1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
4 #include "../instagib/module.inc"
6 bool autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_vengeance_damage_multiplier;
23 float autocvar_g_buffs_bash_force;
24 float autocvar_g_buffs_bash_force_self;
25 float autocvar_g_buffs_disability_slowtime;
26 float autocvar_g_buffs_disability_speed;
27 float autocvar_g_buffs_disability_rate;
28 float autocvar_g_buffs_disability_weaponspeed;
29 float autocvar_g_buffs_speed_speed;
30 float autocvar_g_buffs_speed_rate;
31 float autocvar_g_buffs_speed_weaponspeed;
32 float autocvar_g_buffs_speed_damage_take;
33 float autocvar_g_buffs_speed_regen;
34 float autocvar_g_buffs_vampire_damage_steal;
35 float autocvar_g_buffs_invisible_alpha;
36 float autocvar_g_buffs_flight_gravity;
37 float autocvar_g_buffs_jump_height;
38 float autocvar_g_buffs_inferno_burntime_factor;
39 float autocvar_g_buffs_inferno_burntime_min_time;
40 float autocvar_g_buffs_inferno_burntime_target_damage;
41 float autocvar_g_buffs_inferno_burntime_target_time;
42 float autocvar_g_buffs_inferno_damagemultiplier;
43 float autocvar_g_buffs_swapper_range;
44 float autocvar_g_buffs_magnet_range_item;
47 .float buff_ammo_prev_infitems;
48 .int buff_ammo_prev_clipload;
50 .float buff_invisible_prev_alpha;
52 .float buff_flight_prev_gravity;
54 .float buff_disability_time;
55 .float buff_disability_effect_time;
56 // common buff variables
57 .float buff_effect_delay;
61 .float buff_activetime;
62 .float buff_activetime_updated;
63 .entity buff_waypoint;
64 .int oldbuffs; // for updating effects
65 .entity buff_model; // controls effects (TODO: make csqc)
67 const vector BUFF_MIN = ('-16 -16 -20');
68 const vector BUFF_MAX = ('16 16 20');
70 // client side options
71 .float cvar_cl_buffs_autoreplace;
76 #include "../../../triggers/target/music.qh"
77 #include "../../../gamemodes/all.qh"
78 #include "../../../buffs/all.qh"
81 void buffs_DelayedInit();
83 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
87 addstat(STAT_BUFF_TIME, AS_FLOAT, buff_time);
89 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
93 entity buff_FirstFromFlags(int _buffs)
97 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
102 bool buffs_BuffModel_Customize()
104 entity player, myowner;
107 player = WaypointSprite_getviewentity(other);
108 myowner = self.owner;
109 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
111 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
114 if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
117 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
119 // somewhat hide the model, but keep the glow
125 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
131 void buffs_BuffModel_Spawn(entity player)
133 player.buff_model = spawn();
134 setmodel(player.buff_model, MDL_BUFF);
135 setsize(player.buff_model, '0 0 -40', '0 0 40');
136 setattachment(player.buff_model, player, "");
137 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
138 player.buff_model.owner = player;
139 player.buff_model.scale = 0.7;
140 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
141 player.buff_model.light_lev = 200;
142 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
145 vector buff_GlowColor(entity buff)
147 //if(buff.team) { return Team_ColorRGB(buff.team); }
151 void buff_Effect(entity player, string eff)
153 if(!autocvar_g_buffs_effects) { return; }
155 if(time >= self.buff_effect_delay)
157 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
158 self.buff_effect_delay = time + 0.05; // prevent spam
163 float buff_Waypoint_visible_for_player(entity plr)
165 if(!self.owner.buff_active && !self.owner.buff_activetime)
170 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
173 return WaypointSprite_visible_for_player(plr);
176 void buff_Waypoint_Spawn(entity e)
178 entity buff = buff_FirstFromFlags(e.buffs);
179 entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
180 wp.wp_extra = buff.m_id;
181 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
182 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
185 void buff_SetCooldown(float cd)
189 if(!self.buff_waypoint)
190 buff_Waypoint_Spawn(self);
192 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
193 self.buff_activetime = cd;
194 self.buff_active = !cd;
197 void buff_Respawn(entity ent)
