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[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / items / item / health.qh
1 #pragma once
2
3 #include "pickup.qh"
4 CLASS(Health, Pickup)
5 #ifdef SVQC
6     ATTRIB(Health, m_mins, vector, '-16 -16 0');
7     ATTRIB(Health, m_maxs, vector, '16 16 48');
8     ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9     ATTRIB(Health, m_botvalue, int, 5000);
10 #endif
11 ENDCLASS(Health)
12
13 #ifdef SVQC
14     #include <server/items/items.qh>
15 #endif
16
17 #ifdef GAMEQC
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
20 #endif
21 #ifdef SVQC
22 PROPERTY(float, g_pickup_healthsmall_anyway);
23 PROPERTY(int, g_pickup_healthsmall);
24 PROPERTY(int, g_pickup_healthsmall_max);
25 void item_healthsmall_init(Pickup this, entity item)
26 {
27     if(!item.max_health)
28         item.max_health = g_pickup_healthsmall_max;
29     if(!GetResource(item, RES_HEALTH))
30         SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthsmall);
31 }
32 #endif
33
34 REGISTER_ITEM(HealthSmall, Health) {
35     this.m_canonical_spawnfunc = "item_health_small";
36 #ifdef GAMEQC
37     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
38     this.m_model                =   MDL_HealthSmall_ITEM;
39     this.m_sound                =   SND_HealthSmall;
40 #endif
41     this.netname                =   "health_small";
42     this.m_name                 =   _("Small health");
43     this.m_icon                 =   "health_small";
44 #ifdef CSQC
45     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
46         this.m_icon             =   "health"; // compatible with Xonotic v0.8.2 or lower
47 #endif
48 #ifdef SVQC
49     this.m_itemid               =   IT_RESOURCE;
50     this.m_respawntime          =   GET(g_pickup_respawntime_health_small);
51     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_health_small);
52     this.m_pickupanyway         =   GET(g_pickup_healthsmall_anyway);
53     this.m_iteminit             =   item_healthsmall_init;
54
55 #endif
56 }
57
58 SPAWNFUNC_ITEM(item_health_small, ITEM_HealthSmall)
59
60 #ifdef GAMEQC
61 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
62 SOUND(HealthMedium, Item_Sound("mediumhealth"));
63 #endif
64 #ifdef SVQC
65 PROPERTY(float, g_pickup_healthmedium_anyway);
66 PROPERTY(int, g_pickup_healthmedium);
67 PROPERTY(int, g_pickup_healthmedium_max);
68 void item_healthmedium_init(Pickup this, entity item)
69 {
70     if(!item.max_health)
71         item.max_health = g_pickup_healthmedium_max;
72     if(!GetResource(item, RES_HEALTH))
73         SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthmedium);
74 }
75 #endif
76
77 REGISTER_ITEM(HealthMedium, Health) {
78     this.m_canonical_spawnfunc = "item_health_medium";
79 #ifdef GAMEQC
80     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
81     this.m_model                =   MDL_HealthMedium_ITEM;
82     this.m_sound                =   SND_HealthMedium;
83 #endif
84     this.netname                =   "health_medium";
85     this.m_name                 =   _("Medium health");
86     this.m_icon                 =   "health_medium";
87 #ifdef CSQC
88     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
89         this.m_icon             =   "health"; // compatible with Xonotic v0.8.2 or lower
90 #endif
91 #ifdef SVQC
92     this.m_itemid               =   IT_RESOURCE;
93     this.m_respawntime          =   GET(g_pickup_respawntime_health_medium);
94     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_health_medium);
95     this.m_pickupanyway         =   GET(g_pickup_healthmedium_anyway);
96     this.m_iteminit             =   item_healthmedium_init;
97 #endif
98 }
99
100 SPAWNFUNC_ITEM(item_health_medium, ITEM_HealthMedium)
101
102 #ifdef GAMEQC
103 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
104 SOUND(HealthBig, Item_Sound("mediumhealth"));
105 #endif
106 #ifdef SVQC
107 PROPERTY(float, g_pickup_healthbig_anyway);
108 PROPERTY(int, g_pickup_healthbig);
109 PROPERTY(int, g_pickup_healthbig_max);
110 void item_healthbig_init(Pickup this, entity item)
111 {
112     if(!item.max_health)
113         item.max_health = g_pickup_healthbig_max;
114     if(!GetResource(item, RES_HEALTH))
115         SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthbig);
116 }
117 #endif
118
119 REGISTER_ITEM(HealthBig, Health) {
120     this.m_canonical_spawnfunc = "item_health_big";
121 #ifdef GAMEQC
122     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
123     this.m_model                =   MDL_HealthBig_ITEM;
124     this.m_sound                =   SND_HealthBig;
125 #endif
126     this.netname                =   "health_big";
127     this.m_name                 =   _("Big health");
128     this.m_icon                 =   "health_big";
129     this.m_color                =   '1 0 0';
130     this.m_waypoint             =   _("Big health");
131 #ifdef CSQC
132     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
133         this.m_icon             =   "health"; // compatible with Xonotic v0.8.2 or lower
134 #endif
135 #ifdef SVQC
136     this.m_itemid               =   IT_RESOURCE;
137     this.m_respawntime          =   GET(g_pickup_respawntime_health_big);
138     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_health_big);
139     this.m_pickupanyway         =   GET(g_pickup_healthbig_anyway);
140     this.m_iteminit             =   item_healthbig_init;
141 #endif
142 }
143
144 SPAWNFUNC_ITEM(item_health_big, ITEM_HealthBig)
145
146 #ifdef GAMEQC
147 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
148 SOUND(HealthMega, Item_Sound("megahealth"));
149 #endif
150 #ifdef SVQC
151 PROPERTY(float, g_pickup_healthmega_anyway);
152 PROPERTY(int, g_pickup_healthmega);
153 PROPERTY(int, g_pickup_healthmega_max);
154 void item_healthmega_init(Pickup this, entity item)
155 {
156     if(!item.max_health)
157         item.max_health = g_pickup_healthmega_max;
158     if(!GetResource(item, RES_HEALTH))
159         SetResourceExplicit(item, RES_HEALTH, q3compat && item.count ? item.count : g_pickup_healthmega);
160 }
161 #endif
162
163 REGISTER_ITEM(HealthMega, Health) {
164     this.m_canonical_spawnfunc = "item_health_mega";
165 #ifdef GAMEQC
166     this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
167     this.m_model                =   MDL_HealthMega_ITEM;
168     this.m_sound                =   SND_HealthMega;
169 #endif
170     this.netname                =   "health_mega";
171     this.m_name                 =   _("Mega health");
172     this.m_icon                 =   "health_mega";
173 #ifdef CSQC
174     if(precache_pic(strcat("gfx/hud/luma/", this.m_icon)) == "")
175         this.m_icon             =   "item_mega_health"; // compatible with Xonotic v0.8.2 or lower
176 #endif
177     this.m_color                =   '1 0 0';
178     this.m_waypoint             =   _("Mega health");
179     this.m_waypointblink        =   2;
180 #ifdef SVQC
181     this.m_maxs                 =   '16 16 70';
182     this.m_itemid               =   IT_RESOURCE;
183     this.m_respawntime          =   GET(g_pickup_respawntime_health_mega);
184     this.m_respawntimejitter    =   GET(g_pickup_respawntimejitter_health_mega);
185     this.m_pickupanyway         =   GET(g_pickup_healthmega_anyway);
186     this.m_iteminit             =   item_healthmega_init;
187 #endif
188 }
189
190 SPAWNFUNC_ITEM(item_health_mega, ITEM_HealthMega)