp == it.crypto_idfp) {
89 this.realowner = NULL;
92 this.nextthink = time;
94 CSQCMODEL_AUTOUPDATE(this);
97 .float old_solid, old_movetype;
98 entity sandbox_ObjectEdit_Get(entity this, float permissions)
100 // Returns the traced entity if the player can edit it, and NULL if not.
101 // If permissions if false, the object is returned regardless of editing rights.
102 // Attached objects are SOLID_NOT and do not get traced.
104 crosshair_trace_plusvisibletriggers(this);
105 if (vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit)) {
106 return NULL; // out of trace range
108 if (trace_ent.classname != "object") {
109 return NULL; // entity is not an object
112 return trace_ent; // don't check permissions, anyone can edit this object
114 if (trace_ent.crypto_idfp == "") {
115 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
117 if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2)) {
118 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
123 void sandbox_ObjectEdit_Scale(entity e, float f)
127 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
128 _setmodel(e, e.model); // reset mins and maxs based on mesh
129 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
133 void sandbox_ObjectAttach_Remove(entity e);
134 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
136 // attaches e to parent on string s
138 // we can't attach to an attachment, for obvious reasons
139 sandbox_ObjectAttach_Remove(e);
141 e.old_solid = e.solid; // persist solidity
142 e.old_movetype = e.move_movetype; // persist physics
143 set_movetype(e, MOVETYPE_FOLLOW);
145 e.takedamage = DAMAGE_NO;
147 setattachment(e, parent, s);
151 void sandbox_ObjectAttach_Remove(entity e)
153 // detaches any object attached to e
155 IL_EACH(g_sandbox_objects, it.owner == e,
157 vector org = gettaginfo(it, 0);
158 setattachment(it, NULL, "");
161 // objects change origin and angles when detached, so apply previous position
163 it.angles = e.angles; // don't allow detached objects to spin or roll
165 it.solid = it.old_solid; // restore persisted solidity
166 set_movetype(it, it.old_movetype); // restore persisted physics
167 it.takedamage = DAMAGE_AIM;
171 entity sandbox_ObjectSpawn(entity this, float database)
173 // spawn a new object with default properties
175 entity e = new(object);
176 IL_PUSH(g_sandbox_objects, e);
177 e.takedamage = DAMAGE_AIM;
178 e.damageforcescale = 1;
179 e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
180 set_movetype(e, MOVETYPE_TOSS);
183 e.material = string_null;
184 settouch(e, sandbox_ObjectFunction_Touch);
185 setthink(e, sandbox_ObjectFunction_Think);
187 // e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
190 // set the object's owner via player UID
191 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
192 if (this.crypto_idfp != "") {
193 e.crypto_idfp = strzone(this.crypto_idfp);
195 print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
198 // set public object information
199 e.netname = strzone(this.netname); // name of the owner
200 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // creation time
201 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
203 // set origin and direction based on player position and view angle
204 makevectors(this.v_angle);
205 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
206 setorigin(e, trace_endpos);
207 e.angles_y = this.v_angle.y;
210 CSQCMODEL_AUTOINIT(e);
216 void sandbox_ObjectRemove(entity e)
218 sandbox_ObjectAttach_Remove(e); // detach child objects
220 // if the object being removed has been selected for attachment by a player, unset it
221 FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL;
224 if (e.material) { strunzone(e.material); e.material = string_null; }
225 if (e.crypto_idfp) { strunzone(e.crypto_idfp); e.crypto_idfp = string_null; }
226 if (e.netname) { strunzone(e.netname); e.netname = string_null; }
227 if (e.message) { strunzone(e.message); e.message = string_null; }
228 if (e.message2) { strunzone(e.message2); e.message2 = string_null; }
235 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
237 string sandbox_ObjectPort_Save(entity e, bool database)
239 // save object properties, and return them as a string
242 // order doesn't really matter, as we're writing the file fresh
243 IL_EACH(g_sandbox_objects, it == e || it.owner == e, LAMBDA(
244 // the main object needs to be first in the array [0] with attached objects following
245 int slot, physics, solidity;
246 if (it == e) { // this is the main object, place it first
248 solidity = it.solid; // applied solidity is normal solidity for children
249 physics = it.move_movetype; // applied physics are normal physics for parents
250 } else if (it.owner == e) { // child object, list them in order
251 o += 1; // children start from 1
253 solidity = it.old_solid; // persisted solidity is normal solidity for children
254 physics = it.old_movetype; // persisted physics are normal physics for children