199 if(gameover) { return; }
201 vector oldbufforigin = ent.origin;
203 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
205 entity spot = SelectSpawnPoint(true);
206 setorigin(ent, spot.origin + '0 0 200');
207 ent.angles = spot.angles;
210 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
212 setorigin(ent, trace_endpos); // attempt to unstick
214 ent.movetype = MOVETYPE_TOSS;
216 makevectors(ent.angles);
217 ent.velocity = '0 0 200';
218 ent.angles = '0 0 0';
219 if(autocvar_g_buffs_random_lifetime > 0)
220 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
222 Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
223 Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
225 WaypointSprite_Ping(ent.buff_waypoint);
227 sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
232 if(gameover) { return; }
234 if(ITEM_TOUCH_NEEDKILL())
240 if((self.team && DIFF_TEAM(other, self))
243 || (!self.buff_active)
250 if(MUTATOR_CALLHOOK(BuffTouch, self, other))
253 if(!IS_PLAYER(other))
254 return; // incase mutator changed other
258 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
260 int buffid = buff_FirstFromFlags(other.buffs).m_id;
261 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
262 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
265 //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
267 else { return; } // do nothing
271 self.buff_active = false;
273 int buffid = buff_FirstFromFlags(self.buffs).m_id;
274 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
275 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
277 Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
278 sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
279 other.buffs |= (self.buffs);
282 float buff_Available(entity buff)
284 if (buff == BUFF_Null)
286 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
288 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
290 return cvar(strcat("g_buffs_", buff.m_name));
295 void buff_NewType(entity ent, float cb)
297 RandomSelection_Init();
298 FOREACH(Buffs, buff_Available(it), LAMBDA(
299 it.buff_seencount += 1;
300 // if it's already been chosen, give it a lower priority
301 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
303 ent.buffs = RandomSelection_chosen_float;
308 if(self.buffs != self.oldbuffs)
310 entity buff = buff_FirstFromFlags(self.buffs);
311 self.color = buff.m_color;
312 self.glowmod = buff_GlowColor(buff);
313 self.skin = buff.m_skin;
315 setmodel(self, MDL_BUFF);
317 if(self.buff_waypoint)
319 //WaypointSprite_Disown(self.buff_waypoint, 1);
320 WaypointSprite_Kill(self.buff_waypoint);
321 buff_Waypoint_Spawn(self);
322 if(self.buff_activetime)
323 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
326 self.oldbuffs = self.buffs;
330 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
331 if(!self.buff_activetime_updated)
333 buff_SetCooldown(self.buff_activetime);
334 self.buff_activetime_updated = true;
337 if(!self.buff_active && !self.buff_activetime)
338 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
340 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
342 if(autocvar_g_buffs_randomize)
343 buff_NewType(self, self.buffs);
345 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
349 if(self.buff_activetime)
351 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
353 self.buff_activetime = max(0, self.buff_activetime - frametime);
355 if(!self.buff_activetime)
357 self.buff_active = true;
358 sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
359 Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
365 if(self.team && !self.buff_waypoint)
366 buff_Waypoint_Spawn(self);
369 if(time >= self.lifetime)
373 self.nextthink = time;
374 //self.angles_y = time * 110.1;
377 void buff_Waypoint_Reset()
379 WaypointSprite_Kill(self.buff_waypoint);
381 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
386 if(autocvar_g_buffs_randomize)
387 buff_NewType(self, self.buffs);
389 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
390 buff_Waypoint_Reset();
391 self.buff_activetime_updated = false;
393 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
397 float buff_Customize()
399 entity player = WaypointSprite_getviewentity(other);
400 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
403 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
