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1 #include "sv_sandbox.qh"
2
3 string autocvar_g_sandbox;
4 int autocvar_g_sandbox_info;
5 bool autocvar_g_sandbox_readonly;
6 string autocvar_g_sandbox_storage_name;
7 float autocvar_g_sandbox_storage_autosave;
8 bool autocvar_g_sandbox_storage_autoload;
9 float autocvar_g_sandbox_editor_flood;
10 int autocvar_g_sandbox_editor_maxobjects;
11 int autocvar_g_sandbox_editor_free;
12 float autocvar_g_sandbox_editor_distance_spawn;
13 float autocvar_g_sandbox_editor_distance_edit;
14 float autocvar_g_sandbox_object_scale_min;
15 float autocvar_g_sandbox_object_scale_max;
16 float autocvar_g_sandbox_object_material_velocity_min;
17 float autocvar_g_sandbox_object_material_velocity_factor;
18
19 float autosave_time;
20 void sandbox_Database_Load();
21
22 REGISTER_MUTATOR(sandbox, expr_evaluate(autocvar_g_sandbox))
23 {
24         MUTATOR_ONADD
25         {
26                 autosave_time = time + autocvar_g_sandbox_storage_autosave; // don't save the first server frame
27                 if (autocvar_g_sandbox_storage_autoload) {
28                         sandbox_Database_Load();
29                 }
30         }
31 }
32
33 const float MAX_STORAGE_ATTACHMENTS = 16;
34 float object_count;
35 .float object_flood;
36 .entity object_attach;
37 .string material;
38
39 .float touch_timer;
40 void sandbox_ObjectFunction_Touch(entity this, entity toucher)
41 {
42         // apply material impact effects
43
44         if (!this.material) {
45                 return;
46         }
47         if (this.touch_timer > time) {
48                 return; // don't execute each frame
49         }
50         this.touch_timer = time + 0.1;
51
52         // make particle count and sound volume depend on impact speed
53         float intensity;
54         intensity = vlen(this.velocity) + vlen(toucher.velocity);
55         if (intensity) { // avoid divisions by 0
56                 intensity /= 2;                                           // average the two velocities
57         }
58         if (!(intensity >= autocvar_g_sandbox_object_material_velocity_min)) {
59                 return;                                                   // impact not strong enough to do anything
60         }
61         // now offset intensity and apply it to the effects
62         intensity -= autocvar_g_sandbox_object_material_velocity_min; // start from minimum velocity, not actual velocity
63         intensity = bound(0, intensity * autocvar_g_sandbox_object_material_velocity_factor, 1);
64
65         _sound(this, CH_TRIGGER, strcat("object/impact_", this.material, "_", ftos(ceil(random() * 5)), ".wav"), VOL_BASE * intensity, ATTEN_NORM);
66         Send_Effect_(strcat("impact_", this.material), this.origin, '0 0 0', ceil(intensity * 10)); // allow a count from 1 to 10
67 }
68
69 void sandbox_ObjectFunction_Think(entity this)
70 {
71         // decide if and how this object can be grabbed
72         if (autocvar_g_sandbox_readonly) {
73                 this.grab = 0; // no grabbing
74         } else if (autocvar_g_sandbox_editor_free < 2 && this.crypto_idfp) {
75                 this.grab = 1; // owner only
76         } else {
77                 this.grab = 3; // anyone
78         }
79         // Object owner is stored via player UID, but we also need the owner as an entity (if the player is available on the server).
80         // Therefore, scan for all players, and update the owner as long as the player is present. We must always do this,
81         // since if the owning player disconnects, the object's owner should also be reset.
82
83         // bots can't have objects
84         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it), {
85                 if (this.crypto_idfp == it.crypto_idfp) {
86                         this.realowner = it;
87                         break;
88                 }
89                 this.realowner = NULL;
90         });
91
92         this.nextthink = time;
93
94         CSQCMODEL_AUTOUPDATE(this);
95 }
96
97 .float old_solid, old_movetype;
98 entity sandbox_ObjectEdit_Get(entity this, float permissions)
99 {
100         // Returns the traced entity if the player can edit it, and NULL if not.
101         // If permissions if false, the object is returned regardless of editing rights.
102         // Attached objects are SOLID_NOT and do not get traced.