255 gettaginfo(it.owner, it.tag_index); // get the name of the tag our object is attached to, used further below
260 // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
262 // properties stored only for child objects
263 if (gettaginfo_name) {
264 port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");
266 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
269 // properties stored only for parent objects
271 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.origin), " ");
272 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.angles), " ");
275 // properties stored for all objects
276 port_string[slot] = strcat(port_string[slot], "\"", it.model, "\" ");
277 port_string[slot] = strcat(port_string[slot], ftos(it.skin), " ");
278 port_string[slot] = strcat(port_string[slot], ftos(it.alpha), " ");
279 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.colormod), " ");
280 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.glowmod), " ");
281 port_string[slot] = strcat(port_string[slot], ftos(it.frame), " ");
282 port_string[slot] = strcat(port_string[slot], ftos(it.scale), " ");
283 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
284 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
285 port_string[slot] = strcat(port_string[slot], ftos(it.damageforcescale), " ");
287 port_string[slot] = strcat(port_string[slot], "\"", it.material, "\" ");
289 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
292 // properties stored only for the database
293 if (it.crypto_idfp) {
294 port_string[slot] = strcat(port_string[slot], "\"", it.crypto_idfp, "\" ");
296 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
298 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
299 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
300 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
304 // now apply the array to a simple string, with the ; symbol separating objects
306 for (int j = 0; j <= MAX_STORAGE_ATTACHMENTS; ++j) {
307 if (port_string[j]) {
308 s = strcat(s, port_string[j], "; ");
310 port_string[j] = string_null; // fully clear the string
316 entity sandbox_ObjectPort_Load(entity this, string s, float database)
318 // load object properties, and spawn a new object with them
320 entity e = NULL, parent = NULL;
322 // separate objects between the ; symbols
323 n = tokenizebyseparator(s, "; ");
324 for (i = 0; i < n; ++i) {
325 port_string[i] = argv(i);
328 // now separate and apply the properties of each object
329 for (i = 0; i < n; ++i) {
331 string tagname = string_null;
333 tokenize_console(port_string[i]);
334 e = sandbox_ObjectSpawn(this, database);
336 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
338 // properties stored only for child objects
339 if (argv(argv_num) != "") { tagname = argv(argv_num); } else { tagname = string_null; } ++argv_num;
341 // properties stored only for parent objects
343 setorigin(e, stov(argv(argv_num)));
345 e.angles = stov(argv(argv_num));
348 parent = e; // mark parent objects as such
350 // properties stored for all objects
351 _setmodel(e, argv(argv_num));
353 e.skin = stof(argv(argv_num));
355 e.alpha = stof(argv(argv_num));
357 e.colormod = stov(argv(argv_num));
359 e.glowmod = stov(argv(argv_num));
361 e.frame = stof(argv(argv_num));
363 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));
365 e.solid = e.old_solid = stof(argv(argv_num));
367 e.old_movetype = stof(argv(argv_num));
369 set_movetype(e, e.old_movetype);
370 e.damageforcescale = stof(argv(argv_num));
372 if (e.material) { strunzone(e.material); } if (argv(argv_num) != "") { e.material = strzone(argv(argv_num)); } else { e.material = string_null; } ++argv_num;
374 // properties stored only for the database
375 if (e.crypto_idfp) { strunzone(e.crypto_idfp); } if (argv(argv_num) != "") { e.crypto_idfp = strzone(argv(argv_num)); } else { e.crypto_idfp = string_null; } ++argv_num;
376 if (e.netname) { strunzone(e.netname); } e.netname = strzone(argv(argv_num));
378 if (e.message) { strunzone(e.message); } e.message = strzone(argv(argv_num));
380 if (e.message2) { strunzone(e.message2); } e.message2 = strzone(argv(argv_num));
386 sandbox_ObjectAttach_Set(e, parent, tagname);
390 for (i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) {
391 port_string[i] = string_null; // fully clear the string
396 void sandbox_Database_Save()
398 // saves all objects to the database file
402 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
403 file_get = fopen(file_name, FILE_WRITE);
404 fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
405 fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
407 IL_EACH(g_sandbox_objects, !it.owner, // attached objects are persisted separately, ignore them here
409 // use a line of text for each object, listing all properties
410 fputs(file_get, strcat(sandbox_ObjectPort_Save(it, true), "\n"));
415 void sandbox_Database_Load()
