1 entity spawnmonster (string monster, float monster_id, entity spawnedby, entity own, vector orig, float respwn, float moveflag)
3 // ensure spawnfunc database is initialized
9 e.spawnflags = MONSTERFLAG_SPAWNED;
12 e.spawnflags |= MONSTERFLAG_NORESPAWN;
16 if(monster == "random")
18 RandomSelection_Init();
19 for(i = MON_FIRST; i <= MON_LAST; ++i)
20 RandomSelection_Add(world, 0, (get_monsterinfo(i)).netname, 1, 1);
22 monster = RandomSelection_chosen_string;
29 for(i = MON_FIRST; i <= MON_LAST; ++i)
31 mon = get_monsterinfo(i);
32 if(mon.netname == monster)
39 monster = (get_monsterinfo(MON_FIRST)).netname;
44 monster = (get_monsterinfo(monster_id)).netname;
46 e.realowner = spawnedby;
49 e.monster_moveflags = moveflag;
51 if(IS_PLAYER(spawnedby))
53 if(teamplay && autocvar_g_monsters_teams)
54 e.team = spawnedby.team; // colors handled in spawn code
56 if(autocvar_g_monsters_owners)
57 e.monster_owner = own; // using .owner makes the monster non-solid for its master
59 e.angles = spawnedby.angles;
62 monster = strcat("$ spawnfunc_monster_", monster);
64 target_spawn_edit_entity(e, monster, world, world, world, world, world);