1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
4 #include "../instagib/module.inc"
6 bool autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_medic_heal_amount = 15;
23 float autocvar_g_buffs_medic_heal_delay = 1;
24 float autocvar_g_buffs_medic_heal_range = 400;
25 float autocvar_g_buffs_vengeance_damage_multiplier;
26 float autocvar_g_buffs_bash_force;
27 float autocvar_g_buffs_bash_force_self;
28 float autocvar_g_buffs_disability_slowtime;
29 float autocvar_g_buffs_disability_speed;
30 float autocvar_g_buffs_disability_rate;
31 float autocvar_g_buffs_disability_weaponspeed;
32 float autocvar_g_buffs_speed_speed;
33 float autocvar_g_buffs_speed_rate;
34 float autocvar_g_buffs_speed_weaponspeed;
35 float autocvar_g_buffs_speed_damage_take;
36 float autocvar_g_buffs_speed_regen;
37 float autocvar_g_buffs_vampire_damage_steal;
38 float autocvar_g_buffs_invisible_alpha;
39 float autocvar_g_buffs_flight_gravity;
40 float autocvar_g_buffs_jump_height;
41 float autocvar_g_buffs_inferno_burntime_factor;
42 float autocvar_g_buffs_inferno_burntime_min_time;
43 float autocvar_g_buffs_inferno_burntime_target_damage;
44 float autocvar_g_buffs_inferno_burntime_target_time;
45 float autocvar_g_buffs_inferno_damagemultiplier;
46 float autocvar_g_buffs_swapper_range;
47 float autocvar_g_buffs_magnet_range_item;
48 float autocvar_g_buffs_magnet_range_buff = 200;
49 float autocvar_g_buffs_luck_chance = 0.15;
50 float autocvar_g_buffs_luck_damagemultiplier = 3;
53 .float buff_ammo_prev_infitems;
54 .int buff_ammo_prev_clipload;
56 .float buff_invisible_prev_alpha;
58 .float buff_flight_prev_gravity;
60 .float buff_medic_healtime;
62 .float buff_disability_time;
63 .float buff_disability_effect_time;
64 // common buff variables
65 .float buff_effect_delay;
69 .float buff_activetime;
70 .float buff_activetime_updated;
71 .entity buff_waypoint;
72 .int oldbuffs; // for updating effects
73 .entity buff_model; // controls effects (TODO: make csqc)
75 const vector BUFF_MIN = ('-16 -16 -20');
76 const vector BUFF_MAX = ('16 16 20');
78 // client side options
79 .float cvar_cl_buffs_autoreplace;
84 #include <common/triggers/target/music.qh>
85 #include <common/gamemodes/all.qh>
87 .float buff_time = _STAT(BUFF_TIME);
88 void buffs_DelayedInit();
90 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
94 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
98 entity buff_FirstFromFlags(int _buffs)
102 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
107 bool buffs_BuffModel_Customize()
109 entity player, myowner;
112 player = WaypointSprite_getviewentity(other);
113 myowner = self.owner;
114 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
116 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
119 if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
122 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
124 // somewhat hide the model, but keep the glow
130 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
136 void buffs_BuffModel_Spawn(entity player)
138 player.buff_model = spawn();
139 setmodel(player.buff_model, MDL_BUFF);
140 setsize(player.buff_model, '0 0 -40', '0 0 40');
141 setattachment(player.buff_model, player, "");
142 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
143 player.buff_model.owner = player;
144 player.buff_model.scale = 0.7;
145 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
146 player.buff_model.light_lev = 200;
147 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
150 vector buff_GlowColor(entity buff)
152 //if(buff.team) { return Team_ColorRGB(buff.team); }
156 void buff_Effect(entity player, string eff)
158 if(!autocvar_g_buffs_effects) { return; }
160 if(time >= self.buff_effect_delay)
162 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
163 self.buff_effect_delay = time + 0.05; // prevent spam
168 float buff_Waypoint_visible_for_player(entity plr)
170 if(!self.owner.buff_active && !self.owner.buff_activetime)
175 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
178 return WaypointSprite_visible_for_player(plr);
181 void buff_Waypoint_Spawn(entity e)
183 entity buff = buff_FirstFromFlags(e.buffs);
184 entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
185 wp.wp_extra = buff.m_id;
186 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
187 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
190 void buff_SetCooldown(float cd)
194 if(!self.buff_waypoint)
195 buff_Waypoint_Spawn(self);
197 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
198 self.buff_activetime = cd;
