1 #include "minigames.qh"
2 #include "../../client/mapvoting.qh"
4 // whether the mouse is over the given panel
5 bool HUD_mouse_over(entity somepanel)
7 vector pos = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_pos")));
8 vector sz = stov(cvar_string(strcat("hud_panel_", somepanel.panel_name, "_size")));
9 return mousepos_x >= pos_x*vid_conwidth && mousepos_x <= (pos_x+sz_x)*vid_conwidth &&
10 mousepos_y >= pos_y*vid_conheight && mousepos_y <= (pos_y+sz_y)*vid_conheight ;
13 // ====================================================================
15 // ====================================================================
17 // Draws the minigame game board
18 void HUD_MinigameBoard ()
20 entity hud_minigame = world;
22 if(!autocvar__hud_configure)
23 hud_minigame = active_minigame.descriptor;
25 hud_minigame = minigame_get_descriptor("nmm");
30 HUD_Panel_UpdateCvars();
37 hud_minigame.minigame_hud_board(pos,mySize);
40 // ====================================================================
42 // ====================================================================
43 // Draws the minigame status panel
44 void HUD_MinigameStatus ()
46 entity hud_minigame = world;
48 if(!autocvar__hud_configure)
49 hud_minigame = active_minigame.descriptor;
51 hud_minigame = minigame_get_descriptor("nmm");
56 HUD_Panel_UpdateCvars();
65 pos += '1 1 0' * panel_bg_padding;
66 mySize -= '2 2 0' * panel_bg_padding;
69 hud_minigame.minigame_hud_status(pos,mySize);
72 // ====================================================================
74 // ====================================================================
76 // Minigame menu options: list head
77 entity HUD_MinigameMenu_entries;
78 // Minigame menu options: list tail
79 entity HUD_MinigameMenu_last_entry;
81 // Minigame menu options: insert entry after the given location
82 void HUD_MinigameMenu_InsertEntry(entity newentry, entity prev)
84 if ( !HUD_MinigameMenu_entries )
86 HUD_MinigameMenu_entries = newentry;
87 HUD_MinigameMenu_last_entry = newentry;
91 newentry.list_prev = prev;
92 newentry.list_next = prev.list_next;
94 prev.list_next.list_prev = newentry;
96 HUD_MinigameMenu_last_entry = newentry;
97 prev.list_next = newentry;
102 // minigame menu item uder the mouse
103 entity HUD_MinigameMenu_activeitem;
105 // Click the given item
106 void HUD_MinigameMenu_Click(entity menuitem)
110 SELFCALL(menuitem, menuitem.use());
115 // Minigame menu options: Remove the given entry
116 // Precondition: the given entry is actually in the list
117 void HUD_MinigameMenu_EraseEntry ( entity e )
119 // remove child items (if any)
122 HUD_MinigameMenu_Click(e);
126 e.list_prev.list_next = e.list_next;
128 HUD_MinigameMenu_entries = e.list_next;
131 e.list_next.list_prev = e.list_prev;
133 HUD_MinigameMenu_last_entry = e.list_prev;
135 if ( HUD_MinigameMenu_activeitem == e )
136 HUD_MinigameMenu_activeitem = world;
141 // Minigame menu options: create entry
142 entity HUD_MinigameMenu_SpawnEntry(string s, vector offset, vector fontsize, vector color,void() click)
144 entity entry = spawn();
146 entry.origin = offset;
147 entry.size = fontsize;
148 entry.colormod = color;
151 panel_pos_y += fontsize_y;
155 // Spawn a child entry of a collapsable entry
156 entity HUD_MinigameMenu_SpawnSubEntry(string s, void() click, entity parent)
158 vector item_fontsize = hud_fontsize*1.25;
159 vector item_offset = '1 0 0' * item_fontsize_x;
160 entity item = HUD_MinigameMenu_SpawnEntry(
161 s,item_offset,item_fontsize,'0.8 0.8 0.8', click );
166 // Click action for Create sub-entries
167 void HUD_MinigameMenu_ClickCreate_Entry()
169 minigame_cmd("create ",self.netname);
172 // Helper click action for collapsible entries
173 // returns true when you have to create the sub-entries
174 bool HUD_MinigameMenu_Click_ExpandCollapse()
177 if ( self.flags & 2 )
179 if ( HUD_MinigameMenu_activeitem &&
180 HUD_MinigameMenu_activeitem.owner == self )
181 HUD_MinigameMenu_activeitem = world;
183 for ( e = self.list_next; e != world && e.owner == self; e = self.list_next )
