6 ATTRIB(Health, m_mins, vector, '-16 -16 0');
7 ATTRIB(Health, m_maxs, vector, '16 16 48');
8 ATTRIB(Health, m_pickupevalfunc, float(entity player, entity item), healtharmor_pickupevalfunc);
9 ATTRIB(Health, m_botvalue, int, 5000);
14 #include <common/t_items.qh>
18 MODEL(HealthSmall_ITEM, Item_Model("g_h1.md3"));
19 SOUND(HealthSmall, Item_Sound("minihealth"));
22 PROPERTY(float, g_pickup_healthsmall_anyway);
23 PROPERTY(int, g_pickup_healthsmall);
24 PROPERTY(int, g_pickup_healthsmall_max);
25 void item_healthsmall_init(Pickup this, entity item)
28 item.max_health = g_pickup_healthsmall_max;
29 if(!GetResourceAmount(item, RESOURCE_HEALTH))
30 SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthsmall);
34 REGISTER_ITEM(HealthSmall, Health) {
35 this.m_canonical_spawnfunc = "item_health_small";
37 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
38 this.m_model = MDL_HealthSmall_ITEM;
39 this.m_sound = SND_HealthSmall;
41 this.netname = "health_small";
42 this.m_name = "5 Health";
43 this.m_icon = "health";
44 this.m_waypoint_icon = "waypoint_health";
46 this.m_itemid = IT_5HP;
47 this.m_respawntime = GET(g_pickup_respawntime_short);
48 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
49 this.m_pickupanyway = GET(g_pickup_healthsmall_anyway);
50 this.m_iteminit = item_healthsmall_init;
54 SPAWNFUNC_ITEM(item_health_small, ITEM_HealthSmall)
57 MODEL(HealthMedium_ITEM, Item_Model("g_h25.md3"));
58 SOUND(HealthMedium, Item_Sound("mediumhealth"));
61 PROPERTY(float, g_pickup_healthmedium_anyway);
62 PROPERTY(int, g_pickup_healthmedium);
63 PROPERTY(int, g_pickup_healthmedium_max);
64 void item_healthmedium_init(Pickup this, entity item)
67 item.max_health = g_pickup_healthmedium_max;
68 if(!GetResourceAmount(item, RESOURCE_HEALTH))
69 SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthmedium);
73 REGISTER_ITEM(HealthMedium, Health) {
74 this.m_canonical_spawnfunc = "item_health_medium";
76 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
77 this.m_model = MDL_HealthMedium_ITEM;
78 this.m_sound = SND_HealthMedium;
80 this.netname = "health_medium";
81 this.m_name = "25 Health";
82 this.m_icon = "health";
83 this.m_waypoint_icon = "waypoint_health";
85 this.m_itemid = IT_25HP;
86 this.m_respawntime = GET(g_pickup_respawntime_short);
87 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_short);
88 this.m_pickupanyway = GET(g_pickup_healthmedium_anyway);
89 this.m_iteminit = item_healthmedium_init;
93 SPAWNFUNC_ITEM(item_health_medium, ITEM_HealthMedium)
96 MODEL(HealthBig_ITEM, Item_Model("g_h50.md3"));
97 SOUND(HealthBig, Item_Sound("mediumhealth"));
100 PROPERTY(float, g_pickup_healthbig_anyway);
101 PROPERTY(int, g_pickup_healthbig);
102 PROPERTY(int, g_pickup_healthbig_max);
103 void item_healthbig_init(Pickup this, entity item)
106 item.max_health = g_pickup_healthbig_max;
107 if(!GetResourceAmount(item, RESOURCE_HEALTH))
108 SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthbig);
112 REGISTER_ITEM(HealthBig, Health) {
113 this.m_canonical_spawnfunc = "item_health_big";
115 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
116 this.m_model = MDL_HealthBig_ITEM;
117 this.m_sound = SND_HealthBig;
119 this.netname = "health_big";
120 this.m_name = "50 Health";
121 this.m_icon = "health";
122 this.m_color = '1 0 0';
123 this.m_waypoint_text = _("Big health");
124 this.m_waypoint_icon = "waypoint_health";
126 this.m_itemid = IT_25HP;
127 this.m_respawntime = GET(g_pickup_respawntime_medium);
128 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_medium);
129 this.m_pickupanyway = GET(g_pickup_healthbig_anyway);
130 this.m_iteminit = item_healthbig_init;
134 SPAWNFUNC_ITEM(item_health_big, ITEM_HealthBig)
137 MODEL(HealthMega_ITEM, Item_Model("g_h100.md3"));
138 SOUND(HealthMega, Item_Sound("megahealth"));
141 PROPERTY(float, g_pickup_healthmega_anyway);
142 PROPERTY(int, g_pickup_healthmega);
143 PROPERTY(int, g_pickup_healthmega_max);
144 void item_healthmega_init(Pickup this, entity item)
147 item.max_health = g_pickup_healthmega_max;
148 if(!GetResourceAmount(item, RESOURCE_HEALTH))
149 SetResourceAmountExplicit(item, RESOURCE_HEALTH, g_pickup_healthmega);
153 REGISTER_ITEM(HealthMega, Health) {
154 this.m_canonical_spawnfunc = "item_health_mega";
156 this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
157 this.m_model = MDL_HealthMega_ITEM;
158 this.m_sound = SND_HealthMega;
160 this.netname = "health_mega";
161 this.m_name = "100 Health";
162 this.m_icon = "item_mega_health";
163 this.m_color = '1 0 0';
164 this.m_waypoint_text = _("Mega health");
165 this.m_waypoint_icon = "waypoint_health_mega";
166 this.m_waypointblink = 2;
168 this.m_maxs = '16 16 70';
169 this.m_itemid = IT_HEALTH;
170 this.m_respawntime = GET(g_pickup_respawntime_long);
171 this.m_respawntimejitter = GET(g_pickup_respawntimejitter_long);
172 this.m_pickupanyway = GET(g_pickup_healthmega_anyway);
173 this.m_iteminit = item_healthmega_init;
177 SPAWNFUNC_ITEM(item_health_mega, ITEM_HealthMega)