3 void target_push_init(entity this);
5 spawnfunc(target_location)
7 // location name in netname
8 // eventually support: count, teamgame selectors, line of sight?
10 target_push_init(this);
12 IL_PUSH(g_locations, this);
15 spawnfunc(info_location)
17 this.message = this.netname;
18 spawnfunc_target_location(this);