3 int autocvar_g_balance_nix_ammo_cells;
4 int autocvar_g_balance_nix_ammo_plasma;
5 int autocvar_g_balance_nix_ammo_fuel;
6 int autocvar_g_balance_nix_ammo_nails;
7 int autocvar_g_balance_nix_ammo_rockets;
8 int autocvar_g_balance_nix_ammo_shells;
9 int autocvar_g_balance_nix_ammoincr_cells;
10 int autocvar_g_balance_nix_ammoincr_plasma;
11 int autocvar_g_balance_nix_ammoincr_fuel;
12 int autocvar_g_balance_nix_ammoincr_nails;
13 int autocvar_g_balance_nix_ammoincr_rockets;
14 int autocvar_g_balance_nix_ammoincr_shells;
15 float autocvar_g_balance_nix_incrtime;
16 float autocvar_g_balance_nix_roundtime;
17 bool autocvar_g_nix_with_healtharmor;
18 bool autocvar_g_nix_with_blaster;
19 bool autocvar_g_nix_with_powerups;
20 int autocvar_g_pickup_cells_max;
21 int autocvar_g_pickup_plasma_max;
22 int autocvar_g_pickup_fuel_max;
23 int autocvar_g_pickup_nails_max;
24 int autocvar_g_pickup_rockets_max;
25 int autocvar_g_pickup_shells_max;
27 float g_nix_with_blaster;
32 .float nix_lastchange_id;
33 .float nix_lastinfotime;
36 bool NIX_CanChooseWeapon(int wpn);
38 REGISTER_MUTATOR(nix, cvar("g_nix") && !cvar("g_instagib") && !cvar("g_overkill"))
42 g_nix_with_blaster = autocvar_g_nix_with_blaster;
47 FOREACH(Weapons, it != WEP_Null && NIX_CanChooseWeapon(it.m_id), LAMBDA(it.wr_init(it)));
50 MUTATOR_ONROLLBACK_OR_REMOVE
52 // nothing to roll back
57 // as the PlayerSpawn hook will no longer run, NIX is turned off by this!
58 FOREACH_CLIENT(IS_PLAYER(it) && !IS_DEAD(it), {
59 it.ammo_cells = start_ammo_cells;
60 it.ammo_plasma = start_ammo_plasma;
61 it.ammo_shells = start_ammo_shells;
62 it.ammo_nails = start_ammo_nails;
63 it.ammo_rockets = start_ammo_rockets;
64 it.ammo_fuel = start_ammo_fuel;
65 it.weapons = start_weapons;
66 if(!client_hasweapon(it, PS(it).m_weapon, true, false))
67 PS(it).m_switchweapon = w_getbestweapon(it);
74 bool NIX_CanChooseWeapon(int wpn)
76 entity e = Weapons_from(wpn);
77 if (e == WEP_Null) return false; // skip dummies
80 if(!(g_weaponarena_weapons & e.m_wepset))
85 if(wpn == WEP_BLASTER.m_id && g_nix_with_blaster)
87 if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
89 if (!(e.spawnflags & WEP_FLAG_NORMAL))
94 void NIX_ChooseNextWeapon()
96 RandomSelection_Init();
97 FOREACH(Weapons, it != WEP_Null, LAMBDA(
98 if(NIX_CanChooseWeapon(it.m_id))
99 RandomSelection_Add(NULL, it.m_id, string_null, 1, (it.m_id != nix_weapon));
101 nix_nextweapon = RandomSelection_chosen_float;
104 void NIX_GiveCurrentWeapon(entity this)
109 NIX_ChooseNextWeapon();
111 dt = ceil(nix_nextchange - time);
115 nix_weapon = nix_nextweapon;
117 if (!nix_nextchange) // no round played yet?
118 nix_nextchange = time; // start the first round now!
120 nix_nextchange = time + autocvar_g_balance_nix_roundtime;
121 // Weapon w = Weapons_from(nix_weapon);
122 // w.wr_init(w); // forget it, too slow
126 entity e = Weapons_from(nix_weapon);
128 if(nix_nextchange != this.nix_lastchange_id) // this shall only be called once per round!
