5 METHOD(Bullets, m_spawnfunc_hookreplace, GameItem(Bullets this, entity e))
7 if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e))
14 METHOD(Shells, m_spawnfunc_hookreplace, GameItem(Shells this, entity e))
16 if (autocvar_sv_q3acompat_machineshotgunswap && !Item_IsLoot(e))