4 bool autocvar_developer_mapper;
6 #define LOG_MAPWARN(...) MACRO_BEGIN { if (autocvar_developer_mapper) LOG_WARNING(__VA_ARGS__); } MACRO_END
7 #define LOG_MAPWARNF(...) MACRO_BEGIN { if (autocvar_developer_mapper) LOG_WARNINGF(__VA_ARGS__); } MACRO_END
11 CLASS(Gametype, Object)
12 ATTRIB(Gametype, m_id, int, 0)
14 ATTRIB(Gametype, items, int, 0)
15 /** game type name as in cvar (with g_ prefix) */
16 ATTRIB(Gametype, netname, string, string_null)
17 /** game type short name */
18 ATTRIB(Gametype, mdl, string, string_null)
19 /** human readable name */
20 ATTRIB(Gametype, message, string, string_null)
21 /** does this gametype support teamplay? */
22 ATTRIB(Gametype, team, bool, false)
23 /** game type defaults */
24 ATTRIB(Gametype, model2, string, string_null)
25 /** game type description */
26 ATTRIB(Gametype, gametype_description, string, string_null)
28 ATTRIB(Gametype, m_mutators, string, string_null)
29 ATTRIB(Gametype, m_parse_mapinfo, bool(string k, string v), func_null)
31 METHOD(Gametype, describe, string(Gametype this))
34 return this.gametype_description;
37 METHOD(Gametype, display, void(Gametype this, void(string name, string icon) returns))
40 returns(this.message, strcat("gametype_", this.mdl));
43 CONSTRUCTOR(Gametype, string hname, string sname, string g_name, bool gteamplay, string mutators, string defaults, string gdescription)
46 this.netname = g_name;
49 this.team = gteamplay;
50 this.m_mutators = mutators;
51 this.model2 = defaults;
52 this.gametype_description = gdescription;
56 REGISTRY(Gametypes, BITS(4))
57 #define Gametypes_from(i) _Gametypes_from(i, NULL)
58 REGISTER_REGISTRY(Gametypes)
59 REGISTRY_CHECK(Gametypes)
61 #define REGISTER_GAMETYPE(hname, sname, g_name, NAME, gteamplay, mutators, defaults, gdescription) \
62 int MAPINFO_TYPE_##NAME; \
63 bool NAME##_mapinfo(string k, string v) { return = false; } \
64 REGISTER(Gametypes, MAPINFO_TYPE, g_name, m_id, \
65 NEW(Gametype, hname, #sname, #g_name, gteamplay, #sname " " mutators, defaults, gdescription) \
67 /* same as `1 << m_id` */ \
68 MAPINFO_TYPE_##NAME = MAPINFO_TYPE_ALL + 1; MAPINFO_TYPE_ALL |= MAPINFO_TYPE_##NAME; \
69 this.items = MAPINFO_TYPE_##NAME; \
70 this.m_parse_mapinfo = NAME##_mapinfo; \
72 [[accumulate]] bool NAME##_mapinfo(string k, string v)
74 #define IS_GAMETYPE(NAME) \
75 (MapInfo_LoadedGametype == MAPINFO_TYPE_##NAME)
77 REGISTER_GAMETYPE(_("Deathmatch"),dm,g_dm,DEATHMATCH,false,"","timelimit=20 pointlimit=30 leadlimit=0",_("Score as many frags as you can"));
79 REGISTER_GAMETYPE(_("Last Man Standing"),lms,g_lms,LMS,false,"","timelimit=20 lives=9 leadlimit=0",_("Survive and kill until the enemies have no lives left"));
81 REGISTER_GAMETYPE(_("Race"),rc,g_race,RACE,false,"","timelimit=20 qualifying_timelimit=5 laplimit=7 teamlaplimit=15 leadlimit=0",_("Race against other players to the finish line"))
84 cvar_set("g_race_qualifying_timelimit", cvar_defstring("g_race_qualifying_timelimit"));
88 case "qualifying_timelimit":
89 cvar_set("g_race_qualifying_timelimit", v);
93 #define g_race IS_GAMETYPE(RACE)
95 REGISTER_GAMETYPE(_("Race CTS"),cts,g_cts,CTS,false,"cloaked","timelimit=20",_("Race for fastest time."));
96 #define g_cts IS_GAMETYPE(CTS)
98 REGISTER_GAMETYPE(_("Team Deathmatch"),tdm,g_tdm,TEAM_DEATHMATCH,true,"","timelimit=20 pointlimit=50 teams=2 leadlimit=0",_("Help your team score the most frags against the enemy team"))
101 cvar_set("g_tdm_teams", cvar_defstring("g_tdm_teams"));
106 cvar_set("g_tdm_teams", v);
110 #define g_tdm IS_GAMETYPE(TEAM_DEATHMATCH)