199 self.buff_active = !cd;
202 void buff_Respawn(entity this)
204 if(gameover) { return; }
206 vector oldbufforigin = this.origin;
207 this.velocity = '0 0 200';
209 if(!MoveToRandomMapLocation(this, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY,
210 ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
212 entity spot = SelectSpawnPoint(true);
213 setorigin(this, spot.origin);
214 this.velocity = ((randomvec() * 100) + '0 0 200');
215 this.angles = spot.angles;
218 tracebox(this.origin, this.mins * 1.5, this.maxs * 1.5, this.origin, MOVE_NOMONSTERS, this);
220 setorigin(this, trace_endpos); // attempt to unstick
222 this.movetype = MOVETYPE_TOSS;
224 makevectors(this.angles);
225 this.angles = '0 0 0';
226 if(autocvar_g_buffs_random_lifetime > 0)
227 this.lifetime = time + autocvar_g_buffs_random_lifetime;
229 Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((this.mins + this.maxs) * 0.5), '0 0 0', 1);
230 Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(this), '0 0 0', 1);
232 WaypointSprite_Ping(this.buff_waypoint);
234 sound(this, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
239 if(gameover) { return; }
241 if(ITEM_TOUCH_NEEDKILL())
247 if((self.team && DIFF_TEAM(other, self))
248 || (STAT(FROZEN, other))
250 || (!self.buff_active)
257 if(MUTATOR_CALLHOOK(BuffTouch, self, other))
260 if(!IS_PLAYER(other))
261 return; // incase mutator changed other
265 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
267 int buffid = buff_FirstFromFlags(other.buffs).m_id;
268 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
269 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
272 //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
274 else { return; } // do nothing
278 self.buff_active = false;
280 int buffid = buff_FirstFromFlags(self.buffs).m_id;
281 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
282 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
284 Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
285 sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
286 other.buffs |= (self.buffs);
289 float buff_Available(entity buff)
291 if (buff == BUFF_Null)
293 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
295 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
297 return cvar(strcat("g_buffs_", buff.m_name));
302 void buff_NewType(entity ent, float cb)
304 RandomSelection_Init();
305 FOREACH(Buffs, buff_Available(it), LAMBDA(
306 it.buff_seencount += 1;
307 // if it's already been chosen, give it a lower priority
308 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
310 ent.buffs = RandomSelection_chosen_float;
315 if(self.buffs != self.oldbuffs)
317 entity buff = buff_FirstFromFlags(self.buffs);
318 self.color = buff.m_color;
319 self.glowmod = buff_GlowColor(buff);
320 self.skin = buff.m_skin;
322 setmodel(self, MDL_BUFF);
324 if(self.buff_waypoint)
326 //WaypointSprite_Disown(self.buff_waypoint, 1);
327 WaypointSprite_Kill(self.buff_waypoint);
328 buff_Waypoint_Spawn(self);
329 if(self.buff_activetime)
330 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
333 self.oldbuffs = self.buffs;
337 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
338 if(!self.buff_activetime_updated)
340 buff_SetCooldown(self.buff_activetime);
341 self.buff_activetime_updated = true;
344 if(!self.buff_active && !self.buff_activetime)
345 if(!self.owner || STAT(FROZEN, self.owner) || IS_DEAD(self.owner) || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
347 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
349 if(autocvar_g_buffs_randomize)
350 buff_NewType(self, self.buffs);
352 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
356 if(self.buff_activetime)
358 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
360 self.buff_activetime = max(0, self.buff_activetime - frametime);
362 if(!self.buff_activetime)
364 self.buff_active = true;
365 sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
366 Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
372 if(self.team && !self.buff_waypoint)
373 buff_Waypoint_Spawn(self);
376 if(time >= self.lifetime)
380 self.nextthink = time;
381 //self.angles_y = time * 110.1;
384 void buff_Waypoint_Reset()
386 WaypointSprite_Kill(self.buff_waypoint);
388 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
391 void buff_Reset(entity this)
393 if(autocvar_g_buffs_randomize)
394 buff_NewType(this, this.buffs);
396 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
397 buff_Waypoint_Reset();
398 this.buff_activetime_updated = false;