103
104         crosshair_trace_plusvisibletriggers(this);
105         if (vdist(this.origin - trace_ent.origin, >, autocvar_g_sandbox_editor_distance_edit)) {
106                 return NULL;      // out of trace range
107         }
108         if (trace_ent.classname != "object") {
109                 return NULL;      // entity is not an object
110         }
111         if (!permissions) {
112                 return trace_ent; // don't check permissions, anyone can edit this object
113         }
114         if (trace_ent.crypto_idfp == "") {
115                 return trace_ent; // the player who spawned this object did not have an UID, so anyone can edit it
116         }
117         if (!(trace_ent.realowner != this && autocvar_g_sandbox_editor_free < 2)) {
118                 return trace_ent; // object does not belong to the player, and players can only edit their own objects on this server
119         }
120         return NULL;
121 }
122
123 void sandbox_ObjectEdit_Scale(entity e, float f)
124 {
125         e.scale = f;
126         if (e.scale) {
127                 e.scale = bound(autocvar_g_sandbox_object_scale_min, e.scale, autocvar_g_sandbox_object_scale_max);
128                 _setmodel(e, e.model);                          // reset mins and maxs based on mesh
129                 setsize(e, e.mins * e.scale, e.maxs * e.scale); // adapt bounding box size to model size
130         }
131 }
132
133 void sandbox_ObjectAttach_Remove(entity e);
134 void sandbox_ObjectAttach_Set(entity e, entity parent, string s)
135 {
136         // attaches e to parent on string s
137
138         // we can't attach to an attachment, for obvious reasons
139         sandbox_ObjectAttach_Remove(e);
140
141         e.old_solid = e.solid;            // persist solidity
142         e.old_movetype = e.move_movetype; // persist physics
143         set_movetype(e, MOVETYPE_FOLLOW);
144         e.solid = SOLID_NOT;
145         e.takedamage = DAMAGE_NO;
146
147         setattachment(e, parent, s);
148         e.owner = parent;
149 }
150
151 void sandbox_ObjectAttach_Remove(entity e)
152 {
153         // detaches any object attached to e
154
155         IL_EACH(g_sandbox_objects, it.owner == e,
156         {
157                 vector org = gettaginfo(it, 0);
158                 setattachment(it, NULL, "");
159                 it.owner = NULL;
160
161                 // objects change origin and angles when detached, so apply previous position
162                 setorigin(it, org);
163                 it.angles = e.angles;              // don't allow detached objects to spin or roll
164
165                 it.solid = it.old_solid;           // restore persisted solidity
166                 set_movetype(it, it.old_movetype); // restore persisted physics
167                 it.takedamage = DAMAGE_AIM;
168         });
169 }
170
171 entity sandbox_ObjectSpawn(entity this, float database)
172 {
173         // spawn a new object with default properties
174
175         entity e = new(object);
176         IL_PUSH(g_sandbox_objects, e);
177         e.takedamage = DAMAGE_AIM;
178         e.damageforcescale = 1;
179         e.solid = SOLID_BBOX; // SOLID_BSP would be best, but can lag the server badly
180         set_movetype(e, MOVETYPE_TOSS);
181         e.frame = 0;
182         e.skin = 0;
183         e.material = string_null;
184         settouch(e, sandbox_ObjectFunction_Touch);
185         setthink(e, sandbox_ObjectFunction_Think);
186         e.nextthink = time;
187         // e.effects |= EF_SELECTABLE; // don't do this all the time, maybe just when editing objects?
188
189         if (!database) {
190                 // set the object's owner via player UID
191                 // if the player does not have an UID, the owner cannot be stored and his objects may be edited by anyone
192                 if (this.crypto_idfp != "") {
193                         e.crypto_idfp = strzone(this.crypto_idfp);
194                 } else {
195                         print_to(this, "^1SANDBOX - WARNING: ^7You spawned an object, but lack a player UID. ^1Your objects are not secured and can be edited by any player!");
196                 }
197
198                 // set public object information
199                 e.netname = strzone(this.netname);                         // name of the owner
200                 e.message = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));  // creation time
201                 e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S")); // last editing time
202
203                 // set origin and direction based on player position and view angle
204                 makevectors(this.v_angle);
205                 WarpZone_TraceLine(this.origin + this.view_ofs, this.origin + this.view_ofs + v_forward * autocvar_g_sandbox_editor_distance_spawn, MOVE_NORMAL, this);
206                 setorigin(e, trace_endpos);
207                 e.angles_y = this.v_angle.y;
208         }
209
210         CSQCMODEL_AUTOINIT(e);
211
212         object_count += 1;
213         return e;
214 }
215
216 void sandbox_ObjectRemove(entity e)
217 {
218         sandbox_ObjectAttach_Remove(e); // detach child objects
219
220         // if the object being removed has been selected for attachment by a player, unset it
221         FOREACH_CLIENT(IS_PLAYER(it) && IS_REAL_CLIENT(it) && it.object_attach == e, { it.object_attach = NULL;
222                 });
223
224         if (e.material) {   strunzone(e.material);  e.material = string_null;   }
225         if (e.crypto_idfp) {   strunzone(e.crypto_idfp);   e.crypto_idfp = string_null;    }
226         if (e.netname) {   strunzone(e.netname);   e.netname = string_null;    }
227         if (e.message) {   strunzone(e.message);   e.message = string_null;    }
228         if (e.message2) {   strunzone(e.message2);  e.message2 = string_null;   }
