1 #ifndef MUTATOR_BUFFS_H
2 #define MUTATOR_BUFFS_H
4 #include "../instagib/module.inc"
6 bool autocvar_g_buffs_effects;
7 float autocvar_g_buffs_waypoint_distance;
8 bool autocvar_g_buffs_randomize;
9 float autocvar_g_buffs_random_lifetime;
10 bool autocvar_g_buffs_random_location;
11 int autocvar_g_buffs_random_location_attempts;
12 int autocvar_g_buffs_spawn_count;
13 bool autocvar_g_buffs_replace_powerups;
14 float autocvar_g_buffs_cooldown_activate;
15 float autocvar_g_buffs_cooldown_respawn;
16 float autocvar_g_buffs_resistance_blockpercent;
17 float autocvar_g_buffs_medic_survive_chance;
18 float autocvar_g_buffs_medic_survive_health;
19 float autocvar_g_buffs_medic_rot;
20 float autocvar_g_buffs_medic_max;
21 float autocvar_g_buffs_medic_regen;
22 float autocvar_g_buffs_vengeance_damage_multiplier;
23 float autocvar_g_buffs_bash_force;
24 float autocvar_g_buffs_bash_force_self;
25 float autocvar_g_buffs_disability_slowtime;
26 float autocvar_g_buffs_disability_speed;
27 float autocvar_g_buffs_disability_rate;
28 float autocvar_g_buffs_disability_weaponspeed;
29 float autocvar_g_buffs_speed_speed;
30 float autocvar_g_buffs_speed_rate;
31 float autocvar_g_buffs_speed_weaponspeed;
32 float autocvar_g_buffs_speed_damage_take;
33 float autocvar_g_buffs_speed_regen;
34 float autocvar_g_buffs_vampire_damage_steal;
35 float autocvar_g_buffs_invisible_alpha;
36 float autocvar_g_buffs_flight_gravity;
37 float autocvar_g_buffs_jump_height;
38 float autocvar_g_buffs_inferno_burntime_factor;
39 float autocvar_g_buffs_inferno_burntime_min_time;
40 float autocvar_g_buffs_inferno_burntime_target_damage;
41 float autocvar_g_buffs_inferno_burntime_target_time;
42 float autocvar_g_buffs_inferno_damagemultiplier;
43 float autocvar_g_buffs_swapper_range;
44 float autocvar_g_buffs_magnet_range_item;
47 .float buff_ammo_prev_infitems;
48 .int buff_ammo_prev_clipload;
50 .float buff_invisible_prev_alpha;
52 .float buff_flight_prev_gravity;
54 .float buff_disability_time;
55 .float buff_disability_effect_time;
56 // common buff variables
57 .float buff_effect_delay;
61 .float buff_activetime;
62 .float buff_activetime_updated;
63 .entity buff_waypoint;
64 .int oldbuffs; // for updating effects
65 .entity buff_model; // controls effects (TODO: make csqc)
67 const vector BUFF_MIN = ('-16 -16 -20');
68 const vector BUFF_MAX = ('16 16 20');
70 // client side options
71 .float cvar_cl_buffs_autoreplace;
76 #include "../../../triggers/target/music.qh"
77 #include "../../../gamemodes/all.qh"
78 #include "../../../buffs/all.qh"
80 .float buff_time = _STAT(BUFF_TIME);
81 void buffs_DelayedInit();
83 REGISTER_MUTATOR(buffs, cvar("g_buffs"))
87 InitializeEntity(world, buffs_DelayedInit, INITPRIO_FINDTARGET);
91 entity buff_FirstFromFlags(int _buffs)
95 FOREACH(Buffs, it.m_itemid & _buffs, LAMBDA(return it));
100 bool buffs_BuffModel_Customize()
102 entity player, myowner;
105 player = WaypointSprite_getviewentity(other);
106 myowner = self.owner;
107 same_team = (SAME_TEAM(player, myowner) || SAME_TEAM(player, myowner));
109 if(myowner.alpha <= 0.5 && !same_team && myowner.alpha != 0)
112 if(MUTATOR_CALLHOOK(BuffModel_Customize, self, player))
115 if(player == myowner || (IS_SPEC(other) && other.enemy == myowner))
