3 #include "../../util.qh"
6 #include "../../movetypes/movetypes.qh"
7 #include "../../../client/rubble.qh"
10 REGISTER_MUTATOR(casings, true);
13 void SpawnCasing(vector vel, float randomvel, vector ang, vector avel, float randomavel, int casingtype, entity casingowner)
15 .entity weaponentity = weaponentities[0]; // TODO: parameter
16 entity wep = self.(weaponentity);
17 vector org = self.origin + self.view_ofs + wep.spawnorigin.x * v_forward - wep.spawnorigin.y * v_right + wep.spawnorigin.z * v_up;
19 if (!sound_allowed(MSG_BROADCAST, casingowner))
22 WriteByte(MSG_ALL, SVC_TEMPENTITY);
23 WriteMutator(MSG_ALL, casings);
24 WriteByte(MSG_ALL, casingtype);
25 WriteCoord(MSG_ALL, org.x);
26 WriteCoord(MSG_ALL, org.y);
27 WriteCoord(MSG_ALL, org.z);
28 WriteShort(MSG_ALL, compressShortVector(vel)); // actually compressed velocity
29 WriteByte(MSG_ALL, ang.x * 256 / 360);
30 WriteByte(MSG_ALL, ang.y * 256 / 360);
31 WriteByte(MSG_ALL, ang.z * 256 / 360);
37 class(Casing) .float alpha;
38 class(Casing) .bool silent;
39 class(Casing) .int state;
40 class(Casing) .float cnt;
47 void Casing_Draw(entity this)
49 if (self.move_flags & FL_ONGROUND)
51 self.move_angles_x = 0;
52 self.move_angles_z = 0;
53 self.flags &= ~FL_ONGROUND;
56 Movetype_Physics_MatchTicrate(autocvar_cl_casings_ticrate, autocvar_cl_casings_sloppy);
58 return; // deleted by touch function
61 self.alpha = bound(0, self.cnt - time, 1);
63 if (self.alpha < ALPHA_MIN_VISIBLE)
70 SOUND(BRASS1, W_Sound("brass1"));
71 SOUND(BRASS2, W_Sound("brass2"));
72 SOUND(BRASS3, W_Sound("brass3"));
73 Sound SND_BRASS_RANDOM() {
74 return Sounds_from(SND_BRASS1.m_id + floor(prandom() * 3));
76 SOUND(CASINGS1, W_Sound("casings1"));
77 SOUND(CASINGS2, W_Sound("casings2"));
78 SOUND(CASINGS3, W_Sound("casings3"));
79 Sound SND_CASINGS_RANDOM() {
80 return Sounds_from(SND_CASINGS1.m_id + floor(prandom() * 3));
85 if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
92 if (!trace_ent || trace_ent.solid == SOLID_BSP)
94 if (vlen(self.velocity) > 50)
96 if (time >= self.nextthink)
102 s = SND_CASINGS_RANDOM();
105 s = SND_BRASS_RANDOM();
109 sound (self, CH_SHOTS, s, VOL_BASE, ATTEN_LARGE);
114 self.nextthink = time + 0.2;
117 void Casing_Damage(float thisdmg, int hittype, vector org, vector thisforce)
121 self.move_velocity = self.move_velocity + thisforce + '0 0 100';
122 self.move_flags &= ~FL_ONGROUND;
125 MUTATOR_HOOKFUNCTION(casings, CSQC_Parse_TempEntity)
127 if (MUTATOR_RETURNVALUE) return;
128 if (!ReadMutatorEquals(mutator_argv_int_0, casings)) return;
131 int _state = ReadByte();
136 vector vel = decompressShortVector(ReadShort());
138 ang_x = ReadByte() * 360 / 256;
139 ang_y = ReadByte() * 360 / 256;
140 ang_z = ReadByte() * 360 / 256;
142 if (!autocvar_cl_casings) return;
144 Casing casing = RubbleNew("casing");
145 casing.silent = (_state & 0x80);
146 casing.state = (_state & 0x7F);
148 setorigin(casing, casing.origin);
149 casing.velocity = vel;
151 casing.drawmask = MASK_NORMAL;
153 casing.draw = Casing_Draw;
154 casing.move_origin = casing.origin;
155 casing.move_velocity = casing.velocity + 2 * prandomvec();
156 casing.move_angles = casing.angles;
157 casing.move_avelocity = '0 250 0' + 100 * prandomvec();
158 casing.move_movetype = MOVETYPE_BOUNCE;
159 casing.move_touch = Casing_Touch;
160 casing.move_time = time;
161 casing.event_damage = Casing_Damage;
162 casing.solid = SOLID_TRIGGER;
164 switch (casing.state)
167 setmodel(casing, MDL_CASING_SHELL);
168 casing.cnt = time + autocvar_cl_casings_shell_time;
171 setmodel(casing, MDL_CASING_BULLET);
172 casing.cnt = time + autocvar_cl_casings_bronze_time;
176 setsize(casing, '0 0 -1', '0 0 -1');
178 RubbleLimit("casing", autocvar_cl_casings_maxcount, Casing_Delete);