229         delete(e);
230         e = NULL;
231
232         object_count -= 1;
233 }
234
235 string port_string[MAX_STORAGE_ATTACHMENTS]; // fteqcc crashes if this isn't defined as a global
236
237 string sandbox_ObjectPort_Save(entity e, bool database)
238 {
239         // save object properties, and return them as a string
240         int o = 0;
241
242         // order doesn't really matter, as we're writing the file fresh
243         IL_EACH(g_sandbox_objects, it == e || it.owner == e, LAMBDA(
244                         // the main object needs to be first in the array [0] with attached objects following
245                 int slot, physics, solidity;
246                 if (it == e) { // this is the main object, place it first
247                 slot = 0;
248                 solidity = it.solid;                // applied solidity is normal solidity for children
249                 physics = it.move_movetype;         // applied physics are normal physics for parents
250         } else if (it.owner == e) { // child object, list them in order
251                 o += 1;                             // children start from 1
252                 slot = o;
253                 solidity = it.old_solid;            // persisted solidity is normal solidity for children
254                 physics = it.old_movetype;          // persisted physics are normal physics for children
255                 gettaginfo(it.owner, it.tag_index); // get the name of the tag our object is attached to, used further below
256         } else {
257                 continue;
258         }
259
260                         // ---------------- OBJECT PROPERTY STORAGE: SAVE ----------------
261                 if (slot) {
262                 // properties stored only for child objects
263                 if (gettaginfo_name) {
264                         port_string[slot] = strcat(port_string[slot], "\"", gettaginfo_name, "\" ");
265                 } else {
266                         port_string[slot] = strcat(port_string[slot], "\"\" "); // none
267                 }
268         } else {
269                 // properties stored only for parent objects
270                 if (database) {
271                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.origin), " ");
272                         port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.angles), " ");
273                 }
274         }
275                         // properties stored for all objects
276                 port_string[slot] = strcat(port_string[slot], "\"", it.model, "\" ");
277                 port_string[slot] = strcat(port_string[slot], ftos(it.skin), " ");
278                 port_string[slot] = strcat(port_string[slot], ftos(it.alpha), " ");
279                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.colormod), " ");
280                 port_string[slot] = strcat(port_string[slot], sprintf("\"%.9v\"", it.glowmod), " ");
281                 port_string[slot] = strcat(port_string[slot], ftos(it.frame), " ");
282                 port_string[slot] = strcat(port_string[slot], ftos(it.scale), " ");
283                 port_string[slot] = strcat(port_string[slot], ftos(solidity), " ");
284                 port_string[slot] = strcat(port_string[slot], ftos(physics), " ");
285                 port_string[slot] = strcat(port_string[slot], ftos(it.damageforcescale), " ");
286                 if (it.material) {
287                 port_string[slot] = strcat(port_string[slot], "\"", it.material, "\" ");
288         } else {
289                 port_string[slot] = strcat(port_string[slot], "\"\" "); // none
290         }
291                 if (database) {
292                 // properties stored only for the database
293                 if (it.crypto_idfp) {
294                         port_string[slot] = strcat(port_string[slot], "\"", it.crypto_idfp, "\" ");
295                 } else {
296                         port_string[slot] = strcat(port_string[slot], "\"\" "); // none
297                 }
298                 port_string[slot] = strcat(port_string[slot], "\"", e.netname, "\" ");
299                 port_string[slot] = strcat(port_string[slot], "\"", e.message, "\" ");
300                 port_string[slot] = strcat(port_string[slot], "\"", e.message2, "\" ");
301         }
302                 ));
303
304         // now apply the array to a simple string, with the ; symbol separating objects
305         string s = "";
306         for (int j = 0; j <= MAX_STORAGE_ATTACHMENTS; ++j) {
307                 if (port_string[j]) {
308                         s = strcat(s, port_string[j], "; ");
309                 }
310                 port_string[j] = string_null; // fully clear the string
311         }
312
313         return s;
314 }
315
316 entity sandbox_ObjectPort_Load(entity this, string s, float database)
317 {
318         // load object properties, and spawn a new object with them
319         float n, i;
320         entity e = NULL, parent = NULL;
321
322         // separate objects between the ; symbols
323         n = tokenizebyseparator(s, "; ");
324         for (i = 0; i < n; ++i) {
325                 port_string[i] = argv(i);
326         }
327
328         // now separate and apply the properties of each object
329         for (i = 0; i < n; ++i) {
330                 float argv_num;
331                 string tagname = string_null;
332                 argv_num = 0;
333                 tokenize_console(port_string[i]);
334                 e = sandbox_ObjectSpawn(this, database);
335
336                 // ---------------- OBJECT PROPERTY STORAGE: LOAD ----------------
337                 if (i) {
338                         // properties stored only for child objects
339                         if (argv(argv_num) != "") { tagname = argv(argv_num); } else { tagname = string_null; } ++argv_num;
