2 #define NADE_PROJECTILE(i, projectile, trail) MACRO_BEGIN { \
3 this.m_projectile[i] = projectile; \
4 this.m_trail[i] = trail; \
7 #define NADE_PROJECTILE(i, projectile, trail)
10 REGISTER_NADE(NORMAL) {
11 this.m_color = '1 1 1';
12 NADE_PROJECTILE(0, PROJECTILE_NADE, EFFECT_Null);
13 NADE_PROJECTILE(1, PROJECTILE_NADE_BURN, EFFECT_Null);
16 REGISTER_NADE(NAPALM) {
17 this.m_color = '2 0.5 0';
18 this.m_name = _("Napalm grenade");
19 this.m_icon = "nade_napalm";
20 NADE_PROJECTILE(0, PROJECTILE_NADE_NAPALM, EFFECT_TR_ROCKET);
21 NADE_PROJECTILE(1, PROJECTILE_NADE_NAPALM_BURN, EFFECT_SPIDERBOT_ROCKET_TRAIL);
25 this.m_color = '0 0.5 2';
26 this.m_name = _("Ice grenade");
27 this.m_icon = "nade_ice";
28 NADE_PROJECTILE(0, PROJECTILE_NADE_ICE, EFFECT_TR_NEXUIZPLASMA);
29 NADE_PROJECTILE(1, PROJECTILE_NADE_ICE_BURN, EFFECT_RACER_ROCKET_TRAIL);
32 REGISTER_NADE(TRANSLOCATE) {
33 this.m_color = '1 0 1';
34 this.m_name = _("Translocate grenade");
35 this.m_icon = "nade_translocate";
36 NADE_PROJECTILE(0, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
37 NADE_PROJECTILE(1, PROJECTILE_NADE_TRANSLOCATE, EFFECT_TR_CRYLINKPLASMA);
40 REGISTER_NADE(SPAWN) {
41 this.m_color = '1 0.9 0';
42 this.m_name = _("Spawn grenade");
43 this.m_icon = "nade_spawn";
44 NADE_PROJECTILE(0, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
45 NADE_PROJECTILE(1, PROJECTILE_NADE_SPAWN, EFFECT_NADE_TRAIL_YELLOW);
49 this.m_color = '1 0 0';
50 this.m_name = _("Heal grenade");
51 this.m_icon = "nade_heal";
52 NADE_PROJECTILE(0, PROJECTILE_NADE_HEAL, EFFECT_NADE_TRAIL_RED);
53 NADE_PROJECTILE(1, PROJECTILE_NADE_HEAL_BURN, EFFECT_NADE_TRAIL_BURN_RED);
56 REGISTER_NADE(MONSTER) {
57 this.m_color = '0.25 0.75 0';
58 this.m_name = _("Monster grenade");
59 this.m_icon = "nade_monster";
60 NADE_PROJECTILE(0, PROJECTILE_NADE_MONSTER, EFFECT_NADE_TRAIL_RED);
61 NADE_PROJECTILE(1, PROJECTILE_NADE_MONSTER_BURN, EFFECT_NADE_TRAIL_BURN_RED);
64 REGISTER_NADE(ENTRAP) {
65 this.m_color = '0.15 0.85 0';
66 this.m_name = _("Entrap grenade");
67 this.m_icon = "nade_entrap";
68 NADE_PROJECTILE(0, PROJECTILE_NADE_ENTRAP, EFFECT_NADE_TRAIL_YELLOW);
69 NADE_PROJECTILE(1, PROJECTILE_NADE_ENTRAP_BURN, EFFECT_NADE_TRAIL_BURN_YELLOW);