186 HUD_MinigameMenu_Click(e);
187 self.list_next = e.list_next;
190 if ( self.list_next )
191 self.list_next.list_prev = self;
193 HUD_MinigameMenu_last_entry = self;
197 for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
199 if ( e.flags & 2 && e.origin_x == self.origin_x)
200 HUD_MinigameMenu_Click(e);
210 // Click action for the Create menu
211 void HUD_MinigameMenu_ClickCreate()
213 if ( HUD_MinigameMenu_Click_ExpandCollapse() )
218 for ( e = minigame_descriptors; e != world; e = e.list_next )
220 curr = HUD_MinigameMenu_SpawnSubEntry(
221 e.message, HUD_MinigameMenu_ClickCreate_Entry, self );
222 curr.netname = e.netname;
223 curr.model = strzone(minigame_texture(strcat(e.netname,"/icon")));
224 HUD_MinigameMenu_InsertEntry( curr, prev );
230 // Click action for Join sub-entries
231 void HUD_MinigameMenu_ClickJoin_Entry()
233 minigame_cmd("join ",self.netname);
234 HUD_MinigameMenu_EraseEntry(self);
237 // Click action for the Join menu
238 void HUD_MinigameMenu_ClickJoin()
240 if ( HUD_MinigameMenu_Click_ExpandCollapse() )
245 while( (e = find(e,classname,"minigame")) )
247 if ( e != active_minigame )
249 curr = HUD_MinigameMenu_SpawnSubEntry(
250 e.netname, HUD_MinigameMenu_ClickJoin_Entry, self );
251 curr.netname = e.netname;
252 curr.model = strzone(minigame_texture(strcat(e.descriptor.netname,"/icon")));
253 HUD_MinigameMenu_InsertEntry( curr, prev );
260 /*// Temporary placeholder for un-implemented Click actions
261 void HUD_MinigameMenu_ClickNoop()
263 dprint("Placeholder for ",self.message,"\n");
266 // Click action for Quit
267 void HUD_MinigameMenu_ClickQuit()
269 deactivate_minigame();
273 // Click action for Invite sub-entries
274 void HUD_MinigameMenu_ClickInvite_Entry()
276 minigame_cmd("invite #",self.netname);
279 // Click action for the Invite menu
280 void HUD_MinigameMenu_ClickInvite()
282 if ( HUD_MinigameMenu_Click_ExpandCollapse() )
286 for(int i = 0; i < maxclients; ++i)
288 if ( player_localnum != i && playerslots[i] && GetPlayerName(i) != "" &&
289 !findfloat(world,minigame_playerslot,i+1) && playerslots[i].ping )
291 e = HUD_MinigameMenu_SpawnSubEntry(
292 strzone(GetPlayerName(i)), HUD_MinigameMenu_ClickInvite_Entry,
295 e.netname = strzone(ftos(i+1));
297 HUD_MinigameMenu_InsertEntry(e,prev);
304 void HUD_MinigameMenu_ClickCustomEntry()
306 if ( active_minigame )
307 active_minigame.minigame_event(active_minigame,"menu_click",self.netname);
310 // Adds a game-specific entry to the menu
311 void HUD_MinigameMenu_CustomEntry(entity parent, string menumessage, string event_arg)
313 entity e = HUD_MinigameMenu_SpawnSubEntry(
314 menumessage, HUD_MinigameMenu_ClickCustomEntry, parent );
315 e.netname = event_arg;
316 HUD_MinigameMenu_InsertEntry(e, parent);
317 //dprint("CustomEntry ",ftos(num_for_edict(parent))," ",menumessage," ",event_arg,"\n");
320 // Click action for the Current Game menu
321 void HUD_MinigameMenu_ClickCurrentGame()
323 if ( HUD_MinigameMenu_Click_ExpandCollapse() )
325 HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
326 _("Quit"), HUD_MinigameMenu_ClickQuit, self ), self);
328 active_minigame.minigame_event(active_minigame,"menu_show",self);
330 HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnSubEntry(
331 _("Invite"), HUD_MinigameMenu_ClickInvite, self), self);
334 // Whether the minigame menu panel is open
335 bool HUD_MinigameMenu_IsOpened()
337 return !!HUD_MinigameMenu_entries;
340 // Close the minigame menu panel
341 void HUD_MinigameMenu_Close()
343 if ( HUD_MinigameMenu_IsOpened() )
346 for ( e = HUD_MinigameMenu_entries; e != world; e = p )
351 HUD_MinigameMenu_entries = world;
352 HUD_MinigameMenu_last_entry = world;
353 HUD_MinigameMenu_activeitem = world;
354 if(autocvar_hud_cursormode)
355 if ( !autocvar__hud_configure )
360 // toggle a button to manage the current game
361 void HUD_MinigameMenu_CurrentButton()
364 if ( active_minigame )
366 for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