340                 } else {
341                         // properties stored only for parent objects
342                         if (database) {
343                                 setorigin(e, stov(argv(argv_num)));
344                                 ++argv_num;
345                                 e.angles = stov(argv(argv_num));
346                                 ++argv_num;
347                         }
348                         parent = e; // mark parent objects as such
349                 }
350                 // properties stored for all objects
351                 _setmodel(e, argv(argv_num));
352                 ++argv_num;
353                 e.skin = stof(argv(argv_num));
354                 ++argv_num;
355                 e.alpha = stof(argv(argv_num));
356                 ++argv_num;
357                 e.colormod = stov(argv(argv_num));
358                 ++argv_num;
359                 e.glowmod = stov(argv(argv_num));
360                 ++argv_num;
361                 e.frame = stof(argv(argv_num));
362                 ++argv_num;
363                 sandbox_ObjectEdit_Scale(e, stof(argv(argv_num)));
364                 ++argv_num;
365                 e.solid = e.old_solid = stof(argv(argv_num));
366                 ++argv_num;
367                 e.old_movetype = stof(argv(argv_num));
368                 ++argv_num;
369                 set_movetype(e, e.old_movetype);
370                 e.damageforcescale = stof(argv(argv_num));
371                 ++argv_num;
372                 if (e.material) { strunzone(e.material); } if (argv(argv_num) != "") { e.material = strzone(argv(argv_num)); } else { e.material = string_null; } ++argv_num;
373                 if (database) {
374                         // properties stored only for the database
375                         if (e.crypto_idfp) { strunzone(e.crypto_idfp); } if (argv(argv_num) != "") { e.crypto_idfp = strzone(argv(argv_num)); } else { e.crypto_idfp = string_null; } ++argv_num;
376                         if (e.netname) { strunzone(e.netname); } e.netname = strzone(argv(argv_num));
377                         ++argv_num;
378                         if (e.message) { strunzone(e.message); } e.message = strzone(argv(argv_num));
379                         ++argv_num;
380                         if (e.message2) { strunzone(e.message2); } e.message2 = strzone(argv(argv_num));
381                         ++argv_num;
382                 }
383
384                 // attach last
385                 if (i) {
386                         sandbox_ObjectAttach_Set(e, parent, tagname);
387                 }
388         }
389
390         for (i = 0; i <= MAX_STORAGE_ATTACHMENTS; ++i) {
391                 port_string[i] = string_null; // fully clear the string
392         }
393         return e;
394 }
395
396 void sandbox_Database_Save()
397 {
398         // saves all objects to the database file
399         string file_name;
400         float file_get;
401
402         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
403         file_get = fopen(file_name, FILE_WRITE);
404         fputs(file_get, strcat("// sandbox storage \"", autocvar_g_sandbox_storage_name, "\" for map \"", GetMapname(), "\" last updated ", strftime(true, "%d-%m-%Y %H:%M:%S")));
405         fputs(file_get, strcat(" containing ", ftos(object_count), " objects\n"));
406
407         IL_EACH(g_sandbox_objects, !it.owner, // attached objects are persisted separately, ignore them here
408         {
409                 // use a line of text for each object, listing all properties
410                 fputs(file_get, strcat(sandbox_ObjectPort_Save(it, true), "\n"));
411         });
412         fclose(file_get);
413 }
414
415 void sandbox_Database_Load()
416 {
417         // loads all objects from the database file
418         string file_read, file_name;
419         float file_get, i;
420
421         file_name = strcat("sandbox/storage_", autocvar_g_sandbox_storage_name, "_", GetMapname(), ".txt");
422         file_get = fopen(file_name, FILE_READ);
423         if (file_get < 0) {
424                 if (autocvar_g_sandbox_info > 0) {
425                         LOG_INFO("^3SANDBOX - SERVER: ^7could not find storage file ^3", file_name, "^7, no objects were loaded");
426                 }
427         } else {
428                 for ( ; ; ) {
429                         file_read = fgets(file_get);
430                         if (file_read == "") {
431                                 break;
432                         }
433                         if (substring(file_read, 0, 2) == "//") {
434                                 continue;
435                         }
436                         if (substring(file_read, 0, 1) == "#") {
437                                 continue;
438                         }
439
440                         entity e;
441                         e = sandbox_ObjectPort_Load(NULL, file_read, true);
442
443                         if (e.material) {
444                                 // since objects are being loaded for the first time, precache material sounds for each
445                                 for (i = 1; i <= 5; i++) { // 5 sounds in total
446                                         precache_sound(strcat("object/impact_", e.material, "_", ftos(i), ".wav"));
447                                 }
448                         }
449                 }
450                 if (autocvar_g_sandbox_info > 0) {
451                         LOG_INFO("^3SANDBOX - SERVER: ^7successfully loaded storage file ^3", file_name);
452                 }
453         }
454         fclose(file_get);
455 }
456
457 MUTATOR_HOOKFUNCTION(sandbox, SV_ParseClientCommand)
458 {
459         if (MUTATOR_RETURNVALUE) { // command was already handled?
