1 // for definitions used outside the monsters folder
8 float spawncode_first_load; // used to tell the player the monster database is loading (TODO: fix this?)
10 .entity monster_owner; // new monster owner entity, fixes non-solid monsters
11 .float monstercount; // per player monster count
13 .float stat_monsters_killed; // stats
14 .float stat_monsters_total;
16 float monsters_killed;
17 void monsters_setstatus(); // monsters.qc
18 .float monster_moveflags; // checks where to move when not attacking
24 .float anim_start_time;
33 float MSF_FULL_UPDATE = 16777215;