400 if(autocvar_g_buffs_random_location || (this.spawnflags & 64))
404 float buff_Customize()
406 entity player = WaypointSprite_getviewentity(other);
407 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
410 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
416 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
417 self.light_lev = 220 + 36 * sin(time);
418 self.pflags = PFLAGS_FULLDYNAMIC;
423 void buff_Init(entity ent)
425 if(!cvar("g_buffs")) { remove(ent); return; }
427 if(!teamplay && ent.team) { ent.team = 0; }
429 entity buff = buff_FirstFromFlags(self.buffs);
432 if(!self.buffs || buff_Available(buff))
433 buff_NewType(self, 0);
435 self.classname = "item_buff";
436 self.solid = SOLID_TRIGGER;
437 self.flags = FL_ITEM;
438 self.think = buff_Think;
439 self.touch = buff_Touch;
440 self.reset = buff_Reset;
441 self.nextthink = time + 0.1;
443 self.movetype = MOVETYPE_TOSS;
445 self.skin = buff.m_skin;
446 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
447 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
448 self.customizeentityforclient = buff_Customize;
449 //self.gravity = 100;
450 self.color = buff.m_color;
451 self.glowmod = buff_GlowColor(self);
452 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
453 self.buff_active = !self.buff_activetime;
454 self.pflags = PFLAGS_FULLDYNAMIC;
456 if(self.spawnflags & 1)
460 self.movetype = MOVETYPE_NONE; // reset by random location
462 setmodel(self, MDL_BUFF);
463 setsize(self, BUFF_MIN, BUFF_MAX);
465 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
471 void buff_Init_Compat(entity ent, entity replacement)
473 if (ent.spawnflags & 2)
474 ent.team = NUM_TEAM_1;
475 else if (ent.spawnflags & 4)
476 ent.team = NUM_TEAM_2;
478 ent.buffs = replacement.m_itemid;
483 void buff_SpawnReplacement(entity ent, entity old)
485 setorigin(ent, old.origin);
486 ent.angles = old.angles;
487 ent.noalign = (old.noalign || (old.spawnflags & 1));
492 void buff_Vengeance_DelayedDamage()
495 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
501 // note: only really useful in teamplay
502 void buff_Medic_Heal(entity this)
504 FOREACH_CLIENT(IS_PLAYER(it) && it != this && vdist(it.origin - this.origin, <=, autocvar_g_buffs_medic_heal_range),
506 if(SAME_TEAM(it, this))
507 if(it.health < autocvar_g_balance_health_regenstable)
509 Send_Effect(EFFECT_HEALING, it.origin, '0 0 0', 1);
510 it.health = bound(0, it.health + autocvar_g_buffs_medic_heal_amount, autocvar_g_balance_health_regenstable);
515 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
517 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
521 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
523 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
525 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
527 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
535 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
537 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
539 if(frag_target.buffs & BUFF_SPEED.m_itemid)
540 if(frag_target != frag_attacker)
541 frag_damage *= autocvar_g_buffs_speed_damage_take;
543 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
544 if((frag_target.health - frag_damage) <= 0)
545 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
547 if(random() <= autocvar_g_buffs_medic_survive_chance)
548 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
550 if(frag_target.buffs & BUFF_JUMP.m_itemid)
551 if(frag_deathtype == DEATH_FALL.m_id)
554 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
556 if(frag_attacker != frag_target)
557 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
559 entity dmgent = spawn();
561 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
562 dmgent.enemy = frag_attacker;
563 dmgent.owner = frag_target;
564 dmgent.think = buff_Vengeance_DelayedDamage;
565 dmgent.nextthink = time + 0.1;
568 if(frag_target.buffs & BUFF_BASH.m_itemid)
569 if(frag_attacker != frag_target)
570 frag_force = '0 0 0';
572 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
574 if(frag_attacker == frag_target)
575 frag_force *= autocvar_g_buffs_bash_force_self;
577 frag_force *= autocvar_g_buffs_bash_force;
579 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
580 if(frag_target != frag_attacker)
581 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
583 if(frag_target.buffs & BUFF_INFERNO.m_itemid)
585 if(frag_deathtype == DEATH_FIRE.m_id)
587 if(frag_deathtype == DEATH_LAVA.m_id)
588 frag_damage *= 0.5; // TODO: cvarize?
