3 // Welcome to the stuff behind the scenes
4 // Below, you will find the list of buffs
6 // Note: Buffs also need spawnfuncs, which are set below
8 #include "../../../teams.qh"
9 #include "../../../util.qh"
11 REGISTER_WAYPOINT(Buff, _("Buff"), '1 0.5 0', 1);
12 REGISTER_RADARICON(Buff, 1);
14 REGISTRY(Buffs, BITS(4))
15 #define Buffs_from(i) _Buffs_from(i, BUFF_Null)
16 REGISTER_REGISTRY(Buffs)
19 #define REGISTER_BUFF(id) \
20 REGISTER(Buffs, BUFF_##id, m_id, NEW(Buff)); \
21 REGISTER_INIT_POST(BUFF_##id) { \
22 this.netname = this.m_name; \
23 this.m_itemid = BIT(this.m_id - 1); \
24 this.m_sprite = strzone(strcat("buff-", this.m_name)); \
26 REGISTER_INIT(BUFF_##id)
28 #include "../../../items/item/pickup.qh"
31 ATTRIB(Buff, m_itemid, int, 0)
32 ATTRIB(Buff, m_name, string, "buff")
33 ATTRIB(Buff, m_color, vector, '1 1 1')
34 ATTRIB(Buff, m_prettyName, string, "Buff")
35 ATTRIB(Buff, m_skin, int, 0)
36 ATTRIB(Buff, m_sprite, string, "")
37 METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
38 returns(this.m_prettyName, sprintf("/gfx/hud/%s/buff_%s", cvar_string("menu_skin"), this.m_name));
41 METHOD(Buff, m_time, float(Buff this))
42 { return cvar(strcat("g_buffs_", this.netname, "_time")); }
48 void buff_Init(entity ent);
49 void buff_Init_Compat(entity ent, entity replacement);
50 #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
51 self.buffs = b.m_itemid; \
55 #define BUFF_SPAWNFUNCS(e, b) \
56 BUFF_SPAWNFUNC(e, b, 0) \
57 BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
58 BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
59 BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
60 BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
61 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) spawnfunc(item_##o) { buff_Init_Compat(self, r); }
63 #define BUFF_SPAWNFUNC(e, b, t)
64 #define BUFF_SPAWNFUNCS(e, b)
65 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r)
69 BUFF_SPAWNFUNCS(random, BUFF_Null)