367 if ( e.classname == "hud_minigamemenu_exit" )
369 HUD_MinigameMenu_EraseEntry(e);
372 entity currb = HUD_MinigameMenu_SpawnEntry(
373 _("Current Game"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCurrentGame );
374 currb.classname = "hud_minigamemenu_current";
375 currb.model = strzone(minigame_texture(strcat(active_minigame.descriptor.netname,"/icon")));
376 HUD_MinigameMenu_InsertEntry(currb,HUD_MinigameMenu_last_entry);
377 HUD_MinigameMenu_Click(currb);
382 for ( e = HUD_MinigameMenu_last_entry; e != world; e = p.list_prev )
385 if ( e.classname == "hud_minigamemenu_current" )
389 p = HUD_MinigameMenu_last_entry;
390 HUD_MinigameMenu_EraseEntry(e);
394 for ( e = HUD_MinigameMenu_last_entry; e != world; e = e.list_prev )
395 if ( e.classname == "hud_minigamemenu_exit" )
397 entity exit = HUD_MinigameMenu_SpawnEntry(
398 _("Exit Menu"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_Close);
399 exit.classname = "hud_minigamemenu_exit";
400 HUD_MinigameMenu_InsertEntry ( exit, HUD_MinigameMenu_last_entry );
404 // Open the minigame menu panel
405 void HUD_MinigameMenu_Open()
407 if ( !HUD_MinigameMenu_IsOpened() )
409 HUD_MinigameMenu_InsertEntry( HUD_MinigameMenu_SpawnEntry(
410 _("Create"), '0 0 0', hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickCreate),
411 HUD_MinigameMenu_last_entry );
412 HUD_MinigameMenu_InsertEntry ( HUD_MinigameMenu_SpawnEntry(
413 _("Join"),'0 0 0',hud_fontsize*1.5,'0.7 0.84 1', HUD_MinigameMenu_ClickJoin),
414 HUD_MinigameMenu_last_entry );
415 HUD_MinigameMenu_CurrentButton();
416 HUD_MinigameMenu_activeitem = world;
417 if(autocvar_hud_cursormode)
422 // Handles mouse input on to minigame menu panel
423 void HUD_MinigameMenu_MouseInput()
425 panel = HUD_PANEL(MINIGAME_MENU);
427 HUD_Panel_UpdateCvars();
431 panel_pos += '1 1 0' * panel_bg_padding;
432 panel_size -= '2 2 0' * panel_bg_padding;
437 panel_pos_y += hud_fontsize_y*2;
439 HUD_MinigameMenu_activeitem = world;
441 for ( e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
443 sz = eX*panel_size_x + eY*e.size_y;
446 if ( !HUD_MinigameMenu_activeitem && mousepos_y >= panel_pos_y && mousepos_y <= panel_pos_y + sz_y )
448 HUD_MinigameMenu_activeitem = e;
455 void HUD_MinigameMenu_DrawEntry(vector pos, string s, vector fontsize, vector color)
457 minigame_drawstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
458 fontsize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
460 // Draw a color-coded menu
461 void HUD_MinigameMenu_DrawColoredEntry(vector pos, string s, vector fontsize)
463 minigame_drawcolorcodedstring_trunc(panel_size_x-pos_x+panel_pos_x, pos, s,
464 fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
467 // Minigame menu panel UI
468 void HUD_MinigameMenu ()
470 if ( !HUD_MinigameMenu_IsOpened() )
473 HUD_Panel_UpdateCvars();
479 panel_pos += '1 1 0' * panel_bg_padding;
480 panel_size -= '2 2 0' * panel_bg_padding;
483 HUD_MinigameMenu_DrawEntry(panel_pos,_("Minigames"),hud_fontsize*2,'0.25 0.47 0.72');
484 panel_pos_y += hud_fontsize_y*2;
489 vector imgsz = '22 22 0'; // NOTE: if changed, edit where HUD_MinigameMenu_activeitem is selected
490 for ( entity e = HUD_MinigameMenu_entries; e != world; e = e.list_next )
502 drawfill(panel_pos, eX*panel_size_x + eY*itemh, e.colormod,
503 panel_fg_alpha, DRAWFLAG_NORMAL);
509 drawpic( panel_pos+offset, e.model, imgsz, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL );
511 offset_y = (imgsz_y-e.size_y) / 2;
515 HUD_MinigameMenu_DrawColoredEntry(panel_pos+offset,e.message,e.size);
517 HUD_MinigameMenu_DrawEntry(panel_pos+offset,e.message,e.size,color);
519 if ( e == HUD_MinigameMenu_activeitem )
520 drawfill(panel_pos, eX*panel_size_x + eY*itemh,'1 1 1', 0.25, DRAWFLAG_ADDITIVE);
522 panel_pos_y += itemh;
526 // ====================================================================
527 // Minigame Help Panel
528 // ====================================================================
530 void HUD_MinigameHelp()
534 if(!autocvar__hud_configure)
535 help_message = active_minigame.message;
