1 #include "sv_invincibleproj.qh"
3 REGISTER_MUTATOR(invincibleprojectiles, cvar("g_invincible_projectiles"));
5 MUTATOR_HOOKFUNCTION(invincibleprojectiles, EditProjectile)
7 entity proj = M_ARGV(1, entity);
11 // disable health which in effect disables damage calculations
16 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsString)
18 M_ARGV(0, string) = strcat(M_ARGV(0, string), ":InvincibleProjectiles");
21 MUTATOR_HOOKFUNCTION(invincibleprojectiles, BuildMutatorsPrettyString)
23 M_ARGV(0, string) = strcat(M_ARGV(0, string), ", Invincible Projectiles");