1 #ifdef REGISTER_MONSTER
4 /* function */ m_spider,
5 /* spawnflags */ MON_FLAG_MELEE | MON_FLAG_RANGED,
6 /* mins,maxs */ '-18 -18 -25', '18 18 30',
7 /* model */ "spider.dpm",
8 /* netname */ "spider",
9 /* fullname */ _("Spider")
12 #define SPIDER_SETTINGS(monster) \
13 MON_ADD_CVAR(monster, health) \
14 MON_ADD_CVAR(monster, attack_bite_damage) \
15 MON_ADD_CVAR(monster, attack_bite_delay) \
16 MON_ADD_CVAR(monster, attack_web_damagetime) \
17 MON_ADD_CVAR(monster, attack_web_speed) \
18 MON_ADD_CVAR(monster, attack_web_speed_up) \
19 MON_ADD_CVAR(monster, attack_web_delay) \
20 MON_ADD_CVAR(monster, attack_type) \
21 MON_ADD_CVAR(monster, speed_stop) \
22 MON_ADD_CVAR(monster, speed_run) \
23 MON_ADD_CVAR(monster, speed_walk)
26 SPIDER_SETTINGS(spider)
30 const float spider_anim_idle = 0;
31 const float spider_anim_walk = 1;
32 const float spider_anim_attack = 2;
33 const float spider_anim_attack2 = 3;
35 .float spider_type; // used to switch between fire & ice attacks
36 const float SPIDER_TYPE_ICE = 0;
37 const float SPIDER_TYPE_FIRE = 1;
39 void spider_web_explode()
44 float damg = 0, edamg = 0, rad = 1;
45 switch(self.realowner.spider_type)
49 pointparticles(particleeffectnum("electro_impact"), self.origin, '0 0 0', 1);
51 case SPIDER_TYPE_FIRE:
52 pointparticles(particleeffectnum("fireball_explode"), self.origin, '0 0 0', 1);
59 RadiusDamage(self, self.realowner, damg, edamg, rad, world, rad, DEATH_MONSTER_SPIDER_FIRE, world); // ice deals no damage anyway
61 for(e = findradius(self.origin, rad); e; e = e.chain) if(e != self) if(e.takedamage && e.deadflag == DEAD_NO) if(e.health > 0)
63 switch(self.realowner.spider_type)
66 Freeze(e, 0.3, 2, FALSE);
68 case SPIDER_TYPE_FIRE:
69 Fire_AddDamage(e, self.realowner, 5 * Monster_SkillModifier(), MON_CVAR(spider, attack_web_damagetime), DEATH_MONSTER_SPIDER_FIRE);
78 void spider_web_touch()
85 void spider_shootweb(float ptype)
92 p = PROJECTILE_ELECTRO;
93 snd = "weapons/electro_fire2.wav";
95 case SPIDER_TYPE_FIRE:
96 p = PROJECTILE_FIREMINE;
97 snd = "weapons/fireball_fire.wav";
101 monster_makevectors(self.enemy);
103 sound(self, CH_SHOTS, snd, VOL_BASE, ATTEN_NORM);
105 entity proj = spawn ();
106 proj.classname = "plasma";
107 proj.owner = proj.realowner = self;
108 proj.use = spider_web_touch;
109 proj.think = adaptor_think2use_hittype_splash;
110 proj.bot_dodge = TRUE;
111 proj.bot_dodgerating = 0;
112 proj.nextthink = time + 5;
113 PROJECTILE_MAKETRIGGER(proj);
114 proj.projectiledeathtype = DEATH_MONSTER_SPIDER_FIRE;
115 setorigin(proj, CENTER_OR_VIEWOFS(self));
117 //proj.glow_size = 50;
118 //proj.glow_color = 45;
119 proj.movetype = MOVETYPE_BOUNCE;
120 W_SetupProjectileVelocityEx(proj, v_forward, v_up, MON_CVAR(spider, attack_web_speed), MON_CVAR(spider, attack_web_speed_up), 0, 0, FALSE);
121 proj.touch = spider_web_touch;
122 setsize(proj, '-4 -4 -4', '4 4 4');
123 proj.takedamage = DAMAGE_NO;
124 proj.damageforcescale = 0;
126 proj.event_damage = func_null;
127 proj.flags = FL_PROJECTILE;
128 proj.damagedbycontents = TRUE;
130 proj.bouncefactor = 0.3;
131 proj.bouncestop = 0.05;
132 proj.missile_flags = MIF_SPLASH | MIF_ARC;
134 CSQCProjectile(proj, TRUE, p, TRUE);
137 float spider_attack(float attack_type)
141 case MONSTER_ATTACK_MELEE:
143 return monster_melee(self.enemy, MON_CVAR(spider, attack_bite_damage), ((random() > 0.5) ? spider_anim_attack : spider_anim_attack2), self.attack_range, MON_CVAR(spider, attack_bite_delay), DEATH_MONSTER_SPIDER, TRUE);
145 case MONSTER_ATTACK_RANGED:
147 if(self.enemy.frozen)
150 self.frame = spider_anim_attack2;
151 self.attack_finished_single = time + MON_CVAR(spider, attack_web_delay);
152 spider_shootweb(self.spider_type);
161 void spawnfunc_monster_spider()
163 self.classname = "monster_spider";
165 self.monster_spawnfunc = spawnfunc_monster_spider;
167 if(Monster_CheckAppearFlags(self))
170 if not(monster_initialize(MON_SPIDER, FALSE)) { remove(self); return; }
173 float m_spider(float req)
179 monster_move(MON_CVAR(spider, speed_run), MON_CVAR(spider, speed_walk), MON_CVAR(spider, speed_stop), spider_anim_walk, spider_anim_walk, spider_anim_idle);
184 self.frame = spider_anim_attack;
190 if not(self.health) self.health = MON_CVAR(spider, health);
191 if not(self.spider_type) self.spider_type = MON_CVAR(spider, attack_type);
193 self.monster_loot = spawnfunc_item_health_medium;
194 self.monster_attackfunc = spider_attack;
195 self.frame = spider_anim_idle;
201 precache_model ("models/monsters/spider.dpm");
202 precache_model ("models/ice/ice.md3");
203 precache_sound ("weapons/electro_fire2.wav");
204 precache_sound ("weapons/fireball_fire.wav");
209 MON_CONFIG_SETTINGS(SPIDER_SETTINGS(spider))
219 float m_spider(float req)
225 precache_model ("models/monsters/spider.dpm");
234 #endif // REGISTER_MONSTER