1 #ifndef MUTATOR_DAMAGETEXT_H
2 #define MUTATOR_DAMAGETEXT_H
5 #include <menu/xonotic/tab.qc>
11 REGISTER_MUTATOR(damagetext, true);
13 #if defined(CSQC) || defined(MENUQC)
14 // no translatable cvar description please
15 AUTOCVAR_SAVE(cl_damagetext, bool, false, "Draw damage dealt where you hit the enemy");
16 AUTOCVAR_SAVE(cl_damagetext_format, string, "-%3$d", "How to format the damage text. 1$ is health, 2$ is armor, 3$ is both");
17 AUTOCVAR_SAVE(cl_damagetext_color, vector, '1 1 0', "Damage text color");
18 AUTOCVAR_SAVE(cl_damagetext_color_per_weapon, bool, false, "Damage text uses weapon color");
19 AUTOCVAR_SAVE(cl_damagetext_size, float, 8, "Damage text font size");
20 AUTOCVAR_SAVE(cl_damagetext_alpha_start, float, 1, "Damage text initial alpha");
21 AUTOCVAR_SAVE(cl_damagetext_alpha_lifetime, float, 3, "Damage text lifetime in seconds");
22 AUTOCVAR_SAVE(cl_damagetext_velocity, vector, '0 0 20', "Damage text move direction");
23 AUTOCVAR_SAVE(cl_damagetext_offset, vector, '0 -40 0', "Damage text offset");
24 AUTOCVAR_SAVE(cl_damagetext_accumulate_range, float, 30, "Damage text spawned within this range is accumulated");
28 CLASS(DamageText, Object)
29 ATTRIB(DamageText, m_color, vector, autocvar_cl_damagetext_color)
30 ATTRIB(DamageText, m_size, float, autocvar_cl_damagetext_size)
31 ATTRIB(DamageText, alpha, float, autocvar_cl_damagetext_alpha_start)
32 ATTRIB(DamageText, fade_rate, float, 1 / autocvar_cl_damagetext_alpha_lifetime)
33 ATTRIB(DamageText, velocity, vector, autocvar_cl_damagetext_velocity)
34 ATTRIB(DamageText, m_group, int, 0)
35 ATTRIB(DamageText, m_damage, int, 0)
36 ATTRIB(DamageText, m_armordamage, int, 0)
37 ATTRIB(DamageText, m_deathtype, int, 0)
38 ATTRIB(DamageText, time_prev, float, time)
40 void DamageText_draw2d(DamageText this) {
41 float dt = time - this.time_prev;
42 this.time_prev = time;
43 setorigin(this, this.origin + dt * this.velocity);
44 this.alpha -= dt * this.fade_rate;
45 if (this.alpha < 0) remove(this);
46 vector pos = project_3d_to_2d(this.origin) + autocvar_cl_damagetext_offset;
47 if (pos.z >= 0 && this.m_size > 0) {
49 vector rgb = this.m_color;
50 if (autocvar_cl_damagetext_color_per_weapon) {
51 Weapon w = DEATH_WEAPONOF(this.m_deathtype);
52 if (w != WEP_Null) rgb = w.wpcolor;
54 string s = sprintf(autocvar_cl_damagetext_format, this.m_damage, this.m_armordamage, this.m_damage + this.m_armordamage);
55 drawcolorcodedstring2(pos, s, this.m_size * '1 1 0', rgb, this.alpha, DRAWFLAG_NORMAL);
58 ATTRIB(DamageText, draw2d, void(DamageText), DamageText_draw2d)
60 void DamageText_update(DamageText this, vector _origin, int _health, int _armor, int _deathtype) {
61 this.m_damage = _health;
62 this.m_armordamage = _armor;
63 this.m_deathtype = _deathtype;
64 setorigin(this, _origin);
68 CONSTRUCTOR(DamageText, int _group, vector _origin, int _health, int _armor, int _deathtype) {
69 CONSTRUCT(DamageText);
70 this.m_group = _group;
71 DamageText_update(this, _origin, _health, _armor, _deathtype);
76 REGISTER_NET_TEMP(damagetext)
79 AUTOCVAR(sv_damagetext, int, 2, _("<= 0: disabled, >= 1: spectators, >= 2: players, >= 3: all players"));
80 #define SV_DAMAGETEXT_DISABLED() (autocvar_sv_damagetext <= 0 /* disabled */)