409 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
410 self.light_lev = 220 + 36 * sin(time);
411 self.pflags = PFLAGS_FULLDYNAMIC;
416 void buff_Init(entity ent)
418 if(!cvar("g_buffs")) { remove(ent); return; }
420 if(!teamplay && ent.team) { ent.team = 0; }
422 entity buff = buff_FirstFromFlags(self.buffs);
425 if(!self.buffs || buff_Available(buff))
426 buff_NewType(self, 0);
428 self.classname = "item_buff";
429 self.solid = SOLID_TRIGGER;
430 self.flags = FL_ITEM;
431 self.think = buff_Think;
432 self.touch = buff_Touch;
433 self.reset = buff_Reset;
434 self.nextthink = time + 0.1;
436 self.movetype = MOVETYPE_TOSS;
438 self.skin = buff.m_skin;
439 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
440 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
441 self.customizeentityforclient = buff_Customize;
442 //self.gravity = 100;
443 self.color = buff.m_color;
444 self.glowmod = buff_GlowColor(self);
445 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
446 self.buff_active = !self.buff_activetime;
447 self.pflags = PFLAGS_FULLDYNAMIC;
449 if(self.spawnflags & 1)
453 self.movetype = MOVETYPE_NONE; // reset by random location
455 setmodel(self, MDL_BUFF);
456 setsize(self, BUFF_MIN, BUFF_MAX);
458 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
464 void buff_Init_Compat(entity ent, entity replacement)
466 if (ent.spawnflags & 2)
467 ent.team = NUM_TEAM_1;
468 else if (ent.spawnflags & 4)
469 ent.team = NUM_TEAM_2;
471 ent.buffs = replacement.m_itemid;
476 void buff_SpawnReplacement(entity ent, entity old)
478 setorigin(ent, old.origin);
479 ent.angles = old.angles;
480 ent.noalign = (old.noalign || (old.spawnflags & 1));
485 void buff_Vengeance_DelayedDamage()
488 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
494 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
496 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
500 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
502 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
504 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
506 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
514 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
516 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
518 if(frag_target.buffs & BUFF_SPEED.m_itemid)
519 if(frag_target != frag_attacker)
520 frag_damage *= autocvar_g_buffs_speed_damage_take;
522 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
523 if((frag_target.health - frag_damage) <= 0)
524 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
526 if(random() <= autocvar_g_buffs_medic_survive_chance)
527 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
529 if(frag_target.buffs & BUFF_JUMP.m_itemid)
530 if(frag_deathtype == DEATH_FALL.m_id)
533 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
535 if(frag_attacker != frag_target)
536 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
538 entity dmgent = spawn();
540 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
541 dmgent.enemy = frag_attacker;
542 dmgent.owner = frag_target;
543 dmgent.think = buff_Vengeance_DelayedDamage;
544 dmgent.nextthink = time + 0.1;
547 if(frag_target.buffs & BUFF_BASH.m_itemid)
548 if(frag_attacker != frag_target)
550 frag_force = '0 0 0';
552 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
554 if(frag_attacker == frag_target)
555 frag_force *= autocvar_g_buffs_bash_force_self;
557 frag_force *= autocvar_g_buffs_bash_force;
559 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
560 if(frag_target != frag_attacker)
561 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
563 if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
564 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
565 if(SAME_TEAM(frag_attacker, frag_target))
566 if(frag_attacker != frag_target)
568 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
572 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
573 if(frag_target != frag_attacker) {
574 float time = buff_Inferno_CalculateTime(
577 autocvar_g_buffs_inferno_burntime_min_time,
578 autocvar_g_buffs_inferno_burntime_target_damage,
579 autocvar_g_buffs_inferno_burntime_target_time,
580 autocvar_g_buffs_inferno_burntime_factor
582 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF.m_id);
585 // this... is ridiculous (TODO: fix!)