460                 return;
461         }
462
463         entity player = M_ARGV(0, entity);
464         string cmd_name = M_ARGV(1, string);
465         int cmd_argc = M_ARGV(2, int);
466
467         if (cmd_name == "g_sandbox") {
468                 if (autocvar_g_sandbox_readonly) {
469                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active, but in read-only mode. Sandbox commands cannot be used");
470                         return true;
471                 }
472                 if (cmd_argc < 2) {
473                         print_to(player, "^2SANDBOX - INFO: ^7Sandbox mode is active. For usage information, type 'sandbox help'");
474                         return true;
475                 }
476
477                 switch (argv(1)) {
478                         entity e;
479                         int j;
480                         string s;
481
482                         // ---------------- COMMAND: HELP ----------------
483                         case "help":
484                                 print_to(player, "You can use the following sandbox commands:");
485                                 print_to(player, "^7\"^2object_spawn ^3models/foo/bar.md3^7\" spawns a new object in front of the player, and gives it the specified model");
486                                 print_to(player, "^7\"^2object_remove^7\" removes the object the player is looking at. Players can only remove their own objects");
487                                 print_to(player, "^7\"^2object_duplicate ^3value^7\" duplicates the object, if the player has copying rights over the original");
488                                 print_to(player, "^3copy value ^7- copies the properties of the object to the specified client cvar");
489                                 print_to(player, "^3paste value ^7- spawns an object with the given properties. Properties or cvars must be specified as follows; eg1: \"0 1 2 ...\", eg2: \"$cl_cvar\"");
490                                 print_to(player, "^7\"^2object_attach ^3property value^7\" attaches one object to another. Players can only attach their own objects");
491                                 print_to(player, "^3get ^7- selects the object you are facing as the object to be attached");
492                                 print_to(player, "^3set value ^7- attaches the previously selected object to the object you are facing, on the specified bone");
493                                 print_to(player, "^3remove ^7- detaches all objects from the object you are facing");
494                                 print_to(player, "^7\"^2object_edit ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
495                                 print_to(player, "^3skin value ^7- changes the skin of the object");
496                                 print_to(player, "^3alpha value ^7- sets object transparency");
497                                 print_to(player, "^3colormod \"value_x value_y value_z\" ^7- main object color");
498                                 print_to(player, "^3glowmod \"value_x value_y value_z\" ^7- glow object color");
499                                 print_to(player, "^3frame value ^7- object animation frame, for self-animated models");
500                                 print_to(player, "^3scale value ^7- changes object scale. 0.5 is half size and 2 is double size");
501                                 print_to(player, "^3solidity value ^7- object collisions, 0 = non-solid, 1 = solid");
502                                 print_to(player, "^3physics value ^7- object physics, 0 = static, 1 = movable, 2 = physical");
503                                 print_to(player, "^3force value ^7- amount of force applied to objects that are shot");
504                                 print_to(player, "^3material value ^7- sets the material of the object. Default materials are: metal, stone, wood, flesh");
505                                 print_to(player, "^7\"^2object_claim^7\" sets the player as the owner of the object, if he has the right to edit it");
506                                 print_to(player, "^7\"^2object_info ^3value^7\" shows public information about the object");
507                                 print_to(player, "^3object ^7- prints general information about the object, such as owner and creation / editing date");
508                                 print_to(player, "^3mesh ^7- prints information about the object's mesh, including skeletal bones");
509                                 print_to(player, "^3attachments ^7- prints information about the object's attachments");
510                                 print_to(player, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
511                                 return true;
512
513                         // ---------------- COMMAND: OBJECT, SPAWN ----------------
514                         case "object_spawn":
515                                 if (time < player.object_flood) {
516                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
517                                         return true;
518                                 }
519                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
520                                 if (object_count >= autocvar_g_sandbox_editor_maxobjects) {
521                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
522                                         return true;
523                                 }
524                                 if (cmd_argc < 3) {
525                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object without specifying a model. Please specify the path to your model file after the 'object_spawn' command");
526                                         return true;
527                                 }
528                                 if (!(fexists(argv(2)))) {
529                                         print_to(player, "^1SANDBOX - WARNING: ^7Attempted to spawn an object with a non-existent model. Make sure the path to your model file is correct");
530                                         return true;
531                                 }
532
533                                 e = sandbox_ObjectSpawn(player, false);
534                                 _setmodel(e, argv(2));
535
536                                 if (autocvar_g_sandbox_info > 0) {
537                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " spawned an object at origin ^3", vtos(e.origin));
538                                 }
539                                 return true;
540
541                         // ---------------- COMMAND: OBJECT, REMOVE ----------------
542                         case "object_remove":
543                                 e = sandbox_ObjectEdit_Get(player, true);
544                                 if (e != NULL) {
545                                         if (autocvar_g_sandbox_info > 0) {
546                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " removed an object at origin ^3", vtos(e.origin));