81 #define SV_DAMAGETEXT_SPECTATORS_ONLY() (autocvar_sv_damagetext >= 1 /* spectators only */)
82 #define SV_DAMAGETEXT_PLAYERS() (autocvar_sv_damagetext >= 2 /* players */)
83 #define SV_DAMAGETEXT_ALL() (autocvar_sv_damagetext >= 3 /* all players */)
84 MUTATOR_HOOKFUNCTION(damagetext, PlayerDamaged) {
85 if (SV_DAMAGETEXT_DISABLED()) return;
86 const entity attacker = MUTATOR_ARGV(0, entity);
87 const entity hit = MUTATOR_ARGV(1, entity); if (hit == attacker) return;
88 const int health = MUTATOR_ARGV(0, int);
89 const int armor = MUTATOR_ARGV(1, int);
90 const int deathtype = MUTATOR_ARGV(2, int);
91 const vector location = hit.origin;
92 FOREACH_CLIENT(IS_REAL_CLIENT(it), LAMBDA(
94 (SV_DAMAGETEXT_ALL()) ||
95 (SV_DAMAGETEXT_PLAYERS() && it == attacker) ||
96 (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_SPEC(it) && it.enemy == attacker) ||
97 (SV_DAMAGETEXT_SPECTATORS_ONLY() && IS_OBSERVER(it))
100 WriteHeader(MSG_ONE, damagetext);
101 WriteShort(MSG_ONE, rint(health));
102 WriteShort(MSG_ONE, rint(armor));
103 WriteEntity(MSG_ONE, hit);
104 WriteCoord(MSG_ONE, location.x);
105 WriteCoord(MSG_ONE, location.y);
106 WriteCoord(MSG_ONE, location.z);
107 WriteInt24_t(MSG_ONE, deathtype);
114 NET_HANDLE(damagetext, bool isNew)
116 int health = ReadShort();
117 int armor = ReadShort();
118 int group = ReadShort();
119 vector location = vec3(ReadCoord(), ReadCoord(), ReadCoord());
120 int deathtype = ReadInt24_t();
122 if (autocvar_cl_damagetext) {
123 if (autocvar_cl_damagetext_accumulate_range) {
124 for (entity e = findradius(location, autocvar_cl_damagetext_accumulate_range); e; e = e.chain) {
125 if (e.instanceOfDamageText && e.m_group == group) {
126 DamageText_update(e, location, e.m_damage + health, e.m_armordamage + armor, deathtype);
131 NEW(DamageText, group, location, health, armor, deathtype);
137 CLASS(XonoticDamageTextSettings, XonoticTab)
138 #include <menu/gamesettings.qh>
139 REGISTER_SETTINGS(damagetext, NEW(XonoticDamageTextSettings));
140 ATTRIB(XonoticDamageTextSettings, title, string, _("Damage text"))
141 ATTRIB(XonoticDamageTextSettings, intendedWidth, float, 0.9)
142 ATTRIB(XonoticDamageTextSettings, rows, float, 15.5)
143 ATTRIB(XonoticDamageTextSettings, columns, float, 5)
144 INIT(XonoticDamageTextSettings) { this.configureDialog(this); }
145 METHOD(XonoticDamageTextSettings, showNotify, void(entity this)) { loadAllCvars(this); }
146 METHOD(XonoticDamageTextSettings, fill, void(entity this))
148 this.gotoRC(this, 0, 1); this.setFirstColumn(this, this.currentColumn);
149 this.TD(this, 1, 3, makeXonoticCheckBox(0, "cl_damagetext", _("Draw damage numbers")));
151 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Font size:")));
152 this.TD(this, 1, 2, makeXonoticSlider(0, 50, 1, "cl_damagetext_size"));
154 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Accumulate range:")));
155 this.TD(this, 1, 2, makeXonoticSlider(0, 500, 1, "cl_damagetext_accumulate_range"));
157 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Lifetime:")));
158 this.TD(this, 1, 2, makeXonoticSlider(0, 10, 1, "cl_damagetext_alpha_lifetime"));
160 this.TD(this, 1, 1, makeXonoticTextLabel(0, _("Color:")));
161 this.TD(this, 2, 2, makeXonoticColorpickerString("cl_damagetext_color", "cl_damagetext_color"));
163 ENDCLASS(XonoticDamageTextSettings)