4 #include <common/teams.qh>
5 #include <common/util.qh>
7 REGISTER_WAYPOINT(Buff, _("Buff"), '1 0.5 0', 1);
8 REGISTER_RADARICON(Buff, 1);
10 REGISTRY(Buffs, BITS(5))
11 #define Buffs_from(i) _Buffs_from(i, BUFF_Null)
12 REGISTER_REGISTRY(Buffs)
15 #define REGISTER_BUFF(id) \
16 REGISTER(Buffs, BUFF_##id, m_id, NEW(Buff)); \
17 REGISTER_INIT_POST(BUFF_##id) { \
18 this.netname = this.m_name; \
19 this.m_itemid = BIT(this.m_id - 1); \
20 this.m_sprite = strzone(strcat("buff-", this.m_name)); \
22 REGISTER_INIT(BUFF_##id)
24 #include <common/items/item/pickup.qh>
27 ATTRIB(Buff, m_itemid, int, 0)
28 ATTRIB(Buff, m_name, string, "buff")
29 ATTRIB(Buff, m_color, vector, '1 1 1')
30 ATTRIB(Buff, m_prettyName, string, "Buff")
31 ATTRIB(Buff, m_skin, int, 0)
32 ATTRIB(Buff, m_sprite, string, "")
33 METHOD(Buff, display, void(entity this, void(string name, string icon) returns)) {
34 returns(this.m_prettyName, sprintf("/gfx/hud/%s/buff_%s", cvar_string("menu_skin"), this.m_name));
37 METHOD(Buff, m_time, float(Buff this))
38 { return cvar(strcat("g_buffs_", this.netname, "_time")); }
43 // .int buffs = _STAT(BUFFS);
44 void buff_Init(entity ent);
45 void buff_Init_Compat(entity ent, entity replacement);
46 #define BUFF_SPAWNFUNC(e, b, t) spawnfunc(item_buff_##e) { \
47 self.buffs = b.m_itemid; \
51 #define BUFF_SPAWNFUNCS(e, b) \
52 BUFF_SPAWNFUNC(e, b, 0) \
53 BUFF_SPAWNFUNC(e##_team1, b, NUM_TEAM_1) \
54 BUFF_SPAWNFUNC(e##_team2, b, NUM_TEAM_2) \
55 BUFF_SPAWNFUNC(e##_team3, b, NUM_TEAM_3) \
56 BUFF_SPAWNFUNC(e##_team4, b, NUM_TEAM_4)
57 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r) spawnfunc(item_##o) { buff_Init_Compat(self, r); }
59 #define BUFF_SPAWNFUNC(e, b, t)
60 #define BUFF_SPAWNFUNCS(e, b)
61 #define BUFF_SPAWNFUNC_Q3TA_COMPAT(o, r)
65 BUFF_SPAWNFUNCS(random, BUFF_Null)