547                                         }
548                                         sandbox_ObjectRemove(e);
549                                         return true;
550                                 }
551
552                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be removed. Make sure you are facing an object that you have edit rights over");
553                                 return true;
554
555                         // ---------------- COMMAND: OBJECT, DUPLICATE ----------------
556                         case "object_duplicate":
557                                 switch (argv(2)) {
558                                         case "copy":
559                                                 // copies customizable properties of the selected object to the clipboard cvar
560                                                 e = sandbox_ObjectEdit_Get(player, autocvar_g_sandbox_editor_free); // can we copy objects we can't edit?
561                                                 if (e != NULL) {
562                                                         s = sandbox_ObjectPort_Save(e, false);
563                                                         s = strreplace("\"", "\\\"", s);
564                                                         stuffcmd(player, strcat("set ", argv(3), " \"", s, "\""));
565
566                                                         print_to(player, "^2SANDBOX - INFO: ^7Object copied to clipboard");
567                                                         return true;
568                                                 }
569                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be copied. Make sure you are facing an object that you have copy rights over");
570                                                 return true;
571
572                                         case "paste":
573                                                 // spawns a new object using the properties in the player's clipboard cvar
574                                                 if (time < player.object_flood) {
575                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Flood protection active. Please wait ^3", ftos(player.object_flood - time), " ^7seconds beofore spawning another object"));
576                                                         return true;
577                                                 }
578                                                 player.object_flood = time + autocvar_g_sandbox_editor_flood;
579                                                 if (argv(3) == "") { // no object in clipboard
580                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object in clipboard. You must copy an object before you can paste it");
581                                                         return true;
582                                                 }
583                                                 if (object_count >= autocvar_g_sandbox_editor_maxobjects) {
584                                                         print_to(player, strcat("^1SANDBOX - WARNING: ^7Cannot spawn any more objects. Up to ^3", ftos(autocvar_g_sandbox_editor_maxobjects), " ^7objects may exist at a time"));
585                                                         return true;
586                                                 }
587                                                 e = sandbox_ObjectPort_Load(player, argv(3), false);
588
589                                                 print_to(player, "^2SANDBOX - INFO: ^7Object pasted successfully");
590                                                 if (autocvar_g_sandbox_info > 0) {
591                                                         LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " pasted an object at origin ^3", vtos(e.origin));
592                                                 }
593                                                 return true;
594                                 }
595                                 return true;
596
597                         // ---------------- COMMAND: OBJECT, ATTACH ----------------
598                         case "object_attach":
599                                 switch (argv(2)) {
600                                         case "get":
601                                                 // select e as the object as meant to be attached
602                                                 e = sandbox_ObjectEdit_Get(player, true);
603                                                 if (e != NULL) {
604                                                         player.object_attach = e;
605                                                         print_to(player, "^2SANDBOX - INFO: ^7Object selected for attachment");
606                                                         return true;
607                                                 }
608                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be selected for attachment. Make sure you are facing an object that you have edit rights over");
609                                                 return true;
610                                         case "set":
611                                                 if (player.object_attach == NULL) {
612                                                         print_to(player, "^1SANDBOX - WARNING: ^7No object selected for attachment. Please select an object to be attached first.");
613                                                         return true;
614                                                 }
615
616                                                 // attaches the previously selected object to e
617                                                 e = sandbox_ObjectEdit_Get(player, true);
618                                                 if (e != NULL) {
619                                                         sandbox_ObjectAttach_Set(player.object_attach, e, argv(3));
620                                                         player.object_attach = NULL; // object was attached, no longer keep it scheduled for attachment
621                                                         print_to(player, "^2SANDBOX - INFO: ^7Object attached successfully");
622                                                         if (autocvar_g_sandbox_info > 1) {
623                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " attached objects at origin ^3", vtos(e.origin));
624                                                         }
625                                                         return true;
626                                                 }
627                                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be attached to the parent. Make sure you are facing an object that you have edit rights over");
628                                                 return true;
629                                         case "remove":
630                                                 // removes e if it was attached