117 // somewhat hide the model, but keep the glow
123 self.effects = EF_FULLBRIGHT | EF_LOWPRECISION;
129 void buffs_BuffModel_Spawn(entity player)
131 player.buff_model = spawn();
132 setmodel(player.buff_model, MDL_BUFF);
133 setsize(player.buff_model, '0 0 -40', '0 0 40');
134 setattachment(player.buff_model, player, "");
135 setorigin(player.buff_model, '0 0 1' * (player.buff_model.maxs.z * 1));
136 player.buff_model.owner = player;
137 player.buff_model.scale = 0.7;
138 player.buff_model.pflags = PFLAGS_FULLDYNAMIC;
139 player.buff_model.light_lev = 200;
140 player.buff_model.customizeentityforclient = buffs_BuffModel_Customize;
143 vector buff_GlowColor(entity buff)
145 //if(buff.team) { return Team_ColorRGB(buff.team); }
149 void buff_Effect(entity player, string eff)
151 if(!autocvar_g_buffs_effects) { return; }
153 if(time >= self.buff_effect_delay)
155 Send_Effect_(eff, player.origin + ((player.mins + player.maxs) * 0.5), '0 0 0', 1);
156 self.buff_effect_delay = time + 0.05; // prevent spam
161 float buff_Waypoint_visible_for_player(entity plr)
163 if(!self.owner.buff_active && !self.owner.buff_activetime)
168 return plr.cvar_cl_buffs_autoreplace == false || plr.buffs != self.owner.buffs;
171 return WaypointSprite_visible_for_player(plr);
174 void buff_Waypoint_Spawn(entity e)
176 entity buff = buff_FirstFromFlags(e.buffs);
177 entity wp = WaypointSprite_Spawn(WP_Buff, 0, autocvar_g_buffs_waypoint_distance, e, '0 0 1' * e.maxs.z, world, e.team, e, buff_waypoint, true, RADARICON_Buff);
178 wp.wp_extra = buff.m_id;
179 WaypointSprite_UpdateTeamRadar(e.buff_waypoint, RADARICON_Buff, e.glowmod);
180 e.buff_waypoint.waypointsprite_visible_for_player = buff_Waypoint_visible_for_player;
183 void buff_SetCooldown(float cd)
187 if(!self.buff_waypoint)
188 buff_Waypoint_Spawn(self);
190 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + cd);
191 self.buff_activetime = cd;
192 self.buff_active = !cd;
195 void buff_Respawn(entity ent)
197 if(gameover) { return; }
199 vector oldbufforigin = ent.origin;
201 if(!MoveToRandomMapLocation(ent, DPCONTENTS_SOLID | DPCONTENTS_CORPSE | DPCONTENTS_PLAYERCLIP, DPCONTENTS_SLIME | DPCONTENTS_LAVA | DPCONTENTS_SKY | DPCONTENTS_BODY | DPCONTENTS_DONOTENTER, Q3SURFACEFLAG_SKY, ((autocvar_g_buffs_random_location_attempts > 0) ? autocvar_g_buffs_random_location_attempts : 10), 1024, 256))
203 entity spot = SelectSpawnPoint(true);
204 setorigin(ent, spot.origin + '0 0 200');
205 ent.angles = spot.angles;
208 tracebox(ent.origin, ent.mins * 1.5, self.maxs * 1.5, ent.origin, MOVE_NOMONSTERS, ent);
210 setorigin(ent, trace_endpos); // attempt to unstick
212 ent.movetype = MOVETYPE_TOSS;
214 makevectors(ent.angles);
215 ent.velocity = '0 0 200';
216 ent.angles = '0 0 0';
217 if(autocvar_g_buffs_random_lifetime > 0)
218 ent.lifetime = time + autocvar_g_buffs_random_lifetime;
220 Send_Effect(EFFECT_ELECTRO_COMBO, oldbufforigin + ((ent.mins + ent.maxs) * 0.5), '0 0 0', 1);
221 Send_Effect(EFFECT_ELECTRO_COMBO, CENTER_OR_VIEWOFS(ent), '0 0 0', 1);
223 WaypointSprite_Ping(ent.buff_waypoint);
225 sound(ent, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NONE); // ATTEN_NONE (it's a sound intended to be heard anywhere)
230 if(gameover) { return; }
232 if(ITEM_TOUCH_NEEDKILL())
