2 REGISTER_MUTATOR(itemstime, true);
4 REGISTER_NET_TEMP(itemstime)
7 void IT_Write(entity e, int i, float f) {
8 if (!IS_REAL_CLIENT(e)) return;
10 WriteHeader(MSG_ONE, itemstime);
11 WriteByte(MSG_ONE, i);
12 WriteFloat(MSG_ONE, f);
17 // reserve one more spot for superweapons time
18 float ItemsTime_time[Items_MAX + 1];
19 float ItemsTime_availableTime[Items_MAX + 1];
20 NET_HANDLE(itemstime, bool isNew)
23 float f = ReadFloat();
25 ItemsTime_time[i] = f;
30 void Item_ItemsTime_Init()
32 FOREACH(Items, true, LAMBDA(
33 ItemsTime_time[it.m_id] = -1;
35 ItemsTime_time[Items_MAX] = -1;
38 STATIC_INIT(ItemsTime_Init) {
39 Item_ItemsTime_Init();
42 int autocvar_hud_panel_itemstime = 2;
43 float autocvar_hud_panel_itemstime_dynamicsize = 1;
44 float autocvar_hud_panel_itemstime_ratio = 2;
45 int autocvar_hud_panel_itemstime_iconalign;
46 bool autocvar_hud_panel_itemstime_progressbar = 0;
47 float autocvar_hud_panel_itemstime_progressbar_maxtime = 30;
48 string autocvar_hud_panel_itemstime_progressbar_name = "progressbar";
49 float autocvar_hud_panel_itemstime_progressbar_reduced;
50 bool autocvar_hud_panel_itemstime_hidespawned = 1;
51 bool autocvar_hud_panel_itemstime_hidelarge = false;
52 int autocvar_hud_panel_itemstime_text = 1;
53 #define hud_panel_itemstime_hidelarge autocvar_hud_panel_itemstime_hidelarge
55 #define hud_panel_itemstime_hidelarge false
58 bool Item_ItemsTime_SpectatorOnly(GameItem it)
61 || it == ITEM_ArmorMega || (it == ITEM_ArmorLarge && !hud_panel_itemstime_hidelarge)
62 || it == ITEM_HealthMega || (it == ITEM_HealthLarge && !hud_panel_itemstime_hidelarge)
66 bool Item_ItemsTime_Allow(GameItem it)
69 || it.instanceOfPowerup
70 || Item_ItemsTime_SpectatorOnly(it)
76 // reserve one more spot for superweapons time
77 float it_times[Items_MAX + 1];
79 void Item_ItemsTime_Init()
81 FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
82 it_times[it.m_id] = -1;
84 it_times[Items_MAX] = -1;
87 STATIC_INIT(ItemsTime_Init) {
89 Item_ItemsTime_Init();
92 void Item_ItemsTime_ResetTimes()
94 FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
95 it_times[it.m_id] = (it_times[it.m_id] == -1) ? -1 : 0;
97 it_times[Items_MAX] = (it_times[Items_MAX] == -1) ? -1 : 0;
100 void Item_ItemsTime_ResetTimesForPlayer(entity e)
102 FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
103 IT_Write(e, it.m_id, (it_times[it.m_id] == -1) ? -1 : 0);
105 IT_Write(e, Items_MAX, (it_times[Items_MAX] == -1) ? -1 : 0);
108 void Item_ItemsTime_SetTimesForPlayer(entity e)
110 FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
111 IT_Write(e, it.m_id, it_times[it.m_id]);
113 IT_Write(e, Items_MAX, it_times[Items_MAX]);
116 void Item_ItemsTime_SetTime(entity e, float t)
118 if (!autocvar_sv_itemstime)
121 GameItem item = e.itemdef;
122 if (item.instanceOfGameItem)
124 if (!item.instanceOfWeaponPickup)
125 it_times[item.m_id] = t;
126 else if (e.weapons & WEPSET_SUPERWEAPONS)
127 it_times[Items_MAX] = t;
131 void Item_ItemsTime_SetTimesForAllPlayers()
133 FOREACH_CLIENT(IS_REAL_CLIENT(it) && (warmup_stage || !IS_PLAYER(it)), LAMBDA(Item_ItemsTime_SetTimesForPlayer(it)));
136 float Item_ItemsTime_UpdateTime(entity e, float t)
138 bool isavailable = (t == 0);