112 REGISTER_GAMETYPE(_("Capture the Flag"),ctf,g_ctf,CTF,true,"","timelimit=20 caplimit=10 leadlimit=6",_("Find and bring the enemy flag to your base to capture it, defend your base from the other team"));
113 #define g_ctf IS_GAMETYPE(CTF)
115 REGISTER_GAMETYPE(_("Clan Arena"),ca,g_ca,CA,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill all enemy teammates to win the round"))
118 cvar_set("g_ca_teams", cvar_defstring("g_ca_teams"));
123 cvar_set("g_ca_teams", v);
127 #define g_ca IS_GAMETYPE(CA)
129 REGISTER_GAMETYPE(_("Domination"),dom,g_domination,DOMINATION,true,"","timelimit=20 pointlimit=200 teams=2 leadlimit=0",_("Capture and defend all the control points to win"))
132 cvar_set("g_domination_default_teams", cvar_defstring("g_domination_default_teams"));
137 cvar_set("g_domination_default_teams", v);
142 REGISTER_GAMETYPE(_("Key Hunt"),kh,g_keyhunt,KEYHUNT,true,"","timelimit=20 pointlimit=1000 teams=3 leadlimit=0",_("Gather all the keys to win the round"))
145 cvar_set("g_keyhunt_teams", cvar_defstring("g_keyhunt_teams"));
150 cvar_set("g_keyhunt_teams", v);
155 REGISTER_GAMETYPE(_("Assault"),as,g_assault,ASSAULT,true,"","timelimit=20",_("Destroy obstacles to find and destroy the enemy power core before time runs out"));
156 #define g_assault IS_GAMETYPE(ASSAULT)
158 REGISTER_GAMETYPE(_("Onslaught"),ons,g_onslaught,ONSLAUGHT,true,"","pointlimit=1 timelimit=20",_("Capture control points to reach and destroy the enemy generator"));
160 REGISTER_GAMETYPE(_("Nexball"),nb,g_nexball,NEXBALL,true,"","timelimit=20 pointlimit=5 leadlimit=0",_("Shoot and kick the ball into the enemies goal, keep your goal clean"));
161 #define g_nexball IS_GAMETYPE(NEXBALL)
163 REGISTER_GAMETYPE(_("Freeze Tag"),ft,g_freezetag,FREEZETAG,true,"","timelimit=20 pointlimit=10 teams=2 leadlimit=0",_("Kill enemies to freeze them, stand next to teammates to revive them, freeze the most enemies to win"))
166 cvar_set("g_freezetag_teams", cvar_defstring("g_freezetag_teams"));
171 cvar_set("g_freezetag_teams", v);
175 #define g_freezetag IS_GAMETYPE(FREEZETAG)
177 REGISTER_GAMETYPE(_("Keepaway"),ka,g_keepaway,KEEPAWAY,true,"","timelimit=20 pointlimit=30",_("Hold the ball to get points for kills"));
179 REGISTER_GAMETYPE(_("Invasion"),inv,g_invasion,INVASION,false,"","pointlimit=50 teams=0",_("Survive against waves of monsters"))
183 cvar_set("g_invasion_teams", v);
188 const int MAPINFO_FEATURE_WEAPONS = 1; // not defined for instagib-only maps
189 const int MAPINFO_FEATURE_VEHICLES = 2;
190 const int MAPINFO_FEATURE_TURRETS = 4;
191 const int MAPINFO_FEATURE_MONSTERS = 8;
193 const int MAPINFO_FLAG_HIDDEN = 1; // not in lsmaps/menu/vcall/etc., can just be changed to manually
194 const int MAPINFO_FLAG_FORBIDDEN = 2; // don't even allow the map by a cvar setting that allows hidden maps
195 const int MAPINFO_FLAG_FRUSTRATING = 4; // this map is near impossible to play, enable at your own risk
196 const int MAPINFO_FLAG_NOAUTOMAPLIST = 8; // do not include when automatically building maplist (counts as hidden for maplist building purposes)
200 // info about a map that MapInfo loads
201 string MapInfo_Map_bspname;
202 string MapInfo_Map_title;
203 string MapInfo_Map_titlestring; // either bspname: title or just title, depending on whether bspname is redundant
204 string MapInfo_Map_description;
205 string MapInfo_Map_author;
206 string MapInfo_Map_clientstuff; // not in cache, only for map load
207 string MapInfo_Map_fog; // not in cache, only for map load
208 int MapInfo_Map_supportedGametypes;
209 int MapInfo_Map_supportedFeatures;
210 int MapInfo_Map_flags;
211 vector MapInfo_Map_mins; // these are '0 0 0' if not supported!