586 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
587 if(!frag_target.vehicle)
588 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
589 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
590 if(frag_target.deadflag == DEAD_NO)
591 if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
592 if(frag_attacker != frag_target)
593 if(!frag_target.frozen)
594 if(frag_target.takedamage)
595 if(DIFF_TEAM(frag_attacker, frag_target))
597 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
598 if(frag_target.armorvalue)
599 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
605 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
608 // reset timers here to prevent them continuing after re-spawn
609 self.buff_disability_time = 0;
610 self.buff_disability_effect_time = 0;
614 .float stat_sv_maxspeed;
615 .float stat_sv_airspeedlimit_nonqw;
616 .float stat_sv_jumpvelocity;
618 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
620 if(self.buffs & BUFF_SPEED.m_itemid)
622 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
623 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
626 if(time < self.buff_disability_time)
628 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
629 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
632 if(self.buffs & BUFF_JUMP.m_itemid)
634 // automatically reset, no need to worry
635 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
641 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
643 if(self.buffs & BUFF_JUMP.m_itemid)
644 player_jumpheight = autocvar_g_buffs_jump_height;
649 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
651 if(time < self.buff_disability_time)
653 monster_speed_walk *= autocvar_g_buffs_disability_speed;
654 monster_speed_run *= autocvar_g_buffs_disability_speed;
660 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
664 int buffid = buff_FirstFromFlags(self.buffs).m_id;
665 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
670 remove(self.buff_model);
671 self.buff_model = world;
677 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
679 if(MUTATOR_RETURNVALUE || gameover) { return false; }
682 int buffid = buff_FirstFromFlags(self.buffs).m_id;
683 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
684 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
687 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
693 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
695 if(MUTATOR_RETURNVALUE || gameover) { return false; }
697 if(self.buffs & BUFF_SWAPPER.m_itemid)
699 float best_distance = autocvar_g_buffs_swapper_range;
700 entity closest = world;
702 FOR_EACH_PLAYER(player)
703 if(DIFF_TEAM(self, player))
704 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
705 if(vlen(self.origin - player.origin) <= best_distance)
707 best_distance = vlen(self.origin - player.origin);
713 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
715 my_org = self.origin;
716 my_vel = self.velocity;
717 my_ang = self.angles;
718 their_org = closest.origin;
719 their_vel = closest.velocity;
720 their_ang = closest.angles;
722 Drop_Special_Items(closest);
724 MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
726 setorigin(self, their_org);
727 setorigin(closest, my_org);
729 closest.velocity = my_vel;
730 closest.angles = my_ang;
731 closest.fixangle = true;
732 closest.oldorigin = my_org;
733 closest.oldvelocity = my_vel;
734 self.velocity = their_vel;
735 self.angles = their_ang;
736 self.fixangle = true;
737 self.oldorigin = their_org;
738 self.oldvelocity = their_vel;
740 // set pusher so self gets the kill if they fall into void
741 closest.pusher = self;
742 closest.pushltime = time + autocvar_g_maxpushtime;
743 closest.istypefrag = closest.BUTTON_CHAT;
745 Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
746 Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
748 sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
749 sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
751 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
759 bool buffs_RemovePlayer(entity player)
761 if(player.buff_model)
763 remove(player.buff_model);
764 player.buff_model = world;
767 // also reset timers here to prevent them continuing after spectating
768 player.buff_disability_time = 0;
769 player.buff_disability_effect_time = 0;
773 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
774 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
776 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
778 entity e = WaypointSprite_getviewentity(other);
780 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
781 // but only apply this to real players, not to spectators
782 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
783 if(DIFF_TEAM(self.owner, e))
789 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
791 if(autocvar_g_buffs_replace_powerups)
792 switch(self.classname)
794 case "item_strength":
795 case "item_invincible":
798 buff_SpawnReplacement(e, self);
805 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