139 FOREACH_ENTITY(it.itemdef == e.itemdef || ((e.weapons & WEPSET_SUPERWEAPONS) && (it.weapons & WEPSET_SUPERWEAPONS) && clienttype(it) == CLIENTTYPE_NOTACLIENT), LAMBDA(
140 if (e == it) continue;
141 if (it.scheduledrespawntime <= time)
143 else if (t == 0 || it.scheduledrespawntime < t)
144 t = it.scheduledrespawntime;
147 t = -t; // let know the client there's another available item
151 MUTATOR_HOOKFUNCTION(itemstime, reset_map_global)
153 Item_ItemsTime_ResetTimes();
154 // ALL the times need to be reset before .reset()ing each item
155 // since Item_Reset schedules respawn of superweapons and powerups
156 FOREACH_ENTITY(IS_NOT_A_CLIENT(it), LAMBDA(
157 if (it.reset) Item_ItemsTime_SetTime(it, 0);
159 Item_ItemsTime_SetTimesForAllPlayers();
162 MUTATOR_HOOKFUNCTION(itemstime, MakePlayerObserver)
164 Item_ItemsTime_SetTimesForPlayer(self);
167 MUTATOR_HOOKFUNCTION(itemstime, ClientConnect, CBC_ORDER_LAST)
171 // client became player on connection skipping putObserverInServer step
172 if (IS_REAL_CLIENT(self))
174 Item_ItemsTime_SetTimesForPlayer(self);
178 MUTATOR_HOOKFUNCTION(itemstime, PlayerSpawn)
180 if (warmup_stage) return;
181 Item_ItemsTime_ResetTimesForPlayer(self);
188 void DrawItemsTimeItem(vector myPos, vector mySize, float ar, string item_icon, float item_time, bool item_available, float item_availableTime)
191 vector color = '0 0 0';
194 if (autocvar_hud_panel_itemstime_hidespawned == 2)
196 else if (item_available)
198 float BLINK_FACTOR = 0.15;
199 float BLINK_BASE = 0.85;
200 float BLINK_FREQ = 5;
201 picalpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
205 t = floor(item_time - time + 0.999);
213 vector picpos, numpos;
214 if (autocvar_hud_panel_itemstime_iconalign)
217 picpos = myPos + eX * (ar - 1) * mySize_y;
221 numpos = myPos + eX * mySize_y;
225 if (t > 0 && autocvar_hud_panel_itemstime_progressbar)
227 vector p_pos, p_size;
228 if (autocvar_hud_panel_itemstime_progressbar_reduced)
231 p_size = eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y;
238 HUD_Panel_DrawProgressBar(p_pos, p_size, autocvar_hud_panel_itemstime_progressbar_name, t/autocvar_hud_panel_itemstime_progressbar_maxtime, 0, autocvar_hud_panel_itemstime_iconalign, color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
241 if(autocvar_hud_panel_itemstime_text)
244 drawstring_aspect(numpos, ftos(t), eX * ((ar - 1)/ar) * mySize_x + eY * mySize_y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
245 else if(precache_pic("gfx/hud/default/checkmark")) // COMPAT: check if this image exists, as 0.8.1 clients lack it
246 drawpic_aspect_skin(numpos, "checkmark", eX * (ar - 1) * mySize_y + eY * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
247 else // legacy code, if the image is missing just center the icon
248 picpos.x = myPos.x + mySize.x / 2 - mySize.y / 2;
250 if (item_availableTime)
251 drawpic_aspect_skin_expanding(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL, item_availableTime);
252 drawpic_aspect_skin(picpos, item_icon, '1 1 0' * mySize_y, '1 1 1', panel_fg_alpha * picalpha, DRAWFLAG_NORMAL);
257 if (!autocvar__hud_configure)
260 (autocvar_hud_panel_itemstime == 1 && spectatee_status != 0)
261 || (autocvar_hud_panel_itemstime == 2 && (spectatee_status != 0 || warmup_stage))
266 ItemsTime_time[ITEM_ArmorMega.m_id] = time + 0;
