6 ATTRIB(Health, m_mins, vector, '-16 -16 0');
7 ATTRIB(Health, m_maxs, vector, '16 16 48');
8 ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9 ATTRIB(Health, m_botvalue, int, 5000);
14 #include <common/t_items.qh>
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
22 PROPERTY(float, g_pickup_healthsmall_anyway);
23 PROPERTY(int, g_pickup_healthsmall);
24 PROPERTY(int, g_pickup_healthsmall_max);
25 void item_healthsmall_init(entity item)
28 item.max_health = g_pickup_healthsmall_max;
30 item.health = g_pickup_healthsmall;
34 REGISTER_ITEM(HealthSmall, Health) {
35 this.m_canonical_spawnfunc = "item_health_small";
37 this.m_model = MDL_HealthSmall_ITEM;
38 this.m_sound = SND_HealthSmall;
40 this.netname = "health_small";
41 this.m_name = "5 Health";
42 this.m_icon = "health";
44 this.m_itemid = IT_5HP;
45 this.m_respawntime = GET(g_pickup_respawntime_short);
46 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
47 this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
48 this.m_iteminit = item_healthsmall_init;
52 SPAWNFUNC_ITEM(item_health_small, ITEM_HealthSmall)
55 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
56 SOUND(HealthMedium, Item_Sound("mediumhealth"));
59 PROPERTY(float, g_pickup_healthmedium_anyway);
60 PROPERTY(int, g_pickup_healthmedium);
61 PROPERTY(int, g_pickup_healthmedium_max);
62 void item_healthmedium_init(entity item)
65 item.max_health = g_pickup_healthmedium_max;
67 item.health = g_pickup_healthmedium;
71 REGISTER_ITEM(HealthMedium, Health) {
72 this.m_canonical_spawnfunc = "item_health_medium";
74 this.m_model = MDL_HealthMedium_ITEM;
75 this.m_sound = SND_HealthMedium;
77 this.netname = "health_medium";
78 this.m_name = "25 Health";
79 this.m_icon = "health";
81 this.m_itemid = IT_25HP;
82 this.m_respawntime = GET(g_pickup_respawntime_short);
83 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
84 this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
85 this.m_iteminit = item_healthmedium_init;
89 SPAWNFUNC_ITEM(item_health_medium, ITEM_HealthMedium)
92 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
93 SOUND(HealthBig, Item_Sound("mediumhealth"));
96 PROPERTY(float, g_pickup_healthbig_anyway);
97 PROPERTY(int, g_pickup_healthbig);
98 PROPERTY(int, g_pickup_healthbig_max);
99 void item_healthbig_init(entity item)
102 item.max_health = g_pickup_healthbig_max;
104 item.health = g_pickup_healthbig;
108 REGISTER_ITEM(HealthBig, Health) {
109 this.m_canonical_spawnfunc = "item_health_big";
111 this.m_model = MDL_HealthBig_ITEM;
112 this.m_sound = SND_HealthBig;
114 this.netname = "health_big";
115 this.m_name = "50 Health";
116 this.m_icon = "health";
117 this.m_color = '1 0 0';
118 this.m_waypoint = _("Big health");
120 this.m_itemid = IT_25HP;
121 this.m_respawntime = GET(g_pickup_respawntime_medium);
122 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
123 this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
124 this.m_iteminit = item_healthbig_init;
128 SPAWNFUNC_ITEM(item_health_big, ITEM_HealthBig)
131 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
132 SOUND(HealthMega, Item_Sound("megahealth"));
135 PROPERTY(float, g_pickup_healthmega_anyway);
136 PROPERTY(int, g_pickup_healthmega);
137 PROPERTY(int, g_pickup_healthmega_max);
138 void item_healthmega_init(entity item)
141 item.max_health = g_pickup_healthmega_max;
143 item.health = g_pickup_healthmega;
147 REGISTER_ITEM(HealthMega, Health) {
148 this.m_canonical_spawnfunc = "item_health_mega";
150 this.m_model = MDL_HealthMega_ITEM;
151 this.m_sound = SND_HealthMega;
153 this.netname = "health_mega";
154 this.m_name = "100 Health";
155 this.m_icon = "item_mega_health";
156 this.m_color = '1 0 0';
157 this.m_waypoint = _("Mega health");
158 this.m_waypointblink = 2;
160 this.m_maxs = '16 16 70';
161 this.m_itemid = IT_HEALTH;
162 this.m_respawntime = GET(g_pickup_respawntime_long);
163 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
164 this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
165 this.m_iteminit = item_healthmega_init;
169 SPAWNFUNC_ITEM(item_health_mega, ITEM_HealthMega)