631                                                 e = sandbox_ObjectEdit_Get(player, true);
632                                                 if (e != NULL) {
633                                                         sandbox_ObjectAttach_Remove(e);
634                                                         print_to(player, "^2SANDBOX - INFO: ^7Child objects detached successfully");
635                                                         if (autocvar_g_sandbox_info > 1) {
636                                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " detached objects at origin ^3", vtos(e.origin));
637                                                         }
638                                                         return true;
639                                                 }
640                                                 print_to(player, "^1SANDBOX - WARNING: ^7Child objects could not be detached. Make sure you are facing an object that you have edit rights over");
641                                                 return true;
642                                 }
643                                 return true;
644
645                         // ---------------- COMMAND: OBJECT, EDIT ----------------
646                         case "object_edit":
647                                 if (argv(2) == "") {
648                                         print_to(player, "^1SANDBOX - WARNING: ^7Too few parameters. You must specify a property to edit");
649                                         return true;
650                                 }
651
652                                 e = sandbox_ObjectEdit_Get(player, true);
653                                 if (e != NULL) {
654                                         switch (argv(2)) {
655                                                 case "skin":
656                                                         e.skin = stof(argv(3));
657                                                         break;
658                                                 case "alpha":
659                                                         e.alpha = stof(argv(3));
660                                                         break;
661                                                 case "color_main":
662                                                         e.colormod = stov(argv(3));
663                                                         break;
664                                                 case "color_glow":
665                                                         e.glowmod = stov(argv(3));
666                                                         break;
667                                                 case "frame":
668                                                         e.frame = stof(argv(3));
669                                                         break;
670                                                 case "scale":
671                                                         sandbox_ObjectEdit_Scale(e, stof(argv(3)));
672                                                         break;
673                                                 case "solidity":
674                                                         switch (argv(3)) {
675                                                                 case "0": // non-solid
676                                                                         e.solid = SOLID_TRIGGER;
677                                                                         break;
678                                                                 case "1": // solid
679                                                                         e.solid = SOLID_BBOX;
680                                                                         break;
681                                                                 default:
682                                                                         break;
683                                                         }
684                                                 case "physics":
685                                                         switch (argv(3)) {
686                                                                 case "0": // static
687                                                                         set_movetype(e, MOVETYPE_NONE);
688                                                                         break;
689                                                                 case "1": // movable
690                                                                         set_movetype(e, MOVETYPE_TOSS);
691                                                                         break;
692                                                                 case "2": // physical
693                                                                         set_movetype(e, MOVETYPE_PHYSICS);
694                                                                         break;
695                                                                 default:
696                                                                         break;
697                                                         }
698                                                         break;
699                                                 case "force":
700                                                         e.damageforcescale = stof(argv(3));
701                                                         break;
702                                                 case "material":
703                                                         if (e.material) { strunzone(e.material); }
704                                                         if (argv(3)) {
705                                                                 for (j = 1; j <= 5; j++) { // precache material sounds, 5 in total
706                                                                         precache_sound(strcat("object/impact_", argv(3), "_", ftos(j), ".wav"));
707                                                                 }
708                                                                 e.material = strzone(argv(3));
709                                                         } else {
710                                                                 e.material = string_null; // no material
711                                                         }
712                                                         break;
713                                                 default:
714                                                         print_to(player, "^1SANDBOX - WARNING: ^7Invalid object property. For usage information, type 'sandbox help'");
715                                                         return true;
716                                         }
717
718                                         // update last editing time
719                                         if (e.message2) { strunzone(e.message2); }
