2 this.m_prettyName = _("Ammo");
5 this.m_color = '0.76 1 0.1';
7 BUFF_SPAWNFUNCS(ammo, BUFF_AMMO)
8 BUFF_SPAWNFUNC_Q3TA_COMPAT(ammoregen, BUFF_AMMO)
10 REGISTER_BUFF(RESISTANCE) {
11 this.m_prettyName = _("Resistance");
12 this.m_name = "resistance";
14 this.m_color = '0.36 1 0.07';
16 BUFF_SPAWNFUNCS(resistance, BUFF_RESISTANCE)
17 BUFF_SPAWNFUNC_Q3TA_COMPAT(resistance, BUFF_RESISTANCE)
19 REGISTER_BUFF(SPEED) {
20 this.m_prettyName = _("Speed");
21 this.m_name = "speed";
23 this.m_color = '0.1 1 0.84';
25 BUFF_SPAWNFUNCS(speed, BUFF_SPEED)
26 BUFF_SPAWNFUNC_Q3TA_COMPAT(haste, BUFF_SPEED)
27 BUFF_SPAWNFUNC_Q3TA_COMPAT(scout, BUFF_SPEED)
29 REGISTER_BUFF(MEDIC) {
30 this.m_prettyName = _("Medic");
31 this.m_name = "medic";
33 this.m_color = '1 0.12 0';
35 BUFF_SPAWNFUNCS(medic, BUFF_MEDIC)
36 BUFF_SPAWNFUNC_Q3TA_COMPAT(doubler, BUFF_MEDIC)
37 BUFF_SPAWNFUNC_Q3TA_COMPAT(medic, BUFF_MEDIC)
40 this.m_prettyName = _("Bash");
43 this.m_color = '1 0.39 0';
45 BUFF_SPAWNFUNCS(bash, BUFF_BASH)
47 REGISTER_BUFF(VAMPIRE) {
48 this.m_prettyName = _("Vampire");
49 this.m_name = "vampire";
51 this.m_color = '1 0 0.24';
53 BUFF_SPAWNFUNCS(vampire, BUFF_VAMPIRE)
55 REGISTER_BUFF(DISABILITY) {
56 this.m_prettyName = _("Disability");
57 this.m_name = "disability";
59 this.m_color = '0.94 0.3 1';
61 BUFF_SPAWNFUNCS(disability, BUFF_DISABILITY)
63 REGISTER_BUFF(VENGEANCE) {
64 this.m_prettyName = _("Vengeance");
65 this.m_name = "vengeance";
67 this.m_color = '1 0.23 0.61';
69 BUFF_SPAWNFUNCS(vengeance, BUFF_VENGEANCE)
72 this.m_prettyName = _("Jump");
75 this.m_color = '0.24 0.78 1';
77 BUFF_SPAWNFUNCS(jump, BUFF_JUMP)
79 REGISTER_BUFF(INVISIBLE) {
80 this.m_prettyName = _("Invisible");
81 this.m_name = "invisible";
83 this.m_color = '0.5 0.5 1';
85 BUFF_SPAWNFUNCS(invisible, BUFF_INVISIBLE)
86 BUFF_SPAWNFUNC_Q3TA_COMPAT(invis, BUFF_INVISIBLE)
88 REGISTER_BUFF(INFERNO) {
89 this.m_prettyName = _("Inferno");
90 this.m_name = "inferno";
92 this.m_color = '1 0.62 0';
94 BUFF_SPAWNFUNCS(inferno, BUFF_INFERNO)
96 REGISTER_BUFF(SWAPPER) {
97 this.m_prettyName = _("Swapper");
98 this.m_name = "swapper";
100 this.m_color = '0.63 0.36 1';
102 BUFF_SPAWNFUNCS(swapper, BUFF_SWAPPER)
104 REGISTER_BUFF(MAGNET) {
105 this.m_prettyName = _("Magnet");
106 this.m_name = "magnet";
108 this.m_color = '1 0.95 0.18';
110 BUFF_SPAWNFUNCS(magnet, BUFF_MAGNET)
112 REGISTER_BUFF(LUCK) {
113 this.m_prettyName = _("Luck");
114 this.m_name = "luck";
116 this.m_color = '1 0.23 0.44';
118 BUFF_SPAWNFUNCS(luck, BUFF_LUCK)