130 this.ammo_shells = this.ammo_nails = this.ammo_rockets = this.ammo_cells = this.ammo_plasma = this.ammo_fuel = 0;
132 if(this.items & IT_UNLIMITED_WEAPON_AMMO)
136 case ammo_shells: this.ammo_shells = autocvar_g_pickup_shells_max; break;
137 case ammo_nails: this.ammo_nails = autocvar_g_pickup_nails_max; break;
138 case ammo_rockets: this.ammo_rockets = autocvar_g_pickup_rockets_max; break;
139 case ammo_cells: this.ammo_cells = autocvar_g_pickup_cells_max; break;
140 case ammo_plasma: this.ammo_plasma = autocvar_g_pickup_plasma_max; break;
141 case ammo_fuel: this.ammo_fuel = autocvar_g_pickup_fuel_max; break;
148 case ammo_shells: this.ammo_shells = autocvar_g_balance_nix_ammo_shells; break;
149 case ammo_nails: this.ammo_nails = autocvar_g_balance_nix_ammo_nails; break;
150 case ammo_rockets: this.ammo_rockets = autocvar_g_balance_nix_ammo_rockets; break;
151 case ammo_cells: this.ammo_cells = autocvar_g_balance_nix_ammo_cells; break;
152 case ammo_plasma: this.ammo_plasma = autocvar_g_balance_nix_ammo_plasma; break;
153 case ammo_fuel: this.ammo_fuel = autocvar_g_balance_nix_ammo_fuel; break;
157 this.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
158 if(dt >= 1 && dt <= 5)
159 this.nix_lastinfotime = -42;
161 Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_NIX_NEWWEAPON, nix_weapon);
163 e.wr_resetplayer(e, this);
165 // all weapons must be fully loaded when we spawn
166 if(e.spawnflags & WEP_FLAG_RELOADABLE) // prevent accessing undefined cvars
167 this.(weapon_load[nix_weapon]) = e.reloading_ammo;
170 if(WEP_CVAR(vortex, charge))
172 if(WEP_CVAR_SEC(vortex, chargepool))
173 this.vortex_chargepool_ammo = 1;
174 this.vortex_charge = WEP_CVAR(vortex, charge_start);
177 // set last change info
178 this.nix_lastchange_id = nix_nextchange;
180 if(this.nix_lastinfotime != dt)
182 this.nix_lastinfotime = dt; // initial value 0 should count as "not seen"
183 if(dt >= 1 && dt <= 5)
184 Send_Notification(NOTIF_ONE_ONLY, this, MSG_CENTER, CENTER_NIX_COUNTDOWN, nix_nextweapon, dt);
187 if(!(this.items & IT_UNLIMITED_WEAPON_AMMO) && time > this.nix_nextincr)
191 case ammo_shells: this.ammo_shells += autocvar_g_balance_nix_ammoincr_shells; break;
192 case ammo_nails: this.ammo_nails += autocvar_g_balance_nix_ammoincr_nails; break;
193 case ammo_rockets: this.ammo_rockets += autocvar_g_balance_nix_ammoincr_rockets; break;
194 case ammo_cells: this.ammo_cells += autocvar_g_balance_nix_ammoincr_cells; break;
195 case ammo_plasma: this.ammo_plasma += autocvar_g_balance_nix_ammoincr_plasma; break;
196 case ammo_fuel: this.ammo_fuel += autocvar_g_balance_nix_ammoincr_fuel; break;
199 this.nix_nextincr = time + autocvar_g_balance_nix_incrtime;
202 this.weapons = '0 0 0';
203 if(g_nix_with_blaster)
204 this.weapons |= WEPSET(BLASTER);
205 this.weapons |= e.m_wepset;
207 Weapon w = Weapons_from(nix_weapon);
208 if(PS(this).m_switchweapon != w)
209 if(!client_hasweapon(this, PS(this).m_switchweapon, true, false))
211 if(client_hasweapon(this, w, true, false))
212 W_SwitchWeapon(this, w);
216 MUTATOR_HOOKFUNCTION(nix, ForbidThrowCurrentWeapon)
218 return true; // no throwing in NIX
221 MUTATOR_HOOKFUNCTION(nix, BuildMutatorsString)
223 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":NIX");
226 MUTATOR_HOOKFUNCTION(nix, BuildMutatorsPrettyString)
228 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", NIX");
231 MUTATOR_HOOKFUNCTION(nix, FilterItem)
233 entity item = M_ARGV(0, entity);
237 case ITEM_HealthSmall.m_itemid:
238 case ITEM_HealthMedium.m_itemid:
239 case ITEM_HealthLarge.m_itemid:
240 case ITEM_HealthMega.m_itemid:
241 case ITEM_ArmorSmall.m_itemid:
242 case ITEM_ArmorMedium.m_itemid:
243 case ITEM_ArmorLarge.m_itemid:
244 case ITEM_ArmorMega.m_itemid:
245 if (autocvar_g_nix_with_healtharmor)
248 case ITEM_Strength.m_itemid:
249 case ITEM_Shield.m_itemid:
250 if (autocvar_g_nix_with_powerups)
255 return true; // delete all other items
258 MUTATOR_HOOKFUNCTION(nix, OnEntityPreSpawn)
260 entity ent = M_ARGV(0, entity);
262 if(ent.classname == "target_items") // items triggers cannot work in nix (as they change weapons/ammo)
266 MUTATOR_HOOKFUNCTION(nix, PlayerPreThink)
268 entity player = M_ARGV(0, entity);
270 if(!intermission_running)
272 if(IS_PLAYER(player))
273 NIX_GiveCurrentWeapon(player);
276 MUTATOR_HOOKFUNCTION(nix, PlayerSpawn)
278 entity player = M_ARGV(0, entity);
280 player.nix_lastchange_id = -1;
281 NIX_GiveCurrentWeapon(player); // overrides the weapons you got when spawning
282 player.items |= IT_UNLIMITED_SUPERWEAPONS;
285 MUTATOR_HOOKFUNCTION(nix, SetModname, CBC_ORDER_LAST)
287 M_ARGV(0, string) = "NIX";