720                                         e.message2 = strzone(strftime(true, "%d-%m-%Y %H:%M:%S"));
721
722                                         if (autocvar_g_sandbox_info > 1) {
723                                                 LOG_INFO("^3SANDBOX - SERVER: ^7", player.netname, " edited property ^3", argv(2), " ^7of an object at origin ^3", vtos(e.origin));
724                                         }
725                                         return true;
726                                 }
727
728                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be edited. Make sure you are facing an object that you have edit rights over");
729                                 return true;
730
731                         // ---------------- COMMAND: OBJECT, CLAIM ----------------
732                         case "object_claim":
733                                 // if the player can edit an object but is not its owner, this can be used to claim that object
734                                 if (player.crypto_idfp == "") {
735                                         print_to(player, "^1SANDBOX - WARNING: ^7You do not have a player UID, and cannot claim objects");
736                                         return true;
737                                 }
738                                 e = sandbox_ObjectEdit_Get(player, true);
739                                 if (e != NULL) {
740                                         // update the owner's name
741                                         // Do this before checking if you're already the owner and skipping if such, so we
742                                         // also update the player's nickname if he changed it (but has the same player UID)
743                                         if (e.netname != player.netname) {
744                                                 if (e.netname) { strunzone(e.netname); }
745                                                 e.netname = strzone(player.netname);
746                                                 print_to(player, "^2SANDBOX - INFO: ^7Object owner name updated");
747                                         }
748
749                                         if (e.crypto_idfp == player.crypto_idfp) {
750                                                 print_to(player, "^2SANDBOX - INFO: ^7Object is already yours, nothing to claim");
751                                                 return true;
752                                         }
753
754                                         if (e.crypto_idfp) { strunzone(e.crypto_idfp); }
755                                         e.crypto_idfp = strzone(player.crypto_idfp);
756
757                                         print_to(player, "^2SANDBOX - INFO: ^7Object claimed successfully");
758                                 }
759                                 print_to(player, "^1SANDBOX - WARNING: ^7Object could not be claimed. Make sure you are facing an object that you have edit rights over");
760                                 return true;
761
762                         // ---------------- COMMAND: OBJECT, INFO ----------------
763                         case "object_info":
764                                 // prints public information about the object to the player
765                                 e = sandbox_ObjectEdit_Get(player, false);
766                                 if (e != NULL) {
767                                         switch (argv(2)) {
768                                                 case "object":
769                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object is owned by \"^7", e.netname, "^7\", created \"^3", e.message, "^7\", last edited \"^3", e.message2, "^7\""));
770                                                         return true;
771                                                 case "mesh":
772                                                         s = "";
773                                                         FOR_EACH_TAG(e)
774                                                         s = strcat(s, "^7\"^5", gettaginfo_name, "^7\", ");
775                                                         print_to(player, strcat("^2SANDBOX - INFO: ^7Object mesh is \"^3", e.model, "^7\" at animation frame ^3", ftos(e.frame), " ^7containing the following tags: ", s));
776                                                         return true;
777                                                 case "attachments":
778                                                         // this should show the same info as 'mesh' but for attachments
779                                                         s = "";
780                                                         j = 0;
781                                                         IL_EACH(g_sandbox_objects, it.owner == e,
782                                         {
783                                                 ++j; // start from 1
784                                                 gettaginfo(e, it.tag_index);
785                                                 s = strcat(s, "^1attachment ", ftos(j), "^7 has mesh \"^3", it.model, "^7\" at animation frame ^3", ftos(it.frame));
786                                                 s = strcat(s, "^7 and is attached to bone \"^5", gettaginfo_name, "^7\", ");
787                                         });
788                                                         if (j) { // object contains attachments
789                                                                 print_to(player, strcat("^2SANDBOX - INFO: ^7Object contains the following ^1", ftos(j), "^7 attachment(s): ", s));
790                                                         } else {
791                                                                 print_to(player, "^2SANDBOX - INFO: ^7Object contains no attachments");
792                                                         }
793                                                         return true;
794                                         }
795                                 }
796                                 print_to(player, "^1SANDBOX - WARNING: ^7No information could be found. Make sure you are facing an object");
797                                 return true;
798
799                         // ---------------- COMMAND: DEFAULT ----------------
800                         default:
801                                 print_to(player, "Invalid command. For usage information, type 'sandbox help'");
802                                 return true;
803                 }
804         }
805 }
806
807 MUTATOR_HOOKFUNCTION(sandbox, SV_StartFrame)
808 {
809         if (!autocvar_g_sandbox_storage_autosave) {
810                 return;
811         }
812         if (time < autosave_time) {
813                 return;
814         }
815         autosave_time = time + autocvar_g_sandbox_storage_autosave;
816
817         sandbox_Database_Save();
818
819         return true;
820 }