417 // loads all objects from the database file
418 string file_read, file_name;
421 file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
422 file_get = fopen(file_name, FILE_READ);
424 if (autocvar_g_sandbox_info > 0) {
425 LOG_INFO("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded");
429 file_read = fgets(file_get);
430 if (file_read == "") {
433 if (substring(file_read, 0, 2) == "//") {
436 if (substring(file_read, 0, 1) == "#") {
441 e = sandbox_ObjectPort_Load(NULL, file_read, true);
444 // since objects are being loaded for the first time, precache material sounds for each
445 for (i = 1; i <= 5; i++) { // 5 sounds in total
446 precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
450 if (autocvar_g_sandbox_info > 0) {
451 LOG_INFO("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name);
457 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
459 if (MUTATOR_RETURNVALUE) { // command was already handled?
463 entity player = M_ARGV(0, entity);
464 string cmd_name = M_ARGV(1, string);
465 int cmd_argc = M_ARGV(2, int);
467 if (cmd_name == "g_sandbox") {
468 if (autocvar_g_sandbox_readonly) {
469 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
473 print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
482 // ---------------- COMMAND: HELP ----------------
484 print_to(player, "You can use the following sandbox commands:");
485 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
486 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
487 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
488 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
489 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
490 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
491 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
492 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
493 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
494 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
495 print_to(player, "^3skin value ^7- changes the skin of the object");
496 print_to(player, "^3alpha value ^7- sets object transparency");
497 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
498 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
499 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
500 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
501 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
502 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
503 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
504 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
505 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
506 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
507 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
508 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
509 print_to(player, "^3attachments ^7- prints information about the object's attachments");
510 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
513 // ---------------- COMMAND: OBJECT, SPAWN ----------------
515 if (time < player.object_flood) {
516 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
519 player.object_flood = time + autocvar_g_sandbox_editor_flood;
520 if (object_count >= autocvar_g_sandbox_editor_maxobjects) {
521 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
525 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
528 if (!(fexists(argv(2)))) {
529 print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
533 e = sandbox_ObjectSpawn(player, false);
534 _setmodel(e, argv(2));
536 if (autocvar_g_sandbox_info > 0) {
537 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin));
541 // ---------------- COMMAND: OBJECT, REMOVE ----------------
542 case "object_remove":
543 e = sandbox_ObjectEdit_Get(player, true);
545 if (autocvar_g_sandbox_info > 0) {
546 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin));
548 sandbox_ObjectRemove(e);
552 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
555 // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
556 case "object_duplicate":
559 // copies customizable properties of the selected object to the clipboard cvar
560 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
562 s = sandbox_ObjectPort_Save(e, false);
563 s = strreplace("\"", "\\\"", s);
564 stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
566 print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
569 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
573 // spawns a new object using the properties in the player's clipboard cvar
574 if (time < player.object_flood) {
575 print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
578 player.object_flood = time + autocvar_g_sandbox_editor_flood;
579 if (argv(3) == "") { // no object in clipboard
580 print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
583 if (object_count >= autocvar_g_sandbox_editor_maxobjects) {
584 print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