238 if((self.team && DIFF_TEAM(other, self))
241 || (!self.buff_active)
248 if(MUTATOR_CALLHOOK(BuffTouch, self, other))
251 if(!IS_PLAYER(other))
252 return; // incase mutator changed other
256 if (other.cvar_cl_buffs_autoreplace && other.buffs != self.buffs)
258 int buffid = buff_FirstFromFlags(other.buffs).m_id;
259 //Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_DROP, other.buffs);
260 Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ITEM_BUFF_LOST, other.netname, buffid);
263 //sound(other, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
265 else { return; } // do nothing
269 self.buff_active = false;
271 int buffid = buff_FirstFromFlags(self.buffs).m_id;
272 Send_Notification(NOTIF_ONE, other, MSG_MULTI, ITEM_BUFF_GOT, buffid);
273 Send_Notification(NOTIF_ALL_EXCEPT, other, MSG_INFO, INFO_ITEM_BUFF, other.netname, buffid);
275 Send_Effect(EFFECT_ITEM_PICKUP, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
276 sound(other, CH_TRIGGER, SND_SHIELD_RESPAWN, VOL_BASE, ATTN_NORM);
277 other.buffs |= (self.buffs);
280 float buff_Available(entity buff)
282 if (buff == BUFF_Null)
284 if (buff == BUFF_AMMO && ((start_items & IT_UNLIMITED_WEAPON_AMMO) || (start_items & IT_UNLIMITED_AMMO) || (cvar("g_melee_only"))))
286 if (buff == BUFF_VAMPIRE && cvar("g_vampire"))
288 return cvar(strcat("g_buffs_", buff.m_name));
293 void buff_NewType(entity ent, float cb)
295 RandomSelection_Init();
296 FOREACH(Buffs, buff_Available(it), LAMBDA(
297 it.buff_seencount += 1;
298 // if it's already been chosen, give it a lower priority
299 RandomSelection_Add(world, it.m_itemid, string_null, 1, max(0.2, 1 / it.buff_seencount));
301 ent.buffs = RandomSelection_chosen_float;
306 if(self.buffs != self.oldbuffs)
308 entity buff = buff_FirstFromFlags(self.buffs);
309 self.color = buff.m_color;
310 self.glowmod = buff_GlowColor(buff);
311 self.skin = buff.m_skin;
313 setmodel(self, MDL_BUFF);
315 if(self.buff_waypoint)
317 //WaypointSprite_Disown(self.buff_waypoint, 1);
318 WaypointSprite_Kill(self.buff_waypoint);
319 buff_Waypoint_Spawn(self);
320 if(self.buff_activetime)
321 WaypointSprite_UpdateBuildFinished(self.buff_waypoint, time + self.buff_activetime - frametime);
324 self.oldbuffs = self.buffs;
328 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
329 if(!self.buff_activetime_updated)
331 buff_SetCooldown(self.buff_activetime);
332 self.buff_activetime_updated = true;
335 if(!self.buff_active && !self.buff_activetime)
336 if(!self.owner || self.owner.frozen || self.owner.deadflag != DEAD_NO || !self.owner.iscreature || !(self.owner.buffs & self.buffs))
338 buff_SetCooldown(autocvar_g_buffs_cooldown_respawn + frametime);
340 if(autocvar_g_buffs_randomize)
341 buff_NewType(self, self.buffs);
343 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
347 if(self.buff_activetime)
349 if((round_handler_IsActive() && !round_handler_IsRoundStarted()) || time >= game_starttime)
351 self.buff_activetime = max(0, self.buff_activetime - frametime);
353 if(!self.buff_activetime)
355 self.buff_active = true;
356 sound(self, CH_TRIGGER, SND_STRENGTH_RESPAWN, VOL_BASE, ATTN_NORM);
357 Send_Effect(EFFECT_ITEM_RESPAWN, CENTER_OR_VIEWOFS(self), '0 0 0', 1);
363 if(self.team && !self.buff_waypoint)
