1 #ifdef REGISTER_MONSTER
4 /* functions */ M_Spider, M_Spider_Attack,
5 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
6 /* mins,maxs */ '-18 -18 -25', '18 18 30',
7 /* model */ "spider.dpm",
8 /* netname */ "spider",
9 /* fullname */ _("Spider")
14 float autocvar_g_monster_spider_health;
15 float autocvar_g_monster_spider_damageforcescale = 0.6;
16 float autocvar_g_monster_spider_attack_bite_damage;
17 float autocvar_g_monster_spider_attack_bite_delay;
18 float autocvar_g_monster_spider_attack_web_damagetime;
19 float autocvar_g_monster_spider_attack_web_speed;
20 float autocvar_g_monster_spider_attack_web_speed_up;
21 float autocvar_g_monster_spider_attack_web_delay;
22 float autocvar_g_monster_spider_speed_stop;
23 float autocvar_g_monster_spider_speed_run;
24 float autocvar_g_monster_spider_speed_walk;
27 const float spider_anim_idle = 0;
28 const float spider_anim_walk = 1;
29 const float spider_anim_attack = 2;
30 const float spider_anim_attack2 = 3;
33 .float spider_web_delay;
35 void M_Spider_Attack_Web_Explode()
40 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
41 RadiusDamage(self, self.realowner, 0, 0, 25, world, world, 25, self.projectiledeathtype, world);
43 for(e = findradius(self.origin, 25); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0) if(e.monsterid != self.realowner.monsterid)
44 e.spider_slowness = time + (autocvar_g_monster_spider_attack_web_damagetime);
50 void M_Spider_Attack_Web_Touch()
54 M_Spider_Attack_Web_Explode();
57 void M_Spider_Attack_Web()
59 monster_makevectors(self.enemy);
61 sound(self, CH_SHOTS, "weapons/electro_fire2.wav", VOL_BASE, ATTEN_NORM);
63 entity proj = spawn ();
64 proj.classname = "plasma";
65 proj.owner = proj.realowner = self;
66 proj.use = M_Spider_Attack_Web_Explode;
67 proj.think = adaptor_think2use_hittype_splash;
68 proj.bot_dodge = true;
69 proj.bot_dodgerating = 0;
70 proj.nextthink = time + 5;
71 PROJECTILE_MAKETRIGGER(proj);
72 proj.projectiledeathtype = DEATH_MONSTER_SPIDER;
73 setorigin(proj, CENTER_OR_VIEWOFS(self));
75 //proj.glow_size = 50;
76 //proj.glow_color = 45;
77 proj.movetype = MOVETYPE_BOUNCE;
78 W_SetupProjVelocity_Explicit(proj, v_forward, v_up, (autocvar_g_monster_spider_attack_web_speed), (autocvar_g_monster_spider_attack_web_speed_up), 0, 0, false);
79 proj.touch = M_Spider_Attack_Web_Touch;
80 setsize(proj, '-4 -4 -4', '4 4 4');
81 proj.takedamage = DAMAGE_NO;
82 proj.damageforcescale = 0;
84 proj.event_damage = func_null;
85 proj.flags = FL_PROJECTILE;
86 proj.damagedbycontents = true;
88 proj.bouncefactor = 0.3;
89 proj.bouncestop = 0.05;
90 proj.missile_flags = MIF_SPLASH | MIF_ARC;
92 CSQCProjectile(proj, true, PROJECTILE_ELECTRO, true);
95 float M_Spider_Attack(float attack_type)
99 case MONSTER_ATTACK_MELEE:
101 return Monster_Attack_Melee(self.enemy, (autocvar_g_monster_spider_attack_bite_damage), ((random() > 0.5) ? self.anim_melee : self.anim_shoot), self.attack_range, (autocvar_g_monster_spider_attack_bite_delay), DEATH_MONSTER_SPIDER, true);
103 case MONSTER_ATTACK_RANGED:
105 if(time >= self.spider_web_delay)
107 setanim(self, self.anim_shoot, true, true, true);
108 self.attack_finished_single = time + (autocvar_g_monster_spider_attack_web_delay);
109 self.anim_finished = time + 1;
110 M_Spider_Attack_Web();
111 self.spider_web_delay = time + 3;
122 void spawnfunc_monster_spider() { Monster_Spawn(MON_SPIDER); }
125 bool M_Spider(int req)
140 setanim(self, self.anim_melee, false, true, true);
148 vector none = '0 0 0';
149 self.anim_walk = animfixfps(self, '1 1 1', none);
150 self.anim_idle = animfixfps(self, '0 1 1', none);
151 self.anim_melee = animfixfps(self, '2 1 5', none); // analyze models and set framerate
152 self.anim_shoot = animfixfps(self, '3 1 5', none); // analyze models and set framerate
153 self.anim_run = animfixfps(self, '1 1 1', none);
161 if(!self.health) self.health = (autocvar_g_monster_spider_health);
162 if(!self.speed) { self.speed = (autocvar_g_monster_spider_speed_walk); }
163 if(!self.speed2) { self.speed2 = (autocvar_g_monster_spider_speed_run); }
164 if(!self.stopspeed) { self.stopspeed = (autocvar_g_monster_spider_speed_stop); }
165 if(!self.damageforcescale) { self.damageforcescale = (autocvar_g_monster_spider_damageforcescale); }
167 self.monster_loot = spawnfunc_item_health_medium;
173 precache_model("models/monsters/spider.dpm");
174 precache_sound ("weapons/electro_fire2.wav");
183 #endif // REGISTER_MONSTER