807 if(self.buffs & BUFF_SPEED.m_itemid)
808 weapon_rate *= autocvar_g_buffs_speed_rate;
810 if(time < self.buff_disability_time)
811 weapon_rate *= autocvar_g_buffs_disability_rate;
816 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
818 if(self.buffs & BUFF_SPEED.m_itemid)
819 ret_float *= autocvar_g_buffs_speed_weaponspeed;
821 if(time < self.buff_disability_time)
822 ret_float *= autocvar_g_buffs_disability_weaponspeed;
827 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
829 if(gameover || self.deadflag != DEAD_NO) { return false; }
831 if(time < self.buff_disability_time)
832 if(time >= self.buff_disability_effect_time)
834 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
835 self.buff_disability_effect_time = time + 0.5;
838 // handle buff lost status
839 // 1: notify everyone else
840 // 2: notify carrier as well
844 if(time >= self.buff_time)
847 if(self.frozen) { buff_lost = 1; }
853 int buffid = buff_FirstFromFlags(self.buffs).m_id;
854 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
857 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
858 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
864 if(self.buffs & BUFF_MAGNET.m_itemid)
866 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
867 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
868 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
879 if(self.buffs & BUFF_AMMO.m_itemid)
881 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
883 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
884 if(self.alpha != autocvar_g_buffs_invisible_alpha)
885 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
887 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
888 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
890 if(self.buffs != self.oldbuffs)
892 entity buff = buff_FirstFromFlags(self.buffs);
893 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
894 self.buff_time = (bufftime) ? time + bufftime : 0;
896 BUFF_ONADD(BUFF_AMMO)
898 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
899 self.items |= IT_UNLIMITED_WEAPON_AMMO;
902 self.buff_ammo_prev_clipload = self.clip_load;
903 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
906 BUFF_ONREM(BUFF_AMMO)
908 if(self.buff_ammo_prev_infitems)
909 self.items |= IT_UNLIMITED_WEAPON_AMMO;
911 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
913 if(self.buff_ammo_prev_clipload)
914 self.clip_load = self.buff_ammo_prev_clipload;
917 BUFF_ONADD(BUFF_INVISIBLE)
919 if(time < self.strength_finished && g_instagib)
920 self.alpha = autocvar_g_instagib_invis_alpha;
922 self.alpha = self.buff_invisible_prev_alpha;
923 self.alpha = autocvar_g_buffs_invisible_alpha;
926 BUFF_ONREM(BUFF_INVISIBLE)
927 self.alpha = self.buff_invisible_prev_alpha;
929 BUFF_ONADD(BUFF_FLIGHT)
931 self.buff_flight_prev_gravity = self.gravity;
932 self.gravity = autocvar_g_buffs_flight_gravity;
935 BUFF_ONREM(BUFF_FLIGHT)
936 self.gravity = self.buff_flight_prev_gravity;
938 self.oldbuffs = self.buffs;
942 buffs_BuffModel_Spawn(self);
944 self.buff_model.color = buff.m_color;
945 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
946 self.buff_model.skin = buff.m_skin;
948 self.effects |= EF_NOSHADOW;
952 remove(self.buff_model);
953 self.buff_model = world;
955 self.effects &= ~(EF_NOSHADOW);
961 self.buff_model.effects = self.effects;
962 self.buff_model.effects |= EF_LOWPRECISION;
963 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
965 self.buff_model.alpha = self.alpha;
973 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
975 self.buffs = other.buffs;
979 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
981 vh_vehicle.buffs = vh_player.buffs;
983 vh_vehicle.buff_time = vh_player.buff_time - time;
984 vh_player.buff_time = 0;
988 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
990 vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
991 vh_vehicle.buffs = 0;
992 vh_player.buff_time = time + vh_vehicle.buff_time;
993 vh_vehicle.buff_time = 0;
997 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
999 if(self.buffs & BUFF_MEDIC.m_itemid)
1001 regen_mod_rot = autocvar_g_buffs_medic_rot;
1002 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1003 regen_mod_regen = autocvar_g_buffs_medic_regen;
1006 if(self.buffs & BUFF_SPEED.m_itemid)
1007 regen_mod_regen = autocvar_g_buffs_speed_regen;
1012 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1014 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1018 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1020 ret_string = strcat(ret_string, ":Buffs");
1024 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1026 ret_string = strcat(ret_string, ", Buffs");
1030 void buffs_DelayedInit()
1032 if(autocvar_g_buffs_spawn_count > 0)
1033 if(find(world, classname, "item_buff") == world)
1036 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1039 e.spawnflags |= 64; // always randomize
1040 e.velocity = randomvec() * 250; // this gets reset anyway if random location works