591 if(frag_attacker.buffs & BUFF_LUCK.m_itemid)
592 if(frag_attacker != frag_target)
593 if(autocvar_g_buffs_luck_damagemultiplier > 0)
594 if(random() <= autocvar_g_buffs_luck_chance)
595 frag_damage *= autocvar_g_buffs_luck_damagemultiplier;
597 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
598 if(frag_target != frag_attacker) {
599 float btime = buff_Inferno_CalculateTime(
602 autocvar_g_buffs_inferno_burntime_min_time,
603 autocvar_g_buffs_inferno_burntime_target_damage,
604 autocvar_g_buffs_inferno_burntime_target_time,
605 autocvar_g_buffs_inferno_burntime_factor
607 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier), btime, DEATH_BUFF.m_id);
610 // this... is ridiculous (TODO: fix!)
611 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
612 if(!frag_target.vehicle)
613 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
614 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
615 if(!IS_DEAD(frag_target))
616 if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
617 if(frag_attacker != frag_target)
618 if(!STAT(FROZEN, frag_target))
619 if(frag_target.takedamage)
620 if(DIFF_TEAM(frag_attacker, frag_target))
622 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
623 if(frag_target.armorvalue)
624 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
630 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
633 // reset timers here to prevent them continuing after re-spawn
634 self.buff_disability_time = 0;
635 self.buff_disability_effect_time = 0;
639 .float stat_sv_maxspeed;
640 .float stat_sv_airspeedlimit_nonqw;
641 .float stat_sv_jumpvelocity;
643 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
645 if(self.buffs & BUFF_SPEED.m_itemid)
647 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
648 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
651 if(time < self.buff_disability_time)
653 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
654 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
657 if(self.buffs & BUFF_JUMP.m_itemid)
659 // automatically reset, no need to worry
660 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
666 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
668 if(self.buffs & BUFF_JUMP.m_itemid)
669 player_jumpheight = autocvar_g_buffs_jump_height;
674 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
676 if(time < self.buff_disability_time)
678 monster_speed_walk *= autocvar_g_buffs_disability_speed;
679 monster_speed_run *= autocvar_g_buffs_disability_speed;
685 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
687 if(frag_target.buffs)
689 int buffid = buff_FirstFromFlags(frag_target.buffs).m_id;
690 Send_Notification(NOTIF_ALL_EXCEPT, frag_target, MSG_INFO, INFO_ITEM_BUFF_LOST, frag_target.netname, buffid);
691 frag_target.buffs = 0;
693 if(frag_target.buff_model)
695 remove(frag_target.buff_model);
696 frag_target.buff_model = world;
702 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
704 if(MUTATOR_RETURNVALUE || gameover) { return false; }
707 int buffid = buff_FirstFromFlags(self.buffs).m_id;
708 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
709 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
712 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
718 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
720 if(MUTATOR_RETURNVALUE || gameover) { return false; }
722 if(self.buffs & BUFF_SWAPPER.m_itemid)
724 float best_distance = autocvar_g_buffs_swapper_range;
725 entity closest = world;
726 FOREACH_CLIENT(IS_PLAYER(it), LAMBDA(
727 if(!IS_DEAD(it) && !STAT(FROZEN, it) && !it.vehicle)
728 if(DIFF_TEAM(it, self))
730 float test = vlen2(self.origin - it.origin);
731 if(test <= best_distance * best_distance)
733 best_distance = sqrt(test);
741 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
743 my_org = self.origin;
