3 #include "../../../server/t_items.qh"
6 REGISTER_ITEM(Bullets, Ammo) {
7 this.m_model = "models/items/a_bullets.mdl";
8 this.m_name = "bullets";
9 this.m_ammoPic = "ammo_bullets";
11 this.m_botvalue = 2000;
12 this.m_itemid = IT_NAILS;
15 REGISTER_ITEM(Cells, Ammo) {
16 this.m_model = "models/items/a_cells.md3";
17 this.m_name = "cells";
18 this.m_ammoPic = "ammo_cells";
20 this.m_botvalue = 2000;
21 this.m_itemid = IT_CELLS;
24 REGISTER_ITEM(Plasma, Ammo) {
25 this.m_model = "models/items/a_cells.md3";
26 this.m_name = "plasma";
27 this.m_ammoPic = "ammo_cells";
29 this.m_botvalue = 2000;
30 this.m_itemid = IT_PLASMA;
33 REGISTER_ITEM(Rockets, Ammo) {
34 this.m_model = "models/items/a_rockets.md3";
35 this.m_name = "rockets";
36 this.m_ammoPic = "ammo_rockets";
38 this.m_botvalue = 3000;
39 this.m_itemid = IT_ROCKETS;
42 REGISTER_ITEM(Shells, Ammo) {
43 this.m_model = "models/items/a_shells.md3";
44 this.m_name = "shells";
45 this.m_ammoPic = "ammo_shells";
47 this.m_botvalue = 500;
48 this.m_itemid = IT_SHELLS;