587 e = sandbox_ObjectPort_Load(player, argv(3), false);
589 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
590 if (autocvar_g_sandbox_info > 0) {
591 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin));
597 // ---------------- COMMAND: OBJECT, ATTACH ----------------
598 case "object_attach":
601 // select e as the object as meant to be attached
602 e = sandbox_ObjectEdit_Get(player, true);
604 player.object_attach = e;
605 print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
608 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
611 if (player.object_attach == NULL) {
612 print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
616 // attaches the previously selected object to e
617 e = sandbox_ObjectEdit_Get(player, true);
619 sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
620 player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
621 print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
622 if (autocvar_g_sandbox_info > 1) {
623 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin));
627 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
630 // removes e if it was attached
631 e = sandbox_ObjectEdit_Get(player, true);
633 sandbox_ObjectAttach_Remove(e);
634 print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
635 if (autocvar_g_sandbox_info > 1) {
636 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin));
640 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
645 // ---------------- COMMAND: OBJECT, EDIT ----------------
648 print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
652 e = sandbox_ObjectEdit_Get(player, true);
656 e.skin = stof(argv(3));
659 e.alpha = stof(argv(3));
662 e.colormod = stov(argv(3));
665 e.glowmod = stov(argv(3));
668 e.frame = stof(argv(3));
671 sandbox_ObjectEdit_Scale(e, stof(argv(3)));
675 case "0": // non-solid
676 e.solid = SOLID_TRIGGER;
679 e.solid = SOLID_BBOX;
687 set_movetype(e, MOVETYPE_NONE);
690 set_movetype(e, MOVETYPE_TOSS);
692 case "2": // physical
693 set_movetype(e, MOVETYPE_PHYSICS);
700 e.damageforcescale = stof(argv(3));
703 if (e.material) { strunzone(e.material); }
705 for (j = 1; j <= 5; j++) { // precache material sounds, 5 in total
706 precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
708 e.material = strzone(argv(3));
710 e.material = string_null; // no material
714 print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
718 // update last editing time
719 if (e.message2) { strunzone(e.message2); }
720 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
722 if (autocvar_g_sandbox_info > 1) {
723 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
728 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
731 // ---------------- COMMAND: OBJECT, CLAIM ----------------
733 // if the player can edit an object but is not its owner, this can be used to claim that object
734 if (player.crypto_idfp == "") {
735 print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
738 e = sandbox_ObjectEdit_Get(player, true);
740 // update the owner's name
741 // Do this before checking if you're already the owner and skipping if such, so we
742 // also update the player's nickname if he changed it (but has the same player UID)
743 if (e.netname != player.netname) {
744 if (e.netname) { strunzone(e.netname); }
745 e.netname = strzone(player.netname);
746 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
749 if (e.crypto_idfp == player.crypto_idfp) {
750 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
754 if (e.crypto_idfp) { strunzone(e.crypto_idfp); }
755 e.crypto_idfp = strzone(player.crypto_idfp);
757 print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
759 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
762 // ---------------- COMMAND: OBJECT, INFO ----------------
764 // prints public information about the object to the player
765 e = sandbox_ObjectEdit_Get(player, false);
769 print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
774 s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
775 print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
778 // this should show the same info as 'mesh' but for attachments
781 IL_EACH(g_sandbox_objects, it.owner == e,
784 gettaginfo(e, it.tag_index);
785 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
786 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
788 if (j) { // object contains attachments
789 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
791 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
796 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
799 // ---------------- COMMAND: DEFAULT ----------------
801 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
807 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
809 if (!autocvar_g_sandbox_storage_autosave) {
812 if (time < autosave_time) {
815 autosave_time = time + autocvar_g_sandbox_storage_autosave;
817 sandbox_Database_Save();