537 help_message = "Minigame message";
542 HUD_Panel_UpdateCvars();
551 pos += '1 1 0' * panel_bg_padding;
552 mySize -= '2 2 0' * panel_bg_padding;
555 minigame_drawcolorcodedstring_wrapped( mySize_x, pos, help_message,
556 hud_fontsize, panel_fg_alpha, DRAWFLAG_NORMAL, 0.5 );
559 // ====================================================================
560 // Minigame Panel Input
561 // ====================================================================
562 float HUD_Minigame_InputEvent(float bInputType, float nPrimary, float nSecondary)
565 if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure )
570 mousepos_x = nPrimary;
571 mousepos_y = nSecondary;
572 if ( minigame_isactive() && HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
573 active_minigame.minigame_event(active_minigame,"mouse_moved",mousepos);
579 if(bInputType == 0) {
580 if(nPrimary == K_ALT) hudShiftState |= S_ALT;
581 if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
582 if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
583 if(nPrimary == K_MOUSE1) mouseClicked |= S_MOUSE1;
584 if(nPrimary == K_MOUSE2) mouseClicked |= S_MOUSE2;
586 else if(bInputType == 1) {
587 if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
588 if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
589 if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
590 if(nPrimary == K_MOUSE1) mouseClicked -= (mouseClicked & S_MOUSE1);
591 if(nPrimary == K_MOUSE2) mouseClicked -= (mouseClicked & S_MOUSE2);
596 con_keys = findkeysforcommand("toggleconsole", 0);
597 int keys = tokenize(con_keys); // findkeysforcommand returns data for this
598 for (int i = 0; i < keys; ++i)
600 if(nPrimary == stof(argv(i)))
604 if ( minigame_isactive() && ( bInputType == 0 || bInputType == 1 ) )
607 string action = bInputType == 0 ? "pressed" : "released";
608 if ( nPrimary >= K_MOUSE1 && nPrimary <= K_MOUSE16 )
610 if ( HUD_mouse_over(HUD_PANEL(MINIGAME_BOARD)) )
616 if ( device && active_minigame.minigame_event(
617 active_minigame,strcat(device,"_",action),nPrimary) )
620 /// TODO: bInputType == 2?
623 if ( bInputType == 0 )
625 if ( nPrimary == K_MOUSE1 && HUD_MinigameMenu_activeitem &&
626 HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
628 HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
631 if ( nPrimary == K_UPARROW || nPrimary == K_KP_UPARROW )
633 if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_prev )
634 HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_prev;
636 HUD_MinigameMenu_activeitem = HUD_MinigameMenu_last_entry;
639 else if ( nPrimary == K_DOWNARROW || nPrimary == K_KP_DOWNARROW )
641 if ( HUD_MinigameMenu_activeitem && HUD_MinigameMenu_activeitem.list_next )
642 HUD_MinigameMenu_activeitem = HUD_MinigameMenu_activeitem.list_next;
644 HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
647 else if ( nPrimary == K_HOME || nPrimary == K_KP_HOME )
649 HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
652 else if ( nPrimary == K_END || nPrimary == K_KP_END )
654 HUD_MinigameMenu_activeitem = HUD_MinigameMenu_entries;
657 else if ( nPrimary == K_KP_ENTER || nPrimary == K_ENTER || nPrimary == K_SPACE )
659 HUD_MinigameMenu_Click(HUD_MinigameMenu_activeitem);
662 else if ( nPrimary == K_ESCAPE )
664 HUD_MinigameMenu_Close();
674 void HUD_Minigame_Mouse()
676 if( !HUD_MinigameMenu_IsOpened() || autocvar__hud_configure || mv_active )
679 if(!autocvar_hud_cursormode)
681 mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
683 mousepos_x = bound(0, mousepos_x, vid_conwidth);
684 mousepos_y = bound(0, mousepos_y, vid_conheight);
687 if ( HUD_MinigameMenu_IsOpened() && HUD_mouse_over(HUD_PANEL(MINIGAME_MENU)) )
688 HUD_MinigameMenu_MouseInput();
690 vector cursorsize = '32 32 0';
691 drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"),
692 cursorsize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
695 bool HUD_Minigame_Showpanels()
697 return HUD_MinigameMenu_IsOpened() && ( autocvar__hud_configure || minigame_isactive() );