3 #include <common/items/_mod.qh>
4 #include <common/items/item/ammo.qh>
5 #include <common/items/item/powerup.qh>
7 float instagib_respawntime_ammo = 45;
8 float instagib_respawntimejitter_ammo = 0;
9 GETTER(float, instagib_respawntime_ammo)
10 GETTER(float, instagib_respawntimejitter_ammo)
13 MODEL(VaporizerCells_ITEM, Item_Model("a_cells.md3"));
14 SOUND(VaporizerCells, Item_Sound("itempickup"));
18 int autocvar_g_instagib_ammo_drop;
19 void ammo_vaporizercells_init(entity item)
22 item.ammo_cells = autocvar_g_instagib_ammo_drop;
25 REGISTER_ITEM(VaporizerCells, Ammo) {
27 this.m_model = MDL_VaporizerCells_ITEM;
28 this.m_sound = SND_VaporizerCells;
30 this.netname = "vaporizer_cells";
31 this.m_name = "Vaporizer Ammo";
32 this.m_icon = "ammo_supercells";
34 this.m_botvalue = 2000;
35 this.m_itemid = IT_CELLS;
36 this.m_respawntime = GET(instagib_respawntime_ammo);
37 this.m_respawntimejitter = GET(instagib_respawntimejitter_ammo);
38 this.m_iteminit = ammo_vaporizercells_init;
43 MODEL(ExtraLife_ITEM, Item_Model("g_h100.md3"));
44 SOUND(ExtraLife, Item_Sound("megahealth"));
47 REGISTER_ITEM(ExtraLife, Powerup) {
49 this.m_model = MDL_ExtraLife_ITEM;
50 this.m_sound = SND_ExtraLife;
52 this.netname = "health_mega";
53 this.m_name = "Extra life";
54 this.m_icon = "item_mega_health";
55 this.m_color = '1 0 0';
56 this.m_waypoint = _("Extra life");
57 this.m_waypointblink = 2;
58 this.m_itemid = IT_NAILS;
62 MODEL(Invisibility_ITEM, Item_Model("g_strength.md3"));
63 SOUND(Invisibility, Item_Sound("powerup"));
66 REGISTER_ITEM(Invisibility, Powerup) {
68 this.m_model = MDL_Invisibility_ITEM;
69 this.m_sound = SND_Invisibility;
71 this.netname = "strength";
72 this.m_name = "Invisibility";
73 this.m_icon = "strength";
74 this.m_color = '0 0 1';
75 this.m_waypoint = _("Invisibility");
76 this.m_waypointblink = 2;
77 this.m_itemid = IT_STRENGTH;
81 MODEL(Speed_ITEM, Item_Model("g_invincible.md3"));
82 SOUND(Speed, Item_Sound("powerup_shield"));
85 REGISTER_ITEM(Speed, Powerup) {
87 this.m_model = MDL_Speed_ITEM;
88 this.m_sound = SND_Speed;
90 this.netname = "invincible";
91 this.m_name = "Speed";
92 this.m_icon = "shield";
93 this.m_color = '1 0 1';
94 this.m_waypoint = _("Speed");
95 this.m_waypointblink = 2;
96 this.m_itemid = IT_INVINCIBLE;