364 buff_Waypoint_Spawn(self);
367 if(time >= self.lifetime)
371 self.nextthink = time;
372 //self.angles_y = time * 110.1;
375 void buff_Waypoint_Reset()
377 WaypointSprite_Kill(self.buff_waypoint);
379 if(self.buff_activetime) { buff_Waypoint_Spawn(self); }
384 if(autocvar_g_buffs_randomize)
385 buff_NewType(self, self.buffs);
387 buff_SetCooldown(autocvar_g_buffs_cooldown_activate);
388 buff_Waypoint_Reset();
389 self.buff_activetime_updated = false;
391 if(autocvar_g_buffs_random_location || (self.spawnflags & 64))
395 float buff_Customize()
397 entity player = WaypointSprite_getviewentity(other);
398 if(!self.buff_active || (self.team && DIFF_TEAM(player, self)))
401 if(self.effects & EF_FULLBRIGHT) { self.effects &= ~(EF_FULLBRIGHT); }
407 if(!(self.effects & EF_FULLBRIGHT)) { self.effects |= EF_FULLBRIGHT; }
408 self.light_lev = 220 + 36 * sin(time);
409 self.pflags = PFLAGS_FULLDYNAMIC;
414 void buff_Init(entity ent)
416 if(!cvar("g_buffs")) { remove(ent); return; }
418 if(!teamplay && ent.team) { ent.team = 0; }
420 entity buff = buff_FirstFromFlags(self.buffs);
423 if(!self.buffs || buff_Available(buff))
424 buff_NewType(self, 0);
426 self.classname = "item_buff";
427 self.solid = SOLID_TRIGGER;
428 self.flags = FL_ITEM;
429 self.think = buff_Think;
430 self.touch = buff_Touch;
431 self.reset = buff_Reset;
432 self.nextthink = time + 0.1;
434 self.movetype = MOVETYPE_TOSS;
436 self.skin = buff.m_skin;
437 self.effects = EF_FULLBRIGHT | EF_STARDUST | EF_NOSHADOW;
438 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
439 self.customizeentityforclient = buff_Customize;
440 //self.gravity = 100;
441 self.color = buff.m_color;
442 self.glowmod = buff_GlowColor(self);
443 buff_SetCooldown(autocvar_g_buffs_cooldown_activate + game_starttime);
444 self.buff_active = !self.buff_activetime;
445 self.pflags = PFLAGS_FULLDYNAMIC;
447 if(self.spawnflags & 1)
451 self.movetype = MOVETYPE_NONE; // reset by random location
453 setmodel(self, MDL_BUFF);
454 setsize(self, BUFF_MIN, BUFF_MAX);
456 if(cvar("g_buffs_random_location") || (self.spawnflags & 64))
462 void buff_Init_Compat(entity ent, entity replacement)
464 if (ent.spawnflags & 2)
465 ent.team = NUM_TEAM_1;
466 else if (ent.spawnflags & 4)
467 ent.team = NUM_TEAM_2;
469 ent.buffs = replacement.m_itemid;
474 void buff_SpawnReplacement(entity ent, entity old)
476 setorigin(ent, old.origin);
477 ent.angles = old.angles;
478 ent.noalign = (old.noalign || (old.spawnflags & 1));
483 void buff_Vengeance_DelayedDamage()
486 Damage(self.enemy, self.owner, self.owner, self.dmg, DEATH_BUFF.m_id, self.enemy.origin, '0 0 0');
492 float buff_Inferno_CalculateTime(float x, float offset_x, float offset_y, float intersect_x, float intersect_y, float base)
494 return offset_y + (intersect_y - offset_y) * logn(((x - offset_x) * ((base - 1) / intersect_x)) + 1, base);
498 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_SplitHealthArmor)
500 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
502 if(frag_target.buffs & BUFF_RESISTANCE.m_itemid)
504 vector v = healtharmor_applydamage(50, autocvar_g_buffs_resistance_blockpercent, frag_deathtype, frag_damage);
512 MUTATOR_HOOKFUNCTION(buffs, PlayerDamage_Calculate)
514 if(frag_deathtype == DEATH_BUFF.m_id) { return false; }