212 vector MapInfo_Map_maxs; // these are '0 0 0' if not specified!
214 // load MapInfo_count; generate mapinfo for maps that miss them, and clear the
215 // cache; you need to call MapInfo_FilterGametype afterwards!
216 void MapInfo_Enumerate();
218 // filter the info by game type mask (updates MapInfo_count)
219 float MapInfo_progress;
220 float MapInfo_FilterGametype(float gametype, float features, float pFlagsRequired, float pFlagsForbidden, float pAbortOnGenerate); // 1 on success, 0 on temporary failure (call it again next frame then; use MapInfo_progress as progress indicator)
221 void MapInfo_FilterString(string sf); // filter _MapInfo_filtered (created by MapInfo_FilterGametype) with keyword
222 int MapInfo_CurrentFeatures(); // retrieves currently required features from cvars
223 int MapInfo_CurrentGametype(); // retrieves current gametype from cvars
224 int MapInfo_ForbiddenFlags(); // retrieves current flags from cvars
225 int MapInfo_RequiredFlags(); // retrieves current flags from cvars
227 // load info about the i-th map into the MapInfo_Map_* globals
228 float MapInfo_Get_ByID(float i); // 1 on success, 0 on failure
229 string MapInfo_BSPName_ByID(float i);
231 // load info about a map by name into the MapInfo_Map_* globals
232 float MapInfo_Get_ByName(string s, float allowGenerate, float gametypeToSet); // 1 on success, 0 on failure, 2 if it autogenerated a mapinfo file
234 // look for a map by a prefix, returns the actual map name on success, string_null on failure or ambigous match
235 string MapInfo_FindName_match; // the name of the map that was found
236 float MapInfo_FindName_firstResult; // -1 if none were found, index of first one if not unique but found (FindName then returns -1)
237 float MapInfo_FindName(string s);
238 string MapInfo_FixName(string s);
241 float MapInfo_CheckMap(string s); // returns 0 if the map can't be played with the current settings
242 void MapInfo_LoadMap(string s, float reinit);
244 // list all maps for the current game type
245 string MapInfo_ListAllowedMaps(float type, float pFlagsRequired, float pFlagsForbidden);
246 // list all allowed maps (for any game type)
247 string MapInfo_ListAllAllowedMaps(float pFlagsRequired, float pFlagsForbidden);
249 // gets a gametype from a string
250 string _MapInfo_GetDefaultEx(float t);
251 float _MapInfo_GetTeamPlayBool(float t);
252 Gametype MapInfo_Type(int t);
253 float MapInfo_Type_FromString(string t);
254 string MapInfo_Type_Description(float t);
255 string MapInfo_Type_ToString(float t);
256 string MapInfo_Type_ToText(float t);
257 void MapInfo_SwitchGameType(int t);
259 // to be called from worldspawn to set up cvars
260 void MapInfo_LoadMapSettings(string s);
261 float MapInfo_LoadedGametype; // game type that was active during map load
263 void MapInfo_Cache_Destroy(); // disable caching
264 void MapInfo_Cache_Create(); // enable caching
265 void MapInfo_Cache_Invalidate(); // delete cache if any, but keep enabled
267 void MapInfo_ClearTemps(); // call this when done with mapinfo for this frame
269 void MapInfo_Shutdown(); // call this in the shutdown handler
271 #define MAPINFO_SETTEMP_ACL_USER cvar_string("g_mapinfo_settemp_acl")
272 #define MAPINFO_SETTEMP_ACL_SYSTEM "-g_mapinfo_* -rcon_* -_* -g_ban* +*"