744 my_vel = self.velocity;
745 my_ang = self.angles;
746 their_org = closest.origin;
747 their_vel = closest.velocity;
748 their_ang = closest.angles;
750 Drop_Special_Items(closest);
752 MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
754 setorigin(self, their_org);
755 setorigin(closest, my_org);
757 closest.velocity = my_vel;
758 closest.angles = my_ang;
759 closest.fixangle = true;
760 closest.oldorigin = my_org;
761 closest.oldvelocity = my_vel;
762 self.velocity = their_vel;
763 self.angles = their_ang;
764 self.fixangle = true;
765 self.oldorigin = their_org;
766 self.oldvelocity = their_vel;
768 // set pusher so self gets the kill if they fall into void
769 closest.pusher = self;
770 closest.pushltime = time + autocvar_g_maxpushtime;
771 closest.istypefrag = closest.BUTTON_CHAT;
773 Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
774 Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
776 sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
777 sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
779 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
787 bool buffs_RemovePlayer(entity player)
789 if(player.buff_model)
791 remove(player.buff_model);
792 player.buff_model = world;
795 // also reset timers here to prevent them continuing after spectating
796 player.buff_disability_time = 0;
797 player.buff_disability_effect_time = 0;
801 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
802 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
804 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
806 entity e = WaypointSprite_getviewentity(other);
808 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
809 // but only apply this to real players, not to spectators
810 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
811 if(DIFF_TEAM(self.owner, e))
817 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
819 if (self.classname == "item_flight" && cvar("g_buffs") && cvar("g_buffs_flight"))
821 buff_Init_Compat(self, BUFF_FLIGHT);
824 if(autocvar_g_buffs_replace_powerups)
825 switch(self.classname)
827 case "item_strength":
828 case "item_invincible":
831 buff_SpawnReplacement(e, self);
838 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
840 if(self.buffs & BUFF_SPEED.m_itemid)
841 weapon_rate *= autocvar_g_buffs_speed_rate;
843 if(time < self.buff_disability_time)
844 weapon_rate *= autocvar_g_buffs_disability_rate;
849 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
851 if(self.buffs & BUFF_SPEED.m_itemid)
852 ret_float *= autocvar_g_buffs_speed_weaponspeed;
854 if(time < self.buff_disability_time)
855 ret_float *= autocvar_g_buffs_disability_weaponspeed;
860 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
862 if(gameover || IS_DEAD(self)) { return false; }
864 if(time < self.buff_disability_time)
865 if(time >= self.buff_disability_effect_time)
867 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
868 self.buff_disability_effect_time = time + 0.5;
871 // handle buff lost status
872 // 1: notify everyone else
873 // 2: notify carrier as well
877 if(time >= self.buff_time)
880 if(STAT(FROZEN, self)) { buff_lost = 1; }
886 int buffid = buff_FirstFromFlags(self.buffs).m_id;
887 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
890 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
891 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
897 if(self.buffs & BUFF_MAGNET.m_itemid)
900 FOREACH_ENTITY_FLAGS(flags, FL_ITEM,
903 pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_buff;
905 pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
907 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, it.absmin, it.absmax))
911 entity oldother = other;
913 WITH(entity, self, it, it.touch());
921 if(self.buffs & BUFF_AMMO.m_itemid)
923 self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