516 if(frag_target.buffs & BUFF_SPEED.m_itemid)
517 if(frag_target != frag_attacker)
518 frag_damage *= autocvar_g_buffs_speed_damage_take;
520 if(frag_target.buffs & BUFF_MEDIC.m_itemid)
521 if((frag_target.health - frag_damage) <= 0)
522 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
524 if(random() <= autocvar_g_buffs_medic_survive_chance)
525 frag_damage = max(5, frag_target.health - autocvar_g_buffs_medic_survive_health);
527 if(frag_target.buffs & BUFF_JUMP.m_itemid)
528 if(frag_deathtype == DEATH_FALL.m_id)
531 if(frag_target.buffs & BUFF_VENGEANCE.m_itemid)
533 if(frag_attacker != frag_target)
534 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
536 entity dmgent = spawn();
538 dmgent.dmg = frag_damage * autocvar_g_buffs_vengeance_damage_multiplier;
539 dmgent.enemy = frag_attacker;
540 dmgent.owner = frag_target;
541 dmgent.think = buff_Vengeance_DelayedDamage;
542 dmgent.nextthink = time + 0.1;
545 if(frag_target.buffs & BUFF_BASH.m_itemid)
546 if(frag_attacker != frag_target)
548 frag_force = '0 0 0';
550 if(frag_attacker.buffs & BUFF_BASH.m_itemid)
552 if(frag_attacker == frag_target)
553 frag_force *= autocvar_g_buffs_bash_force_self;
555 frag_force *= autocvar_g_buffs_bash_force;
557 if(frag_attacker.buffs & BUFF_DISABILITY.m_itemid)
558 if(frag_target != frag_attacker)
559 frag_target.buff_disability_time = time + autocvar_g_buffs_disability_slowtime;
561 if(frag_attacker.buffs & BUFF_MEDIC.m_itemid)
562 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
563 if(SAME_TEAM(frag_attacker, frag_target))
564 if(frag_attacker != frag_target)
566 frag_target.health = min(g_pickup_healthmega_max, frag_target.health + frag_damage);
570 if(frag_attacker.buffs & BUFF_INFERNO.m_itemid)
571 if(frag_target != frag_attacker) {
572 float time = buff_Inferno_CalculateTime(
575 autocvar_g_buffs_inferno_burntime_min_time,
576 autocvar_g_buffs_inferno_burntime_target_damage,
577 autocvar_g_buffs_inferno_burntime_target_time,
578 autocvar_g_buffs_inferno_burntime_factor
580 Fire_AddDamage(frag_target, frag_attacker, (frag_damage * autocvar_g_buffs_inferno_damagemultiplier) * time, time, DEATH_BUFF.m_id);
583 // this... is ridiculous (TODO: fix!)
584 if(frag_attacker.buffs & BUFF_VAMPIRE.m_itemid)
585 if(!frag_target.vehicle)
586 if(DEATH_WEAPONOF(frag_deathtype) != WEP_ARC)
587 if(!ITEM_DAMAGE_NEEDKILL(frag_deathtype))
588 if(frag_target.deadflag == DEAD_NO)
589 if(IS_PLAYER(frag_target) || IS_MONSTER(frag_target))
590 if(frag_attacker != frag_target)
591 if(!frag_target.frozen)
592 if(frag_target.takedamage)
593 if(DIFF_TEAM(frag_attacker, frag_target))
595 frag_attacker.health = bound(0, frag_attacker.health + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.health), g_pickup_healthsmall_max);
596 if(frag_target.armorvalue)
597 frag_attacker.armorvalue = bound(0, frag_attacker.armorvalue + bound(0, frag_damage * autocvar_g_buffs_vampire_damage_steal, frag_target.armorvalue), g_pickup_armorsmall_max);
603 MUTATOR_HOOKFUNCTION(buffs,PlayerSpawn)
606 // reset timers here to prevent them continuing after re-spawn
607 self.buff_disability_time = 0;
608 self.buff_disability_effect_time = 0;
612 .float stat_sv_maxspeed;
613 .float stat_sv_airspeedlimit_nonqw;
