1 #include "sv_rocketflying.qh"
3 string autocvar_g_rocket_flying;
4 REGISTER_MUTATOR(rocketflying, expr_evaluate(autocvar_g_rocket_flying));
6 MUTATOR_HOOKFUNCTION(rocketflying, EditProjectile)
8 entity proj = M_ARGV(1, entity);
10 if (proj.classname == "rocket" || proj.classname == "mine") {
11 // kill detonate delay of rockets
12 proj.spawnshieldtime = time;
16 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsString)
18 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":RocketFlying");
21 MUTATOR_HOOKFUNCTION(rocketflying, BuildMutatorsPrettyString)
23 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Rocket Flying");