925 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
926 if(self.alpha != autocvar_g_buffs_invisible_alpha)
927 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
929 if(self.buffs & BUFF_MEDIC.m_itemid)
930 if(time >= self.buff_medic_healtime)
932 buff_Medic_Heal(self);
933 self.buff_medic_healtime = time + autocvar_g_buffs_medic_heal_delay;
936 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
937 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
939 if(self.buffs != self.oldbuffs)
941 entity buff = buff_FirstFromFlags(self.buffs);
942 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
943 self.buff_time = (bufftime) ? time + bufftime : 0;
945 BUFF_ONADD(BUFF_AMMO)
947 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
948 self.items |= IT_UNLIMITED_WEAPON_AMMO;
951 self.buff_ammo_prev_clipload = self.clip_load;
952 self.clip_load = self.(weapon_load[PS(self).m_switchweapon.m_id]) = self.clip_size;
955 BUFF_ONREM(BUFF_AMMO)
957 if(self.buff_ammo_prev_infitems)
958 self.items |= IT_UNLIMITED_WEAPON_AMMO;
960 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
962 if(self.buff_ammo_prev_clipload)
963 self.clip_load = self.buff_ammo_prev_clipload;
966 BUFF_ONADD(BUFF_INVISIBLE)
968 if(time < self.strength_finished && g_instagib)
969 self.alpha = autocvar_g_instagib_invis_alpha;
971 self.alpha = self.buff_invisible_prev_alpha;
972 self.alpha = autocvar_g_buffs_invisible_alpha;
975 BUFF_ONREM(BUFF_INVISIBLE)
976 self.alpha = self.buff_invisible_prev_alpha;
978 BUFF_ONADD(BUFF_FLIGHT)
980 self.buff_flight_prev_gravity = self.gravity;
981 self.gravity = autocvar_g_buffs_flight_gravity;
984 BUFF_ONREM(BUFF_FLIGHT)
985 self.gravity = self.buff_flight_prev_gravity;
987 self.oldbuffs = self.buffs;
991 buffs_BuffModel_Spawn(self);
993 self.buff_model.color = buff.m_color;
994 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
995 self.buff_model.skin = buff.m_skin;
997 self.effects |= EF_NOSHADOW;
1001 remove(self.buff_model);
1002 self.buff_model = world;
1004 self.effects &= ~(EF_NOSHADOW);
1010 self.buff_model.effects = self.effects;
1011 self.buff_model.effects |= EF_LOWPRECISION;
1012 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
1014 self.buff_model.alpha = self.alpha;
1022 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
1024 self.buffs = other.buffs;
1028 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
1030 vh_vehicle.buffs = vh_player.buffs;
1031 vh_player.buffs = 0;
1032 vh_vehicle.buff_time = max(0, vh_player.buff_time - time);
1033 vh_player.buff_time = 0;
1037 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
1039 vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
1040 vh_vehicle.buffs = 0;
1041 vh_player.buff_time = time + vh_vehicle.buff_time;
1042 vh_vehicle.buff_time = 0;
1046 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
1048 if(self.buffs & BUFF_MEDIC.m_itemid)
1050 regen_mod_rot = autocvar_g_buffs_medic_rot;
1051 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1052 regen_mod_regen = autocvar_g_buffs_medic_regen;
1055 if(self.buffs & BUFF_SPEED.m_itemid)
1056 regen_mod_regen = autocvar_g_buffs_speed_regen;
1061 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1063 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1067 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1069 ret_string = strcat(ret_string, ":Buffs");
1073 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1075 ret_string = strcat(ret_string, ", Buffs");
1079 void buffs_DelayedInit()
1081 if(autocvar_g_buffs_spawn_count > 0)
1082 if(find(world, classname, "item_buff") == world)
1085 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1088 e.spawnflags |= 64; // always randomize
1089 e.velocity = randomvec() * 250; // this gets reset anyway if random location works