614 .float stat_sv_jumpvelocity;
616 MUTATOR_HOOKFUNCTION(buffs, PlayerPhysics)
618 if(self.buffs & BUFF_SPEED.m_itemid)
620 self.stat_sv_maxspeed *= autocvar_g_buffs_speed_speed;
621 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_speed_speed;
624 if(time < self.buff_disability_time)
626 self.stat_sv_maxspeed *= autocvar_g_buffs_disability_speed;
627 self.stat_sv_airspeedlimit_nonqw *= autocvar_g_buffs_disability_speed;
630 if(self.buffs & BUFF_JUMP.m_itemid)
632 // automatically reset, no need to worry
633 self.stat_sv_jumpvelocity = autocvar_g_buffs_jump_height;
639 MUTATOR_HOOKFUNCTION(buffs, PlayerJump)
641 if(self.buffs & BUFF_JUMP.m_itemid)
642 player_jumpheight = autocvar_g_buffs_jump_height;
647 MUTATOR_HOOKFUNCTION(buffs, MonsterMove)
649 if(time < self.buff_disability_time)
651 monster_speed_walk *= autocvar_g_buffs_disability_speed;
652 monster_speed_run *= autocvar_g_buffs_disability_speed;
658 MUTATOR_HOOKFUNCTION(buffs, PlayerDies)
662 int buffid = buff_FirstFromFlags(self.buffs).m_id;
663 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
668 remove(self.buff_model);
669 self.buff_model = world;
675 MUTATOR_HOOKFUNCTION(buffs, PlayerUseKey, CBC_ORDER_FIRST)
677 if(MUTATOR_RETURNVALUE || gameover) { return false; }
680 int buffid = buff_FirstFromFlags(self.buffs).m_id;
681 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid);
682 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
685 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
691 MUTATOR_HOOKFUNCTION(buffs, ForbidThrowCurrentWeapon)
693 if(MUTATOR_RETURNVALUE || gameover) { return false; }
695 if(self.buffs & BUFF_SWAPPER.m_itemid)
697 float best_distance = autocvar_g_buffs_swapper_range;
698 entity closest = world;
700 FOR_EACH_PLAYER(player)
701 if(DIFF_TEAM(self, player))
702 if(player.deadflag == DEAD_NO && !player.frozen && !player.vehicle)
703 if(vlen(self.origin - player.origin) <= best_distance)
705 best_distance = vlen(self.origin - player.origin);
711 vector my_org, my_vel, my_ang, their_org, their_vel, their_ang;
713 my_org = self.origin;
714 my_vel = self.velocity;
715 my_ang = self.angles;
716 their_org = closest.origin;
717 their_vel = closest.velocity;
718 their_ang = closest.angles;
720 Drop_Special_Items(closest);
722 MUTATOR_CALLHOOK(PortalTeleport, self); // initiate flag dropper
724 setorigin(self, their_org);
725 setorigin(closest, my_org);
727 closest.velocity = my_vel;
728 closest.angles = my_ang;
729 closest.fixangle = true;
730 closest.oldorigin = my_org;
731 closest.oldvelocity = my_vel;
732 self.velocity = their_vel;
733 self.angles = their_ang;
734 self.fixangle = true;
735 self.oldorigin = their_org;
736 self.oldvelocity = their_vel;
738 // set pusher so self gets the kill if they fall into void
739 closest.pusher = self;
740 closest.pushltime = time + autocvar_g_maxpushtime;
741 closest.istypefrag = closest.BUTTON_CHAT;
743 Send_Effect(EFFECT_ELECTRO_COMBO, their_org, '0 0 0', 1);
744 Send_Effect(EFFECT_ELECTRO_COMBO, my_org, '0 0 0', 1);
746 sound(self, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
747 sound(closest, CH_TRIGGER, SND_KA_RESPAWN, VOL_BASE, ATTEN_NORM);
749 // TODO: add a counter to handle how many times one can teleport, and a delay to prevent spam