267 ItemsTime_time[ITEM_HealthMega.m_id] = time + 8;
268 ItemsTime_time[ITEM_Strength.m_id] = time + 0;
269 ItemsTime_time[ITEM_Shield.m_id] = time + 4;
273 if (autocvar_hud_panel_itemstime_hidespawned == 1)
275 FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
276 count += (ItemsTime_time[it.m_id] > time || -ItemsTime_time[it.m_id] > time);
278 count += (ItemsTime_time[Items_MAX] > time || -ItemsTime_time[Items_MAX] > time);
280 else if (autocvar_hud_panel_itemstime_hidespawned == 2)
282 FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
283 count += (ItemsTime_time[it.m_id] > time);
285 count += (ItemsTime_time[Items_MAX] > time);
289 FOREACH(Items, Item_ItemsTime_Allow(it), LAMBDA(
290 count += (ItemsTime_time[it.m_id] != -1);
292 count += (ItemsTime_time[Items_MAX] != -1);
297 HUD_Panel_UpdateCvars();
303 if (panel_bg_padding)
305 pos += '1 1 0' * panel_bg_padding;
306 mySize -= '2 2 0' * panel_bg_padding;
310 float ar = max(2, autocvar_hud_panel_itemstime_ratio) + 1;
311 rows = HUD_GetRowCount(count, mySize, ar);
312 columns = ceil(count/rows);
314 vector itemstime_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
316 vector offset = '0 0 0';
318 if (autocvar_hud_panel_itemstime_dynamicsize)
320 if (autocvar__hud_configure)
321 if (menu_enabled != 2)
322 HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
324 // reduce panel to avoid spacing items
325 if (itemstime_size.x / itemstime_size.y < ar)
327 newSize = rows * itemstime_size.x / ar;
328 pos.y += (mySize.y - newSize) / 2;
330 itemstime_size.y = mySize.y / rows;
334 newSize = columns * itemstime_size.y * ar;
335 pos.x += (mySize.x - newSize) / 2;
337 itemstime_size.x = mySize.x / columns;
339 panel_pos = pos - '1 1 0' * panel_bg_padding;
340 panel_size = mySize + '2 2 0' * panel_bg_padding;
344 if (itemstime_size.x/itemstime_size.y > ar)
346 newSize = ar * itemstime_size.y;
347 offset.x = itemstime_size.x - newSize;
349 itemstime_size.x = newSize;
353 newSize = 1/ar * itemstime_size.x;
354 offset.y = itemstime_size.y - newSize;
356 itemstime_size.y = newSize;
362 float row = 0, column = 0;
366 FOREACH(Items, Item_ItemsTime_Allow(it) && ItemsTime_time[it.m_id] != -1, LAMBDA(
371 float item_time = ItemsTime_time[id];
374 item_available = true;
375 item_time = -item_time;
378 item_available = (item_time <= time);
380 if (ItemsTime_time[id] >= 0)
382 if (time <= ItemsTime_time[id])
383 ItemsTime_availableTime[id] = 0;
384 else if (ItemsTime_availableTime[id] == 0)
385 ItemsTime_availableTime[id] = time;
387 else if (ItemsTime_availableTime[id] == 0)
388 ItemsTime_availableTime[id] = time;
390 float f = (time - ItemsTime_availableTime[id]) * 2;
391 f = (f > 1) ? 0 : bound(0, f, 1);
393 if (autocvar_hud_panel_itemstime_hidespawned == 1)
394 if (!(ItemsTime_time[id] > time || -ItemsTime_time[id] > time))
397 if (autocvar_hud_panel_itemstime_hidespawned == 2)
398 if (!(ItemsTime_time[id] > time))
401 DrawItemsTimeItem(pos + eX * column * (itemstime_size.x + offset.x) + eY * row * (itemstime_size.y + offset.y), itemstime_size, ar, icon, item_time, item_available, f);
408 if(id == Items_MAX) // can happen only in the last fake iteration
411 // add another fake iteration for superweapons time
412 if(id < Items_MAX && ItemsTime_time[Items_MAX] != -1)
415 icon = "superweapons";