4 #include <common/t_items.qh>
15 MODEL(Jetpack_ITEM, Item_Model("g_jetpack.md3"));
19 PROPERTY(int, g_pickup_fuel_jetpack);
20 void powerup_jetpack_init(entity item)
23 item.ammo_fuel = g_pickup_fuel_jetpack;
26 REGISTER_ITEM(Jetpack, Powerup) {
28 this.m_model = MDL_Jetpack_ITEM;
29 this.m_itemid = IT_JETPACK;
31 this.netname = "jetpack";
32 this.m_name = "Jet pack";
33 this.m_icon = "jetpack";
34 this.m_color = '0.5 0.5 0.5';
35 this.m_waypoint = _("Jet Pack");
36 this.m_waypointblink = 2;
38 this.m_botvalue = 3000;
39 this.m_pickupevalfunc = ammo_pickupevalfunc;
40 this.m_iteminit = powerup_jetpack_init;
45 MODEL(JetpackFuel_ITEM, Item_Model("g_fuel.md3"));
49 PROPERTY(int, g_pickup_fuel);
50 void ammo_fuel_init(entity item)
53 item.ammo_fuel = g_pickup_fuel;
56 REGISTER_ITEM(JetpackFuel, Ammo) {
58 this.m_model = MDL_JetpackFuel_ITEM;
60 this.netname = "fuel";
62 this.m_icon = "ammo_fuel";
64 this.m_botvalue = 2000;
65 this.m_itemid = IT_FUEL;
66 this.m_iteminit = ammo_fuel_init;
71 MODEL(JetpackRegen_ITEM, Item_Model("g_fuelregen.md3"));
74 REGISTER_ITEM(JetpackRegen, Powerup) {
76 this.m_model = MDL_JetpackRegen_ITEM;
78 this.netname = "fuel_regen";
79 this.m_name = "Fuel regenerator";
80 this.m_icon = "fuelregen";
81 this.m_color = '1 0.5 0';
82 this.m_waypoint = _("Fuel regen");
83 this.m_waypointblink = 2;
85 this.m_botvalue = 3000;
86 this.m_itemid = IT_FUEL_REGEN;
87 this.m_pickupevalfunc = ammo_pickupevalfunc;