757 bool buffs_RemovePlayer(entity player)
759 if(player.buff_model)
761 remove(player.buff_model);
762 player.buff_model = world;
765 // also reset timers here to prevent them continuing after spectating
766 player.buff_disability_time = 0;
767 player.buff_disability_effect_time = 0;
771 MUTATOR_HOOKFUNCTION(buffs, MakePlayerObserver) { return buffs_RemovePlayer(self); }
772 MUTATOR_HOOKFUNCTION(buffs, ClientDisconnect) { return buffs_RemovePlayer(self); }
774 MUTATOR_HOOKFUNCTION(buffs, CustomizeWaypoint)
776 entity e = WaypointSprite_getviewentity(other);
778 // if you have the invisibility powerup, sprites ALWAYS are restricted to your team
779 // but only apply this to real players, not to spectators
780 if((self.owner.flags & FL_CLIENT) && (self.owner.buffs & BUFF_INVISIBLE.m_itemid) && (e == other))
781 if(DIFF_TEAM(self.owner, e))
787 MUTATOR_HOOKFUNCTION(buffs, OnEntityPreSpawn, CBC_ORDER_LAST)
789 if(autocvar_g_buffs_replace_powerups)
790 switch(self.classname)
792 case "item_strength":
793 case "item_invincible":
796 buff_SpawnReplacement(e, self);
803 MUTATOR_HOOKFUNCTION(buffs, WeaponRateFactor)
805 if(self.buffs & BUFF_SPEED.m_itemid)
806 weapon_rate *= autocvar_g_buffs_speed_rate;
808 if(time < self.buff_disability_time)
809 weapon_rate *= autocvar_g_buffs_disability_rate;
814 MUTATOR_HOOKFUNCTION(buffs, WeaponSpeedFactor)
816 if(self.buffs & BUFF_SPEED.m_itemid)
817 ret_float *= autocvar_g_buffs_speed_weaponspeed;
819 if(time < self.buff_disability_time)
820 ret_float *= autocvar_g_buffs_disability_weaponspeed;
825 MUTATOR_HOOKFUNCTION(buffs, PlayerPreThink)
827 if(gameover || self.deadflag != DEAD_NO) { return false; }
829 if(time < self.buff_disability_time)
830 if(time >= self.buff_disability_effect_time)
832 Send_Effect(EFFECT_SMOKING, self.origin + ((self.mins + self.maxs) * 0.5), '0 0 0', 1);
833 self.buff_disability_effect_time = time + 0.5;
836 // handle buff lost status
837 // 1: notify everyone else
838 // 2: notify carrier as well
842 if(time >= self.buff_time)
845 if(self.frozen) { buff_lost = 1; }
851 int buffid = buff_FirstFromFlags(self.buffs).m_id;
852 Send_Notification(NOTIF_ALL_EXCEPT, self, MSG_INFO, INFO_ITEM_BUFF_LOST, self.netname, buffid);
855 Send_Notification(NOTIF_ONE, self, MSG_MULTI, ITEM_BUFF_DROP, buffid); // TODO: special timeout message?
856 sound(self, CH_TRIGGER, SND_BUFF_LOST, VOL_BASE, ATTN_NORM);
862 if(self.buffs & BUFF_MAGNET.m_itemid)
864 vector pickup_size = '1 1 1' * autocvar_g_buffs_magnet_range_item;
865 for(other = world; (other = findflags(other, flags, FL_ITEM)); )
866 if(boxesoverlap(self.absmin - pickup_size, self.absmax + pickup_size, other.absmin, other.absmax))
877 if(self.buffs & BUFF_AMMO.m_itemid)
879 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
881 if((self.buffs & BUFF_INVISIBLE.m_itemid) && (self.oldbuffs & BUFF_INVISIBLE.m_itemid))
882 if(self.alpha != autocvar_g_buffs_invisible_alpha)
883 self.alpha = autocvar_g_buffs_invisible_alpha; // powerups reset alpha, so we must enforce this (TODO)
885 #define BUFF_ONADD(b) if ( (self.buffs & (b).m_itemid) && !(self.oldbuffs & (b).m_itemid))
886 #define BUFF_ONREM(b) if (!(self.buffs & (b).m_itemid) && (self.oldbuffs & (b).m_itemid))
888 if(self.buffs != self.oldbuffs)
890 entity buff = buff_FirstFromFlags(self.buffs);
891 float bufftime = buff != BUFF_Null ? buff.m_time(buff) : 0;
892 self.buff_time = (bufftime) ? time + bufftime : 0;
894 BUFF_ONADD(BUFF_AMMO)
896 self.buff_ammo_prev_infitems = (self.items & IT_UNLIMITED_WEAPON_AMMO);
897 self.items |= IT_UNLIMITED_WEAPON_AMMO;
900 self.buff_ammo_prev_clipload = self.clip_load;
901 self.clip_load = self.(weapon_load[self.switchweapon]) = self.clip_size;
904 BUFF_ONREM(BUFF_AMMO)
906 if(self.buff_ammo_prev_infitems)
907 self.items |= IT_UNLIMITED_WEAPON_AMMO;
909 self.items &= ~IT_UNLIMITED_WEAPON_AMMO;
911 if(self.buff_ammo_prev_clipload)
912 self.clip_load = self.buff_ammo_prev_clipload;
915 BUFF_ONADD(BUFF_INVISIBLE)
917 if(time < self.strength_finished && g_instagib)
918 self.alpha = autocvar_g_instagib_invis_alpha;
920 self.alpha = self.buff_invisible_prev_alpha;
921 self.alpha = autocvar_g_buffs_invisible_alpha;
924 BUFF_ONREM(BUFF_INVISIBLE)
925 self.alpha = self.buff_invisible_prev_alpha;
927 BUFF_ONADD(BUFF_FLIGHT)
929 self.buff_flight_prev_gravity = self.gravity;
930 self.gravity = autocvar_g_buffs_flight_gravity;
933 BUFF_ONREM(BUFF_FLIGHT)
934 self.gravity = self.buff_flight_prev_gravity;
936 self.oldbuffs = self.buffs;
940 buffs_BuffModel_Spawn(self);
942 self.buff_model.color = buff.m_color;
943 self.buff_model.glowmod = buff_GlowColor(self.buff_model);
944 self.buff_model.skin = buff.m_skin;
946 self.effects |= EF_NOSHADOW;
950 remove(self.buff_model);
951 self.buff_model = world;
953 self.effects &= ~(EF_NOSHADOW);
959 self.buff_model.effects = self.effects;
960 self.buff_model.effects |= EF_LOWPRECISION;
961 self.buff_model.effects = self.buff_model.effects & EFMASK_CHEAP; // eat performance
963 self.buff_model.alpha = self.alpha;
971 MUTATOR_HOOKFUNCTION(buffs, SpectateCopy)
973 self.buffs = other.buffs;
977 MUTATOR_HOOKFUNCTION(buffs, VehicleEnter)
979 vh_vehicle.buffs = vh_player.buffs;
981 vh_vehicle.buff_time = vh_player.buff_time - time;
982 vh_player.buff_time = 0;
986 MUTATOR_HOOKFUNCTION(buffs, VehicleExit)
988 vh_player.buffs = vh_player.oldbuffs = vh_vehicle.buffs;
989 vh_vehicle.buffs = 0;
990 vh_player.buff_time = time + vh_vehicle.buff_time;
991 vh_vehicle.buff_time = 0;
995 MUTATOR_HOOKFUNCTION(buffs, PlayerRegen)
997 if(self.buffs & BUFF_MEDIC.m_itemid)
999 regen_mod_rot = autocvar_g_buffs_medic_rot;
1000 regen_mod_limit = regen_mod_max = autocvar_g_buffs_medic_max;
1001 regen_mod_regen = autocvar_g_buffs_medic_regen;
1004 if(self.buffs & BUFF_SPEED.m_itemid)
1005 regen_mod_regen = autocvar_g_buffs_speed_regen;
1010 MUTATOR_HOOKFUNCTION(buffs, GetCvars)
1012 GetCvars_handleFloat(get_cvars_s, get_cvars_f, cvar_cl_buffs_autoreplace, "cl_buffs_autoreplace");
1016 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsString)
1018 ret_string = strcat(ret_string, ":Buffs");
1022 MUTATOR_HOOKFUNCTION(buffs, BuildMutatorsPrettyString)
1024 ret_string = strcat(ret_string, ", Buffs");
1028 void buffs_DelayedInit()
1030 if(autocvar_g_buffs_spawn_count > 0)
1031 if(find(world, classname, "item_buff") == world)
1034 for(i = 0; i < autocvar_g_buffs_spawn_count; ++i)
1037 e.spawnflags |= 64; // always randomize
1038 e.velocity = randomvec() * 250; // this gets reset anyway if random location works